1 //
2 //  This program is free software; you can redistribute it and/or
3 //  modify it under the terms of the GNU General Public License as
4 //  published by the Free Software Foundation; either version 2 of the
5 //  License, or (at your option) any later version.
6 //
7 //  This program is distributed in the hope that it will be useful, but
8 //  WITHOUT ANY WARRANTY; without even the implied warranty of
9 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
10 //  General Public License for more details.
11 //
12 //  You should have received a copy of the GNU General Public License
13 //  along with this program; if not, write to the Free Software
14 //  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
15 //
16 #ifdef HAVE_CONFIG_H
17 #  include <config.h>
18 #endif
19 
20 #ifdef HAVE_WINDOWS_H
21 #include <windows.h>
22 #endif
23 
24 #if defined (SG_MAC)
25 #include <OpenGL/gl.h>
26 #include <GLUT/glut.h>
27 #elif defined (_GLES2)
28 #include <GLES2/gl2.h>
29 #else
30 #include <GL/glew.h> // Must be included before <GL/gl.h>
31 #include <GL/gl.h>
32 #include <GL/glut.h>
33 #endif
34 
35 #include <png.h>
36 #include <stdio.h>
37 #include <stdlib.h>
38 #include <iostream>
39 
40 #include "FGPNGTextureLoader.hxx"
41 
42 using namespace std;
43 
44 GLuint
loadTexture(const string & filename)45 FGPNGTextureLoader::loadTexture (const string &filename) {
46   //header for testing if it is a png
47   png_byte header[8];
48 
49   //open file as binary
50   FILE * const fp (fopen (filename.c_str (), "rb"));
51   if (!fp) {
52     return NOTEXTURE;
53   }
54 
55   //read the header
56   fread (header, 1, 8, fp);
57 
58   //test if png
59   const int is_png (!png_sig_cmp (header, 0, 8));
60   if (!is_png) {
61     fclose (fp);
62     return NOTEXTURE;
63   }
64 
65   //create png struct
66   png_structp png_ptr (png_create_read_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL));
67   if (!png_ptr) {
68     fclose (fp);
69     return NOTEXTURE;
70   }
71 
72   //create png info struct
73   png_infop info_ptr (png_create_info_struct (png_ptr));
74   if (!info_ptr) {
75     png_destroy_read_struct (&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
76     fclose (fp);
77     return NOTEXTURE;
78   }
79 
80   //create png info struct
81   png_infop end_info (png_create_info_struct (png_ptr));
82   if (!end_info) {
83     png_destroy_read_struct (&png_ptr, &info_ptr, (png_infopp) NULL);
84     fclose (fp);
85     return NOTEXTURE;
86   }
87 
88   //png error stuff, not sure libpng man suggests this.
89   if (setjmp (png_jmpbuf (png_ptr))) {
90     png_destroy_read_struct (&png_ptr, &info_ptr, &end_info);
91     fclose (fp);
92     return NOTEXTURE;
93   }
94 
95   // init png reading
96   png_init_io (png_ptr, fp);
97 
98   // let libpng know you already read the first 8 bytes
99   png_set_sig_bytes (png_ptr, 8);
100 
101   // read all the info up to the image data
102   png_read_info (png_ptr, info_ptr);
103 
104   // variables to pass to get info
105   int bit_depth, color_type;
106   png_uint_32 twidth, theight;
107 
108   // get info about png
109   png_get_IHDR (png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type, NULL, NULL, NULL);
110 
111   // Update the png info struct.
112   png_read_update_info (png_ptr, info_ptr);
113 
114   // Row size in bytes.
115   const int rowbytes (png_get_rowbytes (png_ptr, info_ptr));
116 
117   // Allocate the image_data as a big block, to be given to opengl
118   png_byte *image_data (new png_byte[rowbytes * theight]);
119   if (!image_data) {
120     //clean up memory and close stuff
121     png_destroy_read_struct (&png_ptr, &info_ptr, &end_info);
122     fclose (fp);
123     return NOTEXTURE;
124   }
125 
126   // row_pointers is for pointing to image_data for reading the png with libpng
127   png_bytep *row_pointers (new png_bytep[theight]);
128   if (!row_pointers) {
129     //clean up memory and close stuff
130     png_destroy_read_struct (&png_ptr, &info_ptr, &end_info);
131     delete []image_data;
132     fclose (fp);
133     return NOTEXTURE;
134   }
135   // set the individual row_pointers to point at the correct offsets of image_data
136   for (png_uint_32 i = 0; i < theight; ++i) {
137     row_pointers[theight - 1 - i] = image_data + i * rowbytes;
138   }
139   //read the png into image_data through row_pointers
140   png_read_image (png_ptr, row_pointers);
141 
142   //Now generate the OpenGL texture object
143   GLuint texture;
144   glGenTextures (1, &texture);
145   glBindTexture (GL_TEXTURE_2D, texture);
146   glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, twidth, theight, 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*) image_data);
147   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
148   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
149 
150   //clean up memory and close stuff
151   png_destroy_read_struct (&png_ptr, &info_ptr, &end_info);
152   delete []image_data;
153   delete []row_pointers;
154   fclose (fp);
155   return texture;
156 }
157