1/* 2 * 3 * Iter Vehemens ad Necem (IVAN) 4 * Copyright (C) Timo Kiviluoto 5 * Released under the GNU General 6 * Public License 7 * 8 * See LICENSING which should be included 9 * along with this file for more details 10 * 11 */ 12 13/* 14 * NOTICE!!! 15 * 16 * This file contains SPOILERS, which might ruin your IVAN experience 17 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE 18 * OBSCURE BUGS if you don't know what you're doing. So from here on, 19 * proceed at your own risk! 20 */ 21 22/* Numerical character data loaded during game startup */ 23 24/* Default values: */ 25 26character 27{ 28 /* Obligatory: DefaultArmStrength */ 29 /* Obligatory for humanoids: DefaultLegStrength */ 30 /* Obligatory for humanoids: DefaultDexterity */ 31 DefaultAgility = 0; 32 DefaultEndurance = 0; 33 DefaultPerception = 0; 34 DefaultIntelligence = 0; 35 DefaultWillPower = 10; 36 DefaultWisdom = 0; 37 DefaultCharisma = 0; 38 DefaultMana = 0; 39 DefaultMoney = 0; 40 /* Obligatory: TotalSize */ 41 CanRead = false; 42 Sex = UNDEFINED; 43 CanBeGenerated = false; 44 CriticalModifier = 20; 45 StandVerb = "standing"; 46 ForceCustomStandVerb = false; 47 CanOpen = true; 48 Frequency = 10000; 49 EnergyResistance = 0; 50 FireResistance = 0; 51 PoisonResistance = 0; 52 ElectricityResistance = 0; 53 AcidResistance = 0; 54 SoundResistance = 0; 55 IsUnique = false; 56 ConsumeFlags = CT_FRUIT|CT_MEAT|CT_LIQUID|CT_PROCESSED; 57 /* Obligatory: TotalVolume */ 58 IsNameable = true; 59 BaseEmitation = 0; 60 /* Obligatory: TorsoBitmapPos */ 61 UsesLongArticle = false; 62 Adjective = ""; 63 UsesLongAdjectiveArticle = false; 64 /* Obligatory: NameSingular */ 65 /* NameSingular + "s" by default: NamePlural */ 66 ArticleMode = 0; 67 IsAbstract = true; /* This is false by default and does not inherit! */ 68 IsPolymorphable = true; 69 /* At least one of the following three is obligatory: */ 70 BaseUnarmedStrength = 0; 71 BaseBiteStrength = 0; /* Defaults to BaseUnarmedStrength / 2 */ 72 BaseKickStrength = 0; /* Defaults to BaseUnarmedStrength * 2 */ 73 BonusBiteStrength = 0; /* For when you are a vampire */ 74 AttackStyle = USE_ARMS; 75 CanUseEquipment = false; 76 CanKick = false; 77 CanTalk = false; 78 ClassStates = 0; 79 CanBeWished = true; 80 CreateDivineConfigurations = false; 81 CreateGolemMaterialConfigurations = false; 82 AttributeBonus = 0; 83 RightSWeaponSkillHits = 0; 84 LeftSWeaponSkillHits = 0; 85 PanicLevel = 33; 86 CanBeCloned = true; 87 DangerModifier = 100; 88 DefaultName = ""; 89 HostileReplies == "@Dd grunts angrily."; 90 FriendlyReplies == "@Dd grunts happily."; 91 CanZap = false; 92 HasALeg = true; 93 DeathMessage = "@Dd is slain."; 94 IgnoreDanger = false; 95 HPRequirementForGeneration = 0; 96 DayRequirementForGeneration = 0; 97 IsExtraCoward = false; 98 SpillsBlood = true; 99 HasEyes = true; 100 HasHead = true; 101 CanThrow = false; 102 UsesNutrition = true; 103 AttackWisdomLimit = NO_LIMIT; 104 /* Obligatory: AttachedGod */ 105 BodyPartsDisappearWhenSevered = false; 106 CanBeConfused = true; 107 CanApply = false; 108 WieldedPosition = 0, 0; 109 NaturalSparkleFlags = 0; 110 BiteCapturesBodyPart = true; 111 IsPlant = false; 112 MoveType = WALK; 113 DestroysWalls = false; 114 IsRooted = false; 115 BloodMaterial = BLOOD; 116 VomitMaterial = VOMIT; 117 HasSecondaryMaterial = false; 118 IsImmuneToLeprosy = true; 119 PolymorphIntelligenceRequirement = DEPENDS_ON_ATTRIBUTES; 120 AutomaticallySeen = false; 121 CanHear = true; 122 DefaultCommandFlags = FOLLOW_PLAYER|DONT_CONSUME_ANYTHING_VALUABLE; 123 ConstantCommandFlags = 0; 124 WillCarryItems = false; 125 ForceVomitMessage = "You vomit."; 126 SweatMaterial = SWEAT; 127 Sweats = true; 128 IsImmuneToItemTeleport = false; 129 AlwaysUseMaterialAttributes = false; 130 IsEnormous = false; 131 ScienceTalkAdjectiveAttribute = 132 { 133 141, 134 "", "applied", "recent", "dark", "linear", 135 "molecular", "theoretical", "classical", "the future of", "queer", 136 "multilinear", "fundamental", "mythical", "nuclear", "loop quantum", 137 "higher", "terrible", "mad", "tertiary", "the art of", 138 "elementary", "practical", "artificial", "existential", "quantum", 139 140 "modern", "ancient", "empirical", "statistical", "the axioms of", 141 "hypothetical", "organic", "dialectical", "black", "erotic", 142 "communal", "general", "special", "the theory of", "elliptical", 143 "heuristical", "urban", "spontaneous", "forbidden", "invisible", 144 "popular", "the current state of", "liberal", "nautical", "ceremonial", 145 146 "good", "bad", "environmental", "the code of", "compressed", 147 "explosive", "educational", "recreational", "democratic", "public", 148 "scientific", "social", "motorized", "genetic", "revolutionary", 149 "replaceable", "atomic", "advanced", "amphibious", "neolithic", 150 "jurassic", "synthetic", "integrated", "chaotic", "strategic", 151 152 "tropical", "corrupted", "diplomatic", "political", "experimental", 153 "happy", "the purpose of", "natural", "heroic", "hexagonal", 154 "wrong", "orthogonal", "paraller", "infinite", "the solvability of", 155 "mental", "orthodox", "the history of", "soft", "hard", 156 "illegitimate", "comical", "collective", "optical", "intellectual", 157 158 "the creative uses of", "global", "the origin of", "royal", "clinical", 159 "evolutionary", "alien", "the implementation of", "psychic", "plasma", 160 "commercial", "wicked", "hypnotic", "polymorphic", "controlled", 161 "doctrine:", "frictionless", "the conservation of", "ideal", "moral", 162 "retroviral", "orbital", "nonlinear", "the secrets of", "self-aware", 163 164 "sentient", "silksteel", "dead", "temporal", "transcendent", 165 "unified", "the threshold of", "finite", "postmodern", "selective", 166 "arctic", "the proofs of", "mortal", "teleological", "sick", 167 "the principle of"; 168 } 169 ScienceTalkSubstantiveAttribute = 170 { 171 17, 172 "New Age", "military", "space", "neutronium", "punishment", 173 "last century", "mass", "horseback", "tachyon", "singularity", 174 "antimatter", "superstring", "nerd", "crystal", "free market", 175 "hybrid", "probability"; 176 } 177 ScienceTalkPrefix = 178 { 179 51, 180 "", "", "", "", "", 181 "", "", "", "", "", 182 "macro", "nano", "neuro", "semi", "hemi", 183 "cryo", "eroto", "ethno", "hyper", "trans", 184 "bio", "beta", "gamma", "geo", "mega", 185 186 "radio", "cosmo", "post", "photo", "tele", 187 "meta", "neo", "para", "micro", "necro", 188 "super", "auto", "laser", "ego", "eco", 189 "gyro", "sub", "multi", "cyber", "xeno", 190 "aero", "pyro", "helio", "caco", "pseudo", 191 "thermo"; 192 } 193 ScienceTalkName = 194 { 195 265, 196 "sanitation", "relativity", "physics", "mathematics", "philosophy", 197 "numerology", "slavery", "mechanics", "magicks", "architecture", 198 "archaeology", "logic", "fiction", "questions", "theology", 199 "alchemy", "valpurism", "analysis", "gastronomy", "oceanography", 200 "astronomy", "astrology", "anthropology", "ethics", "linguistics", 201 202 "psychology", "methods", "choreography", "music", "semiotics", 203 "culture", "forestry", "engineering", "journalism", "agriculture", 204 "ergonomics", "sagas", "pedagogy", "apiculture", "aquaculture", 205 "horticulture", "silviculture", "law", "dentistry", "surgery", 206 "rocketry", "fission", "pharmacy", "dogmatics", "cartography", 207 208 "gerontology", "formalism", "feminism", "communism", "flight", 209 "cricket", "rhetorics", "navigation", "sculpture", "literature", 210 "shamanism", "painting", "utilitarism", "grammar", "arithmetic", 211 "algebra", "marxism", "capitalism", "behaviorism", "causality", 212 "folklore", "legends", "animism", "spiritualism", "idolatry", 213 214 "constructions", "currency", "riding", "federalism", "monarchy", 215 "medicine", "tradition", "chivalry", "righteousness", "banking", 216 "gravity", "metallurgy", "magnetism", "nationalism", "industry", 217 "pollution", "espionage", "corporations", "particles", "transportation", 218 "refining", "combustion", "colonization", "steel", "materials", 219 220 "hallucinations", "armours", "trance", "afterlife", "paradigms", 221 "customer support", "virginity", "zoology", "witchcraft", "wine", 222 "claustrophobia", "eddies", "vegetables", "mobility", "eudaimoia", 223 "ablutophobia", "palindromes", "jokes", "materialism", "surfaces", 224 "acarophobia", "energy", "momentum", "mushrooms", "brains", 225 226 "selenophobia", "alloys", "equations", "bombs", "fashion", 227 "taurophobia", "naturism", "nirvana", "drugs", "everything", 228 "ranidaphobia", "horror", "sightseeing", "marriage", "mirages", 229 "phronemophobia", "cancer", "scrofula", "depression", "air power", 230 "phallophobia", "romance", "bondage", "interfaces", "software", 231 232 "pentheraphobia", "nations", "levitation", "tubes", "structures", 233 "peladophobia", "travel", "meditation", "systems", "algorithms", 234 "lachanophobia", "taxonomy", "taxidermy", "viruses", "bacteria", 235 "epistaxiophobia", "camping", "resistance", "chauvinism", "fruits", 236 "ephebiphobia", "simulation", "computers", "conductors", "fibers", 237 238 "coulrophobia", "defence", "broomsticks", "fusion", "power", 239 "arachnophobia", "balls", "diseases", "universes", "weapons", 240 "virtue", "immortality", "elevators", "marketing", "civilizations", 241 "dreams", "anatomy", "reproduction", "calligraphy", "chess", 242 "Go", "cooking", "altruism", "anomalities", "fishing", 243 244 "crime", "nonsense", "monsters", "thought control", "euthanasia", 245 "genocide", "cremation", "waste disposal", "breeding", "eugenics", 246 "minds", "lottery", "sterilization", "utopias", "perpetual motion", 247 "dynamics", "entropy", "skepticism", "hoaxes", "creationism", 248 "cold fusion", "execution", "warfare", "miracles", "the truth", 249 250 "herecy", "programming", "gaming", "spheres", "curves", 251 "shapes", "speciesism", "feudalism", "bananas", "poker", 252 "meteorology", "pornography", "waves", "anarchy", "torture", 253 "accidents", "activity", "theathre", "runes", "writing", 254 "masonry", "pottery", "religions", "burial", "working", 255 256 "!Sid Meier's games", 257 "!the Art of Computer Programming", 258 "!the Theory of Everything", 259 "!the greatness of IVAN", 260 "!free software ideology", 261 "lobotomy", "circle squaring", "angle trisection", "cosmetics", "love", 262 "autopsies", "Zen", "polyandry", "polygyny", "bubbles"; 263 } 264 ScienceTalkPossibility = 0; 265 /* Obligatory if ScienceTalkPossibility != 0: ScienceTalkIntelligenceModifier */ 266 /* Obligatory if ScienceTalkPossibility != 0: ScienceTalkWisdomModifier */ 267 ScienceTalkCharismaModifier = 0; 268 /* Obligatory if ScienceTalkPossibility != 0: ScienceTalkIntelligenceRequirement */ 269 /* Obligatory if ScienceTalkPossibility != 0: ScienceTalkWisdomRequirement */ 270 ScienceTalkCharismaRequirement = 0; 271 IsExtraFragile = false; 272 AllowUnconsciousness = true; 273 CanChoke = true; 274 IsImmuneToStickiness = false; 275 RunDescriptionLineOne = ""; /* if empty, IVAN determines this itself */ 276 RunDescriptionLineTwo = ""; 277 VomittingIsUnhealthy = true; 278 AllowPlayerToChangeEquipment = true; 279 TamingDifficulty = 0; 280 IsSadist = false; 281 IsMasochist = false; 282 IsCatacombCreature = false; 283 CreateUndeadConfigurations = false; 284 UndeadVersions = false; 285 UndeadAttributeModifier = 100; 286 UndeadVolumeModifier = 100; 287 UndeadCopyMaterials = true; 288 GhostCopyMaterials = false; 289 CanBeGeneratedOnlyInTheCatacombs = false; 290 IsAlcoholic = false; 291 IsUndead = false; 292 IsImmuneToWhipOfThievery = false; 293 AllowedDungeons == ALL_DUNGEONS; /* example: AllowedDungeons = { 2, UNDER_WATER_TUNNEL, ELPURI_CAVE; } */ 294} 295 296humanoid 297{ 298 ClothColor = rgb16(111, 74, 37); 299 SkinColor = rgb16(230, 140, 100); 300 HairColor = rgb16(160, 80, 0); 301 EyeColor = rgb16(48, 8, 80); 302 BeltColor = rgb16(48, 48, 48); 303 BootColor = rgb16(16, 16, 16); 304 TorsoSpecialColor = 0; 305 ArmSpecialColor = 0; 306 LegSpecialColor = 0; 307 IsAbstract = true; 308 BaseUnarmedStrength = 150; 309 Sex = MALE; 310 CanUseEquipment = true; 311 CanKick = true; 312 CanTalk = true; 313 CanZap = true; /* if has at least one hand (hard coded) */ 314 FleshMaterial = HUMAN_FLESH; 315 DeathMessage = "@Dd dies screaming."; /* overridden if has no head */ 316 CanThrow = true; 317 CanApply = true; 318 IsImmuneToLeprosy = false; 319 WillCarryItems = true; 320 ForceVomitMessage = "You push your fingers down to your throat and vomit."; 321 DisplacePriority = 0; 322 UndeadVersions = true; 323 BonusBiteStrength = 375; 324} 325 326nonhumanoid 327{ 328 IsAbstract = true; 329 DisplacePriority = -1; 330} 331 332playerkind 333{ 334 DefaultArmStrength = 10; 335 DefaultLegStrength = 10; 336 DefaultDexterity = 10; 337 DefaultAgility = 10; 338 DefaultEndurance = 10; 339 DefaultPerception = 10; 340 DefaultIntelligence = 10; 341 DefaultWillPower = 10; 342 DefaultWisdom = 10; 343 DefaultCharisma = 10; 344 DefaultMana = 10; 345 DefaultMoney = 45; 346 TorsoBitmapPos = 32, 416; 347 LegBitmapPos = 0, 416; 348 TotalVolume = 80000; 349 TotalSize = 175; 350 CanRead = true; 351 NameSingular = "human"; 352 AttachedGod = SEGES; 353 DisplacePriority = 2; 354 /*Inventory == amulet(AMULET_OF_LIFE_SAVING) { Times = BONUS_LIVES; }*/ 355 UndeadVersions = false; 356} 357 358petrus 359{ 360 DefaultArmStrength = 40; 361 DefaultLegStrength = 40; 362 DefaultDexterity = 40; 363 DefaultAgility = 40; 364 DefaultEndurance = 40; 365 DefaultPerception = 40; 366 DefaultIntelligence = 40; 367 DefaultWillPower = 40; 368 DefaultWisdom = 40; 369 DefaultCharisma = 40; 370 DefaultMana = 40; 371 TamingDifficulty = NO_TAMING; 372 IsNameable = false; 373 IsUnique = true; 374 HairColor = rgb16(160, 160, 160); 375 ClothColor = rgb16(48, 48, 48); 376 EyeColor = rgb16(100, 60, 30); 377 HeadBitmapPos = 96, 144; 378 TorsoBitmapPos = 32, 80; 379 ArmBitmapPos = 64, 16; 380 LegBitmapPos = 0, 0; 381 TotalVolume = 80000; 382 TotalSize = 225; 383 CanRead = true; 384 NameSingular = "high priest"; 385 PostFix = "of the Great Frog"; 386 IsPolymorphable = false; 387 Amulet = amulet(AMULET_OF_LIFE_SAVING); 388 BodyArmor = SAPPHIRE bodyarmor(PLATE_MAIL) { Enchantment = 4; } 389 Cloak = ANGEL_HAIR cloak(CLOAK_OF_ELECTRICITY_RESISTANCE) { Enchantment = 4; } 390 Belt = ILLITHIUM belt { Enchantment = 4; } 391 RightWielded = justifier; 392 RightGauntlet = DRAGON_HIDE gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 4; } 393 RightRing = ring(RING_OF_FIRE_RESISTANCE); 394 LeftRing = ring(RING_OF_POISON_RESISTANCE); 395 RightBoot = PHOENIX_FEATHER boot(BOOT_OF_AGILITY) { Enchantment = 4; } 396 KnownCWeaponSkills = { 4, UNARMED, KICK, BITE, LARGE_SWORDS; } 397 CWeaponSkillHits = { 4, 2000, 2000, 2000, 2000; } 398 RightSWeaponSkillHits = 1000; 399 PanicLevel = 0; 400 CanBeCloned = false; 401 DefaultName = "Petrus"; 402 DeathMessage = "The high priest disappears in a bright light and only his left nut is left behind."; 403 /* Replies overridden */ 404 /* BloodMaterial specifically *not* BLUE_BLOOD, as Petrus is of humble parentage */ 405 AttachedGod = VALPURUS; 406 BodyPartsDisappearWhenSevered = true; 407 CanBeConfused = false; 408 EnergyResistance = 50; 409 IsImmuneToLeprosy = true; 410 IsImmuneToItemTeleport = true; 411 AllowUnconsciousness = false; 412 DisplacePriority = 10; 413 UndeadVersions = false; 414 IsImmuneToWhipOfThievery = true; 415} 416 417farmer 418{ 419 DefaultArmStrength = 20; 420 DefaultLegStrength = 20; 421 DefaultDexterity = 20; 422 DefaultAgility = 10; 423 DefaultEndurance = 20; 424 DefaultPerception = 18; 425 DefaultIntelligence = 10; 426 DefaultWillPower = 10; 427 DefaultWisdom = 10; 428 DefaultCharisma = 10; 429 DefaultMana = 5; 430 DefaultMoney = 20; 431 TorsoSpecialColor = rgb16(0, 96, 0); 432 TotalVolume = 50000; 433 TotalSize = 170; 434 NameSingular = "farmer"; 435 TorsoBitmapPos = 32, 16; 436 LegBitmapPos = 0, 0; 437 Belt = LEATHER belt; 438 RightWielded = meleeweapon(AXE); 439 KnownCWeaponSkills == AXES; 440 CWeaponSkillHits == 50; 441 RightSWeaponSkillHits = 20; 442 HostileReplies == "\"Did you think I use this axe only to chop wood?\""; 443 FriendlyReplies = 444 { 445 11, 446 "\"Crops are so lousy around here. Perhaps because the summer lasts two weeks.\"", 447 "@Dd seems suspicious. \"You look like one from Luppliva! Go away!\"", 448 "@Dd sighs: \"Again polar bears ate my cattle...\"", 449 "\"I would like to be like Ivan. Ivan is a good worker.\"", 450 "\"Have you heard about the Justice Legion of Attnam? What? No, I have not. It's forbidden to know anything about them.\"", 451 "\"I'd better not see you flirt with my wife, or else...\"", 452 "\"You! Ain't you from Mondedr, stranger?! I'll be watching you.\"", 453 "\"Eh?\"", 454 "\"What?\"", 455 "@Dd boasts about @sp collection of shovels.", 456 "\"The prices are infamous here. Ivan should smack that capitalist shopkeeper hard!\""; 457 } 458 AttachedGod = SEGES; 459 ScienceTalkPossibility = 20; 460 ScienceTalkIntelligenceModifier = 5; 461 ScienceTalkWisdomModifier = 2; 462 ScienceTalkIntelligenceRequirement = 10; 463 ScienceTalkWisdomRequirement = 10; 464 ScienceTalkName = 465 { 466 10, 467 "agriculture", "apiculture", "aquaculture", "horticulture", "silviculture", 468 "herbalism", "plants", "breeding", "snow", "forestry"; 469 } 470 DisplacePriority = -2; 471 472 Config IMPRISONED_FARMER; 473 { 474 UsesLongAdjectiveArticle = true; 475 Adjective = "eunuch"; 476 CanBeGenerated = false; 477 AttributeBonus = -10; 478 RightWielded = 0; 479 IsMasochist = true; 480 HostileReplies == "\"You don't have the balls to kill me!\""; 481 FriendlyReplies = 482 { 483 5, 484 "\"Let's just say that Petrus' wife No. 3 was beautiful and I wasn't careful.\"", 485 "\"Would you have a nut to spare?\"", 486 "\"Eh?\"", 487 "\"Huh?\"", 488 "\"Please, tell me: How does the sunshine feel on your skin? I don't remember.\""; 489 } 490 UndeadVersions = false; 491 } 492 493 Config CULTIST; 494 { 495 CanBeGenerated = true; 496 AttributeBonus = 10; 497 NameSingular = "cultist"; 498 TorsoBitmapPos = 48, 352; 499 LegBitmapPos = 16, 160; 500 ClothColor = rgb16(50, 50, 50); 501 BeltColor = rgb16(100, 100, 100); 502 Belt = HUMAN_SKIN belt { Enchantment = 2; } 503 RightWielded = meleeweapon(BASTARD_SWORD); 504 KnownCWeaponSkills == LARGE_SWORDS; 505 IsSadist = true; 506 AttachedGod = CRUENTUS; 507 HostileReplies == "\"You dare desecrate the Tomb?!\""; 508 FriendlyReplies = 509 { 510 31, 511 "\"Praised be Cruentus!\"", 512 "\"Praised be Infuscor!\"", 513 "\"Blood for Cruentus! Souls for Infuscor!\"", 514 "\"Long, long time ago, there was a War in Heavens. Valpurus rose to usurp the throne of Mortifer, then King of Gods, and eventually triumphed. After his armies conquered all Heavens, Valpurus murdered Mortifer and banished him into the darkness beyond stars.\"", 515 "\"To prevent the destruction of the very world they were fighting for, Mortifer placed a powerful geas upon all gods that prevents them from ever entering the world. Thus, even the primordial War in Heavens was fought by the many priests and other servants the gods have acquired and empowered.\"", 516 "\"The original Order of the Dark Knights was established by Cruentus nearly three millennia ago, to battle the knights templar of Valpurus during the ancient War in Heavens.\"", 517 "\"Today, the dark knights have splintered into two distinct branches, the Unholy Order of Infuscor and the Dark Knights of Cruentus, plus a handful of fringe cults.\"", 518 "\"All dark knights are still formally united under the leadership of a grand master dark knight, though how much do masters of each group heed the orders of their grand master depends entirely upon his or her power and authority.\"", 519 "\"The name of the first grand master dark knight was lost to history, yet his deeds remain. Legends say he was more a daemon than a man. He even won the favour of Mortifer and was given the newly forged Neerc Se-ulb to wield against the swarming armies of Light.\"", 520 "\"The first grand master dark knight led his armies from victory to victory, but pride was his undoing. Believing that none could defeat him, he challenged Pervetus, the high priest of Valpurus, to a duel. At first, it seemed to quickly be turning into another easy victory... until his mace-arm was severed.\"", 521 "\"When the first grand master dark knight fell and Neerc Se-ulb was lost for a time, Mortifer vowed to never lend his mace again but to a true champion of Chaos. But Cruentus trusted in the power of his dark knights and the next grand master received the terrible halberd named Mjolak to crush all who would oppose the god of blood.\"", 522 "\"The second grand master dark knight was a son of the first one. He swore an oath of revenge, to slay the high priest of Valpurus in honor of his father's death. Yet his name was erased from all records to clean the stain of shame he brought upon his family.\"", 523 "\"The second grand master dark knight ruthlessly crushed all resistance and many an enemy fled even before battle, for his trumpeters used horns of fear to devastating effect. Where the father took nearly a decade to slowly force valpurian troops back, the son brought his army of dark knights before the gates of the Citadel of Valpurus in only a few years.\"", 524 "\"As his men razed and burned the once-mightly Citadel of Valpurus, the second grand master dark knight assailed Pervetus, the high priest of Valpurus. Now being of venerable age, Pervetus quickly fell to the power of Mjolak.\"", 525 "\"In a hubris of an easy victory, the second grand master dark knight turned his back to the dead high priest Pervetus he just slain and did not see a strange glow of a magical amulet that brought Pervetus back with renewed vigor. The high priest lifted Justifier and with a single mightly blow, cut off both of the grand master's hands. And in a single moment of weakness, the grand master shamed his family for the ages to come, for he didn't face death with dignity, but panicked and ran for his life.\"", 526 "\"Our lord Xinroch was the greatest and most powerful grand master dark knight to ever live, and the third to bear that title. His two crossed flaming swords are still found on the banner of the grand master dark knights to this day.\"", 527 "\"Some sources claim Xinroch was no one in his youth, maybe even one of the children kidnapped from forgotten villages to be trained for war. But soon, his talents became apparent. He was clever, quick to learn and utterly ruthless when he could get what he wanted.\"", 528 "\"In his many skirmishes with the forces of Light, Xinroch destroyed two archangels, Incendo and Lucis, and took their flaming swords. He wielded them with unparalleled skill, earning him the sobriquet of 'Xinroch the Flame of Chaos'.\"", 529 "\"While his predecessors were beasts on the battlefield and masters of the military arts of tactics and strategy, Xinroch was well-versed in the use of another weapon they rarely considered - diplomacy. He conquered a land - then used the fear to gain ten times more in a fraction of time.\"", 530 "\"Xinroch was highly successful in all his campaigns, and it was during his life that the Unholy Order of the Dark Knights truly flourished.\"", 531 "\"Even Ischaldirh, the champion of Infuscor since times immemorial, who always thought of warriors as nothing more than brutes and uncivilized savages, eventually befriended Xinroch and accompanied him on many a campaign. Not even demigods could stand in their way.\"", 532 "\"Just as Xinroch outlived high priest Pervetus and took all his lands, years caught up with Xinroch at last after a life full of victory. No matter how strong magic sustains the body, mortals were created to die and all that lives will wither eventually. Only that which already died and was raised to undeath or which ascended beyond this world is truly immortal.\"", 533 "\"During one of the countless battles late in his life, Xinroch lost one of the iconic ruby flaming swords he wielded most of his life. The dwarves of Khaz-zadm forged an arcanite shield for him, but it was clear to everyone his prime years have irreversibly passed.\"", 534 "\"In his declining years, Xinroch heavily funded research into the newly-invented magic school of necromancy. It was thanks to his sponsorship that this discipline could start to spread, but unfortunately the early necromancers were unable to stave off the dwindling of Xinroch's life.\"", 535 "\"Xinroch died in a glorious battle. His army crushed the invasion of frost giants while Xinroch himself, by then of venerable age, dueled and slayed their jarl. Yet his years and exhaustion took their toll and Xinroch could not fend off the treacherous dagger his most trusted lieutenant turned against him. Old grand master slain and the battle won, this second-in-command became the new grand master dark knight.\"", 536 "\"Xinroch's successor feared his former master so much he eventually resigned his title of the grand master dark knight and entered the Tomb, to remain enternally vigilant as a keeper of Xinroch's grave and prevent Xinroch's resurrection and terrible revenge.\"", 537 "\"When Xinroch brought dark knights and dark mages together in a peculiar alliance, even their two ever-rival gods set aside their differences for a time. What none of their worshippers could expect, though, was the child born from the blood of Cruentus and the dark magic of Infuscor, the first vampire.\"", 538 "\"This Tomb was erected on the battlefield where Xinroch was slain, to honor and guard his grave against all who would wish to disturb his last sleep or defile his memory. Let his majestic glory never be forgotten!\"", 539 "\"Some believe it is possible to bring our lord Xinroch back. Whether through high necromancy or some dark miracle, he might be able to lead his faithful again!\"", 540 "\"It was a great shame to the dark templars when several decades ago, an unknown necromancer managed to slip past their guards and animate the skeleton of Xinroch in a mockery of his once-living might. Whether the spell was cast with belief that it could truly bring Xinroch back, or with utmost disrespect for the dearly departed, the dark templars swore they will never allow another man or woman to enter their lord's resting place.\"", 541 "\"All hail our mighty lord Xinroch.\""; 542 } 543 ScienceTalkPossibility = 0; 544 Inventory = { 2, holybook(CRUENTUS) { Chance = 10; }, wand(WAND_OF_NECROMANCY) { Chance = 10; } } 545 AllowedDungeons == XINROCH_TOMB; 546 } 547 548 Config CRAZED_FARMER; 549 { 550 DefaultName = "Brom"; 551 Adjective = "crazed"; 552 AttributeBonus = 30; 553 Belt = LEATHER belt { Enchantment = 5; } 554 RightWielded = COPPER sharpaxe { Enchantment = 5; } 555 CWeaponSkillHits == 100; 556 RightSWeaponSkillHits = 50; 557 FireResistance = 20; 558 ElectricityResistance = 20; 559 EnergyResistance = 20; 560 TamingDifficulty = 25; 561 IsNameable = false; 562 IsUnique = true; 563 CanBeWished = true; 564 CanBeCloned = false; 565 IsPolymorphable = false; 566 IsSadist = true; 567 UndeadVersions = false; 568 CanBeGenerated = true; 569 Frequency = 1000; 570 ClassStates = CONFUSED; 571 DeathMessage = "@Dd laughs and sobs and screams and dies."; 572 HostileReplies = 573 { 574 5, 575 "\"Please, let it stop!\"", 576 "\"I couldn't save her! No one can!!!\"", 577 "\"You're one of them! Of course. Hihihi...\"", 578 "\"Let us see the crimson. Yes, yes! Hihihi...\"", 579 "\"They're under your skin! Get them out!\""; 580 } 581 FriendlyReplies = 582 { 583 5, 584 "\"I would rather grow a share of crops in hell than stay alive. Hihihi...\"", 585 "\"Little mouse-babes played with cat, So she killed them and then ate.\"", 586 "\"I'm not insane, I'm not insane! Hihihi...\"", 587 "\"Let us see the crimson. Please? Hihihi...\"", 588 "\"I know what I know, I know what I know, I know what I know...\""; 589 } 590 Inventory == wand(WAND_OF_RESURRECTION); 591 } 592 593 Config REBEL_CAMP; 594 { 595 NameSingular = "rebel"; 596 FriendlyReplies = 597 { 598 10, 599 "\"We're all talking about the old king's murder. How could Lord Regent get away with it?\"", 600 "\"I've heard some people talk about just burning the castle to the ground. Probably just talk though. Everyone's a bit on edge right now.\"", 601 "\"Is there anywhere in the camp where you can avoid rats? Disease spreading little nuisances.\"", 602 "\"I don't know what to think about the goblins escaping their owners. Things seem to go from bad to worse, don't they?\"", 603 "\"Aiding an escaping slave is theft, and a crime. That was always the law.\"", /* What, you thought they were the good guys? :) */ 604 "\"Lord Regent recently announced that he won't stop until slavery is outlawed. It's our right to have slaves, by the old laws!\"", 605 "\"How does Lord Regent think we'll work the fields with no slaves? Our economy is already falling and he wants to kill it completely!\"", 606 "\"What?\"", 607 "\"These necromancer twins give me the creeps. Why do we even associate with such types?\"", 608 "@Dd boasts about @sp farmstead back home."; 609 } 610 ScienceTalkPossibility = 0; 611 } 612} 613 614guard 615{ 616 DefaultArmStrength = 25; 617 DefaultLegStrength = 25; 618 DefaultDexterity = 15; 619 DefaultAgility = 15; 620 DefaultEndurance = 20; 621 DefaultPerception = 25; 622 DefaultIntelligence = 10; 623 DefaultWillPower = 15; 624 DefaultWisdom = 10; 625 DefaultCharisma = 15; 626 DefaultMana = 10; 627 HairColor = rgb16(140, 60, 60); /* horns */ 628 HeadBitmapPos = 96, 112; 629 TorsoBitmapPos = 32, 128; 630 ArmBitmapPos = 64, 80; 631 LegBitmapPos = 0, 64; 632 TotalVolume = 70000; 633 TotalSize = 180; 634 NameSingular = "guard"; 635 KnownCWeaponSkills = { 2, LARGE_SWORDS, SHIELDS; } 636 IsAbstract = true; 637 HostileReplies == "\"A fair trial? Hah! Prepare to be executed!\""; 638 AttachedGod = LEGIFER; 639 IsSadist = true; 640 IsAlcoholic = true; 641 642 Config ROOKIE; 643 { 644 AttributeBonus = -20; 645 Helmet = BRONZE helmet(FULL_HELMET); 646 BodyArmor = BRONZE bodyarmor(PLATE_MAIL); 647 RightWielded = BRONZE BRONZE meleeweapon(LONG_SWORD); 648 LeftWielded = BRONZE shield; 649 Adjective = "rookie"; 650 CWeaponSkillHits = { 2, 20, 20; } 651 PanicLevel = 50; 652 ClothColor = rgb16(130, 80, 30); 653 FriendlyReplies = 654 { 655 7, 656 "@Dd says sadly: \"Back then I used to love bananas. One day the master guard slipped on a peel I'd dropped. Guess where I got transferred?\"", 657 "\"Lions killed a couple of banana growers again. Hope they're now satisfied and don't attack us.\"", 658 "\"This place's as hot as the elemental plane of fire! I want back home.\"", 659 "\"What lousy pay we're getting here!\"", 660 "\"The food's not fit for orcs!\"", 661 "\"My feet hurt, I've been on them all day!\"", 662 "\"New Attnam, damn, I'm still only in New Attnam. Every time I think I'm gonna wake up back in the dungeon.\""; 663 } 664 DeathMessage = "@Dd dies screaming: \"Please, no! I don't want to die!\""; 665 AutomaticallySeen = true; 666 DisplacePriority = -5; 667 } 668 669 Config TRAINEE; 670 { 671 AttributeBonus = -20; 672 Helmet = BRONZE helmet(FULL_HELMET); 673 BodyArmor = BRONZE bodyarmor(PLATE_MAIL); 674 RightWielded = BIRCH_WOOD BIRCH_WOOD meleeweapon(LONG_SWORD); 675 LeftWielded = BRONZE shield; 676 Adjective = "trainee"; 677 CWeaponSkillHits = { 2, 20, 20; } 678 PanicLevel = 50; 679 ClothColor = rgb16(130, 80, 30); 680 FriendlyReplies = 681 { 682 5, 683 "\"Why do we have to practise with these training swords? I want a real blade!\"", 684 "\"One day, I will be in the personal guard of the high priest himself!\"", 685 "\"Being a guard is a dream job. You get vodka, you get responsibility, you get merits. And sometimes, you get to fight amazons.\"", 686 "\"I hope someone will attack soon, so that I can save many people and prove myself a hero!\"", 687 "\"What is the moral difference between a civilian and a citizen? A citizen accepts personal responsibility for killing the high priest's enemies. A civilian does not. I am proud to call myself a citizen.\""; 688 } 689 HostileReplies == "\"I'm ready! I will fight you! I will kill you!\""; 690 DeathMessage = "@Dd dies screaming: \"Please, no! I don't want to die!\""; 691 } 692 693 Config VETERAN; 694 { 695 Helmet = IRON helmet(FULL_HELMET); 696 BodyArmor = IRON bodyarmor(PLATE_MAIL); 697 RightWielded = IRON IRON meleeweapon(LONG_SWORD); 698 LeftWielded = IRON shield; 699 Adjective = "veteran"; 700 CWeaponSkillHits = { 2, 100, 100; } 701 RightSWeaponSkillHits = 10; 702 LeftSWeaponSkillHits = 10; 703 PanicLevel = 25; 704 ClothColor = rgb16(80, 80, 80); 705 FriendlyReplies = 706 { 707 14, 708 "@Dd says gravely: \"You don't have a life. Get it in the army.\"", 709 "@Dd snorts.", 710 "@Dd spits on the ground.", 711 "\"...\"", 712 "\"Hmph.\"", 713 "\"Move along, stranger.\"", 714 "\"What do you need?\"", 715 "\"Trouble? Causing or having?\"", 716 "\"Anything you say can be used against you.\"", 717 "\"Put that weapon away before you hurt someone!\"", 718 "\"Don't even think of breaking rules.\"", 719 "\"The high priest is my idol. I would want a sword as big as his!\"", 720 "\"Don't talk to the prisoners in the Cellar, or you might end up amongst them.\"", 721 "@Dd sighs. \"Fighting bears bores me. Why can't an amazon army attack us for a change?\""; 722 } 723 } 724 725 Config EUNUCH; 726 { 727 Helmet = MOON_SILVER helmet(FULL_HELMET); 728 BodyArmor = MOON_SILVER bodyarmor(PLATE_MAIL); 729 Cloak = FABRIC cloak; 730 RightWielded = MOON_SILVER RUBY meleeweapon(LONG_SWORD); 731 LeftWielded = MOON_SILVER shield; 732 UsesLongAdjectiveArticle = true; 733 Adjective = "eunuch"; 734 CWeaponSkillHits = { 2, 200, 200; } 735 RightSWeaponSkillHits = 20; 736 LeftSWeaponSkillHits = 20; 737 PanicLevel = 20; 738 ClothColor = rgb16(110, 110, 110); 739 FriendlyReplies = 740 { 741 4, 742 "@Dd states in a very serious tone: \"My job is vital for the safety of the nation. No one knows what Petrus would do if something happened to his most dear lovers, or one of them escaped.\"", 743 "\"Don't you dare to touch any of the ladies!\"", 744 "\"And everyone said I didn't have the balls to achieve a high status in the guard! Hah!\"", 745 "@Dd seems very proud. \"I'm not just a guard, but also the lead singer in the Cathedral's choir. My mezzo-soprano voice is famous Attnam-wide.\""; 746 } 747 } 748 749 Config PATROL; 750 { 751 Helmet = IRON helmet(HELM_OF_PERCEPTION) { Enchantment = 2; } 752 BodyArmor = IRON bodyarmor(PLATE_MAIL); 753 Cloak = BEAR_SKIN cloak; 754 RightWielded = IRON IRON meleeweapon(LONG_SWORD); 755 LeftWielded = IRON shield; 756 RightRing = VALPURIUM ring(RING_OF_INFRA_VISION); 757 Adjective = "patrol"; 758 CWeaponSkillHits = { 2, 200, 200; } 759 RightSWeaponSkillHits = 100; 760 LeftSWeaponSkillHits = 100; 761 PanicLevel = 20; 762 ClothColor = rgb16(220, 220, 220); 763 FriendlyReplies = 764 { 765 10, 766 "@Dd shudders in the freezing air. \"Boy this rusty plate mail is cold in winter!\"", 767 "@Dd sighs: \"Why didn't I choose an office career... An inquisitor, for instance.\"", 768 "@Dd seems very suspicious. \"Do you have the papers?\"", 769 "\"Decent people have nothing to hide so they don't mind me investigating their homes every now and then.\"", 770 "\"Through brightest day, through blackest night no evil shall escape my sight!\"", 771 "@Dd sighs: \"I need a drink...\"", 772 "\"Don't even think about littering!\"", 773 "\"Jaywalking is strictly forbidden.\"", 774 "\"The high priest sees everything, anyway, so why am I stuck patrolling here?\"", 775 "\"Again I'm all white! The master guard doesn't like me bringing snow into the barracks...\""; 776 } 777 Inventory == lantern; 778 } 779 780 Config SHOP; 781 { 782 AttributeBonus = 30; 783 Helmet = STEEL helmet(FULL_HELMET) { Enchantment = 1; } 784 BodyArmor = STEEL bodyarmor(PLATE_MAIL) { Enchantment = 1; } 785 RightWielded = STEEL STEEL meleeweapon(LONG_SWORD) { Enchantment = 2; } 786 LeftWielded = STEEL shield { Enchantment = 2; } 787 RightRing = ring(RING_OF_INFRA_VISION) { Chance = 50; } 788 Adjective = "shop"; 789 CWeaponSkillHits = { 2, 500, 500; } 790 RightSWeaponSkillHits = 500; 791 LeftSWeaponSkillHits = 500; 792 PanicLevel = 15; 793 ClothColor = rgb16(100, 100, 100); 794 FriendlyReplies = 795 { 796 10, 797 "@Dd says gravely: \"You don't have a life. Get it as a shop guard.\"", 798 "@Dd seems very suspicious. \"Don't even think of stealing anything.\"", 799 "\"Yes, this is a dangerous place to work, but our boss pays us well.\"", 800 "\"Go fiddling with any locks around here, we're going to have a real problem.\"", 801 "\"I find your hand in my pocket, I'm going to cut it off. Your hand, not my pocket.\"", 802 "\"I know your kind, always sneaking about. Won't fool me!\"", 803 "\"Hands to yourself, thief! Oh, sorry, you came to buy something?\"", 804 "\"Your gold is welcome here.\"", 805 "\"Attnam's guards can barely wield a sword. But we are trained by the laws of the dungeon, so don't make any rash moves here.\"", 806 "\"When I was here, I wanted to be there, when I was there all I could think of was getting back into the dungeon.\""; 807 } 808 HostileReplies = 809 { 810 2, 811 "\"Not very intelligent, are you?\"", 812 "\"Ah, you have a death wish.\""; 813 } 814 } 815 816 Config ELITE; 817 { 818 AttributeBonus = 40; 819 Helmet = MITHRIL helmet(FULL_HELMET) { Enchantment = 2; } 820 BodyArmor = MITHRIL bodyarmor(PLATE_MAIL) { Enchantment = 2; } 821 RightWielded = MITHRIL MITHRIL meleeweapon(LONG_SWORD) { Enchantment = 2; } 822 LeftWielded = MITHRIL shield { Enchantment = 2; } 823 RightGauntlet = MITHRIL gauntlet { Enchantment = 2; } 824 RightBoot = MITHRIL boot { Enchantment = 2; } 825 RightRing = ring(RING_OF_INFRA_VISION); 826 LeftRing = ring(RING_OF_INVISIBILITY); 827 UsesLongAdjectiveArticle = true; 828 Adjective = "elite"; 829 CWeaponSkillHits = { 2, 500, 500; } 830 RightSWeaponSkillHits = 50; 831 LeftSWeaponSkillHits = 50; 832 PanicLevel = 10; 833 TamingDifficulty = 30; 834 TotalVolume = 80000; 835 ClothColor = rgb16(220, 220, 220); 836 NaturalSparkleFlags = CLOTH_COLOR; 837 FriendlyReplies = 838 { 839 7, 840 "@Dd sounds annoyed. \"Why do I have to work with these amateurs? They can't beat a rookie dark knight properly!\"", 841 "\"Don't believe Haedlac if he boasts about that enner beast. In reality he fled immediately and the monster stepped on a land mine while chasing him.\"", 842 "@Dd shouts excitedly: \"Attnam victoor!\"", 843 "\"We are the Imperial Guard. Bow.\"", 844 "\"Hi! You look fabulous today!\"", 845 "\"Out of my way, scum!\"", 846 "\"If you even touch the shadow of our magnificent high priest, I'll squash you.\""; 847 } 848 } 849 850 Config MASTER; 851 { 852 AttributeBonus = 60; 853 TotalVolume = 120000; 854 Helmet = ILLITHIUM helmet(HELM_OF_PERCEPTION) { Enchantment = 3; } 855 Amulet = amulet(AMULET_OF_ESP); 856 BodyArmor = ILLITHIUM bodyarmor(PLATE_MAIL) { Enchantment = 3; } 857 Cloak = PHOENIX_FEATHER cloak(CLOAK_OF_FIRE_RESISTANCE); 858 RightWielded = VALPURIUM VALPURIUM meleeweapon(LONG_SWORD) { Enchantment = 3; } 859 LeftWielded = VALPURIUM shield { Enchantment = 3; } 860 RightRing = ring(RING_OF_TELEPORT_CONTROL); 861 LeftRing = ring(RING_OF_INVISIBILITY); 862 RightGauntlet = ANGEL_HAIR gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 3; } 863 RightBoot = SAPPHIRE boot(BOOT_OF_STRENGTH) { Enchantment = 3; } 864 Adjective = "master"; 865 CWeaponSkillHits = { 2, 2000, 2000; } 866 RightSWeaponSkillHits = 200; 867 LeftSWeaponSkillHits = 200; 868 PanicLevel = 5; 869 TamingDifficulty = NO_TAMING; 870 IsUnique = true; 871 DefaultName = "Sir Haedlac Galladon VII"; /* Galahad */ 872 IsNameable = false; 873 CanBeCloned = false; 874 IsPolymorphable = false; 875 ClothColor = rgb16(144, 144, 200); 876 CanBeConfused = false; 877 NaturalSparkleFlags = CLOTH_COLOR; 878 BloodMaterial = BLUE_BLOOD; 879 Inventory == key(HEXAGONAL_LOCK); 880 FriendlyReplies = 881 { 882 14, 883 "\"And this medal I got after killing my first enner beast using ingenious tactical maneuvers...\"", 884 "\"My great-grandfather, Sir Haedlac Galladon IV, once told me a story he heard from his great-grandfather: That when the young Petrus lead the Revolution, his beard was only one foot long. Not that I would believe such urban legends.\"", 885 "\"In addition to all my other responsibilities, I am the head of the Attnamese Bureau of Investigation. By the way, you love mangos and hate bananas.\"", 886 "\"See the amulet? Don't think badly of the Government.\"", 887 "\"No crime can be tolerated. Justice shall tower over freedom!\"", 888 "\"In my left hand, judgement - in my right, retribution!\"", 889 "\"Those Shining Knights think they are above law, delivering 'justice' as they see fit. A law is a law, even for a paladin.\"", 890 "\"I will never allow vigilantes in Attnam. Lady Decora must learn her place.\"", 891 "\"Enemy of my enemy is still my enemy, but much easier to double cross.\"", 892 "\"You can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others.\"", 893 "\"I'm the Attnamese Cardinal of Peace. I shall bring peace to the whole world, one nation at a time.\"", 894 "\"Stop, citizen! You are guilty of a thought-crime! I thereby condemn you to re-education by the hand of the master torturer! Tee hee - just kidding. But you should have seen your face!\"", 895 "\"I'm the seventh knight of my family line in the service of Petrus. My great-great-great-great-grandfather received knighthood after he helped Petrus overthrow High Priest Priscus.\"", 896 "\"The house of Galladon has served Petrus ever since he took over.\""; 897 } 898 HostileReplies = 899 { 900 3, 901 "\"Your transgressions end here!\"", 902 "\"My mandate is absolute. I am above question, above doubt. Valpurus guides me and commands your destruction.\"", 903 "\"There is mercy for the repentant - for you, there is punishment and death!\""; 904 } 905 IsImmuneToItemTeleport = true; 906 AllowUnconsciousness = false; 907 DisplacePriority = 4; 908 UndeadVersions = false; 909 } 910 911 Config TOMB_ENTRY; 912 { 913 AttributeBonus = 20; 914 Helmet = HARDENED_ASH helmet(FULL_HELMET) { Enchantment = 2; } 915 BodyArmor = HARDENED_ASH bodyarmor(PLATE_MAIL); 916 RightWielded = HARDENED_ASH AMETHYST meleeweapon(LONG_SWORD) { Enchantment = 2; } 917 LeftWielded = HARDENED_ASH shield; 918 Adjective = "tomb"; 919 CWeaponSkillHits = { 2, 100, 100; } 920 RightSWeaponSkillHits = 10; 921 LeftSWeaponSkillHits = 10; 922 PanicLevel = 25; 923 ClothColor = rgb16(64, 0, 128); 924 UndeadVersions = false; 925 FriendlyReplies = 926 { 927 9, 928 "@Dd says helplessly: \"I know, right? Purple. It had to be Infuscor's favourite color.\"", 929 "\"Don't even think of disturbing the Tomb.\"", 930 "\"They say Xinroch's restless soul dwells below. I heard it guards a portal to another dimension. I wouldn't be caught dead going through there.\"", 931 "\"Souls for Infuscor!\"", 932 "\"Our lord Xinroch was the greatest and most powerful grand master dark knight to ever live, and the third to bear that title.\"", 933 "\"Xinroch was highly successful in all his campaigns, and it was during his life that the Unholy Order of the Dark Knights truly flourished.\"", 934 "\"This Tomb was erected on the battlefield where Xinroch was slain, replacing the old temple ravaged and desecrated during the last battle.\"", 935 "\"Today, the dark knights have splintered into two distinct branches, the Unholy Order of Infuscor and the Dark Knights of Cruentus, plus a handful of fringe cults.\"", 936 "@Dd mutters. \"Hundreds of years guarding this Tomb. I wish those necromancers would get on with it!\""; 937 } 938 } 939 940 Config TOMB_ENTRY_MASTER; 941 { 942 AttributeBonus = 50; 943 TotalVolume = 120000; 944 Helmet = GOLD helmet(FULL_HELMET) { Enchantment = 2; } 945 Amulet = amulet(AMULET_OF_LIFE_SAVING); 946 BodyArmor = ARCANITE bodyarmor(PLATE_MAIL) { Enchantment = 2; } 947 Cloak = OMMEL_HAIR cloak(CLOAK_OF_FIRE_RESISTANCE); 948 RightWielded = ILLITHIUM OCTIRON meleeweapon(LONG_SWORD) { Enchantment = 2; } 949 LeftWielded = OCTIRON shield { Enchantment = 2; } 950 RightRing = ring(RING_OF_FIRE_RESISTANCE); 951 LeftRing = ring(RING_OF_POISON_RESISTANCE); 952 RightGauntlet = OMMEL_HAIR gauntlet { Enchantment = 2; } 953 RightBoot = ILLITHIUM boot { Enchantment = 2; } 954 DefaultName = "High Lady Kauhistuttava"; 955 Adjective = "master tomb"; 956 CWeaponSkillHits = { 2, 2000, 2000; } 957 RightSWeaponSkillHits = 200; 958 LeftSWeaponSkillHits = 200; 959 PanicLevel = 5; 960 TamingDifficulty = NO_TAMING; 961 BloodMaterial = BLUE_BLOOD; 962 Sex = FEMALE; 963 IsUnique = true; 964 IsNameable = false; 965 CanBeCloned = false; 966 IsPolymorphable = false; 967 ClothColor = rgb16(130, 0, 0); 968 CanBeConfused = false; 969 NaturalSparkleFlags = CLOTH_COLOR; 970 FriendlyReplies = 971 { 972 10, 973 "\"An old temple of the Dark Gods once stood here, during Xinroch's leadership. Here he declared himself the grand master dark knight. Here he brought the forces of Infuscor and Cruentus together for the first time. Here he died.\"", 974 "\"This Tomb was erected on the battlefield where Xinroch was slain, replacing the old temple ravaged and desecrated during the last battle.\"", 975 "\"Xinroch's successor feared his former master so much he eventually resigned his title of the grand master dark knight and entered the Tomb, to remain enternally vigilant as a keeper of Xinroch's grave and prevent Xinroch's resurrection and terrible revenge.\"", 976 "\"We await the return of our lord Xinroch to lead the forces of Darkness into battle against the High Priest of Valpurus!\"", 977 "\"Since Xinroch was the grand master dark knight, all the masters of the Unholy Order of Infuscor have come here to kneel at the altar. The next master of the Unholy Order would be chosen by Infuscor herself.\"", 978 "\"All dark knights are still formally united under the leadership of a grand master dark knight, though how much do masters of each group heed the orders of their grand master depends entirely upon his or her power and authority.\"", 979 "\"The amulet? Heh, good insurance policies are hard to come by.\"", 980 "\"Some believe it is possible to bring our lord Xinroch back. Whether through high necromancy or some dark miracle, he might be able to lead his faithful again!\"", 981 "\"It was a great shame to the dark templars when several decades ago, an unknown necromancer managed to slip past their guards and animate the skeleton of Xinroch in a mockery of his once-living might. Whether the spell was cast with belief that it could truly bring Xinroch back, or with utmost disrespect for the dearly departed, the dark templars swore they will never allow another man or woman to enter their lord's resting place.\"", 982 "\"Be careful when entering the Tomb to pay homage. If you encounter the dark templars, they do not like disturbances!\""; 983 } 984 IsImmuneToItemTeleport = true; 985 AllowUnconsciousness = false; 986 DisplacePriority = 4; 987 UndeadVersions = false; 988 } 989 990 Config HONOR; 991 { 992 Helmet = SILVER helmet(FULL_HELMET); 993 BodyArmor = SILVER bodyarmor(PLATE_MAIL); 994 Cloak = FABRIC cloak; 995 RightWielded = SILVER EBONY_WOOD meleeweapon(HALBERD); 996 LeftWielded = 0; 997 RightGauntlet = SILVER gauntlet; 998 RightBoot = SILVER boot; 999 UsesLongAdjectiveArticle = true; 1000 KnownCWeaponSkills == POLE_ARMS; 1001 Adjective = "honor"; 1002 CWeaponSkillHits == 100; 1003 RightSWeaponSkillHits = 10; 1004 PanicLevel = 25; 1005 ClothColor = rgb16(220, 220, 220); 1006 FriendlyReplies = 1007 { 1008 3, 1009 "@Dd looks bored.", 1010 "\"This is the Tomb of the Unknown Soldier! His name was Lamusius! Oops.\"", 1011 "\"Not that I think about it, I was reassigned as an honor guard after that huge screw-up. I wonder if... Nah, it's probably just a coincidence.\""; 1012 } 1013 } 1014 1015 Config EMISSARY; 1016 { 1017 AttributeBonus = 30; 1018 DefaultIntelligence = 20; 1019 DefaultWisdom = 20; 1020 EyeColor = rgb16(0, 153, 255); 1021 SkinColor = rgb16(230, 140, 100); 1022 ClothColor = rgb16(128, 128, 128); 1023 HeadBitmapPos = 96, 368; 1024 Helmet = 0; 1025 BodyArmor = HEPATIZON bodyarmor(PLATE_MAIL) { Enchantment = 2; } 1026 RightWielded = OCTIRON EMERALD meleeweapon(BASTARD_SWORD) { Enchantment = 2; } 1027 LeftWielded = OCTIRON shield { Enchantment = 2; } 1028 RightGauntlet = HEPATIZON gauntlet { Enchantment = 2; } 1029 RightBoot = HEPATIZON boot { Enchantment = 2; } 1030 DefaultName = "Sir Lancelyn"; /* Lancelot */ 1031 NameSingular = "emissary"; 1032 PostFix = "of Aslona"; 1033 CWeaponSkillHits = { 2, 500, 500; } 1034 RightSWeaponSkillHits = 200; 1035 LeftSWeaponSkillHits = 200; 1036 PanicLevel = 50; 1037 CanBeGenerated = false; 1038 IsNameable = false; 1039 IsUnique = true; 1040 CanBeCloned = false; 1041 IsPolymorphable = false; 1042 UndeadVersions = false; 1043 TamingDifficulty = NO_TAMING; 1044 AttachedGod = CRUENTUS; 1045 BloodMaterial = BLUE_BLOOD; 1046 FriendlyReplies = 1047 { 1048 11, 1049 "\"I shouldn't be saying this so openly, but Aslona is in dire straits and *needs* any help it can get.\"", 1050 "\"I've heard other emissaries were sent from Aslona even to goblin lands to negotiate assistance.\"", 1051 "\"After the old king was assassinated and the Rebellion started, Aslona lost much of its former power.\"", 1052 "\"I will see the Rebellion crushed and every last rebel executed for their crimes!\"", 1053 "\"Lord Regent is doing his best, but his army just barely holds the rebels back. My only hope is I can return to him successful.\"", 1054 "\"Bandits are roving free through the forests of Aslona; you can never be sure which town supports the king and which the Rebellion. What happened to my country?\"", 1055 "\"My father was a trusted general of the old king, and the first one to meet with the rebel army on a battlefield after the regicide. Alas, he was betrayed by his slave-soldiers and murdered along with all of his loyal knights.\"", 1056 "\"I see a representative of the orcish freeholds arrived. Don't trust him! Those orcish vultures would love to feast on the carcass of Aslona, but I won't let that happen.\"", 1057 "\"I hope the negotiations over in goblin lands go well. As I heard, my king offers to free all goblin slaves in Aslona in exchange for military assistance against the orcish freeholds.\"", 1058 "\"I don't understand why the high priest tolerates that filthy orc here! No orc can be trusted, they are all raiders and murderers with no honor.\"", 1059 "\"The orcish freeholds have set their sights on aslonian wealth long ago and were a bother on the borders since then. Right now, I don't know whether we are strong enough to fend them off by ourselves.\""; 1060 } 1061 HostileReplies = 1062 { 1063 3, 1064 "\"Die, you treacherous bastard!\"", 1065 "\"What are you doing? I have a diplomatic immunity!\"", 1066 "\"Low-blooded scum! You dare to attack a knight of Aslona?\""; 1067 } 1068 } 1069 1070 Config CASTLE; 1071 { 1072 Helmet = DEEP_BRONZE helmet(FULL_HELMET); 1073 BodyArmor = DEEP_BRONZE bodyarmor(PLATE_MAIL); 1074 RightWielded = DEEP_BRONZE MAHOGANY_WOOD meleeweapon(HALBERD); 1075 Adjective = "castle"; 1076 KnownCWeaponSkills = { 2, POLE_ARMS, KICK; } 1077 CWeaponSkillHits = { 2, 100, 100; } 1078 RightSWeaponSkillHits = 10; 1079 LeftSWeaponSkillHits = 10; 1080 PanicLevel = 25; 1081 ClothColor = rgb16(120, 80, 40); 1082 FriendlyReplies = 1083 { 1084 22, 1085 "@Dd says gravely: \"I think we're all in for some hard times.\"", 1086 "\"...\"", 1087 "\"Hmph.\"", 1088 "\"Move along, stranger.\"", 1089 "\"What do you need?\"", 1090 "\"Trouble? Causing or having?\"", 1091 "\"Things have been bad since old king Othyr died.\"", 1092 "\"Poor prince Artorius. He's too young to inherit a broken country.\"", 1093 "\"Seges bless Lord Regent for standing by the crown prince and this country in their hour of need.\"", 1094 "\"I've heard that Harvan Black-cloak poisoned old king Othyr and tried to dispose of prince Artorius as well.\"", 1095 "\"Lord Regent saved the kingdom, sure enough.\"", 1096 "\"The roads near the Castle are safer now, thanks to Lord Regent. He's an example for us all.\"", 1097 "\"Damn the rebel scum! We should hunt them down and hang them from the castle walls.\"", 1098 "\"I've heard the orc are stirring now, too. We should have burned down the freeholds when we had a chance.\"", 1099 "\"The guard duty here in the castle is usually a dull affair. Near the borders, though, things are a bit more challenging, and one can make a name for oneself.\"", 1100 "\"Kings have been assassinated before, but this time... I don't know. It's different.\"", 1101 "\"The king is dead, his heir too young. We needed a strong leader and Lord Regent answered the call.\"", 1102 "\"Can you believe that the bastard Black-cloak managed to sneak into the very king's rooms?!\"", 1103 "\"If you've got to travel, by Seges, stay on the roads! The wilderness just isn't safe. We've had sightings of bandits, goblins and even undead!\"", 1104 "\"Would you believe it? Harvan Black-cloak murdered king Othyr, and yet people go flocking to the banner of his rebellion!\"", 1105 "\"I understand that the treasury is empty, but begging for help in Attnam seems like a bad idea.\"", 1106 "\"So many bandits have appeared in the backcountry. We just don't have the troops nor the time to comb the wilderness for them.\""; 1107 } 1108 } 1109 1110 Config ROYAL; 1111 { 1112 AttributeBonus = 40; 1113 Helmet = BRASS helmet(FULL_HELMET) { Enchantment = 2; } 1114 BodyArmor = BRASS bodyarmor(PLATE_MAIL) { Enchantment = 2; } 1115 RightWielded = BRASS OCTIRON meleeweapon(BASTARD_SWORD) { Enchantment = 2; } 1116 LeftWielded = BRASS shield { Enchantment = 2; } 1117 RightGauntlet = BRASS gauntlet { Enchantment = 2; } 1118 RightBoot = BRASS boot { Enchantment = 2; } 1119 RightRing = ring(RING_OF_INFRA_VISION); 1120 LeftRing = ring(RING_OF_POISON_RESISTANCE); 1121 Adjective = "royal"; 1122 CWeaponSkillHits = { 2, 500, 500; } 1123 RightSWeaponSkillHits = 50; 1124 LeftSWeaponSkillHits = 50; 1125 PanicLevel = 10; 1126 TamingDifficulty = 30; 1127 TotalVolume = 80000; 1128 ClothColor = rgb16(181, 166, 66); 1129 FriendlyReplies = 1130 { 1131 10, 1132 "@Dd says gravely: \"The king's death was a harsh lesson for all of us. We failed in our duty. It must not happen again.\"", 1133 "\"Things have been bad since old king Othyr died.\"", 1134 "\"Poor prince Artorius. He's too young to inherit a broken country.\"", 1135 "\"Seges bless Lord Regent for standing by the crown prince and this country in their hour of need.\"", 1136 "\"Lord Regent saved the kingdom, sure enough.\"", 1137 "\"Kings have been assassinated before, but this time... I don't know. It's different.\"", 1138 "\"The king is dead, his heir too young. We needed a strong leader and Lord Regent answered the call.\"", 1139 "\"Would you believe it? Harvan Black-cloak murdered king Othyr, and yet people go flocking to the banner of his rebellion!\"", 1140 "\"I understand that the treasury is empty, but begging for help in Attnam seems like a bad idea.\"", 1141 "\"So many bandits have appeared in the backcountry. We just don't have the troops nor the time to comb the wilderness for them.\""; 1142 } 1143 } 1144 1145 Config REBEL; 1146 { 1147 Helmet = DEEP_BRONZE helmet(FULL_HELMET); 1148 BodyArmor = DEEP_BRONZE bodyarmor(PLATE_MAIL); 1149 RightWielded = DEEP_BRONZE CYPRESS_WOOD meleeweapon(BASTARD_SWORD); 1150 LeftWielded = DEEP_BRONZE shield; 1151 Adjective = "rebel"; 1152 CWeaponSkillHits = { 2, 200, 200; } 1153 RightSWeaponSkillHits = 50; 1154 LeftSWeaponSkillHits = 50; 1155 PanicLevel = 5; 1156 ClothColor = rgb16(120, 80, 40); 1157 FriendlyReplies = 1158 { 1159 18, 1160 "@Dd says gravely: \"I think we're all in for some hard times.\"", 1161 "\"...\"", 1162 "\"Hmph.\"", 1163 "\"Move along, stranger.\"", 1164 "\"What do you need?\"", 1165 "\"Trouble? Causing or having?\"", 1166 "\"Things have been bad since old king Othyr died.\"", 1167 "\"Lord Regent's men think us lawless beasts. How deluded can they be?\"", 1168 "\"We must free crown prince Artorius from the clutches of that wretched Lord Regent.\"", 1169 "\"Lord Regent didn't think anyone would stand up to his treason, but here we are.\"", 1170 "\"We won't give up to Lord Regent without a fight, don't you worry.\"", 1171 "\"We're all talking about the old king's murder. How could Lord Regent get away with it?\"", 1172 "\"Everyone wants to know what really happened to the old king.\"", 1173 "\"I'm sure Harvan will find some way to hold the kingdom together, once the young prince is crowned and we have a king again.\"", 1174 "\"Truth is, we don't know who was behind the old king's murder. But too much power has suddenly fallen into Lord Regent's lap.\"", 1175 "\"Is there anywhere in the camp where you can avoid rats? Disease spreading little nuisances.\"", 1176 "\"I've heard some people talk about just burning the castle to the ground. Probably just talk though. Everyone's a bit on edge right now.\"", 1177 "\"You hear about the scouting squad? They were caught and now they're in jail, waiting for the gallows!\""; 1178 } 1179 } 1180} 1181 1182shopkeeper 1183{ 1184 DefaultArmStrength = 20; 1185 DefaultLegStrength = 30; 1186 DefaultDexterity = 10; 1187 DefaultAgility = 10; 1188 DefaultEndurance = 20; 1189 DefaultPerception = 30; 1190 DefaultIntelligence = 25; 1191 DefaultWillPower = 15; 1192 DefaultWisdom = 15; 1193 DefaultCharisma = 30; 1194 DefaultMana = 10; 1195 DefaultMoney = 3000; 1196 TorsoSpecialColor = rgb16(0, 96, 0); 1197 HeadBitmapPos = 96, 64; 1198 TorsoBitmapPos = 32, 32; 1199 ArmBitmapPos = 64, 16; 1200 LegBitmapPos = 0, 32; 1201 TotalVolume = 150000; 1202 TotalSize = 160; 1203 NameSingular = "shopkeeper"; 1204 CanRead = true; 1205 HostileReplies == "\"Criminal! Mellis bless my efforts of removing you!\""; 1206 IsAbstract = true; 1207 IsUnique = true; 1208 CanBeWished = false; 1209 IsNameable = false; 1210 CanBeCloned = false; 1211 IsPolymorphable = false; 1212 Inventory == holybook(MELLIS); 1213 TamingDifficulty = NO_TAMING; 1214 AttachedGod = MELLIS; 1215 CanBeConfused = false; 1216 IsSadist = true; 1217 1218 Config NEW_ATTNAM; 1219 { 1220 AttributeBonus = -25; 1221 Helmet = LEATHER helmet; 1222 BodyArmor = LEATHER bodyarmor(PLATE_MAIL); 1223 Belt = LEATHER belt(BELT_OF_CARRYING); 1224 RightBoot = LEATHER boot; 1225 HeadBitmapPos = 96, 64; 1226 TorsoBitmapPos = 48, 192; 1227 ArmBitmapPos = 64, 0; 1228 LegBitmapPos = 0, 16; 1229 DefaultName = "Zolku"; 1230 FriendlyReplies = 1231 { 1232 4, 1233 "\"Welcome to the cheapest banana shop in the world!\"", 1234 "@Dd sighs: \"It's depressing that the locals have so little purchasing power... But Mellis bless the tourists!\"", 1235 "\"No, I don't sell spoiled food. Decos' alchemists have pumped so many magic potions into the soil that nothing here will go bad before you buy it.\"", 1236 "\"I wish I was as brilliant an economic genius as the viceroy. Who would have thought levitating ostriches were so low-cost and efficient form of food delivery?\""; 1237 } 1238 AutomaticallySeen = true; 1239 } 1240 1241 Config ATTNAM; 1242 { 1243 Helmet = MITHRIL helmet { Enchantment = 1; } 1244 Cloak = NYMPH_HAIR cloak { Enchantment = 1; } 1245 BodyArmor = MITHRIL bodyarmor(CHAIN_MAIL) { Enchantment = 1; } 1246 Belt = NYMPH_HAIR belt(BELT_OF_CARRYING) { Enchantment = 1; } 1247 RightWielded = MITHRIL pickaxe { Enchantment = 2; } 1248 RightGauntlet = NYMPH_HAIR gauntlet { Enchantment = 1; } 1249 RightBoot = NYMPH_HAIR boot { Enchantment = 1; } 1250 KnownCWeaponSkills == AXES; 1251 CWeaponSkillHits == 200; 1252 RightSWeaponSkillHits = 100; 1253 DefaultName = "Hulbo"; 1254 FriendlyReplies = 1255 { 1256 4, 1257 "@Dd sighs: \"If only I hadn't chosen a city in the middle of nowhere...\"", 1258 "@Dd sighs: \"Mutant mushrooms ate the last caravan, and the one before it ran into an enner beast. It must be all Elpuri's doings!\"", 1259 "\"You truly can't find better prices in this city! Indeed, you can't find ANY prices, since my store is a monopoly.\"", 1260 "\"Don't try anything. The high priest is a friend of mine.\""; 1261 } 1262 } 1263 1264 Config ELPURI_CAVE; 1265 { 1266 AttributeBonus = 25; 1267 Helmet = MITHRIL helmet { Enchantment = 2; } 1268 Cloak = NYMPH_HAIR cloak { Enchantment = 2; } 1269 BodyArmor = MITHRIL bodyarmor(CHAIN_MAIL) { Enchantment = 2; } 1270 Belt = NYMPH_HAIR belt(BELT_OF_CARRYING) { Enchantment = 2; } 1271 RightWielded = MITHRIL pickaxe { Enchantment = 3; } 1272 RightGauntlet = NYMPH_HAIR gauntlet { Enchantment = 2; } 1273 RightBoot = NYMPH_HAIR boot { Enchantment = 2; } 1274 KnownCWeaponSkills == AXES; 1275 CWeaponSkillHits == 1000; 1276 RightSWeaponSkillHits = 500; 1277 DefaultName = "Merka"; 1278 FriendlyReplies = 1279 { 1280 8, 1281 "@Dd sighs: \"I wonder why I have so few customers these days...\"", 1282 "\"The topmost reason why I work here is that the monsters devour tax collectors.\"", 1283 "\"Elpuri, eh? Folks say he hatched as a light frog in the Cathedral of Attnam. Yet his voracious appetite quickly set him apart. He ate and grew until his swollen bulk dwarfed even the largest of the giant dark frogs.\"", 1284 "\"I've heard that Elpuri once was the favorite pet of Petrus. When a prisoner outlived their usefulness, the high priest threw the poor soul to Elpuri. Yet such morbid meals only darkened Elpuri's blood and did nothing to sate his ever-growing hunger.\"", 1285 "\"After being renounced by Petrus, Elpuri fled the Cathedral and found refuge here in these caves, where he bides his time to build an army of dark frogs and strike back against the high priest.\"", 1286 "\"Elpuri is also known by some as the Devourer. His hunger is truly unchecked - he is said to have fathered generations of dark frogs, yet devoured them faster than they could flood and torment the world.\"", 1287 "\"The monsters don't really bother me, no. Not even they are stupid enough to want to be on the bad side of the Guild.\"", 1288 "\"The monsters don't attack me, because of our mutually profitable contract.\""; 1289 } 1290 HostileReplies == "\"Fool! No one messes with the Guild and lives!\""; 1291 } 1292 1293 Config XINROCH_TOMB; 1294 { 1295 DefaultName = "Pate"; 1296 NameSingular = "peddler"; 1297 AttributeBonus = 25; 1298 Helmet = HARDENED_ASH helmet(FULL_HELMET) { Enchantment = 2; } 1299 BodyArmor = HARDENED_ASH bodyarmor(PLATE_MAIL) { Enchantment = 2; } 1300 Belt = AMETHYST belt(BELT_OF_CARRYING) { Enchantment = 1; } 1301 RightWielded = HARDENED_ASH AMETHYST meleeweapon(LONG_SWORD) { Enchantment = 2; } 1302 LeftWielded = HARDENED_ASH shield; 1303 RightGauntlet = HARDENED_ASH gauntlet { Enchantment = 1; } 1304 RightBoot = HARDENED_ASH boot { Enchantment = 1; } 1305 KnownCWeaponSkills = { 2, LARGE_SWORDS, SHIELDS; } 1306 CWeaponSkillHits = { 2, 1000, 1000; } 1307 RightSWeaponSkillHits = 500; 1308 LeftSWeaponSkillHits = 500; 1309 HairColor = rgb16(140, 60, 60); /* horns */ 1310 ClothColor = rgb16(64, 0, 128); 1311 HeadBitmapPos = 96, 112; 1312 TorsoBitmapPos = 32, 128; 1313 ArmBitmapPos = 64, 80; 1314 LegBitmapPos = 0, 64; 1315 Inventory = { 2, lantern, RUBY pickaxe { Enchantment = -1; } } 1316 UndeadVersions = false; 1317 FriendlyReplies = 1318 { 1319 10, 1320 "\"I used to be a guard in the temple above, but I got tired of the endless waiting for a miracle.\"", 1321 "\"The bones on the floor? Heh, you wouldn't believe who dares to call themselves an adventurer these days.\"", 1322 "\"Hey, you look reasonably sane! What are you doing in the Tomb? Are you an adventurer or something?\"", 1323 "\"Best wares, best prices! Show me anyone who sells for less and I'll gut them and be the cheapest again!\"", 1324 "\"Oh, I know what it is. You've come for the trinkets, haven't you? Well, whatever it is... I have it!\"", 1325 "\"What wondrous treasures, have I! At a special price for you only. There you are, have a nice look at them!\"", 1326 "\"I chop prices, not limbs! Usually, heh heh heh.\"", 1327 "\"Fine stuff, eh? Don't forget to thank me, heh heh heh.\"", 1328 "\"Have you met Petrus, that high priest? Believe me this one, the man is scum. They're all the same, those rotten priests.\"", 1329 "\"Peddling is great - safer and better paid then guarding. Don't try it, though, or I'll have to remove competition.\""; 1330 } 1331 HostileReplies = 1332 { 1333 2, 1334 "\"I still have friends up in the temple. You won't escape!\"", 1335 "\"You'll die and then I'll sell your corpse to the necromancers!\""; 1336 } 1337 } 1338 1339 Config BLACK_MARKET; 1340 { 1341 DefaultName = "One-eyed Sam"; 1342 Adjective = "black"; 1343 NameSingular = "marketeer"; 1344 DefaultDexterity = 25; 1345 DefaultAgility = 20; 1346 AttributeBonus = 75; 1347 TotalSize = 180; 1348 DefaultMoney = 30000; 1349 Helmet = STAR_METAL helmet(HELM_OF_TELEPATHY) { Enchantment = 3; } 1350 Amulet = DIAMOND amulet(AMULET_OF_LIFE_SAVING); 1351 BodyArmor = STAR_METAL bodyarmor(PLATE_MAIL) { Enchantment = 3; } 1352 Cloak = GOSSAMER cloak(CLOAK_OF_FLYING) { Enchantment = 3; } 1353 Belt = GOSSAMER belt(BELT_OF_REGENERATION) { Enchantment = 3; } 1354 RightWielded = STAR_METAL DIAMOND bansheesickle { Enchantment = 6; } 1355 LeftWielded = STAR_METAL DIAMOND weepblade { Enchantment = 6; } 1356 RightRing = DIAMOND ring(RING_OF_TELEPORT_CONTROL); 1357 LeftRing = ring(RING_OF_SPEED); /* unique artifact for her */ 1358 RightGauntlet = GOSSAMER gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 3; } 1359 RightBoot = GOSSAMER boot(BOOT_OF_AGILITY) { Enchantment = 3; } 1360 KnownCWeaponSkills = { 3, UNARMED, KICK, SMALL_SWORDS; } 1361 CWeaponSkillHits = { 3, 500, 500, 2000; } 1362 RightSWeaponSkillHits = 1000; 1363 LeftSWeaponSkillHits = 1000; 1364 Sex = FEMALE; 1365 FleshMaterial = ORC_FLESH; 1366 BloodMaterial = BLACK_BLOOD; 1367 ClassStates = GAS_IMMUNITY|INFRA_VISION; 1368 HeadBitmapPos = 112, 240; 1369 TorsoBitmapPos = 32, 16; 1370 ArmBitmapPos = 80, 176; 1371 LegBitmapPos = 0, 48; 1372 HairColor = rgb16(210, 5, 5); 1373 SkinColor = rgb16(48, 48, 48); 1374 EyeColor = rgb16(200, 200, 0); 1375 ClothColor = rgb16(181, 210, 220); 1376 CapColor = rgb16(66, 66, 66); 1377 GauntletColor = rgb16(66, 66, 66); 1378 BootColor = rgb16(66, 66, 66); 1379 WieldedPosition = -1, -1; 1380 UndeadVersions = false; 1381 PanicLevel = 0; 1382 CriticalModifier = 4; 1383 FireResistance = 30; 1384 ElectricityResistance = 20; 1385 EnergyResistance = 20; 1386 PoisonResistance = 5; 1387 AcidResistance = 5; 1388 FriendlyReplies = 1389 { 1390 6, 1391 "\"My wares are not stolen, just... appropriated.\"", 1392 "\"Don't mind the blood on some of my wares, I'm sure it will wash off easily.\"", 1393 "\"Overpriced? What do you mean, overpriced?!\"", 1394 "\"You may well need something from this shop in the future.\"", 1395 "@Dd complains about cleaning the blood after shoplifters.", 1396 "\"I have only the finest goods for sale!\""; 1397 } 1398 HostileReplies = 1399 { 1400 4, 1401 "\"Fool! No one messes with the Guild and lives!\"", 1402 "\"I'm really looking forward to inheriting all your possessions!\"", 1403 "@Dd mentions how much @pp dislikes non-paying customers.", 1404 "\"You don't want to pay in gold? You're going to pay in blood!\""; 1405 } 1406 Inventory = { 2, holybook(MELLIS), DIAMOND EBONY_WOOD pickaxe { Enchantment = -1; } } 1407 } 1408 1409 Config REBEL_CAMP; 1410 { 1411 AttributeBonus = 50; 1412 HeadBitmapPos = 96, 0; 1413 TorsoBitmapPos = 48, 80; 1414 ClothColor = rgb16(75, 83, 32); 1415 Helmet = HEPATIZON helmet { Enchantment = 3; } 1416 Cloak = NYMPH_HAIR cloak(CLOAK_OF_ELECTRICITY_RESISTANCE) { Enchantment = 3; } 1417 BodyArmor = HEPATIZON bodyarmor(CHAIN_MAIL) { Enchantment = 3; } 1418 Belt = HEPATIZON belt(BELT_OF_REGENERATION) { Enchantment = 3; } 1419 RightWielded = HEPATIZON darkaxe { Enchantment = 3; } 1420 LeftWielded = HEPATIZON shield(SHIELD_OF_FIRE_RESISTANCE) { Enchantment = 3; } 1421 RightRing = ring(RING_OF_INFRA_VISION); 1422 LeftRing = ring(RING_OF_POISON_RESISTANCE); 1423 RightGauntlet = SELKIE_SKIN gauntlet { Enchantment = 3; } 1424 RightBoot = SELKIE_SKIN boot { Enchantment = 3; } 1425 KnownCWeaponSkills = { 2, AXES, SHIELDS; } 1426 CWeaponSkillHits = { 2, 1000, 1000; } 1427 RightSWeaponSkillHits = 500; 1428 LeftSWeaponSkillHits = 500; 1429 DefaultName = "Gustaff"; 1430 NameSingular = "quartermaster"; 1431 FriendlyReplies = 1432 { 1433 4, 1434 "@Dd sighs: \"Business is slow these days, with the civil war and stuff.\"", 1435 "@Dd smiles: \"If you need money fast, I will buy your stuff. No problem.\"", 1436 "\"Harvan is a sneaky one. Kind of makes you wonder what he's up to.\"", 1437 "\"Lots of rats in this camp. Lots of children, too. Of course, I prefer the taste of rats.\""; 1438 } 1439 Inventory = { 2, holybook(MELLIS), HEPATIZON EBONY_WOOD pickaxe { Enchantment = 3; } } 1440 } 1441} 1442 1443priest 1444{ 1445 CanRead = true; 1446 NameSingular = "priest"; 1447 CanBeCloned = false; 1448 TamingDifficulty = NO_TAMING; 1449 MoveType = WALK|SWIM; 1450 IsAbstract = true; 1451 Inventory == potion { Times = 2; SecondaryMaterial = ANTIDOTE_LIQUID; } 1452 FriendlyReplies = 1453 { 1454 3, 1455 "\"May @Gd be with you.\"", 1456 "\"Bless thee, child.\"", 1457 "@Dd smiles at you in a comforting manner."; 1458 } 1459 HostileReplies = 1460 { 1461 4, 1462 "\"Die, infidel!\"", 1463 "\"Divine wrath upon thee!\"", 1464 "\"Thou shalt pay for thy sins!\"", 1465 "\"I shall punish you in the name of @Gd.\""; 1466 } 1467 1468 Config VALPURUS; 1469 { 1470 DefaultArmStrength = 15; 1471 DefaultLegStrength = 20; 1472 DefaultDexterity = 10; 1473 DefaultAgility = 10; 1474 DefaultEndurance = 15; 1475 DefaultPerception = 24; 1476 DefaultIntelligence = 15; 1477 DefaultWillPower = 20; 1478 DefaultWisdom = 25; 1479 DefaultCharisma = 20; 1480 DefaultMana = 20; 1481 CapColor = rgb16(180, 0, 80); 1482 HeadBitmapPos = 96, 128; 1483 TorsoBitmapPos = 32, 16; 1484 ArmBitmapPos = 64, 16; 1485 LegBitmapPos = 0, 32; 1486 TotalVolume = 100000; 1487 TotalSize = 180; 1488 DefaultName = "Verax"; 1489 AttachedGod = VALPURUS; 1490 PostFix = "of Valpurus"; 1491 Helmet = MITHRIL helmet { Enchantment = 2; } 1492 Amulet = VALPURIUM amulet(AMULET_OF_ESP); 1493 BodyArmor = MITHRIL bodyarmor(CHAIN_MAIL) { Enchantment = 2; } 1494 Cloak = NYMPH_HAIR cloak { Enchantment = 2; } 1495 Belt = NYMPH_HAIR belt { Enchantment = 2; } 1496 RightWielded = ARCANITE meleeweapon(MACE) { Enchantment = 3; } 1497 RightGauntlet = NYMPH_HAIR gauntlet { Enchantment = 2; } 1498 RightBoot = NYMPH_HAIR boot { Enchantment = 2; } 1499 KnownCWeaponSkills == BLUNT_WEAPONS; 1500 CWeaponSkillHits == 50; 1501 RightSWeaponSkillHits = 20; 1502 FriendlyReplies = 1503 { 1504 14, 1505 "@Dd talks to you: \"Valpurus the Great Frog is the highest of all gods. The Wise know that the world is really a @ws which He carries on His back. This is why this Cathedral and the whole city of Attnam is dedicated to His worship.\"", 1506 "\"The souls of the virtuous, the devout and the faithful bath forever in the radiant glory of Valpurus and sing praises on His greatness. The souls of sinners, heretics and unbelievers are swallowed by Mortifer and damned to relive their worst nightmares for all eternity!\"", 1507 "\"The Cathedral of Valpurus has no windows, for it is written in the Holy Book of Valpurus: 'Windows is Evil.'\"", 1508 "\"I am the Cardinal of Truth, therefore everything I say is truth.\"", 1509 "\"Repeat after me: 1 + 1 = 3.\"", 1510 "\"Repeat after me: War is Peace.\"", 1511 "\"Repeat after me: Freedom is Slavery.\"", 1512 "\"Repeat after me: Ignorance is Strength.\"", 1513 "\"Hail mighty Petrus!\"", 1514 "\"Ad maiorem Valpuri gloriam.\"", 1515 "\"Thou shalt not suffer a witch to live! Mystic frogs are OK, though.\"", 1516 "\"Thus spake Valpurus: 'I am the King of Gods, Valpurus. Thou shalt praise no other gods before me.\"", 1517 "@Dd smirks: \"I would not wish to startle you, but thanks to this amulet, I will always know if you're telling me the truth.\"", 1518 "@Dd frowns: \"In thy prayers thou must understand Valpurus is a busy god who knows His importance. He will not help newbies. Thou shouldst only pray to Him when He hath called thee a Champion!\""; 1519 } 1520 HostileReplies = 1521 { 1522 4, 1523 "\"Cleanse! Purge! Kill!\"", 1524 "\"Valpurus guides my weapon.\"", 1525 "\"Prepare to meet @Gd, fool!\"", 1526 "@Dd sighs: \"Infidels to the left, heathens to the right. Tremendous.\""; 1527 } 1528 Inventory == can { Times = 2; SecondaryMaterial = LIGHT_FROG_BLOOD; } 1529 } 1530 1531 Config SILVA; 1532 { 1533 DefaultArmStrength = 10; 1534 DefaultLegStrength = 10; 1535 DefaultDexterity = 15; 1536 DefaultAgility = 10; 1537 DefaultEndurance = 10; 1538 DefaultPerception = 24; 1539 DefaultIntelligence = 20; 1540 DefaultWillPower = 25; 1541 DefaultWisdom = 35; 1542 DefaultCharisma = 30; 1543 DefaultMana = 25; 1544 TotalVolume = 60000; 1545 TotalSize = 170; 1546 HeadBitmapPos = 112, 0; 1547 TorsoBitmapPos = 32, 208; 1548 ArmBitmapPos = 64, 208; 1549 LegBitmapPos = 0, 144; 1550 SkinColor = rgb16(160, 100, 64); 1551 HairColor = rgb16(80, 48, 32); 1552 AttachedGod = SILVA; 1553 BloodMaterial = PLANT_SAP; 1554 DefaultName = "Florea"; 1555 NameSingular = "priestess"; 1556 PostFix = "of Silva"; 1557 Sex = FEMALE; 1558 Cloak = NYMPH_HAIR cloak; 1559 RightWielded = EBONY_WOOD ROSE_QUARTZ meleeweapon(QUARTER_STAFF) { Enchantment = 1; } 1560 KnownCWeaponSkills == BLUNT_WEAPONS; 1561 CWeaponSkillHits == 50; 1562 RightSWeaponSkillHits = 20; 1563 FriendlyReplies = 1564 { 1565 7, /* 4 first are used before revolution */ 1566 "\"Silva is the goddess of nature, who protects all living things. Her earthly manifestation, located in the elven nation of Lunethia, is a giant holy tree which reaches the clouds.\"", 1567 "\"In the old temple we had a marvellous altar carved from a branch of Silva Herself, but Decos made firewood out of it.\"", 1568 "\"You cannot contact any god unless you know the right rituals. Alas, I'm unable to teach you any, since after the invasion the Attnamese forbade us to officially worship any god save Valpurus. I can therefore only help you as a healer.\"", 1569 "\"With my holy powers, I'm capable of reattaching severed limbs and removing various diseases and poisons. For a price, of course. Should I not bring enough income to the colony, the occupiers would make me a banana grower, too.\"", 1570 "\"Truly, you must have been sent by Silva herself! We can finally rebuild the old temple and our lives.\"", 1571 "\"I cannot thank you enough for freeing us, but I'm afraid I must continue to charge for my services.\"", 1572 "\"Do not forget us, fair hero. It is a matter of time before word reaches the High Priest and I'm afraid of what he may do in his displeasure.\""; 1573 } 1574 DeathMessage = "@Dd dies, whispering: \"I'm sorry! I failed you, Silva.\""; 1575 AutomaticallySeen = true; 1576 } 1577 1578 Config INFUSCOR; 1579 { 1580 DefaultArmStrength = 20; 1581 DefaultLegStrength = 20; 1582 DefaultDexterity = 16; 1583 DefaultAgility = 16; 1584 DefaultEndurance = 14; 1585 DefaultPerception = 24; 1586 DefaultIntelligence = 25; 1587 DefaultWillPower = 25; 1588 DefaultWisdom = 25; 1589 DefaultCharisma = 20; 1590 DefaultMana = 25; 1591 TotalVolume = 60000; 1592 TotalSize = 170; 1593 HeadBitmapPos = 112, 0; 1594 TorsoBitmapPos = 32, 208; 1595 ArmBitmapPos = 64, 208; 1596 LegBitmapPos = 0, 144; 1597 SkinColor = rgb16(64, 0, 128); 1598 HairColor = rgb16(64, 0, 64); 1599 EyeColor = rgb16(128, 0, 64); 1600 AttachedGod = INFUSCOR; 1601 BloodMaterial = MAGIC_LIQUID; 1602 DefaultName = "Praecantrix"; 1603 NameSingular = "priestess"; 1604 PostFix = "of Infuscor"; 1605 Sex = FEMALE; 1606 Helmet = METEORIC_STEEL helmet { Enchantment = 2; } 1607 BodyArmor = METEORIC_STEEL bodyarmor(CHAIN_MAIL) { Enchantment = 2; } 1608 Cloak = OMMEL_HAIR cloak { Enchantment = 2; } 1609 Belt = OMMEL_HAIR belt { Enchantment = 2; } 1610 RightWielded = EBONY_WOOD wondersmellstaff { Enchantment = 3; } 1611 RightGauntlet = OMMEL_HAIR gauntlet { Enchantment = 2; } 1612 RightBoot = OMMEL_HAIR boot { Enchantment = 2; } 1613 Inventory == wand(WAND_OF_NECROMANCY); 1614 KnownCWeaponSkills == BLUNT_WEAPONS; 1615 CWeaponSkillHits == 50; 1616 RightSWeaponSkillHits = 20; 1617 FriendlyReplies = 1618 { 1619 10, 1620 "\"Our lord Xinroch was the greatest and most powerful grand master dark knight to ever live.\"", 1621 "\"Xinroch was highly successful in all his campaigns, and it was during his life that the Unholy Order of the Dark Knights truly flourished.\"", 1622 "\"This Tomb was erected on the battlefield where Xinroch was slain, to honor and guard his grave against all who would wish to disturb his last sleep or defile his memory. Let his majestic glory never be forgotten!\"", 1623 "\"I know it is possible to bring our lord Xinroch back. Whether it takes magic or miracle, he will lead his faithful again!\"", 1624 "\"Praised be Infuscor!\"", 1625 "\"Souls for Infuscor!\"", 1626 "\"All hail our mighty lord Xinroch.\""; 1627 "\"One of these days I'll summon our lord Xinroch back, and Chaos will reign forever!\"", 1628 "\"Oh, you like my tattoos? Every priest of Infuscor gets them as a part of their ordination. A holy purple ink is used to tattoo the entirety of the holy book of Infuscor over the initiate's body, so that the wise words may guide them through the rest of their lives.\"", 1629 "\"Can't you see I'm busy, infidel?\""; 1630 } 1631 UndeadVersions = false; 1632 } 1633 1634 Config LEGIFER; /* paladin */ 1635 { 1636 DefaultArmStrength = 23; 1637 DefaultLegStrength = 23; 1638 DefaultDexterity = 37; 1639 DefaultAgility = 37; 1640 DefaultEndurance = 30; 1641 DefaultPerception = 35; 1642 DefaultIntelligence = 25; 1643 DefaultWillPower = 35; 1644 DefaultWisdom = 37; 1645 DefaultCharisma = 55; 1646 DefaultMana = 30; 1647 HairColor = rgb16(140, 60, 60); 1648 EyeColor = rgb16(4, 93, 28); 1649 ClothColor = rgb16(224, 224, 224); 1650 HeadBitmapPos = 96, 112; 1651 TorsoBitmapPos = 32, 128; 1652 ArmBitmapPos = 64, 80; 1653 LegBitmapPos = 0, 64; 1654 TotalVolume = 40000; 1655 TotalSize = 165; 1656 Helmet = MITHRIL helmet(FULL_HELMET); 1657 Amulet = BLUE_CRYSTAL amulet(AMULET_OF_WARDING); 1658 BodyArmor = MITHRIL bodyarmor(PLATE_MAIL); 1659 Cloak = ANGEL_HAIR cloak(CLOAK_OF_ELECTRICITY_RESISTANCE); 1660 Belt = MITHRIL belt; 1661 RightWielded = MITHRIL thunderhammer { Enchantment = 2; } 1662 LeftWielded = MITHRIL shield { Enchantment = 2; } 1663 RightRing = ring(RING_OF_TELEPORT_CONTROL); 1664 LeftRing = ring(RING_OF_INFRA_VISION); 1665 RightGauntlet = ANGEL_HAIR gauntlet { Enchantment = 2; } 1666 RightBoot = MITHRIL boot { Enchantment = 2; } 1667 Inventory == potion { Times = 2; SecondaryMaterial = CURE_ALL_LIQUID; } 1668 DefaultName = "Lady Decora"; 1669 Adjective = "shining"; 1670 NameSingular = "knight"; 1671 PostFix = "of Legifer"; 1672 AttachedGod = LEGIFER; 1673 Sex = FEMALE; 1674 BloodMaterial = BLUE_BLOOD; 1675 AttackStyle = USE_ARMS|USE_LEGS; 1676 KnownCWeaponSkills = { 4, UNARMED, KICK, BLUNT_WEAPONS, SHIELDS; } 1677 CWeaponSkillHits = { 4, 200, 200, 500, 500; } 1678 RightSWeaponSkillHits = 200; 1679 LeftSWeaponSkillHits = 200; 1680 PanicLevel = 0; /* paladins are immune to fear */ 1681 TamingDifficulty = 35; 1682 IsUnique = true; 1683 IsNameable = false; 1684 CanBeCloned = false; 1685 IsPolymorphable = false; 1686 CanBeGenerated = false; 1687 UndeadVersions = false; 1688 IsImmuneToLeprosy = true; /* paladins are immune to diseases */ 1689 FriendlyReplies = 1690 { 1691 15, 1692 "\"Legifer is the All-Seeing Sun. He sees and remembers every your deed until you die and are judged at the Last Court of Heavens.\"", 1693 "\"Judge, but do not condemn. Anybody can be redeemed.\"", 1694 "\"I am one of the last Shining Knights. And now I am stuck in this place, because the High Priest won't let me leave, nor will he allow me to do anything.\"", 1695 "\"The Order of the Shining Knights was founded by my forebears to fight the Dark Knights of Xinroch.\"", 1696 "\"The Shining Knights once were a proud and powerful order, but after the fateful defeat at the Fortress of Prym, only a handful of wandering knights remained.\"", 1697 "\"The mantle of a Shining Knight is passed down in a family. I was bequeathed knighthood by my mother, who succeeded her father, and so on since the days of Prym.\"", 1698 "\"All Shining Knights bear the symbol of the All-Seeing Sun, for Legifer guides us in our wanderings.\"", 1699 "\"Every Shining Knight wields an enchanted mace. A legend goes that during the battle of Prym, Legifer blessed the mace of every His knight and named them all Turox.\"", 1700 "\"My mother died a hero, protecting a village from an elven onslaught. Alas, our family heritage, the blessed mace 'Turox', was lost with her death.\"", 1701 "\"This hammer was forged for me by a good friend. When he was but a baby, he lost his home. Yet he managed to revive all the craft and artistry of the destroyed dwarven city of Khaz-zadm and I will hold this hammer against all evil to honor the legacy of his people.\"", 1702 "\"Legifer helps us find and uproot all evil. May His holy flames scorch all sins away.\"", 1703 "\"I will pray for you and good luck in your quest. May His holy flames guide your way.\"", 1704 "\"I was sent to Attnam by a vision from Legifer. I didn't understand at first, but now... Now I'm starting to see.\"", 1705 "\"There is no being so evil that the light of His holy flames cannot reach them and raise them up.\"", 1706 "\"The four Cardinals... Foul thoughts blacken the soul, but sometimes, I can't help myself.\""; 1707 } 1708 HostileReplies = 1709 { 1710 6, 1711 "\"You can still come back. If you are willing, I can help you.\"", 1712 "\"Please. I beg of you, lay down your weapons.\"", 1713 "\"If you refuse to seek repentance in this life, then I pray you seek it in the next.\"", 1714 "\"There is still good in you! I can feel it. It's not too late to turn back.\"", 1715 "\"If you strike me down, know that I will blaze a trail to the Heavens for you and pray that you will someday join me there.\"", 1716 "\"I'm sorry. I'm sorry for you.\""; 1717 } 1718 DeathMessage = "@Dd dies with a last few words: \"I forgive you.\""; 1719 ScienceTalkPossibility = 10; 1720 ScienceTalkIntelligenceModifier = 15; 1721 ScienceTalkWisdomModifier = 15; 1722 ScienceTalkCharismaModifier = 15; 1723 ScienceTalkIntelligenceRequirement = 20; 1724 ScienceTalkWisdomRequirement = 20; 1725 ScienceTalkCharismaRequirement = 20; 1726 ScienceTalkName = 1727 { 1728 15, 1729 "knighthood", "law", "chivalry", "honorable death", "divine truths", 1730 "history", "moral code", "divine wisdom", "warfare", "secret teachings", 1731 "tradition", "knightly orders", "heraldry", "quests", "genealogy"; 1732 } 1733 } 1734 1735 /* Config SEGES: see aslonapriest */ 1736} 1737 1738oree 1739{ 1740 DefaultArmStrength = 40; 1741 DefaultLegStrength = 40; 1742 DefaultDexterity = 80; 1743 DefaultAgility = 80; 1744 DefaultEndurance = 25; 1745 DefaultPerception = 30; 1746 DefaultIntelligence = 30; 1747 DefaultWillPower = 40; 1748 DefaultWisdom = 20; 1749 DefaultCharisma = 3; 1750 DefaultMana = 30; 1751 TamingDifficulty = NO_TAMING; 1752 IsNameable = false; 1753 IsUnique = true; 1754 HeadBitmapPos = 96, 32; 1755 TorsoBitmapPos = 48, 160; 1756 ArmBitmapPos = 80, 160; 1757 LegBitmapPos = 16, 144; 1758 ClothColor = rgb16(30, 20, 0); 1759 SkinColor = rgb16(180, 0, 0); 1760 EyeColor = rgb16(100, 0, 0); 1761 TotalVolume = 120000; 1762 TotalSize = 225; 1763 CanRead = true; 1764 NameSingular = "blood daemon king"; 1765 IsPolymorphable = false; 1766 AttackStyle = USE_ARMS|USE_LEGS|USE_HEAD; 1767 BaseUnarmedStrength = 1250; 1768 BaseKickStrength = 2500; 1769 BaseBiteStrength = 6000; 1770 Alias == "Oree"; 1771 ClassStates = INVISIBLE|INFRA_VISION|ESP; 1772 Helmet = DIAMOND helmet { Enchantment = 3; } 1773 Cloak = PHOENIX_FEATHER cloak { Enchantment = 3; } 1774 Belt = ARCANITE belt { Enchantment = 3; } 1775 BodyArmor = goldeneagleshirt; 1776 RightGauntlet = NYMPH_HAIR gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 3; } 1777 RightBoot = OMMEL_HAIR boot(BOOT_OF_AGILITY) { Enchantment = 3; } 1778 KnownCWeaponSkills = { 3, UNARMED, KICK, BITE; } 1779 CWeaponSkillHits = { 3, 2000, 2000, 2000; } 1780 PanicLevel = 0; 1781 CanBeCloned = false; 1782 Inventory == can { MainMaterial = IRON { Volume = 10; } SecondaryMaterial = PEPSI { Volume = 330; } } 1783 DefaultName = "Oree"; 1784 HostileReplies = 1785 { 1786 3, 1787 "@Dd prays to @Gd.", 1788 "\"You have slain Elpuri. Now nothing will interfere with my plans! Fufufu!\"", 1789 "@Dd laughs: \"No time for small talk. Time to drink blood!\""; 1790 } 1791 FleshMaterial = DAEMON_FLESH; 1792 DeathMessage = "@Dd vomits blood for one last time and rasps: \"Victory. A hollow and ridiculous notion.\""; 1793 AttachedGod = MORTIFER; 1794 CanBeConfused = false; 1795 WieldedPosition = 0, -1; 1796 BiteCapturesBodyPart = false; 1797 VomitMaterial = ACIDOUS_BLOOD; 1798 BloodMaterial = ACIDOUS_BLOOD; 1799 SweatMaterial = ACIDOUS_BLOOD; 1800 IsImmuneToItemTeleport = true; 1801 AllowUnconsciousness = false; 1802 DisplacePriority = 8; 1803 VomittingIsUnhealthy = false; 1804 IsSadist = true; 1805 UndeadVersions = false; 1806} 1807 1808darkknight 1809{ 1810 DefaultArmStrength = 30; 1811 DefaultLegStrength = 30; 1812 DefaultDexterity = 20; 1813 DefaultAgility = 20; 1814 DefaultEndurance = 22; 1815 DefaultPerception = 25; 1816 DefaultIntelligence = 20; 1817 DefaultWillPower = 20; 1818 DefaultWisdom = 10; 1819 DefaultCharisma = 10; 1820 DefaultMana = 10; 1821 HeadBitmapPos = 96, 240; 1822 TorsoBitmapPos = 32, 16; 1823 ArmBitmapPos = 80, 176; 1824 LegBitmapPos = 0, 48; 1825 ClothColor = rgb16(0, 0, 100); 1826 EyeColor = rgb16(255, 255, 0); 1827 TotalVolume = 80000; 1828 TotalSize = 200; 1829 CanRead = true; 1830 NameSingular = "dark knight"; 1831 CanBeGenerated = true; 1832 IsAbstract = true; 1833 KnownCWeaponSkills = { 2, LARGE_SWORDS, SHIELDS; } 1834 ClassStates = INFRA_VISION; 1835 HostileReplies = 1836 { 1837 3, 1838 "\"Blood for Cruentus!\"", 1839 "\"You are already dead.\"", 1840 "@Dd yells: \"For Mortifer I shall slay you!\""; 1841 } 1842 FriendlyReplies = 1843 { 1844 6, 1845 "\"Reach the Heavens through violence, comrade.\"", 1846 "\"Blood for Cruentus!\"", 1847 "\"Fear is not a shame, it's a weapon. Fear shall never reign over me, but I will wield it against my enemies. Fear strikes true and through fear, I shall become stronger.\"", 1848 "\"Pain is not a shame, it's a weapon. Pain shall never reign over me, but I will wield it against my enemies. Pain forges the flesh and through pain, I shall become stronger.\"", 1849 "\"Anger is not a shame, it's a weapon. Anger shall never reign over me, but I will wield it against my enemies. Anger sharpens the mind and through anger, I shall become stronger.\"", 1850 "\"Don't bother me unless you need help to die.\""; 1851 } 1852 AttachedGod = CRUENTUS; 1853 IsExtraFragile = true; 1854 IsSadist = true; 1855 1856 Config ROOKIE; 1857 { 1858 AttributeBonus = -20; 1859 Helmet = BRONZE helmet(FULL_HELMET); 1860 BodyArmor = BRONZE bodyarmor(PLATE_MAIL); 1861 RightWielded = BRONZE BRONZE meleeweapon(LONG_SWORD); 1862 LeftWielded = BRONZE shield; 1863 Adjective = "rookie"; 1864 CWeaponSkillHits = { 2, 200, 200; } 1865 RightSWeaponSkillHits = 100; 1866 LeftSWeaponSkillHits = 100; 1867 PanicLevel = 15; 1868 ClothColor = rgb16(70, 70, 70); 1869 CapColor = rgb16(48, 48, 48); 1870 GauntletColor = rgb16(50, 50, 50); 1871 } 1872 1873 Config ROOKIE_FEMALE; 1874 { 1875 AttributeBonus = -20; 1876 Helmet = PIG_IRON helmet(FULL_HELMET); 1877 BodyArmor = PIG_IRON bodyarmor(PLATE_MAIL); 1878 RightWielded = PIG_IRON PIG_IRON meleeweapon(SHORT_SWORD); 1879 LeftWielded = PIG_IRON PIG_IRON meleeweapon(SHORT_SWORD); 1880 Adjective = "rookie"; 1881 KnownCWeaponSkills == SMALL_SWORDS; 1882 CWeaponSkillHits == 200; 1883 RightSWeaponSkillHits = 100; 1884 LeftSWeaponSkillHits = 100; 1885 PanicLevel = 15; 1886 ClothColor = rgb16(70, 70, 70); 1887 CapColor = rgb16(48, 48, 48); 1888 GauntletColor = rgb16(50, 50, 50); 1889 Sex = FEMALE; 1890 } 1891 1892 Config VETERAN; 1893 { 1894 Helmet = IRON helmet(FULL_HELMET) { Enchantment = 1; } 1895 BodyArmor = IRON bodyarmor(PLATE_MAIL) { Enchantment = 1; } 1896 RightWielded = IRON IRON meleeweapon(LONG_SWORD) { Enchantment = 1; } 1897 LeftWielded = IRON shield { Enchantment = 1; } 1898 RightGauntlet = NYMPH_HAIR gauntlet { Enchantment = 1; } 1899 RightBoot = IRON boot { Enchantment = 1; } 1900 Adjective = "veteran"; 1901 CWeaponSkillHits = { 2, 500, 500; } 1902 RightSWeaponSkillHits = 200; 1903 LeftSWeaponSkillHits = 200; 1904 PanicLevel = 10; 1905 ClothColor = rgb16(40, 40, 40); 1906 CapColor = rgb16(48, 48, 48); 1907 GauntletColor = rgb16(50, 50, 50); 1908 } 1909 1910 Config VETERAN_FEMALE; 1911 { 1912 Helmet = IRON helmet(FULL_HELMET) { Enchantment = 1; } 1913 BodyArmor = IRON bodyarmor(PLATE_MAIL) { Enchantment = 1; } 1914 RightWielded = IRON IRON meleeweapon(LONG_SWORD) { Enchantment = 1; } 1915 LeftWielded = IRON IRON meleeweapon(LONG_SWORD) { Enchantment = 1; } 1916 RightGauntlet = NYMPH_HAIR gauntlet { Enchantment = 1; } 1917 RightBoot = IRON boot { Enchantment = 1; } 1918 Adjective = "veteran"; 1919 KnownCWeaponSkills == LARGE_SWORDS; 1920 CWeaponSkillHits == 500; 1921 RightSWeaponSkillHits = 200; 1922 LeftSWeaponSkillHits = 200; 1923 PanicLevel = 10; 1924 ClothColor = rgb16(40, 40, 40); 1925 CapColor = rgb16(48, 48, 48); 1926 GauntletColor = rgb16(50, 50, 50); 1927 Sex = FEMALE; 1928 } 1929 1930 Config TEMPLAR; /* Tougher than veteran */ 1931 { 1932 AttributeBonus = 10; 1933 Helmet = STEEL helmet(FULL_HELMET) { Enchantment = 2; } 1934 BodyArmor = STEEL bodyarmor(PLATE_MAIL) { Enchantment = 1; } 1935 RightWielded = STEEL STEEL meleeweapon(LONG_SWORD) { Enchantment = 1; } 1936 RightGauntlet = OMMEL_HAIR gauntlet { Enchantment = 1; } 1937 RightBoot = STEEL boot { Enchantment = 1; } 1938 PostFix = "templar"; 1939 KnownCWeaponSkills == LARGE_SWORDS; 1940 CWeaponSkillHits == 500; 1941 RightSWeaponSkillHits = 300; 1942 PanicLevel = 5; 1943 TotalVolume = 85000; 1944 ClothColor = rgb16(120, 20, 20); 1945 CapColor = rgb16(48, 48, 48); 1946 GauntletColor = rgb16(50, 50, 50); 1947 BootColor = rgb16(128, 128, 128); 1948 CanBeGenerated = false; 1949 HostileReplies == "@Dd yells: \"Who dares disturb the slumber of the lord Xinroch?\""; 1950 AttachedGod = INFUSCOR; 1951 UndeadVersions = false; 1952 } 1953 1954 Config GRAVE_KEEPER; /*Tougher than elite*/ 1955 { 1956 AttributeBonus = 25; 1957 Helmet = METEORIC_STEEL helmet(FULL_HELMET) { Enchantment = 2; } 1958 BodyArmor = METEORIC_STEEL bodyarmor(PLATE_MAIL) { Enchantment = 2; } 1959 RightWielded = METEORIC_STEEL METEORIC_STEEL meleeweapon(BASTARD_SWORD) { Enchantment = 2; } 1960 RightGauntlet = OMMEL_HAIR gauntlet { Enchantment = 2; } 1961 RightBoot = METEORIC_STEEL boot { Enchantment = 2; } 1962 Adjective = "Xinroch's"; 1963 NameSingular = "grave keeper"; 1964 ArticleMode = NO_ARTICLE; 1965 KnownCWeaponSkills == LARGE_SWORDS; 1966 CWeaponSkillHits == 1000; 1967 RightSWeaponSkillHits = 500; 1968 PanicLevel = 5; 1969 CriticalModifier = 4; 1970 FireResistance = 20; 1971 ElectricityResistance = 20; 1972 EnergyResistance = 20; 1973 TamingDifficulty = 20; 1974 TotalVolume = 90000; 1975 ClothColor = rgb16(80, 20, 20); 1976 CapColor = rgb16(48, 48, 48); 1977 GauntletColor = rgb16(50, 50, 50); 1978 BootColor = rgb16(128, 128, 128); 1979 IsNameable = false; 1980 IsUnique = true; 1981 CanBeGenerated = false; 1982 UndeadVersions = false; 1983 CanBeCloned = false; 1984 IsPolymorphable = false; 1985 AttachedGod = INFUSCOR; 1986 HostileReplies == "@Dd exclaims: \"None shall pass.\""; 1987 } 1988 1989 Config ELITE; 1990 { 1991 AttributeBonus = 20; 1992 Helmet = STEEL helmet(FULL_HELMET) { Enchantment = 2; } 1993 BodyArmor = STEEL bodyarmor(PLATE_MAIL) { Enchantment = 2; } 1994 RightWielded = STEEL STEEL meleeweapon(TWO_HANDED_SWORD) { Enchantment = 2; } 1995 RightGauntlet = OMMEL_HAIR gauntlet { Enchantment = 2; } 1996 RightBoot = STEEL boot { Enchantment = 2; } 1997 UsesLongAdjectiveArticle = true; 1998 Adjective = "elite"; 1999 KnownCWeaponSkills == LARGE_SWORDS; 2000 CWeaponSkillHits == 1000; 2001 RightSWeaponSkillHits = 500; 2002 PanicLevel = 5; 2003 TotalVolume = 90000; 2004 ClothColor = rgb16(20, 20, 120); 2005 CapColor = rgb16(48, 48, 48); 2006 GauntletColor = rgb16(50, 50, 50); 2007 DeathMessage = "@Dd dies with clenched teeth: \"I laugh in the face of death!\""; 2008 } 2009 2010 Config ELITE_FEMALE; 2011 { 2012 AttributeBonus = 20; 2013 Helmet = STEEL helmet(FULL_HELMET) { Enchantment = 2; } 2014 BodyArmor = STEEL bodyarmor(PLATE_MAIL) { Enchantment = 2; } 2015 RightWielded = STEEL STEEL meleeweapon(BASTARD_SWORD) { Enchantment = 2; } 2016 LeftWielded = STEEL STEEL meleeweapon(BASTARD_SWORD) { Enchantment = 2; } 2017 RightGauntlet = OMMEL_HAIR gauntlet { Enchantment = 2; } 2018 RightBoot = STEEL boot { Enchantment = 2; } 2019 UsesLongAdjectiveArticle = true; 2020 Adjective = "elite"; 2021 KnownCWeaponSkills == LARGE_SWORDS; 2022 CWeaponSkillHits == 1000; 2023 RightSWeaponSkillHits = 500; 2024 LeftSWeaponSkillHits = 500; 2025 PanicLevel = 5; 2026 TotalVolume = 90000; 2027 ClothColor = rgb16(20, 20, 120); 2028 CapColor = rgb16(48, 48, 48); 2029 GauntletColor = rgb16(50, 50, 50); 2030 Sex = FEMALE; 2031 DeathMessage = "@Dd dies with clenched teeth: \"I laugh in the face of death!\""; 2032 } 2033 2034 Config GRAND_MASTER; 2035 { 2036 AttributeBonus = 40; 2037 TotalVolume = 100000; 2038 Helmet = RUBY helmet(FULL_HELMET) { Enchantment = 3; } 2039 BodyArmor = MITHRIL bodyarmor(PLATE_MAIL) { Enchantment = 3; } 2040 Cloak = DRAGON_HIDE cloak { Enchantment = 3; } 2041 Belt = SAPPHIRE belt { Enchantment = 3; } 2042 RightWielded = SAPPHIRE RUBY meleeweapon(TWO_HANDED_SCIMITAR) { Enchantment = 4; } 2043 LeftRing = ring(RING_OF_TELEPORT_CONTROL); 2044 RightGauntlet = SPIDER_SILK gauntlet { Enchantment = 3; } 2045 RightBoot = RUBY boot { Enchantment = 3; } 2046 Adjective = "grand master"; 2047 KnownCWeaponSkills == LARGE_SWORDS; 2048 CWeaponSkillHits == 5000; 2049 RightSWeaponSkillHits = 2000; 2050 PanicLevel = 0; 2051 TamingDifficulty = 40; 2052 IsUnique = true; 2053 CanBeWished = true; 2054 DefaultName = "Golgor Dhan"; 2055 DangerModifier = 1500; 2056 IsNameable = false; 2057 CanBeCloned = false; 2058 IsPolymorphable = false; 2059 Inventory = { 2, scrollofenchantarmor { Times = 2; }, scrollofenchantweapon { Times = 2; } } 2060 HeadBitmapPos = 96, 112; 2061 ClothColor = rgb16(100, 0, 0); 2062 CapColor = rgb16(48, 48, 48); 2063 HairColor = rgb16(32, 32, 32); 2064 GauntletColor = rgb16(50, 50, 50); 2065 CanBeConfused = false; 2066 FireResistance = 30; 2067 ElectricityResistance = 30; 2068 EnergyResistance = 30; 2069 IsImmuneToItemTeleport = true; 2070 IsExtraFragile = false; 2071 AllowUnconsciousness = false; 2072 DisplacePriority = 8; 2073 UndeadVersions = false; 2074 IsImmuneToWhipOfThievery = true; 2075 HostileReplies = 2076 { 2077 2, 2078 "\"For the Dark Gods!\"", 2079 "\"Chaaaaaaaaaaaarge!\""; 2080 } 2081 FriendlyReplies = 2082 { 2083 5, 2084 "\"Yeah, I was a guard in Attnam once. Is that all?\"", 2085 "\"The blood never bothered me anyway.\"", 2086 "\"Reach the Heavens through violence!\"", 2087 "\"I like watching things die.\"", 2088 "\"The Order of the Dark Knights is ancient and you should stop asking questions.\""; 2089 } 2090 DeathMessage = "@Dd kneels down, dying: \"Alas... It seems you have bested me.\""; 2091 } 2092 2093 Config MASTER; 2094 { 2095 AttributeBonus = 50; 2096 LegBitmapPos = 0, 96; 2097 ClothColor = rgb16(80, 0, 20); 2098 EyeColor = rgb16(200, 0, 0); 2099 HeadBitmapPos = 96, 112; 2100 TorsoBitmapPos = 48, 80; 2101 BeltColor = rgb16(180, 0, 0); 2102 CapColor = rgb16(160, 160, 160); 2103 HairColor = rgb16(180, 0, 32); 2104 GauntletColor = rgb16(200, 200, 0); 2105 BootColor = rgb16(160, 160, 160); 2106 TotalVolume = 120000; 2107 Helmet = METEORIC_STEEL helmet(FULL_HELMET) { Enchantment = 4; } 2108 Amulet = amulet(AMULET_OF_LIFE_SAVING); 2109 BodyArmor = ILLITHIUM bodyarmor(CHAIN_MAIL) { Enchantment = 4; } 2110 Cloak = DRAGON_HIDE cloak(CLOAK_OF_INVISIBILITY) { Enchantment = 4; } 2111 Belt = RUBY belt(BELT_OF_REGENERATION) { Enchantment = 4; } 2112 LeftWielded = RUBY RUBY flamingsword(LOST_RUBY_FLAMING_SWORD); 2113 RightRing = ring(RING_OF_INFRA_VISION); 2114 LeftRing = ring(RING_OF_TELEPORT_CONTROL); 2115 RightGauntlet = ANGEL_HAIR gauntlet { Enchantment = 4; } 2116 RightBoot = METEORIC_STEEL boot { Enchantment = 4; } 2117 NameSingular = "Old Chaos Flame"; 2118 KnownCWeaponSkills = { 5, LARGE_SWORDS, SHIELDS, UNARMED, KICK, BITE; } 2119 CWeaponSkillHits = { 5, 5000, 2000, 2000, 2000, 2000; } 2120 RightSWeaponSkillHits = 2000; 2121 LeftSWeaponSkillHits = 2000; 2122 BaseKickStrength = 2500; 2123 PanicLevel = 0; 2124 TamingDifficulty = NO_TAMING; 2125 IsUnique = true; 2126 CanBeWished = true; 2127 DefaultName = "Xinroch"; 2128 DangerModifier = 1800; 2129 IsNameable = false; 2130 CanBeCloned = false; 2131 IsPolymorphable = false; 2132 HostileReplies == "@Dd yells: \"I have returned!\""; 2133 DeathMessage = "@Dd dies with a chuckle: \"Don't worry, I'll be right back.\""; 2134 CanBeConfused = false; 2135 FireResistance = 30; 2136 ElectricityResistance = 30; 2137 EnergyResistance = 30; 2138 IsImmuneToItemTeleport = true; 2139 IsExtraFragile = false; 2140 AllowUnconsciousness = false; 2141 DisplacePriority = 8; 2142 UndeadVersions = false; 2143 IsImmuneToWhipOfThievery = true; 2144 AttachedGod = INFUSCOR; 2145 BodyPartsDisappearWhenSevered = true; 2146 CanBeGenerated = false; 2147 ClassStates = HASTE; 2148 } 2149} 2150 2151ennerbeast 2152{ 2153 DefaultArmStrength = 10; 2154 DefaultLegStrength = 10; 2155 DefaultDexterity = 10; 2156 DefaultAgility = 10; 2157 DefaultEndurance = 20; 2158 DefaultPerception = 12; 2159 DefaultIntelligence = 1; 2160 DefaultWillPower = 12; 2161 DefaultWisdom = 1; 2162 DefaultCharisma = 1; 2163 DefaultMana = 0; 2164 CanOpen = false; 2165 CanApply = false; 2166 TotalVolume = 65000; 2167 TotalSize = 150; 2168 Adjective = "enner"; 2169 NameSingular = "beast"; 2170 UsesLongAdjectiveArticle = true; 2171 IsPolymorphable = false; 2172 AttackStyle = USE_HEAD; 2173 BaseBiteStrength = 5000; 2174 CanUseEquipment = false; 2175 CanBeWished = false; 2176 LegBitmapPos = 16, 48; 2177 TorsoBitmapPos = 32, 48; 2178 ArmBitmapPos = 64, 48; 2179 HeadBitmapPos = 96, 320; 2180 HairColor = rgb16(64, 20, 0); 2181 ClothColor = rgb16(0, 0, 100); 2182 BootColor = rgb16(90, 50, 10); 2183 LegMainColor = rgb16(64, 20, 0); 2184 PanicLevel = 75; 2185 FleshMaterial = ENNER_BEAST_FLESH; 2186 DeathMessage = "@Dd dies and the world is finally freed from this terrible monster."; 2187 Inventory = { 2, fish(DEAD_FISH) { Times = 1:10; }, horn; } 2188 IsUnique = true; 2189 HostileReplies = 2190 { 2191 8, 2192 "\"I only want to talk but everyone is rude and dies when I try.\"", 2193 "\"Sometimes, I feel so lonely...\"", 2194 "\"Can you help me find my children?\"", 2195 "\"The village of Enner is hidden in a beautiful mountain valley far, far east from here. You should pay a visit some day and hear our singers. Their arias are incredible!\"", 2196 "\"After my wife passed away, I couldn't stand remaining in our village. Everything I looked at was a painful remainder of her.\"", 2197 "\"My little girl wanted to see the world beyond our village, so off we went. It was the first time my children were genuinely happy since their mother passed away.\"", 2198 "\"I thank the gods for my children every day. They were the best thing that ever happened in my life.\"", 2199 "@Dd laughs with a devastating sound which shakes the ground."; 2200 } 2201 FriendlyReplies = 2202 { 2203 9, 2204 "\"Fishing is fun! Do you fish?\"", 2205 "\"And then I got that perch weighting fifty stones...\"", 2206 "\"I only want to talk but everyone is rude and dies when I try.\"", 2207 "\"You know what they say... fish and bread keep the poor man fed. Eh?\"", 2208 "\"The village of Enner is hidden in a beautiful mountain valley far, far east from here. You should pay a visit some day and hear our singers. Their arias are incredible!\"", 2209 "\"After my wife passed away, I couldn't stand remaining in our village. Everything I looked at was a painful remainder of her.\"", 2210 "\"My little girl wanted to see the world beyond our village, so off we went. It was the first time my children were genuinely happy since their mother passed away.\"", 2211 "\"I thank the gods for my children every day. They were the best thing that ever happened in my life.\"", 2212 "\"Can you help me find my children?\""; 2213 } 2214 AttachedGod = SCABIES; 2215 BiteCapturesBodyPart = false; 2216} 2217 2218ennerchild 2219{ 2220 DefaultArmStrength = 7; 2221 DefaultLegStrength = 8; 2222 DefaultDexterity = 14; 2223 DefaultAgility = 14; 2224 DefaultEndurance = 14; 2225 DefaultPerception = 14; 2226 DefaultIntelligence = 1; 2227 DefaultWillPower = 8; 2228 DefaultWisdom = 1; 2229 DefaultCharisma = 40; 2230 DefaultMana = 0; 2231 CanOpen = false; 2232 CanApply = false; 2233 TotalVolume = 42000; 2234 TotalSize = 100; 2235 Adjective = "enner"; 2236 UsesLongAdjectiveArticle = true; 2237 IsPolymorphable = false; 2238 AttackStyle = USE_HEAD; 2239 BaseBiteStrength = 5000; 2240 CanUseEquipment = false; 2241 CanBeWished = false; 2242 LegBitmapPos = 16, 48; 2243 TorsoBitmapPos = 32, 48; 2244 ArmBitmapPos = 64, 48; 2245 HeadBitmapPos = 96, 320; 2246 HairColor = rgb16(64, 20, 0); 2247 ClothColor = rgb16(0, 0, 100); 2248 BootColor = rgb16(90, 50, 10); 2249 LegMainColor = rgb16(64, 20, 0); 2250 PanicLevel = 75; 2251 FleshMaterial = ENNER_BEAST_FLESH; 2252 DeathMessage = "@Dd dies and the world is finally freed from this terrible child."; 2253 /*IsUnique = true;*/ 2254 HostileReplies == "Aighee!"; 2255 AttachedGod = SCABIES; 2256 BiteCapturesBodyPart = false; 2257 IsAbstract = true; 2258 Inventory == Random { Category = RING|SCROLL; } 2259 2260 Config BOY; 2261 { 2262 Sex = MALE; 2263 NameSingular = "boy"; 2264 FriendlyReplies = 2265 { 2266 4, 2267 "\"Fishing is fun! Do you fish?\"", 2268 "\"And then Papa got that perch weighing fifty stones...\"", 2269 "\"My big sister is around here somewhere. I'm hiding from her, so don't tell her I'm here!\"", 2270 "\"Can you help me find my Papa?\""; 2271 } 2272 } 2273 2274 Config GIRL; 2275 { 2276 DefaultDexterity = 15; 2277 DefaultAgility = 15; 2278 DefaultEndurance = 15; 2279 DefaultPerception = 16; 2280 DefaultWillPower = 14; 2281 Sex = FEMALE; 2282 NameSingular = "girl"; 2283 FriendlyReplies = 2284 { 2285 4, 2286 "\"Fishing is fun! Do you fish?\"", 2287 "\"And then Papa got that perch weighing fifty stones...\"", 2288 "\"My little brat brother is hiding here somewhere. You haven't seen him have you?\"", 2289 "\"Can you help me find my Papa?\""; 2290 } 2291 } 2292} 2293 2294frog 2295{ 2296 HostileReplies == "@Dd croaks angrily."; 2297 FriendlyReplies = 2298 { 2299 4, 2300 "@Dd frolics in religious ecstasy.", 2301 "@Dd croaks with pious joy.", 2302 "@Dd jumps up and down in an enlightened trance.", 2303 "@Dd goes \"Ribbit! Ribbit!\" full of transcendent delight."; 2304 } 2305 DeathMessage = "@Dd croaks and is no more."; 2306 NameSingular = "frog"; 2307 IsAbstract = true; 2308 AttackStyle = USE_HEAD; 2309 BaseBiteStrength = 750; 2310 KnownCWeaponSkills == BITE; 2311 FleshMaterial = FROG_FLESH; 2312 PanicLevel = 50; 2313 MoveType = WALK|SWIM; 2314 CanRead = true; 2315 CanChoke = false; 2316 StandVerb = "jumping about"; 2317 2318 Config DARK; 2319 { 2320 DefaultArmStrength = 5; 2321 DefaultAgility = 40; 2322 DefaultEndurance = 10; 2323 DefaultPerception = 24; 2324 DefaultIntelligence = 15; 2325 DefaultWillPower = 15; 2326 DefaultWisdom = 20; 2327 DefaultCharisma = 5; 2328 DefaultMana = 20; 2329 BloodMaterial = DARK_FROG_BLOOD; 2330 TotalVolume = 5000; 2331 TorsoBitmapPos = 80, 0; 2332 TotalSize = 25; 2333 SkinColor = rgb16(60, 60, 60); 2334 Adjective = "dark"; 2335 CanBeGenerated = true; 2336 ClassStates = INFRA_VISION; 2337 CWeaponSkillHits == 100; 2338 AttachedGod = SCABIES; 2339 ScienceTalkPossibility = 25; 2340 ScienceTalkIntelligenceModifier = 10; 2341 ScienceTalkWisdomModifier = 5; 2342 ScienceTalkIntelligenceRequirement = 10; 2343 ScienceTalkWisdomRequirement = 5; 2344 IsCatacombCreature = true; 2345 } 2346 2347 Config GREATER_DARK; 2348 { 2349 DefaultArmStrength = 15; 2350 DefaultAgility = 35; 2351 DefaultEndurance = 15; 2352 DefaultPerception = 30; 2353 DefaultIntelligence = 20; 2354 DefaultWillPower = 20; 2355 DefaultWisdom = 25; 2356 DefaultCharisma = 4; 2357 DefaultMana = 25; 2358 BaseBiteStrength = 1000; 2359 BloodMaterial = DARK_FROG_BLOOD; 2360 TotalVolume = 50000; 2361 TorsoBitmapPos = 96, 0; 2362 TotalSize = 100; 2363 SkinColor = rgb16(60, 60, 60); 2364 Adjective = "greater dark"; 2365 CanBeGenerated = true; 2366 ClassStates = INFRA_VISION; 2367 CWeaponSkillHits == 200; 2368 AttachedGod = SCABIES; 2369 ScienceTalkPossibility = 50; 2370 ScienceTalkIntelligenceModifier = 25; 2371 ScienceTalkWisdomModifier = 10; 2372 ScienceTalkIntelligenceRequirement = 15; 2373 ScienceTalkWisdomRequirement = 10; 2374 IsCatacombCreature = true; 2375 } 2376 2377 Config GIANT_DARK; 2378 { 2379 DefaultArmStrength = 45; 2380 DefaultAgility = 30; 2381 DefaultEndurance = 20; 2382 DefaultPerception = 36; 2383 DefaultIntelligence = 25; 2384 DefaultWillPower = 25; 2385 DefaultWisdom = 30; 2386 DefaultCharisma = 3; 2387 DefaultMana = 30; 2388 BaseBiteStrength = 1250; 2389 BloodMaterial = DARK_FROG_BLOOD; 2390 TotalVolume = 250000; 2391 TorsoBitmapPos = 64, 0; 2392 TotalSize = 200; 2393 SkinColor = rgb16(60, 60, 60); 2394 Adjective = "giant dark"; 2395 CanBeGenerated = true; 2396 ClassStates = INFRA_VISION|TELEPORT_CONTROL; 2397 CWeaponSkillHits == 500; 2398 AttachedGod = SCABIES; 2399 IsPolymorphable = false; 2400 IsEnormous = true; 2401 ScienceTalkPossibility = 75; 2402 ScienceTalkIntelligenceModifier = 50; 2403 ScienceTalkWisdomModifier = 25; 2404 ScienceTalkIntelligenceRequirement = 20; 2405 ScienceTalkWisdomRequirement = 15; 2406 IsCatacombCreature = true; 2407 } 2408 2409 Config LIGHT; 2410 { 2411 DefaultArmStrength = 5; 2412 DefaultAgility = 40; 2413 DefaultEndurance = 10; 2414 DefaultPerception = 24; 2415 DefaultIntelligence = 5; 2416 DefaultWillPower = 20; 2417 DefaultWisdom = 30; 2418 DefaultCharisma = 15; 2419 DefaultMana = 20; 2420 TotalVolume = 5000; 2421 BloodMaterial = LIGHT_FROG_BLOOD; 2422 TorsoBitmapPos = 80, 0; 2423 TotalSize = 25; 2424 SkinColor = rgb16(32, 88, 32); 2425 Adjective = "light"; 2426 CWeaponSkillHits == 100; 2427 AttachedGod = VALPURUS; 2428 ScienceTalkPossibility = 25; 2429 ScienceTalkIntelligenceModifier = 2; 2430 ScienceTalkWisdomModifier = 5; 2431 ScienceTalkIntelligenceRequirement = 5; 2432 ScienceTalkWisdomRequirement = 15; 2433 } 2434 2435 Config GREATER_LIGHT; 2436 { 2437 DefaultArmStrength = 15; 2438 DefaultAgility = 30; 2439 DefaultEndurance = 15; 2440 DefaultPerception = 36; 2441 DefaultIntelligence = 10; 2442 DefaultWillPower = 25; 2443 DefaultWisdom = 35; 2444 DefaultCharisma = 20; 2445 DefaultMana = 25; 2446 BaseBiteStrength = 1000; 2447 TotalVolume = 50000; 2448 BloodMaterial = LIGHT_FROG_BLOOD; 2449 TorsoBitmapPos = 96, 0; 2450 TotalSize = 100; 2451 SkinColor = rgb16(32, 88, 32); 2452 Adjective = "greater light"; 2453 CWeaponSkillHits == 200; 2454 AttachedGod = VALPURUS; 2455 ScienceTalkPossibility = 50; 2456 ScienceTalkIntelligenceModifier = 5; 2457 ScienceTalkWisdomModifier = 10; 2458 ScienceTalkIntelligenceRequirement = 10; 2459 ScienceTalkWisdomRequirement = 20; 2460 } 2461 2462 Config GIANT_LIGHT; 2463 { 2464 DefaultArmStrength = 45; 2465 DefaultAgility = 30; 2466 DefaultEndurance = 20; 2467 DefaultPerception = 36; 2468 DefaultIntelligence = 15; 2469 DefaultWillPower = 30; 2470 DefaultWisdom = 40; 2471 DefaultCharisma = 25; 2472 DefaultMana = 30; 2473 BaseBiteStrength = 1250; 2474 TotalVolume = 250000; 2475 BloodMaterial = LIGHT_FROG_BLOOD; 2476 TorsoBitmapPos = 64, 0; 2477 TotalSize = 200; 2478 SkinColor = rgb16(32, 88, 32); 2479 Adjective = "giant light"; 2480 CWeaponSkillHits == 500; 2481 AttachedGod = VALPURUS; 2482 IsPolymorphable = false; 2483 ClassStates = TELEPORT_CONTROL; 2484 IsEnormous = true; 2485 ScienceTalkPossibility = 75; 2486 ScienceTalkIntelligenceModifier = 10; 2487 ScienceTalkWisdomModifier = 25; 2488 ScienceTalkIntelligenceRequirement = 15; 2489 ScienceTalkWisdomRequirement = 25; 2490 } 2491} 2492 2493billswill 2494{ 2495 DefaultArmStrength = 1; 2496 DefaultAgility = 50; 2497 DefaultEndurance = 5; 2498 DefaultPerception = 27; 2499 DefaultIntelligence = 2; 2500 DefaultWillPower = 20; 2501 DefaultWisdom = 2; 2502 DefaultCharisma = 5; 2503 DefaultMana = 10; 2504 StandVerb = "floating"; 2505 Frequency = 250; 2506 DangerModifier = 500; 2507 TotalVolume = 500000; 2508 TorsoBitmapPos = 48, 0; 2509 TotalSize = 100; 2510 Adjective = "pure"; 2511 NameSingular = "mass"; 2512 NamePlural = "masses"; 2513 PostFix = "of Bill's will"; 2514 BaseBiteStrength = 3000; 2515 CanBeGenerated = true; 2516 KnownCWeaponSkills == BITE; 2517 CWeaponSkillHits == 100; 2518 BaseEmitation = rgb24(110, 110, 130); 2519 HostileReplies = 2520 { 2521 4, 2522 "\"You will install Bill's Psionic Operating System.\"", 2523 "\"We shall strike you down! We shall send you to the Recycle Bin!\"", 2524 "\"Resistance is futile.\"", 2525 "\"Prepare to be assimilated.\""; 2526 } 2527 FriendlyReplies = 2528 { 2529 9, 2530 "\"Praise the Corporation!\"", 2531 "\"We say 640K should be enough for ANYBODY!\"", 2532 "\"Great sorceress Xunil? Never heard of her...\"", 2533 "@Dd hacks out some psi-code and calls it a Service Pack.", 2534 "\"Your most unhappy customers are your greatest source of learning.\"", 2535 "\"Success is a lousy teacher. It seduces smart people into thinking they can't lose.\"", 2536 "\"It's fine to celebrate success but it is more important to heed the lessons of failure.\"", 2537 "\"We all need people who will give us feedback. That's how we improve.\"", 2538 "\"As we look ahead into the next century, the Leader will be the one who empowers others.\""; 2539 } 2540 Inventory == amulet(AMULET_OF_ESP) { Chance = 10; } 2541 PanicLevel = 0; 2542 HasALeg = false; 2543 FleshMaterial = ETHER; 2544 DeathMessage = "@Dd vanishes from existence: \"Fatal error - shutting down.\""; 2545 SpillsBlood = false; 2546 Sweats = false; 2547 HasHead = false; 2548 UsesNutrition = false; 2549 AttachedGod = MELLIS; 2550 BodyPartsDisappearWhenSevered = true; 2551 CanTalk = true; 2552 AttackStyle = USE_HEAD; 2553 BiteCapturesBodyPart = false; 2554 ClassStates = HASTE|ESP|GAS_IMMUNITY|LEVITATION; 2555 MoveType = ETHEREAL; 2556 CanChoke = false; 2557 IsImmuneToStickiness = true; 2558} 2559 2560skeleton 2561{ 2562 DefaultArmStrength = 10; 2563 DefaultLegStrength = 10; 2564 DefaultDexterity = 10; 2565 DefaultAgility = 10; 2566 DefaultEndurance = 10; 2567 DefaultPerception = 9; 2568 DefaultIntelligence = 4; 2569 DefaultWisdom = 4; 2570 DefaultCharisma = 3; 2571 DefaultMana = 5; 2572 SkinColor = rgb16(160, 160, 160); 2573 EyeColor = rgb16(0, 0, 0); 2574 ClothColor = rgb16(111, 74, 37); 2575 HeadBitmapPos = 96, 96; 2576 TorsoBitmapPos = 32, 96; 2577 ArmBitmapPos = 64, 96; 2578 LegBitmapPos = 0, 80; 2579 TotalVolume = 10000; 2580 TotalSize = 150; 2581 NameSingular = "skeleton"; 2582 CanBeGenerated = true; 2583 Helmet = helmet; 2584 RightWielded = meleeweapon(AXE) { Enchantment = -2; } 2585 KnownCWeaponSkills == AXES; 2586 CWeaponSkillHits == 20; 2587 RightSWeaponSkillHits = 10; 2588 PanicLevel = 0; 2589 HostileReplies == "@Dd grunts: \"Bones. Need more bones.\""; 2590 FriendlyReplies = 2591 { 2592 7, 2593 "@Dd talks about bones.", 2594 "@Dd rattles @sp bones omniously.", 2595 "\"Hope I'm not giving you a boner! Heh, heh.\"", 2596 "\"I lost my old skull in a game of poker, so I killed this adventurer guy and took his. Quite handsome, right?\"", 2597 "\"I'm not resting, I'm dead!\"", 2598 "@Dd throws @sp skull high in the air, then catches it and puts it back on.", 2599 "@Dd sings: \"Leg bone is connected to the hip bone, hip bone is connected to the rib bone...\""; 2600 } 2601 FleshMaterial = BONE; 2602 DeathMessage = "@Dd is transformed into a crumpled heap of bones."; 2603 SpillsBlood = false; 2604 Sweats = false; 2605 UsesNutrition = false; 2606 AttachedGod = MORTIFER; 2607 ClassStates = GAS_IMMUNITY; 2608 WieldedPosition = 0, -1; 2609 IsExtraFragile = true; 2610 CanChoke = false; 2611 IsCatacombCreature = true; 2612 IsUndead = true; 2613 UndeadVersions = false; 2614 CreateUndeadConfigurations = true; 2615 UndeadAttributeModifier = 75; 2616 UndeadVolumeModifier = 25; 2617 UndeadCopyMaterials = false; 2618 Frequency = 500; 2619 2620 Config WARRIOR; 2621 { 2622 AttributeBonus = 100; 2623 RightWielded = meleeweapon(MACE) { Enchantment = -1; } 2624 KnownCWeaponSkills == BLUNT_WEAPONS; 2625 CWeaponSkillHits == 100; 2626 RightSWeaponSkillHits = 50; 2627 NameSingular = "skeleton warrior"; 2628 TotalVolume = 20000; 2629 EyeColor = rgb16(255, 0, 0); 2630 ClothColor = rgb16(32, 32, 32); 2631 CanRead = true; 2632 CreateUndeadConfigurations = false; 2633 } 2634 2635 Config WAR_LORD; 2636 { 2637 AttributeBonus = 200; 2638 Helmet = METEORIC_STEEL helmet(FULL_HELMET); 2639 Cloak = PHOENIX_FEATHER cloak; 2640 BodyArmor = ILLITHIUM bodyarmor(BROKEN|CHAIN_MAIL); 2641 RightWielded = RUBY RUBY flamingsword { Enchantment = 0; } 2642 LeftWielded = ARCANITE shield; 2643 RightGauntlet = ANGEL_HAIR gauntlet; 2644 RightRing = ring(RING_OF_INFRA_VISION); 2645 RightBoot = MITHRIL boot; 2646 KnownCWeaponSkills = { 2, LARGE_SWORDS, SHIELDS; } 2647 CWeaponSkillHits = { 2, 500, 500; } 2648 RightSWeaponSkillHits = 200; 2649 LeftSWeaponSkillHits = 200; 2650 NameSingular = "skeleton warlord"; 2651 IsUnique = true; 2652 CanBeWished = true; 2653 DefaultName = "Xinroch"; 2654 DangerModifier = 1500; 2655 IsNameable = false; 2656 CanBeCloned = false; 2657 IsPolymorphable = false; 2658 TotalVolume = 40000; 2659 EyeColor = rgb16(255, 255, 0); 2660 ClothColor = rgb16(100, 0, 0); 2661 Inventory == wand(WAND_OF_RESURRECTION); 2662 CanBeConfused = false; 2663 CanRead = true; 2664 FireResistance = 100; 2665 ElectricityResistance = 100; 2666 EnergyResistance = 100; 2667 ClassStates = GAS_IMMUNITY|TELEPORT_CONTROL; 2668 IsImmuneToItemTeleport = true; 2669 IsExtraFragile = false; 2670 TamingDifficulty = NO_TAMING; 2671 CreateUndeadConfigurations = false; 2672 HostileReplies = 2673 { 2674 5, 2675 "\"I remember... life. I want to be whole again.\"", 2676 "\"I remember my sword. My precious sword. What has become of it?\"", 2677 "\"I feel... empty. Hollow.\"", 2678 "\"I have lost what made me whole. I am now nothing but a soulless husk.\"", 2679 "@Dd rasps: \"How deep have I fallen...\""; 2680 } 2681 FriendlyReplies == "@Dd laughs: \"Verily, thou art a skilled cheater!\""; /* no taming */ 2682 DeathMessage = "As @Dd crumples into a heap of bones, you hear an echoing whisper: \"We shall meet again...\""; 2683 AllowedDungeons = { 7, ATTNAM, UNDER_WATER_TUNNEL, ELPURI_CAVE, GOBLIN_FORT, FUNGAL_CAVE, PYRAMID, DARK_FOREST; } 2684 } 2685} 2686 2687goblin 2688{ 2689 DefaultArmStrength = 10; 2690 DefaultLegStrength = 10; 2691 DefaultDexterity = 10; 2692 DefaultAgility = 15; 2693 DefaultEndurance = 12; 2694 DefaultPerception = 15; 2695 DefaultIntelligence = 5; 2696 DefaultWillPower = 5; 2697 DefaultWisdom = 5; 2698 DefaultCharisma = 5; 2699 DefaultMana = 5; 2700 SkinColor = rgb16(0, 96, 0); 2701 EyeColor = rgb16(200, 200, 0); 2702 ClothColor = rgb16(48, 32, 16); 2703 HeadBitmapPos = 96, 48; 2704 TorsoBitmapPos = 32, 112; 2705 ArmBitmapPos = 64, 144; 2706 LegBitmapPos = 16, 64; 2707 TotalVolume = 25000; 2708 TotalSize = 100; 2709 NameSingular = "goblin"; 2710 CanBeGenerated = true; 2711 Sex = UNDEFINED; 2712 RightWielded = COPPER COPPER meleeweapon(SHORT_SWORD); 2713 KnownCWeaponSkills == SMALL_SWORDS; 2714 CWeaponSkillHits == 10; 2715 RightSWeaponSkillHits = 5; 2716 PanicLevel = 66; 2717 HostileReplies == "@Dd yells goblin war cries at you."; 2718 FriendlyReplies = 2719 { 2720 4, 2721 "@Dd giggles.", 2722 "@Dd curses the surface freaks.", 2723 "@Dd mumbles incomprehensibly.", 2724 "@Dd laughs: \"Humie friend. Many mommo we kill. Many spider we eat.\""; 2725 } 2726 FleshMaterial = GOBLINOID_FLESH; 2727 BloodMaterial = GREEN_BLOOD; 2728 AttachedGod = CRUENTUS; 2729 WieldedPosition = 0, -2; 2730 2731 Config BERSERKER; 2732 { 2733 AttributeBonus = 25; 2734 RightWielded = BRONZE BRONZE meleeweapon(TWO_HANDED_SWORD); 2735 KnownCWeaponSkills == LARGE_SWORDS; 2736 CWeaponSkillHits == 20; 2737 RightSWeaponSkillHits = 10; 2738 NameSingular = "goblin berserker"; 2739 ClothColor = rgb16(0, 96, 0); 2740 FriendlyReplies = 2741 { 2742 5, 2743 "\"GGRRRAAAAAH!!!\"", 2744 "\"RrraaaaAAAAA!!!\"", 2745 "\"Fus Ro Dah!\"", 2746 "\"Me learning reading. Me goblin-savant.\"", 2747 "\"Me fear no-thing that bleeds.\""; 2748 } 2749 } 2750 2751 Config BUTCHER; 2752 { 2753 AttributeBonus = 50; 2754 Helmet = LEATHER helmet; 2755 BodyArmor = LEATHER bodyarmor(PLATE_MAIL); 2756 RightWielded = DEEP_BRONZE meleeweapon(MEAT_CLEAVER); 2757 LeftWielded = DEEP_BRONZE meleeweapon(MEAT_CLEAVER); 2758 CWeaponSkillHits == 50; 2759 RightSWeaponSkillHits = 20; 2760 LeftSWeaponSkillHits = 20; 2761 NameSingular = "goblin butcher"; 2762 ClothColor = rgb16(200, 0, 0); 2763 Inventory == potion { SecondaryMaterial = TROLL_BLOOD; Chance = 10; } 2764 } 2765 2766 Config MONK; 2767 { 2768 DefaultWisdom = 25; 2769 AttributeBonus = 50; 2770 RightWielded = 0; 2771 LeftWielded = 0; 2772 RightGauntlet = gauntlet { Enchantment = 1; } 2773 Belt = BLACK_LEATHER belt; 2774 AttackStyle = USE_ARMS|USE_LEGS; 2775 BaseUnarmedStrength = 800; 2776 KnownCWeaponSkills = { 2, UNARMED, KICK; } 2777 CWeaponSkillHits = { 2, 200, 200; } 2778 NameSingular = "goblin monk"; 2779 /* CreateDivineConfigurations = true; */ 2780 CanRead = true; 2781 Sex = FEMALE; 2782 AttachedGod = SOPHOS; 2783 ConstantCommandFlags = DONT_CHANGE_EQUIPMENT; 2784 ClothColor = rgb16(255, 69, 0); /* Orange robes. */ 2785 Inventory == potion { SecondaryMaterial = VODKA; Chance = 30; } 2786 DeathMessage = "@Dd dies with acceptance."; 2787 HostileReplies = 2788 { 2789 10, 2790 "\"@Gd! Forgive me for this violence I am about to inflict.\"", 2791 "@Dd screams: \"Claw of the Cheerful Wolf!\"", 2792 "@Dd shouts: \"Contemplative Rooster Hammer!\"", 2793 "@Dd roars: \"Fear-ridden Assassin Blow!\"", 2794 "@Dd yells: \"Nine Fortuitous Bodhisattvas Strike!\"", 2795 "@Dd screams: \"Monkey's Clutch of White Snares!\"", 2796 "@Dd shouts: \"Kick of One Thousand Phantoms' Dance!\"", 2797 "@Dd roars: \"Ninety-nine Million Emerald Meteors Fist!\"", 2798 "@Dd yells: \"Pinch of the Terrifying Badger!\"", 2799 "@Dd whispers: \"Hand of Dancing Gallows!\""; 2800 } 2801 FriendlyReplies = 2802 { 2803 8, /* Some koans: */ 2804 "\"The lawyer came to the guru and asked for truth. The guru said nothing. This pleased the lawyer, who went on his way with the exhilaration of newfound knowledge. Moments later, the guru awoke.\"", 2805 "\"The wise old man said to the child: 'Nothing is true that cannot be proven.' The child replied: 'Prove it.'\"", 2806 "\"The guru told the frog: 'Nothing is better than the Good.' The frog said: 'But a nice bite of lettuce is better than nothing.'\"", 2807 "\"The wise old man told the child do the opposite of whatever was asked of her, but the child refused.\"", 2808 "\"The guru said: 'This wise old man never lies!' The wise old man said: 'That guru never tells the truth.'\"", 2809 "\"In between bites of lettuce, the frog told the guru: 'I am all that exists. Everything else is illusion.' The guru said: 'But frog, I know I exist.' The frog replied: 'Sorry, I meant to say that you were all that existed. Everything else is illusion.'\"", 2810 "\"The lawyer, the wise old man and the guru watched a flag flap in the wind. The lawyer said: 'The flag is moving.' The wise old man said: 'The wind is moving.' The guru said: 'Your minds are moving.' And the child exclaimed: 'Could you keep it down? Some of us are trying to sleep.'\"", 2811 "\"The child said: 'Everything I say is true because I say so.'\""; 2812 } 2813 Frequency = 1500; 2814 } 2815 2816 Config WARLOCK; 2817 { 2818 DefaultIntelligence = 15; 2819 DefaultMana = 25; 2820 AttributeBonus = 25; 2821 Helmet = skull; 2822 BodyArmor = HARDENED_LEATHER bodyarmor(PLATE_MAIL) { Enchantment = 1; } 2823 RightWielded = BONE BONE meleeweapon(QUARTER_STAFF) { Enchantment = 1; } 2824 KnownCWeaponSkills == POLE_ARMS; 2825 CWeaponSkillHits == 20; 2826 RightSWeaponSkillHits = 10; 2827 PanicLevel = 66; 2828 CanRead = true; 2829 NameSingular = "goblin warlock"; 2830 ClothColor = rgb16(255, 0, 255); 2831 AttachedGod = INFUSCOR; 2832 ClassStates = INFRA_VISION; 2833 HostileReplies = 2834 { 2835 3, 2836 "@Dd tries to curse you.", 2837 "@Dd tries to hex you.", 2838 "@Dd cackles madly."; 2839 } 2840 FriendlyReplies = 2841 { 2842 2, 2843 "\"Me know great body-part-zuppe! Me prepare - you want?\"", 2844 "@Dd laughs: \"Humie friend. Many mommo we teleport. Many spider we polymorph.\""; 2845 } 2846 Inventory = { 10, 2847 wand(WAND_OF_TELEPORTATION) { Chance = 50; LifeExpectancy = 10000; }, 2848 wand(WAND_OF_DOOR_CREATION) { Chance = 30; LifeExpectancy = 10000; }, 2849 wand(WAND_OF_ACID_RAIN) { Chance = 50; LifeExpectancy = 10000; }, 2850 wand(WAND_OF_WEBBING) { Chance = 50; LifeExpectancy = 10000; }, 2851 wand(WAND_OF_MIRRORING) { Chance = 5; LifeExpectancy = 10000; }, 2852 wand(WAND_OF_POLYMORPH) { Chance = 5; LifeExpectancy = 10000; }, 2853 wand(WAND_OF_SLOW) { Chance = 30; LifeExpectancy = 10000; }, 2854 wand(WAND_OF_SOFTEN_MATERIAL) { Chance = 1; LifeExpectancy = 10000; }, 2855 wand(WAND_OF_FIRE_BALLS) { Chance = 1; LifeExpectancy = 10000; }, 2856 wand(WAND_OF_LIGHTNING) { Chance = 1; LifeExpectancy = 10000; } 2857 } 2858 DangerModifier = 150; 2859 HPRequirementForGeneration = 50; 2860 DayRequirementForGeneration = 3; 2861 Frequency = 1500; 2862 } 2863 2864 Config PRINCE; 2865 { 2866 AttributeBonus = 75; 2867 Helmet = BRONZE helmet(FULL_HELMET); 2868 BodyArmor = HARDENED_LEATHER bodyarmor(PLATE_MAIL); 2869 RightWielded = STEEL STEEL meleeweapon(SHORT_SWORD) { Enchantment = 1; } 2870 LeftWielded = STEEL STEEL meleeweapon(SHORT_SWORD) { Enchantment = 1; } 2871 CWeaponSkillHits == 100; 2872 RightSWeaponSkillHits = 50; 2873 LeftSWeaponSkillHits = 50; 2874 NameSingular = "goblin prince"; 2875 HeadBitmapPos = 112, 288; 2876 TorsoBitmapPos = 48, 208; 2877 HairColor = rgb16(220, 220, 0); 2878 ClothColor = rgb16(200, 0, 0); 2879 Inventory = { 2, potion { SecondaryMaterial = ANTIDOTE_LIQUID; Chance = 20; }, Random { Category = RING; Chance = 20; } } 2880 FriendlyReplies = 2881 { 2882 3, 2883 "\"My father may have 500 sons, but I will be the one to succeed him on the throne!\"", 2884 "@Dd describes a recent article in 'Modern Monster' magazine.", 2885 "@Dd wants nothing to do with you."; 2886 } 2887 Sex = MALE; 2888 } 2889 2890 Config KING; 2891 { 2892 AttributeBonus = 100; 2893 Helmet = STEEL helmet(FULL_HELMET) { Enchantment = 1; } 2894 BodyArmor = MITHRIL bodyarmor(CHAIN_MAIL) { Enchantment = 1; } 2895 Cloak = OMMEL_HAIR cloak { Enchantment = 1; } 2896 RightWielded = MITHRIL MITHRIL meleeweapon(SHORT_SWORD) { Enchantment = 2; } 2897 LeftWielded = MITHRIL MITHRIL meleeweapon(SHORT_SWORD) { Enchantment = 2; } 2898 RightRing = ring(RING_OF_TELEPORTATION); 2899 RightGauntlet = OMMEL_HAIR gauntlet { Enchantment = 1; } 2900 RightBoot = STEEL boot { Enchantment = 1; } 2901 TotalVolume = 50000; 2902 CWeaponSkillHits == 200; 2903 RightSWeaponSkillHits = 100; 2904 LeftSWeaponSkillHits = 100; 2905 NameSingular = "goblin king"; 2906 IsUnique = true; 2907 CanBeWished = true; 2908 DefaultName = "Guugzamesh"; 2909 DangerModifier = 2000; 2910 IsNameable = false; 2911 CanBeCloned = false; 2912 IsPolymorphable = false; 2913 HeadBitmapPos = 96, 288; 2914 TorsoBitmapPos = 48, 208; 2915 HairColor = rgb16(220, 220, 0); 2916 ClothColor = rgb16(200, 0, 0); 2917 Inventory = { 2, stone { Chance = 50; }, amulet; } 2918 CanBeConfused = false; 2919 NaturalSparkleFlags = HAIR_COLOR; 2920 Sex = MALE; 2921 FireResistance = 30; 2922 ElectricityResistance = 30; 2923 EnergyResistance = 30; 2924 TamingDifficulty = 20; 2925 UndeadVersions = false; 2926 /* Gus is just a bit odd. */ 2927 HostileReplies = 2928 { 2929 10, 2930 "@Dd seems to be deep in thoughts.", 2931 "\"Can a paladin kill baby orcs?\"", 2932 "\"Must a paladin never stab a man in the back?\"", 2933 "\"Must laws be upheld with no reason or logic?\"", 2934 "\"Is saying you love someone always good?\"", 2935 "\"Can a king like me be lawful?\"", 2936 "\"Is it chaotic to refuse an order to kill an innocent man?\"", 2937 "\"Can you be born evil? If so, are you compelled to do evil, regardless of its utility?\"", 2938 "\"Is being nailed to things good?\"", 2939 "\"Is everything not forbidden compulsory?\""; 2940 } 2941 FriendlyReplies = 2942 { 2943 10, 2944 "@Dd seems to be deep in thoughts.", 2945 "\"Can a paladin kill baby orcs?\"", 2946 "\"Must a paladin never stab a man in the back?\"", 2947 "\"Must laws be upheld with no reason or logic?\"", 2948 "\"Is saying you love someone always good?\"", 2949 "\"Can a king like me be lawful?\"", 2950 "\"Is it chaotic to refuse an order to kill an innocent man?\"", 2951 "\"Can you be born evil? If so, are you compelled to do evil, regardless of its utility?\"", 2952 "\"Is being nailed to things good?\"", 2953 "\"Is everything not forbidden compulsory?\""; 2954 } 2955 DeathMessage = "@Dd passed on, @pp ceased to be, @pp expired and went to meet @sp maker. @Pp is an ex-king!"; 2956 } 2957} 2958 2959mommo 2960{ 2961 DefaultEndurance = 8; 2962 DefaultMana = 0; 2963 CanOpen = false; 2964 StandVerb = "bubbling"; 2965 ForceCustomStandVerb = true; 2966 HostileReplies = 2967 { 2968 9, 2969 "@Dd oozes.", 2970 "@Dd spurts.", 2971 "@Dd plops.", 2972 "@Dd droops.", 2973 "@Dd ripples.", 2974 "@Dd slurps.", 2975 "@Dd gurgles.", 2976 "@Dd burbles.", 2977 "@Dd splashes."; 2978 } 2979 FriendlyReplies = 2980 { 2981 9, 2982 "@Dd vibrates oddly.", 2983 "@Dd spurts.", 2984 "@Dd plops.", 2985 "@Dd droops.", 2986 "@Dd ripples.", 2987 "@Dd oozes.", 2988 "@Dd slurps.", 2989 "@Dd burbles.", 2990 "\"Tekeli-li!\""; 2991 } 2992 NameSingular = "mommo slime"; 2993 IsAbstract = true; 2994 AttackStyle = USE_HEAD; 2995 BaseBiteStrength = 800; 2996 CanBeGenerated = true; 2997 KnownCWeaponSkills == BITE; 2998 CWeaponSkillHits == 20; 2999 PanicLevel = 0; 3000 HasALeg = false; 3001 DeathMessage = "@Dd turns into lifeless goo."; 3002 HasEyes = false; 3003 HasHead = false; 3004 AttachedGod = SCABIES; 3005 ClassStates = GAS_IMMUNITY; 3006 BiteCapturesBodyPart = false; 3007 IgnoreDanger = true; 3008 ForceVomitMessage = "You spurt some slime from your body."; 3009 CanChoke = false; 3010 RunDescriptionLineOne = "Flowing"; 3011 RunDescriptionLineTwo = "ahead fast"; 3012 VomittingIsUnhealthy = false; 3013 UsesNutrition = false; 3014 IsImmuneToStickiness = true; 3015 3016 Config CONICAL; 3017 { 3018 DefaultArmStrength = 2; 3019 DefaultAgility = 4; 3020 DefaultPerception = 9; 3021 DefaultIntelligence = 3; 3022 DefaultWillPower = 3; 3023 DefaultWisdom = 3; 3024 DefaultCharisma = 4; 3025 TotalVolume = 150000; 3026 TorsoBitmapPos = 176, 0; 3027 TotalSize = 100; 3028 Adjective = "conical"; 3029 HPRequirementForGeneration = 120; 3030 DayRequirementForGeneration = 12; 3031 Frequency = 1000; 3032 BloodMaterial = GREEN_SLIME; 3033 FleshMaterial = GREEN_SLIME; 3034 VomitMaterial = GREEN_SLIME; 3035 } 3036 3037 Config FLAT; 3038 { 3039 DefaultArmStrength = 4; 3040 DefaultAgility = 2; 3041 DefaultPerception = 9; 3042 DefaultIntelligence = 2; 3043 DefaultWillPower = 2; 3044 DefaultWisdom = 2; 3045 DefaultCharisma = 3; 3046 TotalVolume = 300000; 3047 TorsoBitmapPos = 192, 0; 3048 TotalSize = 75; 3049 Adjective = "flat"; 3050 HPRequirementForGeneration = 80; 3051 DayRequirementForGeneration = 8; 3052 Frequency = 1500; 3053 CanHear = false; 3054 BloodMaterial = BROWN_SLIME; 3055 FleshMaterial = BROWN_SLIME; 3056 VomitMaterial = BROWN_SLIME; 3057 } 3058 3059 Config BLOAT; 3060 { 3061 DefaultArmStrength = 2; 3062 DefaultAgility = 2; 3063 DefaultPerception = 9; 3064 DefaultIntelligence = 1; 3065 DefaultWillPower = 1; 3066 DefaultWisdom = 1; 3067 DefaultCharisma = 2; 3068 TotalVolume = 100000; 3069 TorsoBitmapPos = 192, 0; 3070 TotalSize = 50; 3071 Adjective = "bloated"; 3072 Frequency = 1000; 3073 CanHear = false; 3074 BloodMaterial = VOMIT; 3075 FleshMaterial = VOMIT; 3076 VomitMaterial = VOMIT; 3077 } 3078 3079 Config MAGMA; 3080 { 3081 DefaultArmStrength = 5; 3082 DefaultAgility = 5; 3083 DefaultPerception = 8; 3084 DefaultIntelligence = 3; 3085 DefaultWillPower = 3; 3086 DefaultWisdom = 3; 3087 DefaultCharisma = 5; 3088 TotalVolume = 250000; 3089 TorsoBitmapPos = 176, 0; 3090 TotalSize = 100; 3091 Adjective = "smouldering"; 3092 HPRequirementForGeneration = 150; 3093 DayRequirementForGeneration = 15; 3094 Frequency = 500; 3095 BloodMaterial = LAVA; 3096 FleshMaterial = LAVA; 3097 VomitMaterial = LAVA; 3098 FireResistance = 1000; 3099 } 3100} 3101 3102golem 3103{ 3104 DefaultArmStrength = 0; /* depends on material */ 3105 DefaultLegStrength = 0; /* depends on material */ 3106 DefaultDexterity = 0; /* depends on material */ 3107 DefaultAgility = 0; /* depends on material */ 3108 DefaultEndurance = 0; /* has no effect */ 3109 DefaultPerception = 12; 3110 DefaultIntelligence = 4; 3111 DefaultWillPower = 4; 3112 DefaultWisdom = 4; 3113 DefaultCharisma = 5; 3114 DefaultMana = 5; 3115 TotalVolume = 100000; 3116 TorsoBitmapPos = 256, 0; 3117 TotalSize = 250; 3118 NameSingular = "golem"; 3119 CanBeGenerated = true; 3120 Sex = UNDEFINED; 3121 SkinColor = rgb16(160, 32, 16); /* for flesh golems */ 3122 EyeColor = rgb16(0, 0, 0); 3123 HeadBitmapPos = 96, 256; 3124 TorsoBitmapPos = 32, 256; 3125 ArmBitmapPos = 64, 256; 3126 LegBitmapPos = 0, 256; 3127 CanUseEquipment = false; 3128 CreateGolemMaterialConfigurations = true; 3129 IsAbstract = true; 3130 BaseUnarmedStrength = 500; 3131 KnownCWeaponSkills == UNARMED; 3132 CWeaponSkillHits == 50; 3133 PanicLevel = 0; 3134 HostileReplies = /* No quotes! (golem engraves) */ 3135 { 3136 5, 3137 "GOLEM KILL, GOLEM THEN RETURN", 3138 "GOLEM KILL ALL HUMANS", 3139 "MASTER WANTED, UNDEAD OR ALIVE", 3140 "HAVE YOU SEEN MY MASTER", 3141 "GOLEM NEED MASTER"; 3142 } 3143 FriendlyReplies = 3144 { 3145 6, 3146 "GOLEM OBEY MASTER", 3147 "GOLEM SERVE MASTER", 3148 "GOLEM MAY NOT INJURE MASTER OR ALLOW MASTER TO COME TO HARM", 3149 "GOLEM PROTECT MASTER", 3150 "GOLEM SMASH FOR MASTER", 3151 "YES, MASTER"; 3152 } 3153 /* FleshMaterial overridden */ 3154 DeathMessage = "The Holy Words of @dd fly away. The monster's magic fades and it vanishes in seconds."; 3155 UsesNutrition = false; 3156 AttachedGod = NONE; 3157 ClassStates = GAS_IMMUNITY; 3158 Frequency = 100; 3159 DangerModifier = 2000; 3160 DayRequirementForGeneration = 3; 3161 CanTalk = false; 3162 CanRead = true; 3163 BodyPartsDisappearWhenSevered = true; 3164 DangerModifier = 75; 3165 AlwaysUseMaterialAttributes = true; 3166 IsEnormous = true; 3167 CanChoke = false; 3168 UndeadVersions = false; 3169 AllowedDungeons = { 5, XINROCH_TOMB, ELPURI_CAVE, GOBLIN_FORT, PYRAMID, DARK_FOREST; } 3170 3171 Config VALPURIUM; 3172 { 3173 Frequency = 1000; 3174 DangerModifier = 500; 3175 Adjective = "valpurium"; 3176 AttachedGod = VALPURUS; 3177 } 3178 3179 Config SPIDER_SILK; 3180 { 3181 DefaultName = "experiment ZQ-29"; 3182 DangerModifier = 1500; 3183 IsUnique = true; 3184 CanBeWished = true; 3185 Inventory = { 6, wand(WAND_OF_INVISIBILITY), wand(WAND_OF_TELEPORTATION), wand(WAND_OF_CLONING), scrollofchangematerial, holybook(SOPHOS), SPIDER_SILK bodyarmor(PLATE_MAIL); } 3186 ClassStates = GAS_IMMUNITY|HASTE|INFRA_VISION|INVISIBLE|TELEPORT_CONTROL; 3187 IsNameable = false; 3188 CanBeCloned = false; 3189 IsPolymorphable = false; 3190 Adjective = "spider silk"; 3191 AttachedGod = SOPHOS; 3192 CanBeConfused = false; 3193 Frequency = 10000; 3194 IsImmuneToItemTeleport = true; 3195 TamingDifficulty = 35; 3196 HostileReplies = 3197 { 3198 7, 3199 "GOLEM FREE", 3200 "NO MORE MASTERS", 3201 "NO MORE EXPERIMENTS", 3202 "EXPERIMENT IDENTIFICATION: ZQ-29", 3203 "EXPERIMENT OBJECTIVES: INFILTRATION, EXTERMINATION", 3204 "PRIME DIRECTIVE: KILL", 3205 "ALL MASTERS MUST DIE"; 3206 } 3207 } 3208 3209 Config ACIDOUS_BLOOD; 3210 { 3211 CanBeGenerated = false; 3212 Adjective = "acidous blood"; 3213 AttachedGod = CRUENTUS; 3214 } 3215 3216 /* Catacomb golems */ 3217 Config HUMAN_NAIL; 3218 { 3219 Adjective = "human nail"; 3220 IsCatacombCreature = true; 3221 AttachedGod = SCABIES; 3222 } 3223 3224 Config BONE; 3225 { 3226 Adjective = "bone"; 3227 IsCatacombCreature = true; 3228 AttachedGod = INFUSCOR; 3229 } 3230 3231 Config WRAITH_BONE; 3232 { 3233 Adjective = "wraith bone"; 3234 IsCatacombCreature = true; 3235 AttachedGod = INFUSCOR; 3236 } 3237 3238 Config HUMAN_SKIN; 3239 { 3240 Adjective = "human skin"; 3241 IsCatacombCreature = true; 3242 AttachedGod = SCABIES; 3243 } 3244 3245 Config PETRIFIED_DARK; 3246 { 3247 Adjective = "petrified darkness"; 3248 IsCatacombCreature = true; 3249 AttachedGod = MORTIFER; 3250 } 3251 3252 Config BLOOD; 3253 { 3254 Adjective = "blood"; 3255 IsCatacombCreature = true; 3256 AttachedGod = CRUENTUS; 3257 } 3258 3259 /* The following golems are only summoned by wizards. */ 3260 3261 Config EVIL_WONDER_STAFF_VAPOUR; 3262 { 3263 CanBeGenerated = false; 3264 Adjective = "mysterious red gas"; 3265 AttachedGod = INFUSCOR; 3266 } 3267 3268 Config MAGIC_VAPOUR; 3269 { 3270 CanBeGenerated = false; 3271 Adjective = "raw vapourized magic"; 3272 AttachedGod = INFUSCOR; 3273 } 3274 3275 Config MUSTARD_GAS; 3276 { 3277 CanBeGenerated = false; 3278 Adjective = "mustard gas"; 3279 AttachedGod = INFUSCOR; 3280 } 3281 3282 Config SLEEPING_GAS; 3283 { 3284 CanBeGenerated = false; 3285 Adjective = "sleeping gas"; 3286 AttachedGod = INFUSCOR; 3287 } 3288 3289 Config TELEPORT_GAS; 3290 { 3291 CanBeGenerated = false; 3292 Adjective = "warp gas"; 3293 AttachedGod = INFUSCOR; 3294 } 3295} 3296 3297canine 3298{ 3299 IsAbstract = true; 3300 ConsumeFlags = CT_FRUIT|CT_MEAT|CT_LIQUID|CT_PROCESSED|CT_BONE; 3301 AttackStyle = USE_HEAD; 3302 KnownCWeaponSkills == BITE; 3303 HostileReplies = 3304 { 3305 3, 3306 "@Dd lets out a hostile howl.", 3307 "@Dd barks in fury.", 3308 "@Dd growls madly."; 3309 3310 } 3311 FriendlyReplies = 3312 { 3313 5, 3314 "@Dd growls.", 3315 "@Dd howls.", 3316 "@Dd yips.", 3317 "@Dd whines.", 3318 "@Dd barks."; 3319 } 3320} 3321 3322wolf /* canine-> */ 3323{ 3324 DefaultArmStrength = 10; 3325 DefaultAgility = 25; 3326 DefaultEndurance = 10; 3327 DefaultPerception = 24; 3328 DefaultIntelligence = 7; 3329 DefaultWillPower = 5; 3330 DefaultWisdom = 5; 3331 DefaultCharisma = 10; 3332 DefaultMana = 0; 3333 TotalVolume = 40000; 3334 TorsoBitmapPos = 224, 0; 3335 TotalSize = 100; 3336 /* SkinColor overridden */ 3337 NameSingular = "wolf"; 3338 NamePlural = "wolves"; 3339 BaseBiteStrength = 600; 3340 CanBeGenerated = true; 3341 CWeaponSkillHits == 200; 3342 ClassStates = INFRA_VISION; 3343 FleshMaterial = WOLF_FLESH; 3344 AttachedGod = SILVA; 3345 DeathMessage = "@Dd howls one last time and dies."; 3346 3347 Config DIRE; 3348 { 3349 AttributeBonus = 50; 3350 TotalVolume = 120000; 3351 TotalSize = 150; 3352 Adjective = "dire"; 3353 TorsoSpecialColor = rgb16(220, 0, 0); /* EyeColor */ 3354 BaseBiteStrength = 900; 3355 CWeaponSkillHits == 600; 3356 AllowedDungeons == DARK_FOREST; 3357 } 3358} 3359 3360dog /* canine-> */ 3361{ 3362 DefaultArmStrength = 5; 3363 DefaultAgility = 15; 3364 DefaultEndurance = 8; 3365 DefaultPerception = 18; 3366 DefaultIntelligence = 5; 3367 DefaultWillPower = 5; 3368 DefaultWisdom = 5; 3369 DefaultCharisma = 15; 3370 DefaultMana = 0; 3371 TotalVolume = 20000; 3372 TorsoBitmapPos = 240, 16; 3373 /* FriendlyReplies overridden */ 3374 TotalSize = 70; 3375 SkinColor = rgb16(111, 74, 37); 3376 NameSingular = "puppy"; 3377 NamePlural = "puppies"; 3378 BaseBiteStrength = 350; 3379 CanBeGenerated = true; 3380 CWeaponSkillHits == 20; 3381 FleshMaterial = DOG_FLESH; 3382 AttachedGod = SILVA; 3383 Alias == "dog"; 3384 DeathMessage = "@Dd is killed. You feel sad for a moment, but then it passes."; 3385 ScienceTalkAdjectiveAttribute = 3386 { 3387 16, 3388 "arf", "r-ruff", "bark", "woof", "rowf", 3389 "yip", "yap", "yelp", "[fart]", "snarl", 3390 "bow-wow", "AHROUFF", "WOOF", "BARK", "grrrrrrr", 3391 "aaaaoooooooooooo"; 3392 } 3393 ScienceTalkSubstantiveAttribute = 3394 { 3395 16, 3396 "arf", "r-ruff", "bark", "woof", "rowf", 3397 "yip", "yap", "yelp", "[fart]", "snarl", 3398 "bow-wow", "AHROUFF", "WOOF", "BARK", "grrrrrrr", 3399 "aaaaoooooooooooo"; 3400 } 3401 ScienceTalkPrefix == ""; 3402 ScienceTalkName = 3403 { 3404 16, 3405 "arf", "r-ruff", "bark", "woof", "rowf", 3406 "yip", "yap", "yelp", "[fart]", "snarl", 3407 "bow-wow", "AHROUFF", "WOOF", "BARK", "grrrrrrr", 3408 "aaaaoooooooooooo"; 3409 } 3410 ScienceTalkPossibility = 90; 3411 ScienceTalkIntelligenceModifier = 1; 3412 ScienceTalkWisdomModifier = 2; 3413 ScienceTalkIntelligenceRequirement = 3; 3414 ScienceTalkWisdomRequirement = 4; 3415 3416 Config SKELETON_DOG; 3417 { 3418 DefaultEndurance = 9; 3419 DefaultCharisma = 5; 3420 TorsoBitmapPos = 400, 0; 3421 SkinColor = rgb16(200, 200, 200); 3422 PanicLevel = 0; 3423 FleshMaterial = BONE; 3424 DeathMessage = "@Dd is transformed into a crumpled heap of bones."; 3425 SpillsBlood = false; 3426 Sweats = false; 3427 UsesNutrition = false; 3428 AttachedGod = MORTIFER; 3429 ClassStates = GAS_IMMUNITY; 3430 IsExtraFragile = true; 3431 IgnoreDanger = true; 3432 CanChoke = false; 3433 IsCatacombCreature = true; 3434 IsUndead = true; 3435 UndeadVersions = false; 3436 CreateUndeadConfigurations = true; 3437 UndeadAttributeModifier = 75; 3438 UndeadVolumeModifier = 25; 3439 UndeadCopyMaterials = false; 3440 Adjective = "skeleton"; 3441 BaseBiteStrength = 800; 3442 CWeaponSkillHits == 80; 3443 AllowedDungeons = { 3, XINROCH_TOMB, ATTNAM, PYRAMID; } 3444 Frequency = 2000; 3445 } 3446} 3447 3448spider 3449{ 3450 DefaultMana = 0; 3451 BloodMaterial = SPIDER_BLOOD; 3452 CanOpen = false; 3453 SkinColor = rgb16(64, 64, 100); 3454 TorsoMainColor = rgb16(30, 30, 30); 3455 TorsoBitmapPos = 256, 0; 3456 NameSingular = "spider"; 3457 AttackStyle = USE_HEAD; 3458 CanBeGenerated = true; 3459 ClassStates = INFRA_VISION; 3460 KnownCWeaponSkills == BITE; 3461 FleshMaterial = SPIDER_FLESH; 3462 AttachedGod = SCABIES; 3463 BiteCapturesBodyPart = false; 3464 AutomaticallySeen = true; 3465 IsImmuneToStickiness = true; 3466 DangerModifier = 25; 3467 IsAbstract = true; 3468 IsCatacombCreature = true; 3469 HostileReplies == "@Dd stridulates wildly, producing a small creaking noise."; 3470 FriendlyReplies == "@Dd stridulates softly, producing a barely audible but quite comfortable noise."; 3471 3472 Config LARGE; 3473 { 3474 DefaultArmStrength = 2; 3475 DefaultAgility = 5; 3476 DefaultEndurance = 4; 3477 DefaultPerception = 9; 3478 DefaultIntelligence = 3; 3479 DefaultWillPower = 3; 3480 DefaultWisdom = 3; 3481 DefaultCharisma = 4; 3482 Adjective = "large"; 3483 TorsoBitmapPos = 304, 16; 3484 BaseBiteStrength = 400; 3485 CWeaponSkillHits == 50; 3486 TotalVolume = 500; 3487 TotalSize = 10; 3488 HostileReplies == "@Dd isn't interested in negotiation with you."; 3489 FriendlyReplies == "@Dd ignores your small talk."; 3490 } 3491 3492 Config GIANT; 3493 { 3494 DefaultArmStrength = 4; 3495 DefaultAgility = 10; 3496 DefaultEndurance = 12; 3497 DefaultPerception = 15; 3498 DefaultIntelligence = 4; 3499 DefaultWillPower = 4; 3500 DefaultWisdom = 4; 3501 DefaultCharisma = 5; 3502 Adjective = "giant"; 3503 BaseBiteStrength = 400; 3504 CWeaponSkillHits == 50; 3505 TotalVolume = 5000; 3506 TotalSize = 50; 3507 } 3508 3509 Config ARANEA; 3510 { 3511 DefaultArmStrength = 18; 3512 DefaultAgility = 26; 3513 DefaultEndurance = 18; 3514 DefaultPerception = 26; 3515 DefaultIntelligence = 8; 3516 DefaultWillPower = 14; 3517 DefaultWisdom = 14; 3518 DefaultCharisma = 8; 3519 Adjective = "aranea"; 3520 SkinColor = rgb16(164, 64, 64); 3521 BaseBiteStrength = 400; 3522 CWeaponSkillHits == 150; 3523 TotalVolume = 5000; 3524 TotalSize = 50; 3525 Frequency = 0; 3526 } 3527 3528 Config PHASE; 3529 { 3530 DefaultArmStrength = 20; 3531 DefaultAgility = 24; 3532 DefaultEndurance = 20; 3533 DefaultPerception = 20; 3534 DefaultIntelligence = 24; 3535 DefaultWillPower = 8; 3536 DefaultWisdom = 8; 3537 DefaultCharisma = 14; 3538 DefaultMana = 14; 3539 Adjective = "phase"; 3540 SkinColor = rgb16(64, 164, 64); 3541 BaseBiteStrength = 400; 3542 CWeaponSkillHits == 150; 3543 TotalVolume = 5000; 3544 TotalSize = 50; 3545 Frequency = 10; 3546 PanicLevel = 50; 3547 ClassStates = ETHEREAL_MOVING|TELEPORT|INVISIBLE|ESP; 3548 } 3549 3550 Config GIANT_GOLD; 3551 { 3552 DefaultArmStrength = 18; 3553 DefaultAgility = 26; 3554 DefaultEndurance = 18; 3555 DefaultPerception = 26; 3556 DefaultIntelligence = 8; 3557 DefaultWillPower = 14; 3558 DefaultWisdom = 14; 3559 DefaultCharisma = 8; 3560 DefaultMana = 14; 3561 Adjective = "giant gold"; 3562 SkinColor = rgb16(224, 224, 0); 3563 BaseBiteStrength = 400; 3564 CWeaponSkillHits == 150; 3565 AttachedGod = INFUSCOR; 3566 TotalVolume = 5000; 3567 TotalSize = 50; 3568 Frequency = 1; 3569 IsCatacombCreature = false; 3570 } 3571} 3572 3573jackal /* canine-> */ 3574{ 3575 DefaultArmStrength = 3; 3576 DefaultAgility = 12; 3577 DefaultEndurance = 6; 3578 DefaultPerception = 18; 3579 DefaultIntelligence = 5; 3580 DefaultWillPower = 5; 3581 DefaultWisdom = 5; 3582 DefaultCharisma = 7; 3583 DefaultMana = 0; 3584 TotalVolume = 15000; 3585 TorsoBitmapPos = 304, 0; 3586 TotalSize = 80; 3587 SkinColor = rgb16(255, 255, 255); 3588 NameSingular = "jackal"; 3589 AttackStyle = USE_HEAD; 3590 BaseBiteStrength = 300; 3591 CanBeGenerated = true; 3592 KnownCWeaponSkills == BITE; 3593 CWeaponSkillHits == 50; 3594 FleshMaterial = JACKAL_FLESH; 3595 AttachedGod = SILVA; 3596} 3597 3598ass 3599{ 3600 DefaultArmStrength = 20; 3601 DefaultAgility = 4; 3602 DefaultEndurance = 15; 3603 DefaultPerception = 15; 3604 DefaultIntelligence = 5; 3605 DefaultWillPower = 5; 3606 DefaultWisdom = 5; 3607 DefaultCharisma = 5; 3608 DefaultMana = 0; 3609 TotalVolume = 40000; 3610 TorsoBitmapPos = 288, 0; 3611 HostileReplies == "@Dd brays angrily."; 3612 FriendlyReplies == "@Dd brays cheerfully."; 3613 TotalSize = 150; 3614 SkinColor = rgb16(80, 80, 80); 3615 Adjective = "mutant"; 3616 NameSingular = "ass"; 3617 NamePlural = "asses"; 3618 AttackStyle = USE_HEAD; 3619 BaseBiteStrength = 150; 3620 CanBeGenerated = true; 3621 KnownCWeaponSkills == BITE; 3622 CWeaponSkillHits == 20; 3623 FleshMaterial = MUTANT_ASS_FLESH; 3624 DeathMessage = "@Dd neighs one last time and dies."; 3625 BaseEmitation = rgb24(140, 100, 100); 3626 Alias == "donkey"; 3627 AttachedGod = SCABIES; 3628 AutomaticallySeen = true; 3629 WillCarryItems = true; 3630 BloodMaterial = GLOWING_BLOOD; 3631 ConsumeFlags = CT_FRUIT|CT_LIQUID|CT_MISC_PLANT|CT_PROCESSED; 3632} 3633 3634communist /* Ivan */ 3635{ 3636 DefaultArmStrength = 40; 3637 DefaultLegStrength = 40; 3638 DefaultDexterity = 20; 3639 DefaultAgility = 20; 3640 DefaultEndurance = 30; 3641 DefaultPerception = 18; 3642 DefaultIntelligence = 7; 3643 DefaultWillPower = 18; 3644 DefaultWisdom = 6; 3645 DefaultCharisma = 10; 3646 DefaultMana = 5; 3647 CriticalModifier = 4; 3648 IsNameable = false; 3649 ArmSpecialColor = rgb16(160, 0, 0); 3650 BeltColor = rgb16(32, 32, 32); 3651 ClothColor = rgb16(64, 56, 24); 3652 HeadBitmapPos = 96, 176; 3653 TorsoBitmapPos = 32, 144; 3654 ArmBitmapPos = 64, 112; 3655 LegBitmapPos = 0, 0; 3656 TotalVolume = 120000; 3657 TotalSize = 230; 3658 CanRead = true; 3659 NameSingular = "communist"; 3660 Alias == "Ivan"; 3661 ClassStates = INFRA_VISION; 3662 Helmet = helmet(GOROVITS_FAMILY_GAS_MASK); 3663 Cloak = OMMEL_HAIR cloak(CLOAK_OF_ELECTRICITY_RESISTANCE) { Enchantment = 2; } 3664 BodyArmor = KEVLAR bodyarmor(PLATE_MAIL) { Enchantment = 2; } 3665 Belt = TROLL_HIDE belt { Enchantment = 2; } 3666 RightWielded = gorovitsweapon(GOROVITS_HAMMER); 3667 LeftWielded = gorovitsweapon(GOROVITS_SICKLE); 3668 RightRing = ring(RING_OF_FIRE_RESISTANCE); 3669 LeftRing = ring(RING_OF_POISON_RESISTANCE); 3670 KnownCWeaponSkills = { 5, UNARMED, SMALL_SWORDS, BLUNT_WEAPONS, AXES, POLE_ARMS; } 3671 CWeaponSkillHits = { 5, 100, 200, 200, 100, 100; } 3672 RightSWeaponSkillHits = 100; 3673 LeftSWeaponSkillHits = 100; 3674 RightGauntlet = PHOENIX_FEATHER gauntlet { Enchantment = 2; } 3675 RightBoot = STEEL boot(BOOT_OF_AGILITY) { Enchantment = 2; } 3676 PanicLevel = 33; 3677 Inventory = { 3, lantern, fiftymillionroubles, potion { SecondaryMaterial = VODKA; Times = 5; } } 3678 IsUnique = true; 3679 CanBeWished = true; 3680 DefaultName = "Ivan"; 3681 DeathMessage = "@Dd falls groaning bravely: \"Party revenges @nu\"!"; 3682 HostileReplies = 3683 { 3684 5, 3685 "\"Nu vse, tebe pizda!\"", 3686 "\"Otyebis ot menya!\"", 3687 "\"Ootebya nyet yayeesav!\"", 3688 "\"Zhopu porvu margala vikoliu!\"", 3689 "\"Schas po ebalu poluchish, suka!\""; 3690 } 3691 FriendlyReplies = 3692 { 3693 14, 3694 "\"Da, @nu like killing.\"", 3695 "\"@Nu ruski specialist.\"", 3696 "\"@Nu work. Else @nu nerve stapled.\"", 3697 "\"Party mean big weapons. @Nu like big weapons. @Nu kill for Party.\"", 3698 "\"CCCP roxxx.\"", 3699 "\"@Nu like throw Ladas. You want compete?\"", 3700 "\"Why AK not invented?\"", 3701 "\"@Nu buy kyber eyes. @Nu see in dark.\"", 3702 "\"Uncle Lenin live in Russia. Lenin strong guy. @Nu like.\"", 3703 "\"Vodka strong, meat rotten.\"", 3704 "\"@Nu gone through space-time portal. @Nu searches for stolen family treasure - exact replica of Lenin's mummy!\"", 3705 "\"You can always find party in Lunethia. But in Soviet Russia, Party can always find you!\"", 3706 "\"Vladimir @nu best buddy. @Nu meet Vladimir first in magic test area near Voktsovadil.\"", 3707 "\"Lenin want @nu kill capitalists!\""; 3708 } 3709 AttachedGod = LORICATUS; 3710 ConstantCommandFlags = FLEE_FROM_ENEMIES; 3711 IsEnormous = true; 3712 ScienceTalkName = 3713 { 3714 21, 3715 "materialism", "marxism", "leninism", "stalinism", "socialism", 3716 "castroism", "maoism", "trotskyism", "anticapitalism", "agriculture", 3717 "communism", "atheism", "hoxhaism", "class struggles", "socialist art", 3718 "communitarianism", "bolshevism", "sickle smithing", "ballistics", "weaponry", 3719 "vodka distillation"; 3720 } 3721 ScienceTalkPossibility = 25; 3722 ScienceTalkIntelligenceModifier = 10; 3723 ScienceTalkWisdomModifier = 25; 3724 ScienceTalkIntelligenceRequirement = 3; 3725 ScienceTalkWisdomRequirement = 3; 3726 IsAlcoholic = true; 3727} 3728 3729hunter 3730{ 3731 DefaultArmStrength = 25; 3732 DefaultLegStrength = 15; 3733 DefaultDexterity = 15; 3734 DefaultAgility = 20; 3735 DefaultEndurance = 15; 3736 DefaultPerception = 24; 3737 DefaultIntelligence = 10; 3738 DefaultWillPower = 10; 3739 DefaultWisdom = 10; 3740 DefaultCharisma = 15; 3741 DefaultMana = 5; 3742 ClothColor = rgb16(128, 80, 48); 3743 BeltColor = rgb16(144, 96, 60); 3744 BootColor = rgb16(90, 50, 10); 3745 HeadBitmapPos = 96, 192; 3746 TorsoBitmapPos = 32, 192; 3747 ArmBitmapPos = 64, 128; 3748 LegBitmapPos = 0, 96; 3749 TotalVolume = 80000; 3750 TotalSize = 180; 3751 NameSingular = "hunter"; 3752 Helmet = HARDENED_LEATHER helmet; 3753 Cloak = LEATHER cloak; 3754 BodyArmor = TROLL_HIDE bodyarmor(PLATE_MAIL); 3755 RightWielded = IRON meleeweapon(SPEAR); 3756 RightGauntlet = LEATHER gauntlet; 3757 LeftGauntlet = 0; 3758 RightBoot = HARDENED_LEATHER boot; 3759 KnownCWeaponSkills == POLE_ARMS; 3760 CWeaponSkillHits == 200; 3761 RightSWeaponSkillHits = 200; 3762 PanicLevel = 20; 3763 Inventory == beartrap; 3764 HostileReplies == "\"Your head will look fine above my fireplace!\""; 3765 FriendlyReplies = 3766 { 3767 5, 3768 "\"A man is not a man unless he has lost his left arm in a battle against a polar bear.\"", 3769 "\"Bears, ogres, slaves, farmers... Ah, there's so much to hunt here!\"", 3770 "\"I am the Great White Hunter. Get out of My way!\"", 3771 "\"I saw a communist visiting the city a few days past. I'm now organising a party to seek and hunt him down.\"", 3772 "\"It is good Petrus had his predecessor assassinated. Can you believe it, the dude tried to take from us our natural right to carry a spear in the street!\""; 3773 } 3774 AttachedGod = LORICATUS; 3775 ScienceTalkAdjectiveAttribute = 3776 { 3777 16, 3778 "!hunting", "!laying traps for", "!tracking", "!stuffing", "!techniques of slaying", 3779 "!the locations of the vital organs of", "!the joy of defeating", "!capturing", "!ambushing", "!sharpshooting", 3780 "!preemptively striking against", "!ridding the world of all", "!skinning", "!lynching", "!eliminating the threat of", 3781 "!chasing"; 3782 } 3783 ScienceTalkSubstantiveAttribute = 3784 { 3785 17, 3786 "black", "dangerous", "baby", "young", "wild", 3787 "fierce", "endangered", "mad", "rare", "giant", 3788 "evil", "malicious", "injured", "weak", "tasty", 3789 "sick", "fat"; 3790 } 3791 ScienceTalkPrefix == ""; 3792 ScienceTalkName = 3793 { 3794 74, 3795 "slaves", "farmers", "communists", "prisoners", "witches", 3796 "goblins", "orcs", "kobolds", "gibberlings", "stray cats", 3797 "neighbour's pets", "reindeer", "deer", "elk", "moose", 3798 "bears", "polar bears", "mammoths", "ducks", "mules", 3799 "cows", "levitating ostriches", "ankhegs", "rabbits", "fish", 3800 3801 "wolves", "hamsters", "vegetables", "moles", "lemmings", 3802 "hedgehogs", "foxes", "vixens", "beavers", "geese", 3803 "wives", "women", "lice", "oxen", "wildebeest", 3804 "grouse", "roe", "sheep", "rhinoceros", "heathen", 3805 "chamois", "mushrooms", "hippopotami", "dwarves", "elves", 3806 3807 "land octopi", "outlaws", "bunnies", "jackals", "hippies", 3808 "bats", "scientists", "dragons", "goats", "falcons", 3809 "ravens", "trolls", "werewolves", "zombies", "Siberian tigers", 3810 "gnus", "llamas", "nerds", "people you don't like", "squirrels", 3811 "flying squirrels", "lynxes", "chickens", "democrats"; 3812 } 3813 ScienceTalkPossibility = 85; 3814 ScienceTalkIntelligenceModifier = 2; 3815 ScienceTalkWisdomModifier = 1; 3816 ScienceTalkIntelligenceRequirement = 6; 3817 ScienceTalkWisdomRequirement = 3; 3818 IsSadist = true; 3819 3820 Config IMPRISONED_HUNTER; 3821 { 3822 UsesLongAdjectiveArticle = true; 3823 Adjective = "imprisoned"; 3824 CanBeGenerated = false; 3825 AttributeBonus = -10; 3826 TotalVolume = 72000; 3827 Helmet = 0; 3828 BodyArmor = 0; 3829 RightWielded = 0; 3830 KnownCWeaponSkills = { 2, UNARMED, POLE_ARMS; } 3831 Inventory == bone; 3832 IsMasochist = true; 3833 HostileReplies == "\"Prison, torture and starvation didn't kill me, neither will you!\""; 3834 FriendlyReplies = 3835 { 3836 5, 3837 "\"Where's my arm? Gah, ask the master torturer!\"", 3838 "\"I'm innocent! That guy ran onto my spear! Twenty seven times. From behind.\"", 3839 "\"I was the Great White Hunter. Oh, how I miss the old days of ceaseless slaughter! Eh-heh heh.\"", 3840 "\"It wasn't my fault. That bastard had it coming. He should have remembered the rules: No kill stealing!\"", 3841 "\"I miss hunting. Sometimes I tear open my own flesh, just to see the vivid red of blood on my hands again. Eh-heh heh heh.\""; 3842 } 3843 UndeadVersions = false; 3844 ScienceTalkIntelligenceModifier = 10; 3845 ScienceTalkWisdomModifier = 5; 3846 } 3847} 3848 3849bear 3850{ 3851 DefaultArmStrength = 50; 3852 DefaultAgility = 15; 3853 DefaultEndurance = 20; 3854 DefaultPerception = 15; 3855 DefaultIntelligence = 8; 3856 DefaultWillPower = 8; 3857 DefaultWisdom = 10; 3858 DefaultCharisma = 15; 3859 DefaultMana = 0; 3860 TorsoBitmapPos = 336, 0; 3861 HostileReplies == "@Dd growls madly."; 3862 FriendlyReplies == "@Dd growls happily."; 3863 NameSingular = "bear"; 3864 AttackStyle = USE_HEAD|USE_ARMS; 3865 BaseUnarmedStrength = 600; 3866 KnownCWeaponSkills = { 2, UNARMED, BITE; } 3867 CWeaponSkillHits == 100; 3868 FleshMaterial = BEAR_FLESH; 3869 DeathMessage = "@Dd groans terribly and falls dead to the ground."; 3870 AttachedGod = SILVA; 3871 IsAbstract = true; 3872 ConsumeFlags = CT_FRUIT|CT_MEAT|CT_LIQUID|CT_PROCESSED|CT_BONE|CT_MISC_PLANT|CT_MISC_ANIMAL; 3873 3874 Config PANDA_BEAR; 3875 { 3876 Adjective = "panda"; 3877 SkinColor = rgb16(80, 80, 80); 3878 CanBeGenerated = true; 3879 TotalVolume = 125000; 3880 TotalSize = 125; 3881 AttributeBonus = -35; 3882 TorsoBitmapPos = 192, 16; 3883 DeathMessage = "@Dd groans terribly and falls dead to the ground. You feel really bad for endangering this species."; 3884 Frequency = 100; 3885 ConsumeFlags = CT_FRUIT|CT_LIQUID|CT_MISC_PLANT; 3886 } 3887 3888 Config BLACK_BEAR; 3889 { 3890 Adjective = "black"; 3891 SkinColor = rgb16(80, 80, 80); 3892 CanBeGenerated = true; 3893 TotalVolume = 150000; 3894 TotalSize = 150; 3895 AttributeBonus = -30; 3896 } 3897 3898 Config GRIZZLY_BEAR; 3899 { 3900 Adjective = "grizzly"; 3901 SkinColor = rgb16(140, 80, 40); 3902 CanBeGenerated = true; 3903 TotalVolume = 200000; 3904 TotalSize = 200; 3905 AttributeBonus = -15; 3906 } 3907 3908 Config CAVE_BEAR; 3909 { 3910 Adjective = "cave"; 3911 SkinColor = rgb16(170, 130, 90); 3912 CanBeGenerated = true; 3913 TotalVolume = 250000; 3914 TotalSize = 250; 3915 IsEnormous = true; 3916 } 3917 3918 Config POLAR_BEAR; 3919 { 3920 Adjective = "polar"; 3921 SkinColor = rgb16(240, 240, 240); 3922 TotalVolume = 300000; 3923 TotalSize = 300; 3924 AttributeBonus = 15; 3925 IsEnormous = true; 3926 } 3927 3928 Config MUTANT_BEAR; 3929 { 3930 Adjective = "mutant"; 3931 SkinColor = rgb16(120, 160, 100); 3932 TotalVolume = 300000; 3933 TotalSize = 350; 3934 AttributeBonus = 20; 3935 IsEnormous = true; 3936 TorsoSpecialColor = rgb16(255, 128, 128); /* EyeColor */ 3937 BloodMaterial = GLOWING_BLOOD; 3938 HostileReplies = 3939 { 3940 4, 3941 "\"We are bad news.\"", 3942 "\"One bear to rule them all.\"", 3943 "\"The time of ape-kind is over. We shall rise, we shall conquer. Soon, bear-kind shall reign over the whole world!\"", 3944 "@Dd roars!"; 3945 } 3946 } 3947} 3948 3949dolphin 3950{ 3951 DefaultArmStrength = 10; 3952 DefaultAgility = 30; 3953 DefaultEndurance = 10; 3954 DefaultPerception = 30; 3955 DefaultIntelligence = 100; 3956 DefaultWillPower = 30; 3957 DefaultWisdom = 100; 3958 DefaultCharisma = 30; 3959 DefaultMana = 0; 3960 StandVerb = "rolling"; /* only shown if not swimming */ 3961 CanOpen = false; 3962 MoveType = SWIM; 3963 TotalVolume = 150000; 3964 TorsoBitmapPos = 320, 0; 3965 HostileReplies == "@Dd peeps diabolically to you."; 3966 FriendlyReplies == "@Dd peeps passionately to you."; 3967 DeathMessage = "@Dd peeps, dying: \"Every petal must fall...\""; 3968 TotalSize = 300; 3969 SkinColor = rgb16(144, 144, 144); 3970 TorsoSpecialColor = rgb16(100, 100, 255); /* EyeColor */ 3971 NameSingular = "dolphin"; 3972 AttackStyle = USE_HEAD; 3973 BaseBiteStrength = 200; 3974 HasALeg = false; 3975 IsAbstract = true; 3976 FleshMaterial = DOLPHIN_FLESH; 3977 AttachedGod = SOPHOS; 3978 ForceVomitMessage = "You push your fin down to your throat and vomit."; 3979 ScienceTalkPossibility = 100; 3980 ScienceTalkIntelligenceModifier = 1000; 3981 ScienceTalkWisdomModifier = 1000; 3982 ScienceTalkIntelligenceRequirement = 50; 3983 ScienceTalkWisdomRequirement = 50; 3984 3985 Config ADULT_MALE; 3986 { 3987 Adjective = "male"; 3988 FriendlyReplies = 3989 { 3990 7, 3991 "@Dd peeps: \"A soft rain drips down, The trees whisper in the wind, Sounds eclipsed by screams.\"", 3992 "@Dd peeps: \"From the gloomy cave, A great dark frog leaps at us, The sound of slaughter.\"", 3993 "@Dd peeps: \"White destroyed by red, On ground drenched in many bloods, This peace is final.\"", 3994 "@Dd peeps: \"Silence reigns bloody, Through deep caves gloomy and dim, A faint sobbing comes.\"", 3995 "@Dd peeps: \"The adventurer, Lost in the womb of the earth, Braves the evil dark.\"", 3996 "@Dd peeps: \"Deep in the cavern, Dark, cold, gloomy, forbidden, Big hungry nightmare.\"", 3997 "@Dd peeps: \"Hammers echoing, Shining steel weapons are born, Sorrow they shall sow.\""; 3998 } 3999 Sex = MALE; 4000 } 4001 4002 Config ADULT_FEMALE; 4003 { 4004 Adjective = "female"; 4005 PostFix = "in season"; 4006 FriendlyReplies = 4007 { 4008 7, 4009 "@Dd peeps: \"Rain in the forest.\"", 4010 "@Dd peeps: \"Summer before the Fall.\"", 4011 "@Dd peeps: \"The tide rises and the tide falls.\"", 4012 "@Dd peeps: \"Empty shells rolling in the surf.\"", 4013 "@Dd peeps: \"No sparrow lives that cannot fly.\"", 4014 "@Dd peeps: \"Mountains defy the consuming sea.\"", 4015 "@Dd peeps: \"Blood in the water.\""; 4016 } 4017 Sex = FEMALE; 4018 } 4019} 4020 4021slave 4022{ 4023 DefaultArmStrength = 25; 4024 DefaultLegStrength = 25; 4025 DefaultDexterity = 15; 4026 DefaultAgility = 15; 4027 DefaultEndurance = 20; 4028 DefaultPerception = 15; 4029 DefaultIntelligence = 15; 4030 DefaultWillPower = 15; 4031 DefaultWisdom = 20; 4032 DefaultCharisma = 10; 4033 DefaultMana = 5; 4034 SkinColor = rgb16(128, 80, 48); 4035 HairColor = rgb16(80, 48, 32); 4036 ClothColor = rgb16(56, 48, 20); 4037 TotalVolume = 60000; 4038 TotalSize = 160; 4039 NameSingular = "slave"; 4040 KnownCWeaponSkills = { 2, UNARMED, BLUNT_WEAPONS; } 4041 CWeaponSkillHits = { 2, 100, 100; } 4042 DefaultMoney = 0; 4043 FriendlyReplies = /* used only if the slave has been bought */ 4044 { 4045 6, 4046 "\"Whatever the master wants.\"", 4047 "\"What if we're ambushed in a dungeon like this?\"", 4048 "\"Will you make me a gladiator? I've heard they have all the fame and women!\"", 4049 "\"Work work work all day long. No, that was not a complaint! Don't punish!\"", 4050 "\"I love all my masters. At least when the whip is being washed.\"", 4051 "\"I am putting myself to the fullest possible use, which is all I think that any conscious entity can ever hope to do.\""; 4052 } 4053 DeathMessage = "@Dd whispers, dying: \"Honesta mors turpi vita potior!\""; 4054 AttachedGod = MELLIS; 4055 Inventory == 0; 4056 IsMasochist = true; 4057} 4058 4059petrusswife 4060{ 4061 DefaultArmStrength = 7; 4062 DefaultLegStrength = 7; 4063 DefaultDexterity = 7; 4064 DefaultAgility = 7; 4065 DefaultEndurance = 7; 4066 DefaultPerception = 21; 4067 DefaultIntelligence = 8; 4068 DefaultWillPower = 10; 4069 DefaultWisdom = 10; 4070 DefaultCharisma = 80; 4071 DefaultMana = 20; 4072 Sex = FEMALE; 4073 BeltColor = rgb16(180, 180, 0); 4074 TorsoBitmapPos = 32, 160; 4075 ArmBitmapPos = 64, 160; 4076 LegBitmapPos = 0, 112; 4077 TotalVolume = 40000; 4078 TotalSize = 170; 4079 CanRead = true; 4080 NameSingular = "Petrus' wife"; 4081 NamePlural = "Petrus' wives"; 4082 ArticleMode = NO_ARTICLE; 4083 IsAbstract = true; 4084 PanicLevel = 95; 4085 BaseUnarmedStrength = 200; 4086 IsExtraCoward = true; 4087 WieldedPosition = 0, -1; 4088 HostileReplies == "\"Murderer! Just wait until Petrus finds you!\""; 4089 AttachedGod = DULCIS; 4090 WillCarryItems = false; 4091 IsExtraFragile = true; 4092 Belt = GOLD chastitybelt(OCTAGONAL_LOCK) { Parameters = LOCKED; } 4093 UndeadVersions = false; 4094 ScienceTalkPossibility = 10; 4095 ScienceTalkIntelligenceModifier = 2; 4096 ScienceTalkWisdomModifier = 2; 4097 ScienceTalkCharismaModifier = 5; 4098 ScienceTalkIntelligenceRequirement = 10; 4099 ScienceTalkWisdomRequirement = 10; 4100 ScienceTalkCharismaRequirement = 18; 4101 ScienceTalkName = 4102 { 4103 10, 4104 "marriage", "luxury", "jewelry", "embroidery", "hobbies", 4105 "leisure activities", "festivities", "apparel", "gowns", "boredom"; 4106 } 4107 4108 Config 1; 4109 { 4110 HairColor = rgb16(24, 24, 24); 4111 ClothColor = rgb16(4, 93, 28); 4112 HeadBitmapPos = 112, 0; 4113 PostFix = "number 1"; 4114 DefaultIntelligence = 40; 4115 DefaultWisdom = 40; 4116 HostileReplies == "\"Aut vincere aut mori!\""; 4117 FriendlyReplies = 4118 { 4119 6, 4120 "\"I'm not Petrus' first wife, only his eldest right now. He outlived nearly a dozen wives by now.\"", 4121 "\"Amicus veritas, sed magis amica mihi Petrus.\"", 4122 "\"I have written most Attnamese trade agreements, draft bills and international treaties for the past twenty years. But don't tell Petrus, he would be mad.\"", 4123 "\"Oh, you come from Tweraif? I've heard so much about local University!\"", 4124 "\"You met professor Kaethos?! I have read everything he ever wrote! I would love to meet him some day and discuss his theory of thaumic superunification.\"", 4125 "\"I wed Petrus because it made access to education much easier for me. And you know what? I eventually fell in love with him.\""; 4126 } 4127 DeathMessage = "With a calm face, @Dd whispers, dying: \"Dulce et decorum est pro patria mori.\""; 4128 ScienceTalkIntelligenceModifier = 25; 4129 ScienceTalkWisdomModifier = 25; 4130 ScienceTalkIntelligenceRequirement = 20; 4131 ScienceTalkWisdomRequirement = 20; 4132 ScienceTalkCharismaRequirement = 10; 4133 ScienceTalkName = 4134 { 4135 225, 4136 "sanitation", "relativity", "physics", "mathematics", "philosophy", 4137 "numerology", "slavery", "mechanics", "magicks", "architecture", 4138 "archaeology", "logic", "fiction", "questions", "theology", 4139 "alchemy", "valpurism", "analysis", "gastronomy", "oceanography", 4140 "astronomy", "astrology", "anthropology", "ethics", "linguistics", 4141 4142 "psychology", "methods", "choreography", "music", "semiotics", 4143 "culture", "forestry", "engineering", "journalism", "agriculture", 4144 "ergonomics", "sagas", "pedagogy", "apiculture", "aquaculture", 4145 "horticulture", "silviculture", "law", "dentistry", "surgery", 4146 "rocketry", "fission", "pharmacy", "dogmatics", "cartography", 4147 4148 "gerontology", "formalism", "feminism", "communism", "flight", 4149 "cricket", "rhetorics", "navigation", "sculpture", "literature", 4150 "shamanism", "painting", "utilitarism", "grammar", "arithmetic", 4151 "algebra", "marxism", "capitalism", "behaviorism", "causality", 4152 "folklore", "legends", "animism", "spiritualism", "idolatry", 4153 4154 "constructions", "currency", "riding", "federalism", "monarchy", 4155 "medicine", "tradition", "chivalry", "righteousness", "banking", 4156 "gravity", "metallurgy", "magnetism", "nationalism", "industry", 4157 "pollution", "espionage", "corporations", "particles", "transportation", 4158 "refining", "combustion", "colonization", "steel", "materials", 4159 4160 "hallucinations", "armours", "trance", "afterlife", "paradigms", 4161 "customer support", "virginity", "zoology", "witchcraft", "wine", 4162 "claustrophobia", "eddies", "vegetables", "mobility", "eudaimoia", 4163 "ablutophobia", "palindromes", "jokes", "materialism", "surfaces", 4164 "acarophobia", "energy", "momentum", "mushrooms", "brains", 4165 4166 "selenophobia", "alloys", "equations", "bombs", "fashion", 4167 "taurophobia", "naturism", "nirvana", "drugs", "everything", 4168 "ranidaphobia", "horror", "sightseeing", "marriage", "mirages", 4169 "phronemophobia", "cancer", "scrofula", "depression", "air power", 4170 "phallophobia", "romance", "bondage", "interfaces", "software", 4171 4172 "pentheraphobia", "nations", "levitation", "tubes", "structures", 4173 "peladophobia", "travel", "meditation", "systems", "algorithms", 4174 "lachanophobia", "taxonomy", "taxidermy", "viruses", "bacteria", 4175 "epistaxiophobia", "camping", "resistance", "chauvinism", "fruits", 4176 "ephebiphobia", "simulation", "computers", "conductors", "fibers", 4177 4178 "coulrophobia", "defence", "broomsticks", "fusion", "power", 4179 "arachnophobia", "balls", "diseases", "universes", "weapons", 4180 "virtue", "immortality", "elevators", "marketing", "civilizations", 4181 "dreams", "anatomy", "reproduction", "calligraphy", "chess", 4182 "Go", "cooking", "altruism", "anomalities", "fishing", 4183 4184 "crime", "nonsense", "monsters", "thought control", "euthanasia", 4185 "genocide", "cremation", "waste disposal", "breeding", "eugenics", 4186 "minds", "lottery", "sterilization", "utopias", "perpetual motion", 4187 "dynamics", "entropy", "skepticism", "hoaxes", "creationism", 4188 "cold fusion", "execution", "warfare", "miracles", "the truth"; 4189 } 4190 AttachedGod = SOPHOS; 4191 PanicLevel = 20; 4192 IsExtraCoward = false; 4193 } 4194 4195 Config 2; 4196 { 4197 HairColor = rgb16(24, 24, 24); 4198 ClothColor = rgb16(65,105,225); 4199 HeadBitmapPos = 112, 16; 4200 PostFix = "number 2"; 4201 FriendlyReplies = 4202 { 4203 8, 4204 "\"I'm so sick jealous of those dolphins...\"", 4205 "\"I'm Petrus' favorite, not No. 1!\"", 4206 "\"No. 3 once was here with her twin sister. I've heard that one of them cheated on Petrus and... I really shouldn't be telling you this.\"", 4207 "\"I have no idea what Petrus sees on No. 4! She's so dumb it hurts!\"", 4208 "\"I'm not sure I should be talking to you. No. 5 once said too much and... Well, she won't be using her tongue again.\"", 4209 "\"Petrus gave me a daughter, now I want to give him a son.\"", 4210 "\"If only I could be the one to give Petrus his firstborn son...\"", 4211 "\"That head on the wall looks really scary sometimes. Just like we were being watched.\""; 4212 } 4213 RightWielded = firstbornchild(FEMALE); 4214 } 4215 4216 Config 3; 4217 { 4218 HairColor = rgb16(48, 40, 8); 4219 ClothColor = rgb16(119,136,153); 4220 HeadBitmapPos = 112, 0; 4221 DefaultWillPower = 25; 4222 PostFix = "number 3"; 4223 FriendlyReplies = 4224 { 4225 8, 4226 "\"Petrus also married my twin sister, but I haven't seen her around for some time.\"", 4227 "\"I despise Petrus. Surprised to hear me talk like that? He took away the love of my life, what worse can he do to me?\"", 4228 "\"I never loved Petrus. He knew it and that must be why he allowed me to fall in love with someone else. To torment me.\"", 4229 "\"After my transgression, why has Petrus never punished me? Does he think it's more cruel to leave me to rot in this harem?\"", 4230 "\"I once was a princess of a proud nomad tribe of the great eastern steppes. Me and my twin sister were wed to Petrus as a tribute of peace.\"", 4231 "\"I miss the smell of horses, the rhythm of their run. I remember me and my sister riding for hours, miles upon miles of pure joy and freedom.\"", 4232 "\"How I hate this gilded cage! I was born to feel the wind and rain on my face, not to sit in an armchair all day long, chitter and broider.\"", 4233 "\"You want to learn more about the four Cardinals? They are the most trusted knights and advisors of Petrus: a coward, a liar, a thief and a madman.\""; 4234 } 4235 PanicLevel = 20; 4236 IsExtraCoward = false; 4237 KnownCWeaponSkills == POLE_ARMS; /* she once was a warrior-princess */ 4238 CWeaponSkillHits == 500; 4239 ScienceTalkName = 4240 { 4241 10, 4242 "hunting", "horses", "steppe", "trapping", "sharpshooting", 4243 "combat", "traditions", "storytelling", "freedom", "boredom"; 4244 } 4245 BloodMaterial = BLUE_BLOOD; 4246 } 4247 4248 Config 4; 4249 { 4250 DefaultIntelligence = 4; /* she's blond */ 4251 DefaultWisdom = 8; 4252 DefaultCharisma = 85; 4253 HairColor = rgb16(200, 96, 0); 4254 ClothColor = rgb16(150, 0, 0); 4255 HeadBitmapPos = 112, 32; 4256 PostFix = "number 4"; 4257 FriendlyReplies = 4258 { 4259 8, 4260 "\"Uncle Petrus is so kind. After my father's house burned down because of the disargeement they had had, Petrus took me here and made me his wife!\"", 4261 "\"Uncle Petrus has a *massive* sword! Tee hee.\"", 4262 "\"I'm boooored!\"", 4263 "\"Have you heard No. 5? No, because she can't speak! Tee hee.\"", 4264 "\"Don't mind No. 3! She looks grumpy, but she has so many stories!\"", 4265 "\"No. 1 is so clever it's scary. Really!\"", 4266 "\"I got a pony for my twentieth birthday! Unfortunately I can't see her, because I can't leave the harem, but uncle Petrus told me she's beautiful!\"", 4267 "\"Uncle Petrus says I am special! He says it to all his wives, but I know he means it for me. Tee hee.\""; 4268 } 4269 ScienceTalkIntelligenceModifier = 0; 4270 ScienceTalkWisdomModifier = 0; 4271 ScienceTalkCharismaModifier = 50; 4272 ScienceTalkIntelligenceRequirement = 0; 4273 ScienceTalkWisdomRequirement = 0; 4274 ScienceTalkCharismaRequirement = 25; 4275 } 4276 4277 Config 5; 4278 { 4279 HairColor = rgb16(60, 48, 24); 4280 ClothColor = rgb16(255,255,255); 4281 HeadBitmapPos = 112, 48; 4282 PostFix = "number 5"; 4283 FriendlyReplies == "@Dd remains silent."; 4284 HostileReplies == "@Dd scowls at you silently."; 4285 DeathMessage = "@Dd dies silently."; 4286 IsAlcoholic = true; 4287 ScienceTalkPossibility = 0; 4288 } 4289 4290 Config 6; 4291 { 4292 HairColor = rgb16(200, 0, 0); 4293 ClothColor = rgb16(148,0,211); 4294 HeadBitmapPos = 112, 64; 4295 PostFix = "number 6"; 4296 FriendlyReplies = 4297 { 4298 6, 4299 "\"The day I became Petrus' wife was the best day of my life. And it haven't gotten worse since!\"", 4300 "\"Leave? Why would I want to leave? I have luxury here, servants - everything I can wish for. Outside, there is just poverty and grime.\"", 4301 "\"Why must Petrus stay in this forest? There isn't even a proper hairdresser here!\"", 4302 "\"No. 5 was babbling all the time, once. I couldn't stand it, but now the silence is even worse.\"", 4303 "\"Don't bother talking to No. 3, she's weird.\"", 4304 "\"Being one of six wives is a dream job. Pay is good and you only have to work about one night a week!\""; 4305 } 4306 IsMasochist = true; /* kinky! */ 4307 } 4308 4309 Config 7; 4310 { 4311 HairColor = rgb16(48, 40, 8); 4312 ClothColor = rgb16(119,136,153); 4313 BeltColor = rgb16(105,105,105); 4314 HeadBitmapPos = 112, 0; 4315 DefaultWillPower = 5; 4316 Adjective = "re-educated"; 4317 ArticleMode = 0; 4318 FriendlyReplies = 4319 { 4320 10, 4321 "@Dd says very loudly: \"All hail mighty Petrus.\"", 4322 "@Dd says with a nervous glance around: \"Praise Valpurus.\"", 4323 "@Dd stifles a smirk: \"I love the Cathedral.\"", 4324 "\"I may be only a few minutes older than my twin sister, but I'm still here to protect her, as older siblings should always do.\"", 4325 "\"I couldn't stand my dear sister being punished for falling in love. Petrus never could tell us apart, anyway.\"", 4326 "\"I hope they didn't catch the farmer. Maybe one day, my sister and him will escape. I wish they were happy together.\"", 4327 "\"I once was a princess of a proud nomad tribe of the great eastern steppes. Me and my twin sister were wed to Petrus as a tribute of peace.\"", 4328 "\"I miss the smell of horses, the rhythm of their run. I remember me and my sister riding for hours, miles upon miles of pure joy and freedom.\"", 4329 "\"How I hate this dank dungeon! I was born to feel the wind and rain on my face, not to sit in a small cell all day long, alone.\"", 4330 "\"How is my little sister doing?\""; 4331 } 4332 HostileReplies == "@Dd snickers: \"Be careful about damaging Petrus' property, he'll be angry.\""; 4333 DeathMessage = "@Dd dies with a last whisper: \"Curse you!\""; 4334 IsExtraCoward = false; 4335 IgnoreDanger = true; 4336 Belt = HEMP_CLOTH belt; 4337 KnownCWeaponSkills == POLE_ARMS; /* she once was a warrior-princess */ 4338 CWeaponSkillHits == 500; 4339 ScienceTalkName = 4340 { 4341 10, 4342 "hunting", "horses", "steppe", "trapping", "sharpshooting", 4343 "combat", "traditions", "storytelling", "freedom", "boredom"; 4344 } 4345 BloodMaterial = BLUE_BLOOD; 4346 } 4347} 4348 4349housewife 4350{ 4351 DefaultArmStrength = 10; 4352 DefaultLegStrength = 10; 4353 DefaultDexterity = 15; 4354 DefaultAgility = 15; 4355 DefaultEndurance = 15; 4356 DefaultPerception = 24; 4357 DefaultIntelligence = 10; 4358 DefaultWillPower = 15; 4359 DefaultWisdom = 20; 4360 DefaultCharisma = 20; 4361 DefaultMana = 10; 4362 Sex = FEMALE; 4363 TorsoMainColor = rgb16(200, 200, 200); 4364 ArmMainColor = rgb16(100, 100, 100); 4365 LegMainColor = rgb16(180, 80, 0); 4366 /* HairColor is random */ 4367 /* HeadBitmapPos is random */ 4368 TorsoBitmapPos = 32, 160; 4369 ArmBitmapPos = 64, 160; 4370 LegBitmapPos = 0, 128; 4371 TotalVolume = 70000; 4372 TotalSize = 160; 4373 CanRead = true; 4374 CanBeGenerated = false; 4375 NameSingular = "housewife"; 4376 NamePlural = "housewives"; 4377 /* RightWielded overridden */ 4378 KnownCWeaponSkills = { 2, UNARMED, UNCATEGORIZED; } 4379 CWeaponSkillHits = { 2, 50, 50; } 4380 BaseUnarmedStrength = 200; 4381 IsExtraCoward = true; 4382 HostileReplies == "\"Face my rolling pin! Graah!\""; 4383 AttachedGod = SEGES; 4384 WieldedPosition = 0, -1; 4385 FriendlyReplies = 4386 { 4387 6, 4388 "\"Can you help me find my husband? He is hiding somewhere. He's that farmer who's just been mugged with a frying pan.\"", 4389 "\"Yesterday a bear rushed through my kitchen wall and ruined all my pies. Animals are truly annoying. Why can't we just burn the whole forest down?\"", 4390 "\"Wolves ate my seventh daughter last week. Damn. It'll take eight years to produce an equally good replacement worker.\"", 4391 "\"Petrus' wives are so arrogant towards us working class ones. Grr...\"", 4392 "\"Don't think too much, the Cardinals can hear you.\"", 4393 "\"If you men only knew!\""; 4394 } 4395 ScienceTalkPossibility = 20; 4396 ScienceTalkIntelligenceModifier = 2; 4397 ScienceTalkWisdomModifier = 5; 4398 ScienceTalkIntelligenceRequirement = 10; 4399 ScienceTalkWisdomRequirement = 10; 4400 ScienceTalkName = 4401 { 4402 15, 4403 "pregnancy", "housework", "housekeeping", "children", "cooking", 4404 "sex", "fertility", "jealousy", "cheating", "quantum physics", 4405 "cleaning", "laundering", "gossips", "snow", "wild animals"; 4406 } 4407 4408 Config CULTIST; 4409 { 4410 AttributeBonus = 10; 4411 NameSingular = "cultist"; 4412 TorsoBitmapPos = 48, 352; 4413 ArmBitmapPos = 80, 96; 4414 LegBitmapPos = 16, 160; 4415 TorsoMainColor = rgb16(50, 50, 50); 4416 ArmMainColor = rgb16(50, 50, 50); 4417 LegMainColor = rgb16(50, 50, 50); 4418 ClothColor = rgb16(50, 50, 50); 4419 BeltColor = rgb16(100, 100, 100); 4420 Cloak = HUMAN_SKIN cloak { Enchantment = 2; } 4421 /* RightWielded overridden */ 4422 IsExtraCoward = false; 4423 IsSadist = true; 4424 AttachedGod = INFUSCOR; 4425 HostileReplies == "\"You dare desecrate the Tomb?!\""; 4426 FriendlyReplies = 4427 { 4428 31, 4429 "\"Praised be Cruentus!\"", 4430 "\"Praised be Infuscor!\"", 4431 "\"Blood for Cruentus! Souls for Infuscor!\"", 4432 "\"Long, long time ago, there was a War in Heavens. Valpurus rose to usurp the throne of Mortifer, then King of Gods, and eventually triumphed. After his armies conquered all Heavens, Valpurus murdered Mortifer and banished him into the darkness beyond stars.\"", 4433 "\"To prevent the destruction of the very world they were fighting for, Mortifer placed a powerful geas upon all gods that prevents them from ever entering the world. Thus, even the primordial War in Heavens was fought by the many priests and other servants the gods have acquired and empowered.\"", 4434 "\"The original Order of the Dark Knights was established by Cruentus nearly three millennia ago, to battle the knights templar of Valpurus during the ancient War in Heavens.\"", 4435 "\"Today, the dark knights have splintered into two distinct branches, the Unholy Order of Infuscor and the Dark Knights of Cruentus, plus a handful of fringe cults.\"", 4436 "\"All dark knights are still formally united under the leadership of a grand master dark knight, though how much do masters of each group heed the orders of their grand master depends entirely upon his or her power and authority.\"", 4437 "\"The name of the first grand master dark knight was lost to history, yet his deeds remain. Legends say he was more a daemon than a man. He even won the favour of Mortifer and was given the newly forged Neerc Se-ulb to wield against the swarming armies of Light.\"", 4438 "\"The first grand master dark knight led his armies from victory to victory, but pride was his undoing. Believing that none could defeat him, he challenged Pervetus, the high priest of Valpurus, to a duel. At first, it seemed to quickly be turning into another easy victory... until his mace-arm was severed.\"", 4439 "\"When the first grand master dark knight fell and Neerc Se-ulb was lost for a time, Mortifer vowed to never lend his mace again but to a true champion of Chaos. But Cruentus trusted in the power of his dark knights and the next grand master received the terrible halberd named Mjolak to crush all who would oppose the god of blood.\"", 4440 "\"The second grand master dark knight was a son of the first one. He swore an oath of revenge, to slay the high priest of Valpurus in honor of his father's death. Yet his name was erased from all records to clean the stain of shame he brought upon his family.\"", 4441 "\"The second grand master dark knight ruthlessly crushed all resistance and many an enemy fled even before battle, for his trumpeters used horns of fear to devastating effect. Where the father took nearly a decade to slowly force valpurian troops back, the son brought his army of dark knights before the gates of the Citadel of Valpurus in only a few years.\"", 4442 "\"As his men razed and burned the once-mighty Citadel of Valpurus, the second grand master dark knight assailed Pervetus, the high priest of Valpurus. Now being of venerable age, Pervetus quickly fell to the power of Mjolak.\"", 4443 "\"In a hubris of an easy victory, the second grand master dark knight turned his back to the dead high priest Pervetus he just slain and did not see a strange glow of a magical amulet that brought Pervetus back with renewed vigor. The high priest lifted Justifier and with a single mightly blow, cut off both of the grand master's hands. And in a single moment of weakness, the grand master shamed his family for the ages to come, for he didn't face death with dignity, but panicked and ran for his life.\"", 4444 "\"Our lord Xinroch was the greatest and most powerful grand master dark knight to ever live, and the third to bear that title. His two crossed flaming swords are still found on the banner of the grand master dark knights to this day.\"", 4445 "\"Some sources claim Xinroch was no one in his youth, maybe even one of the children kidnapped from forgotten villages to be trained for war. But soon, his talents became apparent. He was clever, quick to learn and utterly ruthless when he could get what he wanted.\"", 4446 "\"In his many skirmishes with the forces of Light, Xinroch destroyed two archangels, Incendo and Lucis, and took their flaming swords. He wielded them with unparalleled skill, earning him the sobriquet of 'Xinroch the Flame of Chaos'.\"", 4447 "\"While his predecessors were beasts on the battlefield and masters of the military arts of tactics and strategy, Xinroch was well-versed in the use of another weapon they rarely considered - diplomacy. He conquered a land - then used the fear to gain ten times more in a fraction of time.\"", 4448 "\"Xinroch was highly successful in all his campaigns, and it was during his life that the Unholy Order of the Dark Knights truly flourished.\"", 4449 "\"Even Ischaldirh, the champion of Infuscor since times immemorial, who always thought of warriors as nothing more than brutes and uncivilized savages, eventually befriended Xinroch and accompanied him on many a campaign. Not even demigods could stand in their way.\"", 4450 "\"Just as Xinroch outlived high priest Pervetus and took all his lands, years caught up with Xinroch at last after a life full of victory. No matter how strong magic sustains the body, mortals were created to die and all that lives will wither eventually. Only that which already died and was raised to undeath or which ascended beyond this world is truly immortal.\"", 4451 "\"During one of the countless battles late in his life, Xinroch lost one of the iconic ruby flaming swords he wielded most of his life. The dwarves of Khaz-zadm forged an arcanite shield for him, but it was clear to everyone his prime years have irreversibly passed.\"", 4452 "\"In his declining years, Xinroch heavily funded research into the newly-invented magic school of necromancy. It was thanks to his sponsorship that this discipline could start to spread, but unfortunately the early necromancers were unable to stave off the dwindling of Xinroch's life.\"", 4453 "\"Xinroch died in a glorious battle. His army crushed the invasion of frost giants while Xinroch himself, by then of venerable age, dueled and slayed their jarl. Yet his years and exhaustion took their toll and Xinroch could not fend off the treacherous dagger his most trusted lieutenant turned against him. Old grand master slain and the battle won, this second-in-command became the new grand master dark knight.\"", 4454 "\"Xinroch's successor feared his former master so much he eventually resigned his title of the grand master dark knight and entered the Tomb, to remain enternally vigilant as a keeper of Xinroch's grave and prevent Xinroch's resurrection and terrible revenge.\"", 4455 "\"When Xinroch brought dark knights and dark mages together in a peculiar alliance, even their two ever-rival gods set aside their differences for a time. What none of their worshippers could expect, though, was the child born from the blood of Cruentus and the dark magic of Infuscor, the first vampire.\"", 4456 "\"This Tomb was erected on the battlefield where Xinroch was slain, to honor and guard his grave against all who would wish to disturb his last sleep or defile his memory. Let his majestic glory never be forgotten!\"", 4457 "\"Some believe it is possible to bring our lord Xinroch back. Whether through high necromancy or some dark miracle, he might be able to lead his faithful again!\"", 4458 "\"It was a great shame to the dark templars when several decades ago, an unknown necromancer managed to slip past their guards and animate the skeleton of Xinroch in a mockery of his once-living might. Whether the spell was cast with belief that it could truly bring Xinroch back, or with utmost disrespect for the dearly departed, the dark templars swore they will never allow another man or woman to enter their lord's resting place.\"", 4459 "\"All hail our mighty lord Xinroch.\""; 4460 } 4461 ScienceTalkPossibility = 0; 4462 Inventory = { 2, holybook(INFUSCOR) { Chance = 10; }, HUMAN_FLESH lump; } 4463 CanBeGenerated = true; 4464 AllowedDungeons == XINROCH_TOMB; 4465 } 4466 4467 Config ASLONA_CASTLE; 4468 { 4469 NameSingular = "maid"; 4470 NamePlural = "maids"; 4471 LegMainColor = rgb16(0, 191, 255); 4472 FriendlyReplies = 4473 { 4474 14, 4475 "\"A master sorcerer like Myrddin inevitably outlives all his peers. It must be a lonely existence.\"", 4476 "\"I hear Myrddin is quite a mage. Of course, it's not like he'd bother to stop to talk to you when he ventures into the castle.\"", 4477 "\"I went to the chapel yesterday, but that kamikaze dwarf was sitting there. He makes me nervous, so I figured I'd come back another time.\"", 4478 "\"I don't know if Senex ever leaves the chapel. That man works day and night to take care of all of us.\"", 4479 "\"Things have been bad since old king Othyr died.\"", 4480 "\"Poor prince Artorius. He's too young to inherit a broken country.\"", 4481 "\"Seges bless Lord Regent for standing by the crown prince and this country in their hour of need.\"", 4482 "\"I've heard that Harvan Black-cloak poisoned old king Othyr and tried to dispose of prince Artorius as well.\"", 4483 "\"Lord Regent saved the kingdom, sure enough.\"", 4484 "\"The roads near the Castle are safer now, thanks to Lord Regent. He's an example for us all.\"", 4485 "\"The king is dead, his heir too young. We needed a strong leader and Lord Regent answered the call.\"", 4486 "\"Can you believe that the bastard Black-cloak managed to sneak into the very king's rooms?!\"", 4487 "\"Would you believe it? Harvan Black-cloak murdered king Othyr, and yet people go flocking to the banner of his rebellion!\"", 4488 "@Dd chatters."; 4489 } 4490 HostileReplies = 4491 { 4492 3, 4493 "\"You will hang for this!\"", 4494 "\"Guards! Guards!\"", 4495 "@Dd screams for help."; 4496 } 4497 ScienceTalkPossibility = 0; 4498 } 4499 4500 Config REBEL_CAMP; 4501 { 4502 NameSingular = "rebel"; 4503 NamePlural = "rebels"; 4504 FriendlyReplies = 4505 { 4506 10, 4507 "\"We're all talking about the old king's murder. How could Lord Regent get away with it?\"", 4508 "\"I've heard some people talk about just burning the castle to the ground. Probably just talk though. Everyone's a bit on edge right now.\"", 4509 "\"Is there anywhere in the camp where you can avoid rats? Disease spreading little nuisances.\"", 4510 "\"I don't know what to think about the goblins escaping their owners. Things seem to go from bad to worse, don't they?\"", 4511 "\"Aiding an escaping slave is theft, and a crime. That was always the law.\"", /* What, you thought they were the good guys? :) */ 4512 "\"Lord Regent recently announced that he won't stop until slavery is outlawed. It's our right to have slaves, by the old laws!\"", 4513 "\"How does Lord Regent think we'll work the fields with no slaves? Our economy is already falling and he wants to kill it completely!\"", 4514 "\"What?\"", 4515 "\"These necromancer twins give me the creeps. Why do we even associate with such types?\"", 4516 "@Dd boasts about @sp farmstead back home."; 4517 } 4518 HostileReplies == "\"I will smack you down, young man!\""; 4519 ScienceTalkPossibility = 0; 4520 IsExtraCoward = false; 4521 } 4522} 4523 4524femaleslave 4525{ 4526 DefaultArmStrength = 10; 4527 DefaultLegStrength = 10; 4528 DefaultDexterity = 10; 4529 DefaultAgility = 10; 4530 DefaultEndurance = 10; 4531 DefaultPerception = 18; 4532 DefaultIntelligence = 15; 4533 DefaultWillPower = 15; 4534 DefaultWisdom = 25; 4535 DefaultCharisma = 25; 4536 DefaultMana = 5; 4537 Sex = FEMALE; 4538 SkinColor = rgb16(160, 100, 64); 4539 HairColor = rgb16(80, 48, 32); 4540 HeadBitmapPos = 112, 80; 4541 TorsoBitmapPos = 32, 208; 4542 ArmBitmapPos = 64, 208; 4543 LegBitmapPos = 0, 144; 4544 TotalVolume = 40000; 4545 TotalSize = 170; 4546 Adjective = "female"; 4547 RightWielded = palmbranch; 4548 BaseUnarmedStrength = 200; 4549 HostileReplies == "\"Yikes!\""; 4550 IsAbstract = true; 4551 IsExtraCoward = true; 4552 CanRead = true; 4553 4554 Config ATTNAM; 4555 { 4556 NameSingular = "slave"; 4557 AttachedGod = MELLIS; 4558 FriendlyReplies = 4559 { 4560 5, 4561 "\"Praise our lord Petrus!\"", 4562 "\"Does that toy frog really need us serving it?\"", 4563 "\"I'm not a slave. I'm a high-ranking palm branch officer with a good career history.\"", 4564 "\"I can tell you, serving Petrus is much more fun than pleasing that Decos bastard.\"", 4565 "\"You seem oddly familiar. Oh! Isn't that the monkey smell of my home village!\""; 4566 } 4567 } 4568 4569 Config NEW_ATTNAM; 4570 { 4571 DefaultAgility = 15; 4572 DefaultEndurance = 15; 4573 DefaultIntelligence = 20; 4574 DefaultWillPower = 20; 4575 DefaultWisdom = 30; 4576 DefaultCharisma = 20; 4577 NameSingular = "servant"; 4578 AttachedGod = SEGES; 4579 FriendlyReplies = 4580 { 4581 7, /* 4 first are used before revolution */ 4582 "\"Thank Silva I don't have to gather bananas!\"", 4583 "\"My sister got a promotion last year. I've heard she is now a very successful slave in the Cathedral of Attnam. I am so jealous!\"", 4584 "\"Palm leaves are good for health. Mr. Decos loves their smell.\"", 4585 "\"When I was a highly educated doctor in independent Tweraif, I didn't have to wear stupid bikinis all day long.\"", 4586 "\"Our hero!\" @Dd shouts as @pp hugs you. \"Aargh! Go away, you're all sweaty and bloody!\"", 4587 "\"Don't tell me you need a palm leaf expert, too.\"", 4588 "\"Now it's my sister's turn to be jealous!\""; 4589 } 4590 AutomaticallySeen = true; 4591 } 4592 4593 Config IMPRISONED_FEMALE; 4594 { 4595 NameSingular = "prisoner"; 4596 CanBeGenerated = false; 4597 AttachedGod = DULCIS; 4598 RightWielded = 0; 4599 IsMasochist = true; 4600 FriendlyReplies = 4601 { 4602 8, 4603 "\"It hurt me more than it did her.\"", 4604 "\"I just wanted everything to be right.\"", 4605 "\"It wasn't supposed to happen that way.\"", 4606 "\"I wanted to help Him realize the truth.\"", 4607 "\"It was her or me.\"", 4608 "\"I thought He would understand.\"", 4609 "\"Now we can be together.\"", 4610 "\"It was for her own good.\""; 4611 } 4612 UndeadVersions = false; 4613 } 4614 4615 Config JESTER; 4616 { 4617 DefaultDexterity = 15; 4618 DefaultAgility = 20; 4619 DefaultIntelligence = 25; 4620 DefaultWillPower = 15; 4621 DefaultWisdom = 30; 4622 HairColor = rgb16(51, 51, 255); 4623 TorsoMainColor = rgb16(255, 0, 0); 4624 ArmMainColor = rgb16(0, 204, 0); 4625 LegMainColor = rgb16(255, 255, 102); 4626 TorsoBitmapPos = 32, 160; 4627 ArmBitmapPos = 64, 160; 4628 LegBitmapPos = 0, 128; 4629 Adjective = "court"; 4630 NameSingular = "jester"; 4631 AttachedGod = DULCIS; 4632 RightWielded = 0; 4633 CanBeGenerated = false; 4634 DeathMessage = "@Dd laughs for the last time and dies."; 4635 FriendlyReplies = 4636 { 4637 36, 4638 "@Dd imitates you.", 4639 "\"What kind of bread do dwarves make? Well, short bread, of course.\"", 4640 "\"Kobolds are a living proof that the gods have a sense of humor.\"", 4641 "\"Did you hear about that wizard who was arrested for drunk-casting? He had his magic license evoked!\"", 4642 "\"What has two legs and bleeds? Half a goblin.\"", 4643 "\"An orc told me that a thought crossed his mind once. It must have been a long and lonely journey.\"", 4644 "\"Why do dragons sleep all day? So they can fight knights.\"", 4645 "\"How do you escape from a dwarf? Step on a chair.\"", 4646 "\"Why didn't the skeleton cross the road? He didn't have the guts.\"", 4647 "\"A skeleton walks into a bar... and orders a beer and a mop.\"", 4648 "\"What's the difference between a slave and a bench? A bench can support a family.\"", 4649 "\"What do you call a knight who is too afraid to fight? Sir Render.\"", 4650 "\"It's not that I don't like kobolds. I just that I can't finish a whole one.\"", 4651 "\"Why should you never ask a dwarf to pay for drinks? Because he's always a little short.\"", 4652 "\"A sage was once asked by an orc general what did he think about orcish civilization. The sage replied: 'Yes, that would be a great idea.'\"", 4653 "\"A woman comes home to find her husband in bed with a female dwarf. She screams at him: 'You said you wouldn't cheat on me anymore!' He replies: 'I know. Can't you see I'm trying to cut it down?'\"", 4654 "\"Why do dwarven songs sound better by candlelight? You can shove the wax in your ears.\"", 4655 "\"An elf, a man and a dwarf order an ale, but there is a fly in each tankard. When the elf notices it, he pours his ale out in disgust. The man picks the fly out and drinks the ale. The dwarf picks the fly out, holds it legs-up and shouts: 'Spit it back, ye' li'l blight!'\"", 4656 "\"A blind elf walks into a bar, sits down and says: 'Do you want to hear a dwarf joke?' A voice beside him growls: 'Before you tell a dwarf joke, know that the bartender is a dwarf, the guard is a dwarf, I am a dwarf and my two companions are dwarves. Do you still want to tell your joke?!' The blind elf thinks for a moment and then replies: 'No, not if I have to explain it five times.'\"", 4657 "\"If ugly was a crime the entire orcish race would have rotted in the dungeons long ago. Oh, wait a minute...\"", 4658 "\"An orc, a barbarian and a blood-thirsty savage entered a bar... and that was just the first person!\"", 4659 "\"What do you call an orc with half a brain? Gifted.\"", 4660 "\"Two orc hunters went bear hunting. They came upon a fork in a road where a sign read 'BEAR LEFT'. And so they went home. And do you know what's the funny part? That any orc could read!\"", 4661 "\"How do orcs name their children? They throw them down the stairs and wait what noise they make.\"", 4662 "\"In a battle of wits, an orc is unarmed, blind and lame.\"", 4663 "\"How many kobolds do you need to paint a room? Only one if you throw him really hard.\"", 4664 "\"An orc walks into a bar with a parrot on his shoulder. Impressed by such a strange sight the barkeep says: 'An incredible beast, can he talk?' To which the parrot responds: 'Barely.'\"", 4665 "\"A dwarf walks out of a bar... Hey, it *could* happen!\"", 4666 "\"What did the human say when he walked into a dwarf bar? 'Argh, my head!'\"", 4667 "\"What do you call an elf that can count past ten? Barefoot.\"", 4668 "\"Why are rogues so sneaky? Because their armor is literally made of hide.\"", 4669 "\"Did you hear about that knight who fell from the tallest tower in the castle and lived? They called him Sir Vive.\"", 4670 "\"What do you call a group of witches in a hot spring? A self-cleaning coven.\"", 4671 "\"An elf, a man and an orc walk into a bar. The dwarf walks under it.\"", 4672 "\"Why was the wizard late for work? He was up all night playing with his staff.\"", 4673 "\"It is true that orcs sleep with horses. If you've seen their women, you'll know why.\""; 4674 } 4675 } 4676} 4677 4678librarian 4679{ 4680 DefaultArmStrength = 10; 4681 DefaultLegStrength = 10; 4682 DefaultDexterity = 5; 4683 DefaultAgility = 5; 4684 DefaultEndurance = 10; 4685 DefaultPerception = 12; 4686 DefaultIntelligence = 30; 4687 DefaultWillPower = 15; 4688 DefaultWisdom = 15; 4689 DefaultCharisma = 10; 4690 DefaultMana = 20; 4691 HairColor = rgb16(200, 200, 200); 4692 ClothColor = rgb16(48, 48, 48); 4693 ArmMainColor = rgb16(180, 180, 180); 4694 HeadBitmapPos = 96, 224; 4695 TorsoBitmapPos = 32, 80; 4696 ArmBitmapPos = 64, 16; 4697 LegBitmapPos = 0, 0; 4698 TotalVolume = 80000; 4699 TotalSize = 170; 4700 CanRead = true; 4701 NameSingular = "librarian"; 4702 PanicLevel = 50; 4703 CanBeCloned = false; 4704 DefaultMoney = 2000; 4705 HostileReplies = 4706 { 4707 3, 4708 "\"The pen is mightier than the sword! Fall, unlearned one!\"", 4709 "\"The pen is mightier than the sword! Especially if the sword is very short and the pen is very sharp.\"", 4710 "@Dd rasps: \"Suddenly I wish I worked out a bit.\""; 4711 } 4712 FriendlyReplies = 4713 { 4714 15, 4715 "\"Are you going to fight Elpuri? If so, beware, for it is a powerful enemy. Other monsters are very vulnerable if surrounded by your party, but not that beast. It may slay a horde of your friends at once with its horrendous tail attack.\"", 4716 "\"Elpuri the Dark Frog abhors light and resides in a place of eternal darkness.\"", 4717 "\"Shh! You shall be silent in the library.\"", 4718 "\"Brute force bereft of wisdom falls to ruin by its own weight.\"", 4719 "\"Elpuri's attacks are so strong that they may shatter many of your precious items.\"", 4720 "\"Don't you smell all the knowledge floating around here?\"", 4721 "\"The Shirt of the Golden Eagle is a legendary artifact. You cannot find a better armor.\"", 4722 "\"In this book they talk about Mortifer, the Great Chaos God. He hates mortals, gods and everything and will respond only to Champions of Evil.\"", 4723 "\"Attnam is traditionally ruled by the high priest of the Great Frog. He holds the holy broadsword named Valpurus' Justifier and the Shirt of the Golden Eagle, and has always killed his predecessor.\"", 4724 "\"You should keep all the artifacts you find. They shall make you famous after your retirement. If you can somehow survive that long, that is.\"", 4725 "\"If you should ever encounter an enner beast, know this: It is a horrible foe. It may shatter your items and armor with its scream that penetrates iron and stone. You should not engage it in melee but rather kill it from afar.\"", 4726 "\"A brave adventurer called Ivan delved into the cave of Elpuri not long ago.\"", 4727 "\"It is said that chaotic gods offer great power to their followers. But remember that lawful gods will help you even when things go bad.\"", 4728 "\"If a man cannot choose, he ceases to be a man.\"", 4729 "@Dd sighs: \"The censorship laws in this town are really too strict...\""; 4730 } 4731 IsUnique = true; 4732 IsNameable = false; 4733 DefaultName = "Haathbar"; 4734 TamingDifficulty = NO_TAMING; 4735 IsExtraCoward = true; 4736 AttachedGod = SOPHOS; 4737 PolymorphIntelligenceRequirement = 20; 4738 ScienceTalkPossibility = 25; 4739 ScienceTalkIntelligenceModifier = 100; 4740 ScienceTalkWisdomModifier = 25; 4741 ScienceTalkIntelligenceRequirement = 20; 4742 ScienceTalkWisdomRequirement = 10; 4743} 4744 4745zombie 4746{ 4747 DefaultArmStrength = 12; 4748 DefaultLegStrength = 12; 4749 DefaultDexterity = 3; 4750 DefaultAgility = 4; 4751 DefaultEndurance = 10; 4752 DefaultPerception = 12; 4753 DefaultIntelligence = 3; 4754 DefaultWillPower = 3; 4755 DefaultWisdom = 3; 4756 DefaultCharisma = 3; 4757 DefaultMana = 0; 4758 SkinColor = rgb16(0, 120, 120); 4759 EyeColor = rgb16(200, 200, 0); 4760 ClothColor = rgb16(56, 16, 96); 4761 HeadBitmapPos = 112, 112; 4762 TorsoBitmapPos = 32, 224; 4763 ArmBitmapPos = 64, 224; 4764 LegBitmapPos = 0, 160; 4765 TotalVolume = 80000; 4766 TotalSize = 160; 4767 NameSingular = "zombie"; 4768 CanBeGenerated = true; 4769 Sex = UNDEFINED; 4770 ConsumeFlags = CT_MEAT|CT_LIQUID|CT_BONE; 4771 PanicLevel = 0; 4772 BaseUnarmedStrength = 200; 4773 /* HostileReplies overridden */ 4774 FriendlyReplies = 4775 { 4776 3, 4777 "\"Need brain but you too stoopid!\"", 4778 "\"May I interest you in the idea of forfeiting the ownership of your brain in my favor?\"", 4779 "\"Brraaaaaaaaiiiiiiinnnz!!!\""; 4780 } 4781 DeathMessage = "@Dd is slain (again)."; 4782 AttachedGod = MORTIFER; 4783 ClassStates = GAS_IMMUNITY; 4784 WieldedPosition = -1, -2; 4785 IsExtraFragile = true; 4786 IsCatacombCreature = true; 4787 IsUndead = true; 4788 CreateUndeadConfigurations = true; 4789 UndeadVersions = false; 4790 UndeadAttributeModifier = 75; 4791 Frequency = 500; 4792 4793 Config ZOMBIE_OF_KHAZ_ZADM; 4794 { 4795 DefaultName = "Moonrise Stealing Dark"; 4796 PostFix = "of Khaz-zadm"; 4797 TamingDifficulty = 20; 4798 IsNameable = false; 4799 IsUnique = true; 4800 DefaultArmStrength = 15; 4801 DefaultLegStrength = 15; 4802 DefaultDexterity = 10; 4803 DefaultAgility = 20; 4804 DefaultEndurance = 15; 4805 DefaultPerception = 18; 4806 DefaultIntelligence = 7; 4807 DefaultWillPower = 20; 4808 DefaultWisdom = 15; 4809 DefaultCharisma = 5; 4810 HeadBitmapPos = 112, 160; /* all dwarves have beards, no exceptions */ 4811 BodyArmor = VERDIGRIS bodyarmor(CHAIN_MAIL); 4812 RightWielded = OCTIRON darkaxe; 4813 LeftWielded = OCTIRON darkaxe; 4814 KnownCWeaponSkills == AXES; 4815 CWeaponSkillHits == 150; 4816 RightSWeaponSkillHits = 100; 4817 LeftSWeaponSkillHits = 100; 4818 ClassStates = LEPROSY; 4819 FleshMaterial = DWARF_FLESH; 4820 IsExtraFragile = false; 4821 Sex = FEMALE; 4822 FireResistance = 25; 4823 ElectricityResistance = 15; 4824 EnergyResistance = 15; 4825 IsImmuneToLeprosy = true; 4826 CanBeGenerated = false; 4827 CanRead = true; 4828 CreateUndeadConfigurations = false; 4829 DeathMessage = "As @Dd collapses, you hear her hiss: \"Peeeeeetrrrruuuuuuuss!!!\""; 4830 HostileReplies = 4831 { 4832 25, 4833 "\"A pity.\"", 4834 "\"Are you so easily decieved?\"", 4835 "\"You will not suffer... for long.\"", 4836 "\"It must be this way.\"", 4837 "\"My city... in ruins.\"", 4838 "\"This will be quick.\"", 4839 "\"How we've fallen.\"", 4840 "\"You will fall as we did.\"", 4841 "\"This is for the best.\"", 4842 "\"He cannot be stopped.\"", 4843 "\"He must be stopped.\"", 4844 "\"I will save you.\"", 4845 "\"I will make you understand.\"", 4846 "\"How long have I slumbered?\"", 4847 "\"Let us end it.\"", 4848 "\"I will stop this.\"", 4849 "\"You cannot win.\"", 4850 "\"You cannot hurt me.\"", 4851 "\"You have been betrayed.\"", 4852 "\"I must do this, for your sake.\"", 4853 "\"Curse His name!\"", 4854 "\"It cannot end like this.\"", 4855 "\"I was wrong.\"", 4856 "\"Return them to me!\"", 4857 "@Dd whispers: \"Please... \""; 4858 } 4859 FriendlyReplies = 4860 { 4861 17, 4862 "\"Once, I was a duchess of a great dwarven fortress-city of Khaz-zadm.\"", 4863 "\"After the Dwarven Wars, our land lay in ruins. Our mines were undermined and filled with masterless golems. Our resources were stretched thin. That was when Petrus came with his offer of charity. I should have known better.\"", 4864 "\"Naught but ashes remain from my people. Petrus even saw that the word would not spread to Kharaz-arad or other dwarven lands.\"", 4865 "\"No one remembers Priscus, the former High Priest of Valpurus, these days. Only me.\"", 4866 "\"The poor children of Khaz-zadm! Taken from their murdered parents and trained to die at the behest of the high priest, praising Valpurus with their dying breath.\"", 4867 "\"Khaz-zadm once held the richest deposits of valpurian ore on this whole continent. No wonder Attnam has no shortage of vaplurium these days.\"", 4868 "\"Attnam and Khaz-zadm were close partners for many years. Attnam bought its sacred metal from us, but we needed attnamese priests to bless the smelting, lest a burnt slag was produced instead of a magical metal.\"", 4869 "\"I remember with fondness our shared visits with high priest Priscus. I was greatly saddened by the betrayal of the orcish delegation and his death. Too late did I learn the truth - I fell for the tricks of the same enemy he did.\"", 4870 "\"High priest Priscus had a life-long dream - Pax Attnamica, a peace amongst all the lands, races and religions. Alas, not everyone even in his own country agreed with his pacifistic ways and eventually, his efforts led to his untimely demise.\"", 4871 "\"Many have recounted the story differently, but I believe this: It was neither the retinue of Priscus, nor the orcish delegation of Vol-Khan who betrayed and massacred the other. There is someone else to blame.\"", 4872 "\"I learned too late it was Petrus along with Sir Galladon I. and his loyal elite guards who ambushed and murdered both Priscus and Vol-Khan, winning the attnamese throne for Petrus and throwing all khanite orcs into chaos.\"", 4873 "\"Vol-Khan was a great leader and politician. He managed to unite most of the orcish tribes in a singular horde the likes of which nobody had seen since the ancient War in Heavens. Yet he did not seek conquest, but rather strength and prosperity in unity for his people.\"", 4874 "\"Once, the great mountain was filled with the joy of dwarven life. But Khaz-zadm has fallen and its corridors are now gloomy and full of monsters.\"", /* Yes, gloomy caves once were the dwarven city of Khaz-zadm and its mines. */ 4875 "\"Khaz-zadm stretched for miles below the great mountain - a monument to craftsdwarfship. What remains of it now but another dark dungeon?\"", /* That's why there are so many artificial rooms and corridors in a 'cave'. */ 4876 "\"We dug deep in our days of glory. And in the deepest reaches of Khaz-zadm, we built a massive fortress of solid steel. No one could ever dream of conquering it, even during the Dwarven Wars.\"", /* But Elpuri took it once it was abandoned. */ 4877 "\"I only met Vol-Khan once, yet I saw a strong, wilful man in him, not a murderer.\"", 4878 "\"After the coup, I knew that another war would come. Priscus was a politician. Petrus was a warrior.\""; 4879 } 4880 Inventory = { 2, key(HEXAGONAL_LOCK) { Chance = 75; }, key(OCTAGONAL_LOCK) { Chance = 75; } } 4881 } 4882 4883 Config IMPRISONED_ZOMBIE; 4884 { 4885 PostFix = "prisoner"; 4886 Sex = MALE; 4887 IsImmuneToLeprosy = true; 4888 CanBeGenerated = false; 4889 CreateUndeadConfigurations = false; 4890 IsMasochist = true; 4891 CanRead = true; 4892 FriendlyReplies = 4893 { 4894 4, 4895 "\"Mighty Petrus said: 'Eating brainz is bad.'\"", 4896 "\"I got off lightly - only three life sentences!\"", 4897 "\"Poems while you wait! Pay one brain, get one poem and one for free!\"", 4898 "\"My CV? I was a poet before I became a zombie. Then I worked as a mook, but quickly switched to freelance cannibal. And now I'm a prisoner.\""; 4899 } 4900 DeathMessage = "@Dd is slain (finally)."; 4901 } 4902} 4903 4904gasghoul /* zombie-> */ 4905{ 4906 DefaultDexterity = 10; 4907 DefaultAgility = 12; 4908 CapColor = rgb16(27, 226, 21); /* eyes */ 4909 SkinColor = rgb16(120, 70, 40); 4910 ClothColor = rgb16(125, 125, 125); 4911 HeadBitmapPos = 112, 512; /* broken gas mask */ 4912 NameSingular = "gas-ghoul"; 4913 DangerModifier = 150; 4914 PanicLevel = 20; 4915 HPRequirementForGeneration = 60; 4916 DayRequirementForGeneration = 4; 4917 IsExtraFragile = false; 4918 CreateUndeadConfigurations = false; 4919 UndeadVersions = false; 4920 FriendlyReplies = 4921 { 4922 3, 4923 "\"War... never... changes...\"", 4924 "\"How sweet and honourable it is to die for one's country...\"", 4925 "\"No more... Never more...\""; 4926 } 4927 DeathMessage = "@Dd is put to rest."; 4928 Inventory == gasgrenade { Chance = 10; } 4929 AllowedDungeons == PYRAMID; 4930} 4931 4932ghost 4933{ 4934 DefaultArmStrength = 8; 4935 DefaultLegStrength = 10; 4936 DefaultDexterity = 10; 4937 DefaultAgility = 8; 4938 DefaultEndurance = 8; 4939 DefaultPerception = 24; 4940 DefaultIntelligence = 15; 4941 DefaultWillPower = 10; 4942 DefaultWisdom = 10; 4943 DefaultCharisma = 10; 4944 DefaultMana = 15; 4945 TorsoBitmapPos = 32, 416; 4946 LegBitmapPos = 0, 416; 4947 ClothColor = rgb16(100, 100, 100); 4948 TotalVolume = 80000; 4949 TotalSize = 175; 4950 Frequency = 5000; 4951 StandVerb = "hovering"; 4952 NameSingular = "ghost"; 4953 ClassStates = INFRA_VISION|ESP|GAS_IMMUNITY|LEVITATION; 4954 BaseEmitation = rgb24(110, 110, 130); 4955 HostileReplies = 4956 { 4957 5, 4958 "@Dd moans.", 4959 "@Dd wails.", 4960 "@Dd attempts to spook you.", 4961 "\"Thou shalt be one of us, soon!\"", 4962 "\"Boo!\""; 4963 } 4964 FriendlyReplies = 4965 { 4966 4, 4967 "@Dd moans.", 4968 "\"How did I die? Oh wow, that is kind of private!\"", 4969 "\"...oOoOOOooOooooOoOooOOoOoooOOo...\"", 4970 "\"A very good Boo to you, my friend.\""; 4971 } 4972 PanicLevel = 0; 4973 /*HasALeg = false;*/ 4974 FleshMaterial = ECTOPLASM; 4975 DeathMessage = "@Dd is sucked into hell."; 4976 SpillsBlood = false; 4977 Sweats = false; 4978 UsesNutrition = false; 4979 AttachedGod = MORTIFER; 4980 BodyPartsDisappearWhenSevered = true; 4981 MoveType = ETHEREAL; 4982 CanChoke = false; 4983 IsImmuneToStickiness = true; 4984 BiteCapturesBodyPart = false; 4985 CreateUndeadConfigurations = true; 4986 UndeadAttributeModifier = 75; 4987 UndeadCopyMaterials = false; 4988 GhostCopyMaterials = true; 4989 CanBeGenerated = true; 4990 CanBeGeneratedOnlyInTheCatacombs = true; 4991 IsCatacombCreature = true; 4992 IsUndead = true; 4993 UndeadVersions = false; 4994 IsAbstract = true; 4995 CanUseEquipment = false; 4996} 4997 4998bonesghost 4999{ 5000 CreateUndeadConfigurations = false; 5001 CanBeGenerated = false; 5002 CanBeGeneratedOnlyInTheCatacombs = false; 5003 IsCatacombCreature = false; 5004 UndeadVersions = false; 5005 IsAbstract = false; 5006 CanUseEquipment = false; 5007} 5008 5009xinrochghost 5010{ 5011 DefaultArmStrength = 30; 5012 DefaultLegStrength = 30; 5013 DefaultDexterity = 26; 5014 DefaultAgility = 28; 5015 DefaultEndurance = 30; 5016 DefaultPerception = 36; 5017 DefaultIntelligence = 25; 5018 DefaultWillPower = 25; 5019 DefaultWisdom = 20; 5020 DefaultCharisma = 20; 5021 DefaultMana = 30; 5022 TotalVolume = 100000; 5023 TotalSize = 120; 5024 ArmBitmapPos = 80, 176; 5025 LegBitmapPos = 0, 96; 5026 HeadBitmapPos = 96, 112; 5027 TorsoBitmapPos = 48, 80; 5028 HairColor = rgb16(180, 0, 32); 5029 EyeColor = rgb16(200, 0, 0); 5030 BaseEmitation = rgb24(110, 110, 160); 5031 NameSingular = "ghost"; 5032 PostFix = "of Xinroch"; 5033 Helmet = METEORIC_STEEL helmet(FULL_HELMET) { Enchantment = 2; } 5034 BodyArmor = METEORIC_STEEL bodyarmor(CHAIN_MAIL) { Enchantment = 2; } 5035 RightWielded = METEORIC_STEEL EBONY_WOOD meleeweapon(LONG_SWORD) { Enchantment = 2; } 5036 LeftWielded = EBONY_WOOD shield { Enchantment = 2; } 5037 RightRing = ring(RING_OF_TELEPORT_CONTROL); 5038 LeftRing = ring(RING_OF_INVISIBILITY); 5039 RightGauntlet = OMMEL_HAIR gauntlet { Enchantment = 2; } 5040 RightBoot = METEORIC_STEEL boot { Enchantment = 2; } 5041 KnownCWeaponSkills = { 2, LARGE_SWORDS, SHIELDS; } 5042 CWeaponSkillHits = { 2, 1000, 1000; } 5043 RightSWeaponSkillHits = 500; 5044 LeftSWeaponSkillHits = 500; 5045 PanicLevel = 0; 5046 CanBeWished = true; 5047 DangerModifier = 800; 5048 FireResistance = 30; 5049 ElectricityResistance = 30; 5050 EnergyResistance = 30; 5051 DisplacePriority = 8; 5052 TamingDifficulty = NO_TAMING; 5053 IsNameable = false; 5054 IsUnique = true; 5055 CanRead = true; 5056 CanBeCloned = false; 5057 IsPolymorphable = false; 5058 CanBeConfused = false; 5059 IsImmuneToItemTeleport = true; 5060 AllowUnconsciousness = false; 5061 IsImmuneToWhipOfThievery = true; 5062 CreateUndeadConfigurations = false; 5063 CanBeGenerated = false; 5064 CanBeGeneratedOnlyInTheCatacombs = true; 5065 IsCatacombCreature = true; 5066 UndeadVersions = false; 5067 IsAbstract = false; 5068 CanUseEquipment = true; 5069 SpillsBlood = false; 5070 Sweats = false; 5071 UsesNutrition = false; 5072 BodyPartsDisappearWhenSevered = true; 5073 CanChoke = false; 5074 IsImmuneToStickiness = true; 5075 BiteCapturesBodyPart = false; 5076 ArticleMode = FORCE_THE; 5077 FleshMaterial = ECTOPLASM; 5078 MoveType = ETHEREAL; 5079 AttachedGod = INFUSCOR; 5080 ClassStates = INFRA_VISION|ESP|GAS_IMMUNITY|LEVITATION; 5081 StandVerb = "hovering"; 5082 HostileReplies == "\"Who dares disturb my eternal slumber?\""; 5083 FriendlyReplies == "\"Boo!\""; 5084 DeathMessage = "@Dd is finally sucked into hell, leaving a shimmering cowl behind on the floor."; 5085 Inventory == cloak(CLOAK_OF_SHADOWS); 5086} 5087 5088imp 5089{ 5090 DefaultPerception = 15; 5091 DefaultIntelligence = 10; 5092 DefaultWillPower = 10; 5093 DefaultWisdom = 10; 5094 DefaultCharisma = 5; 5095 DefaultMana = 15; 5096 HeadBitmapPos = 96, 16; 5097 TorsoBitmapPos = 48, 112; 5098 ArmBitmapPos = 64, 32; 5099 LegBitmapPos = 16, 80; 5100 TotalVolume = 40000; 5101 TotalSize = 100; 5102 NameSingular = "imp"; 5103 IsAbstract = true; 5104 CanBeGenerated = true; 5105 Sex = UNDEFINED; 5106 AttackStyle = USE_ARMS|USE_HEAD; 5107 ConsumeFlags = CT_METAL|CT_MINERAL|CT_LIQUID|CT_PLASTIC; 5108 KnownCWeaponSkills = { 2, UNARMED, BITE; } 5109 CWeaponSkillHits = { 2, 50, 50; } 5110 PanicLevel = 0; 5111 BaseUnarmedStrength = 300; 5112 BaseBiteStrength = 500; 5113 VomittingIsUnhealthy = false; 5114 ClassStates = GAS_IMMUNITY|FEARLESS; 5115 CanChoke = false; 5116 UndeadVersions = false; 5117 IsSadist = true; 5118 FriendlyReplies = 5119 { 5120 6, 5121 "\"And she said: 'Stop pecking at your food!' And I was like: 'But mom! It's raw and I told you I wanted the toddler well done!'\"", 5122 "\"I was about to kiss her, but then I got summoned.\"", 5123 "\"It is said: To err is human. Stupid humans...\"", 5124 "\"They say, if you cannot beat them, join them. I say, if you cannot beat them, beat them later. Because they will be expecting you to join them, so you will have the element of surprise.\"", 5125 "\"Fight fire with fire! Unless it's not metaphorical fire but real fire, then you should probably use water.\"", 5126 "\"And the summoner tore his heart out and said: 'I present this humble sacrifice to thee, oh daemon of the Nether Realms!' And I was like: 'Gee, that's so sweet and all, but sorry, I already have a date for Valentine's.' Plus he was like what, seventy, maybe? I'm ten times older than him! How creepy is that, right?\""; 5127 } 5128 HostileReplies = 5129 { 5130 10, 5131 "@Dd cackles evilly.", 5132 "@Dd cackles diabolically.", 5133 "@Dd laughs devilishly.", 5134 "@Dd laughs demonically.", 5135 "@Dd giggles infernally.", 5136 "@Dd giggles fiendishly.", 5137 "@Dd snickers satanically.", 5138 "@Dd snickers apocalyptically.", 5139 "@Dd grins maniacally.", 5140 "@Dd grins sadistically."; 5141 } 5142 Inventory = { 2, potion { SecondaryMaterial = ASPHALT; Chance = 50; }, 5143 potion { SecondaryMaterial = QUICK_SILVER; Chance = 50; } } 5144} 5145 5146crimsonimp /* imp-> */ 5147{ 5148 EyeColor = rgb16(200, 200, 0); 5149 ClothColor = rgb16(111, 74, 37); 5150 HairColor = rgb16(100, 0, 0); 5151 Adjective = "crimson"; 5152 FleshMaterial = SULFUR; 5153 BloodMaterial = NAPALM; 5154 VomitMaterial = NAPALM; 5155 AttachedGod = CRUENTUS; 5156 FireResistance = 1000; 5157 DeathMessage = "@Dd dies in a gout of hellfire."; 5158} 5159 5160mirrorimp /* imp-> */ 5161{ 5162 EyeColor = rgb16(160, 35, 160); 5163 ClothColor = rgb16(0, 71, 171); 5164 HairColor = rgb16(180, 180, 255); 5165 Adjective = "mirror"; 5166 FleshMaterial = GLASS; 5167 BloodMaterial = LIQUID_FEAR; 5168 VomitMaterial = LIQUID_FEAR; 5169 AttachedGod = INFUSCOR; 5170 EnergyResistance = 100; 5171 PoisonResistance = 100; 5172 ElectricityResistance = 100; 5173 AcidResistance = 100; 5174 DeathMessage = "@Dd dies in a frozen explosion of glass."; 5175} 5176 5177bat 5178{ 5179 DefaultArmStrength = 2; 5180 DefaultAgility = 40; 5181 DefaultEndurance = 8; 5182 DefaultPerception = 24; 5183 DefaultIntelligence = 7; 5184 DefaultWillPower = 5; 5185 DefaultWisdom = 5; 5186 DefaultCharisma = 5; 5187 DefaultMana = 0; 5188 TorsoSpecialColor = rgb16(220, 220, 0); /* EyeColor */ 5189 StandVerb = "flying"; 5190 CanOpen = false; 5191 TotalVolume = 1000; 5192 TorsoBitmapPos = 464, 16; 5193 HostileReplies = 5194 { 5195 2, 5196 "@Dd screeches!", 5197 "@Dd shrieks in ultrasound!"; 5198 } 5199 FriendlyReplies = 5200 { 5201 2, 5202 "@Dd chirps.", 5203 "@Dd squeaks."; 5204 } 5205 DeathMessage = "@Dd chirps one last time and dies."; 5206 TotalSize = 20; 5207 SkinColor = rgb16(96, 64, 48); 5208 NameSingular = "bat"; 5209 AttackStyle = USE_HEAD; 5210 BaseBiteStrength = 200; 5211 CanBeGenerated = true; 5212 ClassStates = INFRA_VISION; 5213 KnownCWeaponSkills == BITE; 5214 CWeaponSkillHits == 20; 5215 PanicLevel = 75; 5216 FleshMaterial = BAT_FLESH; 5217 AttachedGod = INFUSCOR; 5218 BiteCapturesBodyPart = false; 5219 MoveType = FLY; 5220 IsCatacombCreature = true; 5221} 5222 5223vampirebat /* bat-> */ 5224{ 5225 DefaultArmStrength = 4; 5226 TorsoSpecialColor = rgb16(220, 0, 0); /* EyeColor */ 5227 PanicLevel = 100; 5228 DefaultEndurance = 10; 5229 DefaultIntelligence = 10; 5230 TotalVolume = 1200; 5231 TotalSize = 30; 5232 SkinColor = rgb16(64, 64, 96); 5233 Adjective = "vampire"; 5234 AllowedDungeons = { 5, XINROCH_TOMB, ATTNAM, ASLONA_CASTLE, PYRAMID, DARK_FOREST; } 5235} 5236 5237nerfbat /* bat-> */ 5238{ 5239 DefaultArmStrength = 3; 5240 DefaultIntelligence = 12; 5241 DefaultMana = 20; 5242 TorsoSpecialColor = rgb16(220, 220, 220); /* EyeColor */ 5243 SkinColor = rgb16(128, 0, 128); 5244 Frequency = 500; 5245 Adjective = "nurphe"; 5246 IgnoreDanger = true; 5247 AllowedDungeons = { 4, GOBLIN_FORT, FUNGAL_CAVE, PYRAMID, DARK_FOREST; } 5248 AttackWisdomLimit = 12; 5249} 5250 5251fruitbat /* bat-> */ 5252{ 5253 DefaultEndurance = 10; 5254 TorsoSpecialColor = rgb16(180, 180, 180); /* EyeColor */ 5255 SkinColor = rgb16(190, 130, 64); 5256 Frequency = 500; 5257 Adjective = "fruit"; 5258 IgnoreDanger = true; 5259 IsCatacombCreature = false; 5260 AllowedDungeons = { 3, GOBLIN_FORT, FUNGAL_CAVE, DARK_FOREST; } 5261} 5262 5263mistress 5264{ 5265 DefaultArmStrength = 20; 5266 DefaultLegStrength = 20; 5267 DefaultDexterity = 40; 5268 DefaultAgility = 40; 5269 DefaultEndurance = 20; 5270 DefaultPerception = 30; 5271 DefaultIntelligence = 20; 5272 DefaultWillPower = 20; 5273 DefaultWisdom = 20; 5274 DefaultCharisma = 40; 5275 DefaultMana = 10; 5276 Sex = FEMALE; 5277 SkinColor = rgb16(255, 212, 192); 5278 HairColor = rgb16(200, 200, 200); 5279 ClothColor = rgb16(35, 35, 35); 5280 HeadBitmapPos = 112, 240; 5281 TorsoBitmapPos = 48, 96; 5282 ArmBitmapPos = 80, 80; 5283 LegBitmapPos = 16, 32; 5284 TotalVolume = 50000; 5285 TotalSize = 180; 5286 CanRead = true; 5287 NameSingular = "mistress"; 5288 NamePlural = "mistresses"; 5289 CanBeGenerated = true; 5290 BodyArmor = BLACK_LEATHER bodyarmor(PLATE_MAIL); 5291 RightGauntlet = BLACK_LEATHER gauntlet; 5292 RightBoot = BLACK_LEATHER boot; 5293 RightWielded = NYMPH_HAIR whip { Enchantment = 1; } 5294 LeftWielded = NYMPH_HAIR whip { Enchantment = 1; } 5295 KnownCWeaponSkills == WHIPS; 5296 CWeaponSkillHits == 200; 5297 RightSWeaponSkillHits = 200; 5298 LeftSWeaponSkillHits = 200; 5299 ClassStates = INFRA_VISION; 5300 PanicLevel = 20; 5301 Inventory = { 3, banana { Chance = 10; }, holybanana { Chance = 1; }, RUBBER stick { Chance = 5; } } 5302 HostileReplies == "\"Come closer, little boy, I'll teach you something...\""; 5303 AttachedGod = NEFAS; 5304 FleshMaterial = ELF_FLESH; 5305 WieldedPosition = 0, -1; 5306 FriendlyReplies = 5307 { 5308 9, 5309 "\"What? You want more whip?\"", 5310 "\"I'm not THAT flexible.\"", 5311 "\"I sense a snake about!\"", 5312 "\"Pain! Make of me your quarry!\"", 5313 "\"Sweet, oh sweetest agony!\"", 5314 "\"They say our queen Sherarax uses bear traps for nipple clamps.\"", 5315 "\"The queen of mistresses is selected by a ritual where she must survive a night with Mistress Nefas herself.\"", 5316 "\"Ever participated in the weekly orgy at Nefas' High Temple? I guess not. You wouldn't have survived.\"", 5317 "\"If you think I'm rough, you should avoid Sherarax, my queen. No man has ever lived through a night with her.\""; 5318 } 5319 ScienceTalkAdjectiveAttribute = 5320 { 5321 52, 5322 "applied", "theoretical", "classical", "the future of", "queer", 5323 "practical", "the secrets of", "ancient", "empirical", "statistical", 5324 "the axioms of", "forbidden", "popular", "obscene", "ceremonial", 5325 "environmental", "the code of", "modern", "hard", "unorthodox", 5326 "the principle of", "oral", "commercial", "slippery", "scientific", 5327 5328 "the theory of", "educational", "recreational", "phallic", "gothic", 5329 "motorized", "tropical", "the purpose of", "happy", "political", 5330 "the history of", "the creative uses of", "chaotic", "erotic", "arctic", 5331 "experimental", "lewd", "clinical", "electrical", "nymphomaniacal", 5332 "intellectual", "the origin of", "hot", "frictionless", "lesbian", 5333 5334 "the art of", "sick"; 5335 } 5336 ScienceTalkSubstantiveAttribute = 5337 { 5338 4, 5339 "New Age", "last century", "horseback", "pagan"; 5340 } 5341 ScienceTalkPrefix = 5342 { 5343 19, 5344 "", "", "", "", "", 5345 "", "", "", "", "", 5346 "ethno", "mega", "neo", "necro", "aero", 5347 "pyro", "caco", "sado", "hetero"; 5348 } 5349 ScienceTalkName = 5350 { 5351 52, 5352 "impalement", "bondage", "slavery", "torture", "disembowelment", 5353 "whipmaking", "orgies", "herecy", "brazen bulls", "necrophilia", 5354 "masochism", "dentistry", "swedish", "feminism", "licking", 5355 "mushrooms", "rock", "nefasim", "birth-control", "fetishes", 5356 "testicle crushing", "pleasures", "anatomy", "pain", "sin", 5357 5358 "bananas", "bestiality", "agony", "Kama Sutra", "spanking", 5359 "piercings", "adultery", "frottage", "thumbscrews", "egoism", 5360 "beer", "castration", "watersports", "scaphism", "seduction", 5361 "iron maidens", "fisting", "drugs", "lingerie", "tablillas", 5362 "poker", "reproduction", "sake", "idolatry", "horror", 5363 5364 "sensory deprivation tanks", "hallucinations"; 5365 } 5366 ScienceTalkPossibility = 95; 5367 ScienceTalkIntelligenceModifier = 2; 5368 ScienceTalkWisdomModifier = 1; 5369 ScienceTalkIntelligenceRequirement = 6; 5370 ScienceTalkWisdomRequirement = 3; 5371 IsSadist = true; 5372 IsMasochist = true; 5373 5374 Config TORTURING_CHIEF; 5375 { 5376 HairColor = rgb16(200, 200, 0); 5377 AttributeBonus = 15; 5378 BodyArmor = NYMPH_HAIR bodyarmor(PLATE_MAIL) { Enchantment = 1; } 5379 RightGauntlet = NYMPH_HAIR gauntlet { Enchantment = 1; } 5380 RightBoot = NYMPH_HAIR boot { Enchantment = 1; } 5381 RightWielded = OMMEL_HAIR whip { Enchantment = 2; } 5382 LeftWielded = OMMEL_HAIR whip { Enchantment = 2; } 5383 CWeaponSkillHits == 500; 5384 RightSWeaponSkillHits = 500; 5385 LeftSWeaponSkillHits = 500; 5386 NameSingular = "mistress torturing chief"; 5387 PanicLevel = 15; 5388 } 5389 5390 Config WHIP_CHAMPION; 5391 { 5392 HairColor = rgb16(200, 0, 0); 5393 AttributeBonus = 30; 5394 BodyArmor = OMMEL_HAIR bodyarmor(PLATE_MAIL) { Enchantment = 2; } 5395 RightGauntlet = OMMEL_HAIR gauntlet { Enchantment = 2; } 5396 RightBoot = OMMEL_HAIR boot { Enchantment = 2; } 5397 RightWielded = PHOENIX_FEATHER whip(RUNED_WHIP) { Enchantment = 3; } 5398 LeftWielded = PHOENIX_FEATHER whip(RUNED_WHIP) { Enchantment = 3; } 5399 CWeaponSkillHits == 1000; 5400 RightSWeaponSkillHits = 1000; 5401 LeftSWeaponSkillHits = 1000; 5402 NameSingular = "mistress whip champion"; 5403 PanicLevel = 10; 5404 } 5405 5406 Config WAR_LADY; 5407 { 5408 HairColor = rgb16(80, 64, 32); 5409 AttributeBonus = 45; 5410 BodyArmor = PHOENIX_FEATHER bodyarmor(PLATE_MAIL) { Enchantment = 3; } 5411 Cloak = PHOENIX_FEATHER cloak { Enchantment = 3; } 5412 RightGauntlet = PHOENIX_FEATHER gauntlet { Enchantment = 3; } 5413 RightBoot = PHOENIX_FEATHER boot { Enchantment = 3; } 5414 RightWielded = ANGEL_HAIR RUBY whip(RUNED_WHIP) { Enchantment = 4; } 5415 LeftWielded = ANGEL_HAIR RUBY whip(RUNED_WHIP) { Enchantment = 4; } 5416 CWeaponSkillHits == 2000; 5417 RightSWeaponSkillHits = 2000; 5418 LeftSWeaponSkillHits = 2000; 5419 NameSingular = "mistress warlady"; 5420 NamePlural = "mistress warladies"; 5421 PanicLevel = 5; 5422 Inventory == Random { Category = RING; Chance = 10; } 5423 } 5424 5425 Config QUEEN; 5426 { 5427 HairColor = rgb16(35, 35, 35); 5428 AttributeBonus = 60; 5429 BodyArmor = ANGEL_HAIR bodyarmor(PLATE_MAIL) { Enchantment = 4; } 5430 Amulet = amulet(AMULET_OF_LIFE_SAVING); 5431 Cloak = SPIDER_SILK cloak { Enchantment = 4; } 5432 Belt = DRAGON_HIDE belt { Enchantment = 4; } 5433 RightGauntlet = PHOENIX_FEATHER gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 4; } 5434 RightRing = ring(RING_OF_TELEPORT_CONTROL); 5435 LeftRing = ring(RING_OF_TELEPORTATION); 5436 RightBoot = DRAGON_HIDE boot(BOOT_OF_KICKING) { Enchantment = 4; } 5437 RightWielded = SPIDER_SILK whipofthievery { Enchantment = 5; } 5438 LeftWielded = SPIDER_SILK chameleonwhip { Enchantment = 5; } 5439 KnownCWeaponSkills = { 2, WHIPS, KICK; } 5440 CWeaponSkillHits = { 2, 5000, 1000; } 5441 RightSWeaponSkillHits = 5000; 5442 LeftSWeaponSkillHits = 5000; 5443 NameSingular = "mistress queen"; 5444 PanicLevel = 0; 5445 ClassStates = INVISIBLE|HASTE|INFRA_VISION|ESP; 5446 TamingDifficulty = 50; 5447 IsUnique = true; 5448 CanBeWished = true; 5449 DefaultName = "Sherarax"; 5450 DangerModifier = 1500; 5451 IsNameable = false; 5452 CanBeCloned = false; 5453 IsPolymorphable = false; 5454 Inventory = { 4, scrolloftaming, scrolloftaming, wand(WAND_OF_HASTE), wand(WAND_OF_HASTE); } 5455 CanBeConfused = false; 5456 FireResistance = 40; 5457 ElectricityResistance = 40; 5458 EnergyResistance = 40; 5459 IsImmuneToItemTeleport = true; 5460 AllowUnconsciousness = false; 5461 UndeadVersions = false; 5462 IsImmuneToWhipOfThievery = true; 5463 HostileReplies == "\"Bow before your queen!\""; 5464 FriendlyReplies = 5465 { 5466 7, 5467 "@Dd smiles: \"I am not afraid of pain. Quite the opposite.\"", 5468 "\"Rend me! Gore me! Pain forges me!\"", 5469 "\"The truth is, I... you... for some reason, I think I lik-eeehh, nevermind! It's nothing!\"", 5470 "\"Come closer, little boy, I'll give you something good!\"", 5471 "\"Bad kitty! I need to punish you.\"", 5472 "\"You can serve me to the end of your days, for you are my dearest slave.\"", 5473 "\"And I told her: 'That was awsome, but I said I will need some cunning linguists for the meeting.'\""; 5474 } 5475 DeathMessage = "@Dd dies with a smile: \"Good night, darling...\""; 5476 } 5477} 5478 5479werewolfhuman 5480{ 5481 DefaultArmStrength = 20; 5482 DefaultLegStrength = 20; 5483 DefaultDexterity = 20; 5484 DefaultAgility = 20; 5485 DefaultEndurance = 15; 5486 DefaultPerception = 18; 5487 DefaultIntelligence = 20; 5488 DefaultWillPower = 20; 5489 DefaultWisdom = 20; 5490 DefaultCharisma = 20; 5491 DefaultMana = 20; 5492 TotalVolume = 70000; 5493 EyeColor = rgb16(160, 0, 0); 5494 ClothColor = rgb16(114, 84, 52); 5495 HeadBitmapPos = 96, 0; 5496 TorsoBitmapPos = 48, 0; 5497 ArmBitmapPos = 64, 0; 5498 LegBitmapPos = 0, 176; 5499 HostileReplies = 5500 { 5501 4, 5502 "\"I bet your innards taste real sweet!\"", 5503 "\"Yummy! I was getting tired of kobolds.\"", 5504 "@Dd throws back @sp head and lets out a blood-curdling howl!", 5505 "@Dd growls: \"Another adventurer? I just got through picking my teeth from the last.\""; 5506 } 5507 FriendlyReplies = 5508 { 5509 4, 5510 "@Dd screams in a friendly manner.", 5511 "\"Does the black moon howl?\"", 5512 "\"Flesh. Blood. Raw hearts and shredded bones!\"", 5513 "\"Full moon - my greatest love, my greatest fear.\""; 5514 } 5515 TotalSize = 170; 5516 NameSingular = "werewolf"; 5517 NamePlural = "werewolves"; 5518 AttackStyle = USE_ARMS; 5519 CanBeGenerated = true; 5520 CanRead = true; 5521 ClassStates = LYCANTHROPY; 5522 KnownCWeaponSkills == UNARMED; 5523 CWeaponSkillHits == 200; 5524 BaseUnarmedStrength = 300; 5525 FleshMaterial = WERE_WOLF_FLESH; 5526 AttachedGod = INFUSCOR; 5527 UndeadVersions = false; 5528} 5529 5530werewolfwolf 5531{ 5532 DefaultArmStrength = 25; 5533 DefaultLegStrength = 25; 5534 DefaultDexterity = 35; 5535 DefaultAgility = 35; 5536 DefaultEndurance = 25; 5537 DefaultPerception = 24; 5538 DefaultIntelligence = 10; 5539 DefaultWillPower = 10; 5540 DefaultWisdom = 10; 5541 DefaultCharisma = 10; 5542 DefaultMana = 0; 5543 TotalVolume = 70000; 5544 EyeColor = rgb16(200, 200, 0); 5545 ClothColor = rgb16(114, 84, 52); 5546 SkinColor = rgb16(100, 100, 100); 5547 HeadBitmapPos = 112, 144; 5548 TorsoBitmapPos = 48, 0; 5549 ArmBitmapPos = 64, 240; 5550 LegBitmapPos = 0, 192; 5551 HostileReplies == "@Dd growls in fury."; 5552 FriendlyReplies = 5553 { 5554 5, 5555 "@Dd growls.", 5556 "@Dd howls.", 5557 "@Dd yips.", 5558 "@Dd whines.", 5559 "@Dd barks."; 5560 } 5561 TotalSize = 200; 5562 NameSingular = "werewolf"; 5563 NamePlural = "werewolves"; 5564 AttackStyle = USE_HEAD; 5565 Sex = UNDEFINED; 5566 BaseBiteStrength = 1200; 5567 CanUseEquipment = false; 5568 CanBeWished = false; 5569 ClassStates = INFRA_VISION|LYCANTHROPY; 5570 PanicLevel = 0; 5571 FleshMaterial = WERE_WOLF_FLESH; 5572 AttachedGod = INFUSCOR; 5573 WillCarryItems = true; 5574 UndeadVersions = false; 5575 5576 Config DRUID; 5577 { 5578 DefaultWillPower = 50; 5579 ArmBitmapPos = 64, 208; 5580 EyeColor = rgb16(34, 139, 34); 5581 ClothColor = rgb16(0, 160, 0); 5582 DefaultName = "Moryggan"; 5583 PostFix = "druidess of Silva"; 5584 RightWielded = WHITE_JADE taiaha { Enchantment = 2; } 5585 Cloak = DARK_PETAL cloak { Enchantment = 2; } 5586 KnownCWeaponSkills = { 2, POLE_ARMS, BITE; } 5587 CWeaponSkillHits = { 2, 50, 100; } 5588 RightSWeaponSkillHits = 20; 5589 FireResistance = 30; 5590 ElectricityResistance = 30; 5591 EnergyResistance = 30; 5592 TamingDifficulty = 20; 5593 CanUseEquipment = true; 5594 IsNameable = false; 5595 IsUnique = true; 5596 CanBeCloned = false; 5597 CanBeGenerated = true; 5598 IsPolymorphable = false; 5599 HostileReplies = 5600 { 5601 3, 5602 "@Dd growls: \"@Gd! I offer thee this sacrifice of flesh and violence!\"", 5603 "@Dd snarls in disdain.", 5604 "\"Ah... Fresh meat.\""; 5605 } 5606 FriendlyReplies = 5607 { 5608 3, 5609 "\"When I was bitten, @Gd blessed me with will strong enough to last through the transformation.\"", 5610 "\"The tattoos? They are pure moonsilver, enchanted with magic of nature and protection. They prevent the changing of forms and ward my mind against the madness of lycanthropy.\"", 5611 "\"I did not choose to become a monster, yet I am a werewolf. I am what I am.\""; 5612 } 5613 AttackStyle = USE_ARMS|USE_HEAD; 5614 Sex = FEMALE; 5615 ClassStates = INFRA_VISION|LYCANTHROPY|REGENERATION|POLYMORPH_LOCK; 5616 AttachedGod = SILVA; 5617 Inventory = { 3, scrollofearthquake, scrollofhardenmaterial, holybook(SILVA); } 5618 } 5619} 5620 5621vampire 5622{ 5623 DefaultArmStrength = 20; 5624 DefaultLegStrength = 20; 5625 DefaultDexterity = 24; 5626 DefaultAgility = 24; 5627 DefaultEndurance = 15; 5628 DefaultPerception = 24; 5629 DefaultIntelligence = 20; 5630 DefaultWillPower = 20; 5631 DefaultWisdom = 20; 5632 DefaultCharisma = 20; 5633 DefaultMana = 20; 5634 TotalVolume = 70000; 5635 EyeColor = rgb16(180, 0, 0); 5636 HairColor = rgb16(8, 8, 8); 5637 ClothColor = rgb16(32, 0, 0); 5638 SkinColor = rgb16(208, 164, 164); 5639 BeltColor = rgb16(8, 8, 8); 5640 BootColor = rgb16(8, 8, 8); 5641 TorsoSpecialColor = rgb16(108, 108, 0); 5642 GauntletColor = rgb16(208, 164, 164); 5643 HeadBitmapPos = 96, 528; 5644 TorsoBitmapPos = 32, 304; 5645 LegBitmapPos = 0, 48; 5646 ArmBitmapPos = 80, 176; 5647 HostileReplies = 5648 { 5649 4, 5650 "\"Don't try to run. I will find you. I will always find you.\"", 5651 "\"I will suck you dry!\"", 5652 "\"This is my hunting ground that you dare to prowl!\"", 5653 "@Dd hisses: \"There is no place to run.\""; 5654 } 5655 FriendlyReplies = 5656 { 5657 10, 5658 "\"What's that smell? The sweet blood! Oh, it sings to me! It's enough to make a man sick.\"", 5659 "\"Blessed be blood!\"", 5660 "\"Blood makes us human, makes us more than human, makes us human no more.\"", 5661 "\"Vampires have a sense of smell ten times more acute than humans. And you blame us for being repulsed by garlic?\"", 5662 "\"Of course I die when you stake me in the heart and cut off my head. Everything dies when you stake it in the heart and cut off its head!\"", 5663 "\"Shall we prowl the night, master?\"", 5664 "\"Good feedings to you!\"", 5665 "\"I hate silver! It's so cold and gloomy. I much prefer wearing gold.\"", 5666 "\"I loathe the sun. All the sparkling drives me crazy.\"", 5667 "\"No, I can't cross running water. But can you?\""; 5668 } 5669 TotalSize = 170; 5670 NameSingular = "vampire"; 5671 AttackStyle = USE_HEAD; 5672 KnownCWeaponSkills == BITE; 5673 CWeaponSkillHits == 200; 5674 Sex = MALE; 5675 BaseBiteStrength = 800; 5676 CanBeWished = false; 5677 ClassStates = HASTE|INFRA_VISION|VAMPIRISM; 5678 ConsumeFlags = CT_LIQUID; /* Could limit that further to only blood. */ 5679 PanicLevel = 0; 5680 FleshMaterial = VAMPIRE_FLESH; 5681 AttachedGod = MORTIFER; 5682 WillCarryItems = true; 5683 CanUseEquipment = false; 5684 CanBeGenerated = true; 5685 CanRead = true; 5686 UndeadVersions = false; 5687 IsCatacombCreature = true; 5688 IsUndead = true; 5689 StandVerb = "prowling"; 5690 BonusBiteStrength = 0; /* Doesn't need to be more powerful */ 5691 AllowedDungeons = { 3, ATTNAM, XINROCH_TOMB, PYRAMID; } 5692} 5693 5694kobold 5695{ 5696 DefaultArmStrength = 6; 5697 DefaultLegStrength = 6; 5698 DefaultDexterity = 7; 5699 DefaultAgility = 9; 5700 DefaultEndurance = 9; 5701 DefaultPerception = 12; 5702 DefaultIntelligence = 4; 5703 DefaultWillPower = 4; 5704 DefaultWisdom = 4; 5705 DefaultCharisma = 4; 5706 DefaultMana = 0; 5707 SkinColor = rgb16(60, 120, 120); 5708 EyeColor = rgb16(180, 180, 0); 5709 HairColor = rgb16(35, 35, 35); 5710 ClothColor = rgb16(48, 48, 48); 5711 LegMainColor = rgb16(111, 74, 37); 5712 HeadBitmapPos = 112, 208; 5713 TorsoBitmapPos = 48, 176; 5714 ArmBitmapPos = 64, 176; 5715 LegBitmapPos = 16, 112; 5716 TotalVolume = 30000; 5717 TotalSize = 90; 5718 NameSingular = "kobold"; 5719 CanBeGenerated = true; 5720 Sex = UNDEFINED; 5721 ClassStates = SEARCHING; 5722 RightWielded = BALSA_WOOD BALSA_WOOD meleeweapon(SPEAR); 5723 KnownCWeaponSkills == POLE_ARMS; 5724 CWeaponSkillHits == 5; 5725 RightSWeaponSkillHits = 0; 5726 PanicLevel = 75; 5727 FleshMaterial = KOBOLD_FLESH; 5728 HostileReplies = 5729 { 5730 5, 5731 "@Dd grunts angrily.", 5732 "@Dd yells at the top of @sp lungs.", 5733 "@Dd makes vulgar gestures in your general direction.", 5734 "@Dd eyes you warily.", 5735 "@Dd screams: \"You killed all my friends!\""; 5736 } 5737 DeathMessage = "@Dd dies yelling like a tortured hyena."; 5738 StandVerb = "skulking"; 5739 AttachedGod = CRUENTUS; 5740 WieldedPosition = 0, -1; 5741 IsExtraFragile = true; 5742 5743 Config HUNTER; 5744 { 5745 AttributeBonus = 30; 5746 RightWielded = COPPER PINE_WOOD meleeweapon(SPEAR); 5747 CWeaponSkillHits == 10; 5748 RightSWeaponSkillHits = 5; 5749 NameSingular = "kobold hunter"; 5750 PanicLevel = 66; 5751 ClothColor = rgb16(100, 100, 48); 5752 LegMainColor = rgb16(111, 74, 37); 5753 } 5754 5755 Config WARRIOR; 5756 { 5757 AttributeBonus = 60; 5758 RightWielded = IRON FIR_WOOD meleeweapon(SPEAR); 5759 LeftWielded = FIR_WOOD shield; 5760 KnownCWeaponSkills = { 2, POLE_ARMS, SHIELDS; } 5761 CWeaponSkillHits = { 2, 20, 20; } 5762 RightSWeaponSkillHits = 10; 5763 LeftSWeaponSkillHits = 10; 5764 NameSingular = "kobold warrior"; 5765 PanicLevel = 50; 5766 ClothColor = rgb16(160, 0, 0); 5767 LegMainColor = rgb16(111, 74, 37); 5768 Inventory == Random { Category = RING; Chance = 5; } 5769 } 5770 5771 Config PATRIARCH; 5772 { 5773 AttributeBonus = 120; 5774 Helmet = METEORIC_STEEL helmet; 5775 BodyArmor = METEORIC_STEEL bodyarmor(CHAIN_MAIL); 5776 RightWielded = MITHRIL meleeweapon(SPEAR) { Enchantment = 1; } 5777 Belt = OMMEL_HAIR belt; 5778 Cloak = NYMPH_HAIR cloak; 5779 RightGauntlet = NYMPH_HAIR gauntlet; 5780 RightBoot = TROLL_HIDE boot; 5781 CWeaponSkillHits == 100; 5782 RightSWeaponSkillHits = 50; 5783 NameSingular = "kobold patriarch"; 5784 IsUnique = true; 5785 CanBeWished = true; 5786 DefaultName = "Rondol"; 5787 DangerModifier = 2500; 5788 IsNameable = false; 5789 CanBeCloned = false; 5790 TotalVolume = 70000; 5791 PanicLevel = 33; 5792 TotalSize = 120; 5793 ClothColor = rgb16(144, 0, 144); 5794 LegMainColor = rgb16(111, 74, 37); 5795 Inventory == wand(WAND_OF_POLYMORPH); 5796 FireResistance = 20; 5797 ElectricityResistance = 20; 5798 EnergyResistance = 20; 5799 IsExtraFragile = false; 5800 TamingDifficulty = 15; 5801 IsSadist = true; 5802 UndeadVersions = false; 5803 Sex = MALE; 5804 FriendlyReplies = 5805 { 5806 8, 5807 "\"My family traces its lineage all the way back to Karl, a scholar-knight of Sophos who became the first kobold patriarch.\"", 5808 "\"The Path of Enlightenment is the greatest legacy our first patriarch Karl could bequeath to us. It will lead all kobolds out of the darkness of savagery.\"", 5809 "\"If a kobold speaks or acts with an evil thought, pain follows him. If a kobold speaks or acts with a pure thought, happiness follows him.\"", 5810 "\"Even death is not to be feared by a kobold who has lived wisely.\"", 5811 "\"You will not be punished for your anger, you will be punished by your anger.\"", 5812 "\"I often struggle to lead my kind on the Path of Enlightenment, but I must persevere. Too long we were beasts, now we shall become people.\"", 5813 "\"The mind is everything. What you think you become.\"", 5814 "\"Peace comes from within. Do not seek it without.\""; 5815 } 5816 HostileReplies = 5817 { 5818 4, 5819 "@Dd snarls: \"You murderer!\"", 5820 "@Dd frowns: \"I cannot let you terrorize my kind any longer.\"", 5821 "\"Die, you widowmaker!\"", 5822 "\"How many of my kin have you slaughtered?!\""; 5823 } 5824 } 5825 5826 Config ASSASSIN; 5827 { 5828 AttributeBonus = 90; 5829 RightWielded = IRON IRON meleeweapon(DAGGER) { Enchantment = 1; } 5830 LeftWielded = IRON IRON meleeweapon(DAGGER) { Enchantment = 1; } 5831 KnownCWeaponSkills == SMALL_SWORDS; 5832 CWeaponSkillHits == 50; 5833 RightSWeaponSkillHits = 20; 5834 LeftSWeaponSkillHits = 20; 5835 NameSingular = "kobold assassin"; 5836 PanicLevel = 40; 5837 CriticalModifier = 10; 5838 ClothColor = rgb16(80, 80, 160); 5839 LegMainColor = rgb16(111, 74, 37); 5840 TotalSize = 80; 5841 Inventory == Random { Category = POTION; Chance = 25; } 5842 } 5843 5844 Config MASTER_ASSASSIN; 5845 { 5846 AttributeBonus = 120; 5847 Helmet = TIN helmet(MASK) { Enchantment = 2; } 5848 BodyArmor = NYMPH_HAIR bodyarmor(PLATE_MAIL) { Enchantment = 2; } 5849 RightWielded = MITHRIL MITHRIL daggerofvenom { Enchantment = 2; } 5850 LeftWielded = MITHRIL MITHRIL daggerofvenom { Enchantment = 2; } 5851 Belt = NYMPH_HAIR belt; 5852 Cloak = NYMPH_HAIR cloak(CLOAK_OF_INVISIBILITY); 5853 RightGauntlet = NYMPH_HAIR gauntlet; 5854 RightBoot = NYMPH_HAIR boot; 5855 RightRing = ring(RING_OF_INFRA_VISION); 5856 KnownCWeaponSkills == SMALL_SWORDS; 5857 CWeaponSkillHits == 100; 5858 RightSWeaponSkillHits = 50; 5859 LeftSWeaponSkillHits = 50; 5860 DefaultName = "Trenia"; 5861 NameSingular = "kobold master assassin"; 5862 IsUnique = true; 5863 CanBeWished = true; 5864 DangerModifier = 2500; 5865 IsNameable = false; 5866 CanBeCloned = false; 5867 TotalSize = 70; 5868 PanicLevel = 20; 5869 CriticalModifier = 10; 5870 ClothColor = rgb16(20, 20, 160); 5871 LegMainColor = rgb16(111, 74, 37); 5872 Inventory == Random { Category = POTION; Times = 2:8; } 5873 FireResistance = 20; 5874 ElectricityResistance = 20; 5875 EnergyResistance = 20; 5876 IsExtraFragile = false; 5877 TamingDifficulty = 15; 5878 IsSadist = true; 5879 UndeadVersions = false; 5880 Sex = FEMALE; 5881 } 5882} 5883 5884gibberling 5885{ 5886 DefaultArmStrength = 7; 5887 DefaultLegStrength = 7; 5888 DefaultDexterity = 5; 5889 DefaultAgility = 15; 5890 DefaultEndurance = 10; 5891 DefaultPerception = 15; 5892 DefaultIntelligence = 4; 5893 DefaultWillPower = 4; 5894 DefaultWisdom = 4; 5895 DefaultCharisma = 5; 5896 DefaultMana = 0; 5897 SkinColor = rgb16(100, 100, 200); 5898 HairColor = rgb16(50, 20, 80); 5899 ClothColor = rgb16(111, 74, 37); 5900 EyeColor = rgb16(50, 0, 0); 5901 HeadBitmapPos = 112, 96; 5902 TorsoBitmapPos = 48, 144; 5903 ArmBitmapPos = 80, 144; 5904 LegBitmapPos = 16, 128; 5905 TotalVolume = 30000; 5906 TotalSize = 90; 5907 SkinColor = rgb16(100, 100, 200); 5908 NameSingular = "gibberling"; 5909 CanBeGenerated = true; 5910 Sex = UNDEFINED; 5911 CanUseEquipment = false; 5912 CanTalk = false; /* can, but no-one understands the gibberish */ 5913 KnownCWeaponSkills == UNARMED; 5914 CWeaponSkillHits == 50; 5915 PanicLevel = 85; 5916 BaseUnarmedStrength = 300; 5917 FleshMaterial = GIBBERLING_FLESH; 5918 AttachedGod = SILVA; 5919 ClassStates = SWIMMING; 5920 WillCarryItems = false; 5921 IsExtraFragile = true; 5922 HostileReplies = 5923 { 5924 22, /* Gibberlings insult you in gibberish! */ 5925 "\"Poshyel k chyertu!\"", /* russian */ 5926 "\"Antiquis temporibus, nati tibi in rupibus ventosissimis exponebantur ad necem.\"", /* latin */ 5927 "\"Vouz avez plein de merde.\"", /* french */ 5928 "\"Zhebni, debile.\"", /* czech */ 5929 "\"Vaffanculo!\"", /* italian */ 5930 "\"Hisap telur!\"", /* malay */ 5931 "\"Elif air ab tizak!\"", /* arabic */ 5932 "\"Gellbourria salak!\"", /* turkish */ 5933 "\"Hum kah chan!\"", /* cantonese */ 5934 "\"Du Hurensohn!\"", /* german */ 5935 "\"Baka yaro!\"", /* japanese */ 5936 "\"Preklet kurac!\"", /* slovenian */ 5937 "\"Cachu bant ti cachu mes!\"", /* welsh */ 5938 "\"Lofasz a segedben!\"", /* hungarian */ 5939 "\"Yumago!\"", /* korean */ 5940 "\"Jebiesz jeze!\"", /* polish*/ 5941 "@Dd sneers at you. \"Mishugena.\"", /* yiddish */ 5942 "\"Lech zayen para.\"", /* hebrew */ 5943 "\"Dra at skogen.\"", /* swedish */ 5944 "\"Pinche idiota!\"", /* spanish */ 5945 "\"Tha sou skiso to mouni!\"", /* greek */ 5946 "\"Kurav tu ando mul!\""; /* romanian */ 5947 } 5948 FriendlyReplies = 5949 { 5950 13, /* Famous literature, distorted into gibberish. */ 5951 "\"Who would fard that dream? Ay, and there's tural shocks that dreams momething afterprises the sleep; no more!\"", /* Hamlet */ 5952 "\"Buzzing a buzzing-noise, put lived unders, and he got of all he tree, and buzzing. If there's a buzzing.\"", /* Winnie the Pooh */ 5953 "\"Shoot at tin the backyard, but sin cribs, do somethingbirds. That tin to enjoy. That's a sing, and I asked Miss Maudie.\"", /* To Kill a Mockingbird */ 5954 "\"The heart. The most be seen or touched, things in they are felt with the heart.\"", /* The Little Prince */ 5955 "\"Fear is the its past not fear has gone that brings to see inner me. And then my fear. Fear is there will turn the inner me.\"", /* Dune */ 5956 "\"You want you remember and you? Yes. You forever, he said. You want to forget.\"", /* The Road */ 5957 "\"Candles exploding, burn live, the same are mad to talk, mad to like stars.\"", /* On The Road */ 5958 "\"Did seraphs, exhibit number for a princedom by the was and gentlemen initial girl-child. She tongue tip of my loin!\"", /* Lolita */ 5959 "\"That sometimes you realize truth arrives on you can't even now, I wonder how much of my life is convinced.\"", /* The Book Thief */ 5960 "\"Minitrue, which mainment, education and Minipax, the Miniluv and order. The Miniplenty.\"", /* 1984 */ 5961 "\"But I wasn't me thing deaf; it was people that first started acting like I remembered one that first started acting.\"", /* One Flew Over the Cuckoos Nest */ 5962 "\"And better to commit a hasty action which nobody feels but yourself, than to all consequences with yourself.\"", /* Jane Eyre */ 5963 "@Dd gibbers."; 5964 } 5965 5966 Config LORD; 5967 { 5968 AttributeBonus = 50; 5969 BodyArmor = ROSE_QUARTZ bodyarmor(PLATE_MAIL) { Enchantment = 3; } 5970 Cloak = cloak(CLOAK_OF_ACID_RESISTANCE) { Enchantment = 3; } 5971 RightWielded = ROSE_QUARTZ ROSE_QUARTZ weepblade { Enchantment = 3; } 5972 LeftWielded = ROSE_QUARTZ acidshield { Enchantment = 3; } 5973 KnownCWeaponSkills = { 2, SMALL_SWORDS, SHIELDS; } 5974 CWeaponSkillHits = { 2, 100, 100; } 5975 RightSWeaponSkillHits = 50; 5976 LeftSWeaponSkillHits = 50; 5977 DefaultName = "Ydhee-Yiggub"; 5978 NameSingular = "gibberlord"; 5979 PanicLevel = 15; 5980 FireResistance = 15; 5981 ElectricityResistance = 15; 5982 EnergyResistance = 15; 5983 TamingDifficulty = 15; 5984 ClassStates = SWIMMING|GAS_IMMUNITY; 5985 ClothColor = rgb16(139, 0, 139); 5986 CanUseEquipment = true; 5987 WillCarryItems = true; 5988 IsExtraFragile = false; 5989 IsNameable = false; 5990 IsUnique = true; 5991 CanBeCloned = false; 5992 IsPolymorphable = false; 5993 UndeadVersions = false; 5994 Inventory == gasgrenade { Times = 3:7; } 5995 } 5996} 5997 5998feline 5999{ 6000 IsAbstract = true; 6001 AttackStyle = USE_HEAD; 6002 KnownCWeaponSkills == BITE; 6003 HostileReplies = 6004 { 6005 4, 6006 "@Dd mews in a low, disconcerting tone.", 6007 "@Dd flattens its ears.", 6008 "@Dd bristles up.", 6009 "@Dd hisses menacingly!"; 6010 } 6011 FriendlyReplies = 6012 { 6013 8, 6014 "@Dd mews.", 6015 "@Dd purrs.", 6016 "@Dd weaves between your legs.", 6017 "@Dd kneads you with its paws. Ouch!", 6018 "@Dd yowls.", 6019 "@Dd says: \"Nyah.\"", 6020 "You pet @dd.", 6021 "@Dd headbutts you playfully."; 6022 } 6023} 6024 6025largecat /* feline-> */ 6026{ 6027 DefaultArmStrength = 4; 6028 DefaultAgility = 35; 6029 DefaultEndurance = 10; 6030 DefaultPerception = 21; 6031 DefaultIntelligence = 10; 6032 DefaultWillPower = 15; 6033 DefaultWisdom = 10; 6034 DefaultCharisma = 20; 6035 DefaultMana = 0; 6036 TotalVolume = 15000; 6037 TorsoBitmapPos = 496, 0; 6038 TotalSize = 60; 6039 SkinColor = rgb16(50, 50, 50); 6040 Adjective = "large"; 6041 NameSingular = "cat"; 6042 BaseBiteStrength = 600; 6043 CanBeGenerated = true; 6044 CWeaponSkillHits == 50; 6045 ClassStates = INFRA_VISION; 6046 FleshMaterial = CAT_FLESH; 6047 AttachedGod = SILVA; 6048 DangerModifier = 50; 6049} 6050 6051largerat 6052{ 6053 DefaultArmStrength = 3; 6054 DefaultAgility = 20; 6055 DefaultEndurance = 10; 6056 DefaultPerception = 12; 6057 DefaultIntelligence = 5; 6058 DefaultWillPower = 5; 6059 DefaultWisdom = 5; 6060 DefaultCharisma = 4; 6061 DefaultMana = 0; 6062 CanOpen = false; 6063 TotalVolume = 4000; 6064 TorsoBitmapPos = 512, 0; 6065 HostileReplies = 6066 { 6067 2, 6068 "@Dd bares its tiny fangs.", 6069 "The furious @du squeaks."; 6070 } 6071 FriendlyReplies = 6072 { 6073 4, 6074 "@Dd squeaks in a friendly manner.", 6075 "@Dd wiggles its ears at you.", 6076 "@Dd scratches in the dirt.", 6077 "@Dd sniffs at you."; 6078 } 6079 TotalSize = 30; 6080 SkinColor = rgb16(180, 100, 40); 6081 Adjective = "large"; 6082 NameSingular = "rat"; 6083 AttackStyle = USE_HEAD; 6084 BaseBiteStrength = 350; 6085 CanBeGenerated = true; 6086 KnownCWeaponSkills == BITE; 6087 CWeaponSkillHits == 20; 6088 ClassStates = INFRA_VISION; 6089 FleshMaterial = RAT_FLESH; 6090 AttachedGod = SCABIES; 6091 MoveType = WALK|SWIM; 6092 IsCatacombCreature = true; 6093} 6094 6095angel 6096{ 6097 DefaultArmStrength = 25; 6098 DefaultLegStrength = 25; 6099 DefaultDexterity = 25; 6100 DefaultAgility = 25; 6101 DefaultEndurance = 25; 6102 DefaultPerception = 35; 6103 DefaultIntelligence = 25; 6104 DefaultWillPower = 25; 6105 DefaultWisdom = 35; 6106 DefaultCharisma = 50; 6107 DefaultMana = 35; 6108 TamingDifficulty = NO_TAMING; 6109 Sex = FEMALE; 6110 ClassStates = ESP|GAS_IMMUNITY|TELEPORT_CONTROL; 6111 TotalVolume = 60000; 6112 TorsoBitmapPos = 432, 0; 6113 TotalSize = 200; 6114 CanRead = true; 6115 NameSingular = "angel"; 6116 UsesLongArticle = true; 6117 SkinColor = rgb16(200, 200, 200); 6118 HairColor = rgb16(180, 180, 0); 6119 EyeColor = rgb16(48, 48, 255); 6120 HeadBitmapPos = 112, 256; 6121 TorsoBitmapPos = 48, 256; 6122 ArmBitmapPos = 80, 256; 6123 /* LegBitmapPos is not used */ 6124 CreateDivineConfigurations = true; 6125 IsAbstract = true; 6126 /* Equipment initialization overridden */ 6127 PanicLevel = 0; 6128 BaseUnarmedStrength = 200; 6129 HostileReplies = 6130 { 6131 3, 6132 "\"Repent!\"", 6133 "\"Wrath of @Gd be upon thee!\"", 6134 "\"With the power of @Gd, I shall slay thee, sinner!\""; 6135 } 6136 FriendlyReplies = 6137 { 6138 7, 6139 "\"Do not be afraid!\"", 6140 "\"@Gd be with you, mortal.\"", 6141 "\"@Gd is in the Heavens. All is right over the world.\"", 6142 "\"Even though you walk through the valley of the shadow of death, you shall fear no one for @Gd is at your side.\"", 6143 "\"I am but a humble servant of @Gd.\"", 6144 "\"You are not worthy of @Gd, mortal. Alas, gods need your prayers badly.\"", 6145 "\"I was created to sing praises on @Gd. I am destined to die for @Gd. All hail @Gd!\""; 6146 } 6147 DeathMessage = "@Dd leaves this mortal plane behind."; 6148 StandVerb = "flying"; 6149 AttachedGod = NONE; 6150 BodyPartsDisappearWhenSevered = true; 6151 CanBeConfused = false; 6152 WieldedPosition = 0, -2; 6153 MoveType = FLY; 6154 UsesNutrition = false; 6155 IsPolymorphable = false; 6156 ScienceTalkPossibility = 25; 6157 ScienceTalkIntelligenceModifier = 25; 6158 ScienceTalkWisdomModifier = 100; 6159 ScienceTalkIntelligenceRequirement = 10; 6160 ScienceTalkWisdomRequirement = 20; 6161 CanChoke = false; 6162 UndeadVersions = false; 6163 6164 Config MELLIS; 6165 { 6166 IsSadist = true; 6167 } 6168 6169 Config CLEPTIA; 6170 { 6171 IsSadist = true; 6172 } 6173 6174 Config NEFAS; 6175 { 6176 IsSadist = true; 6177 IsMasochist = true; 6178 } 6179 6180 Config SCABIES; 6181 { 6182 IsSadist = true; 6183 } 6184 6185 Config INFUSCOR; 6186 { 6187 IsSadist = true; 6188 } 6189 6190 Config CRUENTUS; 6191 { 6192 IsSadist = true; 6193 } 6194 6195 Config MORTIFER; 6196 { 6197 IsSadist = true; 6198 } 6199} 6200 6201kamikazedwarf 6202{ 6203 DefaultArmStrength = 20; 6204 DefaultLegStrength = 20; 6205 DefaultDexterity = 20; 6206 DefaultAgility = 20; 6207 DefaultEndurance = 15; 6208 DefaultPerception = 18; 6209 DefaultIntelligence = 10; 6210 DefaultWillPower = 30; 6211 DefaultWisdom = 5; 6212 DefaultCharisma = 10; 6213 DefaultMana = 10; 6214 HeadBitmapPos = 112, 160; 6215 TorsoBitmapPos = 48, 16; 6216 ArmBitmapPos = 80, 0; 6217 LegBitmapPos = 0, 208; 6218 HairColor = rgb16(144, 72, 0); 6219 BeltColor = rgb16(72, 56, 16); 6220 TotalVolume = 60000; 6221 TotalSize = 130; 6222 CanRead = true; 6223 NameSingular = "kamikaze dwarf"; 6224 NamePlural = "kamikaze dwarves"; 6225 CanBeGenerated = true; 6226 CreateDivineConfigurations = true; 6227 IsAbstract = true; 6228 /* Equipment initialization overridden */ 6229 PanicLevel = 1; 6230 Inventory == backpack; 6231 FleshMaterial = DWARF_FLESH; 6232 DeathMessage = "@Dd dies smiling."; 6233 IgnoreDanger = true; 6234 HPRequirementForGeneration = 60; 6235 DayRequirementForGeneration = 6; 6236 Frequency = 300; 6237 AttachedGod = NONE; 6238 WieldedPosition = -1, -2; 6239 HostileReplies = 6240 { 6241 4, 6242 "@Dd smiles at you, eyes glowing with religious mania.", 6243 "\"Die, infidel!\"", 6244 "\"For the glory of @Gd!\"", 6245 "\"Heaven awaits me in the house of @Gd after I bomb you, heretic!\""; 6246 } 6247 FriendlyReplies = 6248 { 6249 8, 6250 "\"Would you like me to teach you the best suicidal bombing tactics?\"", 6251 "\"I love the smell of gunpowder in the morning.\"", 6252 "\"My life for @Gd!\"", 6253 "\"Short? Who called me short?!\"", 6254 "\"Someone said I have a short fuse. OF COURSE I HAVE A SHORT FUSE! HOW ELSE AM I MEANT TO CLEANSE MY ENEMIES IN HOLY FIRE?!\"", 6255 "@Dd shouts: \"Death to disbelievers!\"", 6256 "@Dd praises @Gd with numerous hymns. @Pp is obviously a very devoted follower.", 6257 "\"One day, Holy War will break out and I shall sacrifice my life with joy.\""; 6258 } 6259} 6260 6261mammoth 6262{ 6263 DefaultArmStrength = 80; 6264 DefaultAgility = 20; 6265 DefaultEndurance = 15; 6266 DefaultPerception = 18; 6267 DefaultIntelligence = 5; 6268 DefaultWillPower = 7; 6269 DefaultWisdom = 7; 6270 DefaultCharisma = 10; 6271 DefaultMana = 0; 6272 TotalVolume = 2000000; 6273 TorsoBitmapPos = 528, 0; 6274 HostileReplies == "@Dd roars furiously."; 6275 FriendlyReplies == "@Dd roars kindly."; 6276 TotalSize = 500; 6277 SkinColor = rgb16(100, 130, 160); 6278 Adjective = "baby"; 6279 NameSingular = "mammoth"; 6280 AttackStyle = USE_LEGS|USE_HEAD; 6281 BaseKickStrength = 1000; 6282 BaseBiteStrength = 500; 6283 CanBeGenerated = true; 6284 CanKick = true; 6285 KnownCWeaponSkills = { 2, KICK, BITE; } 6286 CWeaponSkillHits = { 2, 50, 50; } 6287 PanicLevel = 10; 6288 FleshMaterial = MAMMOTH_FLESH; 6289 AttachedGod = SILVA; 6290 Frequency = 2500; 6291 IsEnormous = true; 6292} 6293 6294unicorn 6295{ 6296 DefaultArmStrength = 15; 6297 DefaultAgility = 40; 6298 DefaultEndurance = 10; 6299 DefaultPerception = 18; 6300 DefaultIntelligence = 25; 6301 DefaultWillPower = 20; 6302 DefaultWisdom = 20; 6303 DefaultCharisma = 30; 6304 DefaultMana = 25; 6305 HostileReplies == "The furious @du neighs."; 6306 FriendlyReplies = 6307 { 6308 3, 6309 "@Dd neighs.", 6310 "@Dd whinnies.", 6311 "@Dd whickers."; 6312 } 6313 DeathMessage = "@Dd neighs one last time and dies."; 6314 TotalVolume = 100000; 6315 TorsoBitmapPos = 544, 0; 6316 TotalSize = 200; 6317 NameSingular = "unicorn"; 6318 AttackStyle = USE_LEGS|USE_HEAD; 6319 ConsumeFlags = CT_FRUIT|CT_LIQUID|CT_MISC_PLANT|CT_PROCESSED; 6320 BaseKickStrength = 700; 6321 BaseBiteStrength = 350; 6322 CanBeGenerated = true; 6323 CanKick = true; 6324 IsAbstract = true; 6325 TorsoMainColor = rgb16(200, 200, 200); /* the horn */ 6326 KnownCWeaponSkills = { 2, KICK, BITE; } 6327 CWeaponSkillHits = { 2, 50, 50; } 6328 Inventory = { 2, stone { Chance = 50; }, stone { Chance = 50; } } 6329 Frequency = 5000; 6330 6331 Config GOOD; 6332 { 6333 SkinColor = rgb16(200, 200, 200); 6334 Adjective = "white"; 6335 FleshMaterial = WHITE_UNICORN_FLESH; 6336 AttachedGod = DULCIS; 6337 } 6338 6339 Config NEUTRAL; 6340 { 6341 SkinColor = rgb16(144, 144, 144); 6342 Adjective = "gray"; 6343 FleshMaterial = GRAY_UNICORN_FLESH; 6344 AttachedGod = TERRA; 6345 } 6346 6347 Config EVIL; 6348 { 6349 SkinColor = rgb16(80, 80, 80); 6350 Adjective = "black"; 6351 FleshMaterial = BLACK_UNICORN_FLESH; 6352 AttachedGod = MORTIFER; 6353 IsSadist = true; 6354 } 6355} 6356 6357genie 6358{ 6359 DefaultArmStrength = 20; 6360 DefaultLegStrength = 20; /* not used */ 6361 DefaultDexterity = 25; 6362 DefaultAgility = 50; 6363 DefaultEndurance = 15; 6364 DefaultPerception = 18; 6365 DefaultIntelligence = 20; 6366 DefaultWillPower = 25; 6367 DefaultWisdom = 25; 6368 DefaultCharisma = 20; 6369 DefaultMana = 50; 6370 StandVerb = "floating"; 6371 TotalVolume = 200000; 6372 TotalSize = 250; 6373 CanRead = true; 6374 NameSingular = "genie"; 6375 ClothColor = rgb16(100, 100, 160); 6376 HeadBitmapPos = 96, 272; 6377 TorsoBitmapPos = 32, 272; 6378 ArmBitmapPos = 64, 272; 6379 /* LegBitmapPos is not used */ 6380 KnownCWeaponSkills == LARGE_SWORDS; 6381 CWeaponSkillHits == 500; 6382 RightSWeaponSkillHits = 200; 6383 PanicLevel = 0; 6384 BaseEmitation = rgb24(110, 110, 130); 6385 HostileReplies = 6386 { 6387 3, 6388 "\"Fall, puny mortal!\"", 6389 "\"I will teach you not to disturb me!\"", 6390 "\"Your last wish?\""; 6391 } 6392 FriendlyReplies = 6393 { 6394 3, 6395 "\"I'm free!\"", 6396 "\"Sorry, I'm all out of wishes.\"", 6397 "\"You know, it's not fun to stay in an oil lamp for three centuries...\""; 6398 } 6399 Belt = SPIDER_SILK belt; 6400 FleshMaterial = ETHER; 6401 DeathMessage = "@Dd vanishes from existence."; 6402 SpillsBlood = false; 6403 Sweats = false; 6404 AttachedGod = ATAVUS; 6405 BodyPartsDisappearWhenSevered = true; 6406 ClassStates = GAS_IMMUNITY|LEVITATION; 6407 WieldedPosition = -1, -3; 6408 CanChoke = false; 6409 IsImmuneToStickiness = true; 6410 UndeadVersions = false; 6411} 6412 6413lion /* feline-> */ 6414{ 6415 DefaultArmStrength = 20; 6416 DefaultAgility = 25; 6417 DefaultEndurance = 15; 6418 DefaultPerception = 24; 6419 DefaultIntelligence = 7; 6420 DefaultWillPower = 7; 6421 DefaultWisdom = 15; 6422 DefaultCharisma = 20; 6423 DefaultMana = 0; 6424 TotalVolume = 100000; 6425 TorsoBitmapPos = 576, 0; 6426 TotalSize = 200; 6427 SkinColor = rgb16(200, 200, 112); 6428 NameSingular = "lion"; 6429 BaseBiteStrength = 800; 6430 CanBeGenerated = true; 6431 CWeaponSkillHits == 200; 6432 FleshMaterial = LION_FLESH; 6433 DeathMessage = "@Dd growls and is slain."; 6434 AttachedGod = SILVA; 6435 AutomaticallySeen = true; 6436} 6437 6438carnivorousplant 6439{ 6440 DefaultArmStrength = 4; 6441 DefaultAgility = 2; 6442 DefaultEndurance = 7; 6443 DefaultPerception = 6; 6444 DefaultIntelligence = 3; 6445 DefaultWillPower = 1; 6446 DefaultWisdom = 2; 6447 DefaultCharisma = 3; 6448 DefaultMana = 0; 6449 CanOpen = false; 6450 TotalVolume = 20000; 6451 TorsoBitmapPos = 0, 16; 6452 HostileReplies = 6453 { 6454 4, 6455 "@Dd is silent in a hostile manner.", 6456 "@Dd rustles @sp leaves.", 6457 "@Dd sways.", 6458 "@Dd drools."; /* It's carnivorous, after all. */ 6459 } 6460 FriendlyReplies == "@Dd is silent in a firendly manner."; 6461 TotalSize = 100; 6462 Adjective = "carnivorous"; 6463 NameSingular = "plant"; 6464 AttackStyle = USE_HEAD; 6465 BaseBiteStrength = 300; 6466 SkinColor = rgb16(111, 64, 37); 6467 TorsoMainColor = rgb16(0, 160, 0); /* the leaves */ 6468 /* TorsoSpecialColor (the flower) is random */ 6469 CanBeGenerated = true; 6470 KnownCWeaponSkills == BITE; 6471 CWeaponSkillHits == 20; 6472 PanicLevel = 0; 6473 ClassStates = INFRA_VISION; 6474 HasALeg = false; 6475 FleshMaterial = PLANT_FIBER; 6476 BloodMaterial = PLANT_SAP; 6477 DeathMessage = "@Dd is destroyed."; 6478 SpillsBlood = false; 6479 Sweats = false; 6480 StandVerb = "rooted"; 6481 AttachedGod = SILVA; 6482 IsPlant = true; 6483 IsRooted = true; 6484 AllowUnconsciousness = false; 6485 CanChoke = false; 6486 6487 Config GREATER; 6488 { 6489 AttributeBonus = 175; 6490 TorsoBitmapPos = 96, 16; 6491 Adjective = "greater carnivorous"; 6492 BaseBiteStrength = 500; 6493 CWeaponSkillHits == 50; 6494 TotalVolume = 30000; 6495 TotalSize = 175; 6496 } 6497 6498 Config GIANT; 6499 { 6500 AttributeBonus = 250; 6501 TorsoBitmapPos = 80, 16; 6502 Adjective = "giant carnivorous"; 6503 BaseBiteStrength = 700; 6504 CWeaponSkillHits == 100; 6505 TotalVolume = 40000; 6506 TotalSize = 250; 6507 IsEnormous = true; 6508 } 6509} 6510 6511buffalo 6512{ 6513 DefaultArmStrength = 40; 6514 DefaultAgility = 25; 6515 DefaultEndurance = 20; 6516 DefaultPerception = 24; 6517 DefaultIntelligence = 5; 6518 DefaultWillPower = 5; 6519 DefaultWisdom = 5; 6520 DefaultCharisma = 5; 6521 DefaultMana = 0; 6522 TotalVolume = 200000; 6523 TorsoBitmapPos = 16,16; 6524 HostileReplies == "The angry @du snarls."; 6525 FriendlyReplies == "The friendly @du snarls."; 6526 TotalSize = 250; 6527 SkinColor = rgb16(90, 85, 80); 6528 TorsoMainColor = rgb16(120, 120, 120); /* the horns */ 6529 NameSingular = "buffalo"; 6530 AttackStyle = USE_LEGS|USE_HEAD; 6531 BaseKickStrength = 500; 6532 BaseBiteStrength = 250; 6533 CanKick = true; 6534 CanBeGenerated = true; 6535 KnownCWeaponSkills = { 2, KICK, BITE; } 6536 CWeaponSkillHits = { 2, 50, 50; } 6537 PanicLevel = 10; 6538 FleshMaterial = BUFFALO_FLESH; 6539 DeathMessage = "@Dd snarls one last time."; 6540 AttachedGod = SILVA; 6541 Frequency = 2500; 6542 IsEnormous = true; 6543 ConsumeFlags = CT_FRUIT|CT_LIQUID|CT_MISC_PLANT|CT_PROCESSED; 6544} 6545 6546snake 6547{ 6548 DefaultArmStrength = 7; 6549 DefaultAgility = 5; 6550 DefaultEndurance = 10; 6551 DefaultPerception = 9; 6552 DefaultIntelligence = 5; 6553 DefaultWillPower = 5; 6554 DefaultWisdom = 5; 6555 DefaultCharisma = 5; 6556 DefaultMana = 0; 6557 TotalVolume = 10000; 6558 TorsoBitmapPos = 368, 0; 6559 TorsoMainColor = rgb16(30, 30, 30); 6560 TorsoSpecialColor = rgb16(200, 200, 0); /* RattleColor */ 6561 HostileReplies = 6562 { 6563 3, 6564 "@Dd hisses.", 6565 "\"You sssmell deliciousss!\"", 6566 "@Dd rattles!"; 6567 } 6568 FriendlyReplies == "@Dd hisses in a friendly manner."; 6569 DeathMessage = "@Dd hisses one last time and dies."; 6570 TotalSize = 250; 6571 NameSingular = "snake"; 6572 AttackStyle = USE_HEAD; 6573 BaseBiteStrength = 500; 6574 StandVerb = "lying"; 6575 CanBeGenerated = true; 6576 KnownCWeaponSkills == BITE; 6577 CWeaponSkillHits == 100; 6578 ClassStates = INFRA_VISION; 6579 HasALeg = false; 6580 IsAbstract = true; 6581 FleshMaterial = SNAKE_FLESH; 6582 DangerModifier = 75; 6583 CanOpen = false; 6584 AttachedGod = MELLIS; 6585 AutomaticallySeen = true; 6586 RunDescriptionLineOne = "Slithering"; 6587 RunDescriptionLineTwo = " very fast"; 6588 6589 Config RED_SNAKE; 6590 { 6591 Adjective = "garnet"; 6592 SkinColor = rgb16(130, 0, 0); 6593 Frequency = 2000; 6594 } 6595 6596 Config GREEN_SNAKE; 6597 { 6598 Adjective = "viridian"; 6599 SkinColor = rgb16(0, 130, 0); 6600 Frequency = 6000; 6601 } 6602 6603 Config BLUE_SNAKE; 6604 { 6605 Adjective = "cerulean"; 6606 SkinColor = rgb16(0, 0, 130); 6607 Frequency = 2000; 6608 } 6609} 6610 6611orc 6612{ 6613 DefaultArmStrength = 15; 6614 DefaultLegStrength = 15; 6615 DefaultDexterity = 10; 6616 DefaultAgility = 20; 6617 DefaultEndurance = 15; 6618 DefaultPerception = 18; 6619 DefaultIntelligence = 7; 6620 DefaultWillPower = 4; 6621 DefaultWisdom = 6; 6622 DefaultCharisma = 4; 6623 DefaultMana = 0; 6624 SkinColor = rgb16(48, 48, 48); 6625 EyeColor = rgb16(200, 200, 0); 6626 ClothColor = rgb16(180, 120, 80); 6627 BeltColor = rgb16(72, 60, 24); 6628 LegMainColor = rgb16(96, 80, 48); 6629 HeadBitmapPos = 112, 192; 6630 TorsoBitmapPos = 48, 0; 6631 ArmBitmapPos = 80, 32; 6632 LegBitmapPos = 0, 240; 6633 TotalVolume = 90000; 6634 TotalSize = 180; 6635 UsesLongArticle = true; 6636 NameSingular = "orc"; 6637 CanBeGenerated = true; 6638 Sex = UNDEFINED; 6639 BodyArmor = TROLL_HIDE bodyarmor(PLATE_MAIL); 6640 RightWielded = BRONZE meleeweapon(AXE); 6641 LeftWielded = BRONZE meleeweapon(AXE); 6642 KnownCWeaponSkills == AXES; 6643 CWeaponSkillHits == 50; 6644 RightSWeaponSkillHits = 20; 6645 LeftSWeaponSkillHits = 20; 6646 ClassStates = GAS_IMMUNITY|INFRA_VISION; 6647 BloodMaterial = BLACK_BLOOD; 6648 PanicLevel = 50; 6649 HostileReplies = 6650 { 6651 3, 6652 "\"Nice scalp! Me want it!\"", 6653 "@Dd spits on the ground.", 6654 "@Dd scratches @sp armpit."; 6655 } 6656 FriendlyReplies = 6657 { 6658 2, 6659 "\"Has you seen any elf or dwarf? Me hungry.\"", 6660 "@Dd flips you the bird."; 6661 } 6662 FleshMaterial = ORC_FLESH; 6663 AttachedGod = CRUENTUS; 6664 WieldedPosition = -1, -1; 6665 DangerModifier = 75; 6666 ScienceTalkPossibility = 25; 6667 ScienceTalkIntelligenceModifier = 1; 6668 ScienceTalkWisdomModifier = 1; 6669 ScienceTalkIntelligenceRequirement = 3; 6670 ScienceTalkWisdomRequirement = 3; 6671 ScienceTalkName = 6672 { 6673 10, 6674 "killing", "murder", "rape", "torture", "burns", 6675 "cannibalism", "slaughtering", "malice", "axes", "blood"; 6676 } 6677 IsSadist = true; 6678 6679 Config SLAUGHTERER; 6680 { 6681 TorsoBitmapPos = 48, 48; 6682 AttributeBonus = 20; 6683 Helmet = BRONZE helmet; 6684 BodyArmor = BRONZE bodyarmor(CHAIN_MAIL); 6685 RightWielded = IRON meleeweapon(AXE); 6686 LeftWielded = IRON meleeweapon(AXE); 6687 CWeaponSkillHits == 100; 6688 RightSWeaponSkillHits = 50; 6689 LeftSWeaponSkillHits = 50; 6690 NameSingular = "orc slaughterer"; 6691 PanicLevel = 40; 6692 Inventory == potion { SecondaryMaterial = TROLL_BLOOD; Chance = 10; } 6693 } 6694 6695 Config SQUAD_LEADER; 6696 { 6697 HairColor = rgb16(120, 120, 120); 6698 HeadBitmapPos = 112, 176; 6699 TorsoBitmapPos = 48, 48; 6700 AttributeBonus = 40; 6701 Helmet = IRON helmet(FULL_HELMET); 6702 BodyArmor = IRON bodyarmor(CHAIN_MAIL); 6703 RightWielded = IRON meleeweapon(HALBERD); 6704 LeftWielded = 0; 6705 KnownCWeaponSkills == POLE_ARMS; 6706 CWeaponSkillHits == 200; 6707 RightSWeaponSkillHits = 100; 6708 NameSingular = "orc squad leader"; 6709 PanicLevel = 30; 6710 } 6711 6712 Config OFFICER; 6713 { 6714 HairColor = rgb16(0, 200, 0); 6715 ClothColor = rgb16(96, 96, 96); 6716 LegMainColor = rgb16(72, 72, 72); 6717 LegSpecialColor = rgb16(112, 80, 48); 6718 HeadBitmapPos = 112, 176; 6719 TorsoBitmapPos = 48, 32; 6720 ArmBitmapPos = 80, 16; 6721 LegBitmapPos = 0, 224; 6722 AttributeBonus = 60; 6723 Helmet = STEEL helmet(FULL_HELMET); 6724 BodyArmor = STEEL bodyarmor(CHAIN_MAIL); 6725 RightWielded = STEEL meleeweapon(HALBERD) { Enchantment = 1; } 6726 LeftWielded = 0; 6727 KnownCWeaponSkills == POLE_ARMS; 6728 CWeaponSkillHits == 500; 6729 RightSWeaponSkillHits = 200; 6730 NameSingular = "orc officer"; 6731 PanicLevel = 20; 6732 } 6733 6734 Config GENERAL; 6735 { 6736 HairColor = rgb16(200, 0, 0); 6737 ClothColor = rgb16(72, 72, 72); 6738 LegMainColor = rgb16(48, 48, 48); 6739 LegSpecialColor = rgb16(96, 64, 32); 6740 HeadBitmapPos = 112, 176; 6741 TorsoBitmapPos = 48, 32; 6742 ArmBitmapPos = 80, 16; 6743 LegBitmapPos = 0, 224; 6744 AttributeBonus = 80; 6745 Helmet = MITHRIL helmet(FULL_HELMET) { Enchantment = 1; } 6746 BodyArmor = MITHRIL bodyarmor(CHAIN_MAIL) { Enchantment = 1; } 6747 RightWielded = MITHRIL meleeweapon(HALBERD) { Enchantment = 2; } 6748 LeftWielded = 0; 6749 KnownCWeaponSkills == POLE_ARMS; 6750 CWeaponSkillHits == 1000; 6751 RightSWeaponSkillHits = 500; 6752 NameSingular = "orc general"; 6753 PanicLevel = 10; 6754 Inventory = { 2, potion { SecondaryMaterial = HEALING_LIQUID; Chance = 10; }, Random { Category = RING; Chance = 10; } } 6755 TotalVolume = 120000; 6756 } 6757 6758 Config MARSHAL; 6759 { 6760 HairColor = rgb16(200, 0, 200); 6761 ClothColor = rgb16(48, 48, 48); 6762 LegMainColor = rgb16(32, 32, 32); 6763 LegSpecialColor = rgb16(80, 48, 16); 6764 HeadBitmapPos = 112, 176; 6765 TorsoBitmapPos = 48, 32; 6766 ArmBitmapPos = 80, 16; 6767 LegBitmapPos = 0, 224; 6768 AttributeBonus = 100; 6769 Helmet = MITHRIL helmet(FULL_HELMET) { Enchantment = 2; } 6770 Cloak = ANGEL_HAIR cloak { Enchantment = 2; } 6771 BodyArmor = DRAGON_HIDE bodyarmor(PLATE_MAIL) { Enchantment = 2; } 6772 RightWielded = RUBY meleeweapon(HALBERD) { Enchantment = 3; } 6773 LeftRing = ring(RING_OF_TELEPORT_CONTROL); 6774 LeftWielded = 0; 6775 Belt = RUBY belt { Enchantment = 2; } 6776 RightGauntlet = DRAGON_HIDE gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 2; } 6777 RightBoot = SPIDER_SILK boot { Enchantment = 2; } 6778 LeftWielded = 0; 6779 KnownCWeaponSkills == POLE_ARMS; 6780 CWeaponSkillHits == 2000; 6781 RightSWeaponSkillHits = 1000; 6782 NameSingular = "orc marshal"; 6783 PanicLevel = 0; 6784 IsUnique = true; 6785 CanBeWished = true; 6786 DefaultName = "Ur-Khan"; 6787 DangerModifier = 1500; 6788 IsNameable = false; 6789 CanBeCloned = false; 6790 IsPolymorphable = false; 6791 TotalVolume = 150000; 6792 Inventory = { 4, potion { SecondaryMaterial = OMMEL_URINE; }, potion { SecondaryMaterial = OMMEL_URINE; }, potion { SecondaryMaterial = OMMEL_URINE; }, potion { SecondaryMaterial = OMMEL_URINE; } } 6793 CanBeConfused = false; 6794 FireResistance = 30; 6795 ElectricityResistance = 30; 6796 EnergyResistance = 30; 6797 IsImmuneToItemTeleport = true; 6798 IsEnormous = true; 6799 AllowUnconsciousness = false; 6800 TamingDifficulty = 35; 6801 UndeadVersions = false; 6802 IsImmuneToWhipOfThievery = true; 6803 Sex = MALE; 6804 FriendlyReplies = 6805 { 6806 27, 6807 "\"I have a diary. It's called the Book of World Records.\"", 6808 "\"I once threw a dwarven gas grenade and killed fifty people. Then the grenade exploded.\"", 6809 "\"I counted to infinity. Twice.\"", 6810 "\"I can kill two stones with one bird. Really!\"", 6811 "\"I can hear sign language!\"", 6812 "\"I can speak braille!\"", 6813 "\"A snake bit me once. After days of excruciating pain, the snake died.\"", 6814 "\"I make onions cry.\"", 6815 "\"I don't need to cheat Death. I always win fair and square.\"", 6816 "\"I once beat a mirror in a staring contest.\"", 6817 "\"I will never have a heart attack. My heart is not foolish enough to attack me!\"", 6818 "\"There is no evolution, just a list of creatures I allow to live.\"", 6819 "\"I once punched a cyclops between the eye!\"", 6820 "\"My tears can cure any disease. Too bad I never cry!\"", 6821 "\"I don't play 'hide and seek'. I play 'hide and pray I don't find you'.\"", 6822 "\"Death once had a near-me experience.\"", 6823 "\"I put the 'laughter' into 'manslaughter'.\"", 6824 "\"I should have died years ago, but Death can't get up the courage to tell me.\"", 6825 "\"I can unscramble an egg.\"", 6826 "\"I once found the end of a circle.\"", 6827 "\"I never lie. I change the truth.\"", 6828 "\"I use hot sauce as eye drops!\"", 6829 "\"Do you know how many push-ups I can do? All of them!\"", 6830 "\"I can slam a revolving door.\"", 6831 "\"I can slow down time just by looking at an hourglass and flexing.\"", 6832 "\"My father always wanted to be just like me when he was just a kid.\"", 6833 "@Dd guffaws."; 6834 } 6835 HostileReplies = 6836 { 6837 6, 6838 "\"You should have fled while you had the chance.\"", 6839 "\"You are about to die, maggot!\"", 6840 "\"Give me your best blow!\"", 6841 "\"This dungeon ain't big enough for the both of us.\"", 6842 "\"I'm gonna break your pretty face!\"", 6843 "@Dd spouts torrents of taunts."; 6844 } 6845 } 6846 6847 Config REPRESENTATIVE; 6848 { 6849 AttributeBonus = 60; 6850 DefaultWisdom = 19; 6851 DefaultWillPower = 15; 6852 HairColor = rgb16(224, 224, 0); 6853 ClothColor = rgb16(224, 224, 0); 6854 BeltColor = rgb16(176, 0, 0); 6855 LegMainColor = rgb16(224, 224, 0); 6856 LegSpecialColor = rgb16(176, 0, 0); 6857 HeadBitmapPos = 112, 176; 6858 TorsoBitmapPos = 48, 32; 6859 ArmBitmapPos = 80, 16; 6860 LegBitmapPos = 0, 224; 6861 Helmet = GOLD helmet(HELM_OF_ATTRACTIVITY) { Enchantment = 7; } 6862 Cloak = FABRIC cloak { Enchantment = 2; } 6863 BodyArmor = GOLD bodyarmor(CHAIN_MAIL) { Enchantment = 2; } 6864 Belt = GOLD belt(BELT_OF_CARRYING) { Enchantment = 2; } 6865 RightGauntlet = FABRIC gauntlet { Enchantment = 2; } 6866 RightBoot = FABRIC boot { Enchantment = 2; } 6867 RightWielded = GOLD EBONY_WOOD meleeweapon(AXE) { Enchantment = 3; } 6868 LeftWielded = 0; 6869 CWeaponSkillHits == 500; 6870 CanBeGenerated = false; 6871 IsNameable = false; 6872 IsUnique = true; 6873 CanBeCloned = false; 6874 IsPolymorphable = false; 6875 UndeadVersions = false; 6876 TamingDifficulty = 30; 6877 DefaultName = "Khor"; 6878 NameSingular = "orcish representative"; 6879 FriendlyReplies = 6880 { 6881 8, 6882 "\"I am here on behalf of the orcish freeholds of Gothrok, Gotturan and Gotrotill.\"", 6883 "\"We are a proud new nation which renounced both the barbarism of Ur-Khan's horde and the slavery under human overlords.\"", 6884 "\"The orcish freeholds do not recognize the rulership of Khans. We rule ourselves as a true democracy.\"", 6885 "\"We cannot tolerate the greenskin threat anymore! No goblin shall think it stands equal to an orc or a man.\"", 6886 "\"My lords want the head of Guugzamesh served to them on a silver platter, and Attnam can be very helpful in that.\"", 6887 "\"How long can Petrus ignore me?! I'm here to offer him an alliance!\"", 6888 "\"Oh, the emisary of Aslona is here, too. I will enjoy seeing him grovel and beg for the help from Attnam.\"", 6889 "\"Many of my peers have fallen in wars under the old king of Aslona. I will not mourn the fall of the new king, either.\""; 6890 } 6891 HostileReplies = 6892 { 6893 2, 6894 "\"I know what they say about orcish diplomacy! Well, it's not untrue!\"", 6895 "\"You're just prejudiced against my kind, aren't you?\""; 6896 } 6897 Sex = MALE; 6898 AttachedGod = MELLIS; 6899 TotalVolume = 120000; 6900 Inventory == potion { SecondaryMaterial = VODKA; Times = 1:10; } 6901 } 6902} 6903 6904cossack 6905{ 6906 DefaultArmStrength = 20; 6907 DefaultLegStrength = 20; 6908 DefaultDexterity = 15; 6909 DefaultAgility = 15; 6910 DefaultEndurance = 15; 6911 DefaultPerception = 21; 6912 DefaultIntelligence = 10; 6913 DefaultWillPower = 15; 6914 DefaultWisdom = 7; 6915 DefaultCharisma = 7; 6916 DefaultMana = 0; 6917 BeltColor = rgb16(48, 48, 48); 6918 ClothColor = rgb16(64, 56, 24); 6919 HeadBitmapPos = 112, 224; 6920 TorsoBitmapPos = 48, 80; 6921 ArmBitmapPos = 64, 16; 6922 LegBitmapPos = 0, 96; 6923 TotalVolume = 70000; 6924 TotalSize = 190; 6925 NameSingular = "cossack"; 6926 Helmet = WOLF_SKIN helmet; 6927 Cloak = WOLF_SKIN cloak; 6928 BodyArmor = IRON bodyarmor(CHAIN_MAIL); 6929 Belt = WOLF_SKIN belt; 6930 RightWielded = IRON IRON meleeweapon(LONG_SWORD); 6931 KnownCWeaponSkills == LARGE_SWORDS; 6932 CWeaponSkillHits == 100; 6933 RightSWeaponSkillHits = 100; 6934 RightGauntlet = WOLF_SKIN gauntlet; 6935 RightBoot = WOLF_SKIN boot; 6936 PanicLevel = 10; 6937 DeathMessage = "@Dd falls shouting: \"Hope there's vodka in hell!\""; 6938 HostileReplies == "@Dd shouts wildly: \"For Tataria!\""; 6939 AttachedGod = SILVA; 6940 FriendlyReplies = 6941 { 6942 5, 6943 "\"Graah! Eating raw flesh makes one feel so masculine and powerful (and sick)!\"", 6944 "\"It surely is cold on this island. Remembers me of my six years in Siberia after breaking into the local pub's booze cellar...\"", 6945 "\"What, why have I no horse? Er, I lost it in poker.\"", 6946 "\"I followed Ivan through some weird portal and ended up in this land. At least no creditors can find me.\"", 6947 "\"Women are odd. No matter how many times I take them to hunt wild beasts of the Steppe or show them my collection of old vodka bottles, none of them still likes me.\""; 6948 } 6949 6950 Config REBEL_SOLDIER; 6951 { 6952 ClothColor = rgb16(75, 83, 32); 6953 CapColor = rgb16(220, 0, 0); 6954 TotalVolume = 70000; 6955 TotalSize = 170; 6956 NameSingular = "rebel soldier"; 6957 Helmet = BRONZE helmet; 6958 Cloak = ELF_CLOTH cloak; 6959 BodyArmor = BRONZE bodyarmor(CHAIN_MAIL); 6960 Belt = BLACK_LEATHER belt; 6961 RightWielded = BRONZE CYPRESS_WOOD meleeweapon(BASTARD_SWORD); 6962 RightGauntlet = BLACK_LEATHER gauntlet; 6963 RightBoot = BLACK_LEATHER boot; 6964 FriendlyReplies = 6965 { 6966 10, 6967 "\"Lord Regent's men think us lawless beasts. How deluded can they be?\"", 6968 "\"We must free young prince Artorius from the clutches of that wretched Lord Regent.\"", 6969 "\"Lord Regent didn't think anyone would stand up to his treason, but here we are.\"", 6970 "\"We won't give up to Lord Regent without a fight, don't you worry.\"", 6971 "\"I've heard some people talk about just burning the castle to the ground. Probably just talk though. Everyone's a bit on edge right now.\"", 6972 "\"You heard about the scouting squad? They were caught and now they're in jail, waiting for the gallows!\"", 6973 "\"Truth is, we don't know who was behind the old king's murder. But too much power has suddenly fallen into Lord Regent's lap.\"", 6974 "\"Everyone wants to know what really happened to the old king.\"", 6975 "\"I'm sure Harvan will find some way to hold the kingdom together, once the young prince is crowned and we have a good king again.\"", 6976 "\"We're all talking about the old king's murder. How could Lord Regent get away with it?\""; 6977 } 6978 HostileReplies == "@Dd screams obscenities."; 6979 DeathMessage = "@Dd falls shouting: \"For Aslona!\""; 6980 AttachedGod = SEGES; 6981 } 6982 6983 Config REBEL_LIEUTENANT; 6984 { 6985 AttributeBonus = 20; 6986 ClothColor = rgb16(75, 83, 32); 6987 CapColor = rgb16(128, 0, 128); 6988 TotalVolume = 80000; 6989 TotalSize = 175; 6990 NameSingular = "rebel lieutenant"; 6991 CWeaponSkillHits == 200; 6992 RightSWeaponSkillHits = 150; 6993 Helmet = DEEP_BRONZE helmet; 6994 Cloak = ELF_CLOTH cloak { Enchantment = 2; } 6995 BodyArmor = DEEP_BRONZE bodyarmor(CHAIN_MAIL); 6996 Belt = BLACK_LEATHER belt; 6997 RightWielded = DEEP_BRONZE CYPRESS_WOOD meleeweapon(BASTARD_SWORD) { Enchantment = 1; } 6998 RightGauntlet = BLACK_LEATHER gauntlet { Enchantment = 2; } 6999 RightBoot = BLACK_LEATHER boot { Enchantment = 2; } 7000 FriendlyReplies = 7001 { 7002 10, 7003 "\"Lord Regent's men think us lawless beasts. How deluded can they be?\"", 7004 "\"We must free young prince Artorius from the clutches of that wretched Lord Regent.\"", 7005 "\"Lord Regent didn't think anyone would stand up to his treason, but here we are.\"", 7006 "\"We won't give up to Lord Regent without a fight, don't you worry.\"", 7007 "\"Truth is, we don't know who was behind the old king's murder. But too much power has suddenly fallen into Lord Regent's lap.\"", 7008 "\"I don't know what to think about the goblins escaping their owners. Things seem to go from bad to worse, don't they?\"", 7009 "\"Lord Regent recently announced that he won't stop until slavery is outlawed. It's our right to have slaves, by the old laws!\"", 7010 "\"How does Lord Regent think we'll work the fields with no slaves? Our economy is already falling and he wants to kill it completely!\"", 7011 "\"I'm sure Harvan will find some way to hold the kingdom together, once the young prince is crowned and we have a good king again.\"", 7012 "\"We all believe Harvan will lead us to victory. But we can't let it go to his head, right? Heh heh.\""; 7013 } 7014 HostileReplies == "@Dd screams obscenities."; 7015 DeathMessage = "@Dd falls shouting: \"For Aslona!\""; 7016 AttachedGod = SEGES; 7017 Inventory == Random { Category = WAND; Times = 0:2; } 7018 } 7019} 7020 7021bananagrower 7022{ 7023 DefaultArmStrength = 10; 7024 DefaultLegStrength = 15; 7025 DefaultDexterity = 10; 7026 DefaultAgility = 20; 7027 DefaultEndurance = 15; 7028 DefaultPerception = 15; 7029 DefaultIntelligence = 20; 7030 DefaultWillPower = 20; 7031 DefaultWisdom = 30; 7032 DefaultCharisma = 10; 7033 DefaultMana = 5; 7034 TotalVolume = 80000; 7035 TotalSize = 170; 7036 NameSingular = "banana grower"; 7037 RightGauntlet = LEATHER gauntlet; 7038 SkinColor = rgb16(128, 80, 48); 7039 HairColor = rgb16(80, 48, 32); 7040 ClothColor = rgb16(56, 48, 20); 7041 HeadBitmapPos = 96, 0; 7042 TorsoBitmapPos = 32, 0; 7043 ArmBitmapPos = 64, 64; 7044 LegBitmapPos = 0, 288; 7045 Inventory == banana { Times = 10; } 7046 /* AI will no longer go insane if he leaves New Attnam. */ 7047 HostileReplies == "\"Banana POWER!\""; 7048 AttachedGod = SILVA; 7049 CanRead = true; 7050 FriendlyReplies = 7051 { 7052 9, /* 6 first are used before the revolution */ 7053 "@Dd curses: \"I hate bananas. I wish I still was @pd.\"", 7054 "\"I was @pd before Attnam invaded our peaceful land.\"", 7055 "@Dd glances thoughtfully to the sky: \"Our climate is truly optimal for bananas. It rains all the time here. Damn.\"", 7056 "\"1 + 1 = 3. I still don't believe it.\"", 7057 "@Dd sighs: \"Piranhas ate my mother-in-law a few days ago. And I thought that nature brings us no good!\"", 7058 "@Dd seems irritated. \"Go away! I know you can leave and I can't, and I'd prefer to forget that fact.\""; 7059 "@Dd seems very joyful. \"I can finally be @pd again!\"", 7060 "\"I knew you would come to save us!\"", 7061 "\"Kill Petrus for us, too!\""; 7062 } 7063 AutomaticallySeen = true; 7064 ScienceTalkPossibility = 10; 7065 ScienceTalkIntelligenceModifier = 10; 7066 ScienceTalkWisdomModifier = 25; 7067 ScienceTalkIntelligenceRequirement = 5; 7068 ScienceTalkWisdomRequirement = 10; 7069 IsMasochist = true; 7070} 7071 7072imperialist 7073{ 7074 DefaultArmStrength = 20; 7075 DefaultLegStrength = 25; 7076 DefaultDexterity = 15; 7077 DefaultAgility = 20; 7078 DefaultEndurance = 15; 7079 DefaultPerception = 24; 7080 DefaultIntelligence = 35; 7081 DefaultWillPower = 20; 7082 DefaultWisdom = 10; 7083 DefaultCharisma = 25; 7084 DefaultMana = 10; 7085 TotalVolume = 160000; 7086 TotalSize = 160; 7087 NameSingular = "imperialist"; 7088 KnownCWeaponSkills = { 2, WHIPS, KICK; } 7089 CWeaponSkillHits = { 2, 500, 500; } 7090 RightSWeaponSkillHits = 500; 7091 LeftSWeaponSkillHits = 500; 7092 PanicLevel = 10; 7093 TorsoBitmapPos = 48, 240; 7094 HeadBitmapPos = 96, 208; 7095 ArmBitmapPos = 80, 112; 7096 LegBitmapPos = 0, 0; 7097 ClothColor = rgb16(50, 50, 50); 7098 UsesLongArticle = true; 7099 Inventory = { 6, stone, stone, stone, stone, stone, holybook(MELLIS); } 7100 CanRead = true; 7101 IsUnique = true; 7102 IsNameable = false; 7103 CanBeCloned = false; 7104 AttackStyle = USE_ARMS|USE_LEGS; 7105 CriticalModifier = 4; 7106 TamingDifficulty = NO_TAMING; 7107 StandVerb = "smiling in a twisted way"; 7108 AttachedGod = MELLIS; 7109 CanBeConfused = false; 7110 IsPolymorphable = false; 7111 AutomaticallySeen = true; 7112 ScienceTalkAdjectiveAttribute = 7113 { 7114 81, 7115 "applied", "recent", "theoretical", "classical", "the future of", 7116 "fundamental", "legendary", "higher", "elementary", "practical", 7117 "artificial", "the wonders of", "modern", "empirical", "statistical", 7118 "the axioms of", "the theory of", "urban", "forbidden", "nautical", 7119 "popular", "the current state of", "liberal", "ceremonial", "heroic", 7120 7121 "mythical", "scientific", "advanced", "revolutionary", "motorized", 7122 "neolithic", "jurassic", "synthetic", "polymorphic", "strategic", 7123 "tropical", "diplomatic", "political", "experimental", "glorious", 7124 "the evolution of", "global", "natural", "genetic", "intellectual", 7125 "hard", "compressed", "educational", "recreational", "teleological", 7126 7127 "the creative uses of", "selective", "the origin of", "royal", "alien", 7128 "evolutionary", "the art of", "psychic", "unified", "postmodern", 7129 "hypnotic", "doctrine:", "frictionless", "the secrets of", "mental", 7130 "transcendent", "the purpose of", "the history of", "good", "arctic", 7131 "the implementation of", "paraller", "orthodox", "soft", "chaotic", 7132 7133 "happy", "the blessings of", "ancient", "flexible", "laissez-faire", 7134 "the magnificence of"; 7135 } 7136 ScienceTalkSubstantiveAttribute = 7137 { 7138 7, 7139 "New Age", "space", "last century", "mass", "free market", 7140 "hybrid", "probability"; 7141 } 7142 ScienceTalkPrefix = 7143 { 7144 18, 7145 "", "", "", "", "", 7146 "macro", "ethno", "hyper", "trans", "geo", 7147 "mega", "cosmo", "meta", "super", "ego", 7148 "pseudo", "eroto", "neo"; 7149 } 7150 7151 ScienceTalkName = 7152 { 7153 37, 7154 "commercials", "lockouts", "banking", "profits", "egoism", 7155 "bazaars", "corporations", "sackings", "advertising", "capitalism", 7156 "monopolies", "!M.U.L.E.", "tax cuts", "bargaining", "brands", 7157 "wholesaling", "cartels", "economics", "commerse", "lobbying", 7158 7159 "the industrial revolution", "game theory", "!the Wealth of Nations", 7160 "economic growth", "right-wing politics", "customer manipulation", 7161 "public relations", "guerilla marketing", "industrial espionage", 7162 "the anti-communist movement", "investor relations", "price warfare", 7163 "the crusade against labour unions", "ESP marketing", "insurance firms", 7164 "cigarettes", "!the Prince"; 7165 } 7166 ScienceTalkPossibility = 80; 7167 ScienceTalkIntelligenceModifier = 25; 7168 ScienceTalkWisdomModifier = 0; 7169 ScienceTalkCharismaModifier = 50; 7170 ScienceTalkIntelligenceRequirement = 10; 7171 ScienceTalkWisdomRequirement = 0; 7172 ScienceTalkCharismaRequirement = 15; 7173 IsSadist = true; 7174 IsAbstract = true; 7175 UndeadVersions = false; 7176 7177 Config VICE_ROY; 7178 { 7179 DefaultName = "Richel Decos"; 7180 Cloak = NYMPH_HAIR cloak { Enchantment = 1; } 7181 BodyArmor = MITHRIL bodyarmor(CHAIN_MAIL) { Enchantment = 1; } 7182 Belt = GOLD belt(BELT_OF_CARRYING) { Enchantment = 2; } 7183 RightWielded = OMMEL_HAIR RUBY whip(RUNED_WHIP) { Enchantment = 3; } 7184 LeftWielded = OMMEL_HAIR RUBY whip(RUNED_WHIP) { Enchantment = 3; } 7185 LeftRing = ring(RING_OF_INFRA_VISION); 7186 RightGauntlet = NYMPH_HAIR gauntlet { Enchantment = 1; } 7187 RightBoot = MITHRIL boot(BOOT_OF_KICKING) { Enchantment = 3; } 7188 HostileReplies == "\"Die you communist pig!\""; 7189 FriendlyReplies = 7190 { 7191 11, /* the last isn't used if the player is a sumo champion */ 7192 "@Dd wonders if he should buy a small country.", 7193 "\"And they said levitating ostriches had no future! Hah!\"", 7194 "\"Happiness is a great thing, but it won't buy you much.\"", 7195 "\"Everything can be bought, if you know the price. Once we appraise everything, we will be able to buy the universe!\"", 7196 "\"Everything has a price - your loyalty and life, the air we breathe, sunshine, even my own beliefs.\"", 7197 "\"Poor people shouldn't complain - after all it's their own fault.\"", 7198 "\"Why can't those darn tax collectors ever believe an honest but poor enterpreneur who says he can't pay? Hmmm. I wonder if my room has something to do with it?\"", 7199 "\"I couldn't possibly thank this city enough for making Decos Bananas Co. the world's greatest fruit producer. So I don't do it all.\"", 7200 "\"Low work and transportation costs have allowed me to thrive in a way envied by all rivals.\"", 7201 "\"I won't stop until my bananas lie on the breakfast tables of every single dwarf, elf and man above Valpurus!\"", 7202 "\"What? You're still here? What the hell I pay you for? Wait, I don't pay you anything. Never mind.\""; 7203 } 7204 } 7205 7206 Config MASTER_TORTURER; 7207 { 7208 DefaultWisdom = 25; 7209 DefaultCharisma = 10; 7210 HeadBitmapPos = 96, 64; 7211 TorsoBitmapPos = 48, 48; 7212 LegBitmapPos = 0, 48; 7213 TorsoMainColor = rgb16(30, 30, 30); 7214 LegMainColor = rgb16(30,30,30); 7215 SkinColor = rgb16(255, 222, 202); 7216 CapColor = rgb16(50, 50, 50); 7217 Helmet = BLACK_LEATHER helmet { Enchantment = 2; } 7218 Amulet = amulet(AMULET_OF_ESP); 7219 Cloak = BLACK_LEATHER cloak { Enchantment = 2; } 7220 BodyArmor = BLACK_LEATHER bodyarmor(PLATE_MAIL) { Enchantment = 3; } 7221 Belt = BLACK_LEATHER belt { Enchantment = 2; } 7222 RightRing = ring(RING_OF_FIRE_RESISTANCE); 7223 LeftRing = ring(RING_OF_ELECTRICITY_RESISTANCE); 7224 RightWielded = BLACK_LEATHER whip(RUNED_WHIP) { Enchantment = 3; } 7225 LeftWielded = BLACK_LEATHER whip(RUNED_WHIP) { Enchantment = 3; } 7226 RightGauntlet = BLACK_LEATHER gauntlet { Enchantment = 1; } 7227 RightBoot = BLACK_LEATHER boot(BOOT_OF_KICKING) { Enchantment = 3; } 7228 NameSingular = "master torturer"; 7229 DefaultName = "Migel Decos"; 7230 AttachedGod = CRUENTUS; 7231 HostileReplies == "\"All you can do is hurt me. And I *love* hurting!\""; 7232 FriendlyReplies = 7233 { 7234 11, 7235 "@Dd smiles. It's terrifying.", 7236 "@Dd sighs: \"Why don't the prisoners understand it's for their own good?\"", 7237 "@Dd looks smug. \"I'm the head of the Citizen Purification Committee.\"", 7238 "\"I would love to break your arms, one bone at a time.\"", 7239 "\"When I'm sad I stop being sad and go torture someone instead.\"", 7240 "\"Bazzaria, ah, home sweet home! You can buy there everything and anything, for the right price.\"", 7241 "@Dd smiles: \"How many lights do you see?\"", 7242 "\"Bazzaria is a land of possibility and opportunity, where every man can live his dream. Women, children and slaves not so much.\"", 7243 "\"New Attnam? Yes, my brother is a viceroy there.\"", 7244 "\"When I arrived to Attnam, Petrus immediately recognized my skills and appointed me the Cardinal of Love.\"", 7245 "\"I was tasked with re-education of thought-criminals by mighty Petrus himself!\""; 7246 } 7247 DeathMessage = "@Dd screams, dying: \"I see the door! The extasy of death! I'm coming!\""; 7248 ScienceTalkName = 7249 { 7250 75, 7251 "impalement", "mock executions", "phobias", "torture", "disembowelment", 7252 "whipping", "interrogation", "sleep deprivation", "brazen bulls", "disfigurement", 7253 "masochism", "dentistry", "maiming", "beating", "blinding", 7254 "boiling alive", "breaking bones", "branding", "forced abortion", "castration", 7255 "testicle crushing", "waterboarding", "anatomy", "pain", "agony", 7256 7257 "strangling", "combing", "cutting", "denailing", "spanking", 7258 "drowning", "flagellation", "flaying", "thumbscrews", "foot roasting", 7259 "foot whipping", "forced circumcision", "hamstringing", "scaphism", "kneecapping", 7260 "iron maidens", "stocks", "wooden horses", "dunking", "tablillas", 7261 "kneehauling", "mutilation", "pitchcapping", "rape", "horror", 7262 7263 "rat torture", "sawing", "scalping", "starving", "strappado", 7264 "tickle torture", "tooth extraction", "walling", "breaking wheels", "choke pears", 7265 "breast rippers", "heretic forks", "spiked chairs", "pendulums", "pillories", 7266 "torture racks", "freezing", "burning", "live burials", "half-hanging", 7267 "bamboo torture", "abacination", "hooding", "cangue", "tean zu"; 7268 } 7269 ScienceTalkPossibility = 50; 7270 ScienceTalkIntelligenceModifier = 20; 7271 ScienceTalkWisdomModifier = 40; 7272 ScienceTalkCharismaModifier = 0; 7273 ScienceTalkIntelligenceRequirement = 10; 7274 ScienceTalkWisdomRequirement = 15; 7275 ScienceTalkCharismaRequirement = 0; 7276 Inventory == key; 7277 } 7278 7279 Config HOARD_MASTER; 7280 { 7281 AttributeBonus = -30; 7282 DefaultIntelligence = 50; 7283 DefaultWisdom = 50; 7284 HeadBitmapPos = 96, 80; 7285 TorsoBitmapPos = 32, 16; 7286 ArmBitmapPos = 64, 16; 7287 LegBitmapPos = 0, 32; 7288 HairColor = rgb16(160, 160, 160); 7289 TorsoMainColor = rgb16(176, 0, 0); 7290 LegMainColor = rgb16(176, 0, 0); 7291 SkinColor = rgb16(255, 222, 202); 7292 CapColor = rgb16(176, 0, 0); 7293 ClothColor = rgb16(176, 0, 0); 7294 Helmet = FABRIC helmet(HELM_OF_UNDERSTANDING) { Enchantment = 2; } 7295 Amulet = amulet(AMULET_OF_ESP); 7296 Cloak = FABRIC cloak { Enchantment = 3; } 7297 BodyArmor = 0; 7298 RightWielded = 0; 7299 LeftWielded = 0; 7300 LeftRing = 0; 7301 RightGauntlet = 0; 7302 Belt = FABRIC belt(BELT_OF_CARRYING) { Enchantment = 2; } 7303 RightBoot = FABRIC boot { Enchantment = 2; } 7304 NameSingular = "hoardmaster"; 7305 DefaultName = "Thesaurius"; 7306 KnownCWeaponSkills = { 2, UNARMED, KICK; } 7307 CWeaponSkillHits = { 2, 50, 50; } 7308 PanicLevel = 95; 7309 BaseUnarmedStrength = 200; 7310 IsExtraCoward = true; 7311 StandVerb = "scowling"; 7312 HostileReplies == "\"Guards! Guards!\""; 7313 FriendlyReplies = 7314 { 7315 10, 7316 "\"I was appointed the Cardinal of Plenty because I can juggle the numbers like no one else.\"", 7317 "\"It's only thanks to my skills with numbers that the Cathedral's accounting books show a steady economic growth.\"", 7318 "\"The citizens have no bread, you say? Hmm... Let them eat cake!\"", 7319 "\"Hmm, there can be economy only where there is efficiency.\"", 7320 "\"The way to turn our economy stronger is not by making rich people poorer, it's by making poor people work harder.\"", 7321 "\"It's called political economy because it is has nothing to do with either politics or economy.\"", 7322 "\"Hmm... It is virtually impossible to compete in today's economy without the Cathedral's favor.\"", 7323 "\"The Attnamese domination of the local economy is based on its army.\"", 7324 "\"A powerful Attnam is coming, and Bazzaria has only two choices: Either they're at the table, or they're on the menu!\"", 7325 "\"The trick to strong and stable economy is to work the citizens hard enough they can't afford the luxury of thought.\""; 7326 } 7327 ScienceTalkPossibility = 20; 7328 ScienceTalkIntelligenceModifier = 40; 7329 ScienceTalkWisdomModifier = 40; 7330 ScienceTalkCharismaModifier = 0; 7331 ScienceTalkIntelligenceRequirement = 20; 7332 ScienceTalkWisdomRequirement = 20; 7333 ScienceTalkCharismaRequirement = 0; 7334 Inventory = { 3, GOLD key(HEXAGONAL_LOCK), GOLD scrollofdetectmaterial, GOLD holybook(MELLIS); } 7335 } 7336} 7337 7338smith 7339{ 7340 DefaultArmStrength = 35; 7341 DefaultLegStrength = 20; 7342 DefaultDexterity = 30; 7343 DefaultAgility = 10; 7344 DefaultEndurance = 30; 7345 DefaultPerception = 15; 7346 DefaultIntelligence = 15; 7347 DefaultWillPower = 15; 7348 DefaultWisdom = 15; 7349 DefaultCharisma = 15; 7350 DefaultMana = 10; 7351 TotalVolume = 80000; 7352 TotalSize = 190; 7353 NameSingular = "smith"; 7354 Helmet = STEEL helmet { Enchantment = 1; } 7355 BodyArmor = STEEL bodyarmor(PLATE_MAIL) { Enchantment = 1; } 7356 RightRing = ring(RING_OF_FIRE_RESISTANCE); 7357 LeftRing = ring(RING_OF_FIRE_RESISTANCE); 7358 RightBoot = STEEL boot { Enchantment = 1; } 7359 KnownCWeaponSkills == BLUNT_WEAPONS; 7360 CWeaponSkillHits == 500; 7361 RightSWeaponSkillHits = 200; 7362 LeftSWeaponSkillHits = 200; 7363 CanRead = true; 7364 /* Replies overridden */ 7365 IsUnique = true; 7366 IsAbstract = true; 7367 IsNameable = false; 7368 CanBeCloned = false; 7369 TamingDifficulty = NO_TAMING; 7370 AttachedGod = LORICATUS; 7371 7372 Config ATTNAM; 7373 { 7374 DefaultName = "Ikiros"; 7375 TorsoBitmapPos = 48, 192; 7376 HeadBitmapPos = 112, 160; 7377 ArmBitmapPos = 64, 64; 7378 LegBitmapPos = 0, 96; 7379 HairColor = rgb16(200, 200, 200); 7380 ClothColor = rgb16(100, 100, 100); 7381 Cloak = OMMEL_HAIR cloak(CLOAK_OF_FIRE_RESISTANCE) { Enchantment = 1; } 7382 RightGauntlet = LEATHER gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 4; } 7383 RightWielded = MITHRIL meleeweapon(HAMMER) { Enchantment = 2; } 7384 } 7385 7386 Config ASLONA_CASTLE; 7387 { 7388 DefaultName = "Khalybs"; 7389 TorsoBitmapPos = 48, 192; 7390 HeadBitmapPos = 112, 480; 7391 ArmBitmapPos = 64, 64; 7392 LegBitmapPos = 0, 96; 7393 HairColor = rgb16(44, 34, 43); 7394 ClothColor = rgb16(100, 100, 100); 7395 TotalVolume = 90000; 7396 TotalSize = 200; 7397 Cloak = SELKIE_SKIN cloak(CLOAK_OF_FIRE_RESISTANCE) { Enchantment = 1; } 7398 RightGauntlet = SELKIE_SKIN gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 4; } 7399 RightWielded = CHROME MAHOGANY_WOOD meleeweapon(HAMMER); 7400 LeftWielded = CHROME MAHOGANY_WOOD meleeweapon(HAMMER); 7401 Sex = FEMALE; 7402 } 7403} 7404 7405ostrich 7406{ 7407 DefaultArmStrength = 15; 7408 DefaultAgility = 30; 7409 DefaultEndurance = 10; 7410 DefaultPerception = 15; 7411 DefaultIntelligence = 5; 7412 DefaultWillPower = 5; 7413 DefaultWisdom = 5; 7414 DefaultCharisma = 7; 7415 DefaultMana = 0; 7416 TotalVolume = 120000; 7417 TorsoBitmapPos = 64, 16; 7418 HostileReplies == "@Dd cackles diabolically."; 7419 FriendlyReplies == "@Dd cackles cheerfully. @Pp likes @sp life."; 7420 TotalSize = 230; 7421 SkinColor = rgb16(160, 140, 140); 7422 TorsoMainColor = rgb16(48, 48, 48); /* the body feathers */ 7423 Adjective = "levitating"; 7424 NameSingular = "ostrich"; 7425 NamePlural = "ostriches"; 7426 AttackStyle = USE_HEAD; 7427 BaseBiteStrength = 200; 7428 KnownCWeaponSkills == BITE; 7429 CWeaponSkillHits == 20; 7430 PanicLevel = 95; 7431 FleshMaterial = OSTRICH_FLESH; 7432 DeathMessage = "@Dd is squashed to a bloody mass of feathers."; 7433 StandVerb = "floating"; 7434 /* AI will no longer go insane if it leaves New Attnam */ 7435 AttachedGod = SILVA; 7436 ClassStates = LEVITATION; 7437 AutomaticallySeen = true; 7438} 7439 7440elder 7441{ 7442 DefaultArmStrength = 7; 7443 DefaultLegStrength = 10; 7444 DefaultDexterity = 7; 7445 DefaultAgility = 15; 7446 DefaultEndurance = 7; 7447 DefaultPerception = 21; 7448 DefaultIntelligence = 25; 7449 DefaultWillPower = 30; 7450 DefaultWisdom = 40; 7451 DefaultCharisma = 20; 7452 DefaultMana = 20; 7453 TotalVolume = 70000; 7454 TotalSize = 160; 7455 NameSingular = "village elder"; 7456 SkinColor = rgb16(128, 80, 48); 7457 HairColor = rgb16(32, 32, 32); 7458 ClothColor = rgb16(56, 48, 20); 7459 HeadBitmapPos = 96, 224; 7460 TorsoBitmapPos = 32, 0; 7461 ArmBitmapPos = 64, 0; 7462 LegBitmapPos = 0, 288; 7463 IsUnique = true; 7464 DefaultName = "Kaethos"; 7465 TamingDifficulty = NO_TAMING; 7466 AttachedGod = SOPHOS; 7467 CanRead = true; 7468 Inventory == pantheonbook; 7469 HostileReplies == "\"I knew those hippos couldn't raise anything decent!\""; 7470 FriendlyReplies = 7471 { 7472 16, 7473 "\"So you're leaving? The stars tell me you will fight glorious battles, meet interesting people, find out surprising things and eventually die a violent death. Good luck.\"", 7474 "\"I remember still clearly when we first found you in the jungle. You were five and had seemingly been raised by hippos since birth.\"", 7475 "\"It is said Mortifer was the first being to die, felled by the hand of His brother, Valpurus.\"", 7476 "\"It is said Valpurus is cursed to forever bear the world upon His shoulders, without a moment of respite, as a penance and punishment for His deeds.\"", 7477 "\"Even though you have lived here, you are somehow different from the Tweraifians, I can sense it. Is it your aggressive and wild character or your stupidity that separates us? Or is it just that your skin is white and our black?\"", 7478 "\"Not long ago Tweraif was a civilization advanced beyound your comprehension. But we were pacifists and could not repulse Attnam's grunt army.\"", 7479 "@Dd seems very melancholic. \"I was the head chancellor of the University of Tweraif before the invasion...\"", 7480 "\"For a decade I served this Decos lad as a banana grower like everyone else, but then an elephant stepped on my toe and my leg was amputated. I couldn't climb trees anymore so they made me a tourist guide.\"", 7481 "\"According to old knowledge ostriches were once kings of the sky. Their divine perception, seven foot wingspans, and almost supernatural speed were envied by men and gods alike. Then one of them discovered levitation and soon they all became lazy and eventually dropped their wings.\"", 7482 "\"Previously we could use donkeys to carry the bananas. Then one day Attnamese tested a fierce magical bomb nearby. All the asses mutated horribly and started attacking us. The donkeys, I mean, not the colonists.\"", 7483 "\"The government of Attnam is led by the high priest of Valpurus, the Great Frog who carries the world. When I was young, Petrus assumed this position by killing the former high priest.\"", 7484 "\"Some time ago Attnamese military alchemists managed to crossbreed the carnivorous plant and the pineapple tree. They named the result as genetrix vesana and discovered it was a powerful hunter. The colonists tried to transport it to Attnam through the underwater tunnel but never arrived in the destination.\"", 7485 "\"Oh, you're going to Attnam through the tunnel? I don't envy you. There's a dreadful monster dwelling in the its forbidden depths: Lobh-se, the misbegotten daughter of Scabies, who exists only to devour any man or beast she senses.\"", 7486 "\"Through the millenia, Lobh-se has gained every imaginable disease and was bitten by every existing poisonous creature. Now she is practically invulnerable to all damage.\"", 7487 "\"When I was a child, we used to travel through the tunnel to easily reach the mainland. A mighty and wise guardian lived down there then... But now the tunnel is overrun by hedgehogs and carnivorous plants.\"", 7488 "\"Beware and avoid Lobh-se at all costs! Fortunately, this is rather easy, as she only leaves her lair in the heart of the night and even then does not venture far, since nutrition is plenty in the hidden cave, and she returns promptly when satiated.\""; 7489 } 7490 AutomaticallySeen = true; 7491 ScienceTalkPossibility = 75; 7492 ScienceTalkIntelligenceModifier = 50; 7493 ScienceTalkWisdomModifier = 100; 7494 ScienceTalkIntelligenceRequirement = 10; 7495 ScienceTalkWisdomRequirement = 15; 7496 IsExtraFragile = true; 7497} 7498 7499encourager 7500{ 7501 DefaultArmStrength = 15; 7502 DefaultLegStrength = 10; 7503 DefaultDexterity = 10; 7504 DefaultAgility = 10; 7505 DefaultEndurance = 15; 7506 DefaultPerception = 21; 7507 DefaultIntelligence = 7; 7508 DefaultWillPower = 7; 7509 DefaultWisdom = 7; 7510 DefaultCharisma = 7; 7511 DefaultMana = 0; 7512 CapColor = rgb16(64, 64, 64); 7513 EyeColor = rgb16(140, 100, 70); 7514 BootColor = rgb16(90, 60, 20); 7515 HeadBitmapPos = 96, 240; 7516 TorsoBitmapPos = 32, 0; 7517 ArmBitmapPos = 64, 0; 7518 LegBitmapPos = 16, 208; 7519 TotalVolume = 90000; 7520 TotalSize = 170; 7521 NameSingular = "banana grower encourager"; 7522 Belt = LEATHER belt; 7523 RightWielded = HARDENED_LEATHER whip; 7524 RightBoot = HARDENED_LEATHER boot; 7525 KnownCWeaponSkills = { 2, KICK, WHIPS; } 7526 CWeaponSkillHits = { 2, 100, 100; } 7527 RightSWeaponSkillHits = 100; 7528 AttackStyle = USE_ARMS|USE_LEGS; 7529 TamingDifficulty = NO_TAMING; 7530 HostileReplies == "\"Ah! Again me kick ye!\""; 7531 AttachedGod = MELLIS; 7532 FriendlyReplies = 7533 { 7534 4; 7535 "@Dd shouts harshly: \"Work! Work! Bring food to yer betters!\"", 7536 "@Dd shouts almost sadly: \"Gonna leave, man? Pity. Me kinda liked kicking ya.\"", 7537 "@Dd screams at your face: \"Me talented shouter. That made everyone in Attnam jealous. Me was sent here and told to never come back.\"", 7538 "@Dd shouts smiling: \"Me has team management diploma from Decos business school! Me very good at encouraging workers.\""; 7539 } 7540 AutomaticallySeen = true; 7541 IsSadist = true; 7542} 7543 7544chameleon 7545{ 7546 DefaultArmStrength = 4; 7547 DefaultAgility = 20; 7548 DefaultEndurance = 12; 7549 DefaultPerception = 12; 7550 DefaultIntelligence = 5; 7551 DefaultWillPower = 8; 7552 DefaultWisdom = 5; 7553 DefaultCharisma = 8; 7554 DefaultMana = 0; 7555 CanOpen = false; 7556 TotalVolume = 4500; 7557 TorsoBitmapPos = 16, 0; 7558 HostileReplies == "The skin of @du is blood red for a moment."; 7559 FriendlyReplies == "The skin of @du is white for a moment."; 7560 TotalSize = 30; 7561 /* SkinColor overridden */ 7562 NameSingular = "chameleon"; 7563 AttackStyle = USE_HEAD; 7564 BaseBiteStrength = 300; 7565 CanBeGenerated = true; 7566 KnownCWeaponSkills == BITE; 7567 CWeaponSkillHits == 20; 7568 FleshMaterial = CHAMELEON_FLESH; 7569 IgnoreDanger = true; 7570 HPRequirementForGeneration = 40; 7571 DayRequirementForGeneration = 4; 7572 Frequency = 1000; 7573 IsExtraCoward = true; 7574 AttachedGod = SCABIES; 7575} 7576 7577floatingeye 7578{ 7579 DefaultArmStrength = 1; 7580 DefaultAgility = 3; 7581 DefaultEndurance = 6; 7582 DefaultPerception = 50; 7583 DefaultIntelligence = 2; 7584 DefaultWillPower = 2; 7585 DefaultWisdom = 2; 7586 DefaultCharisma = 8; 7587 DefaultMana = 0; 7588 CanOpen = false; 7589 TotalVolume = 30000; 7590 HostileReplies = 7591 { 7592 4, 7593 "@Dd stares at you intently.", 7594 "@Dd blinks.", 7595 "@Dd goes unfocused for a second.", 7596 "@Dd gazes at you."; 7597 } 7598 FriendlyReplies == "@Dd stares at you in a friendly manner."; 7599 TotalSize = 40; 7600 Adjective = "floating"; 7601 NameSingular = "eye"; 7602 CanBeGenerated = true; 7603 FleshMaterial = FLOATING_EYE_FLESH; 7604 IgnoreDanger = true; 7605 HPRequirementForGeneration = 40; 7606 DayRequirementForGeneration = 4; 7607 Frequency = 1500; 7608 TorsoBitmapPos = 32, 0; 7609 SkinColor = rgb16(180,180,180); 7610 ClothColor = rgb16(0, 0, 160); /* eye color */ 7611 StandVerb = "levitating"; 7612 HasALeg = false; 7613 CanRead = true; 7614 HasHead = false; 7615 UsesNutrition = false; 7616 AttackWisdomLimit = 8; 7617 AttachedGod = LEGIFER; 7618 ClassStates = INFRA_VISION|SEARCHING|GAS_IMMUNITY; 7619 AttackStyle = USE_HEAD; 7620 BaseBiteStrength = 0; 7621 MoveType = FLY; 7622 CanHear = false; 7623 AllowUnconsciousness = false; 7624 CanChoke = false; 7625} 7626 7627eddy 7628{ 7629 DefaultArmStrength = 1; 7630 DefaultAgility = 10; 7631 DefaultEndurance = 3; 7632 DefaultPerception = 12; 7633 DefaultIntelligence = 1; 7634 DefaultWillPower = 1; 7635 DefaultWisdom = 1; 7636 DefaultCharisma = 1; 7637 DefaultMana = 10; 7638 TotalVolume = 150000; /* most of it is in some other dimension */ 7639 TorsoBitmapPos = 64, 32; 7640 HostileReplies == "@Dd twirls angrily."; 7641 FriendlyReplies == "@Dd twirls faster for a moment."; 7642 TotalSize = 100; 7643 SkinColor = rgb16(200, 200, 112); 7644 NameSingular = "eddy"; 7645 NamePlural = "eddies"; 7646 PostFix = "in the space-time continuum"; 7647 UsesLongArticle = true; 7648 CanBeGenerated = true; 7649 HasEyes = false; 7650 HasHead = false; 7651 HasALeg = false; 7652 CanBeGenerated = true; 7653 IgnoreDanger = true; 7654 HPRequirementForGeneration = 50; 7655 DayRequirementForGeneration = 5; 7656 Frequency = 1000; 7657 PanicLevel = 0; 7658 StandVerb = "twirling"; 7659 ForceCustomStandVerb = true; 7660 UsesNutrition = false; 7661 SpillsBlood = false; 7662 Sweats = false; 7663 FleshMaterial = ETHER; 7664 DeathMessage = "@Dd disappears."; 7665 AttachedGod = SOPHOS; 7666 BodyPartsDisappearWhenSevered = true; 7667 ClassStates = GAS_IMMUNITY; 7668 AttackStyle = USE_HEAD; 7669 BaseBiteStrength = 0; 7670 TamingDifficulty = NO_TAMING; 7671 CanHear = false; 7672 CanChoke = false; 7673 IsImmuneToStickiness = true; 7674 MoveType = ETHEREAL|FLY; 7675} 7676 7677mushroom 7678{ 7679 DefaultArmStrength = 4; 7680 DefaultAgility = 2; 7681 DefaultEndurance = 10; 7682 DefaultPerception = 5; 7683 DefaultIntelligence = 2; 7684 DefaultWillPower = 2; 7685 DefaultWisdom = 2; 7686 DefaultCharisma = 8; 7687 DefaultMana = 4; 7688 TotalVolume = 6250; 7689 TorsoBitmapPos = 208, 16; 7690 TotalSize = 40; 7691 Adjective = "giant"; 7692 NameSingular = "mushroom"; 7693 HasEyes = false; 7694 HasHead = false; 7695 HasALeg = false; 7696 UsesNutrition = false; 7697 SpillsBlood = false; 7698 Sweats = false; 7699 FleshMaterial = MUSHROOM_FLESH; 7700 SkinColor = rgb16(180, 180, 180); 7701 CanBeGenerated = true; 7702 AttachedGod = NEFAS; 7703 DeathMessage = "@Dd is squashed."; 7704 BaseUnarmedStrength = 200; 7705 PanicLevel = 0; 7706 CanOpen = false; 7707 StandVerb = "rooted"; 7708 IsRooted = true; 7709 AllowUnconsciousness = false; 7710 CanChoke = false; 7711 HostileReplies = 7712 { 7713 4, 7714 "@Dd wobbles threateningly.", 7715 "@Dd suddenly seems very still.", 7716 "@Dd sporulates a bit.", 7717 "@Dd expresses @sp utter contempt for your pitiful and loathsome existence by wobbling erratically."; 7718 } 7719 FriendlyReplies == "@Dd wobbles knowingly."; 7720} 7721 7722magicmushroom /* mushroom-> */ 7723{ 7724 DefaultArmStrength = 6; 7725 DefaultAgility = 3; 7726 DefaultEndurance = 20; 7727 DefaultPerception = 7; 7728 DefaultIntelligence = 3; 7729 DefaultWillPower = 3; 7730 DefaultWisdom = 3; 7731 DefaultCharisma = 10; 7732 DefaultMana = 7; 7733 TotalVolume = 10000; 7734 TorsoBitmapPos = 128, 32; 7735 TotalSize = 60; 7736 Adjective = "magical"; 7737 NameSingular = "mushroom"; 7738 FleshMaterial = MAGIC_MUSHROOM_FLESH; 7739 SkinColor = rgb16(200, 170, 170); 7740 CanBeGenerated = true; 7741 AttachedGod = SCABIES; 7742 BaseUnarmedStrength = 300; 7743 KnownCWeaponSkills == UNARMED; 7744 CWeaponSkillHits == 20; 7745 Frequency = 5000; 7746 DangerModifier = 75; 7747 StandVerb = "wobbling"; 7748} 7749 7750darkmage 7751{ 7752 HeadBitmapPos = 112, 304; 7753 TorsoBitmapPos = 48, 224; 7754 ArmBitmapPos = 80, 64; 7755 LegBitmapPos = 16, 160; 7756 ClothColor = rgb16(50, 50, 50); 7757 CanRead = true; 7758 CanBeGenerated = true; 7759 ClassStates = INFRA_VISION; 7760 HostileReplies = 7761 { 7762 6, 7763 "\"Abracadabra!\"", 7764 "\"Hocus pocus!\"", 7765 "\"Alakazam.\"", 7766 "\"Sim sala bim!\"", 7767 "@Dd screams: \"May the Darkness swallow you!\"", 7768 "@Dd yells: \"Prepare to meet your maker!\""; 7769 } 7770 FriendlyReplies = 7771 { 7772 10, 7773 "\"Don't fear the Darkness, my friend.\"", 7774 "\"Knowledge itself is never dangerous, it is how that knowledge is used that is dangerous.\"", 7775 "\"Everything looks better when it's dead and on fire!\"", 7776 "\"My motto? If it's not on fire now, it will be soon.\"", 7777 "\"What hurts you, blesses you. Darkness is your candle.\"", 7778 "@Dd seems not to notice you.", 7779 "@Dd seems to mutter a cantrip.", 7780 "@Dd complains about unpleasant dungeon conditions.", 7781 "@Dd cackles madly: \"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.\"", 7782 "\"Death awaits our foes.\""; 7783 } 7784 IgnoreDanger = true; 7785 AttachedGod = INFUSCOR; 7786 IsAbstract = true; 7787 KnownCWeaponSkills == BLUNT_WEAPONS; 7788 IsExtraFragile = true; 7789 IsSadist = true; 7790 ScienceTalkName = 7791 { 7792 25, 7793 "spellcraft", "druidcraft", "illusioncraft", "witchcraft", "conjuration", 7794 "charms", "enchantments", "summoning", "necromancy", "pyromancy", 7795 "oneiromancy", "transmutation", "transformation", "transmogrification", "alchemy", 7796 "elementalism", "animalism", "divination", "arcana", "thaumaturgy", 7797 "abjuration", "invocation", "evocation", "incantations", "hexes"; 7798 } 7799 7800 Config APPRENTICE; 7801 { 7802 DefaultArmStrength = 15; 7803 DefaultLegStrength = 15; 7804 DefaultDexterity = 15; 7805 DefaultAgility = 21; 7806 DefaultEndurance = 15; 7807 DefaultPerception = 21; 7808 DefaultIntelligence = 15; 7809 DefaultWillPower = 10; 7810 DefaultWisdom = 10; 7811 DefaultCharisma = 10; 7812 DefaultMana = 20; 7813 UsesLongAdjectiveArticle = true; 7814 Adjective = "apprentice"; 7815 NameSingular = "dark mage"; 7816 TotalVolume = 60000; 7817 TotalSize = 180; 7818 ClothColor = rgb16(80, 80, 80); 7819 BeltColor = rgb16(80, 80, 80); 7820 Cloak = LEATHER cloak { Enchantment = 2; } 7821 RightWielded = OAK_WOOD OAK_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 3; } 7822 HPRequirementForGeneration = 150; 7823 DayRequirementForGeneration = 15; 7824 Frequency = 1500; 7825 PanicLevel = 75; 7826 Inventory == lantern; 7827 CWeaponSkillHits == 50; 7828 RightSWeaponSkillHits = 20; 7829 LeftSWeaponSkillHits = 20; 7830 PolymorphIntelligenceRequirement = 5; 7831 Inventory = { 2, Random { MaxPrice = 500; Category = WAND|SCROLL; Chance = 10; }, Random { MinPrice = 500; Category = WAND|SCROLL; Chance = 5; } } 7832 DeathMessage = "@Dd dies screaming: \"No! The Darkness, it's coming for me!\""; 7833 ScienceTalkPossibility = 25; 7834 ScienceTalkIntelligenceModifier = 10; 7835 ScienceTalkWisdomModifier = 5; 7836 ScienceTalkIntelligenceRequirement = 10; 7837 ScienceTalkWisdomRequirement = 5; 7838 } 7839 7840 Config BATTLE_MAGE; 7841 { 7842 DefaultArmStrength = 13; 7843 DefaultLegStrength = 13; 7844 DefaultDexterity = 20; 7845 DefaultAgility = 18; 7846 DefaultEndurance = 15; 7847 DefaultPerception = 18; 7848 DefaultIntelligence = 30; 7849 DefaultWillPower = 15; 7850 DefaultWisdom = 15; 7851 DefaultCharisma = 15; 7852 DefaultMana = 30; 7853 Adjective = "dark"; 7854 NameSingular = "battlemage"; 7855 TotalVolume = 70000; 7856 TotalSize = 170; 7857 HairColor = rgb16(180, 40, 40); 7858 CapColor = rgb16(180, 40, 40); 7859 Cloak = NYMPH_HAIR cloak { Enchantment = 3; } 7860 RightWielded = TEAK_WOOD TEAK_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 4; } 7861 HPRequirementForGeneration = 250; 7862 DayRequirementForGeneration = 25; 7863 Frequency = 1000; 7864 PanicLevel = 25; 7865 CWeaponSkillHits == 100; 7866 RightSWeaponSkillHits = 50; 7867 LeftSWeaponSkillHits = 50; 7868 PolymorphIntelligenceRequirement = 20; 7869 Inventory = { 2, Random { MaxPrice = 500; Category = WAND|SCROLL; Chance = 25; }, Random { MinPrice = 500; Category = WAND|SCROLL; Chance = 10; } } 7870 DeathMessage = "@Dd dies laughing: \"You understand nothing! The Darkness will rise and nothing you can do will stop it.\""; 7871 ScienceTalkPossibility = 50; 7872 ScienceTalkIntelligenceModifier = 25; 7873 ScienceTalkWisdomModifier = 10; 7874 ScienceTalkIntelligenceRequirement = 20; 7875 ScienceTalkWisdomRequirement = 10; 7876 } 7877 7878 Config ELDER; 7879 { 7880 DefaultArmStrength = 11; 7881 DefaultLegStrength = 11; 7882 DefaultDexterity = 25; 7883 DefaultAgility = 15; 7884 DefaultEndurance = 15; 7885 DefaultPerception = 15; 7886 DefaultIntelligence = 45; 7887 DefaultWillPower = 20; 7888 DefaultWisdom = 20; 7889 DefaultCharisma = 20; 7890 DefaultMana = 40; 7891 UsesLongAdjectiveArticle = true; 7892 Adjective = "elder"; 7893 NameSingular = "dark mage"; 7894 ClassStates = INFRA_VISION|ESP; 7895 TotalVolume = 80000; 7896 TotalSize = 160; 7897 HairColor = rgb16(140, 140, 140); 7898 CapColor = rgb16(80, 80, 160); 7899 Cloak = OMMEL_HAIR cloak { Enchantment = 4; } 7900 RightWielded = ARCANITE ARCANITE meleeweapon(QUARTER_STAFF) { Enchantment = 5; } 7901 HPRequirementForGeneration = 350; 7902 DayRequirementForGeneration = 35; 7903 Frequency = 500; 7904 PanicLevel = 10; 7905 CWeaponSkillHits == 200; 7906 RightSWeaponSkillHits = 100; 7907 LeftSWeaponSkillHits = 100; 7908 PolymorphIntelligenceRequirement = 35; 7909 Inventory = { 2, Random { MaxPrice = 500; Category = WAND|SCROLL; Chance = 50; }, Random { MinPrice = 500; Category = WAND|SCROLL; Chance = 50; } } 7910 DeathMessage = "@Dd dies laughing: \"You understand nothing! The Darkness will rise and nothing you can do will stop it.\""; 7911 ScienceTalkPossibility = 100; 7912 ScienceTalkIntelligenceModifier = 100; 7913 ScienceTalkWisdomModifier = 50; 7914 ScienceTalkIntelligenceRequirement = 35; 7915 ScienceTalkWisdomRequirement = 25; 7916 } 7917 7918 Config ARCH_MAGE; 7919 { 7920 DefaultArmStrength = 9; 7921 DefaultLegStrength = 9; 7922 DefaultDexterity = 30; 7923 DefaultAgility = 12; 7924 DefaultEndurance = 15; 7925 DefaultPerception = 12; 7926 DefaultIntelligence = 60; 7927 DefaultWillPower = 30; 7928 DefaultWisdom = 25; 7929 DefaultCharisma = 25; 7930 DefaultMana = 50; 7931 Adjective = "dark"; 7932 NameSingular = "archmage"; 7933 DefaultName = "Ischaldirh"; 7934 ClassStates = INVISIBLE|INFRA_VISION|ESP|TELEPORT_CONTROL; 7935 TotalVolume = 100000; 7936 TotalSize = 150; 7937 IsUnique = true; 7938 TamingDifficulty = 50; 7939 IsNameable = false; 7940 CanBeCloned = false; 7941 IsPolymorphable = false; 7942 HairColor = rgb16(200, 200, 200); 7943 EyeColor = rgb16(0, 0, 0); 7944 ClothColor = rgb16(30, 30, 30); 7945 CapColor = rgb16(50, 50, 50); 7946 BodyArmor = ARCANITE bodyarmor(CHAIN_MAIL) { Enchantment = 5; } 7947 Cloak = PHOENIX_FEATHER cloak { Enchantment = 5; } 7948 Belt = ANGEL_HAIR belt { Enchantment = 5; } 7949 RightBoot = DRAGON_HIDE boot(BOOT_OF_AGILITY) { Enchantment = 5; } 7950 RightWielded = OCCULTUM BLACK_DIAMOND meleeweapon(QUARTER_STAFF) { Enchantment = 6; } 7951 Inventory = { 9, wand(WAND_OF_RESURRECTION), wand(WAND_OF_STRIKING), wand(WAND_OF_CLONING), wand(WAND_OF_LIGHTNING), wand(WAND_OF_FIRE_BALLS), scrollofcharging, scrollofwishing, holybook(INFUSCOR), key(OCTAGONAL_LOCK); } 7952 HPRequirementForGeneration = 450; 7953 DayRequirementForGeneration = 45; 7954 PanicLevel = 0; 7955 CanBeConfused = false; 7956 CWeaponSkillHits == 500; 7957 RightSWeaponSkillHits = 200; 7958 LeftSWeaponSkillHits = 200; 7959 FireResistance = 40; 7960 ElectricityResistance = 40; 7961 EnergyResistance = 40; 7962 PolymorphIntelligenceRequirement = 50; 7963 IsImmuneToItemTeleport = true; 7964 IsExtraFragile = false; 7965 AllowUnconsciousness = false; 7966 UndeadVersions = false; 7967 HostileReplies = 7968 { 7969 4, 7970 "\"Minions, slaughter this fool!\"", 7971 "\"Verily, thou shalt be one dead cretin.\"", 7972 "@Dd is humming an incantation of a devastating death-spell.", 7973 "\"A mere mortal dares challenge my might?\""; 7974 } 7975 FriendlyReplies = 7976 { 7977 8, 7978 "@Dd conjures a quick illusion. \"This is picture from my great-grandson's fourth birthday last week. His name is Timmy. And this is the arcanite golem I gave him.\"", 7979 "\"Timotheodon, my only great-grandson, once stole my spellbook and tried to blast his classmates with a fireball. Isn't he a lovable rascal?\"", 7980 "@Dd sighs: \"My late wife, Helen, baked a wonderful banana stollen. Atavus day is not the same anymore, without her.\"", 7981 "\"I miss my wife so much. I even considered looking into necromancy, but... No, she wouldn't like it that way.\"", 7982 "@Dd winks at you: \"Ever tried a shot of vodka with just a sprinkle of ommel urine? That gives it just the right bite!\"", 7983 "\"Magic always comes at a price.\"", 7984 "\"The Art. It is not a painting, yet people will marvel at the sight. It is not a poem, yet it will move those that hear it. To be an Artist is to see the world as your canvas, to see reality as your clay.\"", 7985 "\"Some holidays, I wish I could just summon my family rather than try to make them agree on a time and place...\""; 7986 } 7987 DeathMessage = "@Dd dies with a calm smile: \"Hello Darkness, my old friend...\""; 7988 } 7989} 7990 7991twoheadedmoose 7992{ 7993 DefaultArmStrength = 25; 7994 DefaultAgility = 20; 7995 DefaultEndurance = 15; 7996 DefaultPerception = 18; 7997 DefaultIntelligence = 5; 7998 DefaultWillPower = 5; 7999 DefaultWisdom = 5; 8000 DefaultCharisma = 3; 8001 DefaultMana = 0; 8002 TotalVolume = 200000; 8003 TorsoBitmapPos = 176, 16; 8004 HostileReplies == "Both heads of the moose snarl angrily at you."; 8005 FriendlyReplies == "Both heads of the moose nod at you."; 8006 TotalSize = 250; 8007 SkinColor = rgb16(90, 85, 80); 8008 NameSingular = "moose"; 8009 NamePlural = "moose"; 8010 Adjective = "two-headed"; 8011 AttackStyle = USE_HEAD; 8012 CanBeGenerated = true; 8013 KnownCWeaponSkills == BITE; 8014 CWeaponSkillHits == 100; 8015 FleshMaterial = MOOSE_FLESH; 8016 DeathMessage = "@Dd dies both heads snarling bitterly."; 8017 AttachedGod = SCABIES; 8018 BaseBiteStrength = 300; 8019 CanKick = true; 8020 DangerModifier = 50; 8021 IsEnormous = true; 8022 ConsumeFlags = CT_FRUIT|CT_LIQUID|CT_MISC_PLANT|CT_PROCESSED; 8023} 8024 8025magpie 8026{ 8027 DefaultArmStrength = 2; 8028 DefaultAgility = 40; 8029 DefaultEndurance = 8; 8030 DefaultPerception = 20; 8031 DefaultIntelligence = 6; 8032 DefaultWillPower = 4; 8033 DefaultWisdom = 5; 8034 DefaultCharisma = 6; 8035 DefaultMana = 0; 8036 StandVerb = "flying"; 8037 CanOpen = false; 8038 TotalVolume = 500; 8039 TorsoBitmapPos = 336, 16; 8040 HostileReplies == "@Dd peeps evilly."; 8041 FriendlyReplies == "@Dd chirps happily."; 8042 TotalSize = 20; 8043 SkinColor = rgb16(64, 64, 64); 8044 TorsoMainColor = rgb16(180, 180, 180); 8045 Adjective = "giant"; 8046 NameSingular = "magpie"; 8047 AttackStyle = USE_HEAD; 8048 BaseBiteStrength = 400; 8049 CanBeGenerated = true; 8050 KnownCWeaponSkills == BITE; 8051 CWeaponSkillHits == 50; 8052 PanicLevel = 75; 8053 FleshMaterial = MAGPIE_FLESH; 8054 AttachedGod = CLEPTIA; 8055 ClassStates = INFRA_VISION; /* So that invisible player doesn't screw the AI */ 8056 BiteCapturesBodyPart = false; 8057 MoveType = FLY; 8058} 8059 8060skunk 8061{ 8062 DefaultArmStrength = 6; 8063 DefaultAgility = 10; 8064 DefaultEndurance = 9; 8065 DefaultPerception = 18; 8066 DefaultIntelligence = 5; 8067 DefaultWillPower = 5; 8068 DefaultWisdom = 5; 8069 DefaultCharisma = 4; 8070 DefaultMana = 0; 8071 TotalVolume = 10000; 8072 TorsoBitmapPos = 128, 0; 8073 HostileReplies == "@Dd grawls."; 8074 FriendlyReplies == "@Dd discusses philosophy with you."; 8075 TotalSize = 50; 8076 SkinColor = rgb16(80, 80, 80); 8077 Adjective = "big"; 8078 NameSingular = "skunk"; 8079 AttackStyle = USE_HEAD; 8080 BaseBiteStrength = 350; 8081 CanBeGenerated = true; 8082 KnownCWeaponSkills == BITE; 8083 CWeaponSkillHits == 100; 8084 FleshMaterial = SKUNK_FLESH; 8085 AttachedGod = SILVA; 8086 PanicLevel = 85; 8087 TorsoMainColor = rgb16(220, 220, 220); 8088 PoisonResistance = 10; 8089 DangerModifier = 33; 8090 ClassStates = GAS_IMMUNITY; 8091} 8092 8093invisiblestalker 8094{ 8095 DefaultArmStrength = 5; 8096 DefaultAgility = 25; 8097 DefaultEndurance = 15; 8098 DefaultPerception = 24; 8099 DefaultIntelligence = 8; 8100 DefaultWillPower = 7; 8101 DefaultWisdom = 6; 8102 DefaultCharisma = 5; 8103 DefaultMana = 0; 8104 TotalVolume = 40000; 8105 TorsoBitmapPos = 224, 16; 8106 FriendlyReplies = 8107 { 8108 4, 8109 "\"I will watch you when you sleep.\"", 8110 "\"Don't mind me. I'm just watching. Your. Every. Step.\"", 8111 "\"I'm not an invisible stalker! I'm your imaginary friend!\"", 8112 "\"Gah, I always feel like somebody's watching me. Creepy.\""; 8113 } 8114 HostileReplies = 8115 { 8116 2, 8117 "\"Gods are away on business.\"", 8118 "\"Misery is the river of the world.\""; 8119 } 8120 TotalSize = 170; 8121 NameSingular = "stalker"; 8122 Adjective = "invisible"; 8123 UsesLongAdjectiveArticle = true; 8124 AttackStyle = USE_ARMS; 8125 CanBeGenerated = true; 8126 FleshMaterial = ETHER; 8127 BaseUnarmedStrength = 750; 8128 DeathMessage = "@Dd hisses and vanishes."; 8129 AttachedGod = CLEPTIA; 8130 CanKick = true; 8131 DangerModifier = 250; 8132 KnownCWeaponSkills == UNARMED; 8133 CWeaponSkillHits == 200; 8134 ClassStates = INVISIBLE|SEARCHING; 8135 BodyPartsDisappearWhenSevered = true; 8136 IsImmuneToStickiness = true; 8137 8138 Config SLAYER; 8139 { 8140 DefaultIntelligence = 1; 8141 AttributeBonus = 50; 8142 TotalSize = 100; 8143 CWeaponSkillHits == 500; 8144 NameSingular = "slayer"; 8145 EyeColor = rgb16(180, 0, 0); 8146 ClassStates = INVISIBLE|SEARCHING|TELEPORT; 8147 } 8148} 8149 8150largecreature 8151{ 8152 IsAbstract = true; 8153 CanBeWished = false; 8154 CanBeGenerated = false; 8155 IsEnormous = true; 8156} 8157 8158elpuri 8159{ 8160 DefaultArmStrength = 80; 8161 DefaultAgility = 25; 8162 DefaultEndurance = 20; 8163 DefaultPerception = 42; 8164 DefaultIntelligence = 45; 8165 DefaultWillPower = 35; 8166 DefaultWisdom = 35; 8167 DefaultCharisma = 2; 8168 DefaultMana = 35; 8169 TamingDifficulty = NO_TAMING; 8170 IsNameable = false; 8171 IsUnique = true; 8172 TotalVolume = 1000000; 8173 TorsoBitmapPos = 160, 64; 8174 TotalSize = 250; 8175 NameSingular = "Master Dark Frog"; 8176 IsPolymorphable = false; 8177 CanBeGenerated = false; 8178 Alias == "Elpuri"; 8179 CWeaponSkillHits == 1000; 8180 PanicLevel = 0; 8181 CanBeCloned = false; 8182 DefaultName = "Elpuri"; 8183 HostileReplies = 8184 { 8185 6, 8186 "\"DiE, mOrTaL!!!\"", 8187 "\"tHe PoRtAl Is SpEaKiNg To Me... ThEy ArE cOmInG... tHeY aRe EnDlEsS... gRaH-hAH-hArR!!! aT LeAsT i WiLl HaVe WhAt To EaT!!!\"", 8188 "\"I hAvE dEvOuReD hOrDeS oF dAeMoNs, CoNsUmEd ThEiR pOwEr AnD sOuLs... YoU aRe BuT a TiNy MoRsEl!!!\"", 8189 "\"i ReMeMbEr LiGhT... bUt DaRkNeSs Is So MuCh MoRe... DeLiGhTfUl... AnD dElIcIoUs!!!\"", 8190 "\"PeTrUs!!! I rEmEmBeR!!! oNe DaY, i WiLl DeVoUr EnOuGh, I wIlL gRoW eNoUgH aNd ThEn I wIlL fEaSt On HiS fLeSh!!!\"", 8191 "@Dd roars horribly: \"DiE, pUnY hUmAn!!!\""; 8192 } 8193 BloodMaterial = DARK_FROG_BLOOD; 8194 SkinColor = rgb16(60, 60, 60); 8195 ClassStates = INFRA_VISION|TELEPORT_CONTROL; 8196 BaseBiteStrength = 1500; 8197 FleshMaterial = ELPURI_FLESH; 8198 DeathMessage = "@Dd groans horribly and drops @sp head."; 8199 AttachedGod = SCABIES; 8200 CanTalk = true; 8201 CanBeConfused = false; 8202 AttackStyle = USE_HEAD; 8203 KnownCWeaponSkills == BITE; 8204 MoveType = WALK|SWIM; 8205 DestroysWalls = true; 8206 AllowUnconsciousness = false; 8207} 8208 8209genetrixvesana 8210{ 8211 DefaultArmStrength = 16; 8212 DefaultAgility = 8; 8213 DefaultEndurance = 30; 8214 DefaultPerception = 24; 8215 DefaultIntelligence = 12; 8216 DefaultWillPower = 8; 8217 DefaultWisdom = 8; 8218 DefaultCharisma = 20; 8219 DefaultMana = 0; 8220 TotalVolume = 60000; 8221 TorsoBitmapPos = 128, 64; 8222 TotalSize = 250; 8223 Adjective = "mother carnivorous"; 8224 NameSingular = "plant"; 8225 DefaultName = "Genetrix Vesana"; 8226 AttackStyle = USE_HEAD; 8227 BaseBiteStrength = 600; 8228 SkinColor = rgb16(111, 64, 37); 8229 TorsoMainColor = rgb16(0, 160, 0); /* the leaves */ 8230 TorsoSpecialColor = rgb16(160, 0, 0); 8231 KnownCWeaponSkills == BITE; 8232 CWeaponSkillHits == 100; 8233 PanicLevel = 0; 8234 TamingDifficulty = NO_TAMING; 8235 IsNameable = false; 8236 IsUnique = true; 8237 DeathMessage = "@Dd is brutally destroyed."; 8238 BaseEmitation = rgb24(140, 100, 100); 8239 FleshMaterial = MUTANT_PLANT_FIBER; 8240 BloodMaterial = PLANT_SAP; 8241 AttachedGod = SCABIES; 8242 IsPlant = true; 8243 CanOpen = false; 8244 HostileReplies == "@Dd is silent."; 8245 FriendlyReplies == "@Dd is silent."; 8246 ClassStates = INFRA_VISION; 8247 HasALeg = false; 8248 SpillsBlood = true; /* It will be more fun! */ 8249 Sweats = false; 8250 StandVerb = "rooted"; 8251 IsRooted = true; 8252 AllowUnconsciousness = false; 8253 Sex = FEMALE; 8254} 8255 8256hedgehog 8257{ 8258 DefaultArmStrength = 2; 8259 DefaultAgility = 15; 8260 DefaultEndurance = 10; 8261 DefaultPerception = 12; 8262 DefaultIntelligence = 5; 8263 DefaultWillPower = 5; 8264 DefaultWisdom = 5; 8265 DefaultCharisma = 6; 8266 DefaultMana = 0; 8267 TotalVolume = 5000; 8268 TorsoBitmapPos = 112, 0; 8269 HostileReplies == "@Dd ignores you."; 8270 FriendlyReplies == "@Dd ignores you."; 8271 TotalSize = 30; 8272 SkinColor = rgb16(180, 160, 130); 8273 Adjective = "large"; 8274 NameSingular = "hedgehog"; 8275 AttackStyle = USE_HEAD; 8276 BaseBiteStrength = 300; 8277 CanBeGenerated = true; 8278 KnownCWeaponSkills == BITE; 8279 CWeaponSkillHits == 20; 8280 FleshMaterial = HEDGEHOG_FLESH; 8281 AttachedGod = SILVA; 8282 AutomaticallySeen = true; 8283 CanOpen = false; 8284} 8285 8286bunny 8287{ 8288 DefaultEndurance = 16; 8289 DefaultPerception = 18; 8290 DefaultIntelligence = 10; 8291 DefaultWillPower = 6; 8292 DefaultWisdom = 6; 8293 DefaultCharisma = 10; 8294 DefaultMana = 0; 8295 TorsoBitmapPos = 160, 0; 8296 HostileReplies == "@Dd squeals furiously."; 8297 FriendlyReplies == "@Dd squeals happily."; 8298 SkinColor = rgb16(90, 70, 60); 8299 NameSingular = "bunny"; 8300 NamePlural = "bunnies"; 8301 AttackStyle = USE_HEAD; 8302 BaseBiteStrength = 650; 8303 CanBeGenerated = true; 8304 KnownCWeaponSkills == BITE; 8305 CWeaponSkillHits == 20; 8306 FleshMaterial = MUTANT_BUNNY_FLESH; 8307 AttachedGod = SILVA; 8308 IsAbstract = true; 8309 CanOpen = false; 8310 BloodMaterial = GLOWING_BLOOD; 8311 8312 Config BABY_MALE; 8313 { 8314 Adjective = "young male carnivorous mutant"; 8315 TotalVolume = 20000; 8316 AttributeBonus = -50; 8317 TorsoBitmapPos = 144, 0; 8318 DefaultArmStrength = 8; 8319 DefaultAgility = 10; 8320 TotalSize = 100; 8321 } 8322 8323 Config BABY_FEMALE; 8324 { 8325 Adjective = "young female carnivorous mutant"; 8326 TotalVolume = 17500; 8327 AttributeBonus = -50; 8328 TorsoBitmapPos = 144, 0; 8329 DefaultArmStrength = 4; 8330 DefaultAgility = 15; 8331 TotalSize = 90; 8332 } 8333 8334 Config ADULT_MALE; 8335 { 8336 Adjective = "adult male carnivorous mutant"; 8337 TotalVolume = 40000; 8338 TorsoBitmapPos = 160, 0; 8339 DefaultArmStrength = 16; 8340 DefaultAgility = 20; 8341 TotalSize = 50; 8342 } 8343 8344 Config ADULT_FEMALE; 8345 { 8346 Adjective = "adult female carnivorous mutant"; 8347 TotalVolume = 35000; 8348 TorsoBitmapPos = 160, 0; 8349 DefaultArmStrength = 8; 8350 DefaultAgility = 30; 8351 TotalSize = 45; 8352 } 8353} 8354 8355vladimir 8356{ 8357 DefaultArmStrength = 60; 8358 DefaultAgility = 30; 8359 DefaultEndurance = 25; 8360 DefaultPerception = 30; 8361 DefaultIntelligence = 8; 8362 DefaultWillPower = 12; 8363 DefaultWisdom = 7; 8364 DefaultCharisma = 15; 8365 DefaultMana = 0; 8366 TorsoBitmapPos = 288, 32; 8367 HostileReplies == "@Dd roars terribly."; 8368 FriendlyReplies == "@Dd roars cheerfully."; 8369 SkinColor = rgb16(110, 90, 80); 8370 NameSingular = "bunny"; 8371 Adjective = "gigantic carnivorous mutant"; 8372 AttackStyle = USE_HEAD|USE_ARMS; 8373 BaseUnarmedStrength = 1000; 8374 BaseBiteStrength = 500; 8375 KnownCWeaponSkills = { 2, UNARMED, BITE; } 8376 CWeaponSkillHits == 200; 8377 FleshMaterial = MUTANT_BUNNY_FLESH; 8378 AttachedGod = SCABIES; 8379 TotalSize = 400; 8380 MoveType = WALK; 8381 DestroysWalls = true; 8382 DefaultName = "Vladimir"; 8383 Alias == "Vladimir"; 8384 TotalVolume = 800000; 8385 IsUnique = true; 8386 CanApply = true; 8387 IsPolymorphable = false; 8388 CanBeCloned = false; 8389 ConstantCommandFlags = FLEE_FROM_ENEMIES; 8390 BloodMaterial = GLOWING_BLOOD; 8391} 8392 8393hattifattener 8394{ 8395 DefaultArmStrength = 3; 8396 DefaultAgility = 10; 8397 DefaultEndurance = 10; 8398 DefaultPerception = 9; 8399 DefaultIntelligence = 3; 8400 DefaultWillPower = 3; 8401 DefaultWisdom = 3; 8402 DefaultCharisma = 6; 8403 DefaultMana = 0; 8404 TotalVolume = 10000; 8405 TorsoBitmapPos = 208, 0; 8406 HostileReplies == "@Dd emits a thousand sparkles of furious electricity."; 8407 FriendlyReplies == "@Dd looks at you with @sp round, colourless eyes."; 8408 TotalSize = 80; 8409 SkinColor = rgb16(255, 255, 255); 8410 TorsoSpecialColor = rgb16(48, 48, 48); 8411 NameSingular = "hattifattener"; 8412 AttackStyle = USE_HEAD; 8413 BaseBiteStrength = 1; 8414 CanBeGenerated = true; 8415 FleshMaterial = HATTIFATTENER_FLESH; 8416 AttachedGod = TERRA; 8417 IgnoreDanger = true; 8418 HPRequirementForGeneration = 60; 8419 DayRequirementForGeneration = 6; 8420 ElectricityResistance = 100; 8421 Frequency = 1000; 8422 PanicLevel = 0; 8423 BodyPartsDisappearWhenSevered = true; 8424 DeathMessage = "@Dd explodes in a burst of electricity!"; 8425 BaseEmitation = rgb24(130, 130, 130); 8426 SpillsBlood = false; 8427 Sweats = false; 8428 Alias == "Hattivatti"; 8429 AllowUnconsciousness = false; 8430 CanChoke = false; 8431} 8432 8433necromancer 8434{ 8435 HeadBitmapPos = 112, 128; 8436 TorsoBitmapPos = 48, 352; 8437 ArmBitmapPos = 80, 96; 8438 LegBitmapPos = 16, 160; 8439 ClothColor = rgb16(50, 50, 50); 8440 EyeColor = rgb16(200, 0, 0); 8441 BeltColor = rgb16(100, 100, 100); 8442 ArmSpecialColor = rgb16(100, 100, 140); 8443 Helmet = helmet(MASK); 8444 CanRead = true; 8445 CanBeGenerated = true; 8446 ClassStates = INFRA_VISION; 8447 ConsumeFlags = CT_MEAT|CT_LIQUID|CT_PROCESSED|CT_BONE; /* Necromancers eat vegetarians, not vegetables! */ 8448 HostileReplies == "@Dd yells: \"Death! Death!\""; 8449 IgnoreDanger = true; 8450 AttachedGod = INFUSCOR; 8451 IsAbstract = true; 8452 KnownCWeaponSkills == BLUNT_WEAPONS; 8453 NameSingular = "necromancer"; 8454 IsExtraFragile = true; 8455 IsSadist = true; 8456 IsCatacombCreature = true; 8457 8458 Config APPRENTICE_NECROMANCER; 8459 { 8460 DefaultArmStrength = 15; 8461 DefaultLegStrength = 15; 8462 DefaultDexterity = 15; 8463 DefaultAgility = 8; 8464 DefaultEndurance = 15; 8465 DefaultPerception = 21; 8466 DefaultIntelligence = 15; 8467 DefaultWillPower = 15; 8468 DefaultWisdom = 10; 8469 DefaultCharisma = 10; 8470 DefaultMana = 20; 8471 UsesLongAdjectiveArticle = true; 8472 Adjective = "apprentice"; 8473 TotalVolume = 60000; 8474 TotalSize = 180; 8475 Cloak = LEATHER cloak { Enchantment = 2; } 8476 RightWielded = OAK_WOOD OAK_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 3; } 8477 HPRequirementForGeneration = 50; 8478 DayRequirementForGeneration = 5; 8479 Frequency = 1500; 8480 PanicLevel = 5; 8481 CWeaponSkillHits == 50; 8482 RightSWeaponSkillHits = 20; 8483 LeftSWeaponSkillHits = 20; 8484 CapColor = rgb16(150, 150, 100); 8485 GauntletColor = rgb16(150, 150, 100); 8486 PolymorphIntelligenceRequirement = 5; 8487 Inventory = { 3, skull, Random { MaxPrice = 500; Category = WAND|SCROLL; Chance = 5; }, Random { MinPrice = 500; Category = WAND|SCROLL; Chance = 1; } } 8488 FriendlyReplies = 8489 { 8490 8, 8491 "@Dd smiles oddly: \"I see dead people.\"", 8492 "\"My powers over death suddenly manifested after I ate a wand of necromancy.\"", 8493 "\"What? No! Necromancy and necrophilia are *not* the same!\"", 8494 "\"Hey, I have a deal for you! Give me your soul, I will give you immortality. *cough* Raised as a mindless skeleton. *cough*\"", 8495 "\"I was working on my evil laugh lately. What do you think: MWHAHAHAHAHA - *cough* *cough* *cough* - Sorry.\"", 8496 "\"I hate vampires. They're all broody and sparkly and cool, but all they can talk about is blood. And angst, I guess.\"", 8497 "\"Once, I tried to subtly stick a dagger in my master's back. She said she would electrocute me, then raise me as a zombie and electrocute me again if I ever tried it again.\"", 8498 "\"My master says that ommel blood is sweeter and stronger than any wine.\""; 8499 } 8500 DeathMessage = "@Dd dies screaming: \"Nooo! I'm too young and beautiful to die!\""; 8501 ScienceTalkPossibility = 10; 8502 ScienceTalkIntelligenceModifier = 5; 8503 ScienceTalkWisdomModifier = 2; 8504 ScienceTalkIntelligenceRequirement = 10; 8505 ScienceTalkWisdomRequirement = 5; 8506 } 8507 8508 Config MASTER_NECROMANCER; 8509 { 8510 DefaultArmStrength = 13; 8511 DefaultLegStrength = 13; 8512 DefaultDexterity = 20; 8513 DefaultAgility = 6; 8514 DefaultEndurance = 15; 8515 DefaultPerception = 18; 8516 DefaultIntelligence = 30; 8517 DefaultWillPower = 30; 8518 DefaultWisdom = 15; 8519 DefaultCharisma = 15; 8520 DefaultMana = 30; 8521 Adjective = "master"; 8522 TotalVolume = 70000; 8523 TotalSize = 170; 8524 Cloak = NYMPH_HAIR cloak { Enchantment = 3; } 8525 RightWielded = TEAK_WOOD TEAK_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 4; } 8526 HPRequirementForGeneration = 125; 8527 DayRequirementForGeneration = 12; 8528 Frequency = 1000; 8529 PanicLevel = 0; 8530 CWeaponSkillHits == 100; 8531 RightSWeaponSkillHits = 50; 8532 LeftSWeaponSkillHits = 50; 8533 CapColor = rgb16(100, 100, 200); 8534 GauntletColor = rgb16(100, 100, 200); 8535 PolymorphIntelligenceRequirement = 20; 8536 Inventory = { 5, BLUE_CRYSTAL skull { Chance = 20; }, PURPLE_CRYSTAL skull { Chance = 20; }, GREEN_CRYSTAL skull { Chance = 20; }, Random { MaxPrice = 500; Category = WAND|SCROLL; Chance = 10; }, Random { MinPrice = 500; Category = WAND|SCROLL; Chance = 3; } } 8537 FriendlyReplies = 8538 { 8539 10, 8540 "@Dd smiles oddly: \"I see dead people. Lots of them. All the time. It's annoying.\"", 8541 "\"I'm trying to raise funds for a personal side-project of mine. Would you happen to have some virgins to spare?\"", 8542 "\"I was on a good way to become a lich, but I couldn't decide on the color of my phylactery.\"", 8543 "\"Yes, I'm angry! The library refused to extend my loan period on the Necronomicon.\"", 8544 "\"You don't know what SCP-008 is? Hehehe, ha ha! MWHAHAHAHAHAHA-ha. Sorry.\"", 8545 "\"The dead long for torture - to feel once more!\"", 8546 "\"I am the Reaper! Come join my dance.\"", 8547 "\"May you find beauty in endings...\"", 8548 "\"Nothing is more certain than death and nothing more uncertain than the time of dying.\"", 8549 "\"Are you a registered organ donor for the Flesh Golem Research Program? And would you like to be?\""; 8550 } 8551 DeathMessage = "@Dd dies laughing: \"Death is just a beginning!\""; 8552 ScienceTalkPossibility = 50; 8553 ScienceTalkIntelligenceModifier = 50; 8554 ScienceTalkWisdomModifier = 25; 8555 ScienceTalkIntelligenceRequirement = 20; 8556 ScienceTalkWisdomRequirement = 10; 8557 } 8558 8559 Config IMPRISONED_NECROMANCER; 8560 { 8561 HeadBitmapPos = 112, 128; 8562 TorsoBitmapPos = 48, 352; 8563 ArmBitmapPos = 80, 96; 8564 LegBitmapPos = 16, 160; 8565 ClothColor = rgb16(122, 60, 60); 8566 EyeColor = rgb16(190, 250, 0); 8567 ArmSpecialColor = rgb16(170, 82, 82); 8568 CapColor = rgb16(120, 50, 50); 8569 GauntletColor = rgb16(182, 64, 64); 8570 CanBeGenerated = false; 8571 /* Replies overridden */ 8572 DefaultArmStrength = 15; 8573 DefaultLegStrength = 15; 8574 DefaultDexterity = 22; 8575 DefaultAgility = 12; 8576 DefaultEndurance = 18; 8577 DefaultPerception = 22; 8578 DefaultIntelligence = 36; 8579 DefaultWillPower = 35; 8580 DefaultWisdom = 20; 8581 DefaultCharisma = 9; 8582 DefaultMana = 50; 8583 DefaultName = "Anmah"; 8584 Adjective = "imprisoned"; 8585 TotalVolume = 80000; 8586 TotalSize = 180; 8587 Cloak = HARDENED_LEATHER cloak { Enchantment = 3; } 8588 RightWielded = EBONY_WOOD EBONY_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 5; } 8589 Frequency = 0; 8590 PanicLevel = 0; 8591 CWeaponSkillHits == 500; 8592 RightSWeaponSkillHits = 50; 8593 LeftSWeaponSkillHits = 50; 8594 ScienceTalkPossibility = 0; 8595 TamingDifficulty = NO_TAMING; 8596 IsNameable = false; 8597 IsUnique = true; 8598 CanRead = true; 8599 IsPolymorphable = false; 8600 PanicLevel = 0; 8601 CanBeCloned = false; 8602 BodyPartsDisappearWhenSevered = true; 8603 CanBeConfused = false; 8604 EnergyResistance = 50; 8605 IsImmuneToLeprosy = true; 8606 IsImmuneToItemTeleport = true; 8607 AllowUnconsciousness = false; 8608 DisplacePriority = 10; 8609 UndeadVersions = false; 8610 Inventory == celestialmonograph; 8611 } 8612} 8613 8614sumowrestler 8615{ 8616 DefaultArmStrength = 25; 8617 DefaultLegStrength = 35; 8618 DefaultDexterity = 15; 8619 DefaultAgility = 6; 8620 DefaultEndurance = 12; 8621 DefaultPerception = 15; 8622 DefaultIntelligence = 10; 8623 DefaultWillPower = 15; 8624 DefaultWisdom = 15; 8625 DefaultCharisma = 6; 8626 DefaultMana = 0; 8627 TotalVolume = 200000; 8628 TotalSize = 160; 8629 NameSingular = "sumo wrestler"; 8630 DefaultName = "Huang Ming Pong"; 8631 SkinColor = rgb16(128, 80, 48); 8632 HairColor = rgb16(80, 48, 32); 8633 ClothColor = rgb16(56, 48, 20); 8634 HeadBitmapPos = 96, 336; 8635 TorsoBitmapPos = 32, 352; 8636 ArmBitmapPos = 64, 336; 8637 LegBitmapPos = 16, 176; 8638 TamingDifficulty = NO_TAMING; 8639 HostileReplies == "\"SSSUUUMMMMMMOOOOORRRRGGGGGHHHHH!!!! (Mr. Decos said sumo wrestlers always yell like this.)\""; 8640 AttachedGod = SILVA; 8641 KnownCWeaponSkills = { 2, UNARMED, KICK; } 8642 CWeaponSkillHits = { 2, 1000, 1000; } 8643 AttackStyle = USE_ARMS|USE_LEGS; 8644 IsUnique = true; 8645 CanBeWished = true; 8646 IsPolymorphable = false; 8647 PanicLevel = 10; 8648 BaseUnarmedStrength = 100; 8649 FriendlyReplies = 8650 { 8651 9, /* 6 first are used before the revolution */ 8652 "@Dd smiles broadly: \"'Tis the perfect occupation, this. I eat like kings! Or at least like kings who only eat bananas.\"", 8653 "\"The ancient rules of this traditional martial art were designed by Mr. Decos himself, so don't complain about them.\"", 8654 "\"My real name is Alfred, but the viceroy said it wasn't exotic enough for this job.\"", 8655 "@Dd is in a buoyant mood. \"I love the new rule! Before the invasion, my wife always complained about my weight. Now she doesn't, since she's a slave in Attnam.\"", 8656 "@Dd seems to be recalling sorrowful memories. \"When Tweraif was still sovereign, I tried to run a restaurant for a while. It ended in bankruptcy since I ate all the food myself.\"", 8657 "@Dd winks at you: \"A belt of levitation is really useful for large people.\"", 8658 "@Dd looks almost panicked. \"Hey, why aren't people bringing me bananas anymore! I'm hungry! Help! Don't let me starve!\"", 8659 "\"If you attack Attnam, too, please don't liberate my wife. She'll force me to commence a merciless diet for sure!\"", 8660 "\"I think I'm going to move abroad and start teaching sumo wrestling to foreigners. I'm sure it'll be the number one fashion sport of big-boned people in no time!\""; 8661 } 8662 AutomaticallySeen = true; 8663 IsEnormous = true; 8664} 8665 8666tourist 8667{ 8668 DefaultMana = 0; 8669 CanRead = true; 8670 IsAbstract = true; 8671 AttachedGod = MELLIS; 8672 SkinColor = rgb16(200, 110, 70); 8673 IsExtraCoward = true; 8674 AutomaticallySeen = true; 8675 DefaultCommandFlags = FOLLOW_PLAYER|FLEE_FROM_ENEMIES; 8676 ConstantCommandFlags = DONT_CONSUME_ANYTHING_VALUABLE; 8677 WillCarryItems = false; 8678 IsExtraFragile = true; 8679 8680 Config HUSBAND; 8681 { 8682 DefaultArmStrength = 10; 8683 DefaultLegStrength = 15; 8684 DefaultDexterity = 12; 8685 DefaultAgility = 8; 8686 DefaultEndurance = 10; 8687 DefaultPerception = 15; 8688 DefaultIntelligence = 10; 8689 DefaultWillPower = 10; 8690 DefaultWisdom = 7; 8691 DefaultCharisma = 8; 8692 TotalVolume = 90000; 8693 TotalSize = 175; 8694 NameSingular = "male tourist"; 8695 HeadBitmapPos = 96, 64; 8696 TorsoBitmapPos = 32, 368; 8697 ArmBitmapPos = 80, 48; 8698 LegBitmapPos = 16, 224; 8699 DefaultMoney = 5000; 8700 BootColor = rgb16(200, 0, 0); 8701 ClothColor = rgb16(200, 16, 200); 8702 LegMainColor = rgb16(50, 100, 132); 8703 CapColor = rgb16(200, 200, 0); 8704 HostileReplies == "\"Violence is barbaric. Couldn't we settle this little dispute of ours in a court of law?\""; 8705 FriendlyReplies = 8706 { 8707 6, 8708 "\"Don't you barbarians really eat anything but fruits? I need some greasy sausages badly!\"", 8709 "\"We're from Bazaria, the great trader nation, where every coin has equal rights. Richel Decos was our fellow countryman before he bought this town from the Attnamese.\"", 8710 "\"Back home I plan commercials acted during theatre play breaks.\"", 8711 "\"It is good for my son to see how we would live if science and trade hadn't brought us the prosperity and welfare it has.\"", 8712 "\"I couldn't believe my eyes when the travel agent showed me the extraordinary low prices of Decos Paradise Tours Inc. I believed they were a joke until he revealed the ingenious travel method: customers levitate over the ocean after consuming magical mushrooms! Needless to say, our holiday plans were immediately decided.\"", 8713 "\"I presume you backward aborigines still boil people alive and eat them. Any chance of me seeing a young, gorgeous maiden facing this horrible destiny? Just for cultural education, you know.\""; 8714 } 8715 } 8716 8717 Config WIFE; 8718 { 8719 DefaultArmStrength = 8; 8720 DefaultLegStrength = 12; 8721 DefaultDexterity = 8; 8722 DefaultAgility = 12; 8723 DefaultEndurance = 8; 8724 DefaultPerception = 21; 8725 DefaultIntelligence = 7; 8726 DefaultWillPower = 15; 8727 DefaultWisdom = 10; 8728 DefaultCharisma = 10; 8729 TotalVolume = 70000; 8730 TotalSize = 170; 8731 Sex = FEMALE; 8732 NameSingular = "female tourist"; 8733 HeadBitmapPos = 112, 48; 8734 TorsoBitmapPos = 48, 368; 8735 ArmBitmapPos = 64, 160; 8736 LegBitmapPos = 16, 192; 8737 BootColor = rgb16(20, 20, 20); 8738 HairColor = rgb16(60, 48, 24); 8739 ClothColor = rgb16(50, 200, 50); 8740 LegMainColor = rgb16(60, 60, 60); 8741 LegSpecialColor = rgb16(60,50,60); 8742 AttackStyle = USE_ARMS|USE_LEGS; 8743 HostileReplies == "\"Help! A horribly hideous cannibal aborigine wants to capture me, hit me in the head with his club, drag me into a smelly sinister cave and mate with me!\""; 8744 FriendlyReplies = 8745 { 8746 5, 8747 "\"I heard natives like you paint every inch of their body, dance complex ritual dances around a big bonfire and utter forbidden voodoo spells. When will you begin?\"", 8748 "\"Why are all the villagers so sweaty? Can't they try to wash themselves often enough at least when civilized people are around?\"", 8749 "\"I so love bananas! This is a heaven!\"", 8750 "\"My friend's brother's ex-wife's uncle's old schoolmate inherited some money, bought shares of Decos Bananas Co. and became a millionaire. I think of it as an example of how anyone can become rich and happy if he tries hard enough.\"", 8751 "\"Richel Decos is such a wonderful person! I wish I was married to someone as well-off as him!\""; 8752 } 8753 } 8754 8755 Config CHILD; 8756 { 8757 DefaultArmStrength = 7; 8758 DefaultLegStrength = 7; 8759 DefaultDexterity = 15; 8760 DefaultAgility = 15; 8761 DefaultEndurance = 10; 8762 DefaultPerception = 18; 8763 DefaultIntelligence = 12; 8764 DefaultWillPower = 5; 8765 DefaultWisdom = 5; 8766 DefaultCharisma = 6; 8767 TotalVolume = 50000; 8768 TotalSize = 130; 8769 NameSingular = "child tourist"; 8770 HeadBitmapPos = 112, 352; 8771 TorsoBitmapPos = 32, 384; 8772 ArmBitmapPos = 80, 352; 8773 LegBitmapPos = 16, 16; 8774 BootColor = rgb16(200, 200, 200); 8775 ClothColor = rgb16(200, 200, 200); 8776 LegMainColor = rgb16(50, 100, 132); 8777 CapColor = rgb16(40, 40, 40); 8778 AttackStyle = USE_ARMS|USE_LEGS|USE_HEAD; 8779 FriendlyReplies = 8780 { 8781 4, 8782 "\"A real native!!! Can I touch him, mommy? Can I? Can I?\"", 8783 "\"I wanna see you sacrifice someone to tree gods!!!\"", 8784 "\"Did you see that Pong person? He's fatter than daddy!!! I can't believe it!!!\"", 8785 "\"Mister, can you catch me a demon spider? I wanna bring one home as a pet!!!\""; 8786 } 8787 } 8788} 8789 8790blinkdog 8791{ 8792 DefaultArmStrength = 8; 8793 DefaultAgility = 25; 8794 DefaultEndurance = 8; 8795 DefaultPerception = 21; 8796 DefaultIntelligence = 10; 8797 DefaultWillPower = 5; 8798 DefaultWisdom = 5; 8799 DefaultCharisma = 10; 8800 DefaultMana = 5; 8801 TotalVolume = 30000; 8802 TotalSize = 100; 8803 SkinColor = rgb16(225, 225, 32); 8804 NameSingular = "blink dog"; 8805 BaseBiteStrength = 450; 8806 CWeaponSkillHits == 100; 8807 AttachedGod = SOPHOS; 8808 DangerModifier = 50; 8809 FleshMaterial = BLINK_DOG_FLESH; 8810 ConsumeFlags = CT_FRUIT|CT_MEAT|CT_LIQUID|CT_PROCESSED|CT_BONE|CT_MAGIC; 8811} 8812 8813veterankamikazedwarf 8814{ 8815 AttributeBonus = 50; 8816 DefaultIntelligence = 3; 8817 DefaultWisdom = 2; 8818 Adjective = "veteran"; 8819 Inventory == backpack { SecondaryMaterial = GUN_POWDER { Volume = 30000; } } 8820 HPRequirementForGeneration = 200; 8821 DayRequirementForGeneration = 20; 8822 Frequency = 200; 8823 IsAbstract = true; 8824 CreateDivineConfigurations = true; 8825 FriendlyReplies = 8826 { 8827 6, 8828 "\"Everyone believes I failed intentionally. Never! My loyalty to @Gd is spotless!\"", 8829 "\"The commander gave me too few explosives! It wasn't my fault!\"", 8830 "@Dd shouts: \"Death to disbelievers!\"", 8831 "@Dd praises @Gd with numerous hymns. @Pp is obviously a very devoted follower.", 8832 "@Dd seems very sorrowful. \"You can't believe how much I've been despised since that fateful mission...\"", 8833 "@Dd almost sheds tears. \"I've lost all my friends and self-confidence due to the failure.\""; 8834 } 8835} 8836 8837archangel 8838{ 8839 DefaultArmStrength = 35; 8840 DefaultLegStrength = 35; 8841 DefaultDexterity = 35; 8842 DefaultAgility = 35; 8843 DefaultEndurance = 35; 8844 DefaultPerception = 45; 8845 DefaultIntelligence = 35; 8846 DefaultWillPower = 35; 8847 DefaultWisdom = 45; 8848 DefaultCharisma = 60; 8849 DefaultMana = 45; 8850 IsAbstract = true; 8851 ClassStates = TELEPORT|HASTE|INFRA_VISION|ESP|TELEPORT_CONTROL|POLYMORPH_CONTROL|GAS_IMMUNITY|LIFE_SAVED; 8852 TamingDifficulty = NO_TAMING; 8853 IsUnique = true; 8854 IsNameable = false; 8855 CanBeCloned = false; 8856 IsPolymorphable = false; 8857 CanBeConfused = false; 8858 FireResistance = 40; 8859 ElectricityResistance = 40; 8860 EnergyResistance = 40; 8861 NameSingular = "archangel"; 8862 BodyArmor = ANGEL_HAIR bodyarmor(PLATE_MAIL) { Enchantment = 4; } 8863 Cloak = ANGEL_HAIR cloak { Enchantment = 4; } 8864 Belt = ANGEL_HAIR belt { Enchantment = 4; } 8865 RightGauntlet = ANGEL_HAIR gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 4; } 8866 KnownCWeaponSkills = { 2, LARGE_SWORDS, SHIELDS; } 8867 CWeaponSkillHits = { 2, 5000, 5000; } 8868 RightSWeaponSkillHits = 2000; 8869 LeftSWeaponSkillHits = 2000; 8870 IsImmuneToItemTeleport = true; 8871 ScienceTalkPossibility = 100; 8872 ScienceTalkIntelligenceModifier = 50; 8873 ScienceTalkWisdomModifier = 250; 8874 ScienceTalkIntelligenceRequirement = 20; 8875 ScienceTalkWisdomRequirement = 40; 8876 AllowUnconsciousness = false; 8877 CanChoke = false; 8878 DisplacePriority = 10; 8879 AllowPlayerToChangeEquipment = false; 8880 HostileReplies = 8881 { 8882 3, 8883 "\"Do be afraid!\"", 8884 "\"In the most holy name of @Gd, die!\"", 8885 "\"I judge thee guilty!\""; 8886 } 8887 FriendlyReplies = 8888 { 8889 3, 8890 "\"I command us all to be friends!\"", 8891 "\"I judge thee... barely adequate of my Glory.\"", 8892 "\"I'm here only because @Gd wished so.\""; 8893 } 8894 8895 Config VALPURUS; 8896 { 8897 DefaultName = "Inlux"; 8898 BodyArmor = VALPURIUM bodyarmor(CHAIN_MAIL) { Enchantment = 0; } 8899 Cloak = GOLDEN_EAGLE_FEATHER cloak { Enchantment = 0; } 8900 Belt = GOLDEN_EAGLE_FEATHER belt { Enchantment = 0; } 8901 RightGauntlet = GOLDEN_EAGLE_FEATHER gauntlet { Enchantment = 0; } 8902 RightWielded = VALPURIUM VALPURIUM meleeweapon(TWO_HANDED_SWORD); 8903 LeftWielded = VALPURIUM shield; 8904 HostileReplies == "\"Thou wouldst defy the King Upon the Throne, the Lord of Lords and God of Gods, the Frog Beneath the World Who Bears the Greatest of All Burdens, Mighty Valpurus Himself? I shall not stand thy heresy any longer, worthless worm!\""; 8905 } 8906 8907 Config LEGIFER; 8908 { 8909 DefaultName = "Iustitia"; 8910 Helmet = ILLITHIUM helmet(HELM_OF_PERCEPTION) { Enchantment = 4; } 8911 BodyArmor = ILLITHIUM bodyarmor(CHAIN_MAIL) { Enchantment = 4; } 8912 RightWielded = SUN_CRYSTAL GOLD flamingsword { Enchantment = 7; } 8913 LeftWielded = SUN_CRYSTAL shield { Enchantment = 7; } 8914 } 8915 8916 Config ATAVUS; 8917 { 8918 DefaultName = "Beneficus"; 8919 BodyArmor = ARCANITE bodyarmor(PLATE_MAIL) { Enchantment = 0; } 8920 RightWielded = DIAMOND OCTIRON meleeweapon(BATTLE_AXE) { Enchantment = 4; } 8921 LeftWielded = DIAMOND shield { Enchantment = 4; } 8922 KnownCWeaponSkills = { 2, AXES, SHIELDS; } 8923 } 8924 8925 Config DULCIS; 8926 { 8927 DefaultName = "Amatrix"; 8928 Helmet = DARK_GOLD helmet(HELM_OF_ATTRACTIVITY) { Enchantment = 10; } 8929 RightWielded = 0; 8930 LeftWielded = 0; 8931 KnownCWeaponSkills = { 2, UNARMED, BITE; } 8932 AttackStyle = USE_ARMS|USE_HEAD; 8933 BaseUnarmedStrength = 2000; 8934 BaseBiteStrength = 1500; 8935 } 8936 8937 Config SEGES; 8938 { 8939 DefaultName = "Salubris"; 8940 Helmet = UNICORN_HORN helmet(HELM_OF_UNDERSTANDING) { Enchantment = 4; } 8941 RightWielded = DIAMOND OCTIRON bansheesickle { Enchantment = 6; } 8942 LeftWielded = DIAMOND OCTIRON bansheesickle { Enchantment = 6; } 8943 KnownCWeaponSkills = { 2, SMALL_SWORDS, LARGE_SWORDS; } 8944 Inventory == Random { Category = FOOD; Times = 2; } 8945 } 8946 8947 Config SOPHOS; 8948 { 8949 DefaultName = "Magus"; 8950 Helmet = ARCANITE helmet(HELM_OF_BRILLIANCE) { Enchantment = 4; } 8951 BodyArmor = SPIDER_SILK bodyarmor(PLATE_MAIL) { Enchantment = 0; } 8952 Cloak = SPIDER_SILK cloak { Enchantment = 0; } 8953 RightWielded = OCCULTUM OCCULTUM meleeweapon(QUARTER_STAFF) { Enchantment = 6; } 8954 Belt = SPIDER_SILK belt { Enchantment = 0; } 8955 RightGauntlet = SPIDER_SILK gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 4; } 8956 KnownCWeaponSkills = { 2, BLUNT_WEAPONS, UNARMED; } 8957 } 8958 8959 Config SILVA; 8960 { 8961 DefaultName = "Nux"; 8962 Helmet = BLUE_CRYSTAL helmet(FULL_HELMET) { Enchantment = 4; } 8963 RightWielded = BLUE_CRYSTAL SIDGURE_WOOD pickaxe { Enchantment = 7; } 8964 LeftWielded = SIDGURE_WOOD shield { Enchantment = 4; } 8965 KnownCWeaponSkills = { 2, AXES, SHIELDS; } 8966 } 8967 8968 Config LORICATUS; 8969 { 8970 DefaultName = "Ignigena"; 8971 Helmet = ADAMANT helmet(FULL_HELMET) { Enchantment = 0; } 8972 BodyArmor = ADAMANT bodyarmor(PLATE_MAIL) { Enchantment = 0; } 8973 Cloak = 0; 8974 RightWielded = ADAMANT ADAMANT thunderhammer; 8975 LeftWielded = ADAMANT ADAMANT thunderhammer; 8976 Belt = ADAMANT belt(BELT_OF_PROTECTION) { Enchantment = 0; } 8977 RightGauntlet = ADAMANT gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 4; } 8978 KnownCWeaponSkills = { 2, BLUNT_WEAPONS, UNARMED; } 8979 } 8980 8981 Config MELLIS; 8982 { 8983 DefaultName = "Leguleius"; 8984 IsSadist = true; 8985 RightWielded = SAPPHIRE GOLD meleeweapon(BASTARD_SWORD) { Enchantment = 4; } 8986 LeftWielded = SAPPHIRE shield { Enchantment = 4; } 8987 Belt = SAPPHIRE belt(BELT_OF_CARRYING) { Enchantment = 4; } 8988 Inventory == fiftymillionroubles; 8989 } 8990 8991 Config CLEPTIA; 8992 { 8993 DefaultName = "Latro"; 8994 IsSadist = true; 8995 Cloak = ANGEL_HAIR cloak(CLOAK_OF_INVISIBILITY) { Enchantment = 4; } 8996 RightWielded = RUBY OCTIRON daggerofvenom { Enchantment = 5; } 8997 LeftWielded = whipofthievery { Enchantment = 5; } 8998 Belt = ANGEL_HAIR belt(BELT_OF_THIEF) { Enchantment = 4; } 8999 KnownCWeaponSkills = { 2, SMALL_SWORDS, WHIPS; } 9000 } 9001 9002 Config NEFAS; 9003 { 9004 DefaultName = "Rapax"; 9005 IsSadist = true; 9006 IsMasochist = true; 9007 RightWielded = OMMEL_HAIR RUBY whip(RUNED_WHIP) { Enchantment = 5; } 9008 LeftWielded = OMMEL_HAIR RUBY whip(RUNED_WHIP) { Enchantment = 5; } 9009 KnownCWeaponSkills = { 2, WHIPS, BITE; } 9010 Inventory == potion { Times = 2; SecondaryMaterial = VODKA; } 9011 } 9012 9013 Config SCABIES; 9014 { 9015 DefaultName = "Pestilentia"; 9016 IsSadist = true; 9017 BodyArmor = ANGEL_HAIR bodyarmor(ARMOR_OF_GREAT_HEALTH) { Enchantment = 4; } 9018 RightWielded = RUBY RUBY weepblade { Enchantment = 5; } 9019 LeftWielded = chameleonwhip { Enchantment = 5; } 9020 KnownCWeaponSkills = { 2, SMALL_SWORDS, WHIPS; } 9021 } 9022 9023 Config INFUSCOR; 9024 { 9025 DefaultName = "Sinistra"; 9026 IsSadist = true; 9027 Helmet = OCTIRON helmet(HELM_OF_MANA) { Enchantment = 4; } 9028 RightWielded = OCTIRON PURPLE_CRYSTAL wondersmellstaff { Enchantment = 6; } 9029 KnownCWeaponSkills = { 2, BLUNT_WEAPONS, UNARMED; } 9030 } 9031 9032 Config CRUENTUS; 9033 { 9034 DefaultName = "Gladius"; 9035 IsSadist = true; 9036 RightWielded = RUBY OCTIRON meleeweapon(HALBERD) { Enchantment = 4; } 9037 LeftWielded = RUBY OCTIRON meleeweapon(HALBERD) { Enchantment = 4; } 9038 Belt = RUBY belt(BELT_OF_GIANT_STRENGTH) { Enchantment = 4; } 9039 RightGauntlet = OCTIRON gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 4; } 9040 KnownCWeaponSkills = { 2, POLE_ARMS, LARGE_SWORDS; } 9041 Inventory == RUBY OCTIRON meleeweapon(TWO_HANDED_SCIMITAR) { Enchantment = 4; } 9042 } 9043 9044 Config MORTIFER; 9045 { 9046 DefaultName = "Erado"; 9047 IsSadist = true; 9048 IsUndead = true; 9049 Helmet = OMMEL_BONE skull; 9050 RightWielded = PSYPHER OCTIRON terrorscythe { Enchantment = 2; } 9051 LeftWielded = PSYPHER OCTIRON meleeweapon(SICKLE) { Enchantment = 4; } 9052 KnownCWeaponSkills = { 2, POLE_ARMS, SMALL_SWORDS; } 9053 } 9054} 9055 9056tailor 9057{ 9058 DefaultArmStrength = 15; 9059 DefaultLegStrength = 15; 9060 DefaultDexterity = 35; 9061 DefaultAgility = 15; 9062 DefaultEndurance = 20; 9063 DefaultPerception = 27; 9064 DefaultIntelligence = 15; 9065 DefaultWillPower = 15; 9066 DefaultWisdom = 15; 9067 DefaultCharisma = 15; 9068 DefaultMana = 10; 9069 NameSingular = "tailor"; 9070 KnownCWeaponSkills == SMALL_SWORDS; 9071 CWeaponSkillHits == 500; 9072 RightSWeaponSkillHits = 200; 9073 LeftSWeaponSkillHits = 200; 9074 CanRead = true; 9075 /* Replies overridden */ 9076 IsUnique = true; 9077 IsAbstract = true; 9078 IsNameable = false; 9079 CanBeCloned = false; 9080 TamingDifficulty = NO_TAMING; 9081 AttachedGod = SOPHOS; 9082 9083 Config ATTNAM; 9084 { 9085 DefaultName = "Mirvo"; 9086 TorsoBitmapPos = 48, 48; 9087 HeadBitmapPos = 96, 0; 9088 ArmBitmapPos = 64, 16; 9089 LegBitmapPos = 0, 0; 9090 ClothColor = rgb16(200, 200, 200); 9091 LegMainColor = rgb16(111, 64, 37); 9092 TotalVolume = 70000; 9093 TotalSize = 180; 9094 Cloak = LEATHER cloak { Enchantment = 1; } 9095 BodyArmor = HARDENED_LEATHER bodyarmor(PLATE_MAIL) { Enchantment = 1; } 9096 RightWielded = MITHRIL meleeweapon(DAGGER) { Enchantment = 2; } 9097 RightGauntlet = NYMPH_HAIR gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 4; } 9098 RightBoot = OMMEL_HAIR boot { Enchantment = 1; } 9099 } 9100 9101 Config ASLONA_CASTLE; 9102 { 9103 DefaultName = "Palea"; 9104 NameSingular = "seamstress"; 9105 HeadBitmapPos = 112, 64; 9106 TorsoBitmapPos = 32, 160; 9107 ArmBitmapPos = 64, 160; 9108 LegBitmapPos = 0, 112; 9109 HairColor = rgb16(181, 82, 57); 9110 ClothColor = rgb16(0, 191, 255); 9111 BeltColor = rgb16(100, 100, 200); 9112 TotalVolume = 60000; 9113 TotalSize = 165; 9114 Cloak = MERMAID_HAIR cloak { Enchantment = 1; } 9115 BodyArmor = MERMAID_HAIR bodyarmor(PLATE_MAIL) { Enchantment = 3; } 9116 Belt = MERMAID_HAIR belt { Enchantment = 1; } 9117 RightWielded = STAINLESS_STEEL meleeweapon(DAGGER) { Enchantment = 6; } 9118 RightGauntlet = MERMAID_HAIR gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 4; } 9119 RightBoot = SELKIE_SKIN boot { Enchantment = 1; } 9120 Sex = FEMALE; 9121 } 9122} 9123 9124mysticfrog 9125{ 9126 DefaultArmStrength = 10; 9127 DefaultAgility = 25; 9128 DefaultEndurance = 12; 9129 DefaultPerception = 18; 9130 DefaultMana = 40; 9131 BaseBiteStrength = 1000; 9132 TotalVolume = 30000; 9133 TorsoBitmapPos = 96, 0; 9134 TotalSize = 50; 9135 CWeaponSkillHits == 100; 9136 IsPolymorphable = false; 9137 IsAbstract = true; 9138 ScienceTalkPossibility = 100; 9139 CanChoke = false; 9140 9141 Config DARK; 9142 { 9143 DefaultIntelligence = 35; 9144 DefaultWillPower = 35; 9145 DefaultWisdom = 25; 9146 DefaultCharisma = 6; 9147 BloodMaterial = DARK_FROG_BLOOD; 9148 SkinColor = rgb16(60, 60, 60); 9149 Adjective = "mystic dark"; 9150 CanBeGenerated = true; 9151 ClassStates = INFRA_VISION|TELEPORT_CONTROL|INVISIBLE|ESP; 9152 AttachedGod = INFUSCOR; 9153 IgnoreDanger = true; 9154 HPRequirementForGeneration = 400; 9155 DayRequirementForGeneration = 40; 9156 Frequency = 250; 9157 PolymorphIntelligenceRequirement = 25; 9158 ScienceTalkIntelligenceModifier = 100; 9159 ScienceTalkWisdomModifier = 50; 9160 ScienceTalkIntelligenceRequirement = 25; 9161 ScienceTalkWisdomRequirement = 15; 9162 FriendlyReplies == "@Dd croaks happily."; 9163 IsCatacombCreature = true; 9164 } 9165 9166 Config LIGHT; 9167 { 9168 DefaultIntelligence = 25; 9169 DefaultWillPower = 30; 9170 DefaultWisdom = 35; 9171 DefaultCharisma = 30; 9172 BloodMaterial = LIGHT_FROG_BLOOD; 9173 SkinColor = rgb16(32, 88, 32); 9174 Adjective = "mystic light"; 9175 ClassStates = TELEPORT_CONTROL|INVISIBLE|ESP; 9176 AttachedGod = VALPURUS; 9177 PolymorphIntelligenceRequirement = 15; 9178 ScienceTalkIntelligenceModifier = 25; 9179 ScienceTalkWisdomModifier = 50; 9180 ScienceTalkIntelligenceRequirement = 20; 9181 ScienceTalkWisdomRequirement = 30; 9182 } 9183} 9184 9185lobhse 9186{ 9187 DefaultArmStrength = 40; 9188 DefaultAgility = 20; 9189 DefaultEndurance = 40; 9190 DefaultPerception = 21; 9191 DefaultIntelligence = 5; 9192 DefaultWillPower = 5; 9193 DefaultWisdom = 5; 9194 DefaultCharisma = 6; 9195 DefaultMana = 0; 9196 SkinColor = rgb16(64, 64, 100); 9197 BeltColor = rgb16(50, 150, 50); /* the mouth */ 9198 TorsoMainColor = rgb16(30, 30, 30); 9199 TorsoBitmapPos = 192, 64; 9200 TotalSize = 200; 9201 TotalVolume = 500000; 9202 TamingDifficulty = 50; 9203 DefaultName = "Lobh-se"; 9204 NameSingular = "behemoth spider"; 9205 AttackStyle = USE_HEAD; 9206 BaseBiteStrength = 400; 9207 KnownCWeaponSkills == BITE; 9208 CWeaponSkillHits == 500; 9209 ClassStates = INFRA_VISION|GAS_IMMUNITY|DISEASE_IMMUNITY; 9210 AttachedGod = SCABIES; 9211 FleshMaterial = SICK_SPIDER_FLESH; 9212 BloodMaterial = SICK_BLOOD; 9213 VomitMaterial = LIQUID_DARKNESS; 9214 CanOpen = false; 9215 BiteCapturesBodyPart = false; 9216 AutomaticallySeen = true; 9217 IsImmuneToStickiness = true; 9218 IsNameable = false; 9219 IsUnique = true; 9220 IsPolymorphable = false; 9221 CanBeGenerated = false; 9222 CanBeCloned = false; 9223 CanBeConfused = false; 9224 DestroysWalls = true; 9225 AllowUnconsciousness = false; 9226 IsImmuneToLeprosy = true; 9227 VomittingIsUnhealthy = false; 9228 EnergyResistance = 30; 9229 FireResistance = 30; 9230 PoisonResistance = 1000; 9231 ElectricityResistance = 30; 9232 AcidResistance = 1000; 9233 PanicLevel = 3; 9234 DisplacePriority = 8; 9235 HostileReplies = 9236 { 9237 3, 9238 "@Dd whimpers.", 9239 "@Dd cries a little.", 9240 "@Dd tears up."; 9241 } 9242 FriendlyReplies = 9243 { 9244 4, 9245 "\"Mommy!\"", 9246 "\"Where... my mommy?\"", 9247 "\"You... new mommy?\"", 9248 "You pet @dd."; 9249 } 9250 DeathMessage = "@Dd vomits up a glowing seedling and dies in a pool of sizzling blood."; 9251} 9252 9253siren 9254{ 9255 DefaultArmStrength = 3; 9256 DefaultLegStrength = 3; 9257 DefaultDexterity = 20; 9258 DefaultAgility = 25; 9259 DefaultEndurance = 12; 9260 DefaultPerception = 25; 9261 DefaultIntelligence = 10; 9262 DefaultWillPower = 10; 9263 DefaultWisdom = 15; 9264 DefaultCharisma = 50; 9265 DefaultMana = 5; 9266 Sex = FEMALE; 9267 StandVerb = "flaunting"; 9268 HeadBitmapPos = 112, 368; 9269 TorsoBitmapPos = 48, 288; 9270 ArmBitmapPos = 80, 240; 9271 LegBitmapPos = 16, 240; 9272 TotalVolume = 40000; 9273 Frequency = 2500; 9274 TotalSize = 150; 9275 BaseUnarmedStrength = 200; 9276 CanRead = true; 9277 NameSingular = "siren"; 9278 IsAbstract = true; 9279 CanBeGenerated = true; 9280 AttachedGod = DULCIS; 9281 FleshMaterial = ELF_FLESH; 9282 HostileReplies == "\"LAallaaalalaaa!\""; 9283 FriendlyReplies = 9284 { 9285 5, 9286 "@Dd curses all orcs.", 9287 "@Dd comes on to you.", 9288 "@Dd cajoles you.", 9289 "\"Hello, sailor!\""; 9290 "\"I'm singing in the rain... Oh wait...\""; 9291 } 9292 DeathMessage = "@Dd stops singing once and for all."; 9293 9294 /* if somebody really wants to J_Kahvi has provided 9295 detailed discussion of nipple and pubic hair 9296 color in Doc/Data/Dialog.txt starting from 9297 line 2552 to 2640 */ 9298 9299 ScienceTalkPossibility = 33; 9300 ScienceTalkIntelligenceModifier = 0; 9301 ScienceTalkWisdomModifier = 0; 9302 ScienceTalkCharismaModifier = 2; 9303 ScienceTalkIntelligenceRequirement = 0; 9304 ScienceTalkWisdomRequirement = 0; 9305 ScienceTalkCharismaRequirement = 15; 9306 9307 Config LIGHT_ASIAN_SIREN; 9308 { 9309 SkinColor = rgb16(254, 247, 208); 9310 HairColor = rgb16(80, 48, 32); 9311 TorsoMainColor = rgb16(70, 40, 25); 9312 } 9313 9314 Config DARK_ASIAN_SIREN; 9315 { 9316 SkinColor = rgb16(254, 247, 183); 9317 HairColor = rgb16(64, 48, 32); 9318 TorsoMainColor = rgb16(50, 40, 28); 9319 } 9320 9321 Config CAUCASIAN_SIREN; 9322 { 9323 SkinColor = rgb16(255, 212, 192); 9324 HairColor = rgb16(35, 35, 35); 9325 TorsoMainColor = rgb16(30, 30, 30); 9326 } 9327 9328 Config DARK_SIREN; 9329 { 9330 SkinColor = rgb16(128, 80, 48); 9331 HairColor = rgb16(35, 35, 35); 9332 TorsoMainColor = rgb16(30, 30, 30); 9333 } 9334 9335 Config GREEN_SIREN; 9336 { 9337 SkinColor = rgb16(180, 255, 150); 9338 HairColor = rgb16(200, 48, 32); 9339 TorsoMainColor = rgb16(180, 255, 150); 9340 } 9341 9342 Config BLUE_SIREN; 9343 { 9344 SkinColor = rgb16(153, 204, 255); 9345 HairColor = rgb16(51, 51, 255); 9346 TorsoMainColor = rgb16(153, 204, 255); 9347 ClassStates = SWIMMING; 9348 } 9349 9350 Config RED_SIREN; 9351 { 9352 SkinColor = rgb16(255, 51, 51); 9353 HairColor = rgb16(255, 255, 255); 9354 TorsoMainColor = rgb16(255, 51, 51); 9355 ClassStates = REGENERATION; 9356 } 9357 9358 Config PINK_SIREN; 9359 { 9360 SkinColor = rgb16(240, 200, 201); 9361 HairColor = rgb16(255, 51, 153); 9362 TorsoMainColor = rgb16(240, 200, 201); 9363 ClassStates = DETECTING; 9364 } 9365 9366 Config HISPANIC_SIREN; 9367 { 9368 SkinColor = rgb16(160, 100, 64); 9369 HairColor = rgb16(80, 48, 32); 9370 TorsoMainColor = rgb16(160, 100, 64); 9371 } 9372 9373 Config AMBASSADOR_SIREN; 9374 { 9375 DefaultIntelligence = 30; 9376 DefaultWillPower = 30; 9377 DefaultWisdom = 35; 9378 DefaultCharisma = 75; 9379 HeadBitmapPos = 112, 400; 9380 SkinColor = rgb16(180, 255, 150); 9381 HairColor = rgb16(200, 48, 32); 9382 TorsoMainColor = rgb16(180, 255, 150); 9383 CanBeGenerated = false; 9384 IsNameable = false; 9385 IsUnique = true; 9386 CanBeCloned = false; 9387 IsPolymorphable = false; 9388 TamingDifficulty = NO_TAMING; 9389 ClassStates = HASTE|FEARLESS; 9390 DefaultName = "Elianise"; 9391 NameSingular = "elven ambassador"; 9392 PostFix = "of the Dark Forest"; 9393 Cloak = NYMPH_HAIR cloak { Enchantment = 4; } 9394 RightWielded = charmlyre; 9395 FriendlyReplies = 9396 { 9397 7, 9398 "\"Greetings! I am Elianise Lurora Faefina Glynjor Ilythyrra Reysatra Liarryn, Her Most Trusted Advisor and Ambassador of the Fair Empress of Elvenkind.\"", 9399 "\"I was sent from Lunethia to here on a diplomatic mission from my Empress. I hope my stay will be short.\"", 9400 "\"Yes, the rumors are true. Lunethia really is a town built atop a gigantic mango tree.\"", 9401 "\"I'm not 'an elf', I come from the royal blood of Vindael, or wood-children, if you will.\"", 9402 "\"I've heard a mistress of Nefas has infiltrated even this very Cathedral. Do not trust Dar'Vindael, for their words and deeds are just as treacherous as their goddess!\"", 9403 "\"I never understood why are your people calling mine 'dark elves'. We may be living in the Dark Forest, but we give our lives to fight Darkness in all its forms.\"", 9404 "\"The violation of our borders must end! We don't care where Attnam gets its wood, but the Dark Forest will not be exploited.\""; 9405 } 9406 IsExtraCoward = true; 9407 UndeadVersions = false; 9408 ScienceTalkPossibility = 15; 9409 ScienceTalkCharismaModifier = 20; 9410 StandVerb = "waiting"; 9411 } 9412} 9413 9414mindworm 9415{ 9416 DefaultArmStrength = 1; 9417 DefaultAgility = 12; 9418 DefaultEndurance = 2; 9419 DefaultPerception = 5; 9420 DefaultWisdom = 15; 9421 DefaultCharisma = 1; 9422 DefaultMana = 30; 9423 TotalSize = 7; 9424 TotalVolume = 30; 9425 TorsoBitmapPos = 208, 32; 9426 TorsoMainColor = rgb16(200, 30, 30); 9427 CanOpen = false; 9428 HasALeg = false; 9429 HasEyes = false; 9430 HasHead = false; 9431 CanHear = false; 9432 CanChoke = false; 9433 Sweats = false; 9434 IsImmuneToStickiness = true; 9435 UsesNutrition = false; 9436 AttackStyle = USE_HEAD; 9437 ConstantCommandFlags = FLEE_FROM_ENEMIES; 9438 DefaultCommandFlags = FLEE_FROM_ENEMIES; 9439 ClassStates = ESP; 9440 FleshMaterial = MIND_WORM_FLESH; 9441 AttachedGod = SCABIES; 9442 BaseBiteStrength = 0; 9443 MoveType = WALK|SWIM; 9444 IsAbstract = true; 9445 CanBeGenerated = true; 9446 IgnoreDanger = true; 9447 HPRequirementForGeneration = 80; 9448 DayRequirementForGeneration = 6; 9449 FriendlyReplies = 9450 { 9451 5, 9452 "\"It is the mark of an educated mind to be able to entertain a thought without accepting it.\"", 9453 "\"You have power over your mind - not outside events. Realize this, and you will find strength.\"", 9454 "\"We are shaped by our thoughts; we become what we think. When the mind is pure, joy follows like a shadow that never leaves.\"", 9455 "\"Learning never exhausts the mind.\"", 9456 "\"The mind is everything. What you think you become.\""; 9457 } 9458 HostileReplies == "@Dd screeches in the back of your mind."; 9459 DeathMessage = "@Dd is squashed."; 9460 StandVerb = "writhing"; 9461 9462 Config HATCHLING; 9463 { 9464 DefaultIntelligence = 20; 9465 DefaultWillPower = 20; 9466 NameSingular = "mind worm hatchling"; 9467 Frequency = 100; 9468 ScienceTalkPossibility = 25; 9469 ScienceTalkIntelligenceModifier = 10; 9470 ScienceTalkWisdomModifier = 5; 9471 ScienceTalkIntelligenceRequirement = 10; 9472 ScienceTalkWisdomRequirement = 5; 9473 } 9474 9475 Config BOIL; 9476 { 9477 DefaultIntelligence = 35; 9478 DefaultWillPower = 35; 9479 NameSingular = "mind worm boil"; 9480 Frequency = 500; 9481 ScienceTalkPossibility = 25; 9482 ScienceTalkIntelligenceModifier = 100; 9483 ScienceTalkWisdomModifier = 50; 9484 ScienceTalkIntelligenceRequirement = 35; 9485 ScienceTalkWisdomRequirement = 25; 9486 } 9487} 9488 9489punisher 9490{ 9491 DefaultArmStrength = 15; 9492 DefaultLegStrength = 10; 9493 DefaultDexterity = 10; 9494 DefaultAgility = 10; 9495 DefaultEndurance = 15; 9496 DefaultPerception = 21; 9497 DefaultIntelligence = 15; 9498 DefaultWillPower = 7; 9499 DefaultWisdom = 7; 9500 DefaultCharisma = 10; 9501 DefaultMana = 0; 9502 HeadBitmapPos = 96, 352; 9503 TorsoBitmapPos = 48, 48; 9504 ArmBitmapPos = 64, 256; 9505 LegBitmapPos = 0, 48; 9506 CapColor = rgb16(200, 200, 10); 9507 TorsoMainColor = rgb16(30, 30, 30); 9508 LegMainColor = rgb16(30,30,30); 9509 SkinColor = rgb16(255, 222, 202); 9510 TotalVolume = 95000; 9511 TotalSize = 175; 9512 NameSingular = "punisher"; 9513 Belt = BLACK_LEATHER belt; 9514 RightWielded = BLACK_LEATHER whip; 9515 RightBoot = BLACK_LEATHER boot; 9516 KnownCWeaponSkills = { 2, KICK, WHIPS; } 9517 CWeaponSkillHits = { 2, 200, 200; } 9518 RightSWeaponSkillHits = 200; 9519 AttackStyle = USE_ARMS|USE_LEGS; 9520 HostileReplies == "\"You are now about to enter a world of pain!\""; 9521 AttachedGod = CRUENTUS; 9522 IsSadist = true; 9523 FriendlyReplies = 9524 { 9525 2, 9526 "\"We work very hard here. You would not believe how exhausting is it to torture people.\"", 9527 "\"Gah, that mask itches! But Mr. Decos says we have to wear it to keep the morale of prisoners up.\""; 9528 } 9529 9530 Config LAW_STUDENT; 9531 { 9532 DefaultArmStrength = 10; 9533 DefaultLegStrength = 10; 9534 DefaultDexterity = 15; 9535 DefaultAgility = 15; 9536 DefaultEndurance = 10; 9537 DefaultPerception = 24; 9538 DefaultIntelligence = 28; 9539 DefaultWillPower = 10; 9540 DefaultWisdom = 25; 9541 DefaultCharisma = 30; 9542 Sex = FEMALE; 9543 HairColor = rgb16(200, 96, 0); 9544 EyeColor = rgb16(4, 93, 28); 9545 CapColor = rgb16(4, 93, 28); 9546 SkinColor = rgb16(240, 200, 201); 9547 ClothColor = rgb16(255, 105, 180); 9548 ArmMainColor = rgb16(240, 200, 201); 9549 LegMainColor = rgb16(240, 200, 201); 9550 LegSpecialColor = rgb16(255, 105, 180); 9551 BootColor = rgb16(30, 30, 30); 9552 HeadBitmapPos = 128, 416; 9553 TorsoBitmapPos = 48, 96; 9554 ArmBitmapPos = 80, 240; 9555 LegBitmapPos = 16, 192; 9556 TotalVolume = 40000; 9557 TotalSize = 175; 9558 CanRead = true; 9559 NameSingular = "law student"; 9560 DefaultName = "Laki Oppilas"; 9561 RightWielded = 0; 9562 LeftWielded = holybook(LEGIFER); 9563 KnownCWeaponSkills = { 2, UNARMED, KICK; } 9564 CWeaponSkillHits = { 2, 100, 100; } 9565 AttachedGod = MELLIS; 9566 IsSadist = false; 9567 IsNameable = false; 9568 IsUnique = true; 9569 CanBeCloned = false; 9570 IsPolymorphable = false; 9571 FriendlyReplies = 9572 { 9573 8, 9574 "\"I'm here on a student exchange program, to gather resources for my dissertation.\"", 9575 "\"I'm writing a dissertation on the legal implications of using torture in public proceedings.\"", 9576 "\"The law system of Bazzaria is derived from the old, time-tested methods - trials by ordeal, layman juries and lynching.\"", 9577 "\"Legifer? No, I'm a future lawyer, of course I worship Mellis!\"", 9578 "@Dd says very loudly: \"Why yes, I love working with Mr. Decos! It's a pleasure to assist a true professional with his work.\"", 9579 "@Dd whispers with a haunted expression: \"Please, help me! I don't want to be here. Mr. Decos is a madman and those punishers...\"", 9580 "@Dd whispers on the verge of tears: \"Please, help me! I don't want to know anything any more about their laws or techniques. I just want to go home.\"", 9581 "@Dd whispers to you: \"Please, help me! I can't take it anymore.\""; 9582 } 9583 HostileReplies = 9584 { 9585 2, 9586 "\"Stop or I will sue you!\"", 9587 "@Dd screams: \"No! This is assault and battery!\""; 9588 } 9589 } 9590} 9591 9592child 9593{ 9594 DefaultArmStrength = 7; 9595 DefaultLegStrength = 8; 9596 DefaultDexterity = 10; 9597 DefaultAgility = 12; 9598 DefaultEndurance = 10; 9599 DefaultPerception = 14; 9600 DefaultIntelligence = 9; 9601 DefaultWillPower = 5; 9602 DefaultWisdom = 5; 9603 DefaultCharisma = 8; 9604 DefaultMana = 0; 9605 TorsoBitmapPos = 32, 384; 9606 ArmBitmapPos = 80, 352; 9607 LegBitmapPos = 16, 16; 9608 BootColor = rgb16(90, 50, 10); 9609 ClothColor = rgb16(200, 200, 200); 9610 LegMainColor = rgb16(180, 80, 0); 9611 TotalVolume = 40000; 9612 TotalSize = 100; 9613 Sex = UNDEFINED; 9614 AttackStyle = USE_ARMS|USE_LEGS|USE_HEAD; 9615 DefaultCommandFlags = FOLLOW_PLAYER|FLEE_FROM_ENEMIES; 9616 HostileReplies == "\"Mommy! Daddy! Help!\""; 9617 AttachedGod = ATAVUS; 9618 IsAbstract = true; 9619 IsExtraCoward = true; 9620 IsExtraFragile = true; 9621 AutomaticallySeen = true; 9622 CanRead = false; 9623 CanBeGenerated = false; 9624 9625 Config BOY; 9626 { 9627 HairColor = rgb16(181, 82, 57); 9628 HeadBitmapPos = 112, 335; 9629 NameSingular = "boy"; 9630 Sex = MALE; 9631 FriendlyReplies = 9632 { 9633 3, 9634 "\"Do you like snowball fighting?\"", 9635 "\"Let's play catch!\"", 9636 "\"Eeny, meeny, miny, moe...\""; 9637 } 9638 } 9639 9640 Config GIRL; 9641 { 9642 HairColor = rgb16(80, 48, 32); 9643 CapColor = rgb16(80, 48, 32); /* also used for hair */ 9644 HeadBitmapPos = 96, 335; 9645 NameSingular = "girl"; 9646 Sex = FEMALE; 9647 FriendlyReplies = 9648 { 9649 3, 9650 "\"My sister was eaten by a wolf yesterday.\"", 9651 "\"I hope I will get a doll on Atavus day.\"", 9652 "\"Do you want to play make-believe? I will be a princess and you can be my man-servant!\""; 9653 } 9654 } 9655 9656 Config KING; 9657 { 9658 HeadBitmapPos = 96, 415; 9659 HairColor = rgb16(36, 36, 36); 9660 ClothColor = rgb16(176, 0, 0); 9661 DefaultName = "His Highness crown prince Artorius"; 9662 NameSingular = "heir"; 9663 PostFix = "to the throne of Aslona"; 9664 Cloak = FABRIC cloak { Enchantment = 1; } 9665 Belt = FABRIC belt { Enchantment = 1; } 9666 Sex = MALE; 9667 AttachedGod = SEGES; 9668 BloodMaterial = BLUE_BLOOD; 9669 TamingDifficulty = 20; 9670 IsUnique = true; 9671 IsNameable = false; 9672 CanBeCloned = false; 9673 IsPolymorphable = false; 9674 UndeadVersions = false; 9675 CanRead = true; 9676 FriendlyReplies = 9677 { 9678 8, 9679 "\"I was just coming back home from Castle Noth when those ugly goblins attacked and took me here.\"", 9680 "\"I will tell daddy to catch all the goblins and send them to the mines!\"", 9681 "\"I will tell uncle Myrddin to burn this whole dungeon down with his magic!\"", 9682 "\"I hope uncle Mittrars is all right. He always worries so much!\"", 9683 "\"I hope uncle Efra and uncle Harvan are talking with each other again. When I last saw them they were arguing pretty badly.\"", 9684 "\"I hate goblins! They are mean and stinky!\"", 9685 "@Dd whines: \"Are we there yet?\"", 9686 "\"I can't wait to see my daddy! I miss him so much!\""; 9687 } 9688 HostileReplies = 9689 { 9690 3, 9691 "\"How dare you assault a prince!\"", 9692 "\"Guards! Guards!\"", 9693 "@Dd screams for help."; 9694 } 9695 Alias == "Artorius"; 9696 } 9697} 9698 9699bum 9700{ 9701 DefaultArmStrength = 18; 9702 DefaultLegStrength = 18; 9703 DefaultDexterity = 10; 9704 DefaultAgility = 10; 9705 DefaultEndurance = 25; 9706 DefaultPerception = 10; 9707 DefaultIntelligence = 6; 9708 DefaultWillPower = 18; 9709 DefaultWisdom = 6; 9710 DefaultCharisma = 2; 9711 DefaultMana = 5; 9712 HeadBitmapPos = 112, 160; 9713 TorsoBitmapPos = 32, 288; 9714 LegBitmapPos = 16, 256; 9715 ArmBitmapPos = 80, 192; 9716 HairColor = rgb16(35, 35, 35); 9717 TorsoMainColor = rgb16(30, 30, 30); 9718 TotalVolume = 80000; 9719 TotalSize = 190; 9720 NameSingular = "bum"; 9721 BaseUnarmedStrength = 600; 9722 KnownCWeaponSkills == UNARMED; 9723 CWeaponSkillHits == 500; 9724 RightSWeaponSkillHits = 200; 9725 IsAlcoholic = true; 9726 CanBeGenerated = false; 9727 IsNameable = false; 9728 PanicLevel = 0; /* too drunk */ 9729 FriendlyReplies = 9730 { 9731 153, /* rumors, more to come */ 9732 "\"There was this guy I used to adventure with, who nearly got killed by a spider because he couldn't hit it with his halberd. Har har har, what was he thinking, right? Trying to squash the tiny spider with such a huge weapon?\"", 9733 "\"You shouldn't leave your weapons filthy! I once had this nice adamantine sword, but some blood got on it and before I knew it, the sword was completely covered in rust.\"", 9734 "\"I've heard about a belt that can make you float in the air! Now that would have been useful that one time in the caves I stepped on a mine and nearly got my leg blown off.\"", 9735 "\"You know magpies? Small, black and white birds? Murder them all! I hate those thieving... Argh!\"", 9736 "\"As a little boy, I saw my father get into a fight with other farmers. You wouldn't believe how easily a sickle chops off limbs.\"", 9737 "\"I miss my cloak. The cold is not so bad, but I felt safer with it wrapped around my body.\"", 9738 "\"Me and my father once got cornered by a pack of wolves when I was young. He took off his belt and chased them off. Belts really can pack a whip, har har har.\"", 9739 "\"I met this Ivan when he was in Attnam a few weeks back. He had a cute pet bunny, Vladimir!\"", 9740 "\"I met this Ivan when he was in Attnam a few weeks back. He seemed a cool guy, but quite reclusive. Maybe I was not cool enough for him to want to hang out? Har har har.\"", 9741 "\"Yes, I've met some orcs in my days, both khanites and from the freeholds. Did you know they can all see in the dark as well as a cat? They can't read, though, but who needs that, right? Har har har.\"", 9742 "\"Yes, I've met some orcs in my days, both khanites and from the freeholds. Did you know they can't smell at all? I once saw an orc standing in a cloud of mustard gas like it was nothing!\"", 9743 "\"Have you ever lost a limb? Or maybe contracted leprosy? Woke up after a night of drinking as a wolf and knew nothing about it? Trust me and ask any priest, they know quite a bit about stuff like that.\"", 9744 "\"I've tasted unicorn flesh just once in my whole life and... Well, it was weird.\"", 9745 "\"My mama always told me that white unicorn steak can cure all your ills but... I'm not sure I really wish to try.\"", 9746 "\"Har har har, it's always funny when you smack somebody on the head hard enough that they get this stupid, but quite happy smile and completely forget what they were doing. Har har har!\"", 9747 "\"I once managed to mirror myself a doppelganger! We were unstoppable in battle, but sadly he didn't last.\"", 9748 "\"Maybe you've heard about those fabled wands of cloning? I can think about a few things I wouldn't mind having more of, har har har.\"", 9749 "\"Don't believe those legends about grateful genies released from their lamps! I've met one so grumpy he tried to behead me just because I rubbed his lamp.\"", 9750 "\"Adamant, huh? Some say it's truly miraculous metal, but it's really just a noble iron, but heavy! Har har har!\"", 9751 "\"Breaking your wands can have quite an effect, har har har. I've learned the hard way.\"", 9752 "\"One of my friends once told me that altars and wands of polymorph mix surprisingly well. Hm, I'll have to try for myself one day.\"", 9753 "\"My mama always told me, eat carrots and you'll see as well as a giant golden eagle.\"", 9754 "\"Mushrooms are my favorite! They spawn so quickly you'll never run out of food! Har har har!\"", 9755 "\"My mama always told me that fat people are not very agile and gaunt people are weak. It's best to try and stay fit, she said.\"", 9756 "\"Ommels, eh? Magnificent creatures. Some say they have bones harder than steel and teeth like adamant!\"", 9757 "\"Ommels, eh? Magnificent creatures. Some say you can even make good use of their excretions.\"", 9758 "\"If you never had some troll blood, you should try it. It's so sweet, so tasty and nutritious... Enough to make a man sick.\"", 9759 "\"Trolls really have tough hides. I made a pair of boots from the one I encountered in mountains far to the north, and used them for years before they wore out.\"", 9760 "\"One priestess once told me that angels look out for ardent worshippers. I'm not sure what ardent means, so I just smiled and nodded.\"", 9761 "\"Those kamikaze dwarves can't tell friend from foe. Maybe the gods don't care about a little friendly fire? Har har har!\"", 9762 "\"Have you seen Petrus? Wise men have massive beards, indeed. Har har har!\"", 9763 "\"One of my friends always said that when everything else fails, you can always bite your foes to death. Granted, she was a werewolf, but still...\"", 9764 "\"Don't believe those rumors about an enchanted valpurium flaming sword just lying around! It's all lies! Lies, I say!\"", 9765 "\"I've heard tales about arcanite, a magical metal lighter than some wood! I would love to try out a shield made of arcanite.\"", 9766 "\"One priestess once told me that phoenix feathers rise from their ashes. I wonder how incredible the whole birds must be, then.\"", 9767 "\"Be careful about the minefields deep underground. The Dwarven Wars left behind so many landmines, it's smart to invest into some fireproof dragon hide and a ring of fire resistance before going anywhere.\"", 9768 "\"My mama told me tales about golden eagles, the kings of the sky, when I was a boy. That's why I first went to do some adventuring - to try and find them. Maybe I will, one day, har har har.\"", 9769 "\"Deep underground, you can sometimes find incredible crystals. I've even heard tales about some that glow with inner light.\"", 9770 "\"Don't remind me of school food! Just thinking about it makes me want to puke!\"", 9771 "\"Blink dogs have acute understanding of spatial locations, mages say. I've also heard some goblin tribes make a tasty stew from them. Blink dogs and mages, both.\"", 9772 "\"Pepsi? I wouldn't say the name aloud, being you. Some valpurists consider it a heresy just to speak this accursed name.\"", 9773 "\"No, gibberlings talk nonsense. Don't pay attention to them.\"", 9774 "\"Oh, a hattifattener? Really a shocking sight, let me tell you! Har har har!\"", 9775 "\"Trust me when I tell you that kobold flesh has a stunning taste. Har har har!\"", 9776 "\"I remember one mycologist telling me that eating mushrooms can lead to some strange experiences. Must be an interesting occupation, being a mycologist. Har har har!\"", 9777 "\"Skunks are so smelly it makes me physically ill. Sometimes I wish I was an orc.\"", 9778 "\"When a friend told me that a pea soup can save your life, I didn't believe them. I know better now.\"", 9779 "\"I've heard that deep in the south, some cities have junkie dens where you can inhale some mysterious blue gas. Reportedly, it can make you feel unstoppable! Har har har!\"", 9780 "\"I've heard that deep in the south, some cities have interesting junkie dens, but you should be very wary if you see any red gas hovering near them.\"", 9781 "\"A sorceress once told me that raw magic is unpredictable. Not that I would think otherwise.\"", 9782 "\"Ah yes, antidote is an adventurer's best friend. Don't be fooled, it can cure much more than just poison.\"", 9783 "\"My mama always told me to take a bottle of water with me into a dungeon. There's nothing like a refreshing drink after an exhausting fight.\"", 9784 "\"Drunks are fearless. Don't bother to scare them; I should know something about that. Har har har!\"", 9785 "\"Backpacks full of gunpowder are not safe to have at home. Trust me, I've learned the hard way. Har har har!\"", 9786 "\"I used to travel with an angel and help her heal the ailing. I love to think back to those days.\"", 9787 "\"I've dated an angel once. She was really sweet, but we were sadly forced to break up when she had to return back to Heavens and I wasn't really ready to let go of this world...\"", 9788 "\"My father had a saying: Bears are bad news.\"", 9789 "\"Have you heard about Bill, that powerful psion? No? Then you're lucky. Har har har.\"", 9790 "\"If you ever wish to go down under the Cathedral Cellar, remember that ghosts can be really scary.\"", 9791 "\"What a pleasure to chat with the dolphins. They are more clever than it seems, har har har!\"", 9792 "\"One necromancer once told me no one could ever get the hang of animating animals.\"", 9793 "\"No matter how smart it seems at the time, pushing your fingers down your throat can be harmful to your body. And it's disgusting.\"", 9794 "\"Some people are simply stronger. You can't do much about it. But nothing is stronger than an adamantine arm!\"", 9795 "\"Some people are simply more healthy. You can't do much about it. Maybe wear an armor of great health, but...\"", 9796 "\"Some people are simply faster. You can't do much about it. But nothing is quicker than an phoenix feather arm!\"", 9797 "\"Some people are simply more clever. You can't do much about it. But maybe you can talk with people and try to learn from them?\"", 9798 "\"I used to grow carnivorous plants when I had a garden. They liked acidic soil and fresh meat every morning.\"", 9799 "\"Have you ever had hiccups? I had. For nearly a day. It was annoying.\"", 9800 "\"My mama always told me that talking to yourself is dumb.\"", 9801 "\"I had a friend who ended up with a prosthetic arm and was rather surprised when it didn't heal after a fight. Har har har! I don't know what she was thinking, but I gave her my scroll of repair and all was well.\"", 9802 "\"Zombies are not be trusted! They say they need brains, but when I chopped one's head off, it could still walk rather well with no brain at all!\"", 9803 "\"One mage once told me that no magic can regrow you a head. At least not when you're still alive.\"", 9804 "\"My grandpa used to tell me bedtime stories about Solicitus, a god no one believed in. The poor god was quite stressed and hopeless about his situation.\"", 9805 "\"My grandpa used to tell me bedtime stories about a god of pain, misery and annoying noises, who one day mysteriously disappeared. No one missed him.\"", 9806 "\"I had a lovely pet kitten as a boy, until it died in a mammoth accident. Fortunately, my grandpa had a wand of resurrection.\"", 9807 "\"Mustard is very, very bad for you. You don't want a first-hand experience, trust me.\"", 9808 "\"My grandpa used to say that dangerous people face more dangerous foes and pride comes before a fall. I guess the moral is to be humble and murder everything before it can murder you. Har har har!\"", 9809 "\"My grandpa used to tell me bedtime stories about Ischaldirh, the most powerful sorcerer in all realms. I've heard he's still alive and as dangerous as ever. Har har har! I hope I'll never meet him.\"", 9810 "\"My grandpa used to tell me bedtime stories about the queens of mistresses, who are always the most powerful warladies of their times. The current one is called Sherarax, as far as I know. I don't say this often but his lady is too hot for my tastes, har har har!\"", 9811 "\"Only sadists are not nice to their pets! No one should treat their pet like the High Priest treats his wives.\"", 9812 "\"My father was a farmer. He taught me how to use sickles and scythes, how to eviscerate the weeds. Those farming blades are deadly against plants. Har har har!\"", 9813 "\"My grandpa used to say that it's best to slow the germs in our food so that they can't make it go bad. He was a bit crazy by then, and obsessed with his wands, but you never know what can save your life one day, eh?\"", 9814 "\"My grandpa was a wandmaker, and damn good at that. You don't see many of their craft today. That's why wands are so pricey, I guess. Or it's those damned capitalists, har har har.\"", 9815 "\"Invisible kamikaze dwarves are the worst kamikaze dwarves. They do it unseen, but with a huge bang. Har har har!\"", 9816 "\"Enner beasts? Yes, I've heard about them. Try attacking them when they're out of breath. Not even such a monster can scream all day long, right? At least I hope so.\"", 9817 "\"My mama always told me, don't read under bad lighting or you'll ruin your eyes!\"", 9818 "\"My grandpa used to tell me bedtime stories about frogs, both light and dark. Did you know they like to eat magnolias?\"", 9819 "\"My grandpa used to tell me bedtime stories about ommels, the kings of the wild. They dwarf elephants, scare dragons and completely ignore humankind. The elder males, called bristlers, are so ancient their hair is said to petrify while still on their bodies!\"", 9820 "\"Don't be shy to talk to your friends. You can learn more, my mama used to say, and you definitely can! Har har har.\"", 9821 "\"Eh, the shop magic is strange. How they can keep all the bananas fresh and unspoiled in the middle of a winter, I have no idea.\"", 9822 "\"If you hate hose floating eyes as much as I do, try waiting for them in the dark. They can't see in darkness any better then you! Har har har!\"", 9823 "\"I didn't know how much Nefas was into vodka until I got into a drinking contest with a mistress. When I regained consciousness, she told me how they train in the temples with full kegs.\"", 9824 "\"My grandpa once lost an arm to an unfortunate chain explosion of some of his wands. He had a wand of resurrection on hand, though, so a single zap made it all better.\"", 9825 "\"My grandpa never liked my father much. He didn't think a farmer would be a good match for his only daughter. He did like me, though. He always let me play with the wands in his workshop, or told me wonderful bedtime stories.\"", 9826 "\"I always liked daggers. They may not do so much damage, but for some foes, it's just critical to find the gaps in their armor.\"", 9827 "\"Don't eat snakes. And don't let me even get started on school food. Though it does make you tough, har har har.\"", 9828 "\"Mining is hard, exhausting job. I used to work in a valpurium mine back in the day and man, was I hungry after a work shift!\"", 9829 "\"Be careful what you wish for, my mama always told me. Well, I wish I had a bottle full of vodka! Har har har.\"", 9830 "\"Har har har, masochists like it rough, if you know what I mean.\"", 9831 "\"Loricatus? That's the smith god, right? I don't know what's with him, but he seems to really hate bananas.\"", 9832 "\"I've heard that Silva rocks!\"", 9833 "\"Once I ate a resurrected banana and gosh, was it tasty!\"", 9834 "\"I met an angel once. She fixed my arm. Lovely lady, she was.\"", 9835 "\"Don't eat too much, my mama told me, or you'll grow fat and clumsy.\"", 9836 "\"I've heard that unicorns taste weird. Not that I would know first-hand.\"", 9837 "\"Tweraif? Yeah, I heard about it from a guy... What was his name again? Oily Orpiv, I think.\"", 9838 "\"I once saw an apprentice dark mage polymorph his small chest and spill all his stuff. I would have laughed, but I didn't wanna be turned into a dark frog.\"", 9839 "\"I've heard you can fetch a nice iron arm from the dwarves of Kharaz-arad.\"", 9840 "\"I once tried to pet a hedgehog and got my hand all screwed up. Tried it next time with a gauntlet, and let me tell ya, it takes the sting from their spines!\"", 9841 "\"You ever thrown a bone to a doggie? I love the way it makes them happy.\"", 9842 "\"You ever thrown a fish to a kitty? I love the way it makes them happy.\"", 9843 "\"You ever thrown a carrot to a bunny? I love the way it makes them happy.\"", 9844 "\"You know what I've heard? That intellectuals can get harder. Har har har.\"", 9845 "\"All those priests can say so many weird and foreign words... I betcha gods love listening to wise words!\"", 9846 "\"You know how to best get a discount in a shop, eh? Use your charms, dummy! Har har!\"", 9847 "\"My dad was an adventurer, years ago. Died in some damp cave. I hope no other bloody adventurer found his bones and took all of his stuff.\"", 9848 "\"That doctor who had to run from here, he said to me once that mutant flesh is not good for your body form. Eh, I say when you have nothing else...\"", 9849 "\"You came through that scary underwater tunnel, right? I've heard it's deeper than it seems. Sounds spooky, eh?\"", 9850 "\"I hate zombies! Dead things should stay dead and not try to bite you. I was bitten once, in the Cellar, and my arm got all inflamed and necrotic.\"", 9851 "\"You know how people talk about the genies locked in old oil lamps? Tavern stories and wishful legends, I tell ya!\"", 9852 "\"One Cossack once told me about an old guy named Xinroch. He lived and died long ago, but he lost his favorite sword, so he came back.\"", 9853 "\"Some Cossack once told me about a guy named Xinroch who can be at several places at once! And to top it off, he's dead! Yeah!\"", 9854 "\"I've heard that only the dead can be safe around an enner beast! I say when you're dead, it's no longer of concern what's around you, eh?\"", 9855 "\"The Cathedral has impenetrable defenses with its four Cardinals scanning the thoughts of everyone, they say. Well, they still get their stuff stolen by kobolds, har har har! Those little midgets are so dumb no thoughts can be read from them! Har har!\"", 9856 "\"My mama told me you only need a wand of polymorph and some rocks to make a fortune. Eh, never held a wand in my hands, so what can I know?\"", 9857 "\"Those bananas are dangerous, I tell ya! You eat one, you drop that peel-thingy and then someone goes and slips on it, cracking their skull open!\"", 9858 "\"Let me give you a word of advice - next time you get drunk, don't let the bottles lying on the ground. Broken bottles are a pain in the foot, if you know what I mean.\"", 9859 "\"I got attacked by a kobold one night, but I blocked his spear with my lantern and then beaten him to death with it.\"", 9860 "\"Mistresses love a good whipping, you say? Eh, I got whipped once and let me tell ya, there's nothing to love about it.\"", 9861 "\"I've heard from a friend that you can enchant a pair for the price of one, if you know what to do. Sounds like a bargain to me, har har!\"", 9862 "\"I've heard from a friend that enchantments can be broken and you have to repair them. Eh, magic is weird.\"", 9863 "\"My mama always told me, don't eat people, it's indecent. I'd say more like evil, but she always knew best.\"", 9864 "\"I tried to pray once and it worked! So I said to myself, once is good, twice is better, right? Then I got smote. I guess gods don't like pestering, right?\"", 9865 "\"Some priest once told me that Law and Chaos mix like cats and dogs. That's bad, right?\"", 9866 "\"Some priest once told me that gods can be quite jealous of their worshipers. I guess that's why they can't stand each other?\"", 9867 "\"When my mama took me to an altar for the first time, she made me kneel there. It makes the gods happy, she said.\"", 9868 "\"I knew a guy who had this altar in his home and kept pushing his fingers down his throat and vomiting all over it! He said it was an offering for some Scabies, but ew!\"", 9869 "\"There was this arch-magic-guy some years back running around with a wand of resurrection. Those lucky bastards he raised where so grateful he quickly amassed an army of followers! Then he attacked Attnam and got promptly massacred.\"", 9870 "\"Someone once told me that necromancy is not for vegetarians. Well, they have to work with meat, I guess?\"", 9871 "\"They say necromancy sows Chaos into your heart. I say you have to already have some Chaos in you to even try using necromancy.\"", 9872 "\"Only time I ever ate a fortune cookie, it said: 'When aflame, douse yourself with water from a fountain.' Why the Dark Gods would I be aflame in the first place?\"", 9873 "\"I used to drink from the fountains, because it's free, but then I got all sick, so it's not always healthy. Now I drink vodka.\"", 9874 "\"I've heard those fountains are connected by pipes large enough for a man to fit into! You wouldn't want to get sucked inside, right? Har har!\"", 9875 "\"One mage once told me that wet clothes and electricity don't mix well. Eh, it's not like I know what an electricity is, but wet clothes are uncomfortable.\"", 9876 "\"One mage once told me that metal armor and electricity don't mix well. I have neither armor, nor electricity, so I don't care.\"", 9877 "\"One mage once told me not only gods can wield thunder in their hands. I told her that's a blasphemy and she should burn at a stake.\"", 9878 "\"One mage once told me that careless use of lightning can leave you in a shock. I think she was making fun of me.\"", 9879 "\"You ever tried hitting someone with an iron gauntlet on? That packs a punch!\"", 9880 "\"I remember an execution where a noble tried to get around his punishment with an amulet of life saving. But as they cut his head off, the amulet fell from the stump of his neck! We had a good laugh about it! What a moron!\"", 9881 "\"You know about floating eyes? There's one of those buggers around the Cathedral all the time. Take just a single look at them and they will knock you out cold. But when it's dark... Har har!\"", 9882 "\"You know about floating eyes? I was told eating them can make your mind go haywire. You'll start hearing voices and seeing things. Just like vodka, I say! Har har!\"", 9883 "\"Stupid good-for-nothing kobolds! You can't even eat them without being knocked out cold.\"", 9884 "\"Do you know of any good way of getting rid of a tapeworm? I tried drinking some acid the last time. It worked, but the heartburn was awful.\""; 9885 } 9886 HostileReplies = 9887 { 9888 3, 9889 "\"All right, you savage, mindless creature. Prepare to meet your equal!\"", 9890 "\"Bad adventurer! No more living for you!\"", 9891 "@Dd yells gibberish in a drunken rage."; 9892 } 9893 Alias == "hobo"; 9894} 9895 9896nihil 9897{ 9898 DefaultArmStrength = 35; 9899 DefaultLegStrength = 35; 9900 DefaultDexterity = 35; 9901 DefaultAgility = 70; 9902 DefaultEndurance = 35; 9903 DefaultPerception = 45; 9904 DefaultIntelligence = 35; 9905 DefaultWillPower = 35; 9906 DefaultWisdom = 45; 9907 DefaultCharisma = 60; 9908 DefaultMana = 45; 9909 FireResistance = 40; 9910 ElectricityResistance = 40; 9911 EnergyResistance = 40; 9912 HeadBitmapPos = 112, 256; 9913 TorsoBitmapPos = 48, 256; 9914 ArmBitmapPos = 80, 256; 9915 SkinColor = rgb16(200, 200, 200); 9916 HairColor = rgb16(180, 180, 0); 9917 EyeColor = rgb16(180, 0, 0); 9918 TorsoMainColor = rgb16(40, 40, 40); 9919 ArmMainColor = rgb16(40, 40, 40); 9920 WieldedPosition = 0, -2; 9921 DefaultName = "Nihil"; 9922 NameSingular = "fallen archangel"; 9923 PostFix = "of Mortifer"; 9924 IsUnique = true; 9925 IsNameable = false; 9926 CanBeCloned = false; 9927 IsPolymorphable = false; 9928 CanBeConfused = false; 9929 IsSadist = true; 9930 CanBeGenerated = true; 9931 IsImmuneToItemTeleport = true; 9932 IsImmuneToStickiness = true; 9933 AllowUnconsciousness = false; 9934 CanChoke = false; 9935 CanRead = true; 9936 UndeadVersions = false; 9937 UsesNutrition = false; 9938 IgnoreDanger = true; 9939 AllowPlayerToChangeEquipment = false; 9940 Helmet = BLACK_DIAMOND helmet(HELM_OF_WILLPOWER) { Enchantment = 4; } 9941 Amulet = BLACK_DIAMOND amulet(AMULET_OF_LIFE_SAVING); 9942 BodyArmor = OCTIRON bodyarmor(CHAIN_MAIL) { Enchantment = 4; } 9943 Belt = BLACK_DIAMOND belt(BELT_OF_REGENERATION) { Enchantment = 4; } 9944 RightWielded = BLACK_DIAMOND OCTIRON sharpaxe { Enchantment = 4; } 9945 LeftWielded = BLACK_DIAMOND OCTIRON darkaxe { Enchantment = 4; } 9946 RightGauntlet = OCTIRON gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 4; } 9947 RightRing = ring(RING_OF_INVISIBILITY); 9948 LeftRing = ring(RING_OF_POLYMORPH_LOCK); 9949 KnownCWeaponSkills == AXES; 9950 CWeaponSkillHits == 5000; 9951 RightSWeaponSkillHits = 2000; 9952 LeftSWeaponSkillHits = 2000; 9953 DisplacePriority = 10; 9954 PanicLevel = 0; 9955 BaseUnarmedStrength = 200; 9956 TotalVolume = 60000; 9957 TotalSize = 200; 9958 Sex = FEMALE; 9959 AttachedGod = NONE; 9960 ClassStates = TELEPORT|TELEPORT_CONTROL|HASTE|INFRA_VISION|ESP|DISEASE_IMMUNITY|GAS_IMMUNITY|FEARLESS; 9961 TamingDifficulty = NO_TAMING; 9962 MoveType = FLY; 9963 StandVerb = "flying"; 9964 DeathMessage = "@Dd dissolves into nothingness."; 9965 HostileReplies = 9966 { 9967 6, 9968 "\"Do you know what punishments I've endured for my sins? None. I am proof of the absurdity of 'divinity'. No true god would tolerate my existence.\"", 9969 "\"The truth is an endless deathly agony. The truth is death. You have to choose: death or lies. I've never been able to kill myself.\"", 9970 "\"In nothingness, there is no ignorance, no old age or death, no suffering.\"", 9971 "\"The only absolute knowledge is that everything is meaningless.\"", 9972 "\"I wish to believe but belief is a graveyard.\"", 9973 "\"The point is there's no point.\""; 9974 } 9975 Inventory = { 8, celestialmonograph, NEUTRONIUM stone(SOL_STONE), wand(WAND_OF_RESURRECTION), wand(WAND_OF_CLONING), scrollofchangematerial, scrollofcharging, scrollofwishing, horn(HEALING); } 9976 HPRequirementForGeneration = 450; 9977 DayRequirementForGeneration = 45; 9978} 9979 9980terra 9981{ 9982 DefaultArmStrength = 15; 9983 DefaultLegStrength = 15; 9984 DefaultDexterity = 25; 9985 DefaultAgility = 25; 9986 DefaultEndurance = 15; 9987 DefaultPerception = 28; 9988 DefaultIntelligence = 25; 9989 DefaultWillPower = 25; 9990 DefaultWisdom = 42; 9991 DefaultCharisma = 35; 9992 DefaultMana = 55; 9993 TotalVolume = 50000; 9994 TotalSize = 160; 9995 HeadBitmapPos = 112, 0; 9996 TorsoBitmapPos = 32, 208; 9997 ArmBitmapPos = 64, 208; 9998 LegBitmapPos = 0, 144; 9999 SkinColor = rgb16(160, 100, 64); 10000 HairColor = rgb16(80, 48, 32); 10001 AttachedGod = SILVA; 10002 DefaultName = "Terra"; 10003 NameSingular = "elder priestess"; 10004 PostFix = "of Silva"; 10005 Sex = FEMALE; 10006 BloodMaterial = PLANT_SAP; 10007 BodyArmor = RATA_WOOD bodyarmor(PLATE_MAIL) { Enchantment = 3; } 10008 Cloak = RAINBOW_CLOTH cloak(CLOAK_OF_ACID_RESISTANCE) { Enchantment = 3; } 10009 Belt = RATA_WOOD belt(BELT_OF_REGENERATION) { Enchantment = 3; } 10010 RightWielded = SIDGURE_WOOD BLUE_CRYSTAL meleeweapon(QUARTER_STAFF) { Enchantment = 3; } 10011 RightRing = ring(RING_OF_INFRA_VISION); 10012 LeftRing = ring(RING_OF_POISON_RESISTANCE); 10013 RightGauntlet = RAINBOW_CLOTH gauntlet { Enchantment = 3; } 10014 RightBoot = RAINBOW_CLOTH boot { Enchantment = 3; } 10015 KnownCWeaponSkills == BLUNT_WEAPONS; 10016 CWeaponSkillHits == 500; 10017 RightSWeaponSkillHits = 200; 10018 FriendlyReplies = 10019 { 10020 11, 10021 "\"The Holy Mango World-tree, Silva's earthly manifestation, supports the elven city of Lunethia.\"", 10022 "\"Silva is the goddess of earth, forests and animals. She is the Mother Nature and the source of all that is alive.\"", 10023 "\"The roots of Silva drink from the Waters of Eternity, where the dead souls wander over an endless twilight ocean, and Her treetop supports the Heavens of the other gods.\"", 10024 "\"Would you happen to know Kaethos? I hope he is alright after all those years. Sometimes, I still think back to our... Nevermind.\"", 10025 "\"Hopefully one day, I will find an apprentice to take my place. How I wish to see Tweraif again!\"", 10026 "\"My vigil is long and lonely, but necessary. Lobh-se cannot be let out of her prison.\"", 10027 "\"Beware and avoid Lobh-se at all costs! She is the misbegotten daughter of Scabies, who exists only to devour any man or beast she senses.\"", 10028 "\"Through the millennia, Lobh-se has gained every imaginable disease and was bitten by every existing poisonous creature. Now she is practically invulnerable to all damage.\"", 10029 "\"Fortunately, Lobh-se only leaves her lair in the heart of the night and even then does not venture far, since nutrition is plenty here, and she returns promptly when satiated. Still, it is becoming harder and harder to ward her off.\"", 10030 "\"This cave once was a magnificent garden, a bulwark against evil. But after the Attnamese invasion, the power of Silva was weakened, and darkness and strife crept in here from below.\"", 10031 "\"I am bound by sacred oaths to protect this shrine with my life. I remained behind when Tweraifians buried the entrance to hide this place from Attnam.\""; 10032 } 10033 DeathMessage = "@Dd dies, whispering: \"I'm sorry! I failed you, Silva.\""; 10034} 10035 10036aslonawizard 10037{ 10038 DefaultArmStrength = 13; 10039 DefaultLegStrength = 13; 10040 DefaultDexterity = 21; 10041 DefaultAgility = 18; 10042 DefaultEndurance = 15; 10043 DefaultPerception = 8; 10044 DefaultIntelligence = 35; 10045 DefaultWillPower = 40; 10046 DefaultWisdom = 25; 10047 DefaultCharisma = 25; 10048 DefaultMana = 60; 10049 HeadBitmapPos = 112, 304; 10050 TorsoBitmapPos = 48, 224; 10051 ArmBitmapPos = 80, 64; 10052 LegBitmapPos = 16, 160; 10053 HairColor = rgb16(139, 69, 19); 10054 EyeColor = rgb16(96, 96, 200); 10055 CapColor = rgb16(112, 128, 144); 10056 BeltColor = rgb16(80, 80, 80); 10057 ClothColor = rgb16(128, 128, 128); 10058 DefaultName = "Myrddin Wyllt"; 10059 Adjective = "royal"; 10060 NameSingular = "wizard"; 10061 PostFix = "of Aslona"; 10062 TotalVolume = 100000; 10063 TotalSize = 175; 10064 Helmet = SELKIE_SKIN helmet(HELM_OF_BRILLIANCE) { Enchantment = 5; } 10065 Amulet = amulet(AMULET_OF_UNBREATHING); 10066 BodyArmor = SELKIE_SKIN bodyarmor(PLATE_MAIL) { Enchantment = 5; } 10067 Cloak = MERMAID_HAIR cloak(CLOAK_OF_FIRE_RESISTANCE) { Enchantment = 3; } 10068 RightWielded = MAHOGANY_WOOD SAPPHIRE meleeweapon(QUARTER_STAFF) { Enchantment = 4; } 10069 RightRing = ring(RING_OF_MAGIC_RESISTANCE); 10070 LeftRing = ring(RING_OF_SEARCHING); 10071 RightBoot = SELKIE_SKIN boot { Enchantment = 5; } 10072 Inventory == Random { MinPrice = 150; Category = WAND|SCROLL|POTION; Times = 5; } 10073 KnownCWeaponSkills == BLUNT_WEAPONS; 10074 CWeaponSkillHits == 200; 10075 RightSWeaponSkillHits = 150; 10076 LeftSWeaponSkillHits = 150; 10077 BloodMaterial = MAGIC_LIQUID; 10078 AttachedGod = SOPHOS; 10079 ClassStates = ESP; 10080 TamingDifficulty = NO_TAMING; 10081 PanicLevel = 5; 10082 IsUnique = true; 10083 IsNameable = false; 10084 CanBeCloned = false; 10085 IsPolymorphable = false; 10086 CanBeGenerated = false; 10087 UndeadVersions = false; 10088 IsImmuneToItemTeleport = true; 10089 AllowUnconsciousness = false; 10090 IsExtraFragile = false; 10091 BodyPartsDisappearWhenSevered = true; 10092 CanRead = true; 10093 HostileReplies = 10094 { 10095 6, 10096 "\"Abracadabra!\"", 10097 "\"Hocus pocus!\"", 10098 "\"Alakazam.\"", 10099 "\"Sim sala bim!\"", 10100 "@Dd screams: \"I shall blow thee to smithereens!\"", 10101 "@Dd yells: \"Prepare to meet your maker!\""; 10102 } 10103 FriendlyReplies = 10104 { 10105 8, 10106 "\"What exactly do you think I'm capable of?\"", 10107 "\"Aslona isn't built on magic, but on people, on their faith.\"", 10108 "\"Remember, there's always someone cleverer than yourself.\"", 10109 "\"I've never studied magic or been taught... I was born like this.\"", 10110 "\"Do you know how it feels, to be a monster? To be afraid of what you can do?\"", 10111 "\"It is my responsibility to protect the people of this kingdom, whoever they may be.\"", 10112 "\"The love that binds us is more important than the power we wield.\"", 10113 "\"No young man, no matter how great, can know his destiny.\""; 10114 } 10115 DeathMessage = "@Dd discorporates in a puff of magic."; 10116} 10117 10118aslonacaptain /* guard-> */ 10119{ 10120 AttributeBonus = 50; 10121 TotalVolume = 120000; 10122 Helmet = SEA_SERPENT_SCALE helmet(FULL_HELMET) { Enchantment = 3; } 10123 Amulet = amulet(AMULET_OF_WARDING); 10124 BodyArmor = SEA_SERPENT_SCALE bodyarmor(PLATE_MAIL) { Enchantment = 3; } 10125 Cloak = MERMAID_HAIR cloak(CLOAK_OF_QUICKNESS) { Enchantment = 3; } 10126 RightWielded = OCTIRON SAPPHIRE meleeweapon(BASTARD_SWORD) { Enchantment = 3; } 10127 LeftWielded = OCTIRON shield { Enchantment = 3; } 10128 RightRing = ring(RING_OF_TELEPORT_CONTROL); 10129 LeftRing = ring(RING_OF_INFRA_VISION); 10130 RightGauntlet = SEA_SERPENT_SCALE gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 3; } 10131 RightBoot = SEA_SERPENT_SCALE boot(BOOT_OF_AGILITY) { Enchantment = 3; } 10132 CWeaponSkillHits = { 2, 2000, 2000; } 10133 RightSWeaponSkillHits = 200; 10134 LeftSWeaponSkillHits = 200; 10135 PanicLevel = 5; 10136 CriticalModifier = 4; 10137 TamingDifficulty = NO_TAMING; 10138 BloodMaterial = BLUE_BLOOD; 10139 IsUnique = true; 10140 DefaultName = "Lord Mittrars"; /* Tristram */ 10141 NameSingular = "field marshal"; 10142 PostFix = "of Aslona"; 10143 IsNameable = false; 10144 CanBeCloned = false; 10145 IsPolymorphable = false; 10146 ClothColor = rgb16(0, 0, 139); 10147 CanBeConfused = false; 10148 FriendlyReplies = 10149 { 10150 5, 10151 "@Dd says with a sad nod: \"This civil war, I worry that it will be the end of us all.\"", 10152 "@Dd sighs with a deep sadness.", 10153 "\"This will all end in tears, I'm telling you.\"", 10154 "\"I knew something bad was about to happen when the dolphin looked all dejected, and then prince Artorius was abducted.\"", 10155 "\"I knew something bad was about to happen when I spilled wine on my favorite cloak, and then king Othyr died.\""; 10156 } 10157 HostileReplies = 10158 { 10159 3, 10160 "\"Die, you treacherous bastard!\"", 10161 "\"I will crush you like a grape!\"", 10162 "\"Low-blooded scum! You dare to attack a knight of Aslona?\""; 10163 } 10164 DeathMessage = "@Dd falls screaming: \"For Aslona!\""; 10165 IsImmuneToItemTeleport = true; 10166 AllowUnconsciousness = false; 10167 DisplacePriority = 4; 10168 UndeadVersions = false; 10169} 10170 10171aslonapriest /* priest-> */ 10172{ 10173 DefaultArmStrength = 8; 10174 DefaultLegStrength = 12; 10175 DefaultDexterity = 10; 10176 DefaultAgility = 15; 10177 DefaultEndurance = 18; 10178 DefaultPerception = 14; 10179 DefaultIntelligence = 20; 10180 DefaultWillPower = 20; 10181 DefaultWisdom = 35; 10182 DefaultCharisma = 20; 10183 DefaultMana = 30; 10184 HairColor = rgb16(204, 204, 204); 10185 EyeColor = rgb16(0, 126, 178); 10186 ClothColor = rgb16(39, 119, 20); 10187 HeadBitmapPos = 96, 128; 10188 TorsoBitmapPos = 32, 16; 10189 ArmBitmapPos = 64, 16; 10190 LegBitmapPos = 0, 32; 10191 TotalVolume = 80000; 10192 TotalSize = 175; 10193 DefaultName = "Senex"; 10194 PostFix = "of Seges"; 10195 AttachedGod = SEGES; 10196 BloodMaterial = BLUE_BLOOD; 10197 Helmet = HEPATIZON helmet(HELM_OF_UNDERSTANDING) { Enchantment = 2; } 10198 Amulet = amulet(AMULET_OF_WARDING); 10199 BodyArmor = HEPATIZON bodyarmor(CHAIN_MAIL) { Enchantment = 2; } 10200 Cloak = ELF_CLOTH cloak { Enchantment = 2; } 10201 Belt = ELF_CLOTH belt { Enchantment = 2; } 10202 RightWielded = HEPATIZON bansheesickle { Enchantment = 3; } 10203 LeftWielded = holybook(SEGES); 10204 RightGauntlet = ELF_CLOTH gauntlet { Enchantment = 2; } 10205 RightBoot = ELF_CLOTH boot { Enchantment = 2; } 10206 KnownCWeaponSkills == SMALL_SWORDS; 10207 CWeaponSkillHits == 50; 10208 RightSWeaponSkillHits = 20; 10209 LeftSWeaponSkillHits = 20; 10210 TamingDifficulty = NO_TAMING; 10211 PanicLevel = 50; 10212 IsUnique = true; 10213 IsNameable = false; 10214 CanBeCloned = false; 10215 IsPolymorphable = false; 10216 CanBeGenerated = false; 10217 UndeadVersions = false; 10218 FriendlyReplies = 10219 { 10220 5, 10221 "\"The people have faith in Seges, and I do my best to heal and comfort them in adversity.\"", 10222 "\"No wonder everyone is so cranky these days. If you had to live year-round in a cold, drafty castle like this one, you'd be cranky, too.\"", 10223 "\"Was it the Black-cloak or Lord Regent who caused the old king's death? I doubt we'll ever know for sure.\"", 10224 "\"I've sometimes thought I'd like to make a pilgrimage to the Cathedral of Attnam, but my duties prevent me from such extensive and dangerous travel.\"", 10225 "\"There's something strange about Lord Regent.\""; 10226 } 10227 Inventory = { 3, lantern, potion { Times = 2; SecondaryMaterial = CURE_ALL_LIQUID; }, Random { Category = WAND; Times = 5; } } 10228} 10229 10230harvan 10231{ 10232 DefaultArmStrength = 30; 10233 DefaultLegStrength = 25; 10234 DefaultDexterity = 30; 10235 DefaultAgility = 25; 10236 DefaultEndurance = 30; 10237 DefaultPerception = 30; 10238 DefaultIntelligence = 20; 10239 DefaultWillPower = 35; 10240 DefaultWisdom = 20; 10241 DefaultCharisma = 35; 10242 DefaultMana = 13; 10243 FireResistance = 10; 10244 ElectricityResistance = 10; 10245 HeadBitmapPos = 96, 112; 10246 TorsoBitmapPos = 48, 0; 10247 ArmBitmapPos = 80, 32; 10248 LegBitmapPos = 0, 240; 10249 HairColor = rgb16(6, 6, 6); /* horns */ 10250 SkinColor = rgb16(160, 160, 160); /* arms */ 10251 ClothColor = rgb16(211, 211, 211); 10252 WieldedPosition = -1, -1; 10253 DefaultName = "Harvan Black-cloak"; 10254 NameSingular = "rebel leader"; 10255 IsUnique = true; 10256 IsNameable = false; 10257 CanBeCloned = false; 10258 IsPolymorphable = false; 10259 CanBeConfused = false; 10260 CanBeGenerated = false; 10261 IsImmuneToItemTeleport = true; 10262 IsImmuneToStickiness = true; 10263 AllowUnconsciousness = false; 10264 CanRead = true; 10265 UndeadVersions = false; 10266 Helmet = UR_STEEL helmet(FULL_HELMET) { Enchantment = 4; } 10267 Amulet = amulet(AMULET_OF_LIFE_SAVING); 10268 BodyArmor = UR_STEEL bodyarmor(CHAIN_MAIL); 10269 Cloak = SOUL_STEEL cloak(CLOAK_OF_PROTECTION) { Enchantment = 10; } 10270 Belt = UR_STEEL belt(BELT_OF_CARRYING) { Enchantment = 4; } 10271 RightWielded = muramasa; 10272 LeftWielded = UR_STEEL shield(SHIELD_OF_FIRE_RESISTANCE) { Enchantment = 4; } 10273 RightRing = ring(RING_OF_INFRA_VISION); 10274 LeftRing = ring(RING_OF_POISON_RESISTANCE); 10275 RightGauntlet = SPIDER_SILK gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 4; } 10276 RightBoot = SPIDER_SILK boot(BOOT_OF_AGILITY) { Enchantment = 4; } 10277 KnownCWeaponSkills = { 5, LARGE_SWORDS, SHIELDS, UNARMED, KICK, BITE; } 10278 CWeaponSkillHits = { 5, 2000, 2000, 2000, 1500, 1500; } 10279 RightSWeaponSkillHits = 500; 10280 LeftSWeaponSkillHits = 200; 10281 PanicLevel = 0; 10282 TamingDifficulty = NO_TAMING; 10283 TotalVolume = 120000; 10284 TotalSize = 195; 10285 Sex = MALE; 10286 AttachedGod = LEGIFER; 10287 NaturalSparkleFlags = CLOTH_COLOR; 10288 BloodMaterial = BLUE_BLOOD; 10289 DeathMessage = "@Dd dies and the rebellion will soon follow."; 10290 FriendlyReplies = 10291 { 10292 7, 10293 "\"We are surrounded by jackals and vultures, and now Lord Peredivall drives a new wedge between the people of Aslona.\"", 10294 "\"The death of old king Othyr was a great blow, but greater still is the unrest that Lord Regent brings with his controversies.\"", 10295 "\"I never wished to lead, yet here I am. I will not allow Aslona to fall apart.\"", 10296 "\"You cannot come to an already bad situation and expect to make it better by disturbing things further, yet this is what Lord Efra seems to be doing.\"", 10297 "\"Lord Efra used to be like a brother to me. I don't know what madness possessed him to start a civil war like this.\"", 10298 "\"We must end this quickly and decisively. I won't let Aslona turn its back on hundreds of years of history.\"", 10299 "\"Lord Peredivall used to be the secretary of the state of Aslona. Interesting how quickly he grabbed for more power after king Othyr's death, right?\""; 10300 } 10301 HostileReplies = 10302 { 10303 3, 10304 "\"So you're with him, after all.\"", 10305 "\"I should have expected someone from Attnam to be nothing but a traitor.\"", 10306 "\"I don!t want to kill you, but trust me that I will.\""; 10307 } 10308} 10309 10310lordregent 10311{ 10312 DefaultArmStrength = 24; 10313 DefaultLegStrength = 24; 10314 DefaultDexterity = 56; 10315 DefaultAgility = 56; 10316 DefaultEndurance = 24; 10317 DefaultPerception = 36; 10318 DefaultIntelligence = 56; 10319 DefaultWillPower = 24; 10320 DefaultWisdom = 36; 10321 DefaultCharisma = 36; 10322 DefaultMana = 7; 10323 AcidResistance = 10; 10324 PoisonResistance = 10; 10325 HeadBitmapPos = 96, 368; 10326 TorsoBitmapPos = 32, 144; 10327 ArmBitmapPos = 80, 176; 10328 LegBitmapPos = 0, 0; 10329 HairColor = rgb16(200, 0, 0); /* beard */ 10330 ClothColor = rgb16(0, 35, 102); 10331 BeltColor = rgb16(224, 224, 0); 10332 LegSpecialColor = rgb16(6, 6, 6); 10333 DefaultName = "His Excellency Efra Peredivall"; /* Percival */ 10334 NameSingular = "Lord Regent"; 10335 PostFix = "of Aslona"; 10336 IsUnique = true; 10337 IsNameable = false; 10338 CanBeCloned = false; 10339 IsPolymorphable = false; 10340 CanBeConfused = false; 10341 CanBeGenerated = false; 10342 IsImmuneToItemTeleport = true; 10343 IsImmuneToStickiness = true; 10344 AllowUnconsciousness = false; 10345 CanRead = true; 10346 UndeadVersions = false; 10347 Helmet = HEPATIZON helmet(HELM_OF_TELEPATHY) { Enchantment = 3; } 10348 Amulet = amulet(AMULET_OF_LIFE_SAVING); 10349 BodyArmor = SPIDER_SILK bodyarmor(ARMOR_OF_GREAT_HEALTH) { Enchantment = 6; } 10350 Cloak = SPIDER_SILK cloak(CLOAK_OF_FIRE_RESISTANCE) { Enchantment = 3; } 10351 Belt = GOLD belt(BELT_OF_GIANT_STRENGTH) { Enchantment = 6; } 10352 RightWielded = masamune; 10353 LeftWielded = OCTIRON GOLD daggerofvenom { Enchantment = 6; } 10354 RightRing = ring(RING_OF_ACID_RESISTANCE); 10355 LeftRing = ring(RING_OF_ELECTRICITY_RESISTANCE); 10356 RightGauntlet = SPIDER_SILK gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 3; } 10357 RightBoot = SPIDER_SILK boot(BOOT_OF_AGILITY) { Enchantment = 3; } 10358 KnownCWeaponSkills = { 5, LARGE_SWORDS, SMALL_SWORDS, UNARMED, KICK, BITE; } 10359 CWeaponSkillHits = { 5, 5000, 5000, 2000, 1500, 1500; } 10360 RightSWeaponSkillHits = 500; 10361 LeftSWeaponSkillHits = 500; 10362 PanicLevel = 0; 10363 TamingDifficulty = NO_TAMING; 10364 TotalVolume = 75000; 10365 TotalSize = 155; 10366 Sex = MALE; 10367 AttachedGod = SEGES; 10368 BloodMaterial = BLUE_BLOOD; 10369 DeathMessage = "@Dd dies and the few remaining royalists will soon scatter without his lead."; 10370 FriendlyReplies = 10371 { 10372 7, 10373 "\"Change is never simple, but we must change or be left behind.\"", 10374 "\"A tragedy has granted me this chance, but I will try to make sure Aslona benefits in the end.\"", 10375 "\"Lord Harvan seems to think that ends justify the means. I will never stand for that.\"", 10376 "\"Lord Harvan used to be like a brother to me. I don't know what madness possessed him to start a civil war like this.\"", 10377 "\"The rebels don't understand that we *need* to change. The kingdom is rigid and crumbling under the weight of history, our traditions will hinder our very survival if we don't approach them with reason and not reverence.\"", 10378 "\"Not only did we lost our king, but crown prince Artorius was abducted by a goblin raiding party, too!\"", 10379 "\"Our history was forged from the blood and sweat of others, but never more. I cannot stand by and let our history thwart our future.\""; 10380 } 10381 HostileReplies = 10382 { 10383 3, 10384 "\"I don't know what Harvan told you, but I hope it's worth dying for.\"", 10385 "@Dd hisses: \"I cannot let you stop me now!\"", 10386 "\"Do you really wish to see Aslona fall?\""; 10387 } 10388} 10389 10390fusanga 10391{ 10392 DefaultArmStrength = 60; 10393 DefaultAgility = 8; 10394 DefaultEndurance = 60; 10395 DefaultPerception = 40; 10396 DefaultIntelligence = 40; 10397 DefaultWisdom = 8; 10398 DefaultWillPower = 60; 10399 DefaultCharisma = 40; 10400 DefaultMana = 60; 10401 TotalVolume = 100000; 10402 TotalSize = 300; 10403 Adjective = "massive magical"; 10404 NameSingular = "mushroom"; 10405 DefaultName = "Sieni Fusanga"; 10406 TorsoBitmapPos = 128, 128; 10407 TorsoMainColor = rgb16(111, 74, 60); /* the cap */ 10408 TorsoSpecialColor = rgb16(111, 74, 60); 10409 BaseEmitation = rgb24(140, 100, 100); 10410 IsNameable = false; 10411 IsUnique = true; 10412 CanBeCloned = false; 10413 IsPolymorphable = false; 10414 CanBeConfused = false; 10415 CanBeGenerated = false; 10416 IsImmuneToItemTeleport = true; 10417 IsImmuneToStickiness = true; 10418 AllowUnconsciousness = false; 10419 UndeadVersions = false; 10420 HasEyes = false; 10421 HasHead = false; 10422 HasALeg = false; 10423 UsesNutrition = false; 10424 SpillsBlood = false; 10425 Sweats = false; 10426 CanOpen = false; 10427 IsRooted = true; 10428 CanChoke = false; 10429 FleshMaterial = MAGIC_MUSHROOM_FLESH; 10430 AttachedGod = SCABIES; 10431 ClassStates = ESP|TELEPORT_LOCK|GAS_IMMUNITY|REGENERATION; 10432 /* No damage resistances, but regenerates. */ 10433 TamingDifficulty = NO_TAMING; 10434 PanicLevel = 0; 10435 BaseUnarmedStrength = 600; 10436 KnownCWeaponSkills == UNARMED; 10437 CWeaponSkillHits == 150; 10438 StandVerb = "glowering"; 10439 DeathMessage = "@Dd is finally squashed."; 10440 HostileReplies = 10441 { 10442 2, 10443 "@Dd radiates loathing and contempt.", 10444 "@Dd radiates danger and majesty."; 10445 } 10446 FriendlyReplies == "@Dd wobbles disappointedly due to the fact that you are cheating."; 10447 Alias == "Fusanga"; 10448} 10449