1 #include "burnint.h" 2 #include "burn_bitmap.h" 3 #include "tilemap_generic.h" 4 5 #define MAX_GFX 32 // number of graphics data regions allowed 6 7 struct GenericTilesGfx { 8 UINT8 *gfxbase; // pointer to graphics data 9 INT32 depth; // bits per pixel 10 INT32 width; // tile width 11 INT32 height; // tile height 12 UINT32 gfx_len; // full size of the tile data 13 UINT32 code_mask; // gfx_len / width / height 14 UINT32 color_offset;// is there a color offset for this graphics region? 15 UINT32 color_mask; // mask the color added to the pixels 16 }; 17 18 extern GenericTilesGfx GenericGfxData[]; 19 void GenericTilesSetGfx(INT32 nNum, UINT8 *GfxBase, INT32 nDepth, INT32 nTileWidth, INT32 nTileHeight, INT32 nGfxLen, UINT32 nColorOffset, UINT32 nColorMask); 20 21 extern UINT8* pTileData; 22 extern INT32 nScreenWidth, nScreenHeight; 23 24 INT32 GenericTilesInit(); 25 INT32 GenericTilesExit(); 26 27 // Tile decoding macros 28 #define RGN_FRAC(length, numerator, denominator) ((((length) * 8) * (numerator)) / (denominator)) 29 30 #define STEP2(start, step) ((start) + ((step)*0)), ((start) + ((step)*1)) 31 #define STEP4(start, step) STEP2(start, step), STEP2((start)+((step)*2), step) 32 #define STEP8(start, step) STEP4(start, step), STEP4((start)+((step)*4), step) 33 #define STEP16(start, step) STEP8(start, step), STEP8((start)+((step)*8), step) 34 #define STEP32(start, step) STEP16(start, step), STEP16((start)+((step)*16), step) 35 #define STEP64(start, step) STEP32(start, step), STEP32((start)+((step)*32), step) 36 37 void GfxDecode(INT32 num, INT32 numPlanes, INT32 xSize, INT32 ySize, INT32 planeoffsets[], INT32 xoffsets[], INT32 yoffsets[], INT32 modulo, UINT8 *pSrc, UINT8 *pDest); 38 void GfxDecodeSingle(INT32 which, INT32 numPlanes, INT32 xSize, INT32 ySize, INT32 planeoffsets[], INT32 xoffsets[], INT32 yoffsets[], INT32 modulo, UINT8 *pSrc, UINT8 *pDest); 39 40 void GenericTilesSetClip(INT32 nMinx, INT32 nMaxx, INT32 nMiny, INT32 nMaxy); 41 void GenericTilesGetClip(INT32 *nMinx, INT32 *nMaxx, INT32 *nMiny, INT32 *nMaxy); 42 void GenericTilesClearClip(); 43 void GenericTilesSetClipRaw(INT32 nMinx, INT32 nMaxx, INT32 nMiny, INT32 nMaxy); 44 void GenericTilesClearClipRaw(); 45 void GenericTilesSetScanline(INT32 nScanline); 46 47 // Sprite priority handling is different than tile! 48 void RenderPrioSprite(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 height, INT32 priority); 49 void RenderZoomedPrioSprite(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 height, INT32 zoomx, INT32 zoomy, INT32 priority); 50 void RenderPrioMaskTranstabSprite(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 trans_col, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy, INT32 width, INT32 height, UINT8 *tab, UINT32 priority); 51 void RenderPrioMaskTranstabSpriteOffset(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 trans_col, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy, INT32 width, INT32 height, UINT8 *tab, UINT32 color_offset, UINT32 priority); 52 void RenderZoomedPrioTranstabSprite(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 height, INT32 zoomx, INT32 zoomy, UINT8 *tab, INT32 priority); 53 void RenderZoomedPrioTranstabSpriteOffset(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 height, INT32 zoomx, INT32 zoomy, UINT8 *tab, UINT32 color_offset, INT32 priority); 54 55 void RenderZoomedTile(UINT16 *pDestDraw, UINT8 *gfx, INT32 code, INT32 color, INT32 trans_color, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy, INT32 width, INT32 height, INT32 zoomx, INT32 zoomy); 56 void RenderZoomedPrioTile(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 height, INT32 zoomx, INT32 zoomy, INT32 priority); 57 58 void RenderTileTranstab(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 trans_col, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy, INT32 width, INT32 height, UINT8 *tab); 59 void RenderTileTranstabOffset(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 trans_col, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy, INT32 width, INT32 height, UINT8 *tab, UINT32 color_offset); 60 void RenderTilePrioTranstab(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 trans_col, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy, INT32 width, INT32 height, UINT8 *tab, INT32 priority); 61 void RenderTilePrioTranstabOffset(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 trans_col, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy, INT32 width, INT32 height, UINT8 *tab, UINT32 color_offset, INT32 priority); 62 63 // draw single tile - Set gfx with GenericTilesSetGfx! 64 // respects clipping for bitmap! 65 void DrawGfxTile(INT32 nBitmap, INT32 nGfx, INT32 nTileNumber, INT32 nStartX, INT32 nStartY, INT32 nFlipx, INT32 nFlipy, INT32 nPalette); 66 void DrawGfxMaskTile(INT32 nBitmap, INT32 nGfx, INT32 nTileNumber, INT32 nStartX, INT32 nStartY, INT32 nFlipx, INT32 nFlipy, INT32 nPalette, INT32 nMaskColor); 67 void DrawGfxPrioTile(INT32 nBitmap, INT32 nGfx, INT32 nTileNumber, INT32 nStartX, INT32 nStartY, INT32 nFlipx, INT32 nFlipy, INT32 nPalette, INT32 nPriority); 68 void DrawGfxPrioMaskTile(INT32 nBitmap, INT32 nGfx, INT32 nTileNumber, INT32 nStartX, INT32 nStartY, INT32 nFlipx, INT32 nFlipy, INT32 nPalette, INT32 nMaskColor, INT32 nPriority); 69 70 // draw single tile with flipping, auto-clips if necessary 71 void Draw8x8Tile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 72 void Draw8x8MaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 73 void Draw8x8PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 74 void Draw8x8PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 75 76 void Draw16x16Tile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 77 void Draw16x16MaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 78 void Draw16x16PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 79 void Draw16x16PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 80 81 void Draw32x32Tile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 82 void Draw32x32MaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 83 void Draw32x32PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 84 void Draw32x32PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 85 86 void DrawCustomTile(UINT16 *pDestDraw, INT32 nWidth, INT32 nHeight, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 87 void DrawCustomMaskTile(UINT16 *pDestDraw, INT32 nWidth, INT32 nHeight, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 88 void DrawCustomPrioTile(UINT16 *pDestDraw, INT32 nWidth, INT32 nHeight, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 89 void DrawCustomPrioMaskTile(UINT16 *pDestDraw, INT32 nWidth, INT32 nHeight, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 90 91 // draw single tile, clipping & flipping must be called 92 void Render8x8Tile(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 93 void Render8x8Tile_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 94 void Render8x8Tile_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 95 void Render8x8Tile_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 96 void Render8x8Tile_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 97 void Render8x8Tile_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 98 void Render8x8Tile_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 99 void Render8x8Tile_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 100 101 void Render8x8Tile_Mask(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 102 void Render8x8Tile_Mask_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 103 void Render8x8Tile_Mask_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 104 void Render8x8Tile_Mask_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 105 void Render8x8Tile_Mask_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 106 void Render8x8Tile_Mask_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 107 void Render8x8Tile_Mask_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 108 void Render8x8Tile_Mask_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 109 110 void Render8x8Tile_Prio(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 111 void Render8x8Tile_Prio_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 112 void Render8x8Tile_Prio_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 113 void Render8x8Tile_Prio_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 114 void Render8x8Tile_Prio_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 115 void Render8x8Tile_Prio_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 116 void Render8x8Tile_Prio_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 117 void Render8x8Tile_Prio_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 118 119 void Render8x8Tile_Prio_Mask(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 120 void Render8x8Tile_Prio_Mask_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 121 void Render8x8Tile_Prio_Mask_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 122 void Render8x8Tile_Prio_Mask_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 123 void Render8x8Tile_Prio_Mask_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 124 void Render8x8Tile_Prio_Mask_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 125 void Render8x8Tile_Prio_Mask_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 126 void Render8x8Tile_Prio_Mask_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 127 128 void Render16x16Tile(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 129 void Render16x16Tile_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 130 void Render16x16Tile_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 131 void Render16x16Tile_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 132 void Render16x16Tile_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 133 void Render16x16Tile_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 134 void Render16x16Tile_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 135 void Render16x16Tile_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 136 137 void Render16x16Tile_Mask(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 138 void Render16x16Tile_Mask_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 139 void Render16x16Tile_Mask_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 140 void Render16x16Tile_Mask_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 141 void Render16x16Tile_Mask_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 142 void Render16x16Tile_Mask_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 143 void Render16x16Tile_Mask_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 144 void Render16x16Tile_Mask_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 145 146 void Render16x16Tile_Prio(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 147 void Render16x16Tile_Prio_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 148 void Render16x16Tile_Prio_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 149 void Render16x16Tile_Prio_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 150 void Render16x16Tile_Prio_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 151 void Render16x16Tile_Prio_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 152 void Render16x16Tile_Prio_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 153 void Render16x16Tile_Prio_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 154 155 void Render16x16Tile_Prio_Mask(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 156 void Render16x16Tile_Prio_Mask_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 157 void Render16x16Tile_Prio_Mask_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 158 void Render16x16Tile_Prio_Mask_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 159 void Render16x16Tile_Prio_Mask_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 160 void Render16x16Tile_Prio_Mask_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 161 void Render16x16Tile_Prio_Mask_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 162 void Render16x16Tile_Prio_Mask_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 163 164 void Render32x32Tile(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 165 void Render32x32Tile_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 166 void Render32x32Tile_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 167 void Render32x32Tile_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 168 void Render32x32Tile_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 169 void Render32x32Tile_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 170 void Render32x32Tile_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 171 void Render32x32Tile_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 172 173 void Render32x32Tile_Mask(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 174 void Render32x32Tile_Mask_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 175 void Render32x32Tile_Mask_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 176 void Render32x32Tile_Mask_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 177 void Render32x32Tile_Mask_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 178 void Render32x32Tile_Mask_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 179 void Render32x32Tile_Mask_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 180 void Render32x32Tile_Mask_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 181 182 void Render32x32Tile_Prio(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 183 void Render32x32Tile_Prio_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 184 void Render32x32Tile_Prio_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 185 void Render32x32Tile_Prio_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 186 void Render32x32Tile_Prio_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 187 void Render32x32Tile_Prio_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 188 void Render32x32Tile_Prio_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 189 void Render32x32Tile_Prio_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 190 191 void Render32x32Tile_Prio_Mask(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 192 void Render32x32Tile_Prio_Mask_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 193 void Render32x32Tile_Prio_Mask_FlipX(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 194 void Render32x32Tile_Prio_Mask_FlipX_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 195 void Render32x32Tile_Prio_Mask_FlipY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 196 void Render32x32Tile_Prio_Mask_FlipY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 197 void Render32x32Tile_Prio_Mask_FlipXY(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 198 void Render32x32Tile_Prio_Mask_FlipXY_Clip(UINT16* pDestDraw, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 199 200 void RenderCustomTile(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 201 void RenderCustomTile_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 202 void RenderCustomTile_FlipX(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 203 void RenderCustomTile_FlipX_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 204 void RenderCustomTile_FlipY(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 205 void RenderCustomTile_FlipY_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 206 void RenderCustomTile_FlipXY(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 207 void RenderCustomTile_FlipXY_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile); 208 209 void RenderCustomTile_Mask(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 210 void RenderCustomTile_Mask_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 211 void RenderCustomTile_Mask_FlipX(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 212 void RenderCustomTile_Mask_FlipX_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 213 void RenderCustomTile_Mask_FlipY(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 214 void RenderCustomTile_Mask_FlipY_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 215 void RenderCustomTile_Mask_FlipXY(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 216 void RenderCustomTile_Mask_FlipXY_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile); 217 218 void RenderCustomTile_Prio(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 219 void RenderCustomTile_Prio_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 220 void RenderCustomTile_Prio_FlipX(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 221 void RenderCustomTile_Prio_FlipX_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 222 void RenderCustomTile_Prio_FlipY(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 223 void RenderCustomTile_Prio_FlipY_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 224 void RenderCustomTile_Prio_FlipXY(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 225 void RenderCustomTile_Prio_FlipXY_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 226 227 void RenderCustomTile_Prio_Mask(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 228 void RenderCustomTile_Prio_Mask_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 229 void RenderCustomTile_Prio_Mask_FlipX(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 230 void RenderCustomTile_Prio_Mask_FlipX_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 231 void RenderCustomTile_Prio_Mask_FlipY(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 232 void RenderCustomTile_Prio_Mask_FlipY_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 233 void RenderCustomTile_Prio_Mask_FlipXY(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 234 void RenderCustomTile_Prio_Mask_FlipXY_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 235 236 void RenderCustomTile_Prio_TransMask(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, UINT8 *pTransTable, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 237 void RenderCustomTile_Prio_TransMask_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, UINT8 *pTransTable, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 238 void RenderCustomTile_Prio_TransMask_FlipX(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, UINT8 *pTransTable, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 239 void RenderCustomTile_Prio_TransMask_FlipX_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, UINT8 *pTransTable, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 240 void RenderCustomTile_Prio_TransMask_FlipY(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, UINT8 *pTransTable, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 241 void RenderCustomTile_Prio_TransMask_FlipY_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, UINT8 *pTransTable, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 242 void RenderCustomTile_Prio_TransMask_FlipXY(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, UINT8 *pTransTable, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 243 void RenderCustomTile_Prio_TransMask_FlipXY_Clip(UINT16* pDestDraw, INT32 nWidth, INT32 nHeight, INT32 nTileNumber, INT32 StartX, INT32 StartY, INT32 nTilePalette, INT32 nColourDepth, UINT8 *pTransTable, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile); 244 245 246 // --------------------------------------------------------------------------- 247 // Colour-depth independant image transfer 248 249 extern UINT16* pTransDraw; 250 extern UINT8* pPrioDraw; 251 252 void BurnTransferClear(); 253 void BurnTransferClear(UINT16 nFillPattern); 254 void BurnPrioClear(); 255 INT32 BurnTransferCopy(UINT32* pPalette); 256 void BurnTransferExit(); 257 INT32 BurnTransferInit(); 258