1 /*
2  * Hedgewars, a free turn based strategy game
3  * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18  */
19 
20 /*
21  * Low-level protocol support for the IPC connection to the engine.
22  */
23 #ifndef IPCBASE_H_
24 #define IPCBASE_H_
25 
26 #include <stddef.h>
27 #include <stdbool.h>
28 #include <stdint.h>
29 
30 #define IPCBASE_MAPMSG_BYTES 4097
31 
32 typedef enum {IPC_NOT_CONNECTED, IPC_LISTENING, IPC_CONNECTED} IpcState;
33 
34 typedef struct _flib_ipcbase flib_ipcbase;
35 
36 /**
37  * Start an engine connection by listening on a random port. The selected port can
38  * be queried with flib_ipcbase_port and has to be passed to the engine.
39  *
40  * Returns NULL on error. Destroy the created object with flib_ipcbase_destroy.
41  *
42  * We stop accepting new connections once a connection has been established, so you
43  * need to create a new ipcbase in order to start a new connection.
44  */
45 flib_ipcbase *flib_ipcbase_create();
46 
47 /**
48  * Return the listening port
49  */
50 uint16_t flib_ipcbase_port(flib_ipcbase *ipc);
51 
52 /**
53  * Free resources and close sockets. NULL safe.
54  */
55 void flib_ipcbase_destroy(flib_ipcbase *ipc);
56 
57 /**
58  * Determine the current connection state
59  */
60 IpcState flib_ipcbase_state(flib_ipcbase *ipc);
61 
62 /**
63  * Receive a single message (up to 256 bytes) and copy it into the data buffer.
64  * Returns the length of the received message, a negative value if no message could
65  * be read.
66  *
67  * The first byte of a message is its content length, which is one less than the returned
68  * value.
69  *
70  * Note: When a connection is closed, you probably want to call this function until
71  * no further message is returned, to ensure you see all messages that were sent
72  * before the connection closed.
73  */
74 int flib_ipcbase_recv_message(flib_ipcbase *ipc, void *data);
75 
76 /**
77  * Try to receive 4097 bytes. This is the size of the reply the engine sends
78  * when successfully queried for map data. The first 4096 bytes are a bit-packed
79  * twocolor image of the map (256x128), the last byte is the number of hogs that
80  * fit on the map.
81  */
82 int flib_ipcbase_recv_map(flib_ipcbase *ipc, void *data);
83 
84 /**
85  * Blocking send bytes over the socket. No message framing will be added.
86  * Returns 0 on success.
87  */
88 int flib_ipcbase_send_raw(flib_ipcbase *ipc, const void *data, size_t len);
89 
90 /**
91  * Write a single message (up to 255 bytes) to the engine. This call blocks until the
92  * message is completely written or the connection is closed or an error occurs.
93  *
94  * Calling this function in a state other than IPC_CONNECTED will fail immediately.
95  * Returns 0 on success.
96  */
97 int flib_ipcbase_send_message(flib_ipcbase *ipc, void *data, size_t len);
98 
99 /**
100  * Try to accept a connection. Only has an effect in state IPC_LISTENING.
101  */
102 void flib_ipcbase_accept(flib_ipcbase *ipc);
103 
104 #endif /* IPCBASE_H_ */
105 
106