1 /* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * Copyright 2005, 2006 by 12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko 13 * 14 * This program is free software; you can redistribute it and/or 15 * modify it under the terms of the GNU General Public License 16 * as published by the Free Software Foundation; either version 2 17 * of the License, or (at your option) any later version. 18 * 19 * This program is distributed in the hope that it will be useful, 20 * but WITHOUT ANY WARRANTY; without even the implied warranty of 21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 22 * GNU General Public License for more details. 23 * 24 * You should have received a copy of the GNU General Public License 25 * along with this program; if not, write to the Free Software 26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 27 * 02111-1307, USA. 28 * 29 * DESCRIPTION: 30 * all external data is defined here 31 * most of the data is loaded into different structures at run time 32 * some internal structures shared by many modules are here 33 * 34 *-----------------------------------------------------------------------------*/ 35 36 #ifndef __DOOMDATA__ 37 #define __DOOMDATA__ 38 39 // The most basic types we use, portability. 40 #include "config.h" 41 #include "doomtype.h" 42 43 // 44 // Map level types. 45 // The following data structures define the persistent format 46 // used in the lumps of the WAD files. 47 // 48 49 // Lump order in a map WAD: each map needs a couple of lumps 50 // to provide a complete scene geometry description. 51 enum { 52 ML_LABEL, // A separator, name, ExMx or MAPxx 53 ML_THINGS, // Monsters, items.. 54 ML_LINEDEFS, // LineDefs, from editing 55 ML_SIDEDEFS, // SideDefs, from editing 56 ML_VERTEXES, // Vertices, edited and BSP splits generated 57 ML_SEGS, // LineSegs, from LineDefs split by BSP 58 ML_SSECTORS, // SubSectors, list of LineSegs 59 ML_NODES, // BSP nodes 60 ML_SECTORS, // Sectors, from editing 61 ML_REJECT, // LUT, sector-sector visibility 62 ML_BLOCKMAP // LUT, motion clipping, walls/grid element 63 }; 64 65 #ifdef _MSC_VER // proff: This is the same as __attribute__ ((packed)) in GNUC 66 #pragma pack(push) 67 #pragma pack(1) 68 #endif //_MSC_VER 69 70 // A single Vertex. 71 typedef struct { 72 short x,y; 73 } PACKEDATTR mapvertex_t; 74 75 // A SideDef, defining the visual appearance of a wall, 76 // by setting textures and offsets. 77 typedef struct { 78 short textureoffset; 79 short rowoffset; 80 char toptexture[8]; 81 char bottomtexture[8]; 82 char midtexture[8]; 83 short sector; // Front sector, towards viewer. 84 } PACKEDATTR mapsidedef_t; 85 86 // A LineDef, as used for editing, and as input to the BSP builder. 87 88 typedef struct { 89 unsigned short v1; 90 unsigned short v2; 91 unsigned short flags; 92 short special; 93 short tag; 94 // proff 07/23/2006 - support more than 32768 sidedefs 95 // use the unsigned value and special case the -1 96 // sidenum[1] will be -1 (NO_INDEX) if one sided 97 unsigned short sidenum[2]; 98 } PACKEDATTR maplinedef_t; 99 100 #define NO_INDEX ((unsigned short)-1) 101 102 // 103 // LineDef attributes. 104 // 105 106 // Solid, is an obstacle. 107 #define ML_BLOCKING 1 108 109 // Blocks monsters only. 110 #define ML_BLOCKMONSTERS 2 111 112 // Backside will not be drawn if not two sided. 113 #define ML_TWOSIDED 4 114 115 // If a texture is pegged, the texture will have 116 // the end exposed to air held constant at the 117 // top or bottom of the texture (stairs or pulled 118 // down things) and will move with a height change 119 // of one of the neighbor sectors. 120 // Unpegged textures always have the first row of 121 // the texture at the top pixel of the line for both 122 // top and bottom textures (use next to windows). 123 124 // upper texture unpegged 125 #define ML_DONTPEGTOP 8 126 127 // lower texture unpegged 128 #define ML_DONTPEGBOTTOM 16 129 130 // In AutoMap: don't map as two sided: IT'S A SECRET! 131 #define ML_SECRET 32 132 133 // Sound rendering: don't let sound cross two of these. 134 #define ML_SOUNDBLOCK 64 135 136 // Don't draw on the automap at all. 137 #define ML_DONTDRAW 128 138 139 // Set if already seen, thus drawn in automap. 140 #define ML_MAPPED 256 141 142 //jff 3/21/98 Set if line absorbs use by player 143 //allow multiple push/switch triggers to be used on one push 144 #define ML_PASSUSE 512 145 146 // Sector definition, from editing. 147 typedef struct { 148 short floorheight; 149 short ceilingheight; 150 char floorpic[8]; 151 char ceilingpic[8]; 152 short lightlevel; 153 short special; 154 short tag; 155 } PACKEDATTR mapsector_t; 156 157 // SubSector, as generated by BSP. 158 typedef struct { 159 unsigned short numsegs; 160 unsigned short firstseg; // Index of first one; segs are stored sequentially. 161 } PACKEDATTR mapsubsector_t; 162 163 // LineSeg, generated by splitting LineDefs 164 // using partition lines selected by BSP builder. 165 typedef struct { 166 unsigned short v1; 167 unsigned short v2; 168 short angle; 169 unsigned short linedef; 170 short side; 171 short offset; 172 } PACKEDATTR mapseg_t; 173 174 // BSP node structure. 175 176 // Indicate a leaf. 177 #define NF_SUBSECTOR 0x80000000 178 179 typedef struct { 180 short x; // Partition line from (x,y) to x+dx,y+dy) 181 short y; 182 short dx; 183 short dy; 184 // Bounding box for each child, clip against view frustum. 185 short bbox[2][4]; 186 // If NF_SUBSECTOR its a subsector, else it's a node of another subtree. 187 unsigned short children[2]; 188 } PACKEDATTR mapnode_t; 189 190 // Thing definition, position, orientation and type, 191 // plus skill/visibility flags and attributes. 192 typedef struct { 193 short x; 194 short y; 195 short angle; 196 short type; 197 short options; 198 } PACKEDATTR mapthing_t; 199 200 #ifdef _MSC_VER 201 #pragma pack(pop) 202 #endif //_MSC_VER 203 204 #endif // __DOOMDATA__ 205