1 /*
2 * Hedgewars, a free turn based strategy game
3 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; version 2 of the License
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
17 */
18
19 #include <QGridLayout>
20 #include <QHBoxLayout>
21 #include <QPushButton>
22 #include <QGroupBox>
23 #include <QComboBox>
24 #include <QLabel>
25 #include <QLineEdit>
26 #include <QMessageBox>
27 #include <QDataWidgetMapper>
28 #include <QSpinBox>
29 #include <QRegExp>
30 #include <QRegExpValidator>
31
32 #include "hwconsts.h"
33 #include "gameSchemeModel.h"
34 #include "pagescheme.h"
35 #include "FreqSpinBox.h"
36 #include "SDTimeoutSpinBox.h"
37 #include "MinesTimeSpinBox.h"
38
39
bodyLayoutDefinition()40 QLayout * PageScheme::bodyLayoutDefinition()
41 {
42 QGridLayout * pageLayout = new QGridLayout();
43 QGroupBox * gb = new QGroupBox(this);
44
45 QGridLayout * gl = new QGridLayout();
46 gb->setLayout(gl);
47 QSizePolicy sp;
48 sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
49 sp.setHorizontalPolicy(QSizePolicy::Expanding);
50
51 pageLayout->addWidget(gb, 1,0,13,5);
52
53 gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
54 gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
55
56 // TODO name stuff and put CSS into main style sheet
57 gbGameModes->setStyleSheet(".QGroupBox {"
58 "background-color: #130f2c; background-image:url();"
59 "}");
60 gbBasicSettings->setStyleSheet(".QGroupBox {"
61 "background-color: #130f2c; background-image:url();"
62 "}");
63
64 gbGameModes->setSizePolicy(sp);
65 gbBasicSettings->setSizePolicy(sp);
66 gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
67 gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);
68
69 QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
70 QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
71 gbGameModes->setLayout(glGMLayout);
72 gbBasicSettings->setLayout(glBSLayout);
73 // Left
74
75 TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png");
76 TBW_disablegirders->setWhatsThis(tr("Disable girders when generating random maps."));
77 glGMLayout->addWidget(TBW_disablegirders,0,0,1,1);
78
79 TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png");
80 TBW_disablelandobjects->setWhatsThis(tr("Disable land objects when generating random maps."));
81 glGMLayout->addWidget(TBW_disablelandobjects,0,1,1,1);
82
83 TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png");
84 TBW_border->setWhatsThis(tr("Add an indestructible border around the terrain"));
85 glGMLayout->addWidget(TBW_border,0,2,1,1);
86
87 TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png");
88 TBW_bottomborder->setWhatsThis(tr("Add an indestructible border along the bottom"));
89 glGMLayout->addWidget(TBW_bottomborder,0,3,1,1);
90
91 TBW_switchhog = new ToggleButtonWidget(gbGameModes, ":/res/btnSwitchHog@2x.png");
92 TBW_switchhog->setWhatsThis(tr("Select a hedgehog at the beginning of a turn"));
93 glGMLayout->addWidget(TBW_switchhog,0,4,1,1);
94
95 TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png");
96 TBW_solid->setWhatsThis(tr("Land can not be destroyed by most weapons."));
97 glGMLayout->addWidget(TBW_solid,1,0,1,1);
98
99 TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png");
100 TBW_lowGravity->setWhatsThis(tr("Lower gravity"));
101 glGMLayout->addWidget(TBW_lowGravity,1,1,1,1);
102
103 TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind@2x.png");
104 TBW_nowind->setWhatsThis(tr("You will not have to worry about wind anymore."));
105 glGMLayout->addWidget(TBW_nowind,1,2,1,1);
106
107 TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind@2x.png");
108 TBW_morewind->setWhatsThis(tr("Wind will affect almost everything."));
109 glGMLayout->addWidget(TBW_morewind,1,3,1,1);
110
111 TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery@2x.png");
112 TBW_artillery->setWhatsThis(tr("Your hogs are unable to move, put your artillery skills to the test"));
113 glGMLayout->addWidget(TBW_artillery,1,4,1,1);
114
115 TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric@2x.png");
116 TBW_vampiric->setWhatsThis(tr("Gain 80% of the damage you do back in health"));
117 glGMLayout->addWidget(TBW_vampiric,2,0,1,1);
118
119 TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma@2x.png");
120 TBW_karma->setWhatsThis(tr("Share your opponents pain, share their damage"));
121 glGMLayout->addWidget(TBW_karma,2,1,1,1);
122
123 TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth@2x.png");
124 TBW_resethealth->setWhatsThis(tr("All (living) hedgehogs are fully restored at the end of turn"));
125 glGMLayout->addWidget(TBW_resethealth,2,2,1,1);
126
127 TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival@2x.png");
128 TBW_aisurvival->setWhatsThis(tr("AI respawns on death."));
129 glGMLayout->addWidget(TBW_aisurvival,2,3,1,1);
130
131 TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable@2x.png");
132 TBW_invulnerable->setWhatsThis(tr("All hogs have a personal forcefield"));
133 glGMLayout->addWidget(TBW_invulnerable,2,4,1,1);
134
135 TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo@2x.png");
136 TBW_perhogammo->setWhatsThis(tr("Each hedgehog has its own ammo. It does not share with the team."));
137 glGMLayout->addWidget(TBW_perhogammo,3,0,1,1);
138
139 TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo@2x.png");
140 TBW_sharedammo->setWhatsThis(tr("Ammo is shared between all teams that share a colour."));
141 glGMLayout->addWidget(TBW_sharedammo,3,1,1,1);
142
143 TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps@2x.png");
144 TBW_resetweps->setWhatsThis(tr("Weapons are reset to starting values each turn."));
145 glGMLayout->addWidget(TBW_resetweps,3,2,1,1);
146
147 TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack@2x.png");
148 TBW_infattack->setWhatsThis(tr("Attacking does not end your turn."));
149 glGMLayout->addWidget(TBW_infattack,3,3,1,1);
150
151 TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight@2x.png");
152 TBW_laserSight->setWhatsThis(tr("Assisted aiming with laser sight"));
153 glGMLayout->addWidget(TBW_laserSight,3,4,1,1);
154
155 TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder@2x.png");
156 TBW_randomorder->setWhatsThis(tr("Order of play is random instead of in room order."));
157 glGMLayout->addWidget(TBW_randomorder,4,0,1,1);
158
159 TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog@2x.png");
160 TBW_placehog->setWhatsThis(tr("Take turns placing your hedgehogs before the start of play."));
161 glGMLayout->addWidget(TBW_placehog,4,1,1,1);
162
163 TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide@2x.png");
164 TBW_teamsDivide->setWhatsThis(tr("Each clan starts in its own part of the terrain."));
165 glGMLayout->addWidget(TBW_teamsDivide,4,2,1,1);
166
167 TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam@2x.png");
168 TBW_tagteam->setWhatsThis(tr("Teams in each clan take successive turns sharing their turn time."));
169 glGMLayout->addWidget(TBW_tagteam,4,3,1,1);
170
171 TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing@2x.png");
172 TBW_king->setWhatsThis(tr("Play with a King. If he dies, your side dies."));
173 glGMLayout->addWidget(TBW_king,4,4,1,1);
174
175 // Right
176 QLabel * l;
177
178 //: Description of the game scheme setting “Damage Modifier”. “Knockback” means how much hedgehogs and objects get pushed by explosions and other forces
179 QString wtDamageModifier = tr("Overall damage and knockback in percent");
180 QString wtTurnTime = tr("Turn time in seconds");
181 QString wtInitHealth = tr("Initial health of hedgehogs");
182 QString wtSuddenDeath = tr("How many rounds have to be played before Sudden Death begins");
183 QString wtWaterRise = tr("How much the water rises per turn while in Sudden Death. Set to 0 along with Sudden Death Health Decrease to disable Sudden Death.");
184 QString wtHealthDecrease = tr("How much health hedgehogs lose per turn while in Sudden Death, down to 1 health. Set to 0 along with Sudden Death Water Rise to disable Sudden Death.");
185 QString wtRopeModifier = tr("Maximum rope length in percent");
186 QString wtHealthCrates = tr("Likelihood of a dropped crate being a health crate. All other crates will be weapon or utility crates.");
187 QString wtCaseProb = tr("Likelihood of a crate dropping before a turn");
188 QString wtCrateHealth= tr("Health bonus for collecting a health crate");
189 QString wtMinesTime = tr("Detonation timer of mines. The random timer lies between 0 and 5 seconds. The timer of air mines will be a quarter of the mines timer.");
190 QString wtMines = tr("Average number of mines to be placed a medium-sized island map. This number will be scaled for other maps.");
191 QString wtMineDuds = tr("Likelihood of a mine being a dud. Does not affect mines placed by hedgehogs.");
192 QString wtExplosives = tr("Average number of barrels to be placed a medium-sized island map. This number will be scaled for other maps.");
193 QString wtAirMines = tr("Average number of air mines to be placed a medium-sized island map. This number will be scaled for other maps.");
194 QString wtWorldEdge = tr("Affects the left and right boundaries of the map");
195 QString wtGetAwayTime = tr("Time you get after an attack");
196 QString wtScriptParam = tr("Additional parameter to configure game styles. The meaning depends on the used style, refer to the documentation. When in doubt, leave it empty.");
197
198 l = new QLabel(gbBasicSettings);
199 l->setText(QLabel::tr("Damage Modifier"));
200 l->setWhatsThis(wtDamageModifier);
201 l->setWordWrap(true);
202 glBSLayout->addWidget(l,0,0,1,1);
203 l = new QLabel(gbBasicSettings);
204 l->setWhatsThis(wtDamageModifier);
205 l->setFixedSize(32,32);
206 l->setPixmap(QPixmap(":/res/iconDamage.png"));
207 glBSLayout->addWidget(l,0,1,1,1);
208 SB_DamageModifier = new QSpinBox(gbBasicSettings);
209 SB_DamageModifier->setWhatsThis(wtDamageModifier);
210 SB_DamageModifier->setRange(10, 300);
211 SB_DamageModifier->setValue(100);
212 SB_DamageModifier->setSingleStep(25);
213 glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);
214
215 l = new QLabel(gbBasicSettings);
216 l->setText(QLabel::tr("Turn Time"));
217 l->setWhatsThis(wtTurnTime);
218 l->setWordWrap(true);
219 glBSLayout->addWidget(l,1,0,1,1);
220 l = new QLabel(gbBasicSettings);
221 l->setWhatsThis(wtTurnTime);
222 l->setFixedSize(32,32);
223 l->setPixmap(QPixmap(":/res/iconTime.png"));
224 glBSLayout->addWidget(l,1,1,1,1);
225 SB_TurnTime = new QSpinBox(gbBasicSettings);
226 SB_TurnTime->setWhatsThis(wtTurnTime);
227 SB_TurnTime->setRange(1, 9999);
228 SB_TurnTime->setValue(45);
229 SB_TurnTime->setSingleStep(15);
230 glBSLayout->addWidget(SB_TurnTime,1,2,1,1);
231
232 l = new QLabel(gbBasicSettings);
233 l->setText(QLabel::tr("Initial Health"));
234 l->setWhatsThis(wtInitHealth);
235 l->setWordWrap(true);
236 glBSLayout->addWidget(l,2,0,1,1);
237 l = new QLabel(gbBasicSettings);
238 l->setWhatsThis(wtInitHealth);
239 l->setFixedSize(32,32);
240 l->setPixmap(QPixmap(":/res/iconInitHealth.png"));
241 glBSLayout->addWidget(l,2,1,1,1);
242 SB_InitHealth = new QSpinBox(gbBasicSettings);
243 SB_InitHealth->setWhatsThis(wtInitHealth);
244 SB_InitHealth->setRange(1, 1000);
245 SB_InitHealth->setValue(100);
246 SB_InitHealth->setSingleStep(25);
247 glBSLayout->addWidget(SB_InitHealth,2,2,1,1);
248
249 l = new QLabel(gbBasicSettings);
250 l->setText(QLabel::tr("Sudden Death Timeout"));
251 l->setWhatsThis(wtSuddenDeath);
252 l->setWordWrap(true);
253 glBSLayout->addWidget(l,3,0,1,1);
254 l = new QLabel(gbBasicSettings);
255 l->setFixedSize(32,32);
256 l->setWhatsThis(wtSuddenDeath);
257 l->setPixmap(QPixmap(":/res/iconSuddenDeathTime.png"));
258 glBSLayout->addWidget(l,3,1,1,1);
259 /* NOTE:
260 The internally stored value for Sudden Death Timeout
261 is defined as
262 "number of full rounds to play till Sudden Death, minus one"
263 i.e. value 0 means Sudden Death starts in 2nd round.
264 The lowest possible internal value is 0.
265 The user-facing value is different, it's defined as
266 "number of full rounds to play till Sudden Death"
267 i.e. the user-facing value 1 is equivalent to internal value 0.
268 We use SDTimeoutSpinBox for the magic to happen. */
269 SB_SuddenDeath = new SDTimeoutSpinBox(gbBasicSettings);
270 SB_SuddenDeath->setWhatsThis(wtSuddenDeath);
271 // Will display as 1-52
272 SB_SuddenDeath->setRange(0, 51);
273 // Will display as 16
274 SB_SuddenDeath->setValue(15);
275 SB_SuddenDeath->setSingleStep(3);
276 glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);
277
278 l = new QLabel(gbBasicSettings);
279 l->setText(QLabel::tr("Sudden Death Water Rise"));
280 l->setWhatsThis(wtWaterRise);
281 l->setWordWrap(true);
282 glBSLayout->addWidget(l,4,0,1,1);
283 l = new QLabel(gbBasicSettings);
284 l->setWhatsThis(wtWaterRise);
285 l->setFixedSize(32,32);
286 l->setPixmap(QPixmap(":/res/iconSuddenDeathWater.png"));
287 glBSLayout->addWidget(l,4,1,1,1);
288 SB_WaterRise = new QSpinBox(gbBasicSettings);
289 SB_WaterRise->setWhatsThis(wtWaterRise);
290 SB_WaterRise->setRange(0, 100);
291 SB_WaterRise->setValue(47);
292 SB_WaterRise->setSingleStep(5);
293 glBSLayout->addWidget(SB_WaterRise,4,2,1,1);
294
295 l = new QLabel(gbBasicSettings);
296 l->setText(QLabel::tr("Sudden Death Health Decrease"));
297 l->setWhatsThis(wtHealthDecrease);
298 l->setWordWrap(true);
299 glBSLayout->addWidget(l,5,0,1,1);
300 l = new QLabel(gbBasicSettings);
301 l->setWhatsThis(wtHealthDecrease);
302 l->setFixedSize(32,32);
303 l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
304 glBSLayout->addWidget(l,5,1,1,1);
305 SB_HealthDecrease = new QSpinBox(gbBasicSettings);
306 SB_HealthDecrease->setWhatsThis(wtHealthDecrease);
307 SB_HealthDecrease->setRange(0, 1000);
308 SB_HealthDecrease->setValue(5);
309 SB_HealthDecrease->setSingleStep(1);
310 glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1);
311
312 l = new QLabel(gbBasicSettings);
313 l->setText(QLabel::tr("% Rope Length"));
314 l->setWhatsThis(wtRopeModifier);
315 l->setWordWrap(true);
316 glBSLayout->addWidget(l,6,0,1,1);
317 l = new QLabel(gbBasicSettings);
318 l->setWhatsThis(wtRopeModifier);
319 l->setFixedSize(32,32);
320 l->setPixmap(QPixmap(":/res/iconRope.png"));
321 glBSLayout->addWidget(l,6,1,1,1);
322 SB_RopeModifier = new QSpinBox(gbBasicSettings);
323 SB_RopeModifier->setWhatsThis(wtRopeModifier);
324 SB_RopeModifier->setRange(25, 999);
325 SB_RopeModifier->setValue(100);
326 SB_RopeModifier->setSingleStep(25);
327 glBSLayout->addWidget(SB_RopeModifier,6,2,1,1);
328
329 l = new QLabel(gbBasicSettings);
330 l->setText(QLabel::tr("Crate Drops"));
331 l->setWhatsThis(wtCaseProb);
332 l->setWordWrap(true);
333 glBSLayout->addWidget(l,7,0,1,1);
334 l = new QLabel(gbBasicSettings);
335 l->setFixedSize(32,32);
336 l->setWhatsThis(wtCaseProb);
337 l->setPixmap(QPixmap(":/res/iconBox.png"));
338 glBSLayout->addWidget(l,7,1,1,1);
339 SB_CaseProb = new FreqSpinBox(gbBasicSettings);
340 SB_CaseProb->setWhatsThis(wtCaseProb);
341 SB_CaseProb->setRange(0, 9);
342 SB_CaseProb->setValue(5);
343 glBSLayout->addWidget(SB_CaseProb,7,2,1,1);
344
345 l = new QLabel(gbBasicSettings);
346 l->setText(QLabel::tr("% Health Crates"));
347 l->setWhatsThis(wtHealthCrates);
348 l->setWordWrap(true);
349 glBSLayout->addWidget(l,8,0,1,1);
350 l = new QLabel(gbBasicSettings);
351 l->setFixedSize(32,32);
352 l->setWhatsThis(wtHealthCrates);
353 l->setPixmap(QPixmap(":/res/iconHealthPercent.png"));
354 glBSLayout->addWidget(l,8,1,1,1);
355 SB_HealthCrates = new QSpinBox(gbBasicSettings);
356 SB_HealthCrates->setWhatsThis(wtHealthCrates);
357 SB_HealthCrates->setRange(0, 100);
358 SB_HealthCrates->setValue(35);
359 SB_HealthCrates->setSingleStep(5);
360 glBSLayout->addWidget(SB_HealthCrates,8,2,1,1);
361
362 l = new QLabel(gbBasicSettings);
363 l->setText(QLabel::tr("Health in Crates"));
364 l->setWhatsThis(wtCrateHealth);
365 l->setWordWrap(true);
366 glBSLayout->addWidget(l,9,0,1,1);
367 l = new QLabel(gbBasicSettings);
368 l->setFixedSize(32,32);
369 l->setWhatsThis(wtCrateHealth);
370 l->setPixmap(QPixmap(":/res/iconHealth.png"));
371 glBSLayout->addWidget(l,9,1,1,1);
372 SB_CrateHealth = new QSpinBox(gbBasicSettings);
373 SB_CrateHealth->setWhatsThis(wtCrateHealth);
374 SB_CrateHealth->setRange(0, 1000);
375 SB_CrateHealth->setValue(25);
376 SB_CrateHealth->setSingleStep(5);
377 glBSLayout->addWidget(SB_CrateHealth,9,2,1,1);
378
379 l = new QLabel(gbBasicSettings);
380 l->setText(QLabel::tr("Mines Time"));
381 l->setWhatsThis(wtMinesTime);
382 l->setWordWrap(true);
383 glBSLayout->addWidget(l,10,0,1,1);
384 l = new QLabel(gbBasicSettings);
385 l->setWhatsThis(wtMinesTime);
386 l->setFixedSize(32,32);
387 l->setPixmap(QPixmap(":/res/iconMineTime.png"));
388 glBSLayout->addWidget(l,10,1,1,1);
389 SB_MinesTime = new MinesTimeSpinBox(gbBasicSettings);
390 SB_MinesTime->setWhatsThis(wtMinesTime);
391 SB_MinesTime->setRange(-1, 5);
392 SB_MinesTime->setValue(3);
393 SB_MinesTime->setSingleStep(1);
394 glBSLayout->addWidget(SB_MinesTime,10,2,1,1);
395
396 l = new QLabel(gbBasicSettings);
397 l->setText(QLabel::tr("Mines"));
398 l->setWhatsThis(wtMines);
399 l->setWordWrap(true);
400 glBSLayout->addWidget(l,11,0,1,1);
401 l = new QLabel(gbBasicSettings);
402 l->setWhatsThis(wtMines);
403 l->setFixedSize(32,32);
404 l->setPixmap(QPixmap(":/res/iconMine.png"));
405 glBSLayout->addWidget(l,11,1,1,1);
406 SB_Mines = new QSpinBox(gbBasicSettings);
407 SB_Mines->setWhatsThis(wtMines);
408 SB_Mines->setRange(0, 200);
409 SB_Mines->setValue(0);
410 SB_Mines->setSingleStep(5);
411 glBSLayout->addWidget(SB_Mines,11,2,1,1);
412
413 l = new QLabel(gbBasicSettings);
414 l->setText(QLabel::tr("% Dud Mines"));
415 l->setWhatsThis(wtMineDuds);
416 l->setWordWrap(true);
417 glBSLayout->addWidget(l,12,0,1,1);
418 l = new QLabel(gbBasicSettings);
419 l->setWhatsThis(wtMineDuds);
420 l->setFixedSize(32,32);
421 l->setPixmap(QPixmap(":/res/iconDud.png"));
422 glBSLayout->addWidget(l,12,1,1,1);
423 SB_MineDuds = new QSpinBox(gbBasicSettings);
424 SB_MineDuds->setWhatsThis(wtMineDuds);
425 SB_MineDuds->setRange(0, 100);
426 SB_MineDuds->setValue(0);
427 SB_MineDuds->setSingleStep(5);
428 glBSLayout->addWidget(SB_MineDuds,12,2,1,1);
429
430 l = new QLabel(gbBasicSettings);
431 l->setText(QLabel::tr("Barrels"));
432 l->setWhatsThis(wtExplosives);
433 l->setWordWrap(true);
434 glBSLayout->addWidget(l,13,0,1,1);
435 l = new QLabel(gbBasicSettings);
436 l->setWhatsThis(wtExplosives);
437 l->setFixedSize(32,32);
438 l->setPixmap(QPixmap(":/res/iconExplosive.png"));
439 glBSLayout->addWidget(l,13,1,1,1);
440 SB_Explosives = new QSpinBox(gbBasicSettings);
441 SB_Explosives->setWhatsThis(wtExplosives);
442 SB_Explosives->setRange(0, 200);
443 SB_Explosives->setValue(0);
444 SB_Explosives->setSingleStep(3);
445 glBSLayout->addWidget(SB_Explosives,13,2,1,1);
446
447 l = new QLabel(gbBasicSettings);
448 l->setText(QLabel::tr("Air Mines"));
449 l->setWhatsThis(wtAirMines);
450 l->setWordWrap(true);
451 glBSLayout->addWidget(l,14,0,1,1);
452 l = new QLabel(gbBasicSettings);
453 l->setWhatsThis(wtAirMines);
454 l->setFixedSize(32,32);
455 l->setPixmap(QPixmap(":/res/iconAirMine.png"));
456 glBSLayout->addWidget(l,14,1,1,1);
457 SB_AirMines = new QSpinBox(gbBasicSettings);
458 SB_AirMines->setWhatsThis(wtAirMines);
459 SB_AirMines->setRange(0, 200);
460 SB_AirMines->setValue(0);
461 SB_AirMines->setSingleStep(5);
462 glBSLayout->addWidget(SB_AirMines,14,2,1,1);
463
464 l = new QLabel(gbBasicSettings);
465 //: Label of game scheme setting for the time you get after an attack
466 l->setText(QLabel::tr("% Retreat Time"));
467 l->setWhatsThis(wtGetAwayTime);
468 l->setWordWrap(true);
469 glBSLayout->addWidget(l,15,0,1,1);
470 l = new QLabel(gbBasicSettings);
471 l->setWhatsThis(wtGetAwayTime);
472 l->setFixedSize(32,32);
473 l->setPixmap(QPixmap(":/res/iconTime.png"));
474 glBSLayout->addWidget(l,15,1,1,1);
475 SB_GetAwayTime = new QSpinBox(gbBasicSettings);
476 SB_GetAwayTime->setWhatsThis(wtGetAwayTime);
477 SB_GetAwayTime->setRange(0, 999);
478 SB_GetAwayTime->setValue(100);
479 SB_GetAwayTime->setSingleStep(25);
480 glBSLayout->addWidget(SB_GetAwayTime,15,2,1,1);
481
482 l = new QLabel(gbBasicSettings);
483 l->setText(QLabel::tr("World Edge"));
484 l->setWhatsThis(wtWorldEdge);
485 l->setWordWrap(true);
486 glBSLayout->addWidget(l,16,0,1,1);
487 l = new QLabel(gbBasicSettings);
488 l->setWhatsThis(wtWorldEdge);
489 l->setFixedSize(32,32);
490 l->setPixmap(QPixmap(":/res/iconEarth.png"));
491 glBSLayout->addWidget(l,16,1,1,1);
492
493 CB_WorldEdge = new QComboBox(gbBasicSettings);
494 CB_WorldEdge->setWhatsThis(wtWorldEdge);
495 CB_WorldEdge->insertItem(0, tr("None (Default)"));
496 CB_WorldEdge->insertItem(1, tr("Wrap (World wraps)"));
497 CB_WorldEdge->insertItem(2, tr("Bounce (Edges reflect)"));
498 CB_WorldEdge->insertItem(3, tr("Sea (Edges connect to sea)"));
499 /* CB_WorldEdge->insertItem(4, tr("Skybox")); */
500 glBSLayout->addWidget(CB_WorldEdge,16,2,1,1);
501
502
503 l = new QLabel(gbBasicSettings);
504 l->setText(QLabel::tr("Script parameter"));
505 l->setWhatsThis(wtScriptParam);
506 l->setWordWrap(true);
507 glBSLayout->addWidget(l,17,0,1,1);
508 l = new QLabel(gbBasicSettings);
509 l->setWhatsThis(wtScriptParam);
510 l->setFixedSize(32,32);
511 l->setPixmap(QPixmap(":/res/iconScript.png"));
512 glBSLayout->addWidget(l,17,1,1,1);
513
514 LE_ScriptParam = new QLineEdit(gbBasicSettings);
515 LE_ScriptParam->setWhatsThis(wtScriptParam);
516 LE_ScriptParam->setMaxLength(240);
517 glBSLayout->addWidget(LE_ScriptParam,17,2,1,1);
518
519 L_name = new QLabel(gbBasicSettings);
520 L_name->setText(QLabel::tr("Scheme Name:"));
521
522 LE_name = new QLineEdit(this);
523 QRegExp rx(*cSafeFileNameRegExp);
524 QRegExpValidator * val = new QRegExpValidator(rx, LE_name);
525 LE_name->setValidator(val);
526 LE_name->setWhatsThis(tr("Name of this scheme"));
527
528 gl->addWidget(LE_name,15,1,1,5);
529 gl->addWidget(L_name,15,0,1,1);
530
531 return pageLayout;
532 }
533
footerLayoutDefinition()534 QLayout * PageScheme::footerLayoutDefinition()
535 {
536 QHBoxLayout * bottomLayout = new QHBoxLayout();
537 selectScheme = new QComboBox(this);
538 selectScheme->setMaxVisibleItems(50);
539
540 bottomLayout->addWidget(selectScheme, 0);
541 BtnCopy = addButton(tr("Copy"), bottomLayout, 1);
542 BtnCopy->setStyleSheet("padding: 5px;");
543 BtnNew = addButton(tr("New"), bottomLayout, 2);
544 BtnNew->setStyleSheet("padding: 5px;");
545 BtnDelete = addButton(tr("Delete"), bottomLayout, 3);
546 BtnDelete->setStyleSheet("padding: 5px;");
547
548 bottomLayout->setStretch(1,1);
549 bottomLayout->setStretch(2,1);
550 bottomLayout->setStretch(3,1);
551
552 return bottomLayout;
553 }
554
connectSignals()555 void PageScheme::connectSignals()
556 {
557 connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow()));
558 connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
559 connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
560 mapper = new QDataWidgetMapper(this);
561 connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
562 connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
563 }
564
PageScheme(QWidget * parent)565 PageScheme::PageScheme(QWidget* parent) : AbstractPage(parent)
566 {
567 changingSchemes = false;
568 initPage();
569 }
570
setModel(QAbstractItemModel * model)571 void PageScheme::setModel(QAbstractItemModel * model)
572 {
573 mapper->setModel(model);
574 selectScheme->setModel(model);
575
576 mapper->addMapping(LE_name, 0);
577 mapper->addMapping(TBW_switchhog, 1);
578 mapper->addMapping(TBW_teamsDivide, 2);
579 mapper->addMapping(TBW_solid, 3);
580 mapper->addMapping(TBW_border, 4);
581 mapper->addMapping(TBW_lowGravity, 5);
582 mapper->addMapping(TBW_laserSight, 6);
583 mapper->addMapping(TBW_invulnerable, 7);
584 mapper->addMapping(TBW_resethealth, 8);
585 mapper->addMapping(TBW_vampiric, 9);
586 mapper->addMapping(TBW_karma, 10);
587 mapper->addMapping(TBW_artillery, 11);
588 mapper->addMapping(TBW_randomorder, 12);
589 mapper->addMapping(TBW_king, 13);
590 mapper->addMapping(TBW_placehog, 14);
591 mapper->addMapping(TBW_sharedammo, 15);
592 mapper->addMapping(TBW_disablegirders, 16);
593 mapper->addMapping(TBW_disablelandobjects, 17);
594 mapper->addMapping(TBW_aisurvival, 18);
595 mapper->addMapping(TBW_infattack, 19);
596 mapper->addMapping(TBW_resetweps, 20);
597 mapper->addMapping(TBW_perhogammo, 21);
598 mapper->addMapping(TBW_nowind, 22);
599 mapper->addMapping(TBW_morewind, 23);
600 mapper->addMapping(TBW_tagteam, 24);
601 mapper->addMapping(TBW_bottomborder, 25);
602 mapper->addMapping(SB_DamageModifier, 26);
603 mapper->addMapping(SB_TurnTime, 27);
604 mapper->addMapping(SB_InitHealth, 28);
605 mapper->addMapping(SB_SuddenDeath, 29);
606 mapper->addMapping(SB_CaseProb, 30);
607 mapper->addMapping(SB_MinesTime, 31);
608 mapper->addMapping(SB_Mines, 32);
609 mapper->addMapping(SB_MineDuds, 33);
610 mapper->addMapping(SB_Explosives, 34);
611 mapper->addMapping(SB_AirMines, 35);
612 mapper->addMapping(SB_HealthCrates, 36);
613 mapper->addMapping(SB_CrateHealth, 37);
614 mapper->addMapping(SB_WaterRise, 38);
615 mapper->addMapping(SB_HealthDecrease, 39);
616 mapper->addMapping(SB_RopeModifier, 40);
617 mapper->addMapping(SB_GetAwayTime, 41);
618 mapper->addMapping(CB_WorldEdge, 42, "currentIndex");
619 mapper->addMapping(LE_ScriptParam, 43);
620
621 mapper->toFirst();
622
623 connect(model, SIGNAL(dataChanged(QModelIndex, QModelIndex)), this, SLOT(dataChanged(QModelIndex, QModelIndex)));
624 }
625
newRow()626 void PageScheme::newRow()
627 {
628 changingSchemes = true;
629 QAbstractItemModel * model = mapper->model();
630 model->insertRow(-1);
631 selectScheme->setCurrentIndex(model->rowCount() - 1);
632 changingSchemes = false;
633 checkDupe();
634 }
635
copyRow()636 void PageScheme::copyRow()
637 {
638 changingSchemes = true;
639 QAbstractItemModel * model = mapper->model();
640 model->insertRow(selectScheme->currentIndex());
641 selectScheme->setCurrentIndex(model->rowCount() - 1);
642 changingSchemes = false;
643 checkDupe();
644 }
645
deleteRow()646 void PageScheme::deleteRow()
647 {
648 changingSchemes = true;
649 int numberOfDefaultSchemes = ((GameSchemeModel*)mapper->model())->numberOfDefaultSchemes;
650 if (selectScheme->currentIndex() < numberOfDefaultSchemes)
651 {
652 QMessageBox deniedMsg(this);
653 deniedMsg.setIcon(QMessageBox::Warning);
654 deniedMsg.setWindowTitle(QMessageBox::tr("Schemes - Warning"));
655 deniedMsg.setText(QMessageBox::tr("Cannot delete default scheme '%1'!").arg(selectScheme->currentText()));
656 deniedMsg.setTextFormat(Qt::PlainText);
657 deniedMsg.setWindowModality(Qt::WindowModal);
658 deniedMsg.exec();
659 }
660 else
661 {
662 QMessageBox reallyDeleteMsg(this);
663 reallyDeleteMsg.setIcon(QMessageBox::Question);
664 reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Schemes - Are you sure?"));
665 reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the game scheme '%1'?").arg(selectScheme->currentText()));
666 reallyDeleteMsg.setTextFormat(Qt::PlainText);
667 reallyDeleteMsg.setWindowModality(Qt::WindowModal);
668 reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
669
670 if (reallyDeleteMsg.exec() == QMessageBox::Ok)
671 {
672 QAbstractItemModel * model = mapper->model();
673 model->removeRow(selectScheme->currentIndex());
674 }
675 }
676 changingSchemes = false;
677 }
678
dataChanged(QModelIndex topLeft,QModelIndex bottomRight)679 void PageScheme::dataChanged(QModelIndex topLeft, QModelIndex bottomRight)
680 {
681 Q_UNUSED(bottomRight)
682 if(topLeft.column() == 0) {
683 checkDupe();
684 };
685 }
686
schemeSelected(int n)687 void PageScheme::schemeSelected(int n)
688 {
689 int c = ((GameSchemeModel*)mapper->model())->numberOfDefaultSchemes;
690 gbGameModes->setEnabled(n >= c);
691 gbBasicSettings->setEnabled(n >= c);
692 LE_name->setEnabled(n >= c);
693 L_name->setEnabled(n >= c);
694 checkDupe();
695 }
696
697 // Check for duplicates and rename scheme if duplicate found
checkDupe()698 void PageScheme::checkDupe()
699 {
700 if (changingSchemes)
701 {
702 return;
703 }
704 int except = selectScheme->currentIndex();
705 QString name = selectScheme->currentText();
706 GameSchemeModel* model = (GameSchemeModel*)mapper->model();
707 bool dupe = model->hasScheme(name, except);
708 if (dupe)
709 {
710 QString newName;
711 //name already used -> look for an appropriate name
712 int i=2;
713 while(model->hasScheme(newName = tr("%1 (%2)").arg(name).arg(i++), except))
714 {
715 if(i > 1000)
716 {
717 return;
718 }
719 }
720 LE_name->setText(newName);
721 selectScheme->setCurrentText(newName);
722 model->renameScheme(except, newName);
723
724 QMessageBox dupeMsg(this);
725 dupeMsg.setIcon(QMessageBox::Warning);
726 dupeMsg.setWindowTitle(QMessageBox::tr("Schemes - Name already taken"));
727 dupeMsg.setTextFormat(Qt::PlainText);
728 dupeMsg.setText(QMessageBox::tr("A scheme with the name '%1' already exists. Your scheme has been renamed to '%2'.").arg(name).arg(newName));
729 dupeMsg.setWindowModality(Qt::WindowModal);
730 dupeMsg.exec();
731 }
732 }
733
734