1 /***************************************************************************
2 
3 TODO:
4 - Find out how layers are enabled\disabled
5 - sprite/char priority
6 - dangar input ports
7 - wrong title screen in ninjemak
8 - bit 3 of ninjemak_gfxbank_w, there currently is a kludge to clear text RAM
9   but it should really copy stuff from the extra ROM.
10 
11 
12 Galivan
13 (C) 1985 Nihon Bussan
14 
15 driver by
16 
17 Luca Elia (l.elia@tin.it)
18 Olivier Galibert
19 
20 
21 Ninja Emaki (US)
22 (c)1986 NihonBussan Co.,Ltd.
23 
24 Youma Ninpou Chou (Japan)
25 (c)1986 NihonBussan Co.,Ltd.
26 
27 Driver by Takahiro Nogi (nogi@kt.rim.or.jp) 1999/12/17 -
28 
29 ***************************************************************************/
30 
31 #include "driver.h"
32 #include "vidhrdw/generic.h"
33 
34 WRITE_HANDLER( galivan_scrollx_w );
35 WRITE_HANDLER( galivan_scrolly_w );
36 WRITE_HANDLER( galivan_videoram_w );
37 WRITE_HANDLER( galivan_colorram_w );
38 WRITE_HANDLER( galivan_gfxbank_w );
39 PALETTE_INIT( galivan );
40 VIDEO_START( galivan );
41 VIDEO_UPDATE( galivan );
42 
43 WRITE_HANDLER( ninjemak_scrollx_w );
44 WRITE_HANDLER( ninjemak_scrolly_w );
45 WRITE_HANDLER( ninjemak_gfxbank_w );
46 VIDEO_START( ninjemak );
47 VIDEO_UPDATE( ninjemak );
48 
49 
50 
MACHINE_INIT(galivan)51 static MACHINE_INIT( galivan )
52 {
53 	unsigned char *RAM = memory_region(REGION_CPU1);
54 
55 	cpu_setbank(1,&RAM[0x10000]);
56 /*	layers = 0x60;*/
57 }
58 
WRITE_HANDLER(galivan_sound_command_w)59 static WRITE_HANDLER( galivan_sound_command_w )
60 {
61 	soundlatch_w(offset,(data << 1) | 1);
62 }
63 
READ_HANDLER(galivan_sound_command_r)64 static READ_HANDLER( galivan_sound_command_r )
65 {
66 	int data;
67 
68 	data = soundlatch_r(offset);
69 	soundlatch_clear_w(0,0);
70 	return data;
71 }
72 
READ_HANDLER(IO_port_c0_r)73 static READ_HANDLER( IO_port_c0_r )
74 {
75   return (0x58); /* To Avoid Reset on Ufo Robot dangar */
76 }
77 
78 
79 /* the scroll registers are memory mapped in ninjemak, I/O ports in the others */
WRITE_HANDLER(ninjemak_videoreg_w)80 static WRITE_HANDLER( ninjemak_videoreg_w )
81 {
82 	switch (offset)
83 	{
84 		case	0x0b:
85 			ninjemak_scrolly_w(0, data);
86 			break;
87 		case	0x0c:
88 			ninjemak_scrolly_w(1, data);
89 			break;
90 		case	0x0d:
91 			ninjemak_scrollx_w(0, data);
92 			break;
93 		case	0x0e:
94 			ninjemak_scrollx_w(1, data);
95 			break;
96 		default:
97 			break;
98 	}
99 }
100 
101 
102 
MEMORY_READ_START(readmem)103 static MEMORY_READ_START( readmem )
104 	{ 0x0000, 0xbfff, MRA_ROM },
105 	{ 0xc000, 0xdfff, MRA_BANK1 },
106 	{ 0xe000, 0xffff, MRA_RAM },
107 MEMORY_END
108 
109 static MEMORY_WRITE_START( writemem )
110 	{ 0x0000, 0xbfff, MWA_ROM },
111 	{ 0xd800, 0xdbff, galivan_videoram_w, &videoram, &videoram_size },
112 	{ 0xdc00, 0xdfff, galivan_colorram_w, &colorram },
113 	{ 0xe000, 0xe0ff, MWA_RAM, &spriteram, &spriteram_size },
114 	{ 0xe100, 0xffff, MWA_RAM },
115 MEMORY_END
116 
117 static MEMORY_WRITE_START( ninjemak_writemem )
118 	{ 0x0000, 0xbfff, MWA_ROM },
119 	{ 0xd800, 0xd81f, ninjemak_videoreg_w },
120 	{ 0xd800, 0xdbff, galivan_videoram_w, &videoram, &videoram_size },
121 	{ 0xdc00, 0xdfff, galivan_colorram_w, &colorram },
122 	{ 0xe000, 0xe1ff, MWA_RAM, &spriteram, &spriteram_size },
123 	{ 0xe200, 0xffff, MWA_RAM },
124 MEMORY_END
125 
126 
127 static PORT_READ_START( readport )
128 	{ 0x00, 0x00, input_port_0_r },
129 	{ 0x01, 0x01, input_port_1_r },
130 	{ 0x02, 0x02, input_port_2_r },
131 	{ 0x03, 0x03, input_port_3_r },
132 	{ 0x04, 0x04, input_port_4_r },
133 	{ 0xc0, 0xc0, IO_port_c0_r }, /* dangar needs to return 0x58 */
134 PORT_END
135 
136 static PORT_WRITE_START( writeport )
137 	{ 0x40, 0x40, galivan_gfxbank_w },
138 	{ 0x41, 0x42, galivan_scrollx_w },
139 	{ 0x43, 0x44, galivan_scrolly_w },
140 	{ 0x45, 0x45, galivan_sound_command_w },
141 /*	{ 0x46, 0x46, IOWP_NOP }, */
142 /*	{ 0x47, 0x47, IOWP_NOP }, */
143 PORT_END
144 
145 static PORT_READ_START( ninjemak_readport )
146 	{ 0x80, 0x80, input_port_0_r },
147 	{ 0x81, 0x81, input_port_1_r },
148 	{ 0x82, 0x82, input_port_2_r },
149 	{ 0x83, 0x83, input_port_3_r },
150 	{ 0x84, 0x84, input_port_4_r },
151 	{ 0x85, 0x85, input_port_5_r },
152 PORT_END
153 
154 static PORT_WRITE_START( ninjemak_writeport )
155 	{ 0x80, 0x80, ninjemak_gfxbank_w },
156 	{ 0x85, 0x85, galivan_sound_command_w },
157 /*	{ 0x86, 0x86, IOWP_NOP },			*/ /* ??*/
158 /*	{ 0x87, 0x87, IOWP_NOP },			*/ /* ??*/
159 PORT_END
160 
161 
162 static MEMORY_READ_START( sound_readmem )
163 	{ 0x0000, 0xbfff, MRA_ROM },
164 	{ 0xc000, 0xc7ff, MRA_RAM },
165 MEMORY_END
166 
167 static MEMORY_WRITE_START( sound_writemem )
168 	{ 0x0000, 0xbfff, MWA_ROM },
169 	{ 0xc000, 0xc7ff, MWA_RAM },
170 MEMORY_END
171 
172 
173 static PORT_READ_START( sound_readport )
174 /*	{ 0x04, 0x04, IORP_NOP },    value read and *discarded*    */
175 	{ 0x06, 0x06, galivan_sound_command_r },
176 PORT_END
177 
178 static PORT_WRITE_START( sound_writeport )
179 	{ 0x00, 0x00, YM3526_control_port_0_w },
180 	{ 0x01, 0x01, YM3526_write_port_0_w },
181 	{ 0x02, 0x02, DAC_0_data_w },
182 	{ 0x03, 0x03, DAC_1_data_w },
183 PORT_END
184 
185 
186 /***************
187    Dip Sitches
188  ***************/
189 
190 #define NIHON_JOYSTICK(_n_) \
191 	PORT_START \
192 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_PLAYER##_n_) \
193 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_PLAYER##_n_) \
194 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_PLAYER##_n_) \
195 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER##_n_) \
196 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER##_n_) \
197 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER##_n_) \
198 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
199 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER##_n_)
200 
201 #define NIHON_SYSTEM \
202 	PORT_START  /* IN2 - TEST, COIN, START */ \
203 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) \
204 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) \
205 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) \
206 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) \
207 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) \
208 	PORT_BITX(0x20, 0x20, 0, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE ) \
209 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
210 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
211 
212 #define NIHON_COINAGE_A \
213 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) \
214 	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) ) \
215 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) ) \
216 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) ) \
217 	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
218 
219 #define NIHON_COINAGE_B \
220 	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) \
221 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) ) \
222 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) ) \
223 	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) ) \
224 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
225 
226 #define NIHON_COINAGE_B_ALT \
227 	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) \
228 	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) ) \
229 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_3C ) ) \
230 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_3C ) ) \
231 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_6C ) )
232 
233 	/* This is how the Bonus Life are defined in Service Mode */
234 	/* However, to keep the way Bonus Life are definedin MAME, */
235 	/* below are the same values, but using the MAME way */
236 /*	PORT_DIPNAME( 0x04, 0x04, "1st Bonus Life" )*/
237 /*	PORT_DIPSETTING(    0x04, "20k" )*/
238 /*	PORT_DIPSETTING(    0x00, "50k" )*/
239 /*	PORT_DIPNAME( 0x08, 0x08, "2nd Bonus Life" )*/
240 /*	PORT_DIPSETTING(    0x08, "every 60k" )*/
241 /*	PORT_DIPSETTING(    0x00, "every 90k" )*/
242 #define NIHON_BONUS_LIFE \
243 	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) \
244 	PORT_DIPSETTING(    0x0c, "20k and every 60k" ) \
245 	PORT_DIPSETTING(    0x08, "50k and every 60k" ) \
246 	PORT_DIPSETTING(    0x04, "20k and every 90k" ) \
247 	PORT_DIPSETTING(    0x00, "50k and every 90k" )
248 
249 #define NIHON_LIVES \
250 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) \
251 	PORT_DIPSETTING(    0x03, "3" ) \
252 	PORT_DIPSETTING(    0x02, "4" ) \
253 	PORT_DIPSETTING(    0x01, "5" ) \
254 	PORT_DIPSETTING(    0x00, "6" )
255 
256 INPUT_PORTS_START( galivan )
257 	NIHON_JOYSTICK(1)
258 	NIHON_JOYSTICK(2)
259 	NIHON_SYSTEM
260 
261 	PORT_START	/* IN3 - DSW1 */
262 	NIHON_LIVES
263 	NIHON_BONUS_LIFE
264 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) )
265 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
266 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
267 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
268 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
269 	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
270 	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
271 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
272 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
273 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
274 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
275 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
276 
277 	PORT_START	/* IN4 - DSW2 */
278 	NIHON_COINAGE_A
279 	NIHON_COINAGE_B_ALT
280 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) )
281 	PORT_DIPSETTING(    0x10, "Easy" )
282 	PORT_DIPSETTING(    0x00, "Hard" )
283 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
284 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
285 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
286 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown) )
287 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
288 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
289 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
290 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
291 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
292 INPUT_PORTS_END
293 
294 INPUT_PORTS_START( dangar )
295 	NIHON_JOYSTICK(1)
296 	NIHON_JOYSTICK(2)
297 	NIHON_SYSTEM
298 
299 
300 	PORT_START	/* IN3 - DSW1 */
301 	NIHON_LIVES
302 	NIHON_BONUS_LIFE
303 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) )
304 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
305 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
306 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
307 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
308 	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
309 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
310 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
311 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
312 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
313 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
314 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
315 
316 	PORT_START	/* IN4 - DSW2 */
317 	NIHON_COINAGE_A
318 	NIHON_COINAGE_B
319 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) )
320 	PORT_DIPSETTING(    0x10, "Easy" )
321 	PORT_DIPSETTING(    0x00, "Hard" )
322 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
323 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
324 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
325 	/* two switches to allow continue... both work */
326     	PORT_DIPNAME( 0xc0, 0x00, "Allow Continue" )
327     	PORT_DIPSETTING(    0xc0, DEF_STR( No ) )
328     	PORT_DIPSETTING(    0x80, "3 Times" )
329     	PORT_DIPSETTING(    0x40, "5 Times" )
330     	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
331 INPUT_PORTS_END
332 
333 /* different Lives values and last different the last two dips */
334 INPUT_PORTS_START( dangar2 )
335 	NIHON_JOYSTICK(1)
336 	NIHON_JOYSTICK(2)
337 	NIHON_SYSTEM
338 
339 
340 	PORT_START	/* IN3 - DSW1 */
341 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
342 	PORT_DIPSETTING(    0x00, "2" )
343 	PORT_DIPSETTING(    0x03, "3" )
344 	PORT_DIPSETTING(    0x02, "4" )
345 	PORT_DIPSETTING(    0x01, "5" )
346 	NIHON_BONUS_LIFE
347 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) )
348 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
349 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
350 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
351 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
352 	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
353 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown) )
354 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
355 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
356 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown) )
357 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
358 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
359 
360 	PORT_START	/* IN4 - DSW2 */
361 	NIHON_COINAGE_A
362 	NIHON_COINAGE_B
363 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) )
364 	PORT_DIPSETTING(    0x10, "Easy" )
365 	PORT_DIPSETTING(    0x00, "Hard" )
366 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
367 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
368 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
369 	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Complete Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
370 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
371 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
372 	PORT_BITX(    0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Base Ship Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
373 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
374 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
375 INPUT_PORTS_END
376 
377 /* the last two dip switches are different */
378 INPUT_PORTS_START( dangarb )
379 	NIHON_JOYSTICK(1)
380 	NIHON_JOYSTICK(2)
381 	NIHON_SYSTEM
382 
383 
384 	PORT_START	/* IN3 - DSW1 */
385 	NIHON_LIVES
386 	NIHON_BONUS_LIFE
387 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) )
388 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
389 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
390 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
391 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
392 	PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
393 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown) )
394 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
395 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
396 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown) )
397 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
398 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
399 
400 	PORT_START	/* IN4 - DSW2 */
401 	NIHON_COINAGE_A
402 	NIHON_COINAGE_B
403 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) )
404 	PORT_DIPSETTING(    0x10, "Easy" )
405 	PORT_DIPSETTING(    0x00, "Hard" )
406 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
407 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
408 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
409 	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Complete Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
410 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
411 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
412 	PORT_BITX(    0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Base Ship Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
413 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
414 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
415 INPUT_PORTS_END
416 
417 INPUT_PORTS_START( ninjemak )
418 	NIHON_JOYSTICK(1)
419 	NIHON_JOYSTICK(2)
420 	NIHON_SYSTEM
421 
422 
423 	PORT_START	/* IN3 - TEST */
424 	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
425 	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
426 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
427 	PORT_SERVICE( 0x02, IP_ACTIVE_LOW )
428 	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
429 	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
430 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
431 	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
432 	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
433 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
434 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
435 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
436 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
437 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
438 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
439 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
440 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
441 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
442 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
443 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
444 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
445 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
446 
447 	PORT_START	/* IN4 - TEST */
448 	NIHON_LIVES
449 	NIHON_BONUS_LIFE
450 	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
451 	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
452 	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
453 	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
454 	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
455 	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
456 	PORT_DIPSETTING(    0x40, DEF_STR( 2C_1C ) )
457 	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_1C ) )
458 	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) )
459 	PORT_DIPSETTING(    0x80, DEF_STR( 1C_2C ) )
460 
461 	PORT_START	/* IN5 - TEST */
462 	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
463 	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
464 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
465 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
466 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
467 	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
468 	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Difficulty ) )
469 	PORT_DIPSETTING(    0x04, "Easy" )
470 	PORT_DIPSETTING(    0x00, "Hard" )
471 	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
472 	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
473 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
474 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
475 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
476 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
477 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
478 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
479 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
480     	PORT_DIPNAME( 0xc0, 0x00, "Allow Continue" )
481     	PORT_DIPSETTING(    0xc0, DEF_STR( No ) )
482     	PORT_DIPSETTING(    0x80, "3 Times" )
483     	PORT_DIPSETTING(    0x40, "5 Times" )
484     	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
485 INPUT_PORTS_END
486 
487 
488 #define CHARLAYOUT(NUM) static struct GfxLayout charlayout_##NUM =  \
489 {																	\
490 	8,8,	/* 8*8 characters */									\
491 	NUM,	/* NUM characters */									\
492 	4,	/* 4 bits per pixel */										\
493 	{ 0, 1, 2, 3 },													\
494 	{ 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4 },						\
495 	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },				\
496 	32*8	/* every char takes 32 consecutive bytes */				\
497 }
498 
499 CHARLAYOUT(512);
500 CHARLAYOUT(1024);
501 
502 static struct GfxLayout tilelayout =
503 {
504 	16,16,
505 	1024,
506 	4,
507 	{ 0, 1, 2, 3 },
508 	{ 4,0,12,8,20,16,28,24,36,32,44,40,52,48,60,56 },
509 	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
510 	  8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
511 	16*16*4
512 };
513 
514 #define SPRITELAYOUT(NUM) static struct GfxLayout spritelayout_##NUM =  \
515 {																		\
516 	16,16,	/* 16*16 sprites */											\
517 	NUM,	/* NUM sprites */											\
518 	4,	/* 4 bits per pixel */											\
519 	{ 0, 1, 2, 3 },														\
520 	{ 1*4, 0*4, 1*4+NUM*64*8, 0*4+NUM*64*8, 3*4, 2*4, 3*4+NUM*64*8, 2*4+NUM*64*8,			\
521 			5*4, 4*4, 5*4+NUM*64*8, 4*4+NUM*64*8, 7*4, 6*4, 7*4+NUM*64*8, 6*4+NUM*64*8 },	\
522 	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,					\
523 			8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },		\
524 	64*8	/* every sprite takes 64 consecutive bytes */				\
525 }
526 
527 SPRITELAYOUT(512);
528 SPRITELAYOUT(1024);
529 
530 
531 static struct GfxDecodeInfo gfxdecodeinfo[] =
532 {
533 	{ REGION_GFX1, 0, &charlayout_512,            0,   8 },
534 	{ REGION_GFX2, 0, &tilelayout,             8*16,  16 },
535 	{ REGION_GFX3, 0, &spritelayout_512, 8*16+16*16, 256 },
536 	{ -1 } /* end of array */
537 };
538 
539 static struct GfxDecodeInfo ninjemak_gfxdecodeinfo[] =
540 {
541 	{ REGION_GFX1, 0, &charlayout_1024,            0,   8 },
542 	{ REGION_GFX2, 0, &tilelayout,              8*16,  16 },
543 	{ REGION_GFX3, 0, &spritelayout_1024, 8*16+16*16, 256 },
544 	{ -1 } /* end of array */
545 };
546 
547 
548 
549 static struct YM3526interface YM3526_interface =
550 {
551 	1,
552 	8000000/2,	/* 4 MHz? */
553 	{ 100 }
554 };
555 
556 static struct DACinterface dac_interface =
557 {
558 	2,
559 	{ 50, 50 }
560 };
561 
562 
563 static MACHINE_DRIVER_START( galivan )
564 
565 	/* basic machine hardware */
566 	MDRV_CPU_ADD(Z80,12000000/2)		/* 6 MHz? */
567 	MDRV_CPU_MEMORY(readmem,writemem)
568 	MDRV_CPU_PORTS(readport,writeport)
569 	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
570 
571 	MDRV_CPU_ADD(Z80,8000000/2)
572 	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)		/* 4 MHz? */
573 	MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
574 	MDRV_CPU_PORTS(sound_readport,sound_writeport)
575 	MDRV_CPU_PERIODIC_INT(irq0_line_hold,7250)  /* timed interrupt, ?? Hz */
576 
577 	MDRV_FRAMES_PER_SECOND(60)
578 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
579 
580 	MDRV_MACHINE_INIT(galivan)
581 
582 	/* video hardware */
583 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
584 	MDRV_SCREEN_SIZE(32*8, 32*8)
585 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
586 	MDRV_GFXDECODE(gfxdecodeinfo)
587 	MDRV_PALETTE_LENGTH(256)
588 	MDRV_COLORTABLE_LENGTH(8*16+16*16+256*16)
589 
590 	MDRV_PALETTE_INIT(galivan)
591 	MDRV_VIDEO_START(galivan)
592 	MDRV_VIDEO_UPDATE(galivan)
593 
594 	/* sound hardware */
595 	MDRV_SOUND_ADD(YM3526, YM3526_interface)
596 	MDRV_SOUND_ADD(DAC, dac_interface)
597 MACHINE_DRIVER_END
598 
599 static MACHINE_DRIVER_START( ninjemak )
600 
601 	/* basic machine hardware */
602 	MDRV_CPU_ADD(Z80,12000000/2)		/* 6 MHz? */
603 	MDRV_CPU_MEMORY(readmem,ninjemak_writemem)
604 	MDRV_CPU_PORTS(ninjemak_readport,ninjemak_writeport)
605 	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
606 
607 	MDRV_CPU_ADD(Z80,8000000/2)
608 	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)		/* 4 MHz? */
609 	MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
610 	MDRV_CPU_PORTS(sound_readport,sound_writeport)
611 	MDRV_CPU_PERIODIC_INT(irq0_line_hold,7250)	/* timed interrupt, ?? Hz */
612 
613 	MDRV_FRAMES_PER_SECOND(60)
614 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
615 
616 	MDRV_MACHINE_INIT(galivan)
617 
618 	/* video hardware */
619 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
620 	MDRV_SCREEN_SIZE(32*8, 32*8)
621 	MDRV_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1)
622 	MDRV_GFXDECODE(ninjemak_gfxdecodeinfo)
623 	MDRV_PALETTE_LENGTH(256)
624 	MDRV_COLORTABLE_LENGTH(8*16+16*16+256*16)
625 
626 	MDRV_PALETTE_INIT(galivan)
627 	MDRV_VIDEO_START(ninjemak)
628 	MDRV_VIDEO_UPDATE(ninjemak)
629 
630 	/* sound hardware */
631 	MDRV_SOUND_ADD(YM3526, YM3526_interface)
632 	MDRV_SOUND_ADD(DAC, dac_interface)
633 MACHINE_DRIVER_END
634 
635 
636 
637 /***************************************************************************
638 
639   Game driver(s)
640 
641 ***************************************************************************/
642 
643 ROM_START( galivan )
644 	ROM_REGION( 0x14000, REGION_CPU1, 0 )	/* main cpu code */
645 	ROM_LOAD( "gv1.1b",       0x00000, 0x8000, CRC(5e480bfc) SHA1(f444de27d3d8aff579cf196a25b7f0c906617172) )
646 	ROM_LOAD( "gv2.3b",       0x08000, 0x4000, CRC(0d1b3538) SHA1(aa1ee04ff3516e0121db0cf50cee849ba5058fd5) )
647 	ROM_LOAD( "gv3.4b",       0x10000, 0x4000, CRC(82f0c5e6) SHA1(77dd3927c2161e4fce9e0adba81dc0c875d7e2f4) ) /* 2 banks at c000 */
648 
649 	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* sound cpu code */
650 	ROM_LOAD( "gv11.14b",     0x0000, 0x4000, CRC(05f1a0e3) SHA1(c0f579130d64123c889c77d8f2f474ebcc3ba649) )
651 	ROM_LOAD( "gv12.15b",     0x4000, 0x8000, CRC(5b7a0d6d) SHA1(0c15def9be8014aeb4e14b6967efe8f5abac51f2) )
652 
653 	ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
654 	ROM_LOAD( "gv4.13d",      0x00000, 0x4000, CRC(162490b4) SHA1(55592865f208bf1b8f49c8eedc22a3d91ca3578d) ) /* chars */
655 
656 	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
657 	ROM_LOAD( "gv7.14f",      0x00000, 0x8000, CRC(eaa1a0db) SHA1(ed3b125a7472c0c0a458b28df6476cb4c64b4aa3) ) /* tiles */
658 	ROM_LOAD( "gv8.15f",      0x08000, 0x8000, CRC(f174a41e) SHA1(38aa7aa3d6ba026478d30b5e404614a0cc7aed52) )
659 	ROM_LOAD( "gv9.17f",      0x10000, 0x8000, CRC(edc60f5d) SHA1(c743f4af0e0e2c60f59fd01ce0a153108e9f5414) )
660 	ROM_LOAD( "gv10.19f",     0x18000, 0x8000, CRC(41f27fca) SHA1(3674dbecc2eb1c837159a8dfbb0086088631b2a5) )
661 
662 	ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
663 	ROM_LOAD( "gv14.4f",      0x00000, 0x8000, CRC(03e2229f) SHA1(9dace9e04867d1140eb3c794bd4ae54ec3bb4a83) ) /* sprites */
664 	ROM_LOAD( "gv13.1f",      0x08000, 0x8000, CRC(bca9e66b) SHA1(d84840943748a7b9fd6e141be9971431f69ce1f9) )
665 
666 	ROM_REGION( 0x8000, REGION_GFX4, 0 )	/* background tilemaps */
667 	ROM_LOAD( "gv6.19d",      0x0000, 0x4000, CRC(da38168b) SHA1(a12decd55fd1cf32fd192f13bd33d2f1f4129d2c) )
668 	ROM_LOAD( "gv5.17d",      0x4000, 0x4000, CRC(22492d2a) SHA1(c8d36949abc2fcc8f2b12276eb82b330a940bc38) )
669 
670 	ROM_REGION( 0x0500, REGION_PROMS, 0 )
671 	ROM_LOAD( "mb7114e.9f",   0x0000, 0x0100, CRC(de782b3e) SHA1(c76da7d5cbd9170be93c9591e525646a4360203c) )	/* red */
672 	ROM_LOAD( "mb7114e.10f",  0x0100, 0x0100, CRC(0ae2a857) SHA1(cdf84c0c75d483a81013dbc050e7aa8c8503c74c) )	/* green */
673 	ROM_LOAD( "mb7114e.11f",  0x0200, 0x0100, CRC(7ba8b9d1) SHA1(5942b403eda046e2f2584062443472cbf559db5c) )	/* blue */
674 	ROM_LOAD( "mb7114e.2d",   0x0300, 0x0100, CRC(75466109) SHA1(6196d12ab7103f6ef991b826d8b93303a61d4c48) )	/* sprite lookup table */
675 	ROM_LOAD( "mb7114e.7f",   0x0400, 0x0100, CRC(06538736) SHA1(a2fb2ecb768686839f3087e691102e2dc2eb65b5) )	/* sprite palette bank */
676 ROM_END
677 
678 ROM_START( galivan2 )
679 	ROM_REGION( 0x14000, REGION_CPU1, 0 )		/* main cpu code */
680 	ROM_LOAD( "e-1",          0x00000, 0x8000, CRC(d8cc72b8) SHA1(73a46cd7dda3a912b14075b9b4ebc81a175a1461) )
681 	ROM_LOAD( "e-2",          0x08000, 0x4000, CRC(9e5b3157) SHA1(1aa5f7f382468af815c929c63866bd39e7a9ac18) )
682 	ROM_LOAD( "gv3.4b",       0x10000, 0x4000, CRC(82f0c5e6) SHA1(77dd3927c2161e4fce9e0adba81dc0c875d7e2f4) ) /* 2 banks at c000 */
683 
684 	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* sound cpu code */
685 	ROM_LOAD( "gv11.14b",     0x0000, 0x4000, CRC(05f1a0e3) SHA1(c0f579130d64123c889c77d8f2f474ebcc3ba649) )
686 	ROM_LOAD( "gv12.15b",     0x4000, 0x8000, CRC(5b7a0d6d) SHA1(0c15def9be8014aeb4e14b6967efe8f5abac51f2) )
687 
688 	ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
689 	ROM_LOAD( "gv4.13d",      0x00000, 0x4000, CRC(162490b4) SHA1(55592865f208bf1b8f49c8eedc22a3d91ca3578d) ) /* chars */
690 
691 	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
692 	ROM_LOAD( "gv7.14f",      0x00000, 0x8000, CRC(eaa1a0db) SHA1(ed3b125a7472c0c0a458b28df6476cb4c64b4aa3) ) /* tiles */
693 	ROM_LOAD( "gv8.15f",      0x08000, 0x8000, CRC(f174a41e) SHA1(38aa7aa3d6ba026478d30b5e404614a0cc7aed52) )
694 	ROM_LOAD( "gv9.17f",      0x10000, 0x8000, CRC(edc60f5d) SHA1(c743f4af0e0e2c60f59fd01ce0a153108e9f5414) )
695 	ROM_LOAD( "gv10.19f",     0x18000, 0x8000, CRC(41f27fca) SHA1(3674dbecc2eb1c837159a8dfbb0086088631b2a5) )
696 
697 	ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
698 	ROM_LOAD( "gv14.4f",      0x00000, 0x8000, CRC(03e2229f) SHA1(9dace9e04867d1140eb3c794bd4ae54ec3bb4a83) ) /* sprites */
699 	ROM_LOAD( "gv13.1f",      0x08000, 0x8000, CRC(bca9e66b) SHA1(d84840943748a7b9fd6e141be9971431f69ce1f9) )
700 
701 	ROM_REGION( 0x8000, REGION_GFX4, 0 )	/* background tilemaps */
702 	ROM_LOAD( "gv6.19d",      0x0000, 0x4000, CRC(da38168b) SHA1(a12decd55fd1cf32fd192f13bd33d2f1f4129d2c) )
703 	ROM_LOAD( "gv5.17d",      0x4000, 0x4000, CRC(22492d2a) SHA1(c8d36949abc2fcc8f2b12276eb82b330a940bc38) )
704 
705 	ROM_REGION( 0x0500, REGION_PROMS, 0 )
706 	ROM_LOAD( "mb7114e.9f",   0x0000, 0x0100, CRC(de782b3e) SHA1(c76da7d5cbd9170be93c9591e525646a4360203c) )	/* red */
707 	ROM_LOAD( "mb7114e.10f",  0x0100, 0x0100, CRC(0ae2a857) SHA1(cdf84c0c75d483a81013dbc050e7aa8c8503c74c) )	/* green */
708 	ROM_LOAD( "mb7114e.11f",  0x0200, 0x0100, CRC(7ba8b9d1) SHA1(5942b403eda046e2f2584062443472cbf559db5c) )	/* blue */
709 	ROM_LOAD( "mb7114e.2d",   0x0300, 0x0100, CRC(75466109) SHA1(6196d12ab7103f6ef991b826d8b93303a61d4c48) )	/* sprite lookup table */
710 	ROM_LOAD( "mb7114e.7f",   0x0400, 0x0100, CRC(06538736) SHA1(a2fb2ecb768686839f3087e691102e2dc2eb65b5) )	/* sprite palette bank */
711 ROM_END
712 
713 ROM_START( dangar )
714 	ROM_REGION( 0x14000, REGION_CPU1, 0 )		/* main cpu code */
715 	ROM_LOAD( "dangar08.1b",  0x00000, 0x8000, CRC(e52638f2) SHA1(6dd3ccb4574a410abf1ac35b4f9518ee21ecac91) )
716 	ROM_LOAD( "dangar09.3b",  0x08000, 0x4000, CRC(809d280f) SHA1(931f811f1fe3c71ba82fc44f69ef461bdd9cd2d8) )
717 	ROM_LOAD( "dangar10.5b",  0x10000, 0x4000, CRC(99a3591b) SHA1(45011043ff5620524d79076542bd8c602fe90cf4) )
718 
719 	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* sound cpu code */
720 	ROM_LOAD( "dangar13.b14", 0x0000, 0x4000, CRC(3e041873) SHA1(8f9e1ec64509c8a7e9e45add9efc95f98f35fcfc) )
721 	ROM_LOAD( "dangar14.b15", 0x4000, 0x8000, CRC(488e3463) SHA1(73ff7ab061be54162f3a548f6bd9ef55b9dec5d9) )
722 
723 	ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
724 	ROM_LOAD( "dangar05.13d", 0x00000, 0x4000, CRC(40cb378a) SHA1(764596f6845fc0b787b653a87a1778a56ce4f3f8) )	/* chars */
725 
726 	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
727 	ROM_LOAD( "dangar01.14f", 0x00000, 0x8000, CRC(d59ed1f1) SHA1(e55314b5a078145ad7a5e95cb792b4fd32cfb05d) )  /* tiles */
728 	ROM_LOAD( "dangar02.15f", 0x08000, 0x8000, CRC(dfdb931c) SHA1(33563160239f221f24ca0cb652d14550e9941afe) )
729 	ROM_LOAD( "dangar03.17f", 0x10000, 0x8000, CRC(6954e8c3) SHA1(077bcbe9f80df011c9110d8cf6e08b53d035d1c8) )
730 	ROM_LOAD( "dangar04.19f", 0x18000, 0x8000, CRC(4af6a8bf) SHA1(d004b10b9b8559d1d6d26af35999df2857d87c53) )
731 
732 	ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
733 	ROM_LOAD( "dangarxx.f4",  0x00000, 0x8000, CRC(55711884) SHA1(2682ebc8d88d0d6c430b7df34ed362bc81047072) )  /* sprites */
734 	ROM_LOAD( "dangarxx.f1",  0x08000, 0x8000, CRC(8cf11419) SHA1(79e7a3046878724fde248100ad55a305a427cd46) )
735 
736 	ROM_REGION( 0x8000, REGION_GFX4, 0 )	/* background tilemaps */
737 	ROM_LOAD( "dangar07.19d", 0x0000, 0x4000, CRC(6dba32cf) SHA1(e6433f291364202c1291b137d6ee1840ecf7d72d) )
738 	ROM_LOAD( "dangar06.17d", 0x4000, 0x4000, CRC(6c899071) SHA1(9a776aae897d57e66ebdbcf79f3c673da8b78b05) )
739 
740 	ROM_REGION( 0x0500, REGION_PROMS, 0 )
741 	ROM_LOAD( "82s129.9f",    0x0000, 0x0100, CRC(b29f6a07) SHA1(17c82f439f314c212470bafd917b3f7e12462d16) )	/* red */
742 	ROM_LOAD( "82s129.10f",   0x0100, 0x0100, CRC(c6de5ecb) SHA1(d5b6cb784b5df16332c5e2b19b763c8858a0b6a7) )	/* green */
743 	ROM_LOAD( "82s129.11f",   0x0200, 0x0100, CRC(a5bbd6dc) SHA1(5587844900a24d833500d204f049c05493c4a25a) )	/* blue */
744 	ROM_LOAD( "82s129.2d",    0x0300, 0x0100, CRC(a4ac95a5) SHA1(3b31cd3fd6caedd89d1bedc606a978081fc5431f) )	/* sprite lookup table */
745 	ROM_LOAD( "82s129.7f",    0x0400, 0x0100, CRC(29bc6216) SHA1(1d7864ad06ad0cd5e3d1905fc6066bee1cd90995) )	/* sprite palette bank */
746 ROM_END
747 
748 ROM_START( dangar2 )
749 	ROM_REGION( 0x14000, REGION_CPU1, 0 )		/* main cpu code */
750 	ROM_LOAD( "dangar2.016",  0x00000, 0x8000, CRC(743fa2d4) SHA1(55539796967532b57279801374b2f0cf82cfe1ae) )
751 	ROM_LOAD( "dangar2.017",  0x08000, 0x4000, CRC(1cdc60a5) SHA1(65f776d14c9461f1a6939ad512eacf6a1a9da2c6) )
752 	ROM_LOAD( "dangar2.018",  0x10000, 0x4000, CRC(db7f6613) SHA1(c55d1f2fdb86e2b9fbdfad0b156d4d084677b750) )
753 
754 	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* sound cpu code */
755 	ROM_LOAD( "dangar13.b14", 0x0000, 0x4000, CRC(3e041873) SHA1(8f9e1ec64509c8a7e9e45add9efc95f98f35fcfc) )
756 	ROM_LOAD( "dangar14.b15", 0x4000, 0x8000, CRC(488e3463) SHA1(73ff7ab061be54162f3a548f6bd9ef55b9dec5d9) )
757 
758 	ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
759 	ROM_LOAD( "dangar2.011",  0x00000, 0x4000, CRC(e804ffe1) SHA1(22f16c23b9a82f104dda24bc8fccc08f3f69cf97) )	/* chars */
760 
761 	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
762 	ROM_LOAD( "dangar01.14f", 0x00000, 0x8000, CRC(d59ed1f1) SHA1(e55314b5a078145ad7a5e95cb792b4fd32cfb05d) )  /* tiles */
763 	ROM_LOAD( "dangar02.15f", 0x08000, 0x8000, CRC(dfdb931c) SHA1(33563160239f221f24ca0cb652d14550e9941afe) )
764 	ROM_LOAD( "dangar03.17f", 0x10000, 0x8000, CRC(6954e8c3) SHA1(077bcbe9f80df011c9110d8cf6e08b53d035d1c8) )
765 	ROM_LOAD( "dangar04.19f", 0x18000, 0x8000, CRC(4af6a8bf) SHA1(d004b10b9b8559d1d6d26af35999df2857d87c53) )
766 
767 	ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
768 	ROM_LOAD( "dangarxx.f4",  0x00000, 0x8000, CRC(55711884) SHA1(2682ebc8d88d0d6c430b7df34ed362bc81047072) )  /* sprites */
769 	ROM_LOAD( "dangarxx.f1",  0x08000, 0x8000, CRC(8cf11419) SHA1(79e7a3046878724fde248100ad55a305a427cd46) )
770 
771 	ROM_REGION( 0x8000, REGION_GFX4, 0 )	/* background tilemaps */
772 	ROM_LOAD( "dangar07.19d", 0x0000, 0x4000, CRC(6dba32cf) SHA1(e6433f291364202c1291b137d6ee1840ecf7d72d) )
773 	ROM_LOAD( "dangar06.17d", 0x4000, 0x4000, CRC(6c899071) SHA1(9a776aae897d57e66ebdbcf79f3c673da8b78b05) )
774 
775 	ROM_REGION( 0x0500, REGION_PROMS, 0 )
776 	ROM_LOAD( "82s129.9f",    0x0000, 0x0100, CRC(b29f6a07) SHA1(17c82f439f314c212470bafd917b3f7e12462d16) )	/* red */
777 	ROM_LOAD( "82s129.10f",   0x0100, 0x0100, CRC(c6de5ecb) SHA1(d5b6cb784b5df16332c5e2b19b763c8858a0b6a7) )	/* green */
778 	ROM_LOAD( "82s129.11f",   0x0200, 0x0100, CRC(a5bbd6dc) SHA1(5587844900a24d833500d204f049c05493c4a25a) )	/* blue */
779 	ROM_LOAD( "82s129.2d",    0x0300, 0x0100, CRC(a4ac95a5) SHA1(3b31cd3fd6caedd89d1bedc606a978081fc5431f) )	/* sprite lookup table */
780 	ROM_LOAD( "82s129.7f",    0x0400, 0x0100, CRC(29bc6216) SHA1(1d7864ad06ad0cd5e3d1905fc6066bee1cd90995) )	/* sprite palette bank */
781 ROM_END
782 
783 ROM_START( dangarb )
784 	ROM_REGION( 0x14000, REGION_CPU1, 0 )		/* main cpu code */
785 	ROM_LOAD( "8",            0x00000, 0x8000, CRC(8136fd10) SHA1(5f2ca08fab0d9431af38ef66922fdb6bd9a132e2) )
786 	ROM_LOAD( "9",            0x08000, 0x4000, CRC(3ce5ec11) SHA1(bcc0df6167d0b84b9f260435c1999b9d3605fcd4) )
787 	ROM_LOAD( "dangar2.018",  0x10000, 0x4000, CRC(db7f6613) SHA1(c55d1f2fdb86e2b9fbdfad0b156d4d084677b750) )
788 
789 	ROM_REGION( 0x10000, REGION_CPU2, 0 )		/* sound cpu code */
790 	ROM_LOAD( "dangar13.b14", 0x0000, 0x4000, CRC(3e041873) SHA1(8f9e1ec64509c8a7e9e45add9efc95f98f35fcfc) )
791 	ROM_LOAD( "dangar14.b15", 0x4000, 0x8000, CRC(488e3463) SHA1(73ff7ab061be54162f3a548f6bd9ef55b9dec5d9) )
792 
793 	ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
794 	ROM_LOAD( "dangar2.011",  0x00000, 0x4000, CRC(e804ffe1) SHA1(22f16c23b9a82f104dda24bc8fccc08f3f69cf97) )	/* chars */
795 
796 	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
797 	ROM_LOAD( "dangar01.14f", 0x00000, 0x8000, CRC(d59ed1f1) SHA1(e55314b5a078145ad7a5e95cb792b4fd32cfb05d) )  /* tiles */
798 	ROM_LOAD( "dangar02.15f", 0x08000, 0x8000, CRC(dfdb931c) SHA1(33563160239f221f24ca0cb652d14550e9941afe) )
799 	ROM_LOAD( "dangar03.17f", 0x10000, 0x8000, CRC(6954e8c3) SHA1(077bcbe9f80df011c9110d8cf6e08b53d035d1c8) )
800 	ROM_LOAD( "dangar04.19f", 0x18000, 0x8000, CRC(4af6a8bf) SHA1(d004b10b9b8559d1d6d26af35999df2857d87c53) )
801 
802 	ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
803 	ROM_LOAD( "dangarxx.f4",  0x00000, 0x8000, CRC(55711884) SHA1(2682ebc8d88d0d6c430b7df34ed362bc81047072) )  /* sprites */
804 	ROM_LOAD( "dangarxx.f1",  0x08000, 0x8000, CRC(8cf11419) SHA1(79e7a3046878724fde248100ad55a305a427cd46) )
805 
806 	ROM_REGION( 0x8000, REGION_GFX4, 0 )	/* background tilemaps */
807 	ROM_LOAD( "dangar07.19d", 0x0000, 0x4000, CRC(6dba32cf) SHA1(e6433f291364202c1291b137d6ee1840ecf7d72d) )
808 	ROM_LOAD( "dangar06.17d", 0x4000, 0x4000, CRC(6c899071) SHA1(9a776aae897d57e66ebdbcf79f3c673da8b78b05) )
809 
810 	ROM_REGION( 0x0500, REGION_PROMS, 0 )
811 	ROM_LOAD( "82s129.9f",    0x0000, 0x0100, CRC(b29f6a07) SHA1(17c82f439f314c212470bafd917b3f7e12462d16) )	/* red */
812 	ROM_LOAD( "82s129.10f",   0x0100, 0x0100, CRC(c6de5ecb) SHA1(d5b6cb784b5df16332c5e2b19b763c8858a0b6a7) )	/* green */
813 	ROM_LOAD( "82s129.11f",   0x0200, 0x0100, CRC(a5bbd6dc) SHA1(5587844900a24d833500d204f049c05493c4a25a) )	/* blue */
814 	ROM_LOAD( "82s129.2d",    0x0300, 0x0100, CRC(a4ac95a5) SHA1(3b31cd3fd6caedd89d1bedc606a978081fc5431f) )	/* sprite lookup table */
815 	ROM_LOAD( "82s129.7f",    0x0400, 0x0100, CRC(29bc6216) SHA1(1d7864ad06ad0cd5e3d1905fc6066bee1cd90995) )	/* sprite palette bank */
816 ROM_END
817 
818 ROM_START( ninjemak )
819 	ROM_REGION( 0x18000, REGION_CPU1, 0 )	/* main cpu code */
820 	ROM_LOAD( "ninjemak.1",   0x00000, 0x8000, CRC(12b0a619) SHA1(7b42097be6423931256d5b7fdafb98bee1b42e64) )
821 	ROM_LOAD( "ninjemak.2",   0x08000, 0x4000, CRC(d5b505d1) SHA1(53935549754e8a71f0620630c2e59c21d52edcba) )
822 	ROM_LOAD( "ninjemak.3",   0x10000, 0x8000, CRC(68c92bf6) SHA1(90633622dab0e450a29230b600e0d60a42f407f4) )
823 
824 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* sound cpu code */
825 	ROM_LOAD( "ninjemak.12",  0x0000, 0x4000, CRC(3d1cd329) SHA1(6abd8e0dbecddfd67c4d358b958c850136fd3c29) )
826 	ROM_LOAD( "ninjemak.13",  0x4000, 0x8000, CRC(ac3a0b81) SHA1(39f2c305706e313d5256c357a3c8b57bbe45d3d7) )
827 
828 	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )
829 	ROM_LOAD( "ninjemak.4",   0x00000, 0x8000, CRC(83702c37) SHA1(c063288cf74dee74005c6d0dea57e9ec3adebc83) )	/* chars */
830 
831 	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
832 	ROM_LOAD( "ninjemak.8",   0x00000, 0x8000, CRC(655f0a58) SHA1(8ffe73cec68d52c7b09651b546289613d6d4dde4) ) /* tiles */
833 	ROM_LOAD( "ninjemak.9",   0x08000, 0x8000, CRC(934e1703) SHA1(451f8d01d9035d91c969cdc3fb582a00007da7df) )
834 	ROM_LOAD( "ninjemak.10",  0x10000, 0x8000, CRC(955b5c45) SHA1(936bfe2599228dd0861bbcfe15152ac5e9b906d1) )
835 	ROM_LOAD( "ninjemak.11",  0x18000, 0x8000, CRC(bbd2e51c) SHA1(51bc266cf8161610204e5d98e56346b1d8d3c009) )
836 
837 	ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE )
838 	ROM_LOAD( "ninjemak.16",  0x00000, 0x8000, CRC(8df93fed) SHA1(ef37c78d4abbdbe9f427e3d9345f52464261116d) )  /* sprites */
839 	ROM_LOAD( "ninjemak.17",  0x08000, 0x8000, CRC(a3efd0fc) SHA1(69d40707b0570c2f1be6247f0209ba9e60a83ed0) )
840 	ROM_LOAD( "ninjemak.14",  0x10000, 0x8000, CRC(bff332d3) SHA1(d277ba18034b083eaafa969d90685563994416fa) )
841 	ROM_LOAD( "ninjemak.15",  0x18000, 0x8000, CRC(56430ed4) SHA1(68356a0f68404ef70d8dc17d5cbdf5e1f28badcf) )
842 
843 	ROM_REGION( 0x8000, REGION_GFX4, 0 )	/* background tilemaps */
844 	ROM_LOAD( "ninjemak.7",   0x0000, 0x4000, CRC(80c20d36) SHA1(f20724754824030d62059388f3ea2224f5b7a60e) )
845 	ROM_LOAD( "ninjemak.6",   0x4000, 0x4000, CRC(1da7a651) SHA1(5307452058164a0bc39d144dd204627a9ead7543) )
846 
847 	ROM_REGION( 0x4000, REGION_GFX5, 0 )	/* data for mcu/blitter? */
848 	ROM_LOAD( "ninjemak.5",   0x0000, 0x4000, CRC(5f91dd30) SHA1(3513c0a2e4ca83f602cacad6af9c07fe9e4b16a1) )	/* text layer data */
849 
850 	ROM_REGION( 0x0500, REGION_PROMS, 0 )	/* Region 3 - color data */
851 	ROM_LOAD( "ninjemak.pr1", 0x0000, 0x0100, CRC(8a62d4e4) SHA1(99ca4da01ea1b5585f6e3ebf162c3f988ab317e5) )	/* red */
852 	ROM_LOAD( "ninjemak.pr2", 0x0100, 0x0100, CRC(2ccf976f) SHA1(b804ee761793697087fbe3372352f301a22feeab) )	/* green */
853 	ROM_LOAD( "ninjemak.pr3", 0x0200, 0x0100, CRC(16b2a7a4) SHA1(53c410b439c8a835447f15f2ab250b363b3f7888) )	/* blue */
854 	ROM_LOAD( "yncp-2d.bin",  0x0300, 0x0100, BAD_DUMP CRC(23bade78) SHA1(7e2de5eb08d888f97830807b6dbe85d09bb3b7f8)  )	/* sprite lookup table */
855 	ROM_LOAD( "yncp-7f.bin",  0x0400, 0x0100, BAD_DUMP CRC(262d0809) SHA1(a67281af02cef082023c0d7d57e3824aeef67450)  )	/* sprite palette bank */
856 ROM_END
857 
858 ROM_START( youma )
859 	ROM_REGION( 0x18000, REGION_CPU1, 0 )	/* main cpu code */
860 	ROM_LOAD( "ync-1.bin",    0x00000, 0x8000, CRC(0552adab) SHA1(183cf88d288875fbb2b60e2712e5a1671511351d) )
861 	ROM_LOAD( "ync-2.bin",    0x08000, 0x4000, CRC(f961e5e6) SHA1(cbf9d3a256937da9e17734f89652e049242910b8) )
862 	ROM_LOAD( "ync-3.bin",    0x10000, 0x8000, CRC(9ad50a5e) SHA1(2532b10e2468b1c74440fd8090489142e5fc240b) )
863 
864 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* sound cpu code */
865 	ROM_LOAD( "ninjemak.12",  0x0000, 0x4000, CRC(3d1cd329) SHA1(6abd8e0dbecddfd67c4d358b958c850136fd3c29) )
866 	ROM_LOAD( "ninjemak.13",  0x4000, 0x8000, CRC(ac3a0b81) SHA1(39f2c305706e313d5256c357a3c8b57bbe45d3d7) )
867 
868 	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )
869 	ROM_LOAD( "ync-4.bin",    0x00000, 0x8000, CRC(a1954f44) SHA1(b10a22b51bd1a02c0d7b116b4d7390003c41decf) )	/* chars */
870 
871 	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
872 	ROM_LOAD( "ninjemak.8",   0x00000, 0x8000, CRC(655f0a58) SHA1(8ffe73cec68d52c7b09651b546289613d6d4dde4) ) /* tiles */
873 	ROM_LOAD( "ninjemak.9",   0x08000, 0x8000, CRC(934e1703) SHA1(451f8d01d9035d91c969cdc3fb582a00007da7df) )
874 	ROM_LOAD( "ninjemak.10",  0x10000, 0x8000, CRC(955b5c45) SHA1(936bfe2599228dd0861bbcfe15152ac5e9b906d1) )
875 	ROM_LOAD( "ninjemak.11",  0x18000, 0x8000, CRC(bbd2e51c) SHA1(51bc266cf8161610204e5d98e56346b1d8d3c009) )
876 
877 	ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE )
878 	ROM_LOAD( "ninjemak.16",  0x00000, 0x8000, CRC(8df93fed) SHA1(ef37c78d4abbdbe9f427e3d9345f52464261116d) )  /* sprites */
879 	ROM_LOAD( "ninjemak.17",  0x08000, 0x8000, CRC(a3efd0fc) SHA1(69d40707b0570c2f1be6247f0209ba9e60a83ed0) )
880 	ROM_LOAD( "ninjemak.14",  0x10000, 0x8000, CRC(bff332d3) SHA1(d277ba18034b083eaafa969d90685563994416fa) )
881 	ROM_LOAD( "ninjemak.15",  0x18000, 0x8000, CRC(56430ed4) SHA1(68356a0f68404ef70d8dc17d5cbdf5e1f28badcf) )
882 
883 	ROM_REGION( 0x8000, REGION_GFX4, 0 )	/* background tilemaps */
884 	ROM_LOAD( "ninjemak.7",   0x0000, 0x4000, CRC(80c20d36) SHA1(f20724754824030d62059388f3ea2224f5b7a60e) )
885 	ROM_LOAD( "ninjemak.6",   0x4000, 0x4000, CRC(1da7a651) SHA1(5307452058164a0bc39d144dd204627a9ead7543) )
886 
887 	ROM_REGION( 0x4000, REGION_GFX5, 0 )	/* data for mcu/blitter? */
888 	ROM_LOAD( "ync-5.bin",    0x0000, 0x4000, CRC(993e4ab2) SHA1(aceafc83b36db4db923d27f77ad045e626678bae) )	/* text layer data */
889 
890 	ROM_REGION( 0x0500, REGION_PROMS, 0 )	/* Region 3 - color data */
891 	ROM_LOAD( "yncp-6e.bin",  0x0000, 0x0100, CRC(ea47b91a) SHA1(9921aa1ef882fb664d85d3e065223610262ca112) )	/* red */
892 	ROM_LOAD( "yncp-7e.bin",  0x0100, 0x0100, CRC(e94c0fed) SHA1(68581c91e9aa485f78af6b6a5c98612372cd5b17) )	/* green */
893 	ROM_LOAD( "yncp-8e.bin",  0x0200, 0x0100, CRC(ffb4b287) SHA1(c3c7018e6d5e18cc2db135812d0dc3824710ab4c) )	/* blue */
894 	ROM_LOAD( "yncp-2d.bin",  0x0300, 0x0100, CRC(23bade78) SHA1(7e2de5eb08d888f97830807b6dbe85d09bb3b7f8) )	/* sprite lookup table */
895 	ROM_LOAD( "yncp-7f.bin",  0x0400, 0x0100, CRC(262d0809) SHA1(a67281af02cef082023c0d7d57e3824aeef67450) )	/* sprite palette bank */
896 ROM_END
897 
898 
899 
900 GAME( 1985, galivan,  0,        galivan,  galivan,  0, ROT270, "Nichibutsu", "Galivan - Cosmo Police (12-16-1985)" )
901 GAME( 1985, galivan2, galivan,  galivan,  galivan,  0, ROT270, "Nichibutsu", "Galivan - Cosmo Police (12-11-1985)" )
902 GAME( 1986, dangar,   0,        galivan,  dangar,   0, ROT270, "Nichibutsu", "Dangar - Ufo Robo (12-1-1986)" )
903 GAME( 1986, dangar2,  dangar,   galivan,  dangar2,  0, ROT270, "Nichibutsu", "Dangar - Ufo Robo (9-26-1986)" )
904 GAME( 1986, dangarb,  dangar,   galivan,  dangarb,  0, ROT270, "bootleg", "Dangar - Ufo Robo (bootleg)" )
905 GAME( 1986, ninjemak, 0,        ninjemak, ninjemak, 0, ROT270, "Nichibutsu", "Ninja Emaki (US)" )
906 GAME( 1986, youma,    ninjemak, ninjemak, ninjemak, 0, ROT270, "Nichibutsu", "Youma Ninpou Chou (Japan)" )
907