1 #include "../vidhrdw/dday.c"
2 
3 /***************************************************************************
4 
5 D-Day
6 
7 driver by Zsolt Vasvari
8 
9 
10 Note: This game doesn't seem to support cocktail mode, which is not too
11       suprising for a gun game.
12 
13 0000-3fff ROM
14 5000-53ff Foreground RAM 1
15 5400-57ff Foreground RAM 2
16 5800-5bff Background RAM (Only the first 28 lines are visible,
17 						  the last 0x80 bytes probably contain color
18 						  information)
19 5c00-5fff Attributes RAM for Foreground 2
20           A0-A4 seem to be ignored.
21           D0 - X Flip
22           D2 - Used by the software to separate area that the short shots
23                cannot penetrate
24           Others unknown, they don't seem to be used by this game
25 6000-63ff RAM
26 
27 read:
28 
29 6c00  Input Port #1
30 7000  Dip Sw #1
31 7400  Dip Sw #2
32 7800  Timer
33 7c00  Analog Control
34 
35 write:
36 
37 4000 Search light image and flip
38 6400 AY8910 #1 Control Port
39 6401 AY8910 #1 Write Port
40 6800 AY8910 #2 Control Port
41 6801 AY8910 #2 Write Port
42 7800 Bit 0 - Coin Counter 1
43      Bit 1 - Coin Counter 2
44 	 Bit 2 - ??? Pulsated when the player is hit
45 	 Bit 3 - ??? Seems to be unused
46 	 Bit 4 - Tied to AY8910 RST. Used to turn off sound
47 	 Bit 5 - ??? Seem to be always on
48 	 Bit 6 - Search light enable
49      Bit 7 - ???
50 
51 
52 ***************************************************************************/
53 
54 #include "driver.h"
55 #include "vidhrdw/generic.h"
56 
57 extern unsigned char *dday_videoram2;
58 extern unsigned char *dday_videoram3;
59 
60 void dday_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
61 void dday_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
62 WRITE_HANDLER( dday_colorram_w );
63 READ_HANDLER( dday_colorram_r );
64 WRITE_HANDLER( dday_control_w );
65 WRITE_HANDLER( dday_searchlight_w );
66 void dday_decode(void);
67 
68 
69 // Note: There seems to be no way to reset this timer via hardware.
70 //       The game uses a difference method to reset it to 99.
71 //
72 // Thanks Zwaxy for the timer info.
73 
74 #define START_TIMER 99
75 static int timerVal = START_TIMER;
76 
READ_HANDLER(dday_timer_r)77 static READ_HANDLER( dday_timer_r )
78 {
79     return ((timerVal / 10) << 4) | (timerVal % 10);
80 }
81 
82 // This is not a real interrupt routine. It is just used to decrement the
83 // counter.
dday_interrupt(void)84 static int dday_interrupt (void)
85 {
86     #define START_TIMER_SMALL 60
87     static int timerValSmall = START_TIMER_SMALL;
88     /* if the timer hits zero, start over at START_TIMER */
89     timerValSmall--;
90     if (timerValSmall == 0)
91     {
92 		timerValSmall = START_TIMER_SMALL;
93 		timerVal--;
94 		if (timerVal == -1) timerVal = START_TIMER;
95     }
96 
97     return ignore_interrupt();
98 }
99 
100 static struct MemoryReadAddress readmem[] =
101 {
102 	{ 0x0000, 0x3fff, MRA_ROM },
103 	{ 0x5000, 0x5bff, MRA_RAM },
104 	{ 0x5c00, 0x5fff, dday_colorram_r },
105 	{ 0x6000, 0x63ff, MRA_RAM },
106 	{ 0x6c00, 0x6c00, input_port_0_r },
107 	{ 0x7000, 0x7000, input_port_1_r },
108 	{ 0x7400, 0x7400, input_port_2_r },
109 	{ 0x7800, 0x7800, dday_timer_r },
110 	{ 0x7c00, 0x7c00, input_port_3_r },
111 	{ -1 }  /* end of table */
112 };
113 
114 static struct MemoryWriteAddress writemem[] =
115 {
116 	{ 0x0000, 0x3fff, MWA_ROM },
117 	{ 0x4000, 0x4000, dday_searchlight_w },
118 	{ 0x5000, 0x53ff, MWA_RAM, &dday_videoram2 },
119 	{ 0x5400, 0x57ff, MWA_RAM, &dday_videoram3 },
120 	{ 0x5800, 0x5bff, MWA_RAM, &videoram, &videoram_size },
121 	{ 0x5c00, 0x5fff, dday_colorram_w, &colorram },
122 	{ 0x6000, 0x63ff, MWA_RAM },
123 	{ 0x6400, 0x6400, AY8910_control_port_0_w },
124 	{ 0x6401, 0x6401, AY8910_write_port_0_w },
125 	{ 0x6402, 0x6402, AY8910_control_port_0_w },
126 	{ 0x6403, 0x6403, AY8910_write_port_0_w },
127 	{ 0x6404, 0x6404, AY8910_control_port_0_w },
128 	{ 0x6405, 0x6405, AY8910_write_port_0_w },
129 	{ 0x6406, 0x6406, AY8910_control_port_0_w },
130 	{ 0x6407, 0x6407, AY8910_write_port_0_w },
131 	{ 0x6408, 0x6408, AY8910_control_port_0_w },
132 	{ 0x6409, 0x6409, AY8910_write_port_0_w },
133 	{ 0x640a, 0x640a, AY8910_control_port_0_w },
134 	{ 0x640b, 0x640b, AY8910_write_port_0_w },
135 	{ 0x640c, 0x640c, AY8910_control_port_0_w },
136 	{ 0x640d, 0x640d, AY8910_write_port_0_w },
137 	{ 0x6800, 0x6800, AY8910_control_port_1_w },
138 	{ 0x6801, 0x6801, AY8910_write_port_1_w },
139 	{ 0x7800, 0x7800, dday_control_w },
140 	{ -1 }  /* end of table */
141 };
142 
143 
144 
145 INPUT_PORTS_START( dday )
146 	PORT_START      /* IN 0 */
147 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
148 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
149 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // Fire Button
150 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
151 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
152 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START2 )
153 	PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Doesn't seem to be
154                                                   // accessed
155 	PORT_START      /* DSW 0 */
156 	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
157 	PORT_DIPSETTING(    0x00, "2" )
158 	PORT_DIPSETTING(    0x01, "3" )
159 	PORT_DIPSETTING(    0x02, "4" )
160 	PORT_DIPSETTING(    0x03, "5" )
161 	PORT_DIPNAME( 0x0c, 0x00, "Extended Play At" )
162 	PORT_DIPSETTING(    0x00, "10000" )
163 	PORT_DIPSETTING(    0x04, "15000" )
164 	PORT_DIPSETTING(    0x08, "20000" )
165 	PORT_DIPSETTING(    0x0c, "25000" )
166 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
167 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
168 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
169 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
170 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
171 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
172 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
173 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
174 	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
175 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )  // has to do with lives
176 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
177 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
178 
179 	PORT_START      /* DSW 1 */
180 	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
181 	PORT_DIPSETTING(    0x0e, DEF_STR( 2C_1C ) )
182 	PORT_DIPSETTING(    0x0c, DEF_STR( 2C_2C ) )
183 	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
184 	PORT_DIPSETTING(    0x0a, DEF_STR( 2C_3C ) )
185 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_4C ) )
186 	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_2C ) )
187 	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
188 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_6C ) )
189 	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_3C ) )
190 	PORT_DIPSETTING(    0x02, DEF_STR( 2C_7C ) )
191 	PORT_DIPSETTING(    0x00, DEF_STR( 2C_8C ) )
192 	PORT_DIPSETTING(    0x09, DEF_STR( 1C_4C ) )
193 	PORT_DIPSETTING(    0x07, DEF_STR( 1C_5C ) )
194 	PORT_DIPSETTING(    0x05, DEF_STR( 1C_6C ) )
195 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_7C ) )
196 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_8C ) )
197 	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
198 	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_1C ) )
199 	PORT_DIPSETTING(    0xc0, DEF_STR( 2C_2C ) )
200 	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
201 	PORT_DIPSETTING(    0xa0, DEF_STR( 2C_3C ) )
202 	PORT_DIPSETTING(    0x80, DEF_STR( 2C_4C ) )
203 	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_2C ) )
204 	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
205 	PORT_DIPSETTING(    0x40, DEF_STR( 2C_6C ) )
206 	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_3C ) )
207 	PORT_DIPSETTING(    0x20, DEF_STR( 2C_7C ) )
208 	PORT_DIPSETTING(    0x00, DEF_STR( 2C_8C ) )
209 	PORT_DIPSETTING(    0x90, DEF_STR( 1C_4C ) )
210 	PORT_DIPSETTING(    0x70, DEF_STR( 1C_5C ) )
211 	PORT_DIPSETTING(    0x50, DEF_STR( 1C_6C ) )
212 	PORT_DIPSETTING(    0x30, DEF_STR( 1C_7C ) )
213 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_8C ) )
214 
215 	PORT_START      /* IN1 */
216 	PORT_ANALOG(0xff, 96, IPT_PADDLE, 20, 10, 0, 191 )
217 INPUT_PORTS_END
218 
219 INPUT_PORTS_START( ddayc )
220 	PORT_START      /* IN 0 */
221 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
222 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
223 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // Fire Button
224 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
225 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
226 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) // Distance Button
227 	PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Doesn't seem to be
228                                                   // accessed
229 	PORT_START      /* DSW 0 */
230 	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
231 	PORT_DIPSETTING(    0x00, "2" )
232 	PORT_DIPSETTING(    0x01, "3" )
233 	PORT_DIPSETTING(    0x02, "4" )
234 	PORT_DIPSETTING(    0x03, "5" )
235 	PORT_DIPNAME( 0x0c, 0x00, "Extended Play At" )
236 	PORT_DIPSETTING(    0x00, "4000" )
237 	PORT_DIPSETTING(    0x04, "6000" )
238 	PORT_DIPSETTING(    0x08, "8000" )
239 	PORT_DIPSETTING(    0x0c, "10000" )
240 	PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) )
241 	PORT_DIPSETTING(    0x30, "Easy" )   // Easy   - No Bombs, No Troop Carriers
242 	PORT_DIPSETTING(    0x20, "Normal" ) // Normal - No Bombs, Troop Carriers
243 	PORT_DIPSETTING(    0x10, "Hard" )   // Hard   - Bombs, Troop Carriers
244 //PORT_DIPSETTING(    0x00, "Hard" ) // Same as 0x10
245 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) // Doesn't seem to be used
246 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
247 	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
248 	PORT_DIPNAME( 0x80, 0x80, "Start with 20000 Pts" )
249 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
250 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
251 
252 	PORT_START      /* DSW 1 */
253 	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
254 	PORT_DIPSETTING(    0x0e, DEF_STR( 2C_1C ) )
255 	PORT_DIPSETTING(    0x0c, DEF_STR( 2C_2C ) )
256 	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
257 	PORT_DIPSETTING(    0x0a, DEF_STR( 2C_3C ) )
258 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_4C ) )
259 	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_2C ) )
260 	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
261 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_6C ) )
262 	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_3C ) )
263 	PORT_DIPSETTING(    0x02, DEF_STR( 2C_7C ) )
264 	PORT_DIPSETTING(    0x00, DEF_STR( 2C_8C ) )
265 	PORT_DIPSETTING(    0x09, DEF_STR( 1C_4C ) )
266 	PORT_DIPSETTING(    0x07, DEF_STR( 1C_5C ) )
267 	PORT_DIPSETTING(    0x05, DEF_STR( 1C_6C ) )
268 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_7C ) )
269 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_8C ) )
270 	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
271 	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_1C ) )
272 	PORT_DIPSETTING(    0xc0, DEF_STR( 2C_2C ) )
273 	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
274 	PORT_DIPSETTING(    0xa0, DEF_STR( 2C_3C ) )
275 	PORT_DIPSETTING(    0x80, DEF_STR( 2C_4C ) )
276 	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_2C ) )
277 	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
278 	PORT_DIPSETTING(    0x40, DEF_STR( 2C_6C ) )
279 	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_3C ) )
280 	PORT_DIPSETTING(    0x20, DEF_STR( 2C_7C ) )
281 	PORT_DIPSETTING(    0x00, DEF_STR( 2C_8C ) )
282 	PORT_DIPSETTING(    0x90, DEF_STR( 1C_4C ) )
283 	PORT_DIPSETTING(    0x70, DEF_STR( 1C_5C ) )
284 	PORT_DIPSETTING(    0x50, DEF_STR( 1C_6C ) )
285 	PORT_DIPSETTING(    0x30, DEF_STR( 1C_7C ) )
286 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_8C ) )
287 
288 	PORT_START      /* IN1 */
289 	PORT_ANALOG(0xff, 96, IPT_PADDLE, 20, 10, 0, 191 )
290 INPUT_PORTS_END
291 
292 
293 
294 static struct GfxLayout charlayout =
295 {
296 	8,8,    /* 8*8 characters */
297 	256,    /* 256 characters */
298 	2,      /* 2 bits per pixel */
299 	{ 0, 0x0800*8 }, /* the two bitplanes are separated */
300 	{ 7, 6, 5, 4, 3, 2, 1, 0 },
301 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
302 	8*8     /* every char takes 8 consecutive bytes */
303 };
304 
305 static struct GfxLayout charlayout_flipx =
306 {
307 	8,8,    /* 8*8 characters */
308 	256,    /* 256 characters */
309 	2,      /* 2 bits per pixel */
310 	{ 0, 0x0800*8 }, /* the two bitplanes are separated */
311 	{ 0, 1, 2, 3, 4, 5, 6, 7 },
312 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
313 	8*8     /* every char takes 8 consecutive bytes */
314 };
315 
316 static struct GfxDecodeInfo gfxdecodeinfo[] =
317 {
318 	{ REGION_GFX1, 0, &charlayout,        0, 8 },
319 	{ REGION_GFX2, 0, &charlayout,       32, 8 },
320 	{ REGION_GFX3, 0, &charlayout,       64, 8 },
321 	{ REGION_GFX3, 0, &charlayout_flipx, 64, 8 },
322 	{ -1 } /* end of array */
323 };
324 
325 
326 
327 static struct AY8910interface ay8910_interface =
328 {
329 	2,      /* 2 chips */
330 	1000000,	/* 1.0 MHz ? */
331 	{ 25, 25 },
332 	{ 0 },
333 	{ 0 },
334 	{ 0 },
335 	{ 0 }
336 };
337 
338 
339 static struct MachineDriver machine_driver_dday =
340 {
341 	/* basic machine hardware */
342 	{
343 		{
344 			CPU_Z80,
345 			2000000,     /* 2 Mhz ? */
346 			readmem,writemem,0,0,
347 			dday_interrupt,1
348 		}
349 	},
350 	60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
351 	1,      /* single CPU, no need for interleaving */
352 	0,
353 
354 	/* video hardware */
355 	32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
356 	gfxdecodeinfo,
357 	512,512,
358 	dday_vh_convert_color_prom,
359 
360 	VIDEO_TYPE_RASTER,
361 	0,
362 	generic_vh_start,
363 	generic_vh_stop,
364 	dday_vh_screenrefresh,
365 
366 	/* sound hardware */
367 	0,0,0,0,
368 	{
369 		{
370 			SOUND_AY8910,
371 			&ay8910_interface
372 		}
373 	}
374 };
375 
376 
377 
378 /***************************************************************************
379 
380   Game driver(s)
381 
382 ***************************************************************************/
383 
384 ROM_START( dday )
385 	ROM_REGION( 0x10000, REGION_CPU1 )     /* 64k for code */
386 	ROM_LOAD( "e8_63co.bin",  0x0000, 0x1000, 0x13d53793 )
387 	ROM_LOAD( "e7_64co.bin",  0x1000, 0x1000, 0xe1ef2a70 )
388 	ROM_LOAD( "e6_65co.bin",  0x2000, 0x1000, 0xfe414a83 )
389 	ROM_LOAD( "e5_66co.bin",  0x3000, 0x1000, 0xfc9f7774 )
390 
391 	ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
392 	ROM_LOAD( "k2_71.bin",    0x0000, 0x0800, 0xf85461de )
393 	ROM_LOAD( "k3_72.bin",    0x0800, 0x0800, 0xfdfe88b6 )
394 
395 	ROM_REGION( 0x1000, REGION_GFX2 | REGIONFLAG_DISPOSE )
396 	ROM_LOAD( "j8_70co.bin",  0x0000, 0x0800, 0x0c60e94c )
397 	ROM_LOAD( "j9_69co.bin",  0x0800, 0x0800, 0xba341c10 )
398 
399 	ROM_REGION( 0x1000, REGION_GFX3 | REGIONFLAG_DISPOSE )
400 	ROM_LOAD( "k6_74o.bin",   0x0000, 0x0800, 0x66719aea )
401 	ROM_LOAD( "k7_75o.bin",   0x0800, 0x0800, 0x5f8772e2 )
402 
403 	ROM_REGION( 0x2000, REGION_GFX4 )      /* search light */
404 	ROM_LOAD( "d2_67.bin",    0x0000, 0x1000, 0x2b693e42 )  /* layout */
405 	ROM_LOAD( "d4_68.bin",    0x1000, 0x0800, 0xf3649264 )  /* mask */
406 							/*0x1800 -0x1fff will be filled in dynamically */
407 
408 	ROM_REGION( 0x0800, REGION_GFX5 )      /* layer mask */
409 	ROM_LOAD( "k4_73.bin",    0x0000, 0x0800, 0xfa6237e4 )
410 
411 	ROM_REGION( 0x0300, REGION_PROMS )
412 	ROM_LOAD( "dday.m11",     0x0000, 0x0100, 0xaef6bbfc )  /* red component */
413 	ROM_LOAD( "dday.m8",      0x0100, 0x0100, 0xad3314b9 )  /* green component */
414 	ROM_LOAD( "dday.m3",      0x0200, 0x0100, 0xe877ab82 )  /* blue component */
415 ROM_END
416 
ROM_START(ddayc)417 ROM_START( ddayc )
418 	ROM_REGION( 0x10000, REGION_CPU1 )     /* 64k for code */
419 	ROM_LOAD( "e8_63-c.bin",  0x0000, 0x1000, 0xd4fa3ae3 )
420 	ROM_LOAD( "e7_64-c.bin",  0x1000, 0x1000, 0x9fb8b1a7 )
421 	ROM_LOAD( "e6_65-c.bin",  0x2000, 0x1000, 0x4c210686 )
422 	ROM_LOAD( "e5_66-c.bin",  0x3000, 0x1000, 0xe7e832f9 )
423 
424 	ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
425 	ROM_LOAD( "k2_71.bin",    0x0000, 0x0800, 0xf85461de )
426 	ROM_LOAD( "k3_72.bin",    0x0800, 0x0800, 0xfdfe88b6 )
427 
428 	ROM_REGION( 0x1000, REGION_GFX2 | REGIONFLAG_DISPOSE )
429 	ROM_LOAD( "j8_70-c.bin",  0x0000, 0x0800, 0xa0c6b86b )
430 	ROM_LOAD( "j9_69-c.bin",  0x0800, 0x0800, 0xd352a3d6 )
431 
432 	ROM_REGION( 0x1000, REGION_GFX3 | REGIONFLAG_DISPOSE )
433 	ROM_LOAD( "k6_74.bin",    0x0000, 0x0800, 0xd21a3e22 )
434 	ROM_LOAD( "k7_75.bin",    0x0800, 0x0800, 0xa5e5058c )
435 
436 	ROM_REGION( 0x2000, REGION_GFX4 )      /* search light */
437 	ROM_LOAD( "d2_67.bin",    0x0000, 0x1000, 0x2b693e42 )  /* layout */
438 	ROM_LOAD( "d4_68.bin",    0x1000, 0x0800, 0xf3649264 )  /* mask */
439 							/*0x1800 -0x1fff will be filled in dynamically */
440 
441 	ROM_REGION( 0x0800, REGION_GFX5 )      /* layer mask */
442 	ROM_LOAD( "k4_73.bin",    0x0000, 0x0800, 0xfa6237e4 )
443 
444 	ROM_REGION( 0x0300, REGION_PROMS )
445 	ROM_LOAD( "dday.m11",     0x0000, 0x0100, 0xaef6bbfc )  /* red component */
446 	ROM_LOAD( "dday.m8",      0x0100, 0x0100, 0xad3314b9 )  /* green component */
447 	ROM_LOAD( "dday.m3",      0x0200, 0x0100, 0xe877ab82 )  /* blue component */
448 ROM_END
449 
450 
451 static void init_dday(void)
452 {
453 	dday_decode();
454 }
455 
456 
457 GAMEX( 1982, dday,  0,    dday, dday,  dday, ROT0, "Olympia", "D-Day", GAME_IMPERFECT_COLORS )
458 GAMEX( 1982, ddayc, dday, dday, ddayc, dday, ROT0, "Olympia (Centuri license)", "D-Day (Centuri)", GAME_IMPERFECT_COLORS )
459