1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 Copyright (C) 2003 Forest Hale
4 
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 
14 See the GNU General Public License for more details.
15 
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19 
20 */
21 
22 #ifndef NET_H
23 #define NET_H
24 
25 #include "lhnet.h"
26 
27 #define NET_HEADERSIZE		(2 * sizeof(unsigned int))
28 
29 // NetHeader flags
30 #define NETFLAG_LENGTH_MASK 0x0000ffff
31 #define NETFLAG_DATA        0x00010000
32 #define NETFLAG_ACK         0x00020000
33 #define NETFLAG_NAK         0x00040000
34 #define NETFLAG_EOM         0x00080000
35 #define NETFLAG_UNRELIABLE  0x00100000
36 #define NETFLAG_CRYPTO0     0x10000000
37 #define NETFLAG_CRYPTO1     0x20000000
38 #define NETFLAG_CRYPTO2     0x40000000
39 #define NETFLAG_CTL         0x80000000
40 
41 
42 #define NET_PROTOCOL_VERSION	3
43 #define NET_EXTRESPONSE_MAX 16
44 
45 /// \page netconn The network info/connection protocol.
46 /// It is used to find Quake
47 /// servers, get info about them, and connect to them.  Once connected, the
48 /// Quake game protocol (documented elsewhere) is used.
49 ///
50 ///
51 /// General notes:\code
52 ///	game_name is currently always "QUAKE", but is there so this same protocol
53 ///		can be used for future games as well; can you say Quake2?
54 ///
55 /// CCREQ_CONNECT
56 ///		string	game_name				"QUAKE"
57 ///		byte	net_protocol_version	NET_PROTOCOL_VERSION
58 ///
59 /// CCREQ_SERVER_INFO
60 ///		string	game_name				"QUAKE"
61 ///		byte	net_protocol_version	NET_PROTOCOL_VERSION
62 ///
63 /// CCREQ_PLAYER_INFO
64 ///		byte	player_number
65 ///
66 /// CCREQ_RULE_INFO
67 ///		string	rule
68 ///
69 /// CCREQ_RCON
70 ///		string	password
71 ///		string	command
72 ///
73 ///
74 ///
75 /// CCREP_ACCEPT
76 ///		long	port
77 ///
78 /// CCREP_REJECT
79 ///		string	reason
80 ///
81 /// CCREP_SERVER_INFO
82 ///		string	server_address
83 ///		string	host_name
84 ///		string	level_name
85 ///		byte	current_players
86 ///		byte	max_players
87 ///		byte	protocol_version	NET_PROTOCOL_VERSION
88 ///
89 /// CCREP_PLAYER_INFO
90 ///		byte	player_number
91 ///		string	name
92 ///		long	colors
93 ///		long	frags
94 ///		long	connect_time
95 ///		string	address
96 ///
97 /// CCREP_RULE_INFO
98 ///		string	rule
99 ///		string	value
100 ///
101 /// CCREP_RCON
102 ///		string	reply
103 /// \endcode
104 ///	\note
105 ///		There are two address forms used above.  The short form is just a
106 ///		port number.  The address that goes along with the port is defined as
107 ///		"whatever address you receive this reponse from".  This lets us use
108 ///		the host OS to solve the problem of multiple host addresses (possibly
109 ///		with no routing between them); the host will use the right address
110 ///		when we reply to the inbound connection request.  The long from is
111 ///		a full address and port in a string.  It is used for returning the
112 ///		address of a server that is not running locally.
113 
114 #define CCREQ_CONNECT		0x01
115 #define CCREQ_SERVER_INFO	0x02
116 #define CCREQ_PLAYER_INFO	0x03
117 #define CCREQ_RULE_INFO		0x04
118 #define CCREQ_RCON		0x05 // RocketGuy: ProQuake rcon support
119 
120 #define CCREP_ACCEPT		0x81
121 #define CCREP_REJECT		0x82
122 #define CCREP_SERVER_INFO	0x83
123 #define CCREP_PLAYER_INFO	0x84
124 #define CCREP_RULE_INFO		0x85
125 #define CCREP_RCON		0x86 // RocketGuy: ProQuake rcon support
126 
127 typedef struct netgraphitem_s
128 {
129 	double time;
130 	int reliablebytes;
131 	int unreliablebytes;
132 	int ackbytes;
133 	double cleartime;
134 }
135 netgraphitem_t;
136 
137 typedef struct netconn_s
138 {
139 	struct netconn_s *next;
140 
141 	lhnetsocket_t *mysocket;
142 	lhnetaddress_t peeraddress;
143 
144 	// this is mostly identical to qsocket_t from quake
145 
146 	/// if this time is reached, kick off peer
147 	double connecttime;
148 	double timeout;
149 	double lastMessageTime;
150 	double lastSendTime;
151 
152 	/// writing buffer to send to peer as the next reliable message
153 	/// can be added to at any time, copied into sendMessage buffer when it is
154 	/// possible to send a reliable message and then cleared
155 	/// @{
156 	sizebuf_t message;
157 	unsigned char messagedata[NET_MAXMESSAGE];
158 	/// @}
159 
160 	/// reliable message that is currently sending
161 	/// (for building fragments)
162 	int sendMessageLength;
163 	unsigned char sendMessage[NET_MAXMESSAGE];
164 
165 	/// reliable message that is currently being received
166 	/// (for putting together fragments)
167 	int receiveMessageLength;
168 	unsigned char receiveMessage[NET_MAXMESSAGE];
169 
170 	/// used by both NQ and QW protocols
171 	unsigned int outgoing_unreliable_sequence;
172 
173 	struct netconn_nq_s
174 	{
175 		unsigned int ackSequence;
176 		unsigned int sendSequence;
177 
178 		unsigned int receiveSequence;
179 		unsigned int unreliableReceiveSequence;
180 	}
181 	nq;
182 	struct netconn_qw_s
183 	{
184 		// QW protocol
185 		qboolean	fatal_error;
186 
187 		float		last_received;		// for timeouts
188 
189 	// the statistics are cleared at each client begin, because
190 	// the server connecting process gives a bogus picture of the data
191 		float		frame_latency;		// rolling average
192 		float		frame_rate;
193 
194 		int			drop_count;			///< dropped packets, cleared each level
195 		int			good_count;			///< cleared each level
196 
197 		int			qport;
198 
199 	// sequencing variables
200 		unsigned int		incoming_sequence;
201 		unsigned int		incoming_acknowledged;
202 		qboolean		incoming_reliable_acknowledged;	///< single bit
203 
204 		qboolean		incoming_reliable_sequence;		///< single bit, maintained local
205 
206 		qboolean		reliable_sequence;			///< single bit
207 		unsigned int		last_reliable_sequence;		///< sequence number of last send
208 	}
209 	qw;
210 
211 	// bandwidth estimator
212 	double		cleartime;			// if realtime > nc->cleartime, free to go
213 	double		incoming_cleartime;		// if realtime > nc->cleartime, free to go (netgraph cleartime simulation only)
214 
215 	// this tracks packet loss and packet sizes on the most recent packets
216 	// used by shownetgraph feature
217 #define NETGRAPH_PACKETS 256
218 #define NETGRAPH_NOPACKET 0
219 #define NETGRAPH_LOSTPACKET -1
220 #define NETGRAPH_CHOKEDPACKET -2
221 	int incoming_packetcounter;
222 	netgraphitem_t incoming_netgraph[NETGRAPH_PACKETS];
223 	int outgoing_packetcounter;
224 	netgraphitem_t outgoing_netgraph[NETGRAPH_PACKETS];
225 
226 	char address[128];
227 	crypto_t crypto;
228 
229 	// statistic counters
230 	int packetsSent;
231 	int packetsReSent;
232 	int packetsReceived;
233 	int receivedDuplicateCount;
234 	int droppedDatagrams;
235 	int unreliableMessagesSent;
236 	int unreliableMessagesReceived;
237 	int reliableMessagesSent;
238 	int reliableMessagesReceived;
239 } netconn_t;
240 
241 extern netconn_t *netconn_list;
242 extern mempool_t *netconn_mempool;
243 
244 extern cvar_t hostname;
245 extern cvar_t developer_networking;
246 
247 #ifdef CONFIG_MENU
248 #define SERVERLIST_VIEWLISTSIZE		SERVERLIST_TOTALSIZE
249 
250 typedef enum serverlist_maskop_e
251 {
252 	// SLMO_CONTAINS is the default for strings
253 	// SLMO_GREATEREQUAL is the default for numbers (also used when OP == CONTAINS or NOTCONTAINS
254 	SLMO_CONTAINS,
255 	SLMO_NOTCONTAIN,
256 
257 	SLMO_LESSEQUAL,
258 	SLMO_LESS,
259 	SLMO_EQUAL,
260 	SLMO_GREATER,
261 	SLMO_GREATEREQUAL,
262 	SLMO_NOTEQUAL,
263 	SLMO_STARTSWITH,
264 	SLMO_NOTSTARTSWITH
265 } serverlist_maskop_t;
266 
267 /// struct with all fields that you can search for or sort by
268 typedef struct serverlist_info_s
269 {
270 	/// address for connecting
271 	char cname[128];
272 	/// ping time for sorting servers
273 	int ping;
274 	/// name of the game
275 	char game[32];
276 	/// name of the mod
277 	char mod[32];
278 	/// name of the map
279 	char map[32];
280 	/// name of the session
281 	char name[128];
282 	/// qc-defined short status string
283 	char qcstatus[128];
284 	/// frags/ping/name list (if they fit in the packet)
285 	char players[1400];
286 	/// max client number
287 	int maxplayers;
288 	/// number of currently connected players (including bots)
289 	int numplayers;
290 	/// number of currently connected players that are bots
291 	int numbots;
292 	/// number of currently connected players that are not bots
293 	int numhumans;
294 	/// number of free slots
295 	int freeslots;
296 	/// protocol version
297 	int protocol;
298 	/// game data version
299 	/// (an integer that is used for filtering incompatible servers,
300 	///  not filterable by QC)
301 	int gameversion;
302 
303 	// categorized sorting
304 	int category;
305 	/// favorite server flag
306 	qboolean isfavorite;
307 } serverlist_info_t;
308 
309 typedef enum
310 {
311 	SLIF_CNAME,
312 	SLIF_PING,
313 	SLIF_GAME,
314 	SLIF_MOD,
315 	SLIF_MAP,
316 	SLIF_NAME,
317 	SLIF_MAXPLAYERS,
318 	SLIF_NUMPLAYERS,
319 	SLIF_PROTOCOL,
320 	SLIF_NUMBOTS,
321 	SLIF_NUMHUMANS,
322 	SLIF_FREESLOTS,
323 	SLIF_QCSTATUS,
324 	SLIF_PLAYERS,
325 	SLIF_CATEGORY,
326 	SLIF_ISFAVORITE,
327 	SLIF_COUNT
328 } serverlist_infofield_t;
329 
330 typedef enum
331 {
332 	SLSF_DESCENDING = 1,
333 	SLSF_FAVORITES = 2,
334 	SLSF_CATEGORIES = 4
335 } serverlist_sortflags_t;
336 
337 typedef enum
338 {
339 	SQS_NONE = 0,
340 	SQS_QUERYING,
341 	SQS_QUERIED,
342 	SQS_TIMEDOUT,
343 	SQS_REFRESHING
344 } serverlist_query_state;
345 
346 typedef struct serverlist_entry_s
347 {
348 	/// used to determine whether this entry should be included into the final view
349 	serverlist_query_state query;
350 	/// used to count the number of times the host has tried to query this server already
351 	unsigned querycounter;
352 	/// used to calculate ping when update comes in
353 	double querytime;
354 	/// query protocol to use on this server, may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
355 	int protocol;
356 
357 	serverlist_info_t info;
358 
359 	// legacy stuff
360 	char line1[128];
361 	char line2[128];
362 } serverlist_entry_t;
363 
364 typedef struct serverlist_mask_s
365 {
366 	qboolean			active;
367 	serverlist_maskop_t  tests[SLIF_COUNT];
368 	serverlist_info_t info;
369 } serverlist_mask_t;
370 
371 #define ServerList_GetCacheEntry(x) (&serverlist_cache[(x)])
372 #define ServerList_GetViewEntry(x) (ServerList_GetCacheEntry(serverlist_viewlist[(x)]))
373 
374 extern serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
375 extern serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
376 
377 extern serverlist_infofield_t serverlist_sortbyfield;
378 extern int serverlist_sortflags; // not using the enum, as it is a bitmask
379 
380 #if SERVERLIST_TOTALSIZE > 65536
381 #error too many servers, change type of index array
382 #endif
383 extern int serverlist_viewcount;
384 extern unsigned short serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
385 
386 extern int serverlist_cachecount;
387 extern serverlist_entry_t *serverlist_cache;
388 extern const serverlist_entry_t *serverlist_callbackentry;
389 
390 extern qboolean serverlist_consoleoutput;
391 
392 void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer);
393 #endif
394 
395 //============================================================================
396 //
397 // public network functions
398 //
399 //============================================================================
400 
401 extern char cl_net_extresponse[NET_EXTRESPONSE_MAX][1400];
402 extern int cl_net_extresponse_count;
403 extern int cl_net_extresponse_last;
404 
405 extern char sv_net_extresponse[NET_EXTRESPONSE_MAX][1400];
406 extern int sv_net_extresponse_count;
407 extern int sv_net_extresponse_last;
408 
409 #ifdef CONFIG_MENU
410 extern double masterquerytime;
411 extern int masterquerycount;
412 extern int masterreplycount;
413 extern int serverquerycount;
414 extern int serverreplycount;
415 #endif
416 
417 extern sizebuf_t cl_message;
418 extern sizebuf_t sv_message;
419 extern char cl_readstring[MAX_INPUTLINE];
420 extern char sv_readstring[MAX_INPUTLINE];
421 
422 extern cvar_t sv_public;
423 
424 extern cvar_t cl_netlocalping;
425 
426 extern cvar_t cl_netport;
427 extern cvar_t sv_netport;
428 extern cvar_t net_address;
429 extern cvar_t net_address_ipv6;
430 extern cvar_t net_usesizelimit;
431 extern cvar_t net_burstreserve;
432 
433 qboolean NetConn_CanSend(netconn_t *conn);
434 int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, int burstsize, qboolean quakesignon_suppressreliables);
435 qboolean NetConn_HaveClientPorts(void);
436 qboolean NetConn_HaveServerPorts(void);
437 void NetConn_CloseClientPorts(void);
438 void NetConn_OpenClientPorts(void);
439 void NetConn_CloseServerPorts(void);
440 void NetConn_OpenServerPorts(int opennetports);
441 void NetConn_UpdateSockets(void);
442 lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
443 lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
444 void NetConn_Init(void);
445 void NetConn_Shutdown(void);
446 netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
447 void NetConn_Close(netconn_t *conn);
448 void NetConn_Listen(qboolean state);
449 int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
450 int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
451 int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
452 int NetConn_IsLocalGame(void);
453 void NetConn_ClientFrame(void);
454 void NetConn_ServerFrame(void);
455 void NetConn_SleepMicroseconds(int microseconds);
456 void NetConn_Heartbeat(int priority);
457 void Net_Stats_f(void);
458 
459 #ifdef CONFIG_MENU
460 void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
461 void NetConn_QueryQueueFrame(void);
462 void Net_Slist_f(void);
463 void Net_SlistQW_f(void);
464 void Net_Refresh_f(void);
465 
466 /// ServerList interface (public)
467 /// manually refresh the view set, do this after having changed the mask or any other flag
468 void ServerList_RebuildViewList(void);
469 void ServerList_ResetMasks(void);
470 void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput);
471 
472 /// called whenever net_slist_favorites changes
473 void NetConn_UpdateFavorites(void);
474 #endif
475 
476 #define MAX_CHALLENGES 128
477 typedef struct challenge_s
478 {
479 	lhnetaddress_t address;
480 	double time;
481 	char string[12];
482 }
483 challenge_t;
484 
485 extern challenge_t challenges[MAX_CHALLENGES];
486 
487 #endif
488 
489