1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read TestBattler.
20 
21 template <>
22 char const* const Struct<rpg::TestBattler>::name = "TestBattler";
23 static TypedField<rpg::TestBattler, int32_t> static_actor_id(
24 	&rpg::TestBattler::actor_id,
25 	LDB_Reader::ChunkTestBattler::actor_id,
26 	"actor_id",
27 	0,
28 	0
29 );
30 static TypedField<rpg::TestBattler, int32_t> static_level(
31 	&rpg::TestBattler::level,
32 	LDB_Reader::ChunkTestBattler::level,
33 	"level",
34 	0,
35 	0
36 );
37 static TypedField<rpg::TestBattler, int32_t> static_weapon_id(
38 	&rpg::TestBattler::weapon_id,
39 	LDB_Reader::ChunkTestBattler::weapon_id,
40 	"weapon_id",
41 	0,
42 	0
43 );
44 static TypedField<rpg::TestBattler, int32_t> static_shield_id(
45 	&rpg::TestBattler::shield_id,
46 	LDB_Reader::ChunkTestBattler::shield_id,
47 	"shield_id",
48 	0,
49 	0
50 );
51 static TypedField<rpg::TestBattler, int32_t> static_armor_id(
52 	&rpg::TestBattler::armor_id,
53 	LDB_Reader::ChunkTestBattler::armor_id,
54 	"armor_id",
55 	0,
56 	0
57 );
58 static TypedField<rpg::TestBattler, int32_t> static_helmet_id(
59 	&rpg::TestBattler::helmet_id,
60 	LDB_Reader::ChunkTestBattler::helmet_id,
61 	"helmet_id",
62 	0,
63 	0
64 );
65 static TypedField<rpg::TestBattler, int32_t> static_accessory_id(
66 	&rpg::TestBattler::accessory_id,
67 	LDB_Reader::ChunkTestBattler::accessory_id,
68 	"accessory_id",
69 	0,
70 	0
71 );
72 
73 
74 template <>
75 Field<rpg::TestBattler> const* Struct<rpg::TestBattler>::fields[] = {
76 	&static_actor_id,
77 	&static_level,
78 	&static_weapon_id,
79 	&static_shield_id,
80 	&static_armor_id,
81 	&static_helmet_id,
82 	&static_accessory_id,
83 	NULL
84 };
85 
86 template class Struct<rpg::TestBattler>;
87 
88 } //namespace lcf
89