reset(int started)1 void reset(int started)
2 {
3     if (!started)
4 	set_light(1);
5 }
6 
init()7 void init()
8 {
9     add_action("north", "north");
10     add_action("south", "south");
11     add_action("east", "east");
12     add_action("west", "west");
13 }
14 
15 string short()
16 {
17     return "A dimly lit forest";
18 }
19 
20 void long()
21 {
22     write("You are in part of a dimly lit forest.\n" +
23 	  "Trails lead north, south, east and west\n");
24 }
25 
north()26 int north()
27 {
28     this_player()->move_player("north#room/south/sforst26");
29     return 1;
30 }
31 
south()32 int south()
33 {
34     this_player()->move_player("south#room/south/sshore20");
35     return 1;
36 }
37 
east()38 int east()
39 {
40     this_player()->move_player("east#room/south/sshore21");
41     return 1;
42 }
43 
west()44 int west()
45 {
46     this_player()->move_player("west#room/south/sforst29");
47     return 1;
48 }
49