1//hash:ade0b838
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//------------------[referenced from map_system.cpp]-----------------//
7void DrawScene(void);
8
9
10/* located in input.cpp */
11
12//------------------[referenced from map_system.cpp]-----------------//
13bool buttondown(void);
14
15
16/* located in map_system.cpp */
17
18//------------------[referenced from map_system.cpp]-----------------//
19bool ms_init(int return_to_mode);
20void ms_close(void);
21void ms_tick(void);
22static void draw_expand(void);
23static void draw_banner(void);
24static void draw_row(int y);
25static int get_color(int tilecode);
26
27
28/* located in graphics/font.cpp */
29
30//------------------[referenced from map_system.cpp]-----------------//
31int GetFontWidth(const char *text, int spacing, bool is_shaded);
32int font_draw(int x, int y, const char *text, int spacing, NXFont *font);
33
34