1 /***************************************************************************
2
3 Zodiack/Dogfight Memory Map (preliminary)
4
5 driver by Zsolt Vasvari
6
7 Memory Mapped:
8
9
10 I/O Ports:
11
12 00-01 W AY8910 #0
13
14
15 TODO:
16
17 - Verify Z80 and AY8910 clock speeds
18
19 ***************************************************************************/
20
21 #include "driver.h"
22 #include "vidhrdw/generic.h"
23
24 extern UINT8 *zodiack_videoram2;
25 extern UINT8 *zodiack_attributesram;
26 extern UINT8 *zodiack_bulletsram;
27 extern size_t zodiack_bulletsram_size;
28
29 extern WRITE_HANDLER( zodiack_videoram_w );
30 extern WRITE_HANDLER( zodiack_videoram2_w );
31 extern WRITE_HANDLER( zodiack_attributes_w );
32 extern WRITE_HANDLER( zodiack_flipscreen_w );
33
34 extern PALETTE_INIT( zodiack );
35 extern VIDEO_START( zodiack );
36 extern VIDEO_UPDATE( zodiack );
37
38 int percuss_hardware;
39
40 extern MACHINE_INIT( espial );
41 extern WRITE_HANDLER( zodiac_master_interrupt_enable_w );
42 extern INTERRUPT_GEN( zodiac_master_interrupt );
43 extern WRITE_HANDLER( zodiac_master_soundlatch_w );
44
45
MACHINE_INIT(zodiack)46 static MACHINE_INIT( zodiack )
47 {
48 percuss_hardware = 0;
49 machine_init_espial();
50 }
51
MACHINE_INIT(percuss)52 static MACHINE_INIT( percuss )
53 {
54 percuss_hardware = 1;
55 machine_init_espial();
56 }
57
58
WRITE_HANDLER(zodiack_control_w)59 static WRITE_HANDLER( zodiack_control_w )
60 {
61 /* Bit 0-1 - coin counters */
62 coin_counter_w(0, data & 0x02);
63 coin_counter_w(1, data & 0x01);
64
65 /* Bit 2 - ???? */
66 }
67
MEMORY_READ_START(readmem)68 static MEMORY_READ_START( readmem )
69 { 0x0000, 0x4fff, MRA_ROM },
70 { 0x5800, 0x5fff, MRA_RAM },
71 { 0x6081, 0x6081, input_port_0_r },
72 { 0x6082, 0x6082, input_port_1_r },
73 { 0x6083, 0x6083, input_port_2_r },
74 { 0x6084, 0x6084, input_port_3_r },
75 { 0x6090, 0x6090, soundlatch_r },
76 { 0x7000, 0x7000, MRA_NOP }, /* ??? */
77 { 0x9000, 0x93ff, MRA_RAM },
78 { 0xa000, 0xa3ff, MRA_RAM },
79 { 0xb000, 0xb3ff, MRA_RAM },
80 { 0xc000, 0xcfff, MRA_ROM },
81 MEMORY_END
82
83
84 static MEMORY_WRITE_START( writemem )
85 { 0x0000, 0x4fff, MWA_ROM },
86 { 0x5800, 0x5fff, MWA_RAM },
87 { 0x6081, 0x6081, zodiack_control_w },
88 { 0x6090, 0x6090, zodiac_master_soundlatch_w },
89 { 0x7000, 0x7000, watchdog_reset_w },
90 { 0x7100, 0x7100, zodiac_master_interrupt_enable_w },
91 { 0x7200, 0x7200, zodiack_flipscreen_w },
92 { 0x9000, 0x903f, zodiack_attributes_w, &zodiack_attributesram },
93 { 0x9040, 0x905f, MWA_RAM, &spriteram, &spriteram_size },
94 { 0x9060, 0x907f, MWA_RAM, &zodiack_bulletsram, &zodiack_bulletsram_size },
95 { 0x9080, 0x93ff, MWA_RAM },
96 { 0xa000, 0xa3ff, zodiack_videoram_w, &videoram, &videoram_size },
97 { 0xb000, 0xb3ff, zodiack_videoram2_w, &zodiack_videoram2 },
98 { 0xc000, 0xcfff, MWA_ROM },
99 MEMORY_END
100
101 static MEMORY_READ_START( sound_readmem )
102 { 0x0000, 0x1fff, MRA_ROM },
103 { 0x2000, 0x23ff, MRA_RAM },
104 { 0x6000, 0x6000, soundlatch_r },
105 MEMORY_END
106
107 static MEMORY_WRITE_START( sound_writemem )
108 { 0x0000, 0x1fff, MWA_ROM },
109 { 0x2000, 0x23ff, MWA_RAM },
110 { 0x4000, 0x4000, interrupt_enable_w },
111 { 0x6000, 0x6000, soundlatch_w },
112 MEMORY_END
113
114 static PORT_WRITE_START( sound_writeport )
115 { 0x00, 0x00, AY8910_control_port_0_w },
116 { 0x01, 0x01, AY8910_write_port_0_w },
117 PORT_END
118
119
120
121 INPUT_PORTS_START( zodiack )
122 PORT_START /* DSW0 */ /* never read in this game */
123 PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
124
125 PORT_START /* DSW1 */
126 PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
127 PORT_DIPSETTING( 0x00, "3" )
128 PORT_DIPSETTING( 0x01, "4" )
129 PORT_DIPSETTING( 0x02, "5" )
130 PORT_DIPSETTING( 0x03, "6" )
131 PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
132 PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) )
133 PORT_DIPSETTING( 0x18, "2 Coins/1 Credit 3 Coins/2 Credits" )
134 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
135 PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
136 PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
137 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
138 PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) )
139 PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
140 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
141 PORT_DIPSETTING( 0x00, "20000 50000" )
142 PORT_DIPSETTING( 0x20, "40000 70000" )
143 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
144 PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
145 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
146 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
147 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
148 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
149
150 PORT_START /* IN0 */
151 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
152 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
153 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
154 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
155 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
156 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
157 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
158 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
159
160 PORT_START /* IN1 */
161 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
162 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
163 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
164 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
165 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
166 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
167 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
168 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
169 INPUT_PORTS_END
170
171 INPUT_PORTS_START( dogfight )
172 PORT_START /* DSW0 */
173 PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_B ) )
174 PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) )
175 PORT_DIPSETTING( 0x06, DEF_STR( 3C_2C ) )
176 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
177 PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
178 PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
179 PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
180 PORT_DIPSETTING( 0x04, DEF_STR( 1C_6C ) )
181 PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) )
182 PORT_DIPNAME( 0x38, 0x00, DEF_STR( Coin_A ) )
183 PORT_DIPSETTING( 0x38, DEF_STR( 5C_1C ) )
184 PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) )
185 PORT_DIPSETTING( 0x28, DEF_STR( 3C_1C ) )
186 PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
187 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
188 PORT_DIPSETTING( 0x18, DEF_STR( 3C_4C ) )
189 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
190 PORT_DIPSETTING( 0x10, DEF_STR( 1C_3C ) )
191 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) /* most likely unused */
192 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
193 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
194 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) /* most likely unused */
195 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
196 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
197
198 PORT_START /* DSW1 */
199 PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
200 PORT_DIPSETTING( 0x00, "3" )
201 PORT_DIPSETTING( 0x01, "4" )
202 PORT_DIPSETTING( 0x02, "5" )
203 PORT_DIPSETTING( 0x03, "6" )
204 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) )
205 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
206 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
207 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )
208 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
209 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
210 PORT_BITX( 0x10, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
211 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
212 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
213 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
214 PORT_DIPSETTING( 0x00, "20000 50000" )
215 PORT_DIPSETTING( 0x20, "40000 70000" )
216 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
217 PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
218 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
219 PORT_DIPNAME( 0x80, 0x00, "Freeze" )
220 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
221 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
222
223 PORT_START /* IN0 */
224 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
225 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
226 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
227 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
228 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
229 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
230 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
231 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
232
233 PORT_START /* IN1 */
234 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
235 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
236 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
237 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
238 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
239 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
240 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
241 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
242 INPUT_PORTS_END
243
244 INPUT_PORTS_START( moguchan )
245 PORT_START /* DSW0 */
246 PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
247
248 PORT_START /* DSW1 */
249 PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
250 PORT_DIPSETTING( 0x00, "3" )
251 PORT_DIPSETTING( 0x01, "4" )
252 PORT_DIPSETTING( 0x02, "5" )
253 PORT_DIPSETTING( 0x03, "6" )
254 PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
255 PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) )
256 PORT_DIPSETTING( 0x18, "2 Coins/1 Credit 3 Coins/2 Credits" )
257 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
258 PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
259 PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
260 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
261 PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) )
262 PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
263 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
264 PORT_DIPSETTING( 0x00, "20000 50000" )
265 PORT_DIPSETTING( 0x20, "40000 70000" )
266 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
267 PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
268 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
269 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
270 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
271 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
272
273 PORT_START /* IN0 */
274 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
275 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
276 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
277 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
278 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
279 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
280 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
281 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
282
283 PORT_START /* IN1 */
284 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
285 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
286 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
287 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
288 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
289 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL) /* these are read, but are they */
290 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) /* ever used? */
291 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
292 INPUT_PORTS_END
293
294 INPUT_PORTS_START( percuss )
295 PORT_START /* DSW0 */
296 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
297 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
298 PORT_DIPSETTING( 0x01, DEF_STR( On ) )
299 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
300 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
301 PORT_DIPSETTING( 0x02, DEF_STR( On ) )
302 PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
303 PORT_DIPSETTING( 0x00, "20000 100000" )
304 PORT_DIPSETTING( 0x04, "20000 200000" )
305 PORT_DIPSETTING( 0x08, "40000 100000" )
306 PORT_DIPSETTING( 0x0c, "40000 200000" )
307 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )
308 PORT_DIPSETTING( 0x10, DEF_STR( Upright ) )
309 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
310 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
311 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
312 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
313 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
314 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
315 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
316 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
317
318 PORT_START /* DSW1 */
319 PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
320 PORT_DIPSETTING( 0x00, "4" )
321 PORT_DIPSETTING( 0x01, "5" )
322 PORT_DIPSETTING( 0x02, "6" )
323 PORT_DIPSETTING( 0x03, "7" )
324 PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
325 PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
326 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
327 PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
328 PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) )
329 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
330 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
331 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
332 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
333 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
334 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
335 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
336 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
337 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
338 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
339 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
340 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
341
342 PORT_START /* IN0 */
343 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
344 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
345 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
346 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
347 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
348 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
349 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
350 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
351
352 PORT_START /* IN1 */
353 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
354 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
355 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
356 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
357 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
358 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
359 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
360 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
361 INPUT_PORTS_END
362
363 INPUT_PORTS_START( bounty )
364 PORT_START /* DSW0 */
365 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
366 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
367 PORT_DIPSETTING( 0x01, DEF_STR( On ) )
368 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
369 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
370 PORT_DIPSETTING( 0x02, DEF_STR( On ) )
371 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
372 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
373 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
374 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
375 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
376 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
377 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
378 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
379 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
380 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
381 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
382 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
383 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
384 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
385 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
386 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
387
388 PORT_START /* DSW1 */
389 PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
390 PORT_DIPSETTING( 0x00, "3" )
391 PORT_DIPSETTING( 0x01, "4" )
392 PORT_DIPSETTING( 0x02, "5" )
393 PORT_DIPSETTING( 0x03, "6" )
394 PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
395 PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
396 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
397 PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
398 PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) )
399 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
400 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
401 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
402 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
403 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
404 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
405 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
406 PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
407 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
408 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
409 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
410 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
411
412 PORT_START /* IN0 */
413 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
414 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
415 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
416 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
417 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
418 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
419 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
420 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
421
422 PORT_START /* IN1 */
423 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
424 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
425 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
426 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
427 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
428 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
429 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
430 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
431 INPUT_PORTS_END
432
433
434
435 static struct GfxLayout charlayout =
436 {
437 8,8, /* 8*8 chars */
438 256, /* 256 characters */
439 1, /* 1 bit per pixel */
440 { 0 } , /* single bitplane */
441 { 0, 1, 2, 3, 4, 5, 6, 7 },
442 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
443 8*8 /* every char takes 8 consecutive bytes */
444 };
445
446 static struct GfxLayout charlayout_2 =
447 {
448 8,8, /* 8*8 chars */
449 256, /* 256 characters */
450 2, /* 2 bits per pixel */
451 { 0, 512*8*8 }, /* The bitplanes are seperate */
452 { 0, 1, 2, 3, 4, 5, 6, 7 },
453 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
454 8*8 /* every char takes 8 consecutive bytes */
455 };
456
457 static struct GfxLayout spritelayout =
458 {
459 16,16, /* 16*16 sprites */
460 64, /* 64 sprites */
461 2, /* 2 bits per pixel */
462 { 0, 128*32*8 }, /* the two bitplanes are separated */
463 { 0, 1, 2, 3, 4, 5, 6, 7,
464 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
465 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
466 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
467 32*8 /* every sprite takes 32 consecutive bytes */
468 };
469
470 static struct GfxLayout bulletlayout =
471 {
472 /* there is no gfx ROM for this one, it is generated by the hardware */
473 7,1, /* it's just 1 pixel, but we use 7*1 to position it correctly */
474 1, /* just one */
475 1, /* 1 bit per pixel */
476 { 10*8*8 }, /* point to letter "A" */
477 { 3, 7, 7, 7, 7, 7, 7 }, /* I "know" that this bit of the */
478 { 1*8 }, /* graphics ROMs is 1 */
479 0 /* no use */
480 };
481
482 static struct GfxDecodeInfo gfxdecodeinfo[] =
483 {
484 { REGION_GFX1, 0x0000, &charlayout, 8*4 , 8 },
485 { REGION_GFX1, 0x0800, &spritelayout, 0 , 8 },
486 { REGION_GFX1, 0x0000, &bulletlayout, 8*4+8*2, 1 },
487 { REGION_GFX1, 0x1000, &charlayout_2, 0 , 8 },
488 { -1 } /* end of array */
489 };
490
491
492 static struct AY8910interface ay8910_interface =
493 {
494 1, /* 1 chip */
495 1789750, /* 1.78975 MHz? */
496 { 50 },
497 { 0 },
498 { 0 },
499 { 0 },
500 { 0 }
501 };
502
503
504 static MACHINE_DRIVER_START( zodiack )
505
506 /* basic machine hardware */
507 MDRV_CPU_ADD(Z80, 4000000) /* 4.00 MHz??? */
508 MDRV_CPU_MEMORY(readmem,writemem)
509 MDRV_CPU_VBLANK_INT(zodiac_master_interrupt,2)
510
511 MDRV_CPU_ADD(Z80, 14318000/8) /* 1.78975 MHz??? */
512 MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
513 MDRV_CPU_PORTS(0,sound_writeport)
514 MDRV_CPU_VBLANK_INT(nmi_line_pulse,8) /* IRQs are triggered by the main CPU */
515
516 MDRV_FRAMES_PER_SECOND(60)
517 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION) /* frames per second, vblank duration */
518
519 MDRV_MACHINE_INIT(zodiack)
520
521 /* video hardware */
522 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
523 MDRV_SCREEN_SIZE(32*8, 32*8)
524 MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
525 MDRV_GFXDECODE(gfxdecodeinfo)
526 MDRV_PALETTE_LENGTH(49)
527 MDRV_COLORTABLE_LENGTH(4*8+2*8+2*1)
528
529 MDRV_PALETTE_INIT(zodiack)
530 MDRV_VIDEO_START(zodiack)
531 MDRV_VIDEO_UPDATE(zodiack)
532
533 /* sound hardware */
534 MDRV_SOUND_ADD(AY8910, ay8910_interface)
535 MACHINE_DRIVER_END
536
537 static MACHINE_DRIVER_START( percuss )
538 MDRV_IMPORT_FROM(zodiack)
539 MDRV_MACHINE_INIT(percuss)
540 MACHINE_DRIVER_END
541
542 static MACHINE_DRIVER_START( moguchan )
543 MDRV_IMPORT_FROM(zodiack)
544 MDRV_MACHINE_INIT(percuss)
545 MACHINE_DRIVER_END
546
547 /***************************************************************************
548
549 Game driver(s)
550
551 ***************************************************************************/
552 ROM_START( zodiack )
553 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
554 ROM_LOAD( "ovg30c.2", 0x0000, 0x2000, CRC(a2125e99) SHA1(00ae4ed2c7b6895d2dc58aa2fc51c25b6428e4ba) )
555 ROM_LOAD( "ovg30c.3", 0x2000, 0x2000, CRC(aee2b77f) SHA1(2581b7a75d38663cc5ebc91a77385ca7eb9b4aba) )
556 ROM_LOAD( "ovg30c.6", 0x4000, 0x0800, CRC(1debb278) SHA1(98c9f09c5f3125ba8a1392be62fd469aa0ba4d98) )
557
558 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
559 ROM_LOAD( "ovg20c.1", 0x0000, 0x1000, CRC(2d3c3baf) SHA1(e32937b947e591cba45da2dd456e4f655e62ddfd) )
560
561 ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
562 ROM_LOAD( "ovg40c.7", 0x0000, 0x0800, CRC(ed9d3be7) SHA1(80d5906afef8b6d68fb13d41992aea208d9e3690) )
563 ROM_LOAD( "orca40c.8", 0x0800, 0x1000, CRC(88269c94) SHA1(acc27be0d27b33c2242ecf0563fe986e8dffb264) )
564 ROM_LOAD( "orca40c.9", 0x1800, 0x1000, CRC(a3bd40c9) SHA1(dcf8cbb73c081a3af85da135e8278c54e9e0de7c) )
565
566 ROM_REGION( 0x0040, REGION_PROMS, 0 )
567 ROM_LOAD( "ovg40c.2a", 0x0000, 0x0020, CRC(703821b8) SHA1(33dcc9b0bea5e110eb4ffd3b8b8763e32e927b22) )
568 ROM_LOAD( "ovg40c.2b", 0x0020, 0x0020, CRC(21f77ec7) SHA1(b1019afc4361aca98b7120b21743bfeb5ea2ff63) )
569 ROM_END
570
571 ROM_START( dogfight )
572 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
573 ROM_LOAD( "df-2", 0x0000, 0x2000, CRC(ad24b28b) SHA1(5bfc24c9d176a987525c5ad3eff3308f679d4d44) )
574 ROM_LOAD( "df-3", 0x2000, 0x2000, CRC(cd172707) SHA1(9d7a494006db13cbe9c895875a18d9423a0128bc) )
575 ROM_LOAD( "df-5", 0x4000, 0x1000, CRC(874dc6bf) SHA1(2c34fdfb2838c41f239171bc9a14a5cc7a94a170) )
576 ROM_LOAD( "df-4", 0xc000, 0x1000, CRC(d8aa3d6d) SHA1(0863d566ff4a181ae8a8d552f9768dd028254605) )
577
578 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
579 ROM_LOAD( "df-1", 0x0000, 0x1000, CRC(dcbb1c5b) SHA1(51fa51ff64982455b00484d55f6a8cf89fc786f1) )
580
581 ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
582 ROM_LOAD( "df-6", 0x0000, 0x0800, CRC(3059b515) SHA1(849e99a04ddcdfcf097cc3ac17e9edf12b51cd69) )
583 ROM_LOAD( "df-7", 0x0800, 0x1000, CRC(ffe05fee) SHA1(70b9d0808defd936e2c3567f8e6996a19753de81) )
584 ROM_LOAD( "df-8", 0x1800, 0x1000, CRC(2cb51793) SHA1(d90177ef28730774202a04a0846281537a1883df) )
585
586 ROM_REGION( 0x0040, REGION_PROMS, 0 )
587 ROM_LOAD( "1.bpr", 0x0000, 0x0020, CRC(69a35aa5) SHA1(fe494ed1ff642f95834dfca92e9c4494e04f7b81) )
588 ROM_LOAD( "2.bpr", 0x0020, 0x0020, CRC(596ae457) SHA1(1c1a3130d88c5fd5c66ce9f91d97a09c0a0b535f) )
589 ROM_END
590
591 ROM_START( moguchan )
592 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
593 ROM_LOAD( "2.5r", 0x0000, 0x1000, CRC(85d0cb7e) SHA1(20066f71d80161dff556bc86edf40fcc2ac3b993) )
594 ROM_LOAD( "4.5m", 0x1000, 0x1000, CRC(359ef951) SHA1(93e80fcd371e8d2026919d0e046b636b7c19002e) )
595 ROM_LOAD( "3.5np", 0x2000, 0x1000, CRC(c8776f77) SHA1(edc28a6a804b9573307faa25b6fdd096b7093593) )
596
597 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
598 ROM_LOAD( "1.7hj", 0x0000, 0x1000, CRC(1a88d35f) SHA1(d9347723c0eb6508739a6c0de4984b8244b197cf) )
599
600 ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
601 ROM_LOAD( "5.4r", 0x0000, 0x0800, CRC(1b7febd8) SHA1(4f9ce99f05e6e207bb91f831b6bee7cf72b3d05b) )
602 ROM_LOAD( "6.7p", 0x0800, 0x1000, CRC(c8060ffe) SHA1(f1f975c2638e6cdf00af4a96591529c7b6684742) )
603 ROM_LOAD( "7.7m", 0x1800, 0x1000, CRC(bfca00f4) SHA1(797b07bab2467fe00cd85cd4477db2367a3e5a40) )
604
605 ROM_REGION( 0x0040, REGION_PROMS, 0 )
606 ROM_LOAD( "moguchan.2a", 0x0000, 0x0020, CRC(e83daab3) SHA1(58b38091dfbc3f3b4ddf6c6febd98c909be89063) )
607 ROM_LOAD( "moguchan.2b", 0x0020, 0x0020, CRC(9abfdf40) SHA1(44c4dcdd3d79af2c4a897cc003b5287dece0313e) )
608 ROM_END
609
610 ROM_START( percuss )
611 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
612 ROM_LOAD( "percuss.1", 0x0000, 0x1000, CRC(ff0364f7) SHA1(048963d70e513068fdb591b4bc152473fe4cc2c3) )
613 ROM_LOAD( "percuss.3", 0x1000, 0x1000, CRC(7f646c59) SHA1(976210f1fed11c03e0a159c8189630a1fec63fc9) )
614 ROM_LOAD( "percuss.2", 0x2000, 0x1000, CRC(6bf72dd2) SHA1(447109a508a571650501d3dd3fa018513b4e4558) )
615 ROM_LOAD( "percuss.4", 0x3000, 0x1000, CRC(fb1b15ba) SHA1(778853a0fbef7dd80d1046e2b04adcd9d1241f83) )
616 ROM_LOAD( "percuss.5", 0x4000, 0x1000, CRC(8e5a9692) SHA1(17db644c3cd0435c380b2080bda02c6a6d45eaf6) )
617
618 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
619 ROM_LOAD( "percuss.8", 0x0000, 0x0800, CRC(d63f56f3) SHA1(2cf9cca55fb612c9efae06e62bd6d33fdd38de57) )
620 ROM_LOAD( "percuss.9", 0x0800, 0x0800, CRC(e08fef2f) SHA1(af41763f200c4c660ca7230eace4f443e57e809a) )
621
622 ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
623 ROM_LOAD( "percuss.10", 0x0000, 0x0800, CRC(797598aa) SHA1(6d26ed5e964b7f1b2ce651c7bf0168a730bee02f) )
624 ROM_LOAD( "percuss.6", 0x0800, 0x1000, CRC(5285a580) SHA1(cd7ba64706458c67166934d0fa08894fb577810b) )
625 ROM_LOAD( "percuss.7", 0x1800, 0x1000, CRC(8fc4175d) SHA1(0249f6324ae44142d7da2306674ed86afcccf5f2) )
626
627 ROM_REGION( 0x0040, REGION_PROMS, 0 )
628 ROM_LOAD( "percus2a.prm", 0x0000, 0x0020, CRC(e2ee9637) SHA1(e4ca064793ae1dc36b2d852448162d062a2f26f8) )
629 ROM_LOAD( "percus2b.prm", 0x0020, 0x0020, CRC(e561b029) SHA1(7d21a3492a179f5ce541911d19e4816960547089) )
630 ROM_END
631
632 ROM_START( bounty )
633 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
634 ROM_LOAD( "1.4f", 0x0000, 0x1000, CRC(f495b19d) SHA1(df2de0869b10da1ee1d98d48615c9e1dce798c26) )
635 ROM_LOAD( "3.4k", 0x1000, 0x1000, CRC(fa3086c3) SHA1(b8bab26a4e68e6d2e5b899e900c9affd297c22de) )
636 ROM_LOAD( "2.4h", 0x2000, 0x1000, CRC(52ab5314) SHA1(ba399f8b86cc64d1dd585dde79d8036d24296475) )
637 ROM_LOAD( "4.4m", 0x3000, 0x1000, CRC(5c9d3f07) SHA1(340460f38c5b23c591f92d386c0df10ed75fa16f) )
638
639 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
640 ROM_LOAD( "7.4n", 0x0000, 0x1000, CRC(45e369b8) SHA1(9799b2ece5e3b92da435255e1b49f5097d3f7972) )
641 ROM_LOAD( "8.4r", 0x1000, 0x1000, CRC(4f52c87d) SHA1(1738d798c341a54d293c70da7b6e4a3dfb00de38) )
642
643 ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
644 ROM_LOAD( "9.4r", 0x0000, 0x0800, CRC(4b4acde5) SHA1(5ed60fe50a9ab0b8d433ee9ae5787b936ddbfbdd) )
645 ROM_LOAD( "5.7m", 0x0800, 0x1000, CRC(a5ce2a24) SHA1(b5469d31bda52a61cdc46349c139a7eb339ac8a7) )
646 ROM_LOAD( "6.7p", 0x1800, 0x1000, CRC(43183301) SHA1(9df89479396d7847ee3325649d7264e75d413add) )
647
648 ROM_REGION( 0x0040, REGION_PROMS, 0 )
649 ROM_LOAD( "mb7051.2a", 0x0000, 0x0020, CRC(0de11a46) SHA1(3bc81571832dd78b29654e86479815ee5f97a4d3) )
650 ROM_LOAD( "mb7051.2b", 0x0020, 0x0020, CRC(465e31d4) SHA1(d47a4aa0e8931dcd8f85017ef04c2f6ad79f5725) )
651 ROM_END
652
653
654
655 GAMEX(1983, zodiack, 0, zodiack, zodiack, 0, ROT270, "Orca (Esco Trading Co)", "Zodiack", GAME_IMPERFECT_COLORS ) /* bullet color needs to be verified */
656 GAMEX(1983, dogfight, 0, zodiack, dogfight, 0, ROT270, "[Orca] Thunderbolt", "Dog Fight (Thunderbolt)", GAME_IMPERFECT_COLORS ) /* bullet color needs to be verified */
657 GAMEX(1982, moguchan, 0, percuss, moguchan, 0, ROT270, "Orca (Eastern Commerce Inc. license) (bootleg)", /* this is in the ROM at $0b5c */ "Moguchan", GAME_WRONG_COLORS )
658 GAME( 1981, percuss, 0, percuss, percuss, 0, ROT270, "Orca", "The Percussor" )
659 GAME( 1982, bounty, 0, percuss, bounty, 0, ROT180, "Orca", "The Bounty" )
660