1 /**********************************************************************
2  *
3  *   FreeDoko a Doppelkopf-Game
4  *
5  *   Copyright (C) 2001 – 2018 by Diether Knof and Borg Enders
6  *
7  *   This program is free software; you can redistribute it and/or
8  *   modify it under the terms of the GNU General Public License as
9  *   published by the Free Software Foundation; either version 2 of
10  *   the License, or (at your option) any later version.
11  *
12  *   This program is distributed in the hope that it will be useful,
13  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  *   GNU General Public License for more details.
16  *   You can find this license in the file 'gpl.txt'.
17  *
18  *   You should have received a copy of the GNU General Public License
19  *   along with this program; if not, write to the Free Software
20  *   Foundation, Inc., 59 Temple Place, Suite 330, Boston,
21  *   MA  02111-1307  USA
22  *
23  *  Contact:
24  *    Diether Knof dknof@posteo.de
25  *
26  **********************************************************************/
27 
28 #include "constants.h"
29 
30 #ifdef USE_UI_GTKMM
31 
32 #include "gameinfo.marriage.h"
33 
34 #include "ui.h"
35 #include "icons.h"
36 
37 #include "../../game/game.h"
38 #include "../../player/player.h"
39 
40 #include <gtkmm/image.h>
41 #include <gtkmm/label.h>
42 
43 namespace UI_GTKMM_NS {
44 
45 /** constructor
46  **
47  ** @param    parent       the parent object
48  ** @param    bridegroom   the bridegroom
49  ** @param    bride        the bride
50  **/
Marriage(Base * const parent,Player const & bridegroom,Player const & bride)51 GameInfoDialog::Information::Marriage::Marriage(Base* const parent,
52                                                 Player const& bridegroom,
53                                                 Player const& bride) :
54   GameInfoDialog::Information(parent, _("Window::GameInfo::marriage")),
55   bridegroom(&bridegroom),
56   bride(&bride)
57 {
58   this->init();
59 
60   this->ui->icons->change_managed(this->icon,
61                                   this->bridegroom->game().marriage().selector());
62 } // GameInfoDialog::Information::Marriage::Marriage(Base parent, Game game)
63 
64 /** destructor
65  **/
66 GameInfoDialog::Information::Marriage::~Marriage() = default;
67 
68 /** update all texts
69  **/
70 void
update_texts()71 GameInfoDialog::Information::Marriage::update_texts()
72 {
73   if (*this->bridegroom == *this->bride)
74     this->label->set_label(_("%s has found no bride.",
75                              this->bridegroom->name()
76                             ));
77   else
78     this->label->set_label(_("%s marries %s.",
79                              this->bridegroom->name(),
80                              this->bride->name()
81                             ));
82 } // void GameInfoDialog::Information::Marriage::update_texts()
83 
84 } // namespace UI_GTKMM_NS
85 
86 #endif // #ifdef USE_UI_GTKMM
87