1 /***************************************************************************
2 
3 Zodiack/Dogfight Memory Map (preliminary)
4 
5 driver by Zsolt Vasvari
6 
7 Memory Mapped:
8 
9 
10 I/O Ports:
11 
12 00-01		W   AY8910 #0
13 
14 
15 TODO:
16 
17 - Verify Z80 and AY8910 clock speeds
18 
19 ***************************************************************************/
20 
21 #include "driver.h"
22 #include "vidhrdw/generic.h"
23 
24 extern UINT8 *zodiack_videoram2;
25 extern UINT8 *zodiack_attributesram;
26 extern UINT8 *zodiack_bulletsram;
27 extern size_t zodiack_bulletsram_size;
28 
29 extern WRITE_HANDLER( zodiack_videoram_w );
30 extern WRITE_HANDLER( zodiack_videoram2_w );
31 extern WRITE_HANDLER( zodiack_attributes_w );
32 extern WRITE_HANDLER( zodiack_flipscreen_w );
33 
34 extern PALETTE_INIT( zodiack );
35 extern VIDEO_START( zodiack );
36 extern VIDEO_UPDATE( zodiack );
37 
38 int percuss_hardware;
39 
40 extern MACHINE_INIT( espial );
41 extern WRITE_HANDLER( zodiac_master_interrupt_enable_w );
42 extern INTERRUPT_GEN( zodiac_master_interrupt );
43 extern WRITE_HANDLER( zodiac_master_soundlatch_w );
44 
45 
MACHINE_INIT(zodiack)46 static MACHINE_INIT( zodiack )
47 {
48 	percuss_hardware = 0;
49 	machine_init_espial();
50 }
51 
MACHINE_INIT(percuss)52 static MACHINE_INIT( percuss )
53 {
54 	percuss_hardware = 1;
55 	machine_init_espial();
56 }
57 
58 
WRITE_HANDLER(zodiack_control_w)59 static WRITE_HANDLER( zodiack_control_w )
60 {
61 	/* Bit 0-1 - coin counters */
62 	coin_counter_w(0, data & 0x02);
63 	coin_counter_w(1, data & 0x01);
64 
65 	/* Bit 2 - ???? */
66 }
67 
MEMORY_READ_START(readmem)68 static MEMORY_READ_START( readmem )
69 	{ 0x0000, 0x4fff, MRA_ROM },
70 	{ 0x5800, 0x5fff, MRA_RAM },
71 	{ 0x6081, 0x6081, input_port_0_r },
72 	{ 0x6082, 0x6082, input_port_1_r },
73 	{ 0x6083, 0x6083, input_port_2_r },
74 	{ 0x6084, 0x6084, input_port_3_r },
75 	{ 0x6090, 0x6090, soundlatch_r },
76 	{ 0x7000, 0x7000, MRA_NOP },  /* ??? */
77 	{ 0x9000, 0x93ff, MRA_RAM },
78 	{ 0xa000, 0xa3ff, MRA_RAM },
79 	{ 0xb000, 0xb3ff, MRA_RAM },
80 	{ 0xc000, 0xcfff, MRA_ROM },
81 MEMORY_END
82 
83 
84 static MEMORY_WRITE_START( writemem )
85 	{ 0x0000, 0x4fff, MWA_ROM },
86 	{ 0x5800, 0x5fff, MWA_RAM },
87 	{ 0x6081, 0x6081, zodiack_control_w },
88 	{ 0x6090, 0x6090, zodiac_master_soundlatch_w },
89 	{ 0x7000, 0x7000, watchdog_reset_w },
90 	{ 0x7100, 0x7100, zodiac_master_interrupt_enable_w },
91 	{ 0x7200, 0x7200, zodiack_flipscreen_w },
92 	{ 0x9000, 0x903f, zodiack_attributes_w, &zodiack_attributesram },
93 	{ 0x9040, 0x905f, MWA_RAM, &spriteram, &spriteram_size },
94 	{ 0x9060, 0x907f, MWA_RAM, &zodiack_bulletsram, &zodiack_bulletsram_size },
95 	{ 0x9080, 0x93ff, MWA_RAM },
96 	{ 0xa000, 0xa3ff, zodiack_videoram_w, &videoram, &videoram_size },
97 	{ 0xb000, 0xb3ff, zodiack_videoram2_w, &zodiack_videoram2 },
98 	{ 0xc000, 0xcfff, MWA_ROM },
99 MEMORY_END
100 
101 static MEMORY_READ_START( sound_readmem )
102 	{ 0x0000, 0x1fff, MRA_ROM },
103 	{ 0x2000, 0x23ff, MRA_RAM },
104 	{ 0x6000, 0x6000, soundlatch_r },
105 MEMORY_END
106 
107 static MEMORY_WRITE_START( sound_writemem )
108 	{ 0x0000, 0x1fff, MWA_ROM },
109 	{ 0x2000, 0x23ff, MWA_RAM },
110 	{ 0x4000, 0x4000, interrupt_enable_w },
111 	{ 0x6000, 0x6000, soundlatch_w },
112 MEMORY_END
113 
114 static PORT_WRITE_START( sound_writeport )
115 	{ 0x00, 0x00, AY8910_control_port_0_w },
116 	{ 0x01, 0x01, AY8910_write_port_0_w },
117 PORT_END
118 
119 
120 
121 INPUT_PORTS_START( zodiack )
122 	PORT_START      /* DSW0 */  /* never read in this game */
123 	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
124 
125 	PORT_START      /* DSW1 */
126 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
127 	PORT_DIPSETTING(    0x00, "3" )
128 	PORT_DIPSETTING(    0x01, "4" )
129 	PORT_DIPSETTING(    0x02, "5" )
130 	PORT_DIPSETTING(    0x03, "6" )
131 	PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
132 	PORT_DIPSETTING(    0x14, DEF_STR( 2C_1C ) )
133 	PORT_DIPSETTING(    0x18, "2 Coins/1 Credit  3 Coins/2 Credits" )
134 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
135 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
136 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
137 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
138 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_6C ) )
139 	PORT_DIPSETTING(    0x1c, DEF_STR( Free_Play ) )
140 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
141 	PORT_DIPSETTING(    0x00, "20000 50000" )
142 	PORT_DIPSETTING(    0x20, "40000 70000" )
143 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
144 	PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
145 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
146 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
147 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
148 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
149 
150 	PORT_START      /* IN0 */
151 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
152 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
153 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
154 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
155 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
156 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
157 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
158 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
159 
160 	PORT_START      /* IN1 */
161 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
162 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
163 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
164 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
165 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
166 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
167 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
168 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
169 INPUT_PORTS_END
170 
171 INPUT_PORTS_START( dogfight )
172 	PORT_START      /* DSW0 */
173 	PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_B ) )
174 	PORT_DIPSETTING(    0x05, DEF_STR( 2C_1C ) )
175 	PORT_DIPSETTING(    0x06, DEF_STR( 3C_2C ) )
176 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
177 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
178 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
179 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
180 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_6C ) )
181 	PORT_DIPSETTING(    0x07, DEF_STR( Free_Play ) )
182 	PORT_DIPNAME( 0x38, 0x00, DEF_STR( Coin_A ) )
183 	PORT_DIPSETTING(    0x38, DEF_STR( 5C_1C ) )
184 	PORT_DIPSETTING(    0x30, DEF_STR( 4C_1C ) )
185 	PORT_DIPSETTING(    0x28, DEF_STR( 3C_1C ) )
186 	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
187 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
188 	PORT_DIPSETTING(    0x18, DEF_STR( 3C_4C ) )
189 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
190 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_3C ) )
191 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )  /* most likely unused */
192 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
193 	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
194 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )  /* most likely unused */
195 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
196 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
197 
198 	PORT_START      /* DSW1 */
199 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
200 	PORT_DIPSETTING(    0x00, "3" )
201 	PORT_DIPSETTING(    0x01, "4" )
202 	PORT_DIPSETTING(    0x02, "5" )
203 	PORT_DIPSETTING(    0x03, "6" )
204 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) )
205 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
206 	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
207 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )
208 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
209 	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
210 	PORT_BITX(    0x10, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
211 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
212 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
213 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
214 	PORT_DIPSETTING(    0x00, "20000 50000" )
215 	PORT_DIPSETTING(    0x20, "40000 70000" )
216 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
217 	PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
218 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
219 	PORT_DIPNAME( 0x80, 0x00, "Freeze" )
220 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
221 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
222 
223 	PORT_START      /* IN0 */
224 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
225 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
226 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
227 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
228 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
229 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
230 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
231 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
232 
233 	PORT_START      /* IN1 */
234 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
235 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
236 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
237 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
238 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
239 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
240 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
241 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
242 INPUT_PORTS_END
243 
244 INPUT_PORTS_START( moguchan )
245 	PORT_START      /* DSW0 */
246 	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
247 
248 	PORT_START      /* DSW1 */
249 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
250 	PORT_DIPSETTING(    0x00, "3" )
251 	PORT_DIPSETTING(    0x01, "4" )
252 	PORT_DIPSETTING(    0x02, "5" )
253 	PORT_DIPSETTING(    0x03, "6" )
254 	PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
255 	PORT_DIPSETTING(    0x14, DEF_STR( 2C_1C ) )
256 	PORT_DIPSETTING(    0x18, "2 Coins/1 Credit  3 Coins/2 Credits" )
257 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
258 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
259 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
260 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
261 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_6C ) )
262 	PORT_DIPSETTING(    0x1c, DEF_STR( Free_Play ) )
263 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
264 	PORT_DIPSETTING(    0x00, "20000 50000" )
265 	PORT_DIPSETTING(    0x20, "40000 70000" )
266 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
267 	PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
268 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
269 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
270 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
271 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
272 
273 	PORT_START      /* IN0 */
274 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
275 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
276 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
277 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT  | IPF_8WAY | IPF_COCKTAIL )
278 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
279 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
280 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
281 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
282 
283 	PORT_START      /* IN1 */
284 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
285 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
286 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
287 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
288 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
289 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)	    /* these are read, but are they */
290 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )					/* ever used? */
291 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
292 INPUT_PORTS_END
293 
294 INPUT_PORTS_START( percuss )
295 	PORT_START      /* DSW0 */
296 	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
297 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
298 	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
299 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
300 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
301 	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
302 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
303 	PORT_DIPSETTING(    0x00, "20000 100000" )
304 	PORT_DIPSETTING(    0x04, "20000 200000" )
305 	PORT_DIPSETTING(    0x08, "40000 100000" )
306 	PORT_DIPSETTING(    0x0c, "40000 200000" )
307 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )
308 	PORT_DIPSETTING(    0x10, DEF_STR( Upright ) )
309 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
310 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
311 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
312 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
313 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
314 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
315 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
316 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
317 
318 	PORT_START      /* DSW1 */
319 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
320 	PORT_DIPSETTING(    0x00, "4" )
321 	PORT_DIPSETTING(    0x01, "5" )
322 	PORT_DIPSETTING(    0x02, "6" )
323 	PORT_DIPSETTING(    0x03, "7" )
324 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
325 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
326 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
327 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
328 	PORT_DIPSETTING(    0x0c, DEF_STR( Free_Play ) )
329 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
330 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
331 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
332 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
333 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
334 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
335 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
336 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
337 	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
338 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
339 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
340 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
341 
342 	PORT_START      /* IN0 */
343 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
344 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
345 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
346 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
347 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
348 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
349 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
350 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
351 
352 	PORT_START      /* IN1 */
353 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
354 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
355 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
356 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
357 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
358 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
359 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
360 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
361 INPUT_PORTS_END
362 
363 INPUT_PORTS_START( bounty )
364 	PORT_START      /* DSW0 */
365 	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
366 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
367 	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
368 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
369 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
370 	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
371 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
372 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
373 	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
374 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
375 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
376 	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
377 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
378 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
379 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
380 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
381 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
382 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
383 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
384 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
385 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
386 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
387 
388 	PORT_START      /* DSW1 */
389 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
390 	PORT_DIPSETTING(    0x00, "3" )
391 	PORT_DIPSETTING(    0x01, "4" )
392 	PORT_DIPSETTING(    0x02, "5" )
393 	PORT_DIPSETTING(    0x03, "6" )
394 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
395 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
396 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
397 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
398 	PORT_DIPSETTING(    0x0c, DEF_STR( Free_Play ) )
399 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
400 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
401 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
402 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
403 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
404 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
405 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
406 	PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
407 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
408 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
409 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
410 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
411 
412 	PORT_START      /* IN0 */
413 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
414 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
415 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
416 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
417 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
418 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
419 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
420 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
421 
422 	PORT_START      /* IN1 */
423 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
424 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
425 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
426 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
427 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
428 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
429 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
430 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
431 INPUT_PORTS_END
432 
433 
434 
435 static struct GfxLayout charlayout =
436 {
437 	8,8,    /* 8*8 chars */
438 	256,    /* 256 characters */
439 	1,      /* 1 bit per pixel */
440 	{ 0 } , /* single bitplane */
441 	{ 0, 1, 2, 3, 4, 5, 6, 7 },
442 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
443 	8*8     /* every char takes 8 consecutive bytes */
444 };
445 
446 static struct GfxLayout charlayout_2 =
447 {
448 	8,8,    /* 8*8 chars */
449 	256,    /* 256 characters */
450 	2,      /* 2 bits per pixel */
451 	{ 0, 512*8*8 },  /* The bitplanes are seperate */
452 	{ 0, 1, 2, 3, 4, 5, 6, 7 },
453 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
454 	8*8     /* every char takes 8 consecutive bytes */
455 };
456 
457 static struct GfxLayout spritelayout =
458 {
459 	16,16,  /* 16*16 sprites */
460 	64,     /* 64 sprites */
461 	2,      /* 2 bits per pixel */
462 	{ 0, 128*32*8 },        /* the two bitplanes are separated */
463 	{     0,     1,     2,     3,     4,     5,     6,     7,
464 	  8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
465 	{  0*8,  1*8,  2*8,  3*8,  4*8,  5*8,  6*8,  7*8,
466 	  16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
467 	32*8    /* every sprite takes 32 consecutive bytes */
468 };
469 
470 static struct GfxLayout bulletlayout =
471 {
472 	/* there is no gfx ROM for this one, it is generated by the hardware */
473 	7,1,	/* it's just 1 pixel, but we use 7*1 to position it correctly */
474 	1,	/* just one */
475 	1,	/* 1 bit per pixel */
476 	{ 10*8*8 },	/* point to letter "A" */
477 	{ 3, 7, 7, 7, 7, 7, 7 },	/* I "know" that this bit of the */
478 	{ 1*8 },						/* graphics ROMs is 1 */
479 	0	/* no use */
480 };
481 
482 static struct GfxDecodeInfo gfxdecodeinfo[] =
483 {
484 	{ REGION_GFX1, 0x0000, &charlayout,   8*4    , 8 },
485 	{ REGION_GFX1, 0x0800, &spritelayout, 0      , 8 },
486 	{ REGION_GFX1, 0x0000, &bulletlayout, 8*4+8*2, 1 },
487 	{ REGION_GFX1, 0x1000, &charlayout_2, 0      , 8 },
488 	{ -1 } /* end of array */
489 };
490 
491 
492 static struct AY8910interface ay8910_interface =
493 {
494 	1,	/* 1 chip */
495 	1789750,	/* 1.78975 MHz? */
496 	{ 50 },
497 	{ 0 },
498 	{ 0 },
499 	{ 0 },
500 	{ 0 }
501 };
502 
503 
504 static MACHINE_DRIVER_START( zodiack )
505 
506 	/* basic machine hardware */
507 	MDRV_CPU_ADD(Z80, 4000000)        /* 4.00 MHz??? */
508 	MDRV_CPU_MEMORY(readmem,writemem)
509 	MDRV_CPU_VBLANK_INT(zodiac_master_interrupt,2)
510 
511 	MDRV_CPU_ADD(Z80, 14318000/8)	/* 1.78975 MHz??? */
512 	MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
513 	MDRV_CPU_PORTS(0,sound_writeport)
514 	MDRV_CPU_VBLANK_INT(nmi_line_pulse,8)	/* IRQs are triggered by the main CPU */
515 
516 	MDRV_FRAMES_PER_SECOND(60)
517 	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)  /* frames per second, vblank duration */
518 
519 	MDRV_MACHINE_INIT(zodiack)
520 
521 	/* video hardware */
522 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
523 	MDRV_SCREEN_SIZE(32*8, 32*8)
524 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
525 	MDRV_GFXDECODE(gfxdecodeinfo)
526 	MDRV_PALETTE_LENGTH(49)
527 	MDRV_COLORTABLE_LENGTH(4*8+2*8+2*1)
528 
529 	MDRV_PALETTE_INIT(zodiack)
530 	MDRV_VIDEO_START(zodiack)
531 	MDRV_VIDEO_UPDATE(zodiack)
532 
533 	/* sound hardware */
534 	MDRV_SOUND_ADD(AY8910, ay8910_interface)
535 MACHINE_DRIVER_END
536 
537 static MACHINE_DRIVER_START( percuss )
538 	MDRV_IMPORT_FROM(zodiack)
539 	MDRV_MACHINE_INIT(percuss)
540 MACHINE_DRIVER_END
541 
542 static MACHINE_DRIVER_START( moguchan )
543 	MDRV_IMPORT_FROM(zodiack)
544 	MDRV_MACHINE_INIT(percuss)
545 MACHINE_DRIVER_END
546 
547 /***************************************************************************
548 
549   Game driver(s)
550 
551 ***************************************************************************/
552 ROM_START( zodiack )
553 	ROM_REGION( 0x10000, REGION_CPU1, 0 )       /* 64k for code */
554 	ROM_LOAD( "ovg30c.2",     0x0000, 0x2000, CRC(a2125e99) SHA1(00ae4ed2c7b6895d2dc58aa2fc51c25b6428e4ba) )
555 	ROM_LOAD( "ovg30c.3",     0x2000, 0x2000, CRC(aee2b77f) SHA1(2581b7a75d38663cc5ebc91a77385ca7eb9b4aba) )
556 	ROM_LOAD( "ovg30c.6",     0x4000, 0x0800, CRC(1debb278) SHA1(98c9f09c5f3125ba8a1392be62fd469aa0ba4d98) )
557 
558 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
559 	ROM_LOAD( "ovg20c.1",     0x0000, 0x1000, CRC(2d3c3baf) SHA1(e32937b947e591cba45da2dd456e4f655e62ddfd) )
560 
561 	ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
562 	ROM_LOAD( "ovg40c.7",     0x0000, 0x0800, CRC(ed9d3be7) SHA1(80d5906afef8b6d68fb13d41992aea208d9e3690) )
563 	ROM_LOAD( "orca40c.8",    0x0800, 0x1000, CRC(88269c94) SHA1(acc27be0d27b33c2242ecf0563fe986e8dffb264) )
564 	ROM_LOAD( "orca40c.9",    0x1800, 0x1000, CRC(a3bd40c9) SHA1(dcf8cbb73c081a3af85da135e8278c54e9e0de7c) )
565 
566 	ROM_REGION( 0x0040, REGION_PROMS, 0 )
567 	ROM_LOAD( "ovg40c.2a",    0x0000, 0x0020, CRC(703821b8) SHA1(33dcc9b0bea5e110eb4ffd3b8b8763e32e927b22) )
568 	ROM_LOAD( "ovg40c.2b",    0x0020, 0x0020, CRC(21f77ec7) SHA1(b1019afc4361aca98b7120b21743bfeb5ea2ff63) )
569 ROM_END
570 
571 ROM_START( dogfight )
572 	ROM_REGION( 0x10000, REGION_CPU1, 0 )       /* 64k for code */
573 	ROM_LOAD( "df-2",         0x0000, 0x2000, CRC(ad24b28b) SHA1(5bfc24c9d176a987525c5ad3eff3308f679d4d44) )
574 	ROM_LOAD( "df-3",         0x2000, 0x2000, CRC(cd172707) SHA1(9d7a494006db13cbe9c895875a18d9423a0128bc) )
575 	ROM_LOAD( "df-5",         0x4000, 0x1000, CRC(874dc6bf) SHA1(2c34fdfb2838c41f239171bc9a14a5cc7a94a170) )
576 	ROM_LOAD( "df-4",         0xc000, 0x1000, CRC(d8aa3d6d) SHA1(0863d566ff4a181ae8a8d552f9768dd028254605) )
577 
578 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
579 	ROM_LOAD( "df-1",         0x0000, 0x1000, CRC(dcbb1c5b) SHA1(51fa51ff64982455b00484d55f6a8cf89fc786f1) )
580 
581 	ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
582 	ROM_LOAD( "df-6",         0x0000, 0x0800, CRC(3059b515) SHA1(849e99a04ddcdfcf097cc3ac17e9edf12b51cd69) )
583 	ROM_LOAD( "df-7",         0x0800, 0x1000, CRC(ffe05fee) SHA1(70b9d0808defd936e2c3567f8e6996a19753de81) )
584 	ROM_LOAD( "df-8",         0x1800, 0x1000, CRC(2cb51793) SHA1(d90177ef28730774202a04a0846281537a1883df) )
585 
586 	ROM_REGION( 0x0040, REGION_PROMS, 0 )
587 	ROM_LOAD( "1.bpr",        0x0000, 0x0020, CRC(69a35aa5) SHA1(fe494ed1ff642f95834dfca92e9c4494e04f7b81) )
588 	ROM_LOAD( "2.bpr",        0x0020, 0x0020, CRC(596ae457) SHA1(1c1a3130d88c5fd5c66ce9f91d97a09c0a0b535f) )
589 ROM_END
590 
591 ROM_START( moguchan )
592 	ROM_REGION( 0x10000, REGION_CPU1, 0 )       /* 64k for code */
593 	ROM_LOAD( "2.5r",         0x0000, 0x1000, CRC(85d0cb7e) SHA1(20066f71d80161dff556bc86edf40fcc2ac3b993) )
594 	ROM_LOAD( "4.5m",         0x1000, 0x1000, CRC(359ef951) SHA1(93e80fcd371e8d2026919d0e046b636b7c19002e) )
595 	ROM_LOAD( "3.5np",        0x2000, 0x1000, CRC(c8776f77) SHA1(edc28a6a804b9573307faa25b6fdd096b7093593) )
596 
597 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
598 	ROM_LOAD( "1.7hj",        0x0000, 0x1000, CRC(1a88d35f) SHA1(d9347723c0eb6508739a6c0de4984b8244b197cf) )
599 
600 	ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
601 	ROM_LOAD( "5.4r",         0x0000, 0x0800, CRC(1b7febd8) SHA1(4f9ce99f05e6e207bb91f831b6bee7cf72b3d05b) )
602 	ROM_LOAD( "6.7p",         0x0800, 0x1000, CRC(c8060ffe) SHA1(f1f975c2638e6cdf00af4a96591529c7b6684742) )
603 	ROM_LOAD( "7.7m",         0x1800, 0x1000, CRC(bfca00f4) SHA1(797b07bab2467fe00cd85cd4477db2367a3e5a40) )
604 
605 	ROM_REGION( 0x0040, REGION_PROMS, 0 )
606 	ROM_LOAD( "moguchan.2a",  0x0000, 0x0020, CRC(e83daab3) SHA1(58b38091dfbc3f3b4ddf6c6febd98c909be89063) )
607 	ROM_LOAD( "moguchan.2b",  0x0020, 0x0020, CRC(9abfdf40) SHA1(44c4dcdd3d79af2c4a897cc003b5287dece0313e) )
608 ROM_END
609 
610 ROM_START( percuss )
611 	ROM_REGION( 0x10000, REGION_CPU1, 0 )       /* 64k for code */
612 	ROM_LOAD( "percuss.1",    0x0000, 0x1000, CRC(ff0364f7) SHA1(048963d70e513068fdb591b4bc152473fe4cc2c3) )
613 	ROM_LOAD( "percuss.3",    0x1000, 0x1000, CRC(7f646c59) SHA1(976210f1fed11c03e0a159c8189630a1fec63fc9) )
614 	ROM_LOAD( "percuss.2",    0x2000, 0x1000, CRC(6bf72dd2) SHA1(447109a508a571650501d3dd3fa018513b4e4558) )
615 	ROM_LOAD( "percuss.4",    0x3000, 0x1000, CRC(fb1b15ba) SHA1(778853a0fbef7dd80d1046e2b04adcd9d1241f83) )
616 	ROM_LOAD( "percuss.5",    0x4000, 0x1000, CRC(8e5a9692) SHA1(17db644c3cd0435c380b2080bda02c6a6d45eaf6) )
617 
618 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
619 	ROM_LOAD( "percuss.8",    0x0000, 0x0800, CRC(d63f56f3) SHA1(2cf9cca55fb612c9efae06e62bd6d33fdd38de57) )
620 	ROM_LOAD( "percuss.9",    0x0800, 0x0800, CRC(e08fef2f) SHA1(af41763f200c4c660ca7230eace4f443e57e809a) )
621 
622 	ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
623 	ROM_LOAD( "percuss.10",   0x0000, 0x0800, CRC(797598aa) SHA1(6d26ed5e964b7f1b2ce651c7bf0168a730bee02f) )
624 	ROM_LOAD( "percuss.6",    0x0800, 0x1000, CRC(5285a580) SHA1(cd7ba64706458c67166934d0fa08894fb577810b) )
625 	ROM_LOAD( "percuss.7",    0x1800, 0x1000, CRC(8fc4175d) SHA1(0249f6324ae44142d7da2306674ed86afcccf5f2) )
626 
627 	ROM_REGION( 0x0040, REGION_PROMS, 0 )
628 	ROM_LOAD( "percus2a.prm", 0x0000, 0x0020, CRC(e2ee9637) SHA1(e4ca064793ae1dc36b2d852448162d062a2f26f8) )
629 	ROM_LOAD( "percus2b.prm", 0x0020, 0x0020, CRC(e561b029) SHA1(7d21a3492a179f5ce541911d19e4816960547089) )
630 ROM_END
631 
632 ROM_START( bounty )
633 	ROM_REGION( 0x10000, REGION_CPU1, 0 )       /* 64k for code */
634 	ROM_LOAD( "1.4f",      0x0000, 0x1000, CRC(f495b19d) SHA1(df2de0869b10da1ee1d98d48615c9e1dce798c26) )
635 	ROM_LOAD( "3.4k",      0x1000, 0x1000, CRC(fa3086c3) SHA1(b8bab26a4e68e6d2e5b899e900c9affd297c22de) )
636 	ROM_LOAD( "2.4h",      0x2000, 0x1000, CRC(52ab5314) SHA1(ba399f8b86cc64d1dd585dde79d8036d24296475) )
637 	ROM_LOAD( "4.4m",      0x3000, 0x1000, CRC(5c9d3f07) SHA1(340460f38c5b23c591f92d386c0df10ed75fa16f) )
638 
639 	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
640 	ROM_LOAD( "7.4n",      0x0000, 0x1000, CRC(45e369b8) SHA1(9799b2ece5e3b92da435255e1b49f5097d3f7972) )
641 	ROM_LOAD( "8.4r",      0x1000, 0x1000, CRC(4f52c87d) SHA1(1738d798c341a54d293c70da7b6e4a3dfb00de38) )
642 
643 	ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
644 	ROM_LOAD( "9.4r",      0x0000, 0x0800, CRC(4b4acde5) SHA1(5ed60fe50a9ab0b8d433ee9ae5787b936ddbfbdd) )
645 	ROM_LOAD( "5.7m",      0x0800, 0x1000, CRC(a5ce2a24) SHA1(b5469d31bda52a61cdc46349c139a7eb339ac8a7) )
646 	ROM_LOAD( "6.7p",      0x1800, 0x1000, CRC(43183301) SHA1(9df89479396d7847ee3325649d7264e75d413add) )
647 
648 	ROM_REGION( 0x0040, REGION_PROMS, 0 )
649 	ROM_LOAD( "mb7051.2a",   0x0000, 0x0020, CRC(0de11a46) SHA1(3bc81571832dd78b29654e86479815ee5f97a4d3) )
650 	ROM_LOAD( "mb7051.2b",   0x0020, 0x0020, CRC(465e31d4) SHA1(d47a4aa0e8931dcd8f85017ef04c2f6ad79f5725) )
651 ROM_END
652 
653 
654 
655 GAMEX(1983, zodiack,  0, zodiack, zodiack,  0, ROT270, "Orca (Esco Trading Co)", "Zodiack", GAME_IMPERFECT_COLORS )	/* bullet color needs to be verified */
656 GAMEX(1983, dogfight, 0, zodiack, dogfight, 0, ROT270, "[Orca] Thunderbolt", "Dog Fight (Thunderbolt)", GAME_IMPERFECT_COLORS )	/* bullet color needs to be verified */
657 GAMEX(1982, moguchan, 0, percuss, moguchan, 0, ROT270, "Orca (Eastern Commerce Inc. license) (bootleg)",  /* this is in the ROM at $0b5c */ "Moguchan", GAME_WRONG_COLORS )
658 GAME( 1981, percuss,  0, percuss, percuss,  0, ROT270, "Orca", "The Percussor" )
659 GAME( 1982, bounty,   0, percuss, bounty,   0, ROT180, "Orca", "The Bounty" )
660