1 #ifndef EMPIRE_TYPE_H 2 #define EMPIRE_TYPE_H 3 4 enum { 5 EMPIRE_OBJECT_ORNAMENT = 0, 6 EMPIRE_OBJECT_CITY = 1, 7 EMPIRE_OBJECT_BATTLE_ICON = 3, 8 EMPIRE_OBJECT_LAND_TRADE_ROUTE = 4, 9 EMPIRE_OBJECT_SEA_TRADE_ROUTE = 5, 10 EMPIRE_OBJECT_ROMAN_ARMY = 6, 11 EMPIRE_OBJECT_ENEMY_ARMY = 7, 12 }; 13 14 enum { 15 EMPIRE_CITY_DISTANT_ROMAN = 0, 16 EMPIRE_CITY_OURS = 1, 17 EMPIRE_CITY_TRADE = 2, 18 EMPIRE_CITY_FUTURE_TRADE = 3, 19 EMPIRE_CITY_DISTANT_FOREIGN = 4, 20 EMPIRE_CITY_VULNERABLE_ROMAN = 5, 21 EMPIRE_CITY_FUTURE_ROMAN = 6, 22 }; 23 24 #endif // EMPIRE_TYPE_H 25