1code 2 3equ trap_Print -1 4equ trap_Error -2 5equ trap_Milliseconds -3 6equ trap_Cvar_Register -4 7equ trap_Cvar_Update -5 8equ trap_Cvar_Set -6 9equ trap_Cvar_VariableStringBuffer -7 10equ trap_Argc -8 11equ trap_Argv -9 12equ trap_Args -10 13equ trap_FS_FOpenFile -11 14equ trap_FS_Read -12 15equ trap_FS_Write -13 16equ trap_FS_FCloseFile -14 17equ trap_SendConsoleCommand -15 18equ trap_AddCommand -16 19equ trap_SendClientCommand -17 20equ trap_UpdateScreen -18 21equ trap_CM_LoadMap -19 22equ trap_CM_NumInlineModels -20 23equ trap_CM_InlineModel -21 24equ trap_CM_LoadModel -22 25equ trap_CM_TempBoxModel -23 26equ trap_CM_PointContents -24 27equ trap_CM_TransformedPointContents -25 28equ trap_CM_BoxTrace -26 29equ trap_CM_TransformedBoxTrace -27 30equ trap_CM_CapsuleTrace -28 31equ trap_CM_TransformedCapsuleTrace -29 32equ trap_CM_TempCapsuleModel -30 33equ trap_CM_MarkFragments -31 34equ trap_S_StartSound -32 35equ trap_S_StartSoundEx -33 36equ trap_S_StartLocalSound -34 37equ trap_S_ClearLoopingSounds -35 38equ trap_S_AddLoopingSound -36 39equ trap_S_UpdateEntityPosition -37 40equ trap_S_GetVoiceAmplitude -38 41equ trap_S_Respatialize -39 42equ trap_S_RegisterSound -40 43equ trap_S_StartBackgroundTrack -41 44equ trap_S_FadeBackgroundTrack -42 45equ trap_S_FadeAllSound -43 46equ trap_S_StartStreamingSound -44 47equ trap_R_LoadWorldMap -45 48equ trap_R_RegisterModel -46 49equ trap_R_RegisterSkin -47 50equ trap_R_RegisterShader -48 51equ trap_R_GetSkinModel -49 52equ trap_R_GetShaderFromModel -50 53equ trap_R_RegisterFont -51 54equ trap_R_ClearScene -52 55equ trap_R_AddRefEntityToScene -53 56equ trap_GetEntityToken -54 57equ trap_R_AddPolyToScene -55 58equ trap_R_AddPolysToScene -56 59equ trap_RB_ZombieFXAddNewHit -57 60equ trap_R_AddLightToScene -58 61equ trap_R_AddCoronaToScene -59 62equ trap_R_SetFog -60 63equ trap_R_RenderScene -61 64equ trap_R_SetColor -62 65equ trap_R_DrawStretchPic -63 66equ trap_R_DrawStretchPicGradient -64 67equ trap_R_ModelBounds -65 68equ trap_R_LerpTag -66 69equ trap_GetGlconfig -67 70equ trap_GetGameState -68 71equ trap_GetCurrentSnapshotNumber -69 72equ trap_GetSnapshot -70 73equ trap_GetServerCommand -71 74equ trap_GetCurrentCmdNumber -72 75equ trap_GetUserCmd -73 76equ trap_SetUserCmdValue -74 77equ trap_R_RegisterShaderNoMip -75 78equ trap_MemoryRemaining -76 79equ trap_Key_IsDown -77 80equ trap_Key_GetCatcher -78 81equ trap_Key_SetCatcher -79 82equ trap_Key_GetKey -80 83equ trap_PC_AddGlobalDefine -81 84equ trap_PC_LoadSource -82 85equ trap_PC_FreeSource -83 86equ trap_PC_ReadToken -84 87equ trap_PC_SourceFileAndLine -85 88equ trap_S_StopBackgroundTrack -86 89equ trap_RealTime -87 90equ trap_SnapVector -88 91equ trap_RemoveCommand -89 92 93; trap_R_LightForPoint ; not currently used (sorry, trying to keep CG_MEMSET @ 100) 94 95equ trap_SendMoveSpeedsToGame -90 96equ trap_CIN_PlayCinematic -91 97equ trap_CIN_StopCinematic -92 98equ trap_CIN_RunCinematic -93 99equ trap_CIN_DrawCinematic -94 100equ trap_CIN_SetExtents -95 101equ trap_R_RemapShader -96 102 103; trap_S_AddRealLoopingSound ; not currently used (sorry, trying to keep CG_MEMSET @ 100) 104 105equ trap_S_StopLoopingSound -97 106equ trap_S_StopStreamingSound -98 107equ trap_loadCamera -99 108equ trap_startCamera -100 109equ trap_stopCamera -101 110equ trap_getCameraInfo -102 111 112equ memset -111 113equ memcpy -112 114equ strncpy -113 115equ sin -114 116equ cos -115 117equ atan2 -116 118equ sqrt -117 119equ floor -118 120equ ceil -119 121equ testPrintInt -120 122equ testPrintFloat -121 123equ acos -122 124 125equ trap_UI_Popup -123 126equ trap_UI_ClosePopup -124 127equ trap_UI_LimboChat -125 128equ trap_GetModelInfo -126 129 130; New in iortcw 131equ trap_Alloc -901 132 133