1 /*
2 ===========================================================================
3 Copyright (C) 1999-2005 Id Software, Inc.
4 
5 This file is part of Quake III Arena source code.
6 
7 Quake III Arena source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
11 
12 Quake III Arena source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16 
17 You should have received a copy of the GNU General Public License
18 along with Quake III Arena source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 ===========================================================================
21 */
22 
23 #include "../qcommon/q_shared.h"
24 #include "../qcommon/qcommon.h"
25 
26 cvar_t *cl_shownet;
27 
CL_Shutdown(void)28 void CL_Shutdown( void ) {
29 }
30 
CL_Init(void)31 void CL_Init( void ) {
32 	cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
33 }
34 
CL_MouseEvent(int dx,int dy,int time)35 void CL_MouseEvent( int dx, int dy, int time ) {
36 }
37 
Key_WriteBindings(fileHandle_t f)38 void Key_WriteBindings( fileHandle_t f ) {
39 }
40 
CL_Frame(int msec)41 void CL_Frame ( int msec ) {
42 }
43 
CL_PacketEvent(netadr_t from,msg_t * msg)44 void CL_PacketEvent( netadr_t from, msg_t *msg ) {
45 }
46 
CL_CharEvent(int key)47 void CL_CharEvent( int key ) {
48 }
49 
CL_Disconnect(qboolean showMainMenu)50 void CL_Disconnect( qboolean showMainMenu ) {
51 }
52 
CL_MapLoading(void)53 void CL_MapLoading( void ) {
54 }
55 
CL_GameCommand(void)56 qboolean CL_GameCommand( void ) {
57   return qfalse;
58 }
59 
CL_KeyEvent(int key,qboolean down,unsigned time)60 void CL_KeyEvent (int key, qboolean down, unsigned time) {
61 }
62 
UI_GameCommand(void)63 qboolean UI_GameCommand( void ) {
64 	return qfalse;
65 }
66 
CL_ForwardCommandToServer(const char * string)67 void CL_ForwardCommandToServer( const char *string ) {
68 }
69 
CL_ConsolePrint(char * txt)70 void CL_ConsolePrint( char *txt ) {
71 }
72 
CL_JoystickEvent(int axis,int value,int time)73 void CL_JoystickEvent( int axis, int value, int time ) {
74 }
75 
CL_InitKeyCommands(void)76 void CL_InitKeyCommands( void ) {
77 }
78 
CL_CDDialog(void)79 void CL_CDDialog( void ) {
80 }
81 
CL_FlushMemory(void)82 void CL_FlushMemory( void ) {
83 }
84 
CL_StartHunkUsers(qboolean rendererOnly)85 void CL_StartHunkUsers( qboolean rendererOnly ) {
86 }
87 
CL_ShutdownAll(void)88 void CL_ShutdownAll(void) {}
89 
CL_CDKeyValidate(const char * key,const char * checksum)90 qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
91