1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 
3  Module:       FGModel.cpp
4  Author:       Jon Berndt
5  Date started: 11/11/98
6  Purpose:      Base class for all models
7  Called by:    FGSimExec, et. al.
8 
9  ------------- Copyright (C) 1999  Jon S. Berndt (jon@jsbsim.org) -------------
10 
11  This program is free software; you can redistribute it and/or modify it under
12  the terms of the GNU Lesser General Public License as published by the Free
13  Software Foundation; either version 2 of the License, or (at your option) any
14  later version.
15 
16  This program is distributed in the hope that it will be useful, but WITHOUT
17  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18  FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
19  details.
20 
21  You should have received a copy of the GNU Lesser General Public License along
22  with this program; if not, write to the Free Software Foundation, Inc., 59
23  Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 
25  Further information about the GNU Lesser General Public License can also be
26  found on the world wide web at http://www.gnu.org.
27 
28 FUNCTIONAL DESCRIPTION
29 --------------------------------------------------------------------------------
30 This base class for the FGAerodynamics, FGPropagate, etc. classes defines
31 methods common to all models.
32 
33 HISTORY
34 --------------------------------------------------------------------------------
35 11/11/98   JSB   Created
36 
37 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
38 INCLUDES
39 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
40 
41 #include "FGModel.h"
42 #include "FGFDMExec.h"
43 #include "input_output/FGModelLoader.h"
44 
45 using namespace std;
46 
47 namespace JSBSim {
48 
49 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
50 GLOBAL DECLARATIONS
51 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
52 
53 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
54 CLASS IMPLEMENTATION
55 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
56 
FGModel(FGFDMExec * fdmex)57 FGModel::FGModel(FGFDMExec* fdmex)
58 {
59   FDMExec     = fdmex;
60 
61   //in order for FGModel derived classes to self-bind (that is, call
62   //their bind function in the constructor, the PropertyManager pointer
63   //must be brought up now.
64   PropertyManager = FDMExec->GetPropertyManager();
65 
66   exe_ctr     = 1;
67   rate        = 1;
68 
69   if (debug_lvl & 2) cout << "              FGModel Base Class" << endl;
70 }
71 
72 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
73 
~FGModel()74 FGModel::~FGModel()
75 {
76   if (debug_lvl & 2) cout << "Destroyed:    FGModel" << endl;
77 }
78 
79 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
80 
InitModel(void)81 bool FGModel::InitModel(void)
82 {
83   exe_ctr = 1;
84   return FGModelFunctions::InitModel();
85 }
86 
87 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
88 
Run(bool Holding)89 bool FGModel::Run(bool Holding)
90 {
91   if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl;
92 
93   if (rate == 1) return false; // Fast exit if nothing to do
94 
95   if (exe_ctr >= rate) exe_ctr = 0;
96 
97   if (exe_ctr++ == 1) return false;
98   else              return true;
99 }
100 
101 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
102 
FindFullPathName(const SGPath & path) const103 SGPath FGModel::FindFullPathName(const SGPath& path) const
104 {
105   return CheckPathName(FDMExec->GetFullAircraftPath(), path);
106 }
107 
108 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
109 
Load(Element * el,bool preLoad)110 bool FGModel::Load(Element* el, bool preLoad)
111 {
112   FGModelLoader ModelLoader(this);
113   Element* document = ModelLoader.Open(el);
114 
115   if (!document) return false;
116 
117   if (document->GetName() != el->GetName()) {
118     cerr << el->ReadFrom()
119          << " Read model '" << document->GetName()
120          << "' while expecting model '" << el->GetName() << "'" << endl;
121     return false;
122   }
123 
124   bool result = true;
125 
126   if (preLoad)
127     result = FGModelFunctions::Load(document, FDMExec);
128 
129   if (document != el) {
130     el->MergeAttributes(document);
131 
132     if (preLoad) {
133       // After reading interface properties in a file, read properties in the
134       // local model element. This allows general-purpose models to be defined
135       // in a file, with overrides or initial loaded constants supplied in the
136       // relevant element of the aircraft configuration file.
137       LocalProperties.Load(el, PropertyManager, true);
138     }
139 
140     Element* element = document->FindElement();
141     while (element) {
142       el->AddChildElement(element);
143       element->SetParent(el);
144       element = document->FindNextElement();
145     }
146   }
147 
148   return result;
149 }
150 
151 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
152 //    The bitmasked value choices are as follows:
153 //    unset: In this case (the default) JSBSim would only print
154 //       out the normally expected messages, essentially echoing
155 //       the config files as they are read. If the environment
156 //       variable is not set, debug_lvl is set to 1 internally
157 //    0: This requests JSBSim not to output any messages
158 //       whatsoever.
159 //    1: This value explicity requests the normal JSBSim
160 //       startup messages
161 //    2: This value asks for a message to be printed out when
162 //       a class is instantiated
163 //    4: When this value is set, a message is displayed when a
164 //       FGModel object executes its Run() method
165 //    8: When this value is set, various runtime state variables
166 //       are printed out periodically
167 //    16: When set various parameters are sanity checked and
168 //       a message is printed out when they go out of bounds
169 
Debug(int from)170 void FGModel::Debug(int from)
171 {
172   if (debug_lvl <= 0) return;
173 
174   if (debug_lvl & 1) { // Standard console startup message output
175     if (from == 0) { // Constructor
176 
177     }
178   }
179   if (debug_lvl & 2 ) { // Instantiation/Destruction notification
180     if (from == 0) cout << "Instantiated: FGModel" << endl;
181     if (from == 1) cout << "Destroyed:    FGModel" << endl;
182   }
183   if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
184   }
185   if (debug_lvl & 8 ) { // Runtime state variables
186   }
187   if (debug_lvl & 16) { // Sanity checking
188   }
189   if (debug_lvl & 64) {
190     if (from == 0) { // Constructor
191     }
192   }
193 }
194 }
195