1//hash:ade0b838 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//------------------[referenced from map_system.cpp]-----------------// 7void DrawScene(void); 8 9 10/* located in input.cpp */ 11 12//------------------[referenced from map_system.cpp]-----------------// 13bool buttondown(void); 14 15 16/* located in map_system.cpp */ 17 18//------------------[referenced from map_system.cpp]-----------------// 19bool ms_init(int return_to_mode); 20void ms_close(void); 21void ms_tick(void); 22static void draw_expand(void); 23static void draw_banner(void); 24static void draw_row(int y); 25static int get_color(int tilecode); 26 27 28/* located in graphics/font.cpp */ 29 30//------------------[referenced from map_system.cpp]-----------------// 31int GetFontWidth(const char *text, int spacing, bool is_shaded); 32int font_draw(int x, int y, const char *text, int spacing, NXFont *font); 33 34