1 /*
2 itemdef.cpp
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2013 Kahrl <kahrl@gmx.net>
5 */
6 
7 /*
8 This file is part of Freeminer.
9 
10 Freeminer is free software: you can redistribute it and/or modify
11 it under the terms of the GNU General Public License as published by
12 the Free Software Foundation, either version 3 of the License, or
13 (at your option) any later version.
14 
15 Freeminer  is distributed in the hope that it will be useful,
16 but WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18 GNU General Public License for more details.
19 
20 You should have received a copy of the GNU General Public License
21 along with Freeminer.  If not, see <http://www.gnu.org/licenses/>.
22 */
23 
24 #include "itemdef.h"
25 
26 #include "gamedef.h"
27 #include "nodedef.h"
28 #include "tool.h"
29 #include "inventory.h"
30 #ifndef SERVER
31 #include "mapblock_mesh.h"
32 #include "mesh.h"
33 #include "wieldmesh.h"
34 #include "tile.h"
35 #include "clientmap.h"
36 #include "mapblock.h"
37 #endif
38 #include "log.h"
39 #include "main.h" // g_settings
40 #include "settings.h"
41 #include "util/serialize.h"
42 #include "util/container.h"
43 #include "util/thread.h"
44 #include <map>
45 #include <set>
46 
47 #ifdef __ANDROID__
48 #include <GLES/gl.h>
49 #endif
50 
51 /*
52 	ItemDefinition
53 */
ItemDefinition()54 ItemDefinition::ItemDefinition()
55 {
56 	resetInitial();
57 }
58 
ItemDefinition(const ItemDefinition & def)59 ItemDefinition::ItemDefinition(const ItemDefinition &def)
60 {
61 	resetInitial();
62 	*this = def;
63 }
64 
operator =(const ItemDefinition & def)65 ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
66 {
67 	if(this == &def)
68 		return *this;
69 
70 	reset();
71 
72 	type = def.type;
73 	name = def.name;
74 	description = def.description;
75 	inventory_image = def.inventory_image;
76 	wield_image = def.wield_image;
77 	wield_scale = def.wield_scale;
78 	stack_max = def.stack_max;
79 	usable = def.usable;
80 	liquids_pointable = def.liquids_pointable;
81 	if(def.tool_capabilities)
82 	{
83 		tool_capabilities = new ToolCapabilities(
84 				*def.tool_capabilities);
85 	}
86 	groups = def.groups;
87 	node_placement_prediction = def.node_placement_prediction;
88 	sound_place = def.sound_place;
89 	range = def.range;
90 	return *this;
91 }
92 
~ItemDefinition()93 ItemDefinition::~ItemDefinition()
94 {
95 	reset();
96 }
97 
resetInitial()98 void ItemDefinition::resetInitial()
99 {
100 	// Initialize pointers to NULL so reset() does not delete undefined pointers
101 	tool_capabilities = NULL;
102 	reset();
103 }
104 
reset()105 void ItemDefinition::reset()
106 {
107 	type = ITEM_NONE;
108 	name = "";
109 	description = "";
110 	inventory_image = "";
111 	wield_image = "";
112 	wield_scale = v3f(1.0, 1.0, 1.0);
113 	stack_max = 99;
114 	usable = false;
115 	liquids_pointable = false;
116 	if(tool_capabilities)
117 	{
118 		delete tool_capabilities;
119 		tool_capabilities = NULL;
120 	}
121 	groups.clear();
122 	sound_place = SimpleSoundSpec();
123 	range = -1;
124 
125 	node_placement_prediction = "";
126 }
127 
serialize(std::ostream & os,u16 protocol_version) const128 void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
129 {
130 	if(protocol_version <= 17)
131 		writeU8(os, 1); // version
132 	else if(protocol_version <= 20)
133 		writeU8(os, 2); // version
134 	else
135 		writeU8(os, 3); // version
136 	writeU8(os, type);
137 	os<<serializeString(name);
138 	os<<serializeString(description);
139 	os<<serializeString(inventory_image);
140 	os<<serializeString(wield_image);
141 	writeV3F1000(os, wield_scale);
142 	writeS16(os, stack_max);
143 	writeU8(os, usable);
144 	writeU8(os, liquids_pointable);
145 	std::string tool_capabilities_s = "";
146 	if(tool_capabilities){
147 		std::ostringstream tmp_os(std::ios::binary);
148 		tool_capabilities->serialize(tmp_os, protocol_version);
149 		tool_capabilities_s = tmp_os.str();
150 	}
151 	os<<serializeString(tool_capabilities_s);
152 	writeU16(os, groups.size());
153 	for(std::map<std::string, int>::const_iterator
154 			i = groups.begin(); i != groups.end(); i++){
155 		os<<serializeString(i->first);
156 		writeS16(os, i->second);
157 	}
158 	os<<serializeString(node_placement_prediction);
159 	if(protocol_version > 17){
160 		//serializeSimpleSoundSpec(sound_place, os);
161 		os<<serializeString(sound_place.name);
162 		writeF1000(os, sound_place.gain);
163 	}
164 	if(protocol_version > 20){
165 		writeF1000(os, range);
166 	}
167 }
168 
deSerialize(std::istream & is)169 void ItemDefinition::deSerialize(std::istream &is)
170 {
171 	// Reset everything
172 	reset();
173 
174 	// Deserialize
175 	int version = readU8(is);
176 	if(version < 1 || version > 3)
177 		throw SerializationError("unsupported ItemDefinition version");
178 	type = (enum ItemType)readU8(is);
179 	name = deSerializeString(is);
180 	description = deSerializeString(is);
181 	inventory_image = deSerializeString(is);
182 	wield_image = deSerializeString(is);
183 	wield_scale = readV3F1000(is);
184 	stack_max = readS16(is);
185 	usable = readU8(is);
186 	liquids_pointable = readU8(is);
187 	std::string tool_capabilities_s = deSerializeString(is);
188 	if(!tool_capabilities_s.empty())
189 	{
190 		std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
191 		tool_capabilities = new ToolCapabilities;
192 		tool_capabilities->deSerialize(tmp_is);
193 	}
194 	groups.clear();
195 	u32 groups_size = readU16(is);
196 	for(u32 i=0; i<groups_size; i++){
197 		std::string name = deSerializeString(is);
198 		int value = readS16(is);
199 		groups[name] = value;
200 	}
201 	if(version == 1){
202 		// We cant be sure that node_placement_prediction is send in version 1
203 		try{
204 			node_placement_prediction = deSerializeString(is);
205 		}catch(SerializationError &e) {};
206 		// Set the old default sound
207 		sound_place.name = "default_place_node";
208 		sound_place.gain = 0.5;
209 	} else if(version >= 2) {
210 		node_placement_prediction = deSerializeString(is);
211 		//deserializeSimpleSoundSpec(sound_place, is);
212 		sound_place.name = deSerializeString(is);
213 		sound_place.gain = readF1000(is);
214 	}
215 	if(version == 3) {
216 		range = readF1000(is);
217 	}
218 	// If you add anything here, insert it primarily inside the try-catch
219 	// block to not need to increase the version.
220 	try{
221 	}catch(SerializationError &e) {};
222 }
223 
224 /*
225 	CItemDefManager
226 */
227 
228 // SUGG: Support chains of aliases?
229 
230 class CItemDefManager: public IWritableItemDefManager
231 {
232 #ifndef SERVER
233 	struct ClientCached
234 	{
235 		video::ITexture *inventory_texture;
236 		scene::IMesh *wield_mesh;
237 
ClientCachedCItemDefManager::ClientCached238 		ClientCached():
239 			inventory_texture(NULL),
240 			wield_mesh(NULL)
241 		{}
242 	};
243 #endif
244 
245 public:
CItemDefManager()246 	CItemDefManager()
247 	{
248 
249 #ifndef SERVER
250 		m_main_thread = get_current_thread_id();
251 #endif
252 		clear();
253 	}
~CItemDefManager()254 	virtual ~CItemDefManager()
255 	{
256 #ifndef SERVER
257 		const std::list<ClientCached*> &values = m_clientcached.getValues();
258 		for(std::list<ClientCached*>::const_iterator
259 				i = values.begin(); i != values.end(); ++i)
260 		{
261 			ClientCached *cc = *i;
262 			if (cc->wield_mesh)
263 				cc->wield_mesh->drop();
264 			delete cc;
265 		}
266 
267 #endif
268 		for (std::map<std::string, ItemDefinition*>::iterator iter =
269 				m_item_definitions.begin(); iter != m_item_definitions.end();
270 				iter ++) {
271 			delete iter->second;
272 		}
273 		m_item_definitions.clear();
274 	}
get(const std::string & name_) const275 	virtual const ItemDefinition& get(const std::string &name_) const
276 	{
277 		// Convert name according to possible alias
278 		std::string name = getAlias(name_);
279 		// Get the definition
280 		std::map<std::string, ItemDefinition*>::const_iterator i;
281 		i = m_item_definitions.find(name);
282 		if(i == m_item_definitions.end())
283 			i = m_item_definitions.find("unknown");
284 		assert(i != m_item_definitions.end());
285 		return *(i->second);
286 	}
getAlias(const std::string & name) const287 	virtual std::string getAlias(const std::string &name) const
288 	{
289 		std::map<std::string, std::string>::const_iterator i;
290 		i = m_aliases.find(name);
291 		if(i != m_aliases.end())
292 			return i->second;
293 		return name;
294 	}
getAll() const295 	virtual std::set<std::string> getAll() const
296 	{
297 		std::set<std::string> result;
298 		for(std::map<std::string, ItemDefinition*>::const_iterator
299 				i = m_item_definitions.begin();
300 				i != m_item_definitions.end(); i++)
301 		{
302 			result.insert(i->first);
303 		}
304 		for(std::map<std::string, std::string>::const_iterator
305 				i = m_aliases.begin();
306 				i != m_aliases.end(); i++)
307 		{
308 			result.insert(i->first);
309 		}
310 		return result;
311 	}
isKnown(const std::string & name_) const312 	virtual bool isKnown(const std::string &name_) const
313 	{
314 		// Convert name according to possible alias
315 		std::string name = getAlias(name_);
316 		// Get the definition
317 		std::map<std::string, ItemDefinition*>::const_iterator i;
318 		return m_item_definitions.find(name) != m_item_definitions.end();
319 	}
320 #ifndef SERVER
321 public:
createClientCachedDirect(const std::string & name,IGameDef * gamedef) const322 	ClientCached* createClientCachedDirect(const std::string &name,
323 			IGameDef *gamedef) const
324 	{
325 		infostream<<"Lazily creating item texture and mesh for \""
326 				<<name<<"\""<<std::endl;
327 
328 		// This is not thread-safe
329 		assert(get_current_thread_id() == m_main_thread);
330 
331 		// Skip if already in cache
332 		ClientCached *cc = NULL;
333 		m_clientcached.get(name, &cc);
334 		if(cc)
335 			return cc;
336 
337 		ITextureSource *tsrc = gamedef->getTextureSource();
338 		INodeDefManager *nodedef = gamedef->getNodeDefManager();
339 		const ItemDefinition &def = get(name);
340 
341 		// Create new ClientCached
342 		cc = new ClientCached();
343 
344 		// Create an inventory texture
345 		cc->inventory_texture = NULL;
346 		if(def.inventory_image != "")
347 			cc->inventory_texture = tsrc->getTexture(def.inventory_image);
348 
349 		// Additional processing for nodes:
350 		// - Create a wield mesh if WieldMeshSceneNode can't render
351 		//   the node on its own.
352 		// - If inventory_texture isn't set yet, create one using
353 		//   render-to-texture.
354 		if (def.type == ITEM_NODE) {
355 			// Get node properties
356 			content_t id = nodedef->getId(name);
357 			const ContentFeatures &f = nodedef->get(id);
358 
359 			bool need_rtt_mesh = cc->inventory_texture == NULL;
360 
361 			// Keep this in sync with WieldMeshSceneNode::setItem()
362 			bool need_wield_mesh =
363 				!(f.mesh_ptr[0] ||
364 				  f.drawtype == NDT_NORMAL ||
365 				  f.drawtype == NDT_ALLFACES ||
366 				  f.drawtype == NDT_AIRLIKE);
367 
368 			scene::IMesh *node_mesh = NULL;
369 
370 			bool reenable_shaders = false;
371 
372 			if (need_rtt_mesh || need_wield_mesh) {
373 				u8 param1 = 0;
374 				if (f.param_type == CPT_LIGHT)
375 					param1 = 0xee;
376 
377 				/*
378 					Make a mesh from the node
379 				*/
380 				if (g_settings->getBool("enable_shaders")) {
381 					reenable_shaders = true;
382 					g_settings->setBool("enable_shaders", false);
383 				}
384 				Map map(gamedef);
385 				MapDrawControl map_draw_control;
386 				MeshMakeData mesh_make_data(gamedef, map, map_draw_control);
387 				v3s16 p0(0, 0, 0);
388 				auto block = map.createBlankBlockNoInsert(p0);
389 				auto air_node = MapNode(CONTENT_AIR, LIGHT_MAX);
390 				for(s16 z0=0; z0<=2; ++z0)
391 				for(s16 y0=0; y0<=2; ++y0)
392 				for(s16 x0=0; x0<=2; ++x0) {
393 					v3s16 p(x0,y0,z0);
394 					block->setNode(p, air_node);
395 				}
396 				u8 param2 = 0;
397 				if (f.param_type_2 == CPT2_WALLMOUNTED)
398 					param2 = 1;
399 				MapNode mesh_make_node(id, param1, param2);
400 				mesh_make_data.fillSingleNode(&mesh_make_node);
401 				block->setNode(v3s16(1,1,1), mesh_make_node);
402 				map.insertBlock(block);
403 				MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
404 
405 /* MT
406 				MeshMakeData mesh_make_data(gamedef);
407 				u8 param2 = 0;
408 				if (f.param_type_2 == CPT2_WALLMOUNTED)
409 					param2 = 1;
410 				MapNode mesh_make_node(id, param1, param2);
411 				mesh_make_data.fillSingleNode(&mesh_make_node);
412 				MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
413 */
414 
415 				node_mesh = mapblock_mesh.getMesh();
416 				node_mesh->grab();
417 				video::SColor c(255, 255, 255, 255);
418 				setMeshColor(node_mesh, c);
419 
420 				// scale and translate the mesh so it's a
421 				// unit cube centered on the origin
422 				scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
423 				translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
424 			}
425 
426 			/*
427 				Draw node mesh into a render target texture
428 			*/
429 			if (need_rtt_mesh) {
430 				TextureFromMeshParams params;
431 				params.mesh = node_mesh;
432 				params.dim.set(64, 64);
433 				params.rtt_texture_name = "INVENTORY_"
434 					+ def.name + "_RTT";
435 				params.delete_texture_on_shutdown = true;
436 				params.camera_position.set(0, 1.0, -1.5);
437 				params.camera_position.rotateXZBy(45);
438 				params.camera_lookat.set(0, 0, 0);
439 				// Set orthogonal projection
440 				params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
441 						1.65, 1.65, 0, 100);
442 				params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
443 				params.light_position.set(10, 100, -50);
444 				params.light_color.set(1.0, 0.5, 0.5, 0.5);
445 				params.light_radius = 1000;
446 
447 #ifdef __ANDROID__
448 				params.camera_position.set(0, -1.0, -1.5);
449 				params.camera_position.rotateXZBy(45);
450 				params.light_position.set(10, -100, -50);
451 #endif
452 				cc->inventory_texture =
453 					tsrc->generateTextureFromMesh(params);
454 
455 				// render-to-target didn't work
456 				if (cc->inventory_texture == NULL) {
457 					cc->inventory_texture =
458 						tsrc->getTexture(f.tiledef[0].name);
459 				}
460 			}
461 
462 			/*
463 				Use the node mesh as the wield mesh
464 			*/
465 			if (need_wield_mesh) {
466 				cc->wield_mesh = node_mesh;
467 				cc->wield_mesh->grab();
468 
469 				// no way reference count can be smaller than 2 in this place!
470 				assert(cc->wield_mesh->getReferenceCount() >= 2);
471 			}
472 
473 			if (node_mesh)
474 				node_mesh->drop();
475 
476 			if (reenable_shaders)
477 				g_settings->setBool("enable_shaders",true);
478 		}
479 
480 		// Put in cache
481 		m_clientcached.set(name, cc);
482 
483 		return cc;
484 	}
getClientCached(const std::string & name,IGameDef * gamedef) const485 	ClientCached* getClientCached(const std::string &name,
486 			IGameDef *gamedef) const
487 	{
488 		ClientCached *cc = NULL;
489 		m_clientcached.get(name, &cc);
490 		if(cc)
491 			return cc;
492 
493 		if(get_current_thread_id() == m_main_thread)
494 		{
495 			return createClientCachedDirect(name, gamedef);
496 		}
497 		else
498 		{
499 			// We're gonna ask the result to be put into here
500 			static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
501 
502 			// Throw a request in
503 			m_get_clientcached_queue.add(name, 0, 0, &result_queue);
504 			try{
505 				while(true) {
506 					// Wait result for a second
507 					GetResult<std::string, ClientCached*, u8, u8>
508 						result = result_queue.pop_front(1000);
509 
510 					if (result.key == name) {
511 						return result.item;
512 					}
513 				}
514 			}
515 			catch(ItemNotFoundException &e)
516 			{
517 				errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
518 				return &m_dummy_clientcached;
519 			}
520 		}
521 	}
522 	// Get item inventory texture
getInventoryTexture(const std::string & name,IGameDef * gamedef) const523 	virtual video::ITexture* getInventoryTexture(const std::string &name,
524 			IGameDef *gamedef) const
525 	{
526 		ClientCached *cc = getClientCached(name, gamedef);
527 		if(!cc)
528 			return NULL;
529 		return cc->inventory_texture;
530 	}
531 	// Get item wield mesh
getWieldMesh(const std::string & name,IGameDef * gamedef) const532 	virtual scene::IMesh* getWieldMesh(const std::string &name,
533 			IGameDef *gamedef) const
534 	{
535 		ClientCached *cc = getClientCached(name, gamedef);
536 		if(!cc)
537 			return NULL;
538 		return cc->wield_mesh;
539 	}
540 #endif
clear()541 	void clear()
542 	{
543 		for(std::map<std::string, ItemDefinition*>::const_iterator
544 				i = m_item_definitions.begin();
545 				i != m_item_definitions.end(); i++)
546 		{
547 			delete i->second;
548 		}
549 		m_item_definitions.clear();
550 		m_aliases.clear();
551 
552 		// Add the four builtin items:
553 		//   "" is the hand
554 		//   "unknown" is returned whenever an undefined item
555 		//     is accessed (is also the unknown node)
556 		//   "air" is the air node
557 		//   "ignore" is the ignore node
558 
559 		ItemDefinition* hand_def = new ItemDefinition;
560 		hand_def->name = "";
561 		hand_def->wield_image = "wieldhand.png";
562 		hand_def->tool_capabilities = new ToolCapabilities;
563 		m_item_definitions.insert(std::make_pair("", hand_def));
564 
565 		ItemDefinition* unknown_def = new ItemDefinition;
566 		unknown_def->type = ITEM_NODE;
567 		unknown_def->name = "unknown";
568 		m_item_definitions.insert(std::make_pair("unknown", unknown_def));
569 
570 		ItemDefinition* air_def = new ItemDefinition;
571 		air_def->type = ITEM_NODE;
572 		air_def->name = "air";
573 		m_item_definitions.insert(std::make_pair("air", air_def));
574 
575 		ItemDefinition* ignore_def = new ItemDefinition;
576 		ignore_def->type = ITEM_NODE;
577 		ignore_def->name = "ignore";
578 		m_item_definitions.insert(std::make_pair("ignore", ignore_def));
579 	}
registerItem(const ItemDefinition & def)580 	virtual void registerItem(const ItemDefinition &def)
581 	{
582 		verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
583 		// Ensure that the "" item (the hand) always has ToolCapabilities
584 		if(def.name == "")
585 			assert(def.tool_capabilities != NULL);
586 
587 		if(m_item_definitions.count(def.name) == 0)
588 			m_item_definitions[def.name] = new ItemDefinition(def);
589 		else
590 			*(m_item_definitions[def.name]) = def;
591 
592 		// Remove conflicting alias if it exists
593 		bool alias_removed = (m_aliases.erase(def.name) != 0);
594 		if(alias_removed)
595 			infostream<<"ItemDefManager: erased alias "<<def.name
596 					<<" because item was defined"<<std::endl;
597 	}
registerAlias(const std::string & name,const std::string & convert_to)598 	virtual void registerAlias(const std::string &name,
599 			const std::string &convert_to)
600 	{
601 		if(m_item_definitions.find(name) == m_item_definitions.end())
602 		{
603 			verbosestream<<"ItemDefManager: setting alias "<<name
604 				<<" -> "<<convert_to<<std::endl;
605 			m_aliases[name] = convert_to;
606 		}
607 	}
serialize(std::ostream & os,u16 protocol_version)608 	void serialize(std::ostream &os, u16 protocol_version)
609 	{
610 		writeU8(os, 0); // version
611 		u16 count = m_item_definitions.size();
612 		writeU16(os, count);
613 		for(std::map<std::string, ItemDefinition*>::const_iterator
614 				i = m_item_definitions.begin();
615 				i != m_item_definitions.end(); i++)
616 		{
617 			ItemDefinition *def = i->second;
618 			// Serialize ItemDefinition and write wrapped in a string
619 			std::ostringstream tmp_os(std::ios::binary);
620 			def->serialize(tmp_os, protocol_version);
621 			os<<serializeString(tmp_os.str());
622 		}
623 		writeU16(os, m_aliases.size());
624 		for(std::map<std::string, std::string>::const_iterator
625 			i = m_aliases.begin(); i != m_aliases.end(); i++)
626 		{
627 			os<<serializeString(i->first);
628 			os<<serializeString(i->second);
629 		}
630 	}
deSerialize(std::istream & is)631 	void deSerialize(std::istream &is)
632 	{
633 		// Clear everything
634 		clear();
635 		// Deserialize
636 		int version = readU8(is);
637 		if(version != 0)
638 			throw SerializationError("unsupported ItemDefManager version");
639 		u16 count = readU16(is);
640 		for(u16 i=0; i<count; i++)
641 		{
642 			// Deserialize a string and grab an ItemDefinition from it
643 			std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
644 			ItemDefinition def;
645 			def.deSerialize(tmp_is);
646 			// Register
647 			registerItem(def);
648 		}
649 		u16 num_aliases = readU16(is);
650 		for(u16 i=0; i<num_aliases; i++)
651 		{
652 			std::string name = deSerializeString(is);
653 			std::string convert_to = deSerializeString(is);
654 			registerAlias(name, convert_to);
655 		}
656 	}
processQueue(IGameDef * gamedef)657 	void processQueue(IGameDef *gamedef)
658 	{
659 #ifndef SERVER
660 		//NOTE this is only thread safe for ONE consumer thread!
661 		while(!m_get_clientcached_queue.empty())
662 		{
663 			GetRequest<std::string, ClientCached*, u8, u8>
664 					request = m_get_clientcached_queue.pop();
665 
666 			m_get_clientcached_queue.pushResult(request,
667 					createClientCachedDirect(request.key, gamedef));
668 		}
669 #endif
670 	}
671 private:
672 	// Key is name
673 	std::map<std::string, ItemDefinition*> m_item_definitions;
674 	// Aliases
675 	std::map<std::string, std::string> m_aliases;
676 #ifndef SERVER
677 	// The id of the thread that is allowed to use irrlicht directly
678 	threadid_t m_main_thread;
679 	// A reference to this can be returned when nothing is found, to avoid NULLs
680 	mutable ClientCached m_dummy_clientcached;
681 	// Cached textures and meshes
682 	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
683 	// Queued clientcached fetches (to be processed by the main thread)
684 	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
685 #endif
686 };
687 
createItemDefManager()688 IWritableItemDefManager* createItemDefManager()
689 {
690 	return new CItemDefManager();
691 }
692