reset(int started)1 void reset(int started)
2 {
3     if (!started)
4 	set_light(1);
5 }
6 
init()7 void init()
8 {
9     add_action("west", "west");
10     add_action("east", "east");
11     add_action("southeast", "southeast");
12 }
13 
14 string short()
15 {
16     return "The shore of Crescent Lake";
17 }
18 
19 void long()
20 {
21     write("You are standing on the shore of Crescent Lake, a beautiful and\n" +
22 	  "clear lake. Out in the centre of the lake stands the Isle\n" +
23 	  "of the Magi.\n" +
24 	  "A trail leads into the forest to the east.\n" +
25 	  "The shore of Crescent Lake continues southeast and west\n");
26 }
27 
east()28 int east()
29 {
30     this_player()->move_player("east#room/south/sforst8");
31     return 1;
32 }
33 
west()34 int west()
35 {
36     this_player()->move_player("west#room/south/sshore28");
37     return 1;
38 }
39 
southeast()40 int southeast()
41 {
42     this_player()->move_player("southeast#room/south/sshore1");
43     return 1;
44 }
45