1DOSBox v0.74 Manual (always use the latest version from www.dosbox.com)
2
3
4
5=====
6NOTE:
7=====
8
9While we are hoping that one day DOSBox will run all programs ever made for
10the PC, we are not there yet.
11At present, DOSBox running on a high-end machine will roughly be the equivalent
12of a Pentium I PC. DOSBox can be configured to run a wide range of DOS games,
13from CGA/Tandy/PCjr classics up to games from the Quake era.
14
15
16
17======
18INDEX:
19======
20
211. Quickstart
222. Start (FAQ)
233. Command Line Parameters
244. Internal Programs
255. Special Keys
266. Joystick/Gamepad
277. KeyMapper
288. Keyboard Layout
299. Serial Multiplayer feature
3010. How to speed up/slow down DOSBox
3111. Troubleshooting
3212. DOSBox Status Window
3313. The configuration (options) file
3414. The language file
3515. Building your own version of DOSBox
3616. Special thanks
3717. Contact
38
39
40
41==============
421. Quickstart:
43==============
44
45Type INTRO in DOSBox for a quick tour.
46It is essential that you get familiar with the idea of mounting, DOSBox does not
47automatically make any drive (or a part of it) accessible to the emulation. See
48the FAQ entry "How to start?" as well as the description of the MOUNT command
49(Section 4: "Internal Programs"). If you have your game on a cdrom you may try
50this guide: http://vogons.zetafleet.com/viewtopic.php?t=8933
51
52
53
54===============
552. Start (FAQ):
56===============
57
58START: How to start?
59AUTOMATION: Do I always have to type these "mount" commands?
60FULLSCREEN: How do I change to fullscreen?
61CD-ROM: My CD-ROM doesn't work.
62CD-ROM: The game/application can't find its CD-ROM.
63MOUSE: The mouse doesn't work.
64SOUND: There is no sound.
65SOUND: What sound hardware does DOSBox presently emulate?
66SOUND: The sound stutters or sounds stretched/weird.
67KEYBOARD: I can't type \ or : in DOSBox.
68KEYBOARD: Right Shift and "\" doesn't work in DOSBox. (Windows only)
69KEYBOARD: The keyboard lags.
70CONTROL: The character/cursor/mouse pointer always moves into one direction!
71SPEED: The game/application runs much too slow/too fast!
72CRASH: The game/application does not run at all/crashes!
73CRASH: DOSBox crashes on startup!
74GAME: My Build game(Duke3D/Blood/Shadow Warrior) has problems.
75SAFETY: Can DOSBox harm my computer?
76OPTIONS: I would like to change DOSBox's options.
77HELP: Great Manual, but I still don't get it.
78
79
80
81START: How to start?
82 At the beginning you've got a Z:\> instead of a C:\> at the prompt.
83 You have to make your directories available as drives in DOSBox by using
84 the "mount" command. For example, in Windows "mount C D:\GAMES" will give
85 you a C drive in DOSBox which points to your Windows D:\GAMES directory
86 (that was created before). In Linux, "mount c /home/username" will give you
87 a C drive in DOSBox which points to /home/username in Linux.
88 To change to the drive mounted like above, type "C:". If everything went
89 fine, DOSBox will display the prompt "C:\>".
90
91
92AUTOMATION: Do I always have to type these commands?
93 In the DOSBox configuration file is an [autoexec] section. The commands
94 present there are run when DOSBox starts, so you can use this section
95 for the mounting. Look at Section 13: "The configuration (options) file".
96
97
98FULLSCREEN: How do I change to fullscreen?
99 Press alt-enter. Alternatively: Edit the configuration file of DOSBox and
100 change the option fullscreen=false to fullscreen=true. If fullscreen looks
101 wrong in your opinion: Play with the options: fullresolution, output and
102 aspect in the configuration file of DOSBox. To get back from fullscreen
103 mode: Press alt-enter again.
104
105
106CD-ROM: My CD-ROM doesn't work.
107 To mount your CD-ROM in DOSBox you have to specify some additional options
108 when mounting the CD-ROM.
109 To enable CD-ROM support (includes MSCDEX) in Windows:
110 - mount d f:\ -t cdrom
111 in Linux:
112 - mount d /media/cdrom -t cdrom
113
114 In some cases you might want to use a different CD-ROM interface,
115 for example if CD audio does not work:
116 To enable SDL-support (does not include low-level CD access!):
117 - mount d f:\ -t cdrom -usecd 0 -noioctl
118 To enable ioctl access using digital audio extraction for CD audio
119 (Windows-only, useful for Vista):
120 - mount d f:\ -t cdrom -ioctl_dx
121 To enable ioctl access using MCI for CD audio (Windows-only):
122 - mount d f:\ -t cdrom -ioctl_mci
123 To force ioctl-only access (Windows-only):
124 - mount d f:\ -t cdrom -ioctl_dio
125 To enable low-level aspi-support (win98 with aspi-layer installed):
126 - mount d f:\ -t cdrom -aspi
127
128 explanation: - d driveletter you will get in DOSBox (d is the best,
129 don't change it!)
130 - f:\ location of CD-ROM on your PC. In most cases it will
131 be d:\ or e:\
132 - 0 The number of the CD-ROM drive, reported by "mount -cd"
133 (note that this value is only needed when using SDL
134 for CD audio, otherwise it is ignored)
135 See also the next question: The game/application can't find its CD-ROM.
136
137
138CD-ROM: The game/application can't find its CD-ROM.
139 Be sure to mount the CD-ROM with -t cdrom switch, this will enable the
140 MSCDEX interface required by DOS games to interface with CD-ROMs.
141 Also try adding the correct label (-label LABEL) to the mount command,
142 where LABEL is the CD-label (volume ID) of the CD-ROM.
143 Under Windows you can specify -ioctl, -aspi or -noioctl. Look at the
144 description of the mount command in Section 4: "Internal programs"
145 for their meaning and the
146 additional audio-CD related options -ioctl_dx, -ioctl_mci, -ioctl_dio.
147
148 Try creating a CD-ROM image (preferably CUE/BIN pair) and use the
149 DOSBox's internal IMGMOUNT tool to mount the image (the CUE sheet).
150 This enables very good low-level CD-ROM support on any operating system.
151
152
153MOUSE: The mouse doesn't work.
154 Usually, DOSBox detects when a game uses mouse control. When you click on
155 the screen it should get locked (confined to the DOSBox window) and work.
156 With certain games, the DOSBox mouse detection doesn't work. In that case
157 you will have to lock the mouse manually by pressing CTRL-F10.
158
159
160SOUND: There is no sound.
161 Be sure that the sound is correctly configured in the game. This might be
162 done during the installation or with a setup/setsound utility that
163 accompanies the game. First see if an autodetection option is provided. If
164 there is none try selecting SoundBlaster or SoundBlaster 16 with the default
165 settings being "address=220 irq=7 dma=1" (sometimes highdma=5). You might
166 also want to select Sound Canvas/SCC/MPU-401/General MIDI/Wave Blaster
167 at "address=330 IRQ=2" as music device.
168 The parameters of the emulated sound cards can be changed in the DOSBox
169 configuration file.
170 If you still don't get any sound set the core to normal in DOSBox
171 configuration and use some lower fixed cycles value (like cycles=2000). Also
172 assure that your host operating sound does provide sound.
173 In certain cases it might be useful to use a different emulated sound device
174 like a SoundBlaster Pro (sbtype=sbpro1 in the DOSBox configuration file) or
175 the Gravis Ultrasound (gus=true).
176
177
178SOUND: What sound hardware does DOSBox presently emulate?
179 DOSBox emulates several legacy sound devices:
180 - Internal PC speaker/Buzzer
181 This emulation includes both the tone generator and several forms of
182 digital sound output through the internal speaker.
183 - Creative CMS/Gameblaster
184 The is the first card released by Creative Labs(R). The default
185 configuration places it on address 220. It is disabled by default.
186 - Tandy 3 voice
187 The emulation of this sound hardware is complete with the exception of
188 the noise channel. The noise channel is not very well documented and as
189 such is only a best guess as to the sound's accuracy. It is disabled as
190 default.
191 - Tandy DAC
192 Some games may require turning off SoundBlaster emulation (sbtype=none)
193 for better Tandy DAC sound support. Don't forget to set the sbtype back to
194 sb16 if you don't use Tandy sound.
195 - Adlib
196 This emulation is almost perfect and includes the Adlib's ability to
197 almost play digitized sound. Placed at address 220 (also on 388).
198 - SoundBlaster 16 / SoundBlaster Pro I & II / SoundBlaster I & II
199 By default DOSBox provides SoundBlaster 16 level 16-bit stereo sound.
200 You can select a different SoundBlaster version in the configuration of
201 DOSBox. AWE32 music is not emulated as you can use MPU-401 instead
202 (see below).
203 - Disney Sound Source and Covox Speech Thing
204 Using the printer port, this sound device outputs digital sound only.
205 Placed at LPT1
206 - Gravis Ultrasound
207 The emulation of this hardware is nearly complete, though the MIDI
208 capabilities have been left out, since an MPU-401 has been emulated
209 in other code. For Gravis music you also have to install Gravis drivers
210 inside DOSBox. It is disabled by default.
211 - MPU-401
212 A MIDI passthrough interface is also emulated. This method of sound
213 output will only work when used with external device/emulator.
214 Every Windows XP/Vista/7 and Mac OS X has got a default emulator
215 compatible with: Sound Canvas/SCC/General Standard/General MIDI/Wave
216 Blaster. A different device/emulator is needed for
217 Roland LAPC/CM-32L/MT-32 compatibility.
218
219
220SOUND: The sound stutters or sounds stretched/weird.
221 You may be using too much CPU power to keep DOSBox running at the current
222 speed. You can lower the cycles, skip frames, reduce the sampling rate of
223 the respective sound device, increase the prebuffer. See Section 13: "The
224 configuration (options) file".
225 If you are using 'cycles=max' or 'cycles=auto', then make sure that there is
226 no background processes interfering! (especially if they access the harddisk)
227 Also look at Section 10: "How to speed up/slow down DOSBox" as well as
228 Section 11: "Troubleshooting".
229
230
231KEYBOARD: I can't type \ or : in DOSBox.
232 This can happen in various cases, like your host keyboard layout does not
233 have a matching DOS layout representation (or it was not correctly
234 detected), or the key mapping is wrong.
235 Some possible fixes:
236 1. Use / instead, or ALT-58 for : and ALT-92 for \.
237 2. Change the DOS keyboard layout (see Section 8: "Keyboard Layout").
238 3. Add the commands you want to execute to the [autoexec] section
239 of the DOSBox configuration file.
240 4. Open the DOSBox configuration file and change the usescancodes entry.
241 5. Switch the keyboard layout of your operating system.
242
243 Note that if the host layout can not be identified, or keyboardlayout is
244 set to none in the DOSBox configuration file, the standard US layout is
245 used. In this configuration try the keys around "enter" for the key \
246 (backslash), and for the key : (colon) use shift and the keys between
247 "enter" and "L".
248
249
250KEYBOARD: Right Shift and "\" doesn't work in DOSBox. (Windows only)
251 This may happen if Windows thinks that you have more than one keyboard
252 connected to your PC when you use some remote control devices.
253 To verity this problem run cmd.exe, navigate to DOSBox program folder
254 and type:
255 set sdl_videodriver=windib
256 dosbox.exe
257 check whether keyboard started to work properly. As windib is slower it is
258 best to use one of the two solutions provided here:
259 http://vogons.zetafleet.com/viewtopic.php?t=24072
260
261
262KEYBOARD: The keyboard lags.
263 Lower the priority setting in the DOSBox configuration file, for example
264 set "priority=normal,normal". You might also want to try lowering the
265 cycles (use a fixed cycle amount to start with, like cycles=10000).
266
267
268CONTROL: The character/cursor/mouse pointer always moves into one direction!
269 See if it still happens if you disable the joystick emulation,
270 set joysticktype=none in the [joystick] section of your DOSBox
271 configuration file. Maybe also try unplugging any joystick/gamepad.
272 If you want to use the joystick in the game, try setting timed=false
273 and be sure to calibrate the joystick (both in your OS as well as
274 in the game or the game's setup program).
275
276
277SPEED: The game/application runs much too slow/too fast!
278 Look at Section 10: "How to speed up/slow down DOSBox" for more
279 information.
280
281
282CRASH: The game/application does not run at all/crashes!
283 Look at Section 11: "Troubleshooting".
284
285
286CRASH: DOSBox crashes on startup!
287 Look at Section 11: "Troubleshooting".
288
289
290GAME: My Build game(Duke3D/Blood/Shadow Warrior) has problems.
291 First of all, try to find a port of the game. Those will offer a better
292 experience. To fix the graphics problem that occurs in DOSBox on higher
293 resolutions: Open the configuration file of DOSBox and search for
294 machine=svga_s3. Change svga_s3 to vesa_nolfb
295 Change memsize=16 to memsize=63
296
297
298SAFETY: Can DOSBox harm my computer?
299 DOSBox can not harm your computer more than any other resource demanding
300 program. Increasing the cycles does not overclock your real CPU.
301 Setting the cycles too high has a negative performance effect on the
302 software running inside DOSBox.
303
304
305OPTIONS: I would like to change DOSBox's options.
306 Look at Section 13: "The configuration (options) file".
307
308
309HELP: Great Manual, but I still don't get it.
310 For more questions read the rest of this Manual. You may also look at:
311 guides located at http://vogons.zetafleet.com/viewforum.php?f=39
312 the wiki of DOSBox http://www.dosbox.com/wiki/
313 the site/forum: http://www.dosbox.com
314
315
316
317===========================
3183. Command Line Parameters:
319===========================
320
321An overview of the command line options you can give to DOSBox. Although
322in most cases it is easier to use DOSBox's configuration file instead.
323See Section 13: "The configuration (options) file".
324
325To be able to use Command Line Parameters:
326(Windows) open cmd.exe or command.com or edit the shortcut to dosbox.exe
327(Linux) use console
328(Mac OS X) start terminal.app and navigate to:
329 /applications/dosbox.app/contents/macos/dosbox
330
331The options are valid for all operating systems unless noted in the option
332description:
333
334dosbox [name] [-exit] [-c command] [-fullscreen] [-userconf]
335 [-conf congfigfilelocation] [-lang languagefilelocation]
336 [-machine machine type] [-noconsole] [-startmapper] [-noautoexec]
337 [-securemode] [-scaler scaler | -forcescaler scaler] [-version]
338 [-socket socket]
339
340dosbox -version
341dosbox -editconf program
342dosbox -opencaptures program
343dosbox -printconf
344dosbox -eraseconf
345dosbox -erasemapper
346
347 name
348 If "name" is a directory it will mount that as the C: drive.
349 If "name" is an executable it will mount the directory of "name"
350 as the C: drive and execute "name".
351
352 -exit
353 DOSBox will close itself when the DOS application "name" ends.
354
355 -c command
356 Runs the specified command before running "name". Multiple commands
357 can be specified. Each command should start with "-c" though.
358 A command can be: an Internal Program, a DOS command or an executable
359 on a mounted drive.
360
361 -fullscreen
362 Starts DOSBox in fullscreen mode.
363
364 -userconf
365 Start DOSBox with the users specific configuration file. Can be used
366 together with multiple -conf parameters, but -userconf will always be
367 loaded before them.
368
369 -conf configfilelocation
370 Start DOSBox with the options specified in "configfilelocation".
371 Multiple -conf options may be present.
372 See Section 13: "The configuration (options) file" for more details.
373
374 -lang languagefilelocation
375 Start DOSBox using the language specified in "languagefilelocation".
376 See Section 14: "The Language File" for more details.
377
378 -machine machinetype
379 Setup DOSBox to emulate a specific type of machine. Valid choices are:
380 hercules, cga, ega, pcjr, tandy, svga_s3 (default) as well as
381 the additional SVGA chipsets listed in the DOSBox configuration file.
382 svga_s3 enables VESA emulation as well.
383 For some special VGA effects the machinetype vgaonly can be used,
384 note that this disables SVGA capabilities and might be slower due to the
385 higher emulation precision.
386 The machinetype affects the video card and the available sound cards.
387
388 -noconsole (Windows Only)
389 Start DOSBox without showing the DOSBox status window (console).
390 Output will be redirected to stdout.txt and stderr.txt
391
392 -startmapper
393 Enter the keymapper directly on startup. Useful for people with
394 keyboard problems.
395
396 -noautoexec
397 Skips the [autoexec] section of the loaded configuration file.
398
399 -securemode
400 Same as -noautoexec, but adds config.com -securemode at the
401 bottom of AUTOEXEC.BAT (which in turn disables any changes to how
402 the drives are mounted inside DOSBox).
403
404 -scaler scaler
405 Uses the scaler specified by "scaler". See the DOSBox configuration file
406 for the available scalers.
407
408 -forcescaler scaler
409 Similar to the -scaler parameter, but tries to force usage of
410 the specified scaler even if it might not fit.
411
412 -version
413 output version information and exit. Useful for frontends.
414
415 -editconf program
416 calls program with as first parameter the configuration file.
417 You can specify this command more than once. In this case it will
418 move to second program if the first one fails to start.
419
420 -opencaptures program
421 calls program with as first parameter the location of the captures
422 folder.
423
424 -printconf
425 prints the location of the default configuration file.
426
427 -resetconf
428 removes the default configuration file.
429
430 -resetmapper
431 removes the mapperfile used by the default clean configuration file.
432
433 -socket
434 passes the socket number to the nullmodem emulation. See Section 9:
435 "Serial Multiplayer feature."
436
437Note: If a name/command/configfilelocation/languagefilelocation contains
438 a space, put the whole name/command/configfilelocation/languagefilelocation
439 between quotes ("command or file name"). If you need to use quotes within
440 quotes (most likely with -c and mount):
441 Windows and OS/2 users can use single quotes inside the double quotes.
442 Other people should be able to use escaped double quotes inside the
443 double quotes.
444 Windows: -c "mount c 'c:\My folder with DOS games\'"
445 Linux: -c "mount c \"/tmp/name with space\""
446
447A rather unusual example, just to demonstrate what you can do (Windows):
448dosbox D:\folder\file.exe -c "MOUNT Y H:\MyFolder"
449 This mounts D:\folder as C:\ and runs file.exe.
450 Before it does that, it will first mount H:\MyFolder as the Y drive.
451
452In Windows, you can also drag directories/files onto the DOSBox executable.
453
454
455
456=====================
4574. Internal Programs:
458=====================
459
460DOSBox supports most of the DOS commands found in command.com.
461To get a list of the internal commands type "HELP" at the prompt.
462
463In addition, the following commands are available:
464
465MOUNT "Emulated Drive letter" "Real Drive or Directory"
466 [-t type] [-aspi] [-ioctl] [-noioctl] [-usecd number] [-size drivesize]
467 [-label drivelabel] [-freesize size_in_mb]
468 [-freesize size_in_kb (floppies)]
469MOUNT -cd
470MOUNT -u "Emulated Drive letter"
471
472 Program to mount local directories as drives inside DOSBox.
473
474 "Emulated Drive letter"
475 The driveletter inside DOSBox (for example C).
476
477 "Real Drive letter (usually for CD-ROMs in Windows) or Directory"
478 The local directory you want accessible inside DOSBox.
479
480 -t type
481 Type of the mounted directory.
482 Supported are: dir (default), floppy, cdrom.
483
484 -size drivesize
485 (experts only)
486 Sets the size of the drive, where drivesize is of the form
487 "bps,spc,tcl,fcl":
488 bps: bytes per sector, by default 512 for regular drives and
489 2048 for CD-ROM drives
490 spc: sectors per cluster, usually between 1 and 127
491 tcl: total clusters, between 1 and 65534
492 fcl: total free clusters, between 1 and tcl
493
494 -freesize size_in_mb | size_in_kb
495 Sets the amount of free space available on a drive
496 in megabytes (regular drives) or kilobytes (floppy drives).
497 This is a simpler version of -size.
498
499 -label drivelabel
500 Sets the name of the drive to "drivelabel". Needed on some systems
501 if the CD-ROM label isn't read correctly (useful when a program
502 can't find its CD-ROM). If you don't specify a label
503 and no lowlevel support is selected (that is omitting the -usecd #
504 and/or -aspi parameters, or specifying -noioctl):
505 For Windows: label is extracted from "Real Drive".
506 For Linux: label is set to NO_LABEL.
507
508 If you do specify a label, this label will be kept as long as the drive
509 is mounted. It will not be updated !!
510
511 -aspi
512 Forces use of the aspi layer. Only valid if mounting a CD-ROM under
513 Windows systems with an ASPI-Layer.
514
515 -ioctl (automatic selection of the CD audio interface)
516 -ioctl_dx (digital audio extraction used for CD audio)
517 -ioctl_dio (ioctl calls used for CD audio)
518 -ioctl_mci (MCI used for CD audio)
519 Forces use of ioctl commands. Only valid if mounting a CD-ROM under
520 a Windows OS which support them (Win2000/XP/NT).
521 The various choices only differ in the way CD audio is handled,
522 preferably -ioctl_dio is used (lowest workload), but this might not
523 work on all systems, so -ioctl_dx (or -ioctl_mci) can be used.
524
525 -noioctl
526 Forces use of the SDL CD-ROM layer. Valid on all systems.
527
528 -usecd number
529 Valid on all systems, under Windows the -noioctl switch has to be
530 present to make use of the -usecd switch.
531 Enables to select the drive that should be used by SDL. Use this if
532 the wrong or no CD-ROM drive is mounted while using the SDL CD-ROM
533 interface. "number" can be found by "MOUNT -cd".
534
535 -cd
536 Displays all CD-ROM drives detected by SDL, and their numbers.
537 See the information at the -usecd entry above.
538
539 -u
540 Removes the mount. Doesn't work for Z:\.
541
542 Note: It's possible to mount a local directory as CD-ROM drive,
543 but hardware support is then missing.
544
545 Basically MOUNT allows you to connect real hardware to DOSBox's emulated PC.
546 So MOUNT C C:\GAMES tells DOSBox to use your C:\GAMES directory as drive C:
547 in DOSBox. MOUNT C E:\SomeFolder tells DOSBox to use your E:\SomeFolder
548 directory as drive C: in DOSBox.
549
550 Mounting your entire C drive with MOUNT C C:\ is NOT recommended! The same
551 is true for mounting the root of any other drive, except for CD-ROMs (due to
552 their read-only nature).
553 Otherwise if you or DOSBox make a mistake you may lose all your files.
554 Also never mount a "Windows" or "Program Files" folders or their subfolders
555 in Windows Vista/7 as DOSBox may not work correctly, or will stop working
556 correctly later. It is recommended to keep all your dos applications/games
557 in a simple folder (for example c:\dosgames) and mount that.
558
559 You should always install your game inside DOSBox.
560 So if you have the game on CD you always (even after installation!)
561 have to mount both: folder as a harddisk drive and a CD-ROM.
562 HardDisk should always be mounted as c
563 CD-ROM should always be mounted as d
564 Floppy should always be mounted as a (or b)
565
566 Basic MOUNT Examples for normal usage (Windows):
567
568 1. To mount a folder as a harddisk drive:
569 mount c d:\dosgames
570
571 3. To mount your CD-ROM drive E as CD-ROM drive D in DOSBox:
572 mount d e:\ -t cdrom
573
574 2. To mount your drive a: as a floppy:
575 mount a a:\ -t floppy
576
577 Advanced MOUNT examples (Windows):
578
579 4. To mount a hard disk drive with ~870 mb free diskspace (simple version):
580 mount c d:\dosgames -freesize 870
581
582 5. To mount a drive with ~870 mb free diskspace (experts only, full control):
583 mount c d:\dosgames -size 512,127,16513,13500
584
585 1. To mount c:\dosgames\floppy as a floppy:
586 mount a c:\dosgames\floppy -t floppy
587
588
589 Other MOUNT examples:
590
591 3. To mount system CD-ROM drive at mountpoint /media/cdrom as CD-ROM drive D
592 in DOSBox:
593 mount d /media/cdrom -t cdrom -usecd 0
594
595 6. To mount /home/user/dosgames as drive C in DOSBox:
596 mount c /home/user/dosgames
597
598 7. To mount the directory where DOSBox was started as C in DOSBox:
599 mount c .
600 (note the . which represents the directory where DOSBox was started,
601 on Windows Vista/7 don't use this if you installed DOSBox
602 to your "Program Files" folder)
603
604 If you want to mount a CD image or floppy image, check IMGMOUNT.
605 MOUNT also works with images but only if you use external program,
606 for example (both are free):
607 - Daemon Tools Lite (for CD images),
608 - Virtual Floppy Drive (for floppy images).
609 Although IMGMOUNT can give better compatibility.
610
611
612MEM
613 Program to display the amount and type of free memory.
614
615
616VER
617VER set major_version [minor_version]
618 Display the current DOSBox version and reported DOS version
619 (parameterless usage).
620 Change the reported DOS version with the "set" parameter,
621 for example: "VER set 6 22" to have DOSBox report DOS 6.22 as version number.
622
623
624CONFIG -writeconf filelocation
625CONFIG -writeconf
626CONFIG -wcp filelocation
627CONFIG -wcd
628CONFIG -writelang filelocation
629CONFIG -axadd
630CONFIG -axclear
631CONFIG -axtype
632CONFIG -r [parameters]
633CONFIG -l
634CONFIG -help
635CONFIG -help sections
636CONFIG -help section
637CONFIG -help section property
638CONFIG -securemode
639CONFIG -set "section property=value"
640CONFIG -get "section property"
641
642 CONFIG can be used to change or query various settings of DOSBox
643 during runtime. It can save the current settings and language strings to
644 disk. Information about all possible sections and properties can
645 be found in Section 13: "The configuration (options) file".
646
647 -writeconf filelocation
648 (or -wc filelocation)
649 Write the current configuration settings to a file in a specified location
650 relative to the DOSBox config directory. Relative and absolute paths are
651 possible. "filelocation" is located on the local drive, not a mounted
652 drive in DOSBox.
653
654 The configuration file controls various settings of DOSBox:
655 the amount of emulated memory, the emulated sound cards and many more
656 things. It allows access to AUTOEXEC.BAT as well.
657 See Section 13: "The configuration (options) file" for more information.
658
659 -writeconf
660 (or -wc)
661 Write the configuration to the primary loaded config file.
662
663 -wcp filelocation
664 Write the current configuration settings to the specified file in or
665 relative to the DOSBox program start directory. Realtive and absolute
666 paths are possible. This is located on a drive on the host, not a mounted
667 drive in DOSBox. It is useful if you keep DOSBox on a removable media.
668 If file is omitted, the configuration will be written to dosbox.conf.
669
670 -wcd
671 Write the current configuration to the default config file.
672
673
674 -writelang filelocation
675 (or -wl filelocation)
676 Write the current language settings to a file in a specified location.
677 "filelocation" is located on the local drive, not a mounted drive
678 in DOSBox. The language file controls all visible output of the internal
679 commands and the internal DOS.
680 See Section 14: "The Language File" for more information.
681
682 -axadd "line1" "line2" ...
683 Adds a command line to the autoexec section.
684
685 -axclear
686 Clears the autoexec section.
687
688 -axtype
689 Prints the content of the autoexec section.
690
691 -r [parameters]
692 Restart DOSBox, either with the parameters that were used to start the
693 current instance or any that are appended.
694
695 -l
696 lists DOSBox parameters:
697 - the configuration directory
698 - the config files that were used when starting this session
699 - the command line parameters DOSBox was started with
700
701 -h, -help, -?
702 Displays an overvie of the config commands.
703
704 -h, -help, -? sections
705 Displays the list of sections in the config file.
706
707 -h, -help, -? section
708 Displays the list of properties contained in the specified section.
709
710 -h, -help, -? section property
711 Shows information about the specified property in the specified section:
712 - purpose of the property
713 - possible values, current value, default value
714 - wether it can definitely not be changed at runtime
715
716 -securemode
717 Switches DOSBox to a more secure mode. In this mode the internal
718 commands MOUNT, IMGMOUNT and BOOT won't work. It's not possible either
719 to create a new configfile or languagefile in this mode.
720 (Warning: you can only undo this mode by restarting DOSBox.)
721
722 -set "section property=value"
723 CONFIG will attempt to set the property to new value.
724
725 -get "section property"
726 The current value of the property is reported and stored in the
727 environment variable %CONFIG%. This can be used to store the value
728 when using batch files.
729
730 Both "-set" and "-get" work from batch files and can be used to set up your
731 own preferences for each game. Although it may be easier to use separate
732 DOSBox's configuration files for each game instead.
733
734 Examples:
735 1. To create a configuration file in your c:\dosgames directory:
736 config -writeconf c:\dosgames\dosbox.conf
737 2. To set the cpu cycles to 10000:
738 config -set "cpu cycles=10000"
739 3. To turn EMS memory emulation off:
740 config -set "dos ems=false"
741 4. To check which cpu core is being used.
742 config -get "cpu core"
743 5. To view the list of possible cpu cores:
744 config -help cpu core
745 6. To change the machine type and restart:
746 config -set "machine cga"
747 config -wc -r
748 7. To configure the autoexec section to auto-mount a directory at start:
749 config -axadd "mount c c:\dosgames" "c:"
750 config -wc
751 8. To create a specific config file in the config directory:
752 config -set "dos ems=false"
753 config -set "cpu cycles=10000"
754 config -set "core dynamic"
755 config -axadd "mount c c:\dosgames" "c:" "cd my_game" "my_game"
756 config -wc my_config.conf
757 9. To restart DOSBox from a specific config file in the config directory:
758 config -r -conf my_config.conf
759
760LOADFIX [-size] [program] [program-parameters]
761LOADFIX -f
762 Program to reduce the amount of available conventional memory.
763 Useful for old programs which don't expect much memory to be free.
764
765 -size
766 number of kilobytes to "eat up", default = 64kb
767
768 -f
769 frees all previously allocated memory
770
771 Examples:
772 1. To start mm2.exe and allocate 64kb memory
773 (mm2 will have 64 kb less available):
774 loadfix mm2
775 2. To start mm2.exe and allocate 32kb memory:
776 loadfix -32 mm2
777 3. To free previous allocated memory:
778 loadfix -f
779
780
781RESCAN [Drive:] [-All]
782 Make DOSBox reread the directory structure. Useful if you changed something
783 on a mounted drive outside of DOSBox. (CTRL - F4 does this as well!)
784
785 Drive:
786 Drive to refresh.
787
788 -All
789 Refresh all drives.
790
791 if both a Drive: and -All are missing, then the current drive will be
792 refreshed.
793
794
795MIXER
796 Makes DOSBox display its current volume settings.
797 Here's how you can change them:
798
799 mixer channel left:right [/NOSHOW] [/LISTMIDI]
800
801 channel
802 Can be one of the following: MASTER, DISNEY, SPKR, GUS, SB, FM [, CDAUDIO].
803 CDAUDIO is only available if a CD-ROM interface with volume control is
804 enabled (CD image, ioctl_dx).
805
806 left:right
807 The volume levels in percentages. If you put a D in front it will be
808 in decibel (Example: mixer gus d-10).
809
810 /NOSHOW
811 Prevents DOSBox from showing the result if you set one
812 of the volume levels.
813
814 /LISTMIDI
815 In Windows lists the available midi devices on your PC. To select a device
816 other than the Windows default midi-mapper, change the line 'midiconfig='
817 in the [midi] section of the configuration file to 'midiconfig=id', where
818 'id' is the number for the device as listed by LISTMIDI. eg. midiconfig=2
819
820 In Linux this option doesn't work, but you get similar results by using
821 'pmidi -l' in console. Then change the line 'midiconfig=' to
822 'midiconfig=port', where 'port' is the port for the device as listed by
823 'pmidi -l'. eg. midiconfig=128:0
824
825
826IMGMOUNT
827 A utility to mount disk images and CD-ROM images in DOSBox.
828
829 IMGMOUNT DRIVE [imagefile] -t [image_type] -fs [image_format]
830 -size [sectorsbytesize, sectorsperhead, heads, cylinders]
831 IMGMOUNT DRIVE [imagefile1 imagefile2 .. imagefileN] -t cdrom -fs iso
832
833 imagefile
834 Location of the image file to mount in DOSBox. The location can be
835 on a mounted drive inside DOSBox, or on your real disk. It is possible
836 to mount CD-ROM images (ISOs or CUE/BIN or CUE/IMG) too.
837 If you need CD swapping capabilities, specify all images in succession
838 (see the next entry).
839 CUE/BIN pairs and cue/img are the preferred CD-ROM image types as they can
840 store audio tracks compared to ISOs (which are data-only). For
841 the CUE/BIN mounting always specify the CUE sheet.
842
843 imagefile1 imagefile2 .. imagefileN
844 Location of the image files to mount in DOSBox. Specifying a number
845 of image files is only allowed for CD-ROM images.
846 The CD's can be swapped with CTRL-F4 at any time.
847 This is required for games which use multiple CD-ROMs and require the CD
848 to be switched during the gameplay at some point.
849
850 -t
851 The following are valid image types:
852 floppy: Specifies a floppy image. DOSBox will automatically identify
853 the disk geometry (360K, 1.2MB, 720K, 1.44MB, etc).
854 cdrom: Specifies a CD-ROM image. The geometry is automatic and
855 set for this size. This can be an iso or a cue/bin pair or
856 a cue/img pair.
857 hdd: Specifies a harddrive image. The proper CHS geometry must be set
858 for this to work.
859
860 -fs
861 The following are valid file system formats:
862 iso: Specifies the ISO 9660 CD-ROM format.
863 fat: Specifies that the image uses the FAT file system. DOSBox will
864 attempt to mount this image as a drive in DOSBox and make
865 the files available from inside DOSBox.
866 none: DOSBox will make no attempt to read the file system on the disk.
867 This is useful if you need to format it or if you want to boot
868 the disk using the BOOT command. When using the "none"
869 filesystem, you must specify the drive number (2 or 3,
870 where 2 = master, 3 = slave) rather than a drive letter.
871 For example, to mount a 70MB image as the slave drive device,
872 you would type (without the quotes):
873 "imgmount 3 d:\test.img -size 512,63,16,142 -fs none"
874 Compare this with a mount to be able to access the drive
875 within DOSBox, which would read as:
876 "imgmount e: d:\test.img -size 512,63,16,142"
877
878 -size
879 The Cylinders, Heads and Sectors of the drive.
880 Required to mount hard drive images.
881
882 An example how to mount CD-ROM images (in Linux):
883 1. imgmount d /tmp/cdimage1.cue /tmp/cdimage2.cue -t cdrom
884 or (which also works):
885 2a. mount c /tmp
886 2b. imgmount d c:\cdimage1.cue c:\cdimage2.cue -t cdrom
887 (in Windows):
888 imgmount d f:\img\CD1.cue f:\img\CD2.cue f:\img\CD3.cue -t cdrom
889 imgmount d "g:\img\7th Guest CD1.cue" "g:\img\7th Guest CD2.cue" -t cdrom
890 Don't forget that you can also use MOUNT with images, but only if you use
891 external program, for example (both are free):
892 - Daemon Tools Lite (for CD images),
893 - Virtual Floppy Drive (for floppy images).
894 Although IMGMOUNT can give better compatibility.
895
896
897BOOT
898 Boot will start floppy images or hard disk images independent of
899 the operating system emulation offered by DOSBox. This will allow you to
900 play booter floppies or boot other operating systems inside DOSBox.
901 If the target emulated system is PCjr (machine=pcjr) the boot command
902 can be used to load PCjr cartridges (.jrc).
903
904 BOOT [diskimg1.img diskimg2.img .. diskimgN.img] [-l driveletter]
905 BOOT [cart.jrc] (PCjr only)
906
907 diskimg1.img diskimg2.img .. diskimgN.img
908 This can be any number of floppy disk images one wants mounted after
909 DOSBox boots the specified drive letter.
910 To swap between images, hit CTRL-F4 to change from the current disk
911 to the next disk in the list. The list will loop back from the last
912 disk image to the beginning.
913
914 [-l driveletter]
915 This parameter allows you to specify the drive to boot from.
916 The default is the A drive, the floppy drive. You can also boot
917 a hard drive image mounted as master by specifying "-l C"
918 without the quotes, or the drive as slave by specifying "-l D"
919
920 cart.jrc (PCjr only)
921 When emulation of a PCjr is enabled, cartridges can be loaded with
922 the BOOT command. Support is still limited.
923
924
925IPX
926
927 You need to enable IPX networking in the configuration file of DOSBox.
928
929 All of the IPX networking is managed through the internal DOSBox program
930 IPXNET. For help on the IPX networking from inside DOSBox, type
931 "IPXNET HELP" (without quotes) and the program will list the commands
932 and relevant documentation.
933
934 With regard to actually setting up a network, one system needs to be
935 the server. To set this up, type "IPXNET STARTSERVER" (without the quotes)
936 in a DOSBox session. The server DOSBox session will automatically add
937 itself to the virtual IPX network. For every additional computer that
938 should be part of the virtual IPX network, you'll need to type
939 "IPXNET CONNECT <computer host name or IP>".
940 For example, if your server is at bob.dosbox.com, you would type
941 "IPXNET CONNECT bob.dosbox.com" on every non-server system.
942
943 To play games that need Netbios a file named NETBIOS.EXE from Novell is
944 needed. Establish the IPX connection as explained above, then run
945 "netbios.exe".
946
947 The following is an IPXNET command reference:
948
949 IPXNET CONNECT
950
951 IPXNET CONNECT opens a connection to an IPX tunneling server
952 running on another DOSBox session. The "address" parameter specifies
953 the IP address or host name of the server computer. You can also
954 specify the UDP port to use. By default IPXNET uses port 213 - the
955 assigned IANA port for IPX tunneling - for its connection.
956
957 The syntax for IPXNET CONNECT is:
958 IPXNET CONNECT address <port>
959
960 IPXNET DISCONNECT
961
962 IPXNET DISCONNECT closes the connection to the IPX tunneling server.
963
964 The syntax for IPXNET DISCONNECT is:
965 IPXNET DISCONNECT
966
967 IPXNET STARTSERVER
968
969 IPXNET STARTSERVER starts an IPX tunneling server on this DOSBox
970 session. By default, the server will accept connections on UDP port
971 213, though this can be changed. Once the server is started, DOSBox
972 will automatically start a client connection to the IPX tunneling server.
973
974 The syntax for IPXNET STARTSERVER is:
975 IPXNET STARTSERVER <port>
976
977 If the server is behind a router, UDP port <port> needs to be forwarded
978 to that computer.
979
980 On Linux/Unix-based systems port numbers smaller than 1023 can only be
981 used with root privileges. Use ports greater than 1023 on those systems.
982
983 IPXNET STOPSERVER
984
985 IPXNET STOPSERVER stops the IPX tunneling server running on this DOSBox
986 session. Care should be taken to ensure that all other connections have
987 terminated as well, since stopping the server may cause lockups on other
988 machines that are still using the IPX tunneling server.
989
990 The syntax for IPXNET STOPSERVER is:
991 IPXNET STOPSERVER
992
993 IPXNET PING
994
995 IPXNET PING broadcasts a ping request through the IPX tunneled network.
996 In response, all other connected computers will respond to the ping
997 and report the time it took to receive and send the ping message.
998
999 The syntax for IPXNET PING is:
1000 IPXNET PING
1001
1002 IPXNET STATUS
1003
1004 IPXNET STATUS reports the current state of this DOSBox session's
1005 IPX tunneling network. For a list of all computers connected to the
1006 network use the IPXNET PING command.
1007
1008 The syntax for IPXNET STATUS is:
1009 IPXNET STATUS
1010
1011
1012KEYB [keyboardlayoutcode [codepage [codepagefile]]]
1013
1014 Change the keyboard layout. For detailed information about keyboard layouts
1015 please see Section 8: "Keyboard Layout".
1016
1017 [keyboardlayoutcode] is a string consisting of five or less characters,
1018 examples are PL214 (Polish typists) or PL457 (Polish programmers).
1019 It specifies the keyboard layout to be used.
1020 The list of all layouts built into DOSBox is here:
1021 http://vogons.zetafleet.com/viewtopic.php?t=21824
1022
1023 [codepage] is the number of the codepage to be used. The keyboard layout
1024 has to provide support for the specified codepage, otherwise the layout
1025 loading will fail.
1026 If no codepage is specified, an appropriate codepage for the requested
1027 layout is chosen automatically.
1028
1029 [codepagefile] can be used to load codepages that are yet not compiled
1030 into DOSBox. This is only needed when DOSBox does not find the codepage.
1031 If no codepagefile is specified, but you place all ten ega.cpx files
1032 (from FreeDOS) in the DOSBox program folder, an appropriate codepagefile
1033 for the requested layout/codepage is chosen automatically.
1034
1035 Examples:
1036 1. To load the polish typist keys layout (automatically uses codepage 852):
1037 keyb pl214
1038 2. To load one of russian keyboard layouts with codepage 866:
1039 keyb ru441 866
1040 In order to type russian characters press ALT+RIGHT-SHIFT.
1041 3. To load one of french keyboard layouts with codepage 850 (where the
1042 codepage is defined in EGACPI.DAT):
1043 keyb fr189 850 EGACPI.DAT
1044 4. To load codepage 858 (without a keyboard layout):
1045 keyb none 858
1046 This can be used to change the codepage for the FreeDOS keyb2 utility.
1047 5. To display the current codepage and, if loaded, the keyboard layout:
1048 keyb
1049
1050
1051
1052For more information use the /? command line switch with the programs.
1053
1054
1055
1056================
10575. Special Keys:
1058================
1059
1060ALT-ENTER Switch to full screen and back.
1061ALT-PAUSE Pause emulation (hit ALT-PAUSE again to continue).
1062CTRL-F1 Start the keymapper.
1063CTRL-F4 Change between mounted floppy/CD images. Update directory cache
1064 for all drives.
1065CTRL-ALT-F5 Start/Stop creating a movie of the screen. (avi video capturing)
1066CTRL-F5 Save a screenshot. (PNG format)
1067CTRL-F6 Start/Stop recording sound output to a wave file.
1068CTRL-ALT-F7 Start/Stop recording of OPL commands. (DRO format)
1069CTRL-ALT-F8 Start/Stop the recording of raw MIDI commands.
1070CTRL-F7 Decrease frameskip.
1071CTRL-F8 Increase frameskip.
1072CTRL-F9 Kill DOSBox.
1073CTRL-F10 Capture/Release the mouse.
1074CTRL-F11 Slow down emulation (Decrease DOSBox Cycles).
1075CTRL-F12 Speed up emulation (Increase DOSBox Cycles)*.
1076ALT-F12 Unlock speed (turbo button/fast forward)**.
1077CTRL-ALT-HOME Restart DOSBox.
1078F11, ALT-F11 (machine=cga) change tint in NTSC output modes***.
1079F11 (machine=hercules) cycle through amber, green, white colouring***.
1080
1081*NOTE: Once you increase your DOSBox cycles beyond your computer CPU resources,
1082 it will produce the same effect as slowing down the emulation.
1083 This maximum will vary from computer to computer.
1084
1085**NOTE: You need free CPU resources for this (the more you have, the faster
1086 it goes), so it won't work at all with cycles=max or a too high amount
1087 of fixed cycles. You have to keep the keys pressed for it to work!
1088
1089***NOTE: These keys won't work if you saved a mapper file earlier with
1090 a different machine type. So either reassign them or reset the mapper.
1091
1092These are the default keybindings. They can be changed in the keymapper
1093(see Section 7: "KeyMapper").
1094
1095In Mac OS X you can try using cmd(applekey) together with Ctrl (and/or ) Fn,
1096if the key doesn't work i.e. fn-cmd-ctrl-F1, but some keys may still need
1097remapping (in Linux too).
1098
1099Saved/recorded files can be found in:
1100 (Windows) "Start/WinLogo Menu"->"All Programs"->DOSBox-0.74->Extras
1101 (Linux) ~/.dosbox/capture
1102 (Mac OS X) "~/Library/Preferences/capture"
1103This can be changed in the DOSBox configuration file.
1104
1105
1106
1107====================
11086. Joystick/Gamepad:
1109====================
1110
1111The standard joystick port in DOS supports a maximum of 4 axes and 4 buttons.
1112For more, different modifications of that configuration were used.
1113
1114To force DOSBox to use a different type of emulated joystick/gamepad, the entry
1115"joysticktype" in the [joystick] section of the DOSBox configuration file can
1116be used.
1117
1118none - disables controller support.
1119auto - (default) autodetects whether you have one or two controllers connected:
1120 if you have one - '4axis' setting is used,
1121 if you have two - '2axis' setting is used.
11222axis - If you have two controllers connected, each will emulate a joystick
1123 with 2 axes and 2 buttons. If you have only one controller connected,
1124 it will emulate a joystick with only 2 axis and 2 buttons.
11254axis - supports only first controller, emulates a joystick
1126 with 4 axis and 4 buttons or a gamepad with 2axis and 6 buttons.
11274axis_2 - supports only second controller.
1128fcs - supports only first controller, emulates ThrustMaster
1129 Flight Control System, with 3-axes, 4 buttons and 1 hat.
1130ch - supports only first controller, emulates CH Flightstick,
1131 with 4-axes, 6 buttons and 1 hat, but you cannot press more
1132 than one button at the same time.
1133
1134You also have to configure controller properly inside the game.
1135It is important to remember that if you saved the mapperfile without joystick
1136connected, or with a different joystick setting, your new setting will not work
1137properly, or not work at all, until you reset DOSBox's mapperfile.
1138
1139If controller is working properly outside DOSBox, but doesn't calibrate properly
1140inside DOSBox, try a different 'timed' setting in DOSBox's configuration file.
1141
1142
1143
1144=============
11457. KeyMapper:
1146=============
1147
1148Start the DOSBox mapper either with CTRL-F1 (see Section 5: "Special Keys") or
1149-startmapper (see Section 3: "Command Line Parameters").
1150You are presented with a virtual keyboard and a virtual joystick.
1151
1152These virtual devices correspond to the keys and events DOSBox will
1153report to the DOS applications. If you click on a button with your mouse,
1154you can see in the lower left corner with which event it is associated
1155(EVENT) and to what events it is currently bound.
1156
1157Event: EVENT
1158BIND: BIND (the real key/button/axis you push with your finger/hand)
1159
1160 Add Del
1161mod1 hold Next
1162mod2
1163mod3
1164
1165
1166EVENT
1167 The key or joystick axis/button/hat DOSBox will report to DOS applications.
1168 (the event that will happen during the game, (eg. shooting/jumping/walking)
1169BIND
1170 The key on your real keyboard or the axis/button/hat on your real
1171 joystick(s) (as reported by SDL), which is connected to the EVENT.
1172mod1,2,3
1173 Modifiers. These are keys you need to have to be pressed while pressing
1174 BIND. mod1 = CTRL and mod2 = ALT. These are generally only used when you
1175 want to change the special keys of DOSBox.
1176Add
1177 Add a new BIND to this EVENT. Basically add a key from your keyboard or an
1178 event from the joystick (button press, axis/hat movement) which will
1179 produce the EVENT in DOSBox.
1180Del
1181 Delete the BIND to this EVENT. If an EVENT has no BINDS, then it is not
1182 possible to trigger this event in DOSBox (that is there's no way to type
1183 the key or use the respective action of the joystick).
1184Next
1185 Go through the list of bindings which map to this EVENT.
1186
1187
1188Example:
1189Q1. You want to have the X on your keyboard to type a Z in DOSBox.
1190 A. Click on the Z on the keyboard mapper. Click "Add".
1191 Now press the X key on your keyboard.
1192
1193Q2. If you click "Next" a couple of times, you will notice that the Z on your
1194 keyboard also produces an Z in DOSBox.
1195 A. Therefore select the Z again, and click "Next" until you have the Z on
1196 your keyboard. Now click "Del".
1197
1198Q3. If you try it out in DOSBox, you will notice that pressing X makes ZX
1199 appear.
1200 A. The X on your keyboard is still mapped to the X as well! Click on
1201 the X in the keyboard mapper and search with "Next" until you find the
1202 mapped key X. Click "Del".
1203
1204
1205Examples of remapping the joystick:
1206 You have a joystick attached, it is working fine under DOSBox and you
1207 want to play some keyboard-only game with the joystick (it is assumed
1208 that the game is controlled by the arrows on the keyboard):
1209 1. Start the mapper, then click on one of the left keyboard arrow.
1210 EVENT should be key_left. Now click on Add and move your joystick
1211 in the respective direction, this should add an event to the BIND.
1212 2. Repeat the above for the missing three directions, additionally
1213 the buttons of the joystick can be remapped as well (fire/jump).
1214 3. Click on Save, then on Exit and test it with some game.
1215
1216 You want to swap the y-axis of the joystick because some flightsim uses
1217 the up/down joystick movement in a way you don't like, and it is not
1218 configurable in the game itself:
1219 1. Start the mapper and click on Y- in the first joystick field.
1220 EVENT should be jaxis_0_1-.
1221 2. Click on Del to remove the current binding, then click Add and move
1222 your joystick downwards. A new bind should be created.
1223 3. Repeat this for Y+, save the layout and finally test it with some game.
1224
1225 If you want to remap anything to your d-pad/hat you will have to change
1226 'joysticktype=auto' to 'joysticktype=fcs' in configuration file. Maybe this
1227 will be improved in the next DOSBox version.
1228
1229
1230If you change the default mapping, you can save your changes by clicking on
1231"Save". DOSBox will save the mapping to a location specified in
1232the configuration file (the mapperfile= entry). At startup, DOSBox will load
1233your mapperfile, if it is present in the DOSBox configuration file.
1234
1235
1236
1237===================
12388. Keyboard Layout:
1239===================
1240
1241To switch to a different keyboard layout, either the entry "keyboardlayout"
1242in the [dos] section of the DOSBox configuration file or the internal DOSBox
1243program keyb.com (Section 4: "Internal Programs") can be used. Both accept
1244DOS conforming language codes (see below), but only by using keyb.com a
1245custom codepage can be specified.
1246
1247The default keyboardlayout=auto currently works under Windows only. The language
1248is chosen according to the OS language, but the keyboard layout is not detected.
1249
1250Layout switching
1251 DOSBox supports a number of keyboard layouts and codepages by default,
1252 in this case just the layout identifier needs to be specified (like
1253 keyboardlayout=PL214 in the DOSBox configuration file, or using "keyb PL214"
1254 at the DOSBox command prompt). The list of all layouts built into DOSBox is
1255 here: http://vogons.zetafleet.com/viewtopic.php?t=21824
1256
1257 Some keyboard layouts (for example layout GK319 codepage 869 and layout RU441
1258 codepage 808) have support for dual layouts that can be accessed by pressing
1259 LeftALT+RrightSHIFT for one layout and LeftALT+LeftSHIFT for the other.
1260 Some keyboard layouts (for example layout LT456 codepage 771) have support
1261 for three layouts, third can be accessed by pressing LeftALT+LeftCTRL
1262
1263Supported external files
1264 The FreeDOS .kl files are supported (FreeDOS keyb2 keyboard layoutfiles) as
1265 well as the FreeDOS keyboard.sys/keybrd2.sys/keybrd3.sys libraries which
1266 consist of all available .kl files.
1267 See http://www.freedos.org/ for precompiled keyboard layouts if
1268 the DOSBox-integrated layouts don't work for some reason, or if updated or
1269 new layouts become available.
1270
1271 Both .CPI (MS-DOS and compatible codepage files) and .CPX (FreeDOS
1272 UPX-compressed codepage files) can be used. Some codepages are compiled
1273 into DOSBox, so it is mostly not needed to care about external codepage
1274 files. If you need a different (or custom) codepage file, copy it into
1275 the directory of the DOSBox so it is accessible for DOSBox.
1276 If you place all ten ega.cpx files (from FreeDOS) in DOSBox folder,
1277 an appropriate codepagefile for the requested layout/codepage is
1278 chosen automatically.
1279
1280 Additional layouts can be added by copying the corresponding .kl file into
1281 the directory of the DOSBox configuration file and using the first part of
1282 the filename as language code.
1283 Example: For the file UZ.KL (keyboard layout for Uzbekistan) specify
1284 "keyboardlayout=uz" in the DOSBox configuration file.
1285 The integration of keyboard layout packages (like keybrd2.sys) works similar.
1286
1287Note that the keyboard layout allows foreign characters to be entered, but
1288there is NO support for them in filenames. Try to avoid them both inside
1289DOSBox as well as in files on your host operating system that are accessible
1290by DOSBox.
1291
1292
1293
1294==============================
12959. Serial Multiplayer feature:
1296==============================
1297
1298DOSBox can emulate a serial nullmodem cable over network and internet.
1299It can be configured through the [serialports] section in the DOSBox
1300configuration file.
1301
1302To create a nullmodem connection, one side needs to act as the server and
1303one as the client.
1304
1305The server needs to be set up in the DOSBox configuration file like this:
1306 serial1=nullmodem
1307
1308The client:
1309 serial1=nullmodem server:<IP or name of the server>
1310
1311Now start your game and choose nullmodem / serial cable / already connected
1312as multiplayer method on COM1. Set the same baudrate on both computers.
1313
1314Furthermore, additional parameters can be specified to control the behavior
1315of the nullmodem connection. These are all parameters:
1316
1317 * port: - TCP port number. Default: 23
1318 * rxdelay: - how long (milliseconds) to delay received data if the
1319 interface is not ready. Increase this value if you encounter
1320 overrun errors in the DOSBox status window. Default: 100
1321 * txdelay: - how long to gather data before sending a packet. Default: 12
1322 (reduces Network overhead)
1323 * server: - This nullmodem will be a client connecting to the specified
1324 server. (No server argument: be a server.)
1325 * transparent:1 - Only send the serial data, no RTS/DTR handshake. Use this
1326 when connecting to anything other than a nullmodem.
1327 * telnet:1 - Interpret Telnet data from the remote site. Automatically
1328 sets transparent.
1329 * usedtr:1 - The connection will not be established until DTR is switched
1330 on by the DOS program. Useful for modem terminals.
1331 Automatically sets transparent.
1332 * inhsocket:1 - Use a socket passed to DOSBox by command line. Automatically
1333 sets transparent. (Socket Inheritance: It is used for
1334 playing old DOS door games on new BBS software.)
1335
1336Example: Be a server listening on TCP port 5000.
1337 serial1=nullmodem server:<IP or name of the server> port:5000 rxdelay:1000
1338
1339
1340
1341=====================================
134210. How to speed up/slow down DOSBox:
1343=====================================
1344
1345DOSBox emulates the CPU, the sound and graphic cards, and other peripherals
1346of a PC, all at the same time. The speed of an emulated DOS application
1347depends on how many instructions can be emulated, which is adjustable
1348(number of cycles).
1349
1350CPU Cycles (speed up/slow down)
1351 By default (cycles=auto) DOSBox tries to detect whether a game needs to
1352 be run with as many instructions emulated per time interval as possible
1353 (cycles=max, sometimes this results in game working too fast or unstable),
1354 or whether to use fixed amount of cycles (cycles=3000, sometimes this results
1355 in game working too slow or too fast). But you can always manually force
1356 a different setting in the DOSBox's configuration file.
1357
1358 You can force the slow or fast behavior by setting a fixed amount of cycles
1359 in the DOSBox's configuration file. If you set for example cycles=10000, the
1360 DOSBox window will display a line "CPU speed: fixed 10000 cycles" at the top.
1361 In this mode you can reduce the amount of cycles even more by hitting CTRL-F11
1362 (you can go as low as you want) or raise it by hitting CTRL-F12 as much as you
1363 want, but you will be limited by the power of one core of your computer's CPU.
1364 You can see how much free time your real CPU's cores have by looking at
1365 the Task Manager in Windows 2000/XP/Vista/7 and the System Monitor
1366 in Windows 95/98/ME. Once 100% of the power of your computer's real CPU's one
1367 core is used, there is no further way to speed up DOSBox (it will actually
1368 start to slow down), unless you reduce the load generated by the non-CPU parts
1369 of DOSBox. DOSBox can use only one core of your CPU, so If you have
1370 for example a CPU with 4 cores, DOSBox will not be able to use the power
1371 of three other cores.
1372
1373 You can also force the fast behavior by setting cycles=max in the DOSBox
1374 configuration file. The DOSBox window will display a line
1375 "CPU speed: max 100% cycles" at the top then. This time you won't have to care
1376 how much free time your real CPU cores have, because DOSBox will always use
1377 100% of your real CPU's one core. In this mode you can reduce the amount
1378 of your real CPU's core usage by CTRL-F11 or raise it with CTRL-F12.
1379
1380CPU Core (speed up)
1381 On x86 architectures you can try to force the usage of a dynamically
1382 recompiling core (set core=dynamic in the DOSBox configuration file).
1383 This usually gives better results if the auto detection (core=auto) fails.
1384 It is best accompanied by cycles=max. But you may also try using it with
1385 high amounts of cycles (for example 20000 or more). Note that there might be
1386 games that work worse/crash with the dynamic core (so save your game often),
1387 or do not work at all!
1388
1389Graphics emulation (speed up)
1390 VGA emulation is a demanding part of DOSBox in terms of actual CPU usage.
1391 Increase the number of frames skipped (in increments of one) by pressing
1392 CTRL-F8. Your CPU usage should decrease when using a fixed cycle setting,
1393 and you will be able to increase cycles with CTRL-F12.
1394 You can repeat this until the game runs fast enough for you.
1395 Please note that this is a trade-off: you lose in fluidity of video what
1396 you gain in speed.
1397
1398Sound emulation (speed up)
1399 You can also try to disable the sound through the setup utility of the game
1400 to reduce load on your CPU further. Setting nosound=true in DOSBox's
1401 configuration does NOT disable the emulation of sound devices, just
1402 the output of sound will be disabled.
1403
1404Also try to close every program but DOSBox to reserve as much resources
1405as possible for DOSBox.
1406
1407
1408Advanced cycles configuration:
1409The cycles=auto and cycles=max settings can be parameterized to have
1410different startup defaults. The syntax is
1411 cycles=auto ["realmode default"] ["protected mode default"%]
1412 [limit "cycle limit"]
1413 cycles=max ["protected mode default"%] [limit "cycle limit"]
1414Example:
1415 cycles=auto 5000 80% limit 20000
1416 will use cycles=5000 for real mode games, 80% CPU throttling for
1417 protected mode games along with a hard cycle limit of 20000
1418
1419
1420
1421====================
142211. Troubleshooting:
1423====================
1424
1425General tip:
1426 Check messages in the DOSBox status window. See Section 12: "DOSBox Status Window".
1427
1428DOSBox crashes right after starting it:
1429 - use different values for the output= entry in your DOSBox
1430 configuration file
1431 - try to update your graphics card driver and DirectX
1432 - (Linux) set the environment variable SDL_AUDIODRIVER to alsa or oss.
1433
1434Running a certain game closes DOSBox, crashes with some message or hangs:
1435 - see if it works with a default DOSBox installation
1436 (unmodified configuration file)
1437 - try it with sound disabled (use the sound configuration
1438 program that comes with the game, additionally you can
1439 set sbtype=none and gus=false in the DOSBox configuration file)
1440 - change some entries of the DOSBox configuration file, especially try:
1441 core=normal
1442 fixed cycles (for example cycles=10000)
1443 ems=false
1444 xms=false
1445 or combinations of the above settings,
1446 similar the machine settings that control the emulated chipset and
1447 functionality:
1448 machine=vesa_nolfb
1449 or
1450 machine=vgaonly
1451 - use loadfix before starting the game
1452
1453The game exits to the DOSBox prompt with some error message:
1454 - read the error message closely and try to locate the error
1455 - try the hints at the above sections
1456 - mount differently as some games are picky about the locations,
1457 for example if you used "mount d d:\oldgames\game" try
1458 "mount c d:\oldgames\game" and "mount c d:\oldgames"
1459 - if the game requires a CD-ROM be sure you used "-t cdrom" when
1460 mounting and try different additional parameters (the ioctl,
1461 usecd and label switches, see the appropriate section)
1462 - check the file permissions of the game files (remove read-only
1463 attributes, add write permissions etc.)
1464 - try reinstalling the game within DOSBox
1465
1466
1467
1468=========================
146912. DOSBox Status Window:
1470=========================
1471
1472DOSBox's status window contains useful information about your current
1473configuration, your actions in DOSBox, errors which occurred and more.
1474Check these messages in case you encounter any problems with DOSBox.
1475
1476To display the DOSBox status window:
1477 (Windows) The status window is being started together with main DOSBox window.
1478 (Linux) You may have to start DOSBox from a console to see the status window.
1479 (Mac OS X) Right click on DOSBox.app, choose "Show Package Contents"->
1480 ->enter "Contents"->enter "MacOS"->run "DOSBox"
1481
1482
1483
1484=====================================
148513. The configuration (options) file:
1486=====================================
1487
1488The configuration file is automatically created the first time you run DOSBox.
1489The file can be found in:
1490 (Windows) "Start/WinLogo Menu"->"All Programs"->DOSBox-0.74->Options
1491 (Linux) ~/.dosbox/dosbox-0.74.conf
1492 (Mac OS X) "~/Library/Preferences/DOSBox 0.74 Preferences"
1493The file is divided into several sections. Each section starts with a
1494[section name] line. The settings are the property=value lines where value can
1495be altered to customize DOSBox.
1496# and % indicate comment-lines.
1497
1498
1499An extra configuration file can be generated by CONFIG.COM, which can be found
1500on the internal DOSBox Z: drive when you start up DOSBox. Look in the Section 4:
1501"Internal programs" for usage of CONFIG.COM. You can start DOSBox with
1502the -conf switch to load the generated file and use its settings.
1503
1504DOSBox will load configuration files that are specified with -conf. If none were
1505specified, it will try to load "dosbox.conf" from the local directory.
1506If there is none, DOSBox will load the user configuration file.
1507This file will be created if it doesn't exist.
1508
1509Important!: In Windows Vista/7 the configuration file won't work correctly
1510if it is located in "Windows" or "Program Files" folder or their subfolders,
1511or directly on c:\, so the best place for storing extra configuration files is
1512for example: C:\oldgames
1513
1514
1515
1516======================
151714. The Language File:
1518======================
1519
1520A language file can be generated by CONFIG.COM, which can be found on the
1521internal DOSBox Z: drive when you start up DOSBox. Look in the Section 4:
1522"Internal programs" for usage of CONFIG.COM.
1523Read the language file, and you will hopefully understand how to change it.
1524Start DOSBox with the -lang switch to use your new language file.
1525Alternatively, you can setup the filename in the configuration file
1526in the [dosbox] section. There's a language= entry that can be changed with
1527the filelocation.
1528
1529
1530
1531========================================
153215. Building your own version of DOSBox:
1533========================================
1534
1535Download the source.
1536Check the INSTALL in the source distribution.
1537
1538
1539
1540===================
154116. Special thanks:
1542===================
1543
1544See the THANKS file.
1545
1546
1547
1548============
154917. Contact:
1550============
1551
1552See the site:
1553http://www.dosbox.com
1554for an email address (The Crew-page).
1555
1556
1557