1 /* 2 * This source file is part of libRocket, the HTML/CSS Interface Middleware 3 * 4 * For the latest information, see http://www.librocket.com 5 * 6 * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a copy 9 * of this software and associated documentation files (the "Software"), to deal 10 * in the Software without restriction, including without limitation the rights 11 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 * copies of the Software, and to permit persons to whom the Software is 13 * furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included in 16 * all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 * THE SOFTWARE. 25 * 26 */ 27 28 #ifndef ROCKETINVADERSDEFENDER_H 29 #define ROCKETINVADERSDEFENDER_H 30 31 #include <Rocket/Core/Types.h> 32 33 class Game; 34 class Sprite; 35 36 /** 37 Represents the Earth defender. Stores position and performs the update of the bullet position and collision detection. 38 @author Lloyd Weehuizen 39 */ 40 41 class Defender 42 { 43 public: 44 Defender(Game* game); 45 ~Defender(); 46 47 /// Update the defender state. 48 void Update(); 49 /// Render the defender. 50 void Render(); 51 52 /// Move the defender left. 53 void StartMove(float direction); 54 /// Stop the movement. 55 void StopMove(float direction); 56 /// Fire a bullet (if one isn't already in flight). 57 void Fire(); 58 59 /// Check if an object at the given position would hit the defender. 60 bool CheckHit(const Rocket::Core::Vector2f& position); 61 62 private: 63 Game* game; 64 Rocket::Core::Vector2f position; 65 66 float move_direction; 67 68 bool bullet_in_flight; 69 Rocket::Core::Vector2f bullet_position; 70 71 float defender_frame_start; 72 float respawn_start; 73 74 bool render; 75 76 enum State { ALIVE, RESPAWN }; 77 State state; 78 }; 79 80 81 #endif 82