1 /***************************************************************************
2 
3 Universal board numbers (found on the schematics)
4 
5 Cosmic Guerilla - 7907A
6 Cosmic Alien    - 7910
7 Magical Spot	- 8013
8 Magical Spot II - 8013
9 Devil Zone      - 8022
10 
11 ***************************************************************************/
12 
13 
14 #include "driver.h"
15 #include "vidhrdw/generic.h"
16 #include "cpu/z80/z80.h"
17 
18 
19 PALETTE_INIT( panic );
20 PALETTE_INIT( cosmica );
21 PALETTE_INIT( cosmicg );
22 PALETTE_INIT( magspot2 );
23 PALETTE_INIT( nomnlnd );
24 VIDEO_UPDATE( panic );
25 VIDEO_UPDATE( magspot2 );
26 VIDEO_UPDATE( devzone );
27 VIDEO_UPDATE( cosmica );
28 VIDEO_UPDATE( cosmicg );
29 VIDEO_UPDATE( nomnlnd );
30 WRITE_HANDLER( cosmic_color_register_w );
31 WRITE_HANDLER( cosmic_background_enable_w );
32 
33 
34 static unsigned int pixel_clock = 0;
35 
36 
37 
38 /* Schematics show 12 triggers for discrete sound circuits */
39 
WRITE_HANDLER(panic_sound_output_w)40 static WRITE_HANDLER( panic_sound_output_w )
41 {
42     static int sound_enabled=1;
43 
44     /* Sound Enable / Disable */
45 
46     if (offset == 11)
47     {
48     	int count;
49     	if (data == 0)
50         	for(count=0; count<9; count++) sample_stop(count);
51 
52     	sound_enabled = data;
53     }
54 
55     if (sound_enabled)
56     {
57         switch (offset)
58         {
59 		case 0:  if (data) sample_start(0, 0, 0); break;  	/* Walk */
60         case 1:  if (data) sample_start(0, 5, 0); break;  	/* Enemy Die 1 */
61         case 2:  if (data)								  	/* Drop 1 */
62 				 {
63 					 if (!sample_playing(1))
64 					 {
65 						 sample_stop(2);
66 						 sample_start(1, 3, 0);
67 					 }
68 				 }
69 				 else
70 				 	sample_stop(1);
71 				 	break;
72 
73 		case 3:	 if (data && !sample_playing(6))			/* Oxygen */
74 					sample_start(6, 9, 1);
75                  break;
76 
77         case 4:  break;										/* Drop 2 */
78         case 5:  if (data) sample_start(0, 5, 0); break;	/* Enemy Die 2 (use same sample as 1) */
79         case 6:  if (data && !sample_playing(1) && !sample_playing(3))   /* Hang */
80                  	sample_start(2, 2, 0);
81                     break;
82 
83 		case 7:  if (data) 									/* Escape */
84 				 {
85 					 sample_stop(2);
86 					 sample_start(3, 4, 0);
87 				 }
88 				 else
89 				 	 sample_stop(3);
90                      break;
91 
92     	case 8:  if (data) sample_start(0, 1, 0); break;	/* Stairs */
93     	case 9:  if (data)									/* Extend */
94 				 	sample_start(4, 8, 0);
95 				 else
96 					sample_stop(4);
97 	  			 break;
98 
99         case 10: DAC_data_w(0, data); break;				/* Bonus */
100 		case 15: if (data) sample_start(0, 6, 0); break;	/* Player Die */
101 		case 16: if (data) sample_start(5, 7, 0); break;	/* Enemy Laugh */
102         case 17: if (data) sample_start(0, 10, 0); break;	/* Coin - Not triggered by software */
103         }
104     }
105 
106     #ifdef MAME_DEBUG
107  	logerror("Sound output %x=%x\n",offset,data);
108 	#endif
109 }
110 
WRITE_HANDLER(panic_sound_output2_w)111 WRITE_HANDLER( panic_sound_output2_w )
112 {
113 	panic_sound_output_w(offset+15, data);
114 }
115 
WRITE_HANDLER(cosmicg_output_w)116 WRITE_HANDLER( cosmicg_output_w )
117 {
118 	static int march_select;
119     static int gun_die_select;
120     static int sound_enabled;
121 
122     /* Sound Enable / Disable */
123 
124     if (offset == 12)
125     {
126 	    int count;
127 
128     	sound_enabled = data;
129     	if (data == 0)
130         	for(count=0;count<9;count++) sample_stop(count);
131     }
132 
133     if (sound_enabled)
134     {
135         switch (offset)
136         {
137 		/* The schematics show a direct link to the sound amp  */
138 		/* as other cosmic series games, but it never seems to */
139 		/* be used for anything. It is implemented for sake of */
140 		/* completness. Maybe it plays a tune if you win ?     */
141 		case 1:  DAC_data_w(0, -data); break;
142 		case 2:  if (data) sample_start (0, march_select, 0); break;	/* March Sound */
143 		case 3:  march_select = (march_select & 0xfe) | data; break;
144         case 4:  march_select = (march_select & 0xfd) | (data << 1); break;
145         case 5:  march_select = (march_select & 0xfb) | (data << 2); break;
146 
147         case 6:  if (data)  							/* Killer Attack (crawly thing at bottom of screen) */
148 					sample_start(1, 8, 1);
149 				 else
150 					sample_stop(1);
151 				 break;
152 
153 		case 7:  if (data)								/* Bonus Chance & Got Bonus */
154 				 {
155 					 sample_stop(4);
156 					 sample_start(4, 10, 0);
157 				 }
158 				 break;
159 
160 		case 8:  if (data)
161 				 {
162 					 if (!sample_playing(4)) sample_start(4, 9, 1);
163 				 }
164 				 else
165 				 	sample_stop(4);
166 				 break;
167 
168 		case 9:  if (data) sample_start(3, 11, 0); break;	/* Got Ship */
169 //		case 11: watchdog_reset_w(0, 0); break;				/* Watchdog */
170 		case 13: if (data) sample_start(8, 13-gun_die_select, 0); break;  /* Got Monster / Gunshot */
171 		case 14: gun_die_select = data; break;
172 		case 15: if (data) sample_start(5, 14, 0); break;	/* Coin Extend (extra base) */
173         }
174     }
175 
176 	#ifdef MAME_DEBUG
177  	if (offset != 11) logerror("Output %x=%x\n",offset,data);
178     #endif
179 }
180 
INTERRUPT_GEN(panic_interrupt)181 static INTERRUPT_GEN( panic_interrupt )
182 {
183 	if (cpu_getiloops() != 0)
184 	{
185     	/* Coin insert - Trigger Sample */
186 
187         /* mostly not noticed since sound is */
188 		/* only enabled if game in progress! */
189 
190     	if ((input_port_3_r(0) & 0xc0) != 0xc0)
191         	panic_sound_output_w(17,1);
192 
193 		cpu_set_irq_line_and_vector(0, 0, HOLD_LINE, 0xcf);	/* RST 08h */
194     }
195     else
196     {
197         cpu_set_irq_line_and_vector(0, 0, HOLD_LINE, 0xd7);	/* RST 10h */
198     }
199 }
200 
INTERRUPT_GEN(cosmica_interrupt)201 static INTERRUPT_GEN( cosmica_interrupt )
202 {
203     pixel_clock = (pixel_clock + 2) & 0x3f;
204 
205     if (pixel_clock == 0)
206     {
207 		if (readinputport(3) & 1)	/* Left Coin */
208 			cpu_set_irq_line(0, IRQ_LINE_NMI, PULSE_LINE);
209     }
210 }
211 
INTERRUPT_GEN(cosmicg_interrupt)212 static INTERRUPT_GEN( cosmicg_interrupt )
213 {
214     /* Insert Coin */
215 
216 	/* R Nabet : fixed to make this piece of code sensible.
217 	I assumed that the interrupt request lasted for as long as the coin was "sensed".
218 	It makes sense and works fine, but I cannot be 100% sure this is correct,
219 	as I have no Cosmic Guerilla console :-) . */
220 
221 	if ((readinputport(2) & 1)) /* Coin */
222 	{
223 		/* on tms9980, a 6 on the interrupt bus means level 4 interrupt */
224 		cpu_set_irq_line_and_vector(0, 0, ASSERT_LINE, 6);
225 	}
226 	else
227 	{
228 		cpu_set_irq_line(0, 0, CLEAR_LINE);
229 	}
230 }
231 
INTERRUPT_GEN(magspot2_interrupt)232 static INTERRUPT_GEN( magspot2_interrupt )
233 {
234 	/* Coin 1 causes an IRQ, Coin 2 an NMI */
235 	if (input_port_4_r(0) & 0x01)
236 	{
237   		cpu_set_irq_line(0, 0, HOLD_LINE);
238 	}
239 	else if (input_port_4_r(0) & 0x02)
240 	{
241 		cpu_set_irq_line(0, IRQ_LINE_NMI, PULSE_LINE);
242 	}
243 }
244 
INTERRUPT_GEN(nomnlnd_interrupt)245 static INTERRUPT_GEN( nomnlnd_interrupt )
246 {
247 	/* Coin causes an NMI */
248 	if (input_port_4_r(0) & 0x01)
249 	{
250 		cpu_set_irq_line(0, IRQ_LINE_NMI, PULSE_LINE);
251 	}
252 }
253 
254 
255 
READ_HANDLER(cosmica_pixel_clock_r)256 static READ_HANDLER( cosmica_pixel_clock_r )
257 {
258 	return pixel_clock;
259 }
260 
READ_HANDLER(cosmicg_port_0_r)261 static READ_HANDLER( cosmicg_port_0_r )
262 {
263 	/* The top four address lines from the CRTC are bits 0-3 */
264 
265 	return (input_port_0_r(0) & 0xf0) | ((cpu_getscanline() & 0xf0) >> 4);
266 }
267 
READ_HANDLER(magspot2_coinage_dip_r)268 static READ_HANDLER( magspot2_coinage_dip_r )
269 {
270 	return (input_port_5_r(0) & (1 << (7 - offset))) ? 0 : 1;
271 }
272 
273 
274 /* Has 8 way joystick, remap combinations to missing directions */
275 
READ_HANDLER(nomnlnd_port_0_1_r)276 static READ_HANDLER( nomnlnd_port_0_1_r )
277 {
278 	int control;
279     int fire = input_port_3_r(0);
280 
281 	if (offset)
282 		control = input_port_1_r(0);
283     else
284 		control = input_port_0_r(0);
285 
286     /* If firing - stop tank */
287 
288     if ((fire & 0xc0) == 0) return 0xff;
289 
290     /* set bit according to 8 way direction */
291 
292     if ((control & 0x82) == 0 ) return 0xfe;    /* Up & Left */
293     if ((control & 0x0a) == 0 ) return 0xfb;    /* Down & Left */
294     if ((control & 0x28) == 0 ) return 0xef;    /* Down & Right */
295     if ((control & 0xa0) == 0 ) return 0xbf;    /* Up & Right */
296 
297     return control;
298 }
299 
300 
301 
WRITE_HANDLER(flip_screen_w)302 static WRITE_HANDLER( flip_screen_w )
303 {
304 	flip_screen_set(data&0x80);
305 }
306 
307 
MEMORY_READ_START(panic_readmem)308 static MEMORY_READ_START( panic_readmem )
309 	{ 0x0000, 0x3fff, MRA_ROM },
310 	{ 0x4000, 0x5fff, MRA_RAM },
311 	{ 0x6800, 0x6800, input_port_0_r }, /* IN1 */
312 	{ 0x6801, 0x6801, input_port_1_r }, /* IN2 */
313 	{ 0x6802, 0x6802, input_port_2_r }, /* DSW */
314 	{ 0x6803, 0x6803, input_port_3_r }, /* IN0 */
315 MEMORY_END
316 
317 static MEMORY_WRITE_START( panic_writemem )
318 	{ 0x0000, 0x3fff, MWA_ROM },
319 	{ 0x4000, 0x5fff, MWA_RAM, &videoram, &videoram_size },
320 	{ 0x6000, 0x601f, MWA_RAM, &spriteram, &spriteram_size },
321 	{ 0x7000, 0x700b, panic_sound_output_w },
322 	{ 0x700c, 0x700e, cosmic_color_register_w },
323 	{ 0x700f, 0x700f, flip_screen_w },
324 	{ 0x7800, 0x7801, panic_sound_output2_w },
325 MEMORY_END
326 
327 
328 static MEMORY_READ_START( cosmica_readmem )
329 	{ 0x0000, 0x3fff, MRA_ROM },
330 	{ 0x4000, 0x5fff, MRA_RAM },
331 	{ 0x6800, 0x6800, input_port_0_r }, /* IN1 */
332 	{ 0x6801, 0x6801, input_port_1_r }, /* IN2 */
333 	{ 0x6802, 0x6802, input_port_2_r }, /* DSW */
334 	{ 0x6803, 0x6803, cosmica_pixel_clock_r },
335 MEMORY_END
336 
337 static MEMORY_WRITE_START( cosmica_writemem )
338 	{ 0x0000, 0x3fff, MWA_ROM },
339 	{ 0x4000, 0x5fff, MWA_RAM, &videoram, &videoram_size },
340 	{ 0x6000, 0x601f, MWA_RAM ,&spriteram, &spriteram_size },
341 	{ 0x700c, 0x700d, cosmic_color_register_w },
342 	{ 0x700f, 0x700f, flip_screen_w },
343 MEMORY_END
344 
345 
346 static MEMORY_READ_START( cosmicg_readmem )
347 	{ 0x0000, 0x1fff, MRA_ROM },
348 	{ 0x2000, 0x3fff, MRA_RAM },
349 MEMORY_END
350 
351 static MEMORY_WRITE_START( cosmicg_writemem )
352 	{ 0x0000, 0x1fff, MWA_ROM },
353 	{ 0x2000, 0x3fff, MWA_RAM, &videoram, &videoram_size },
354 MEMORY_END
355 
356 static PORT_READ_START( cosmicg_readport )
357 	{ 0x00, 0x00, cosmicg_port_0_r },
358 	{ 0x01, 0x01, input_port_1_r },
359 PORT_END
360 
361 static PORT_WRITE_START( cosmicg_writeport )
362 	{ 0x00, 0x15, cosmicg_output_w },
363 	{ 0x16, 0x17, cosmic_color_register_w },
364 PORT_END
365 
366 
367 static MEMORY_READ_START( magspot2_readmem )
368 	{ 0x0000, 0x2fff, MRA_ROM },
369 	{ 0x3800, 0x3807, magspot2_coinage_dip_r },
370 	{ 0x5000, 0x5000, input_port_0_r },
371 	{ 0x5001, 0x5001, input_port_1_r },
372 	{ 0x5002, 0x5002, input_port_2_r },
373 	{ 0x5003, 0x5003, input_port_3_r },
374 	{ 0x6000, 0x7fff, MRA_RAM },
375 MEMORY_END
376 
377 static MEMORY_WRITE_START( magspot2_writemem )
378 	{ 0x0000, 0x2fff, MWA_ROM },
379 	{ 0x4000, 0x401f, MWA_RAM, &spriteram, &spriteram_size},
380 	{ 0x4800, 0x4800, DAC_0_data_w },
381 	{ 0x480c, 0x480d, cosmic_color_register_w },
382 	{ 0x480f, 0x480f, flip_screen_w },
383 	{ 0x6000, 0x7fff, MWA_RAM, &videoram, &videoram_size},
384 MEMORY_END
385 
386 
387 INPUT_PORTS_START( panic )
388 	PORT_START      /* IN1 */
389 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
390 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
391 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY )
392 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY )
393 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY )
394 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
395 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
396 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
397 
398 	PORT_START      /* IN2 */
399 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
400 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
401 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_COCKTAIL )
402 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_COCKTAIL )
403 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_COCKTAIL )
404 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
405 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
406 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
407 
408 	PORT_START      /* DSW */
409 	PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
410 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
411 	PORT_DIPSETTING(    0x05, DEF_STR( 2C_3C ) )
412 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
413 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
414 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
415 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
416 /* 0x06 and 0x07 disabled */
417 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
418 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
419 	PORT_DIPSETTING(    0x08, DEF_STR( Cocktail ) )
420 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
421 	PORT_DIPSETTING(    0x00, "3000" )
422 	PORT_DIPSETTING(    0x10, "5000" )
423 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) )
424 	PORT_DIPSETTING(    0x00, "3" )
425 	PORT_DIPSETTING(    0x20, "4" )
426 	PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Coin_B ) )
427 	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
428 	PORT_DIPSETTING(    0x40, DEF_STR( 1C_1C ) )
429 	PORT_DIPSETTING(    0x80, DEF_STR( 1C_2C ) )
430 	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_3C ) )
431 
432 	PORT_START      /* IN0 */
433 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
434 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
435 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
436 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
437 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
438 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
439 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
440 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
441 
442 INPUT_PORTS_END
443 
444 INPUT_PORTS_START( cosmica )
445 	PORT_START      /* IN0 */
446 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
447 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
448 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY )
449 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
450 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
451 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
452 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
453 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
454 
455 	PORT_START      /* IN1 */
456 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
457 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
458 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY | IPF_COCKTAIL )
459 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
460 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
461 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
462 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
463 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
464 
465 	PORT_START      /* IN2 */
466 	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
467 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
468 	PORT_DIPSETTING(    0x01, DEF_STR( Cocktail ) )
469 	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Lives ) )
470 	PORT_DIPSETTING(    0x02, "3" )
471 	PORT_DIPSETTING(    0x00, "5" )
472 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
473 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
474 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
475 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
476   //PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
477 	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
478 	PORT_DIPSETTING(    0x30, "5000" )
479 	PORT_DIPSETTING(    0x20, "10000" )
480 	PORT_DIPSETTING(    0x10, "15000" )
481 	PORT_DIPSETTING(    0x00, "None" )
482 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
483 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
484 
485 	/* The coin slots are not memory mapped.  Coin causes a NMI, */
486 	/* This fake input port is used by the interrupt */
487 	/* handler to be notified of coin insertions. We use IMPULSE to */
488 	/* trigger exactly one interrupt, without having to check when the */
489 	/* user releases the key. */
490 
491 	PORT_START	/* FAKE */
492 	PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
493 
494 INPUT_PORTS_END
495 
496 /* These are used for the CR handling - This can be used to */
497 /* from 1 to 16 bits from any bit offset between 0 and 4096 */
498 
499 /* Offsets are in BYTES, so bits 0-7 are at offset 0 etc.   */
500 
501 INPUT_PORTS_START( cosmicg )
502 	PORT_START /* 4-7 */
503 	PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_SPECIAL )	/* pixel clock */
504 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
505 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
506 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
507 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
508 
509 	PORT_START /* 8-15 */
510 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY )
511 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
512 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL)
513 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY | IPF_COCKTAIL)
514 	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
515 	PORT_DIPSETTING(    0x10, "1000" )
516 	PORT_DIPSETTING(    0x20, "1500" )
517 	PORT_DIPSETTING(    0x30, "2000" )
518 	PORT_DIPSETTING(    0x00, "None" )
519 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coinage ) )
520 	PORT_DIPSETTING(    0x40, DEF_STR( 2C_1C ) )
521 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
522 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Lives ) )
523 	PORT_DIPSETTING(    0x00, "3" )
524 	PORT_DIPSETTING(    0x80, "5" )
525 
526 	PORT_START      /* Hard wired settings */
527 
528 	/* The coin slots are not memory mapped. Coin causes INT 4  */
529 	/* This fake input port is used by the interrupt handler 	*/
530 	/* to be notified of coin insertions. */
531 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
532 
533 	/* This dip switch is not read by the program at any time   */
534 	/* but is wired to enable or disable the flip screen output */
535 
536 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
537 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
538 	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
539 
540 	/* This odd setting is marked as shown on the schematic,    */
541 	/* and again, is not read by the program, but wired into    */
542 	/* the watchdog circuit. The book says to leave it off      */
543 
544 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) )
545 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
546 	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
547 
548 INPUT_PORTS_END
549 
550 
551 INPUT_PORTS_START( magspot2 )
552 	PORT_START	/* IN0 */
553 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
554 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY )
555 	PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
556 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
557 	PORT_DIPNAME( 0xc0, 0x40, "Bonus Game" )
558 	PORT_DIPSETTING(    0x40, "5000" )
559 	PORT_DIPSETTING(    0x80, "10000" )
560 	PORT_DIPSETTING(    0xc0, "15000" )
561 	PORT_DIPSETTING(    0x00, "None" )
562 
563 	PORT_START	/* IN1 */
564 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
565 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY | IPF_COCKTAIL )
566 	PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
567 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
568 	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
569 
570 	PORT_START	/* IN2 */
571 	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) )
572 	PORT_DIPSETTING(    0x01, "2000" )
573 	PORT_DIPSETTING(    0x02, "3000" )
574 	PORT_DIPSETTING(    0x03, "5000" )
575 	PORT_DIPSETTING(    0x00, "None" )
576 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
577 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
578 	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
579 	PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
580 	PORT_DIPSETTING(    0x00, "2" )
581 	PORT_DIPSETTING(    0x08, "3" )
582 	PORT_DIPSETTING(    0x10, "4" )
583 	PORT_DIPSETTING(    0x18, "5" )
584 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
585 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
586 	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
587 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
588 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
589 
590 	PORT_START	/* IN3 */
591 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
592 	PORT_BIT( 0x1e, IP_ACTIVE_LOW, IPT_UNUSED )		/* always HI */
593 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL )	/* reads what was written to 4808.  Probably not used?? */
594 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
595 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
596 
597 	/* Fake port to handle coins */
598 	PORT_START	/* IN4 */
599 	PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
600 	PORT_BIT_IMPULSE( 0x02, IP_ACTIVE_HIGH, IPT_COIN2, 1 )
601 
602 	/* Fake port to handle coinage dip switches. Each bit goes to 3800-3807 */
603 	PORT_START	/* IN5 */
604 	PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
605 	PORT_DIPSETTING(    0x0c, DEF_STR( 4C_1C ) )
606 	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
607 	PORT_DIPSETTING(    0x0d, DEF_STR( 4C_2C ) )
608 	PORT_DIPSETTING(    0x05, DEF_STR( 2C_1C ) )
609 	PORT_DIPSETTING(    0x09, DEF_STR( 3C_2C ) )
610 	PORT_DIPSETTING(    0x0e, DEF_STR( 4C_3C ) )
611 	PORT_DIPSETTING(    0x0f, DEF_STR( 4C_4C ) )
612 	PORT_DIPSETTING(    0x0a, DEF_STR( 3C_3C ) )
613 	PORT_DIPSETTING(    0x06, DEF_STR( 2C_2C ) )
614 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
615 	PORT_DIPSETTING(    0x0b, DEF_STR( 3C_4C ) )
616 	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
617 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
618 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
619 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
620 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
621 	PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
622 	PORT_DIPSETTING(    0xc0, DEF_STR( 4C_1C ) )
623 	PORT_DIPSETTING(    0x80, DEF_STR( 3C_1C ) )
624 	PORT_DIPSETTING(    0xd0, DEF_STR( 4C_2C ) )
625 	PORT_DIPSETTING(    0x50, DEF_STR( 2C_1C ) )
626 	PORT_DIPSETTING(    0x90, DEF_STR( 3C_2C ) )
627 	PORT_DIPSETTING(    0xe0, DEF_STR( 4C_3C ) )
628 	PORT_DIPSETTING(    0xf0, DEF_STR( 4C_4C ) )
629 	PORT_DIPSETTING(    0xa0, DEF_STR( 3C_3C ) )
630 	PORT_DIPSETTING(    0x60, DEF_STR( 2C_2C ) )
631 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
632 	PORT_DIPSETTING(    0xb0, DEF_STR( 3C_4C ) )
633 	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
634 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
635 	PORT_DIPSETTING(    0x20, DEF_STR( 1C_3C ) )
636 	PORT_DIPSETTING(    0x30, DEF_STR( 1C_4C ) )
637 	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
638 INPUT_PORTS_END
639 
640 INPUT_PORTS_START( devzone )
641 	PORT_START	/* IN0 */
642 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
643 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY )
644 	PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
645 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
646 	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
647 
648 	PORT_START	/* IN1 */
649 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
650 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY | IPF_COCKTAIL )
651 	PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
652 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
653 	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
654 
655 	PORT_START	/* IN2 */
656 	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) )
657 	PORT_DIPSETTING(    0x01, "4000" )
658 	PORT_DIPSETTING(    0x02, "6000" )
659 	PORT_DIPSETTING(    0x03, "8000" )
660 	PORT_DIPSETTING(    0x00, "None" )
661 	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) )
662 	PORT_DIPSETTING(    0x0c, "Use Coin A & B" )
663 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
664 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
665 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
666 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
667 	PORT_DIPSETTING(    0x00, "2" )
668 	PORT_DIPSETTING(    0x10, "3" )
669 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
670 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
671 	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
672 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
673 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
674 
675 	PORT_START	/* IN3 */
676 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_VBLANK )
677 	PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED )
678 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
679 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
680 
681 	/* Fake port to handle coins */
682 	PORT_START	/* IN4 */
683 	PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
684 	PORT_BIT_IMPULSE( 0x02, IP_ACTIVE_HIGH, IPT_COIN2, 1 )
685 
686 	PORT_START	/* IN5 */
687 	PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
688 	PORT_DIPSETTING(    0x0c, DEF_STR( 4C_1C ) )
689 	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
690 	PORT_DIPSETTING(    0x0d, DEF_STR( 4C_2C ) )
691 	PORT_DIPSETTING(    0x05, DEF_STR( 2C_1C ) )
692 	PORT_DIPSETTING(    0x09, DEF_STR( 3C_2C ) )
693 	PORT_DIPSETTING(    0x0e, DEF_STR( 4C_3C ) )
694 	PORT_DIPSETTING(    0x0f, DEF_STR( 4C_4C ) )
695 	PORT_DIPSETTING(    0x0a, DEF_STR( 3C_3C ) )
696 	PORT_DIPSETTING(    0x06, DEF_STR( 2C_2C ) )
697 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
698 	PORT_DIPSETTING(    0x0b, DEF_STR( 3C_4C ) )
699 	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
700 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
701 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
702 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
703 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
704 	PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
705 	PORT_DIPSETTING(    0xc0, DEF_STR( 4C_1C ) )
706 	PORT_DIPSETTING(    0x80, DEF_STR( 3C_1C ) )
707 	PORT_DIPSETTING(    0xd0, DEF_STR( 4C_2C ) )
708 	PORT_DIPSETTING(    0x50, DEF_STR( 2C_1C ) )
709 	PORT_DIPSETTING(    0x90, DEF_STR( 3C_2C ) )
710 	PORT_DIPSETTING(    0xe0, DEF_STR( 4C_3C ) )
711 	PORT_DIPSETTING(    0xf0, DEF_STR( 4C_4C ) )
712 	PORT_DIPSETTING(    0xa0, DEF_STR( 3C_3C ) )
713 	PORT_DIPSETTING(    0x60, DEF_STR( 2C_2C ) )
714 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
715 	PORT_DIPSETTING(    0xb0, DEF_STR( 3C_4C ) )
716 	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
717 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
718 	PORT_DIPSETTING(    0x20, DEF_STR( 1C_3C ) )
719 	PORT_DIPSETTING(    0x30, DEF_STR( 1C_4C ) )
720 	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
721 INPUT_PORTS_END
722 
723 
724 INPUT_PORTS_START( devzone2 )
725 	PORT_START	/* IN0 */
726 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
727 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY )
728 	PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
729 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
730 	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
731 
732 	PORT_START	/* IN1 */
733 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
734 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY | IPF_COCKTAIL )
735 	PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
736 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
737 	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
738 
739 	PORT_START	/* IN2 */
740 	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) )
741 	PORT_DIPSETTING(    0x01, "2000" )
742 	PORT_DIPSETTING(    0x02, "3000" )
743 	PORT_DIPSETTING(    0x03, "5000" )
744 	PORT_DIPSETTING(    0x00, "None" )
745 	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) )
746 	PORT_DIPSETTING(    0x0c, "Use Coin A & B" )
747 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
748 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
749 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
750 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
751 	PORT_DIPSETTING(    0x00, "2" )
752 	PORT_DIPSETTING(    0x10, "3" )
753 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
754 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
755 	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
756 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
757 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
758 
759 	PORT_START	/* IN3 */
760 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_VBLANK )
761 	PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED )
762 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
763 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
764 
765 	/* Fake port to handle coins */
766 	PORT_START	/* IN4 */
767 	PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
768 	PORT_BIT_IMPULSE( 0x02, IP_ACTIVE_HIGH, IPT_COIN2, 1 )
769 
770 	PORT_START	/* IN5 */
771 	PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
772 	PORT_DIPSETTING(    0x0c, DEF_STR( 4C_1C ) )
773 	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
774 	PORT_DIPSETTING(    0x0d, DEF_STR( 4C_2C ) )
775 	PORT_DIPSETTING(    0x05, DEF_STR( 2C_1C ) )
776 	PORT_DIPSETTING(    0x09, DEF_STR( 3C_2C ) )
777 	PORT_DIPSETTING(    0x0e, DEF_STR( 4C_3C ) )
778 	PORT_DIPSETTING(    0x0f, DEF_STR( 4C_4C ) )
779 	PORT_DIPSETTING(    0x0a, DEF_STR( 3C_3C ) )
780 	PORT_DIPSETTING(    0x06, DEF_STR( 2C_2C ) )
781 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
782 	PORT_DIPSETTING(    0x0b, DEF_STR( 3C_4C ) )
783 	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
784 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
785 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
786 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
787 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
788 	PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
789 	PORT_DIPSETTING(    0xc0, DEF_STR( 4C_1C ) )
790 	PORT_DIPSETTING(    0x80, DEF_STR( 3C_1C ) )
791 	PORT_DIPSETTING(    0xd0, DEF_STR( 4C_2C ) )
792 	PORT_DIPSETTING(    0x50, DEF_STR( 2C_1C ) )
793 	PORT_DIPSETTING(    0x90, DEF_STR( 3C_2C ) )
794 	PORT_DIPSETTING(    0xe0, DEF_STR( 4C_3C ) )
795 	PORT_DIPSETTING(    0xf0, DEF_STR( 4C_4C ) )
796 	PORT_DIPSETTING(    0xa0, DEF_STR( 3C_3C ) )
797 	PORT_DIPSETTING(    0x60, DEF_STR( 2C_2C ) )
798 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
799 	PORT_DIPSETTING(    0xb0, DEF_STR( 3C_4C ) )
800 	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
801 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
802 	PORT_DIPSETTING(    0x20, DEF_STR( 1C_3C ) )
803 	PORT_DIPSETTING(    0x30, DEF_STR( 1C_4C ) )
804 	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
805 INPUT_PORTS_END
806 
807 
808 INPUT_PORTS_START( nomnlnd )
809 	PORT_START	/* Controls - Remapped for game */
810 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
811 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
812 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
813 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
814 	PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_SPECIAL )	/* diagonals */
815 
816 	PORT_START	/* IN1 */
817 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
818 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
819 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
820 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
821 	PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_SPECIAL )	/* diagonals */
822 
823 	PORT_START	/* IN2 */
824 	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) )
825 	PORT_DIPSETTING(    0x01, "2000" )
826 	PORT_DIPSETTING(    0x02, "3000" )
827 	PORT_DIPSETTING(    0x03, "5000" )
828 	PORT_DIPSETTING(    0x00, "None" )
829 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
830 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
831 //	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
832 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
833 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
834 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) )
835 	PORT_DIPSETTING(    0x00, "3" )
836 	PORT_DIPSETTING(    0x10, "5" )
837 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
838 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
839 	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
840 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
841 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
842 
843 	PORT_START	/* IN3 */
844 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
845 	PORT_BIT( 0x1e, IP_ACTIVE_LOW, IPT_UNUSED )		/* always HI */
846 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL )	/* reads what was written to 4808.  Probably not used?? */
847 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
848 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
849 
850 	/* Fake port to handle coin */
851 	PORT_START	/* IN4 */
852 	PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
853 INPUT_PORTS_END
854 
855 
856 INPUT_PORTS_START( nomnlndg )
857 	PORT_START	/* Controls - Remapped for game */
858 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
859 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
860 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
861 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
862 	PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_UNUSED )
863 
864 	PORT_START	/* IN1 */
865 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
866 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
867 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
868 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
869 	PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_UNUSED )
870 
871 	PORT_START	/* IN2 */
872 	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) )
873 	PORT_DIPSETTING(    0x01, "3000" )
874 	PORT_DIPSETTING(    0x02, "5000" )
875 	PORT_DIPSETTING(    0x03, "8000" )
876 	PORT_DIPSETTING(    0x00, "None" )
877 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
878 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
879 //	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
880 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
881 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
882 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
883 	PORT_DIPSETTING(    0x00, "2" )
884 	PORT_DIPSETTING(    0x10, "3" )
885 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
886 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
887 	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
888 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
889 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
890 
891 	PORT_START	/* IN3 */
892 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
893 	PORT_BIT( 0x1e, IP_ACTIVE_LOW, IPT_UNUSED )		/* always HI */
894 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL )	/* reads what was written to 4808.  Probably not used?? */
895 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
896 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
897 
898 	/* Fake port to handle coin */
899 	PORT_START	/* IN4 */
900 	PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
901 INPUT_PORTS_END
902 
903 
904 static struct GfxLayout cosmic_spritelayout16 =
905 {
906 	16,16,
907 	RGN_FRAC(1,2),
908 	2,
909 	{ RGN_FRAC(0,2), RGN_FRAC(1,2) },
910 	{  0*8+0,  0*8+1,  0*8+2,  0*8+3,  0*8+4,  0*8+5,  0*8+6,  0*8+7,
911 	  16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7},
912 	{ 0*8, 1*8,  2*8,  3*8,  4*8,  5*8,  6*8,  7*8,
913 	  8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
914 	32*8
915 };
916 
917 static struct GfxLayout cosmic_spritelayout32 =
918 {
919 	32,32,
920 	RGN_FRAC(1,2),
921 	2,
922 	{ RGN_FRAC(0,2), RGN_FRAC(1,2) },
923 	{ 0*32*8+0, 0*32*8+1, 0*32*8+2, 0*32*8+3, 0*32*8+4, 0*32*8+5, 0*32*8+6, 0*32*8+7,
924 	  1*32*8+0, 1*32*8+1, 1*32*8+2, 1*32*8+3, 1*32*8+4, 1*32*8+5, 1*32*8+6, 1*32*8+7,
925 	  2*32*8+0, 2*32*8+1, 2*32*8+2, 2*32*8+3, 2*32*8+4, 2*32*8+5, 2*32*8+6, 2*32*8+7,
926   	  3*32*8+0, 3*32*8+1, 3*32*8+2, 3*32*8+3, 3*32*8+4, 3*32*8+5, 3*32*8+6, 3*32*8+7 },
927 	{  0*8,  1*8,  2*8,  3*8,  4*8,  5*8,  6*8,  7*8,
928 	   8*8,  9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8,
929 	  16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
930 	  24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 },
931 	128*8
932 };
933 
934 
935 static struct GfxDecodeInfo panic_gfxdecodeinfo[] =
936 {
937 	{ REGION_GFX1, 0, &cosmic_spritelayout16,  0, 8 },
938 	{ REGION_GFX1, 0, &cosmic_spritelayout32,  0, 8 },
939 	{ -1 } /* end of array */
940 };
941 
942 static struct GfxDecodeInfo cosmica_gfxdecodeinfo[] =
943 {
944 	{ REGION_GFX1, 0, &cosmic_spritelayout16,  0, 16 },
945 	{ REGION_GFX1, 0, &cosmic_spritelayout32,  0, 16 },
946 	{ -1 } /* end of array */
947 };
948 
949 
950 static struct DACinterface dac_interface =
951 {
952 	1,
953 	{ 100 }
954 };
955 
956 static const char *panic_sample_names[] =
957 {
958 	"*panic",
959 	"walk.wav",
960     "upordown.wav",
961     "trapped.wav",
962     "falling.wav",
963     "escaping.wav",
964 	"ekilled.wav",
965     "death.wav",
966     "elaugh.wav",
967     "extral.wav",
968     "oxygen.wav",
969     "coin.wav",
970 	0       /* end of array */
971 };
972 
973 static struct Samplesinterface panic_samples_interface =
974 {
975 	9,	/* 9 channels */
976 	25,	/* volume */
977 	panic_sample_names
978 };
979 
980 static const char *cosmicg_sample_names[] =
981 {
982 	"*cosmicg",
983 	"cg_m0.wav",	/* 8 Different pitches of March Sound */
984 	"cg_m1.wav",
985 	"cg_m2.wav",
986 	"cg_m3.wav",
987 	"cg_m4.wav",
988 	"cg_m5.wav",
989 	"cg_m6.wav",
990 	"cg_m7.wav",
991 	"cg_att.wav",	/* Killer Attack */
992 	"cg_chnc.wav",	/* Bonus Chance  */
993 	"cg_gotb.wav",	/* Got Bonus - have not got correct sound for */
994 	"cg_dest.wav",	/* Gun Destroy */
995 	"cg_gun.wav",	/* Gun Shot */
996 	"cg_gotm.wav",	/* Got Monster */
997 	"cg_ext.wav",	/* Coin Extend */
998 	0       /* end of array */
999 };
1000 
1001 static struct Samplesinterface cosmicg_samples_interface =
1002 {
1003 	9,	/* 9 channels */
1004 	25,	/* volume */
1005 	cosmicg_sample_names
1006 };
1007 
1008 
1009 static MACHINE_DRIVER_START( cosmic )
1010 
1011 	/* basic machine hardware */
1012 	MDRV_CPU_ADD_TAG("main", Z80,10816000/6)	/* 1.802 MHz*/
1013 
1014 	MDRV_FRAMES_PER_SECOND(60)
MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)1015 	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
1016 
1017 	/* video hardware */
1018 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
1019 	MDRV_SCREEN_SIZE(32*8, 32*8)
1020 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1)
1021 MACHINE_DRIVER_END
1022 
1023 
1024 static MACHINE_DRIVER_START( panic )
1025 
1026 	/* basic machine hardware */
1027 	MDRV_IMPORT_FROM(cosmic)
1028 	MDRV_CPU_MODIFY("main")
1029 
1030 	MDRV_CPU_MEMORY(panic_readmem,panic_writemem)
1031 	MDRV_CPU_VBLANK_INT(panic_interrupt,2)
1032 
1033 	/* video hardware */
1034 	MDRV_GFXDECODE(panic_gfxdecodeinfo)
1035 	MDRV_PALETTE_LENGTH(16)
1036 	MDRV_COLORTABLE_LENGTH(8*4)
1037 
1038 	MDRV_PALETTE_INIT(panic)
1039 	MDRV_VIDEO_UPDATE(panic)
1040 
1041 	/* sound hardware */
1042 	MDRV_SOUND_ADD(SAMPLES, panic_samples_interface)
1043 	MDRV_SOUND_ADD(DAC, dac_interface)
1044 MACHINE_DRIVER_END
1045 
1046 
1047 static MACHINE_DRIVER_START( cosmica )
1048 
1049 	/* basic machine hardware */
1050 	MDRV_IMPORT_FROM(cosmic)
1051 	MDRV_CPU_MODIFY("main")
1052 
1053 	MDRV_CPU_MEMORY(cosmica_readmem,cosmica_writemem)
1054 	MDRV_CPU_VBLANK_INT(cosmica_interrupt,32)
1055 
1056 	/* video hardware */
1057 	MDRV_GFXDECODE(cosmica_gfxdecodeinfo)
1058 	MDRV_PALETTE_LENGTH(8)
1059 	MDRV_COLORTABLE_LENGTH(16*4)
1060 
1061 	MDRV_PALETTE_INIT(cosmica)
1062 	MDRV_VIDEO_UPDATE(cosmica)
1063 MACHINE_DRIVER_END
1064 
1065 
1066 static MACHINE_DRIVER_START( cosmicg )
1067 
1068 	/* basic machine hardware */
1069 	MDRV_CPU_ADD(TMS9980, 1228500)
1070 			/* 9.828 MHz Crystal */
1071 			/* R Nabet : huh ? This would imply the crystal frequency is somehow divided by 2 before being
1072 			fed to the tms9904 or tms9980.  Also, I have never heard of a tms9900/9980 operating under
1073 			1.5MHz.  So, if someone can check this... */
1074 	MDRV_CPU_MEMORY(cosmicg_readmem,cosmicg_writemem)
1075 	MDRV_CPU_PORTS(cosmicg_readport,cosmicg_writeport)
1076 	MDRV_CPU_VBLANK_INT(cosmicg_interrupt,1)
1077 
1078 	MDRV_FRAMES_PER_SECOND(60)
1079 	MDRV_VBLANK_DURATION(0)
1080 
1081 	/* video hardware */
1082 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
1083 	MDRV_SCREEN_SIZE(32*8, 32*8)
1084 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1)
1085     MDRV_PALETTE_LENGTH(16)
1086 
1087 	MDRV_PALETTE_INIT(cosmicg)
1088 	MDRV_VIDEO_UPDATE(cosmicg)
1089 
1090 	/* sound hardware */
1091 	MDRV_SOUND_ADD(SAMPLES, cosmicg_samples_interface)
1092 	MDRV_SOUND_ADD(DAC, dac_interface)
1093 MACHINE_DRIVER_END
1094 
1095 
1096 static MACHINE_DRIVER_START( magspot2 )
1097 
1098 	/* basic machine hardware */
1099 	MDRV_IMPORT_FROM(cosmic)
1100 	MDRV_CPU_MODIFY("main")
1101 
1102 	MDRV_CPU_MEMORY(magspot2_readmem,magspot2_writemem)
1103 	MDRV_CPU_VBLANK_INT(magspot2_interrupt,1)
1104 
1105 	/* video hardware */
1106 	MDRV_GFXDECODE(panic_gfxdecodeinfo)
1107 	MDRV_PALETTE_LENGTH(16)
1108 	MDRV_COLORTABLE_LENGTH(8*4)
1109 
1110 	MDRV_PALETTE_INIT(magspot2)
1111 	MDRV_VIDEO_UPDATE(magspot2)
1112 
1113 	/* sound hardware */
1114 	MDRV_SOUND_ADD(DAC, dac_interface)
1115 MACHINE_DRIVER_END
1116 
1117 
1118 static MACHINE_DRIVER_START( devzone )
1119 
1120 	/* basic machine hardware */
1121 	MDRV_IMPORT_FROM(magspot2)
1122 
1123 	/* video hardware */
1124 	MDRV_VIDEO_UPDATE(devzone)
1125 MACHINE_DRIVER_END
1126 
1127 
1128 static MACHINE_DRIVER_START( nomnlnd )
1129 
1130 	/* basic machine hardware */
1131 	MDRV_IMPORT_FROM(cosmic)
1132 	MDRV_CPU_MODIFY("main")
1133 
1134 	MDRV_CPU_MEMORY(magspot2_readmem,magspot2_writemem)
1135 	MDRV_CPU_VBLANK_INT(nomnlnd_interrupt,1)
1136 
1137 	/* video hardware */
1138 	MDRV_GFXDECODE(panic_gfxdecodeinfo)
1139 	MDRV_PALETTE_LENGTH(8)
1140 	MDRV_COLORTABLE_LENGTH(8*4)
1141 
1142 	MDRV_PALETTE_INIT(nomnlnd)
1143 	MDRV_VIDEO_UPDATE(nomnlnd)
1144 
1145 	/* sound hardware */
1146 	MDRV_SOUND_ADD(DAC, dac_interface)
1147 MACHINE_DRIVER_END
1148 
1149 
1150 ROM_START( panic )
1151 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1152 	ROM_LOAD( "spe1",         0x0000, 0x0800, CRC(70ac0888) SHA1(bdc6dfb74b4643df36cae60923f9759751340c86) )
1153 	ROM_LOAD( "spe2",         0x0800, 0x0800, CRC(2b910c48) SHA1(9ebb15694e068a4d8769ec5d312af1148818d472) )
1154 	ROM_LOAD( "spe3",         0x1000, 0x0800, CRC(03810148) SHA1(768418bc0a3a5bc9f7ec07b8edd4099da69efac6) )
1155 	ROM_LOAD( "spe4",         0x1800, 0x0800, CRC(119bbbfd) SHA1(2b3722300b1eebe1bffa4a4e39fceb45aefde24f) )
1156 	ROM_LOAD( "spcpanic.5",   0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) )
1157 	ROM_LOAD( "spcpanic.6",   0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) )
1158 	ROM_LOAD( "spe7",         0x3000, 0x0800, CRC(2894106e) SHA1(625896225b0ec03ac12f3e8b97e801cb743f37e7) )
1159 
1160 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
1161 	ROM_LOAD( "spcpanic.11",  0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) )
1162 	ROM_LOAD( "spcpanic.12",  0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) )
1163 	ROM_LOAD( "spcpanic.10",  0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) )
1164 	ROM_LOAD( "spcpanic.9",   0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) )
1165 
1166 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1167 	ROM_LOAD( "82s123.sp",    0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) )
1168 
1169 	ROM_REGION( 0x0800, REGION_USER1, 0 ) /* color map */
1170 	ROM_LOAD( "spcpanic.8",   0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) )
1171 ROM_END
1172 
1173 ROM_START( panic2 )
1174 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1175 	ROM_LOAD( "spcpanic.1",   0x0000, 0x0800, CRC(405ae6f9) SHA1(92000f5f9bc1384ebae36dd30e715764747504d8) )
1176 	ROM_LOAD( "spcpanic.2",   0x0800, 0x0800, CRC(b6a286c5) SHA1(b33beb1fbe622e9c90888d25d018fd5bef6cb65b) )
1177 	ROM_LOAD( "spcpanic.3",   0x1000, 0x0800, CRC(85ae8b2e) SHA1(a5676d38e3c0ea0aeedc29bea0c04086e51da67f) )
1178 	ROM_LOAD( "spcpanic.4",   0x1800, 0x0800, CRC(b6d4f52f) SHA1(431e5ef00768a633d17449a888ac9ce46975272d) )
1179 	ROM_LOAD( "spcpanic.5",   0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) )
1180 	ROM_LOAD( "spcpanic.6",   0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) )
1181 	ROM_LOAD( "spcpanic.7",   0x3000, 0x0800, CRC(fc27f4e5) SHA1(80064ccfb810d11f6d7d79bfd991adb2eb2f1c16) )
1182 
1183 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
1184 	ROM_LOAD( "spcpanic.11",  0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) )
1185 	ROM_LOAD( "spcpanic.12",  0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) )
1186 	ROM_LOAD( "spcpanic.10",  0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) )
1187 	ROM_LOAD( "spcpanic.9",   0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) )
1188 
1189 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1190 	ROM_LOAD( "82s123.sp",    0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) )
1191 
1192 	ROM_REGION( 0x0800, REGION_USER1, 0 ) /* color map */
1193 	ROM_LOAD( "spcpanic.8",   0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) )
1194 ROM_END
1195 
1196 ROM_START( panic3 )
1197 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1198 	ROM_LOAD( "panica.1",     0x0000, 0x0800, CRC(289720ce) SHA1(8601bda95ac32a55f17fe9c723796bfe8b2b2fa7) )
1199 	ROM_LOAD( "spcpanic.2",   0x0800, 0x0800, CRC(b6a286c5) SHA1(b33beb1fbe622e9c90888d25d018fd5bef6cb65b) )
1200 	ROM_LOAD( "spcpanic.3",   0x1000, 0x0800, CRC(85ae8b2e) SHA1(a5676d38e3c0ea0aeedc29bea0c04086e51da67f) )
1201 	ROM_LOAD( "spcpanic.4",   0x1800, 0x0800, CRC(b6d4f52f) SHA1(431e5ef00768a633d17449a888ac9ce46975272d) )
1202 	ROM_LOAD( "spcpanic.5",   0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) )
1203 	ROM_LOAD( "spcpanic.6",   0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) )
1204 	ROM_LOAD( "panica.7",     0x3000, 0x0800, CRC(3641cb7f) SHA1(94a5108233cf9517f782759bb396e4eab58b8551) )
1205 
1206 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
1207 	ROM_LOAD( "spcpanic.11",  0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) )
1208 	ROM_LOAD( "spcpanic.12",  0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) )
1209 	ROM_LOAD( "spcpanic.10",  0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) )
1210 	ROM_LOAD( "spcpanic.9",   0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) )
1211 
1212 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1213 	ROM_LOAD( "82s123.sp",    0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) )
1214 
1215 	ROM_REGION( 0x0800, REGION_USER1, 0 ) /* color map */
1216 	ROM_LOAD( "spcpanic.8",   0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) )
1217 ROM_END
1218 
1219 ROM_START( panich )
1220 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1221 	ROM_LOAD( "sph1",         0x0000, 0x0800, CRC(f6e9c6ef) SHA1(90b5bba0fd726e4c6618793467eba8c18c63fd43) )
1222 	ROM_LOAD( "sph2",         0x0800, 0x0800, CRC(58dbc49b) SHA1(f716e8cdbb7eb456bd7f2996241b5ebd03086de3) )
1223 	ROM_LOAD( "sph3",         0x1000, 0x0800, CRC(c4f275ad) SHA1(446be24dc99e46f3c69cf2cfb657958053857b7d) )
1224 	ROM_LOAD( "sph4",         0x1800, 0x0800, CRC(6e7785de) SHA1(d12326791cbcae37980e240e2bfc20d7618f3ef5) )
1225 	ROM_LOAD( "sph5",         0x2000, 0x0800, CRC(1916c9b8) SHA1(ab4a353340f152d6ba181555ee211afeb7877509) )
1226 	ROM_LOAD( "sph6",         0x2800, 0x0800, CRC(54b92314) SHA1(970ebae831ea0a1958b8d711ebc5956ef4f932fe) )
1227 	ROM_LOAD( "sph7",         0x3000, 0x0800, CRC(8600b881) SHA1(2eed176de531f44d10b7755141621050d72ad7ac) )
1228 
1229 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
1230 	ROM_LOAD( "spcpanic.11",  0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) )
1231 	ROM_LOAD( "spcpanic.12",  0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) )
1232 	ROM_LOAD( "spcpanic.10",  0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) )
1233 	ROM_LOAD( "spcpanic.9",   0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) )
1234 
1235 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1236 	ROM_LOAD( "82s123.sp",    0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) )
1237 
1238 	ROM_REGION( 0x0800, REGION_USER1, 0 ) /* color map */
1239 	ROM_LOAD( "spcpanic.8",   0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) )
1240 ROM_END
1241 
1242 ROM_START( panicger )
1243 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1244 	ROM_LOAD( "spacepan.001", 0x0000, 0x0800, CRC(a6d9515a) SHA1(20fe6fa4cb10e83f97b77e19d9d4f883aba73d1a) )
1245 	ROM_LOAD( "spacepan.002", 0x0800, 0x0800, CRC(cfc22663) SHA1(44036a69ca3463759c56637c3435a3305b102879) )
1246 	ROM_LOAD( "spacepan.003", 0x1000, 0x0800, CRC(e1f36893) SHA1(689b77b4df15dc980d35cf245aca1affe46d6b21) )
1247 	ROM_LOAD( "spacepan.004", 0x1800, 0x0800, CRC(01be297c) SHA1(d22856ef192d8239a3520f16bbe5a6f7f4c3adc8) )
1248 	ROM_LOAD( "spacepan.005", 0x2000, 0x0800, CRC(e0d54805) SHA1(5852f69cee9a8f9984b175268bcfafe4f3f124ba) )
1249 	ROM_LOAD( "spacepan.006", 0x2800, 0x0800, CRC(aae1458e) SHA1(79dd5992b81f316cf86efdb2809b7002e824e0e7) )
1250 	ROM_LOAD( "spacepan.007", 0x3000, 0x0800, CRC(14e46e70) SHA1(f49f09a12b796f7a7713d872ecd12e246c56c261) )
1251 
1252 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
1253 	ROM_LOAD( "spcpanic.11",  0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) )
1254 	ROM_LOAD( "spcpanic.12",  0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) )
1255 	ROM_LOAD( "spcpanic.10",  0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) )
1256 	ROM_LOAD( "spcpanic.9",   0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) )
1257 
1258 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1259 	ROM_LOAD( "82s123.sp",    0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) )
1260 
1261 	ROM_REGION( 0x0800, REGION_USER1, 0 ) /* color map */
1262 	ROM_LOAD( "spcpanic.8",   0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) )
1263 ROM_END
1264 
1265 ROM_START( cosmica )
1266 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1267 	ROM_LOAD( "ca.e3",        0x0000, 0x0800, CRC(535ee0c5) SHA1(3ec3056b7fabe07ef49a9179114aa74be44a943e) )
1268 	ROM_LOAD( "ca.e4",        0x0800, 0x0800, CRC(ed3cf8f7) SHA1(6ba1d98d82400519e844b950cb2fb1274c06d89a) )
1269 	ROM_LOAD( "ca.e5",        0x1000, 0x0800, CRC(6a111e5e) SHA1(593be409bc969cece2ff88623e53c166b4dc43cd) )
1270 	ROM_LOAD( "ca.e6",        0x1800, 0x0800, CRC(c9b5ca2a) SHA1(3384b98954b6bc9a64e753b95757f61ce1d3c52e) )
1271 	ROM_LOAD( "ca.e7",        0x2000, 0x0800, CRC(43666d68) SHA1(e44492360a77d93aeaaaa0f38f4ac19732998559) )
1272 
1273 	ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )	/* sprites */
1274 	ROM_LOAD( "ca.n2",        0x0000, 0x0800, CRC(aa6c6079) SHA1(af4ab73e9e1c189290b26bf42adb511d5a347df9) )
1275 	ROM_LOAD( "ca.n1",        0x0800, 0x0800, CRC(431e866c) SHA1(b007cd3cc856360a0247bd78bb49d173f5cef321) )
1276 
1277 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1278 	ROM_LOAD( "ca.d9",        0x0000, 0x0020, CRC(dfb60f19) SHA1(d510327ff3492f098659c551f7245835f61a2959) )
1279 
1280 	ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1281 	ROM_LOAD( "ca.e2",        0x0000, 0x0400, CRC(ea4ee931) SHA1(d0a4afda4b493efb40286c2d67bf56a2a8b8da9d) )
1282 
1283 	ROM_REGION( 0x0400, REGION_USER2, 0 ) /* starfield generator */
1284 	ROM_LOAD( "ca.sub",       0x0000, 0x0400, CRC(acbd4e98) SHA1(d33fe8bdc77bb18a3ffb369ea692210d1b890771) )
1285 ROM_END
1286 
1287 ROM_START( cosmica2 )
1288 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1289 	ROM_LOAD( "ca.e3",        0x0000, 0x0800, CRC(535ee0c5) SHA1(3ec3056b7fabe07ef49a9179114aa74be44a943e) )
1290 	ROM_LOAD( "c3.bin",       0x0800, 0x0400, CRC(699c849e) SHA1(90a58ab8ede9c31eec3df1f8f251b59858f85eb6) )
1291 	ROM_LOAD( "d4.bin",       0x0c00, 0x0400, CRC(168e38da) SHA1(63c5f8346861aa7c70ad58a05977c7af413cbfaf) )
1292 	ROM_LOAD( "ca.e5",        0x1000, 0x0800, CRC(6a111e5e) SHA1(593be409bc969cece2ff88623e53c166b4dc43cd) )
1293 	ROM_LOAD( "ca.e6",        0x1800, 0x0800, CRC(c9b5ca2a) SHA1(3384b98954b6bc9a64e753b95757f61ce1d3c52e) )
1294 	ROM_LOAD( "i9.bin",       0x2000, 0x0400, CRC(3bb57720) SHA1(2d1edcad57767a4fa2c7713726ed0cb1203f6fbc) )
1295 	ROM_LOAD( "j0.bin",       0x2400, 0x0400, CRC(4ff70f45) SHA1(791499be62a7b91bde75e7a7ab6c546f5fb63027) )
1296 
1297 	ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )	/* sprites */
1298 	ROM_LOAD( "ca.n2",        0x0000, 0x0800, CRC(aa6c6079) SHA1(af4ab73e9e1c189290b26bf42adb511d5a347df9) )
1299 	ROM_LOAD( "ca.n1",        0x0800, 0x0800, CRC(431e866c) SHA1(b007cd3cc856360a0247bd78bb49d173f5cef321) )
1300 
1301 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1302 	ROM_LOAD( "ca.d9",        0x0000, 0x0020, CRC(dfb60f19) SHA1(d510327ff3492f098659c551f7245835f61a2959) )
1303 
1304 	ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1305 	ROM_LOAD( "ca.e2",        0x0000, 0x0400, CRC(ea4ee931) SHA1(d0a4afda4b493efb40286c2d67bf56a2a8b8da9d) )
1306 
1307 	ROM_REGION( 0x0400, REGION_USER2, 0 ) /* starfield generator */
1308 	ROM_LOAD( "ca.sub",       0x0000, 0x0400, CRC(acbd4e98) SHA1(d33fe8bdc77bb18a3ffb369ea692210d1b890771) )
1309 ROM_END
1310 
1311 ROM_START( cosmicg )
1312 	ROM_REGION( 0x10000, REGION_CPU1, 0 )  /* 8k for code */
1313 	ROM_LOAD( "cosmicg1.bin", 0x0000, 0x0400, CRC(e1b9f894) SHA1(bab7fd9b3db145a889542653191905b6efc5ce75) )
1314 	ROM_LOAD( "cosmicg2.bin", 0x0400, 0x0400, CRC(35c75346) SHA1(4e50eaa0b50ab04802dc63992ad2600c227301ad) )
1315 	ROM_LOAD( "cosmicg3.bin", 0x0800, 0x0400, CRC(82a49b48) SHA1(4cf9f684f3eb18b99a88ca879bb7083b1334f0cc) )
1316 	ROM_LOAD( "cosmicg4.bin", 0x0c00, 0x0400, CRC(1c1c934c) SHA1(011b2b3ec4d31869fda13a3654c7bc51f3ce4dc2) )
1317 	ROM_LOAD( "cosmicg5.bin", 0x1000, 0x0400, CRC(b1c00fbf) SHA1(136267f75e2d5b445695cabef4538f986e6f1b10) )
1318 	ROM_LOAD( "cosmicg6.bin", 0x1400, 0x0400, CRC(f03454ce) SHA1(32c87f369475c7154fe3243d2c7be4a25444e530) )
1319 	ROM_LOAD( "cosmicg7.bin", 0x1800, 0x0400, CRC(f33ebae7) SHA1(915bca53d5356e12c94ec765103ceced7306d1dd) )
1320 	ROM_LOAD( "cosmicg8.bin", 0x1c00, 0x0400, CRC(472e4990) SHA1(d5797b9d89446aa6533f7515e6a5fc8368d82f91) )
1321 
1322 	ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1323 	ROM_LOAD( "cosmicg9.bin", 0x0000, 0x0400, CRC(689c2c96) SHA1(ddfdc3fd29c56fdebd3b1c3443a7c39f567d5355) )
1324 ROM_END
1325 
1326 /* rom 9 not dumped according to readme? */
1327 ROM_START( magspot )
1328 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1329 	ROM_LOAD( "ms1.bin",	  0x0000, 0x0800, CRC(59e9019d) SHA1(3c64ae956ec4eed988018b89c986ad8f6f065fe0) )
1330 	ROM_LOAD( "ms2.bin",	  0x0800, 0x0800, CRC(98b913b1) SHA1(2ce86f5069e2664e2ea44bda567ca26432fd59f7) )
1331 	ROM_LOAD( "ms3.bin",	  0x1000, 0x0800, CRC(ea58c124) SHA1(7551c14ed9563e3aed7220cc03f7bca4029b3a4e) )
1332 	ROM_LOAD( "ms5.bin",	  0x1800, 0x0800, CRC(4302a658) SHA1(9590be8db27b7122c87cfb27f8e09c2ecbf6fbd0) )
1333 	ROM_LOAD( "ms4.bin",	  0x2000, 0x0800, CRC(088582ab) SHA1(ad2d86184b4a6ee74464d1df40f4e841434c46c8) )
1334 	ROM_LOAD( "ms6.bin",	  0x2800, 0x0800, CRC(e6bf492c) SHA1(ada3a33c54b6c02f3fb9590181fceefafdc429bc) )
1335 
1336 	ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )	/* sprites */
1337 	ROM_LOAD( "ms8.bin",	  0x0000, 0x0800, CRC(9e1d63a2) SHA1(d8642e515871da44880e105e6891c4b25222744f) )
1338 	ROM_LOAD( "ms7.bin",	  0x0800, 0x0800, CRC(1ab338d3) SHA1(4e3bf93f94119fd10c40953245cec735db8417fb) )
1339 
1340 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1341 	ROM_LOAD( "ms.d9",        0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) )
1342 
1343 	ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1344 	ROM_LOAD( "ms.e2",        0x0000, 0x0400, CRC(89f23ebd) SHA1(a56bda82f8be8e541a50d2a411ada89a6d9c0373) )
1345 ROM_END
1346 
1347 ROM_START( magspot2 )
1348 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1349 	ROM_LOAD( "ms.e3",        0x0000, 0x0800, CRC(c0085ade) SHA1(ab60ba7c0e45ea2576d935135e930e2fdf165867) )
1350 	ROM_LOAD( "ms.e4",        0x0800, 0x0800, CRC(d534a68b) SHA1(fd3b5e619b22a8c53e3c6f5f5351068a3f26eb61) )
1351 	ROM_LOAD( "ms.e5",        0x1000, 0x0800, CRC(25513b2a) SHA1(c7f3d9a53cb7e7cf523ff710c333dbc744088e31) )
1352 	ROM_LOAD( "ms.e7",        0x1800, 0x0800, CRC(8836bbc4) SHA1(9da6c1b4e9a446108bc324e7fc280bfaeaf50504) )
1353 	ROM_LOAD( "ms.e6",        0x2000, 0x0800, CRC(6a08ab94) SHA1(5d9272a5304546cef6668c975e815f6750bcfa15) )
1354 	ROM_LOAD( "ms.e8",        0x2800, 0x0800, CRC(77c6d109) SHA1(bb265bd56d4d597d2ef75d169d5d30db1499e3be) )
1355 
1356 	ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )	/* sprites */
1357 	ROM_LOAD( "ms.n2",        0x0000, 0x0800, CRC(9e1d63a2) SHA1(d8642e515871da44880e105e6891c4b25222744f) )
1358 	ROM_LOAD( "ms.n1",        0x0800, 0x0800, CRC(1ab338d3) SHA1(4e3bf93f94119fd10c40953245cec735db8417fb) )
1359 
1360 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1361 	ROM_LOAD( "ms.d9",        0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) )
1362 
1363 	ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1364 	ROM_LOAD( "ms.e2",        0x0000, 0x0400, CRC(89f23ebd) SHA1(a56bda82f8be8e541a50d2a411ada89a6d9c0373) )
1365 ROM_END
1366 
1367 ROM_START( devzone )
1368 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1369 	ROM_LOAD( "dv1.e3",       0x0000, 0x0800, CRC(c70faf00) SHA1(d3f0f071e6c7552724eba64a7182637dae4438c7) )
1370 	ROM_LOAD( "dv2.e4",       0x0800, 0x0800, CRC(eacfed61) SHA1(493c0d21fd1574b12978dd1f52e8735df6c1732c) )
1371 	ROM_LOAD( "dv3.e5",       0x1000, 0x0800, CRC(7973317e) SHA1(d236e3dad8c991c32a2550e561518b522a4580bc) )
1372 	ROM_LOAD( "dv5.e7",       0x1800, 0x0800, CRC(b71a3989) SHA1(aad14021ee569e221ea632416d6a006e60dd94e5) )
1373 	ROM_LOAD( "dv4.e6",       0x2000, 0x0800, CRC(a58c5b8c) SHA1(7ff08007aedd2ff1d7ef64263da92a5b77ae2dc4) )
1374 	ROM_LOAD( "dv6.e8",       0x2800, 0x0800, CRC(3930fb67) SHA1(919883e833d6caa8fe7c3ceaa184575a3b4932b6) )
1375 
1376 	ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )	/* sprites */
1377 	ROM_LOAD( "dv8.n2",       0x0000, 0x0800, CRC(da1cbec1) SHA1(08a668f19c68335f4fc9f98cd53b44047dd8aad9) )
1378 	ROM_LOAD( "dv7.n1",       0x0800, 0x0800, CRC(e7562fcf) SHA1(0a0833dbb8d4be69fbf8897aa3e045a87ae42024) )
1379 
1380 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1381 	ROM_LOAD( "ms.d9",        0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) )
1382 
1383 	ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1384 	ROM_LOAD( "dz9.e2",       0x0000, 0x0400, CRC(693855b6) SHA1(1c29d72be511c1d38b30b9534d647d0813b2ef57) )
1385 
1386 	ROM_REGION( 0x0800, REGION_USER2, 0 ) /* grid horizontal line positions */
1387 	ROM_LOAD( "ic12.sub",     0x0000, 0x0800, CRC(f61c1c45) SHA1(9016710409ae2bccfc60f8e3d1131c125333c034) )
1388 
1389 	ROM_REGION( 0x0020, REGION_USER3, 0 ) /* grid vertical line positions */
1390 	ROM_LOAD( "ic1.sub",      0x0000, 0x0020, CRC(df974878) SHA1(2ef2e1b771923f9a0bfe1841444de61200298605) )
1391 ROM_END
1392 
1393 ROM_START( devzone2 )
1394 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1395 	ROM_LOAD( "p10_1.e3",     0x0000, 0x0800, BAD_DUMP CRC(38bd45a4) SHA1(192eee64ff53c20fb5b369703b52a5bb3976ba1d)  )
1396 	ROM_LOAD( "my4_2.e4",     0x0800, 0x0800, BAD_DUMP CRC(e1637800) SHA1(3705ce1f02f3fefec0285f5db6a7606e6cec1bac)  )
1397 	ROM_LOAD( "ms6_3.e5",     0x1000, 0x0800, BAD_DUMP CRC(c1952e2f) SHA1(d42f0f547e989a71254957e5e634ac359e72bb14)  )
1398 	ROM_LOAD( "mx6_5.e7",     0x1800, 0x0800, BAD_DUMP CRC(c5394215) SHA1(8c970f6a8d34963bc4848f2bef90cee850c9c28d)  )
1399 	ROM_LOAD( "my1_4.e6",     0x2000, 0x0800, BAD_DUMP CRC(5d965d93) SHA1(49fe79e4b5cec1c7aa2f8e1eb750b39bb7dda16c)  )
1400 	ROM_LOAD( "mz7_6.e8",     0x2800, 0x0800, BAD_DUMP CRC(8504e8c9) SHA1(40e08ff38673544c734a9fc19b38edaa8cc74f23)  )
1401 
1402 	ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )	/* sprites */
1403 	ROM_LOAD( "my8_8.n2",     0x0000, 0x0800, CRC(18abce02) SHA1(5cac11f4e6f1a4801bd02007399a906cdff66b85) )
1404 	ROM_LOAD( "mx3_7.n1",     0x0800, 0x0800, CRC(c089c9e3) SHA1(2fb725338a19d5d4f9e445e7d46d105b8db9733c) )
1405 
1406 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1407 	ROM_LOAD( "ms.d9",        0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) )
1408 
1409 	ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1410 	ROM_LOAD( "dz9.e2",       0x0000, 0x0400, CRC(693855b6) SHA1(1c29d72be511c1d38b30b9534d647d0813b2ef57) )
1411 
1412 	ROM_REGION( 0x0800, REGION_USER2, 0 ) /* grid horizontal line positions */
1413 	ROM_LOAD( "ic12.sub",     0x0000, 0x0800, CRC(f61c1c45) SHA1(9016710409ae2bccfc60f8e3d1131c125333c034) )
1414 
1415 	ROM_REGION( 0x0020, REGION_USER3, 0 ) /* grid vertical line positions */
1416 	ROM_LOAD( "ic1.sub",      0x0000, 0x0020, CRC(df974878) SHA1(2ef2e1b771923f9a0bfe1841444de61200298605) )
1417 ROM_END
1418 
1419 ROM_START( nomnlnd )
1420 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1421 	ROM_LOAD( "1.bin",        0x0000, 0x0800, CRC(ba117ba6) SHA1(7399e7ac8a585ed6502ea0d740850b1ed2dc5bcd) )
1422 	ROM_LOAD( "2.bin",        0x0800, 0x0800, CRC(e5ed654f) SHA1(c26dc12ade6dc63392945ec0caca229d936f7f89) )
1423 	ROM_LOAD( "3.bin",        0x1000, 0x0800, CRC(7fc42724) SHA1(0f8fdfad0a2557b9dd99ae3890c37bbc5c59bc89) )
1424 	ROM_LOAD( "5.bin",        0x1800, 0x0800, CRC(9cc2f1d9) SHA1(453c67b613550c84364f445705019188bb580d64) )
1425 	ROM_LOAD( "4.bin",        0x2000, 0x0800, CRC(0e8cd46a) SHA1(14cf9017e408b862a4ed63bb8acd37064b3919a8) )
1426 	ROM_LOAD( "6.bin",        0x2800, 0x0800, CRC(ba472ba5) SHA1(49be1500b3805a19c7210e53ad5c2c4a5876bf4e) )
1427 
1428 	ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )	/* sprites */
1429 	ROM_LOAD( "nml8.n2",      0x0000, 0x0800, CRC(739009b4) SHA1(bbabd6ce7b1ded025f20120adaebdb97fb755ef0) )
1430 	ROM_LOAD( "nml7.n1",      0x0800, 0x0800, CRC(d08ed22f) SHA1(33f450b6f63110bf804105280dc679f1591422f6) )
1431 
1432 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1433 	ROM_LOAD( "nml.d9",       0x0000, 0x0020, CRC(65e911f9) SHA1(6420a03195f63edeed17cc3a235e46e3f88d2037) )
1434 
1435 	ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1436 	ROM_LOAD( "nl9.e2",       0x0000, 0x0400, CRC(9e05f14e) SHA1(76fc0b2b12cc9a0a64b539d2e75edefdb4a2ae61) )
1437 
1438 	ROM_REGION( 0x0800, REGION_USER2, 0 ) /* tree + river */
1439 	ROM_LOAD( "nl10.ic4",     0x0000, 0x0400, CRC(5b13f64e) SHA1(b04d2423fb443d46fff69c031b0312d956a5b789) )
1440 	ROM_LOAD( "nl11.ic7",     0x0400, 0x0400, CRC(e717b241) SHA1(6d234a75514e22d484dc027db5bb85cf8b58f4f2) )
1441 ROM_END
1442 
1443 ROM_START( nomnlndg )
1444 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
1445 	ROM_LOAD( "nml1.e3",      0x0000, 0x0800, CRC(e212ed91) SHA1(135c20fc97790769d5e1619d7ac844a1d3f6aace) )
1446 	ROM_LOAD( "nml2.e4",      0x0800, 0x0800, CRC(f66ef3d8) SHA1(c42a325dd952cda074ef2857e7fa5154f0b7c7ce) )
1447 	ROM_LOAD( "nml3.e5",      0x1000, 0x0800, CRC(d422fc8a) SHA1(18cafc462ce0800fea2af277439827dc1f4fc91b) )
1448 	ROM_LOAD( "nml5.e7",      0x1800, 0x0800, CRC(d58952ac) SHA1(1c82a49cc1f0203e6436c5292ebd6e9004bd6a84) )
1449 	ROM_LOAD( "nml4.e6",      0x2000, 0x0800, CRC(994c9afb) SHA1(c8e6af30d9b2cb5ca52fa325c6ac9a41413d067c) )
1450 	ROM_LOAD( "nml6.e8",      0x2800, 0x0800, CRC(01ed2d8c) SHA1(bfa31e9100a1f9276c521ed8699e1cb0d067e0fa) )
1451 
1452 	ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )	/* sprites */
1453 	ROM_LOAD( "nml8.n2",      0x0000, 0x0800, CRC(739009b4) SHA1(bbabd6ce7b1ded025f20120adaebdb97fb755ef0) )
1454 	ROM_LOAD( "nml7.n1",      0x0800, 0x0800, CRC(d08ed22f) SHA1(33f450b6f63110bf804105280dc679f1591422f6) )
1455 
1456 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
1457 	ROM_LOAD( "nml.d9",       0x0000, 0x0020, CRC(65e911f9) SHA1(6420a03195f63edeed17cc3a235e46e3f88d2037) )
1458 
1459 	ROM_REGION( 0x0400, REGION_USER1, 0 ) /* color map */
1460 	ROM_LOAD( "nl9.e2",       0x0000, 0x0400, CRC(9e05f14e) SHA1(76fc0b2b12cc9a0a64b539d2e75edefdb4a2ae61) )
1461 
1462 	ROM_REGION( 0x0800, REGION_USER2, 0 ) /* tree + river */
1463 	ROM_LOAD( "nl10.ic4",     0x0000, 0x0400, CRC(5b13f64e) SHA1(b04d2423fb443d46fff69c031b0312d956a5b789) )
1464 	ROM_LOAD( "nl11.ic7",     0x0400, 0x0400, CRC(e717b241) SHA1(6d234a75514e22d484dc027db5bb85cf8b58f4f2) )
1465 ROM_END
1466 
1467 
1468 static DRIVER_INIT( cosmicg )
1469 {
1470 	/* Program ROMs have data pins connected different from normal */
1471 
1472 	offs_t offs;
1473 
1474     for (offs =0; offs < memory_region_length(REGION_CPU1); offs++)
1475 	{
1476         data8_t scrambled = memory_region(REGION_CPU1)[offs];
1477 
1478         data8_t normal = (scrambled >> 3 & 0x11)
1479                        | (scrambled >> 1 & 0x22)
1480                        | (scrambled << 1 & 0x44)
1481                        | (scrambled << 3 & 0x88);
1482 
1483         memory_region(REGION_CPU1)[offs] = normal;
1484     }
1485 
1486 
1487     /* Patch to avoid crash - Seems like duff romcheck routine */
1488     /* I would expect it to be bitrot, but have two romsets    */
1489     /* from different sources with the same problem!           */
1490     memory_region(REGION_CPU1)[0x1e9e] = 0x04;
1491     memory_region(REGION_CPU1)[0x1e9f] = 0xc0;
1492 }
1493 
1494 
DRIVER_INIT(devzone)1495 static DRIVER_INIT( devzone )
1496 {
1497 	install_mem_write_handler(0, 0x4807, 0x4807, cosmic_background_enable_w);
1498 }
1499 
1500 
DRIVER_INIT(nomnlnd)1501 static DRIVER_INIT( nomnlnd )
1502 {
1503 	install_mem_read_handler(0, 0x5000, 0x5001, nomnlnd_port_0_1_r);
1504 
1505 	install_mem_write_handler(0, 0x4807, 0x4807, cosmic_background_enable_w);
1506 }
1507 
1508 
1509 GAMEX(1979, cosmicg,  0,       cosmicg,  cosmicg,  cosmicg, ROT270, "Universal", "Cosmic Guerilla", GAME_NO_COCKTAIL )
1510 GAMEX(1979, cosmica,  0,       cosmica,  cosmica,  0,       ROT270, "Universal", "Cosmic Alien", GAME_NO_SOUND )
1511 GAMEX(1979, cosmica2, cosmica, cosmica,  cosmica,  0,       ROT270, "Universal", "Cosmic Alien (older)", GAME_NO_SOUND )
1512 GAME( 1980, panic,    0,       panic,    panic,    0,       ROT270, "Universal", "Space Panic (version E)" )
1513 GAME( 1980, panic2,   panic,   panic,    panic,    0,       ROT270, "Universal", "Space Panic (set 2)" )
1514 GAME( 1980, panic3,   panic,   panic,    panic,    0,       ROT270, "Universal", "Space Panic (set 3)" )
1515 GAME( 1980, panich,   panic,   panic,    panic,    0,       ROT270, "Universal", "Space Panic (harder)" )
1516 GAME( 1980, panicger, panic,   panic,    panic,    0,       ROT270, "Universal (ADP Automaten license)", "Space Panic (German)" )
1517 GAMEX(1980, magspot,  0,	   magspot2, magspot2, 0,       ROT270, "Universal", "Magical Spot", GAME_IMPERFECT_SOUND )
1518 GAMEX(1980, magspot2, 0,       magspot2, magspot2, 0,       ROT270, "Universal", "Magical Spot II", GAME_IMPERFECT_SOUND )
1519 GAMEX(1980, devzone,  0,       devzone,  devzone,  devzone, ROT270, "Universal", "Devil Zone", GAME_IMPERFECT_SOUND )
1520 GAMEX(1980, devzone2, devzone, devzone,  devzone2, devzone, ROT270, "Universal", "Devil Zone (easier)", GAME_IMPERFECT_SOUND )
1521 GAMEX(1980, nomnlnd,  0,       nomnlnd,  nomnlnd,  nomnlnd, ROT270, "Universal", "No Man's Land", GAME_IMPERFECT_SOUND )
1522 GAMEX(1980, nomnlndg, nomnlnd, nomnlnd,  nomnlndg, nomnlnd, ROT270, "Universal (Gottlieb license)", "No Man's Land (Gottlieb)", GAME_IMPERFECT_SOUND )
1523