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build_android/H19-Feb-2021-151130

build_cmake/H03-May-2022-2920

build_html5/H03-May-2022-107

build_ios/H19-Feb-2021-926899

build_macosx/H19-Feb-2021-799771

build_uwp/H19-Feb-2021-523497

build_win32/H19-Feb-2021-2,2082,203

include/H19-Feb-2021-8,8946,944

src/H19-Feb-2021-17,49714,428

tests/H19-Feb-2021-217179

.gitattributesH A D19-Feb-202113 21

.gitignoreH A D19-Feb-2021205 1816

Readme.mdH A D19-Feb-20211 KiB3217

Readme.md

1## Play! Framework Readme ##
2
3### Dependencies ###
4
5General dependencies:
6
7- [boost](http://boost.org) - v1.55.0
8- [zlib](http://zlib.org) - v1.2.8
9
10MySQL sub-library dependencies:
11
12- [libmysqlclient](http://dev.mysql.com/downloads/connector/c/) - v6.1.1
13
14OpenAL sub-library dependencies:
15
16- OpenAL - v1.1
17
18OpenGL sub-library dependencies:
19
20- [glew](http://glew.sourceforge.net/) - v1.9.0
21
22### Compiling for Win32 ###
23
24Compiling on Win32 requires Visual Studio 2013. Header and library paths are defined in property sheets, so they'll need to be modified before compiling. Projects and property sheets can be found in the `build_win32` sub-directory.
25
26### Compiling for MacOS X and iOS ###
27
28Compiling on Apple platforms requires Xcode 5. On iOS, header search paths are defined in xcconfig files present in the `build_iphone` sub-directory.
29
30### Compiling for other UNIX platforms ###
31
32Compiling on UNIX platforms requires CMake 2.6 and +. I only tested compiling on clang v3.3, but it should work on the latest versions of GCC as well.