1 /***************************************************************************
2 
3    Tumblepop Video emulation - Bryan McPhail, mish@tendril.co.uk
4 
5 *********************************************************************
6 
7 Uses Data East custom chip 55 for backgrounds, custom chip 52 for sprites.
8 
9 See Dark Seal & Caveman Ninja drivers for info on these chips.
10 
11 Tumblepop is one of few games to take advantage of the playfields ability
12 to switch between 8*8 tiles and 16*16 tiles.
13 
14 ***************************************************************************/
15 
16 #include "driver.h"
17 #include "vidhrdw/generic.h"
18 
19 static unsigned char tumblep_control_0[16];
20 unsigned char *tumblep_pf1_data,*tumblep_pf2_data;
21 static struct tilemap *pf1_tilemap,*pf1_alt_tilemap,*pf2_tilemap;
22 static unsigned char *gfx_base;
23 static int gfx_bank,flipscreen;
24 
25 /******************************************************************************/
26 
tumblep_mark_sprite_colours(void)27 static void tumblep_mark_sprite_colours(void)
28 {
29 	int offs,color,i,pal_base,colmask[16];
30     unsigned int *pen_usage;
31 
32 	palette_init_used_colors();
33 
34 	pen_usage=Machine->gfx[3]->pen_usage;
35 	pal_base = Machine->drv->gfxdecodeinfo[3].color_codes_start;
36 	for (color = 0;color < 16;color++) colmask[color] = 0;
37 
38 	for (offs = 0;offs < 0x800;offs += 8)
39 	{
40 		int x,y,sprite,multi;
41 
42 		sprite = READ_WORD (&spriteram[offs+2]) & 0x3fff;
43 		if (!sprite) continue;
44 
45 		y = READ_WORD(&spriteram[offs]);
46 		x = READ_WORD(&spriteram[offs+4]);
47 		color = (x >>9) &0xf;
48 
49 		multi = (1 << ((y & 0x0600) >> 9)) - 1;	/* 1x, 2x, 4x, 8x height */
50 
51 		sprite &= ~multi;
52 
53 		while (multi >= 0)
54 		{
55 			colmask[color] |= pen_usage[sprite + multi];
56 			multi--;
57 		}
58 	}
59 
60 	for (color = 0;color < 16;color++)
61 	{
62 		for (i = 1;i < 16;i++)
63 		{
64 			if (colmask[color] & (1 << i))
65 				palette_used_colors[pal_base + 16 * color + i] = PALETTE_COLOR_USED;
66 		}
67 	}
68 
69 	if (palette_recalc())
70 		tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
71 }
72 
tumblep_drawsprites(struct osd_bitmap * bitmap)73 static void tumblep_drawsprites(struct osd_bitmap *bitmap)
74 {
75 	int offs;
76 
77 	for (offs = 0;offs < 0x800;offs += 8)
78 	{
79 		int x,y,sprite,colour,multi,fx,fy,inc,flash,mult;
80 
81 		sprite = READ_WORD (&spriteram[offs+2]) & 0x3fff;
82 		if (!sprite) continue;
83 
84 		y = READ_WORD(&spriteram[offs]);
85 		flash=y&0x1000;
86 		if (flash && (cpu_getcurrentframe() & 1)) continue;
87 
88 		x = READ_WORD(&spriteram[offs+4]);
89 		colour = (x >>9) & 0xf;
90 
91 		fx = y & 0x2000;
92 		fy = y & 0x4000;
93 		multi = (1 << ((y & 0x0600) >> 9)) - 1;	/* 1x, 2x, 4x, 8x height */
94 
95 		x = x & 0x01ff;
96 		y = y & 0x01ff;
97 		if (x >= 320) x -= 512;
98 		if (y >= 256) y -= 512;
99 		y = 240 - y;
100         x = 304 - x;
101 
102 		sprite &= ~multi;
103 		if (fy)
104 			inc = -1;
105 		else
106 		{
107 			sprite += multi;
108 			inc = 1;
109 		}
110 
111 		if (flipscreen)
112 		{
113 			y=240-y;
114 			x=304-x;
115 			if (fx) fx=0; else fx=1;
116 			if (fy) fy=0; else fy=1;
117 			mult=16;
118 		}
119 		else mult=-16;
120 
121 		while (multi >= 0)
122 		{
123 			drawgfx(bitmap,Machine->gfx[3],
124 					sprite - multi * inc,
125 					colour,
126 					fx,fy,
127 					x,y + mult * multi,
128 					&Machine->visible_area,TRANSPARENCY_PEN,0);
129 
130 			multi--;
131 		}
132 	}
133 }
134 
135 /******************************************************************************/
136 
WRITE_HANDLER(tumblep_pf1_data_w)137 WRITE_HANDLER( tumblep_pf1_data_w )
138 {
139 	COMBINE_WORD_MEM(&tumblep_pf1_data[offset],data);
140 	tilemap_mark_tile_dirty(pf1_tilemap,offset/2);
141 	tilemap_mark_tile_dirty(pf1_alt_tilemap,offset/2);
142 }
143 
WRITE_HANDLER(tumblep_pf2_data_w)144 WRITE_HANDLER( tumblep_pf2_data_w )
145 {
146 	COMBINE_WORD_MEM(&tumblep_pf2_data[offset],data);
147 	tilemap_mark_tile_dirty(pf2_tilemap,offset/2);
148 }
149 
WRITE_HANDLER(tumblep_control_0_w)150 WRITE_HANDLER( tumblep_control_0_w )
151 {
152 	COMBINE_WORD_MEM(&tumblep_control_0[offset],data);
153 }
154 
155 /******************************************************************************/
156 
tumblep_scan(UINT32 col,UINT32 row,UINT32 num_cols,UINT32 num_rows)157 static UINT32 tumblep_scan(UINT32 col,UINT32 row,UINT32 num_cols,UINT32 num_rows)
158 {
159 	/* logical (col,row) -> memory offset */
160 	return (col & 0x1f) + ((row & 0x1f) << 5) + ((col & 0x20) << 5);
161 }
162 
get_bg_tile_info(int tile_index)163 static void get_bg_tile_info(int tile_index)
164 {
165 	int tile,color;
166 
167 	tile=READ_WORD(&gfx_base[2*tile_index]);
168 	color=tile >> 12;
169 	tile=tile&0xfff;
170 
171 	SET_TILE_INFO(gfx_bank,tile,color)
172 }
173 
get_fg_tile_info(int tile_index)174 static void get_fg_tile_info(int tile_index)
175 {
176 	int tile=READ_WORD(&tumblep_pf1_data[2*tile_index]);
177 	int color=tile >> 12;
178 
179 	tile=tile&0xfff;
180 	SET_TILE_INFO(0,tile,color)
181 }
182 
tumblep_vh_start(void)183 int tumblep_vh_start(void)
184 {
185 	pf1_tilemap =     tilemap_create(get_fg_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT, 8, 8,64,32);
186 	pf1_alt_tilemap = tilemap_create(get_bg_tile_info,tumblep_scan,TILEMAP_TRANSPARENT,16,16,64,32);
187 	pf2_tilemap =     tilemap_create(get_bg_tile_info,tumblep_scan,TILEMAP_OPAQUE,     16,16,64,32);
188 
189 	if (!pf1_tilemap || !pf1_alt_tilemap || !pf2_tilemap)
190 		return 1;
191 
192 	pf1_tilemap->transparent_pen = 0;
193 	pf1_alt_tilemap->transparent_pen = 0;
194 
195 	return 0;
196 }
197 
198 /******************************************************************************/
199 
tumblep_vh_screenrefresh(struct osd_bitmap * bitmap,int full_refresh)200 void tumblep_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
201 {
202 	int offs;
203 
204 	flipscreen=(READ_WORD(&tumblep_control_0[0])&0x80);
205 	tilemap_set_flip(ALL_TILEMAPS,flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
206 	if (flipscreen) offs=1; else offs=-1;
207 
208 	tilemap_set_scrollx( pf1_tilemap,0, READ_WORD(&tumblep_control_0[2])+offs );
209 	tilemap_set_scrolly( pf1_tilemap,0, READ_WORD(&tumblep_control_0[4]) );
210 	tilemap_set_scrollx( pf1_alt_tilemap,0, READ_WORD(&tumblep_control_0[2])+offs );
211 	tilemap_set_scrolly( pf1_alt_tilemap,0, READ_WORD(&tumblep_control_0[4]) );
212 	tilemap_set_scrollx( pf2_tilemap,0, READ_WORD(&tumblep_control_0[6])+offs );
213 	tilemap_set_scrolly( pf2_tilemap,0, READ_WORD(&tumblep_control_0[8]) );
214 
215 	gfx_bank=1;
216 	gfx_base=tumblep_pf2_data;
217 	tilemap_update(pf2_tilemap);
218 	gfx_bank=2;
219 	gfx_base=tumblep_pf1_data;
220 	tilemap_update(pf1_alt_tilemap);
221 	tilemap_update(pf1_tilemap);
222 
223 	tumblep_mark_sprite_colours();
224 	tilemap_render(ALL_TILEMAPS);
225 
226 	tilemap_draw(bitmap,pf2_tilemap,0);
227 	if (READ_WORD(&tumblep_control_0[0xc])&0x80)
228 		tilemap_draw(bitmap,pf1_tilemap,0);
229 	else
230 		tilemap_draw(bitmap,pf1_alt_tilemap,0);
231 	tumblep_drawsprites(bitmap);
232 }
233 
tumblepb_vh_screenrefresh(struct osd_bitmap * bitmap,int full_refresh)234 void tumblepb_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
235 {
236 	int offs,offs2;
237 
238 	flipscreen=(READ_WORD(&tumblep_control_0[0])&0x80);
239 	tilemap_set_flip(ALL_TILEMAPS,flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
240 	if (flipscreen) offs=1; else offs=-1;
241 	if (flipscreen) offs2=-3; else offs2=-5;
242 
243 	tilemap_set_scrollx( pf1_tilemap,0, READ_WORD(&tumblep_control_0[2])+offs2 );
244 	tilemap_set_scrolly( pf1_tilemap,0, READ_WORD(&tumblep_control_0[4]) );
245 	tilemap_set_scrollx( pf1_alt_tilemap,0, READ_WORD(&tumblep_control_0[2])+offs2 );
246 	tilemap_set_scrolly( pf1_alt_tilemap,0, READ_WORD(&tumblep_control_0[4]) );
247 	tilemap_set_scrollx( pf2_tilemap,0, READ_WORD(&tumblep_control_0[6])+offs );
248 	tilemap_set_scrolly( pf2_tilemap,0, READ_WORD(&tumblep_control_0[8]) );
249 
250 	gfx_bank=1;
251 	gfx_base=tumblep_pf2_data;
252 	tilemap_update(pf2_tilemap);
253 	gfx_bank=2;
254 	gfx_base=tumblep_pf1_data;
255 	tilemap_update(pf1_tilemap);
256 	tilemap_update(pf1_alt_tilemap);
257 
258 	tumblep_mark_sprite_colours();
259 	tilemap_render(ALL_TILEMAPS);
260 
261 	tilemap_draw(bitmap,pf2_tilemap,0);
262 	if (READ_WORD(&tumblep_control_0[0xc])&0x80)
263 		tilemap_draw(bitmap,pf1_tilemap,0);
264 	else
265 		tilemap_draw(bitmap,pf1_alt_tilemap,0);
266 	tumblep_drawsprites(bitmap);
267 }
268