1 /***************************************************************************
2
3 Jailbreak - (c) 1986 Konami
4
5 Ernesto Corvi
6 ernesto@imagina.com
7
8 ***************************************************************************/
9
10 /*
11
12 TODO:
13
14 - coin counters
15
16 */
17
18 #include "driver.h"
19 #include "vidhrdw/generic.h"
20 #include "cpu/m6809/m6809.h"
21
22
23 void konami1_decode(void);
24
25 extern UINT8 *jailbrek_scroll_x;
26 extern UINT8 *jailbrek_scroll_dir;
27
28 extern WRITE_HANDLER( jailbrek_videoram_w );
29 extern WRITE_HANDLER( jailbrek_colorram_w );
30
31 extern PALETTE_INIT( jailbrek );
32 extern VIDEO_START( jailbrek );
33 extern VIDEO_UPDATE( jailbrek );
34
35
36 static int irq_enable,nmi_enable;
37
38
WRITE_HANDLER(ctrl_w)39 static WRITE_HANDLER( ctrl_w )
40 {
41 nmi_enable = data & 0x01;
42 irq_enable = data & 0x02;
43 flip_screen_set(data & 0x08);
44 }
45
INTERRUPT_GEN(jb_interrupt)46 static INTERRUPT_GEN( jb_interrupt )
47 {
48 if (irq_enable)
49 cpu_set_irq_line(0, 0, HOLD_LINE);
50 }
51
INTERRUPT_GEN(jb_interrupt_nmi)52 static INTERRUPT_GEN( jb_interrupt_nmi )
53 {
54 if (nmi_enable)
55 cpu_set_irq_line(0, IRQ_LINE_NMI, PULSE_LINE);
56 }
57
58
READ_HANDLER(jailbrek_speech_r)59 static READ_HANDLER( jailbrek_speech_r ) {
60 return ( VLM5030_BSY() ? 1 : 0 );
61 }
62
WRITE_HANDLER(jailbrek_speech_w)63 static WRITE_HANDLER( jailbrek_speech_w ) {
64 /* bit 0 could be latch direction like in yiear */
65 VLM5030_ST( ( data >> 1 ) & 1 );
66 VLM5030_RST( ( data >> 2 ) & 1 );
67 }
68
MEMORY_READ_START(readmem)69 static MEMORY_READ_START( readmem )
70 { 0x0000, 0x07ff, MRA_RAM },
71 { 0x0800, 0x0fff, MRA_RAM },
72 { 0x1000, 0x10bf, MRA_RAM }, /* sprites */
73 { 0x10c0, 0x14ff, MRA_RAM }, /* ??? */
74 { 0x1500, 0x1fff, MRA_RAM }, /* work ram */
75 { 0x2000, 0x203f, MRA_RAM }, /* scroll registers */
76 { 0x3000, 0x307f, MRA_NOP }, /* related to sprites? */
77 { 0x3100, 0x3100, input_port_4_r }, /* DSW1 */
78 { 0x3200, 0x3200, input_port_5_r }, /* DSW2 */
79 { 0x3300, 0x3300, input_port_0_r }, /* coins, start */
80 { 0x3301, 0x3301, input_port_1_r }, /* joy1 */
81 { 0x3302, 0x3302, input_port_2_r }, /* joy2 */
82 { 0x3303, 0x3303, input_port_3_r }, /* DSW0 */
83 { 0x6000, 0x6000, jailbrek_speech_r },
84 { 0x8000, 0xffff, MRA_ROM },
85 MEMORY_END
86
87 static MEMORY_WRITE_START( writemem )
88 { 0x0000, 0x07ff, jailbrek_colorram_w, &colorram },
89 { 0x0800, 0x0fff, jailbrek_videoram_w, &videoram },
90 { 0x1000, 0x10bf, MWA_RAM, &spriteram, &spriteram_size }, /* sprites */
91 { 0x10c0, 0x14ff, MWA_RAM }, /* ??? */
92 { 0x1500, 0x1fff, MWA_RAM }, /* work ram */
93 { 0x2000, 0x203f, MWA_RAM, &jailbrek_scroll_x }, /* scroll registers */
94 { 0x2040, 0x2040, MWA_NOP }, /* ??? */
95 { 0x2041, 0x2041, MWA_NOP }, /* ??? */
96 { 0x2042, 0x2042, MWA_RAM, &jailbrek_scroll_dir }, /* bit 2 = scroll direction */
97 { 0x2043, 0x2043, MWA_NOP }, /* ??? */
98 { 0x2044, 0x2044, ctrl_w }, /* irq, nmi enable, screen flip */
99 { 0x3000, 0x307f, MWA_RAM }, /* ??? */
100 { 0x3100, 0x3100, SN76496_0_w }, /* SN76496 data write */
101 { 0x3200, 0x3200, MWA_NOP }, /* mirror of the previous? */
102 { 0x3300, 0x3300, watchdog_reset_w }, /* watchdog */
103 { 0x4000, 0x4000, jailbrek_speech_w }, /* speech pins */
104 { 0x5000, 0x5000, VLM5030_data_w }, /* speech data */
105 { 0x8000, 0xffff, MWA_ROM },
106 MEMORY_END
107
108
109
110 INPUT_PORTS_START( jailbrek )
111 PORT_START /* IN0 - $3300 */
112 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
113 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
114 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
115 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
116 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
117 PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
118
119 PORT_START /* IN1 - $3301 */
120 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
121 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
122 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
123 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
124 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // shoot
125 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // select
126 PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
127
128 PORT_START /* IN2 - $3302 */
129 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
130 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
131 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
132 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
133 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
134 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
135 PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
136
137 PORT_START /* DSW0 - $3303 */
138 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
139 PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
140 PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
141 PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
142 PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
143 PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
144 PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
145 PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
146 PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
147 PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
148 PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
149 PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
150 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
151 PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
152 PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
153 PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
154 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
155 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
156 PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
157 PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
158 PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
159 PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
160 PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
161 PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
162 PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
163 PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
164 PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
165 PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
166 PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
167 PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
168 PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
169 PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
170 PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
171 PORT_DIPSETTING( 0x00, "Invalid" )
172
173 PORT_START /* DSW1 - $3100 */
174 PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
175 PORT_DIPSETTING( 0x03, "1" )
176 PORT_DIPSETTING( 0x02, "2" )
177 PORT_DIPSETTING( 0x01, "3" )
178 PORT_DIPSETTING( 0x00, "5" )
179 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
180 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
181 PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
182 PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
183 PORT_DIPSETTING( 0x08, "30K 70K" )
184 PORT_DIPSETTING( 0x00, "40K 80K" )
185 PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) )
186 PORT_DIPSETTING( 0x30, "Easy" )
187 PORT_DIPSETTING( 0x20, "Normal" )
188 PORT_DIPSETTING( 0x10, "Difficult" )
189 PORT_DIPSETTING( 0x00, "Very Difficult" )
190 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
191 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
192 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
193 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
194
195 PORT_START /* DSW2 - $3200 */
196 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
197 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
198 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
199 PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
200 PORT_DIPSETTING( 0x02, "Single" )
201 PORT_DIPSETTING( 0x00, "Dual" )
202 PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED )
203 INPUT_PORTS_END
204
205
206 static struct GfxLayout charlayout =
207 {
208 8,8, /* 8*8 characters */
209 1024, /* 1024 characters */
210 4, /* 4 bits per pixel */
211 { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
212 { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
213 { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
214 32*8 /* every char takes 32 consecutive bytes */
215 };
216
217 static struct GfxLayout spritelayout =
218 {
219 16,16, /* 16*16 sprites */
220 512, /* 512 sprites */
221 4, /* 4 bits per pixel */
222 { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
223 { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
224 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
225 { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
226 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
227 128*8 /* every sprite takes 128 consecutive bytes */
228 };
229
230 static struct GfxDecodeInfo gfxdecodeinfo[] =
231 {
232 { REGION_GFX1, 0, &charlayout, 0, 16 }, /* characters */
233 { REGION_GFX2, 0, &spritelayout, 16*16, 16 }, /* sprites */
234 { -1 } /* end of array */
235 };
236
237
238
239 static struct SN76496interface sn76496_interface =
240 {
241 1, /* 1 chip */
242 { 1500000 }, /* 1.5 MHz ? (hand tuned) */
243 { 100 }
244 };
245
246 static struct VLM5030interface vlm5030_interface =
247 {
248 3580000, /* master clock */
249 100, /* volume */
250 REGION_SOUND1, /* memory region of speech rom */
251 0 /* memory size of speech rom */
252 };
253
254 static MACHINE_DRIVER_START( jailbrek )
255
256 /* basic machine hardware */
257 MDRV_CPU_ADD(M6809, 3000000) /* 3 MHz ??? */
MDRV_CPU_MEMORY(readmem,writemem)258 MDRV_CPU_MEMORY(readmem,writemem)
259 MDRV_CPU_VBLANK_INT(jb_interrupt,1)
260 MDRV_CPU_PERIODIC_INT(jb_interrupt_nmi,500) /* ? */
261
262 MDRV_FRAMES_PER_SECOND(60)
263 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
264
265 /* video hardware */
266 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
267 MDRV_SCREEN_SIZE(32*8, 32*8)
268 MDRV_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1)
269 MDRV_GFXDECODE(gfxdecodeinfo)
270 MDRV_PALETTE_LENGTH(32)
271 MDRV_COLORTABLE_LENGTH(512)
272
273 MDRV_PALETTE_INIT(jailbrek)
274 MDRV_VIDEO_START(jailbrek)
275 MDRV_VIDEO_UPDATE(jailbrek)
276
277 /* sound hardware */
278 MDRV_SOUND_ADD(SN76496, sn76496_interface)
279 MDRV_SOUND_ADD(VLM5030, vlm5030_interface)
280 MACHINE_DRIVER_END
281
282
283 /***************************************************************************
284
285 Game driver(s)
286
287 ***************************************************************************/
288
289 ROM_START( jailbrek )
290 ROM_REGION( 2*0x10000, REGION_CPU1, 0 ) /* 64k for code + 64k for decrypted opcodes */
291 ROM_LOAD( "jailb11d.bin", 0x8000, 0x4000, CRC(a0b88dfd) SHA1(f999e382b9d3b812fca41f4d0da3ea692fef6b19) )
292 ROM_LOAD( "jailb9d.bin", 0xc000, 0x4000, CRC(444b7d8e) SHA1(c708b67c2d249448dae9a3d10c24d13ba6849597) )
293
294 ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )
295 ROM_LOAD( "jailb4f.bin", 0x00000, 0x4000, CRC(e3b7a226) SHA1(c19a02a2def65648bf198fccec98ebbd2fc7c0fb) ) /* characters */
296 ROM_LOAD( "jailb5f.bin", 0x04000, 0x4000, CRC(504f0912) SHA1(b51a45dd5506bccdf0061dd6edd7f49ac86ed0f8) )
297
298 ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE )
299 ROM_LOAD( "jailb3e.bin", 0x00000, 0x4000, CRC(0d269524) SHA1(a10ddb405e884bfec521a3c7a29d22f63e535b59) ) /* sprites */
300 ROM_LOAD( "jailb4e.bin", 0x04000, 0x4000, CRC(27d4f6f4) SHA1(c42c064dbd7c5cf0b1d99651367e0bee1728a5b0) )
301 ROM_LOAD( "jailb5e.bin", 0x08000, 0x4000, CRC(717485cb) SHA1(22609489186dcb3d7cd49b7ddfdc6f04d0739354) )
302 ROM_LOAD( "jailb3f.bin", 0x0c000, 0x4000, CRC(e933086f) SHA1(c0fd1e8d23c0f7e14c0b75f629448034420cf8ef) )
303
304 ROM_REGION( 0x0240, REGION_PROMS, 0 )
305 ROM_LOAD( "jailbbl.cl2", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */
306 ROM_LOAD( "jailbbl.cl1", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */
307 ROM_LOAD( "jailbbl.bp2", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */
308 ROM_LOAD( "jailbbl.bp1", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */
309
310 ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* speech rom */
311 ROM_LOAD( "jailb8c.bin", 0x0000, 0x2000, CRC(d91d15e3) SHA1(475fe50aafbf8f2fb79880ef0e2c25158eda5270) )
312 ROM_END
313
314 ROM_START( manhatan )
315 ROM_REGION( 2*0x10000, REGION_CPU1, 0 ) /* 64k for code + 64k for decrypted opcodes */
316 ROM_LOAD( "507n03.9d", 0x8000, 0x4000, CRC(e5039f7e) SHA1(0f12484ed40444d978e0405c27bdd027ae2e2a0b) )
317 ROM_LOAD( "507n02.11d", 0xc000, 0x4000, CRC(143cc62c) SHA1(9520dbb1b6f1fa439e03d4caa9bed96ef8f805f2) )
318
319 ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )
320 ROM_LOAD( "507j08.4f", 0x00000, 0x4000, CRC(175e1b49) SHA1(4cfe982cdf7729bd05c6da803480571876320bf6) ) /* characters */
321 ROM_LOAD( "jailb5f.bin", 0x04000, 0x4000, CRC(504f0912) SHA1(b51a45dd5506bccdf0061dd6edd7f49ac86ed0f8) )
322
323 ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE )
324 ROM_LOAD( "jailb3e.bin", 0x00000, 0x4000, CRC(0d269524) SHA1(a10ddb405e884bfec521a3c7a29d22f63e535b59) ) /* sprites */
325 ROM_LOAD( "jailb4e.bin", 0x04000, 0x4000, CRC(27d4f6f4) SHA1(c42c064dbd7c5cf0b1d99651367e0bee1728a5b0) )
326 ROM_LOAD( "jailb5e.bin", 0x08000, 0x4000, CRC(717485cb) SHA1(22609489186dcb3d7cd49b7ddfdc6f04d0739354) )
327 ROM_LOAD( "jailb3f.bin", 0x0c000, 0x4000, CRC(e933086f) SHA1(c0fd1e8d23c0f7e14c0b75f629448034420cf8ef) )
328
329 ROM_REGION( 0x0240, REGION_PROMS, 0 )
330 ROM_LOAD( "jailbbl.cl2", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */
331 ROM_LOAD( "jailbbl.cl1", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */
332 ROM_LOAD( "jailbbl.bp2", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */
333 ROM_LOAD( "jailbbl.bp1", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */
334
335 ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* speech rom */
336 ROM_LOAD( "507p01.8c", 0x0000, 0x2000, CRC(4a1da0b7) SHA1(e18987f0f7fa8740d5f91d1701ee11612c94e8e8) )
337 ROM_END
338
339
340 static DRIVER_INIT( jailbrek )
341 {
342 konami1_decode();
343 }
344
345
346 GAME( 1986, jailbrek, 0, jailbrek, jailbrek, jailbrek, ROT0, "Konami", "Jail Break" )
347 GAME( 1986, manhatan, jailbrek, jailbrek, jailbrek, jailbrek, ROT0, "Konami", "Manhattan 24 Bunsyo (Japan)" )
348