1 /*****************************************************************************
2
3 Momoko 120% (c) 1986 Jaleco
4
5 Driver by Uki
6
7 02/Mar/2001 -
8
9 ******************************************************************************
10
11 Notes
12
13 Real machine has some bugs.(escalator bug, sprite garbage)
14 It is not emulation bug.
15 Flipped screen looks wrong, but it is correct.
16
17 *****************************************************************************/
18
19 #include "driver.h"
20 #include "vidhrdw/generic.h"
21
22 extern data8_t *momoko_bg_scrollx;
23 extern data8_t *momoko_bg_scrolly;
24
25 VIDEO_UPDATE( momoko );
26
27 WRITE_HANDLER( momoko_fg_scrollx_w );
28 WRITE_HANDLER( momoko_fg_scrolly_w );
29 WRITE_HANDLER( momoko_text_scrolly_w );
30 WRITE_HANDLER( momoko_text_mode_w );
31 WRITE_HANDLER( momoko_bg_scrollx_w );
32 WRITE_HANDLER( momoko_bg_scrolly_w );
33 WRITE_HANDLER( momoko_flipscreen_w );
34 WRITE_HANDLER( momoko_fg_select_w);
35 WRITE_HANDLER( momoko_bg_select_w);
36 WRITE_HANDLER( momoko_bg_priority_w);
37
WRITE_HANDLER(momoko_bg_read_bank_w)38 WRITE_HANDLER( momoko_bg_read_bank_w )
39 {
40 data8_t *BG_MAP = memory_region(REGION_USER1);
41 int bank_address = (data & 0x1f) * 0x1000;
42 cpu_setbank(1, &BG_MAP[bank_address]);
43 }
44
45 /****************************************************************************/
46
MEMORY_READ_START(readmem)47 static MEMORY_READ_START( readmem )
48 { 0x0000, 0xbfff, MRA_ROM },
49 { 0xc000, 0xcfff, MRA_RAM },
50
51 { 0xd064, 0xd0ff, MRA_RAM }, /* sprite ram */
52
53 { 0xd400, 0xd400, input_port_0_r },
54 { 0xd402, 0xd402, input_port_1_r },
55 { 0xd406, 0xd406, input_port_2_r },
56 { 0xd407, 0xd407, input_port_3_r },
57
58 { 0xd800, 0xdbff, paletteram_r },
59 { 0xe000, 0xe3ff, MRA_RAM }, /* text */
60
61 { 0xf000, 0xffff, MRA_BANK1 },
62 MEMORY_END
63
64 static MEMORY_WRITE_START( writemem )
65 { 0x0000, 0xbfff, MWA_ROM },
66 { 0xc000, 0xcfff, MWA_RAM },
67
68 { 0xd064, 0xd0ff, MWA_RAM, &spriteram, &spriteram_size },
69
70 { 0xd400, 0xd400, MWA_NOP }, /* interrupt ack? */
71 { 0xd402, 0xd402, momoko_flipscreen_w },
72 { 0xd404, 0xd404, watchdog_reset_w },
73 { 0xd406, 0xd406, soundlatch_w },
74
75 { 0xd800, 0xdbff, paletteram_xxxxRRRRGGGGBBBB_swap_w, &paletteram },
76
77 { 0xdc00, 0xdc00, momoko_fg_scrolly_w },
78 { 0xdc01, 0xdc01, momoko_fg_scrollx_w },
79 { 0xdc02, 0xdc02, momoko_fg_select_w },
80
81 { 0xe000, 0xe3ff, videoram_w, &videoram, &videoram_size },
82
83 { 0xe800, 0xe800, momoko_text_scrolly_w },
84 { 0xe801, 0xe801, momoko_text_mode_w },
85
86 { 0xf000, 0xf001, momoko_bg_scrolly_w, &momoko_bg_scrolly },
87 { 0xf002, 0xf003, momoko_bg_scrollx_w, &momoko_bg_scrollx },
88 { 0xf004, 0xf004, momoko_bg_read_bank_w },
89 { 0xf006, 0xf006, momoko_bg_select_w },
90 { 0xf007, 0xf007, momoko_bg_priority_w },
91 MEMORY_END
92
93 static MEMORY_READ_START( readmem_sound )
94 { 0x0000, 0x7fff, MRA_ROM },
95 { 0x8000, 0x87ff, MRA_RAM },
96 { 0xa000, 0xa000, YM2203_status_port_0_r },
97 { 0xa001, 0xa001, YM2203_read_port_0_r },
98 { 0xc000, 0xc000, YM2203_status_port_1_r },
99 { 0xc001, 0xc001, YM2203_read_port_1_r },
100 MEMORY_END
101
102 static MEMORY_WRITE_START( writemem_sound )
103 { 0x0000, 0x7fff, MWA_ROM },
104 { 0x8000, 0x87ff, MWA_RAM },
105 { 0x9000, 0x9000, MWA_NOP }, /* unknown */
106 { 0xa000, 0xa000, YM2203_control_port_0_w },
107 { 0xa001, 0xa001, YM2203_write_port_0_w },
108 { 0xb000, 0xb000, MWA_NOP }, /* unknown */
109 { 0xc000, 0xc000, YM2203_control_port_1_w },
110 { 0xc001, 0xc001, YM2203_write_port_1_w },
111 MEMORY_END
112
113 /****************************************************************************/
114
115 INPUT_PORTS_START( momoko )
116 PORT_START
117 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
118 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
119 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
120 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
121 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
122 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
123 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
124 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
125
126 PORT_START
127 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
128 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
129 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
130 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
131 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
132 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
133 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
134 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
135
136 PORT_START /* dsw0 */
137 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
138 PORT_DIPSETTING( 0x03, "3" )
139 PORT_DIPSETTING( 0x02, "4" )
140 PORT_DIPSETTING( 0x01, "5" )
141 PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "256", IP_KEY_NONE, IP_JOY_NONE )
142 PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coinage ) )
143 PORT_DIPSETTING( 0x10, DEF_STR( 5C_1C ) )
144 PORT_DIPSETTING( 0x14, DEF_STR( 3C_1C ) )
145 PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
146 PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) )
147 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) )
148 PORT_DIPSETTING( 0x04, DEF_STR( 2C_5C ) )
149 PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) )
150 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
151 PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
152 PORT_DIPSETTING( 0x40, "Easy" )
153 PORT_DIPSETTING( 0x60, "Normal" )
154 PORT_DIPSETTING( 0x20, "Difficult" )
155 PORT_DIPSETTING( 0x00, "Very difficult" )
156 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
157
158 PORT_START /* dsw1 */
159 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life) )
160 PORT_DIPSETTING( 0x01, "20000" )
161 PORT_DIPSETTING( 0x03, "30000" )
162 PORT_DIPSETTING( 0x02, "50000" )
163 PORT_DIPSETTING( 0x00, "100000" )
164 PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown) )
165 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
166 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
167 PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown) )
168 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
169 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
170 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) )
171 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
172 PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) )
173 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
174 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
175 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
176 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
177 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
178 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
179 PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
180 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
181 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
182
183 PORT_START /* fake */
184 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
185 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
186 PORT_DIPSETTING( 0x01, DEF_STR( On ) )
187
188 INPUT_PORTS_END
189
190 /****************************************************************************/
191
192 static struct GfxLayout charlayout =
193 {
194 8,8, /* 8*8 characters */
195 256, /* 256 characters */
196 2, /* 2 bits per pixel */
197 {4, 0},
198 {0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3},
199 {8*0, 8*1, 8*2, 8*3, 8*4, 8*5, 8*6, 8*7},
200 8*8
201 };
202
203 static struct GfxLayout spritelayout =
204 {
205 8,16, /* 8*16 characters */
206 2048-128, /* 1024 sprites ( ccc 0ccccccc ) */
207 4, /* 4 bits per pixel */
208 {12,8,4,0},
209 {0, 1, 2, 3, 4096*8+0, 4096*8+1, 4096*8+2, 4096*8+3},
210 {0, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
211 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16},
212 8*32
213 };
214
215 static struct GfxLayout tilelayout =
216 {
217 8,8, /* 8*8 characters */
218 8192-256, /* 4096 tiles ( cccc0 cccccccc ) */
219 4, /* 4 bits per pixel */
220 {4,0,12,8},
221 {0, 1, 2, 3, 4096*8+0, 4096*8+1, 4096*8+2, 4096*8+3},
222 {0, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16},
223 8*16
224 };
225
226 static struct GfxLayout charlayout1 =
227 {
228 8,1, /* 8*1 characters */
229 256*8, /* 2048 characters */
230 2, /* 2 bits per pixel */
231 {4, 0},
232 {0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3},
233 {8*0},
234 8*1
235 };
236
237 static struct GfxDecodeInfo gfxdecodeinfo[] =
238 {
239 { REGION_GFX1, 0x0000, &charlayout1, 0, 24 }, /* TEXT */
240 { REGION_GFX2, 0x0000, &tilelayout, 256, 16 }, /* BG */
241 { REGION_GFX3, 0x0000, &charlayout, 0, 1 }, /* FG */
242 { REGION_GFX4, 0x0000, &spritelayout, 128, 8 }, /* sprite */
243 { -1 } /* end of array */
244 };
245
246 /****************************************************************************/
247
248 static struct YM2203interface ym2203_interface =
249 {
250 2, /* 2 chips */
251 1250000, /* 1.25 MHz */
252 { YM2203_VOL(40,15), YM2203_VOL(40,15) },
253 { 0, soundlatch_r },
254 { 0 },
255 { 0 },
256 { 0 }
257 };
258
259 static MACHINE_DRIVER_START( momoko )
260
261 /* basic machine hardware */
262 MDRV_CPU_ADD(Z80, 5000000) /* 5.0MHz */
263 MDRV_CPU_MEMORY(readmem,writemem)
264 MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
265
266 MDRV_CPU_ADD(Z80, 2500000)
267 MDRV_CPU_FLAGS(CPU_AUDIO_CPU) /* 2.5MHz */
268 MDRV_CPU_MEMORY(readmem_sound,writemem_sound)
269
270 MDRV_FRAMES_PER_SECOND(60)
271 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
272
273 /* video hardware */
274 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
275 MDRV_SCREEN_SIZE(32*8, 32*8)
276 MDRV_VISIBLE_AREA(1*8, 31*8-1, 2*8, 29*8-1)
277 MDRV_GFXDECODE(gfxdecodeinfo)
278 MDRV_PALETTE_LENGTH(512)
279
280 MDRV_VIDEO_START(generic)
281 MDRV_VIDEO_UPDATE(momoko)
282
283 /* sound hardware */
284 MDRV_SOUND_ADD(YM2203, ym2203_interface)
285 MACHINE_DRIVER_END
286
287 /****************************************************************************/
288
289 ROM_START( momoko )
290 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* main CPU */
291 ROM_LOAD( "momoko03.bin", 0x0000, 0x8000, CRC(386e26ed) SHA1(ad746ed1b87bafc5b4df9a28aade58cf894f4e7b) )
292 ROM_LOAD( "momoko02.bin", 0x8000, 0x4000, CRC(4255e351) SHA1(27a0e8d8aea223d2128139582e3b66106f3608ef) )
293
294 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound CPU */
295 ROM_LOAD( "momoko01.bin", 0x0000, 0x8000, CRC(e8a6673c) SHA1(f8984b063929305c9058801202405e6d45254b5b) )
296
297 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) /* text */
298 ROM_LOAD( "momoko13.bin", 0x0000, 0x2000, CRC(2745cf5a) SHA1(3db7c6319cac63df1620ef25508c5c45eaa4b141) )
299
300 ROM_REGION( 0x2000, REGION_GFX3, ROMREGION_DISPOSE ) /* FG */
301 ROM_LOAD( "momoko14.bin", 0x0000, 0x2000, CRC(cfccca05) SHA1(4ecff488a37ac76ecb9ecf8980bea30dcc9c9951) )
302
303 ROM_REGION( 0x10000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprite */
304 ROM_LOAD16_BYTE( "momoko16.bin", 0x0000, 0x8000, CRC(fc6876fc) SHA1(b2d06bc01ef9f4db9bf8902d67f31ccbb0fea61a) )
305 ROM_LOAD16_BYTE( "momoko17.bin", 0x0001, 0x8000, CRC(45dc0247) SHA1(1b2bd4197ab7d237966e037c249b5bd623646c0b) )
306
307 ROM_REGION( 0x20000, REGION_GFX2, 0 ) /* BG */
308 ROM_LOAD16_BYTE( "momoko09.bin", 0x00000, 0x8000, CRC(9f5847c7) SHA1(6bc9a00622d8a23446294a8d5d467375c5719125) )
309 ROM_LOAD16_BYTE( "momoko11.bin", 0x00001, 0x8000, CRC(9c9fbd43) SHA1(7adfd7ea3dd6745c14e719883f1a86e0a3b3c0ff) )
310 ROM_LOAD16_BYTE( "momoko10.bin", 0x10000, 0x8000, CRC(ae17e74b) SHA1(f52657ea6b6ac518b70fd7b811d9699da27f67d9) )
311 ROM_LOAD16_BYTE( "momoko12.bin", 0x10001, 0x8000, CRC(1e29c9c4) SHA1(d78f102cefc9852b529dd317a76c7003ec2ad3d5) )
312
313 ROM_REGION( 0x20000, REGION_USER1, 0 ) /* BG map */
314 ROM_LOAD( "momoko04.bin", 0x0000, 0x8000, CRC(3ab3c2c3) SHA1(d4a0d7f83bf64769e90a2c264c6114ac308cb8b5) )
315 ROM_LOAD( "momoko05.bin", 0x8000, 0x8000, CRC(757cdd2b) SHA1(3471b42dc6458a18894dbd0638f4fe43c86dd70d) )
316 ROM_LOAD( "momoko06.bin", 0x10000, 0x8000, CRC(20cacf8b) SHA1(e2b39abfc960e1c472e2bcf0cf06825c39941c03) )
317 ROM_LOAD( "momoko07.bin", 0x18000, 0x8000, CRC(b94b38db) SHA1(9c9e45bbeca7b6b8b0051b144fb31fceaf5d6906) )
318
319 ROM_REGION( 0x2000, REGION_USER2, 0 ) /* BG color/priority table */
320 ROM_LOAD( "momoko08.bin", 0x0000, 0x2000, CRC(69b41702) SHA1(21b33b243dd6eaec8d41d9fd4d9e7faf2bd7f4d2) )
321
322 ROM_REGION( 0x4000, REGION_USER3, 0 ) /* FG map */
323 ROM_LOAD( "momoko15.bin", 0x0000, 0x4000, CRC(8028f806) SHA1(c7450d48803082f64af67fe752b6f49b71b6ff48) )
324
325 ROM_REGION( 0x0120, REGION_PROMS, 0 ) /* TEXT color */
326 ROM_LOAD( "momoko-c.bin", 0x0000, 0x0100, CRC(f35ccae0) SHA1(60b99dd3c96637dacba7e96a143b1a2d6ffd28b9) )
327 ROM_LOAD( "momoko-b.bin", 0x0100, 0x0020, CRC(427b0e5c) SHA1(aa2797b899571527cc96013fd3420b841954ee67) )
328 ROM_END
329
330 GAME( 1986, momoko, 0, momoko, momoko, 0, ROT0, "Jaleco", "Momoko 120%" )
331