1 /* Emacs style mode select   -*- C++ -*-
2  *-----------------------------------------------------------------------------
3  *
4  *
5  *  PrBoom: a Doom port merged with LxDoom and LSDLDoom
6  *  based on BOOM, a modified and improved DOOM engine
7  *  Copyright (C) 1999 by
8  *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9  *  Copyright (C) 1999-2000 by
10  *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11  *  Copyright 2005, 2006 by
12  *  Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13  *
14  *  This program is free software; you can redistribute it and/or
15  *  modify it under the terms of the GNU General Public License
16  *  as published by the Free Software Foundation; either version 2
17  *  of the License, or (at your option) any later version.
18  *
19  *  This program is distributed in the hope that it will be useful,
20  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
21  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
22  *  GNU General Public License for more details.
23  *
24  *  You should have received a copy of the GNU General Public License
25  *  along with this program; if not, write to the Free Software
26  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27  *  02111-1307, USA.
28  *
29  * DESCRIPTION:
30  *  System specific interface stuff.
31  *
32  *-----------------------------------------------------------------------------*/
33 
34 #ifndef __D_TICCMD__
35 #define __D_TICCMD__
36 
37 #include "doomtype.h"
38 
39 /* The data sampled per tick (single player)
40  * and transmitted to other peers (multiplayer).
41  * Mainly movements/button commands per game tick,
42  * plus a checksum for internal state consistency.
43  * CPhipps - explicitely signed the elements, since they have to be signed to work right
44  */
45 typedef struct
46 {
47   signed char forwardmove;  /* *2048 for move       */
48   signed char sidemove; /* *2048 for move       */
49   signed short  angleturn;  /* <<16 for angle delta */
50   short consistancy;          /* checks for net game  */
51   uint8_t  chatchar;
52   uint8_t  buttons;
53 } ticcmd_t;
54 
55 #endif
56