1 /*
2 
3 TODO:
4 - This runs on Crazy Climber hardware, should be merged with that driver.
5 - Two ROMs are not used, I don't know what they are.
6 
7 */
8 
9 
10 #include "driver.h"
11 #include "vidhrdw/generic.h"
12 #include "machine/segacrpt.h"
13 
14 
15 
16 extern unsigned char *cclimber_bsvideoram;
17 extern size_t cclimber_bsvideoram_size;
18 extern unsigned char *cclimber_bigspriteram;
19 extern unsigned char *cclimber_column_scroll;
20 WRITE_HANDLER( cclimber_colorram_w );
21 WRITE_HANDLER( cclimber_bigsprite_videoram_w );
22 PALETTE_INIT( cclimber );
23 VIDEO_UPDATE( cclimber );
24 
25 
PALETTE_INIT(yamato)26 PALETTE_INIT( yamato )
27 {
28 	int i;
29 	#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granularity)
30 	#define COLOR(gfxn,offs) (colortable[Machine->drv->gfxdecodeinfo[gfxn].color_codes_start + (offs)])
31 
32 
33 	/* chars - 12 bits RGB */
34 	for (i = 0;i < 64;i++)
35 	{
36 		int bit0,bit1,bit2,bit3,r,g,b;
37 
38 
39 		/* red component */
40 		bit0 = (color_prom[0] >> 0) & 0x01;
41 		bit1 = (color_prom[0] >> 1) & 0x01;
42 		bit2 = (color_prom[0] >> 2) & 0x01;
43 		bit3 = (color_prom[0] >> 3) & 0x01;
44 		r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
45 		/* green component */
46 		bit0 = (color_prom[0] >> 4) & 0x01;
47 		bit1 = (color_prom[0] >> 5) & 0x01;
48 		bit2 = (color_prom[0] >> 6) & 0x01;
49 		bit3 = (color_prom[0] >> 7) & 0x01;
50 		g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
51 		/* blue component */
52 		bit0 = (color_prom[64] >> 0) & 0x01;
53 		bit1 = (color_prom[64] >> 1) & 0x01;
54 		bit2 = (color_prom[64] >> 2) & 0x01;
55 		bit3 = (color_prom[64] >> 3) & 0x01;
56 		b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
57 
58 		palette_set_color(i,r,g,b);
59 		color_prom++;
60 	}
61 	color_prom += 64;
62 
63 	/* big sprite - 8 bits RGB */
64 	for (i = 0;i < 32;i++)
65 	{
66 		int bit0,bit1,bit2,r,g,b;
67 
68 
69 		/* red component */
70 		bit0 = (*color_prom >> 0) & 0x01;
71 		bit1 = (*color_prom >> 1) & 0x01;
72 		bit2 = (*color_prom >> 2) & 0x01;
73 		r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
74 		/* green component */
75 		bit0 = (*color_prom >> 3) & 0x01;
76 		bit1 = (*color_prom >> 4) & 0x01;
77 		bit2 = (*color_prom >> 5) & 0x01;
78 		g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
79 		/* blue component */
80 		bit0 = 0;
81 		bit1 = (*color_prom >> 6) & 0x01;
82 		bit2 = (*color_prom >> 7) & 0x01;
83 		b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
84 
85 		palette_set_color(i+64,r,g,b);
86 		color_prom++;
87 	}
88 
89 
90 	/* character and sprite lookup table */
91 	/* they use colors 0-63 */
92 	for (i = 0;i < TOTAL_COLORS(0);i++)
93 	{
94 		/* pen 0 always uses color 0 (background in River Patrol and Silver Land) */
95 		if (i % 4 == 0) COLOR(0,i) = 0;
96 		else COLOR(0,i) = i;
97 	}
98 
99 	/* big sprite lookup table */
100 	/* it uses colors 64-95 */
101 	for (i = 0;i < TOTAL_COLORS(2);i++)
102 	{
103 		if (i % 4 == 0) COLOR(2,i) = 0;
104 		else COLOR(2,i) = i + 64;
105 	}
106 }
107 
108 
109 
110 
111 static int p0,p1;
112 
WRITE_HANDLER(p0_w)113 static WRITE_HANDLER( p0_w )
114 {
115 	p0 = data;
116 }
WRITE_HANDLER(p1_w)117 static WRITE_HANDLER( p1_w )
118 {
119 	p1 = data;
120 }
READ_HANDLER(p0_r)121 static READ_HANDLER( p0_r )
122 {
123 	return p0;
124 }
READ_HANDLER(p1_r)125 static READ_HANDLER( p1_r )
126 {
127 	return p1;
128 }
129 
WRITE_HANDLER(flip_screen_x_w)130 static WRITE_HANDLER( flip_screen_x_w )
131 {
132 	flip_screen_x_set(data);
133 }
134 
WRITE_HANDLER(flip_screen_y_w)135 static WRITE_HANDLER( flip_screen_y_w )
136 {
137 	flip_screen_y_set(data);
138 }
139 
140 
MEMORY_READ_START(yamato_readmem)141 static MEMORY_READ_START( yamato_readmem )
142 	{ 0x0000, 0x5fff, MRA_ROM },
143 	{ 0x6000, 0x6fff, MRA_RAM },
144 	{ 0x7000, 0x7fff, MRA_ROM },
145 	{ 0x8800, 0x8bff, MRA_RAM },
146 	{ 0x9000, 0x93ff, MRA_RAM },	/* video RAM */
147 	{ 0x9800, 0x9bff, MRA_RAM },	/* column scroll registers */
148 	{ 0x9c00, 0x9fff, MRA_RAM },	/* color RAM */
149 	{ 0xa000, 0xa000, input_port_0_r },     /* IN0 */
150 	{ 0xa800, 0xa800, input_port_1_r },     /* IN1 */
151 	{ 0xb000, 0xb000, input_port_2_r },     /* DSW */
152 	{ 0xb800, 0xb800, input_port_3_r },     /* IN2 */
153 	{ 0xba00, 0xba00, input_port_4_r },     /* IN3 (maybe a mirror of b800) */
154 MEMORY_END
155 
156 static MEMORY_WRITE_START( yamato_writemem )
157 	{ 0x0000, 0x5fff, MWA_ROM },
158 	{ 0x6000, 0x6fff, MWA_RAM },
159 	{ 0x7000, 0x7fff, MWA_ROM },
160 	{ 0x8800, 0x88ff, cclimber_bigsprite_videoram_w, &cclimber_bsvideoram, &cclimber_bsvideoram_size },
161 	{ 0x8900, 0x8bff, MWA_RAM },  /* not used, but initialized */
162 	{ 0x9000, 0x93ff, videoram_w, &videoram, &videoram_size },
163 /*{ 0x9400, 0x97ff, videoram_w },  // mirror address, used by Crazy Climber to draw windows /*/
164 	/* 9800-9bff and 9c00-9fff share the same RAM, interleaved */
165 	/* (9800-981f for scroll, 9c20-9c3f for color RAM, and so on) */
166 	{ 0x9800, 0x981f, MWA_RAM, &cclimber_column_scroll },
167 	{ 0x9880, 0x989f, MWA_RAM, &spriteram, &spriteram_size },
168 	{ 0x98dc, 0x98df, MWA_RAM, &cclimber_bigspriteram },
169 	{ 0x9800, 0x9bff, MWA_RAM },  /* not used, but initialized */
170 	{ 0x9c00, 0x9fff, cclimber_colorram_w, &colorram },
171 	{ 0xa000, 0xa000, interrupt_enable_w },
172 	{ 0xa001, 0xa001, flip_screen_x_w },
173 	{ 0xa002, 0xa002, flip_screen_y_w },
174 /*{ 0xa004, 0xa004, cclimber_sample_trigger_w },*/
175 /*{ 0xa800, 0xa800, cclimber_sample_rate_w },*/
176 /*{ 0xb000, 0xb000, cclimber_sample_volume_w },*/
177 MEMORY_END
178 
179 static PORT_WRITE_START( yamato_writeport )
180 	{ 0x00, 0x00, p0_w },	/* ??? */
181 	{ 0x01, 0x01, p1_w },	/* ??? */
182 PORT_END
183 
184 static MEMORY_READ_START( yamato_sound_readmem )
185 	{ 0x0000, 0x07ff, MRA_ROM },
186 	{ 0x5000, 0x53ff, MRA_RAM },
187 MEMORY_END
188 
189 static MEMORY_WRITE_START( yamato_sound_writemem )
190 	{ 0x0000, 0x07ff, MWA_ROM },
191 	{ 0x5000, 0x53ff, MWA_RAM },
192 MEMORY_END
193 
194 static PORT_READ_START( yamato_sound_readport )
195 	{ 0x04, 0x04, p0_r },	/* ??? */
196 	{ 0x08, 0x08, p1_r },	/* ??? */
197 PORT_END
198 
199 static PORT_WRITE_START( yamato_sound_writeport )
200 	{ 0x00, 0x00, AY8910_control_port_0_w },
201 	{ 0x01, 0x01, AY8910_write_port_0_w },
202 	{ 0x02, 0x02, AY8910_control_port_1_w },
203 	{ 0x03, 0x03, AY8910_write_port_1_w },
204 PORT_END
205 
206 
207 
208 INPUT_PORTS_START( yamato )
209 	PORT_START      /* IN0 */
210 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
211 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
212 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
213 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 )
214 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
215 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
216 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
217 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
218 
219 	PORT_START      /* IN1 */
220 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
221 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
222 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
223 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
224 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
225 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
226 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
227 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
228 
229 	PORT_START      /* DSW */
230 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
231 	PORT_DIPSETTING(    0x00, "3" )
232 	PORT_DIPSETTING(    0x01, "4" )
233 	PORT_DIPSETTING(    0x02, "5" )
234 	PORT_DIPSETTING(    0x03, "6" )
235 	PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coin_A ) )
236 	PORT_DIPSETTING(    0x0c, DEF_STR( 4C_1C ) )
237 	PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
238 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
239 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
240 	PORT_DIPSETTING(    0x18, DEF_STR( 2C_3C ) )
241 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
242 	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
243 	PORT_DIPSETTING(    0x1c, DEF_STR( Free_Play ) )
244 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
245 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
246 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
247 	PORT_DIPNAME( 0x40, 0x00, "Speed" )
248 	PORT_DIPSETTING(    0x00, "Slow" )
249 	PORT_DIPSETTING(    0x40, "Fast" )
250 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
251 	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
252 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
253 
254 	PORT_START      /* IN2 */
255 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )	/* set 1 only */
256 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
257 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
258 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
259 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 )	/* set 1 only */
260 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
261 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
262 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
263 
264 	PORT_START      /* IN3 */
265 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
266 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
267 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
268 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
269 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
270 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
271 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
272 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
273 INPUT_PORTS_END
274 
275 
276 
277 static struct GfxLayout charlayout =
278 {
279 	8,8,    /* 8*8 characters */
280 	512,    /* 512 characters (256 in Crazy Climber) */
281 	2,      /* 2 bits per pixel */
282 	{ 0, 512*8*8 }, /* the two bitplanes are separated */
283 	{ 0, 1, 2, 3, 4, 5, 6, 7 },     /* pretty straightforward layout */
284 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
285 	8*8     /* every char takes 8 consecutive bytes */
286 };
287 static struct GfxLayout bscharlayout =
288 {
289 	8,8,    /* 8*8 characters */
290 	512,/*256,     // 256 characters /*/
291 	2,      /* 2 bits per pixel */
292 	{ 0, 512*8*8 }, /* the bitplanes are separated */
293 	{ 0, 1, 2, 3, 4, 5, 6, 7 },     /* pretty straightforward layout */
294 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
295 	8*8     /* every char takes 8 consecutive bytes */
296 };
297 static struct GfxLayout spritelayout =
298 {
299 	16,16,  /* 16*16 sprites */
300 	128,    /* 128 sprites (64 in Crazy Climber) */
301 	2,      /* 2 bits per pixel */
302 	{ 0, 128*16*16 },       /* the bitplanes are separated */
303 	{ 0, 1, 2, 3, 4, 5, 6, 7,       /* pretty straightforward layout */
304 			8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
305 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
306 			16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
307 	32*8    /* every sprite takes 32 consecutive bytes */
308 };
309 
310 static struct GfxDecodeInfo gfxdecodeinfo[] =
311 {
312 	{ REGION_GFX1, 0x0000, &charlayout,      0, 16 }, /* char set #1 */
313 	{ REGION_GFX1, 0x2000, &charlayout,      0, 16 }, /* char set #2 */
314 	{ REGION_GFX2, 0x0000, &bscharlayout, 16*4,  8 }, /* big sprite char set */
315 	{ REGION_GFX1, 0x0000, &spritelayout,    0, 16 }, /* sprite set #1 */
316 	{ REGION_GFX1, 0x2000, &spritelayout,    0, 16 }, /* sprite set #2 */
317 	{ -1 } /* end of array */
318 };
319 
320 
321 
322 static struct AY8910interface yamato_ay8910_interface =
323 {
324 	2,      /* 2 chips */
325 	1536000,	/* 1.536 MHz??? */
326 	{ 25, 25 },
327 	{ 0 },
328 	{ 0 },
329 	{ 0 },
330 	{ 0 }
331 };
332 
333 
334 
335 static MACHINE_DRIVER_START( yamato )
336 
337 	/* basic machine hardware */
338 	MDRV_CPU_ADD(Z80, 3072000)	/* 3.072 MHz ? */
MDRV_CPU_MEMORY(yamato_readmem,yamato_writemem)339 	MDRV_CPU_MEMORY(yamato_readmem,yamato_writemem)
340 	MDRV_CPU_PORTS(0,yamato_writeport)
341 	MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
342 
343 	MDRV_CPU_ADD(Z80, 3072000)
344 	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)	/* 3.072 MHz ? */
345 	MDRV_CPU_MEMORY(yamato_sound_readmem,yamato_sound_writemem)
346 	MDRV_CPU_PORTS(yamato_sound_readport,yamato_sound_writeport)
347 
348 	MDRV_FRAMES_PER_SECOND(60)
349 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
350 
351 	/* video hardware */
352 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
353 	MDRV_SCREEN_SIZE(32*8, 32*8)
354 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
355 	MDRV_GFXDECODE(gfxdecodeinfo)
356 	MDRV_PALETTE_LENGTH(96)
357 	MDRV_COLORTABLE_LENGTH(16*4+8*4)
358 
359 	MDRV_PALETTE_INIT(yamato)
360 	MDRV_VIDEO_START(generic)
361 	MDRV_VIDEO_UPDATE(cclimber)
362 
363 	/* sound hardware */
364 	MDRV_SOUND_ADD(AY8910, yamato_ay8910_interface)
365 MACHINE_DRIVER_END
366 
367 
368 
369 ROM_START( yamato )
370 	ROM_REGION( 2*0x10000, REGION_CPU1, 0 )	/* 64k for code + 64k for decrypted opcodes */
371 	ROM_LOAD( "2.5de",        0x0000, 0x2000, CRC(20895096) SHA1(af76786e3c519e710899f143d46c53087e9817c7) )
372 	ROM_LOAD( "3.5f",         0x2000, 0x2000, CRC(57a696f9) SHA1(28ea80fb100ac92295fc3eb318617d7cb014408d) )
373 	ROM_LOAD( "4.5jh",        0x4000, 0x2000, CRC(59a468e8) SHA1(a79cdee6efefd87a356cc8d710f8050bc12e07c3) )
374 	/* hole at 6000-6fff */
375 	ROM_LOAD( "11.5a",        0x7000, 0x1000, CRC(35987485) SHA1(1f0cb545bbd52982cbf801bc1dd2c4087af2f5f7) )
376 
377 	/* I don't know what the following ROMs are! */
378 	ROM_LOAD( "5.5lm",        0xf000, 0x1000, CRC(7761ad24) SHA1(98878b19addd142d35718080eece05eaaee0388d) )	/* ?? */
379 	ROM_LOAD( "6.5n",         0xf000, 0x1000, CRC(da48444c) SHA1(a43e672ce262eb817fb4e5715ef4fb304a6a2815) )	/* ?? */
380 
381 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for sound cpu */
382 	ROM_LOAD( "1.5v",         0x0000, 0x0800, CRC(3aad9e3c) SHA1(37b0414b265397881bb45b166ecab85880d1358d) )
383 
384 	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
385 	ROM_LOAD( "10.11k",       0x0000, 0x1000, CRC(161121f5) SHA1(017c5c6b773b0ae1d0be52e4bac90b699ea196dd) )
386 	ROM_CONTINUE(             0x2000, 0x1000 )
387 	ROM_LOAD( "9.11h",        0x1000, 0x1000, CRC(56e84cc4) SHA1(c48e0e5460376d6b34173c42a27907ef12218182) )
388 	ROM_CONTINUE(             0x3000, 0x1000 )
389 
390 	ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
391 	ROM_LOAD( "8.11c",        0x0000, 0x1000, CRC(28024d9a) SHA1(c871c4d74be72a8bfea99e89d43f91922f4b734b) )
392 	ROM_LOAD( "7.11a",        0x1000, 0x1000, CRC(4a179790) SHA1(7fb6b033de939ff8bd13055c073311dca2c1a6fe) )
393 
394 	ROM_REGION( 0x00a0, REGION_PROMS, 0 )
395 	ROM_LOAD( "1.bpr",        0x0000, 0x0020, CRC(ef2053ab) SHA1(2006cbf003f90a8e75f39047a88a3bba85d78e80) )
396 	ROM_LOAD( "2.bpr",        0x0020, 0x0020, CRC(2281d39f) SHA1(e9b568bdacf7ab611801cf42ea5c7624f5440ef6) )
397 	ROM_LOAD( "3.bpr",        0x0040, 0x0020, CRC(9e6341e3) SHA1(2e7a4d3c1f40d6089735734b9d9de2ca57fb73c7) )
398 	ROM_LOAD( "4.bpr",        0x0060, 0x0020, CRC(1c97dc0b) SHA1(fe8e0a91172abdd2d14b199da144306a9b944372) )
399 	ROM_LOAD( "5.bpr",        0x0080, 0x0020, CRC(edd6c05f) SHA1(b95db8aaf74fe175d1179f0d85f79242b16f5fb4) )
400 ROM_END
401 
402 ROM_START( yamato2 )
403 	ROM_REGION( 2*0x10000, REGION_CPU1, 0 )	/* 64k for code + 64k for decrypted opcodes */
404 	ROM_LOAD( "2-2.5de",      0x0000, 0x2000, CRC(93da1d52) SHA1(21b72856ebbd969e4e075b52719e6acdbd1bc4c5) )
405 	ROM_LOAD( "3-2.5f",       0x2000, 0x2000, CRC(31e73821) SHA1(e582c9fcea1b29d43f65b6aa67e1895c38d2736c) )
406 	ROM_LOAD( "4-2.5jh",      0x4000, 0x2000, CRC(fd7bcfc3) SHA1(5037170cb3a9824794e90d74def92b0b25d45caa) )
407 	/* hole at 6000-6fff */
408 	/* 7000-7fff not present here */
409 
410 	/* I don't know what the following ROMs are! */
411 	ROM_LOAD( "5.5lm",        0xf000, 0x1000, CRC(7761ad24) SHA1(98878b19addd142d35718080eece05eaaee0388d) )	/* ?? */
412 	ROM_LOAD( "6.5n",         0xf000, 0x1000, CRC(da48444c) SHA1(a43e672ce262eb817fb4e5715ef4fb304a6a2815) )	/* ?? */
413 
414 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for sound cpu */
415 	ROM_LOAD( "1.5v",         0x0000, 0x0800, CRC(3aad9e3c) SHA1(37b0414b265397881bb45b166ecab85880d1358d) )
416 
417 	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
418 	ROM_LOAD( "10.11k",       0x0000, 0x1000, CRC(161121f5) SHA1(017c5c6b773b0ae1d0be52e4bac90b699ea196dd) )
419 	ROM_CONTINUE(             0x2000, 0x1000 )
420 	ROM_LOAD( "9.11h",        0x1000, 0x1000, CRC(56e84cc4) SHA1(c48e0e5460376d6b34173c42a27907ef12218182) )
421 	ROM_CONTINUE(             0x3000, 0x1000 )
422 
423 	ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
424 	ROM_LOAD( "8.11c",        0x0000, 0x1000, CRC(28024d9a) SHA1(c871c4d74be72a8bfea99e89d43f91922f4b734b) )
425 	ROM_LOAD( "7.11a",        0x1000, 0x1000, CRC(4a179790) SHA1(7fb6b033de939ff8bd13055c073311dca2c1a6fe) )
426 
427 	ROM_REGION( 0x00a0, REGION_PROMS, 0 )
428 	ROM_LOAD( "1.bpr",        0x0000, 0x0020, CRC(ef2053ab) SHA1(2006cbf003f90a8e75f39047a88a3bba85d78e80) )
429 	ROM_LOAD( "2.bpr",        0x0020, 0x0020, CRC(2281d39f) SHA1(e9b568bdacf7ab611801cf42ea5c7624f5440ef6) )
430 	ROM_LOAD( "3.bpr",        0x0040, 0x0020, CRC(9e6341e3) SHA1(2e7a4d3c1f40d6089735734b9d9de2ca57fb73c7) )
431 	ROM_LOAD( "4.bpr",        0x0060, 0x0020, CRC(1c97dc0b) SHA1(fe8e0a91172abdd2d14b199da144306a9b944372) )
432 	ROM_LOAD( "5.bpr",        0x0080, 0x0020, CRC(edd6c05f) SHA1(b95db8aaf74fe175d1179f0d85f79242b16f5fb4) )
433 ROM_END
434 
435 
436 static DRIVER_INIT( yamato )
437 {
438 	yamato_decode();
439 }
440 
441 
442 GAME( 1983, yamato,  0,      yamato, yamato, yamato, ROT90, "Sega", "Yamato (US)" )
443 GAME( 1983, yamato2, yamato, yamato, yamato, yamato, ROT90, "Sega", "Yamato (World[Q])" )
444