1shaders = "5"
2shader0 = "shaders/fast-bilateral.glsl"
3filter_linear0 = "false"
4wrap_mode0 = "clamp_to_edge"
5scale_type_x0 = "source"
6scale_x0 = "1.000000"
7scale_type_y0 = "source"
8scale_y0 = "1.000000"
9shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.glsl"
10filter_linear1 = "false"
11wrap_mode1 = "clamp_to_edge"
12scale_type_x1 = "source"
13scale_x1 = "1.000000"
14scale_type_y1 = "source"
15scale_y1 = "1.000000"
16shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.glsl"
17filter_linear2 = "false"
18wrap_mode2 = "clamp_to_edge"
19scale_type_x2 = "source"
20scale_x2 = "2.000000"
21scale_type_y2 = "source"
22scale_y2 = "2.000000"
23shader3 = "../xbr/shaders/super-xbr/super-xbr-pass2.glsl"
24filter_linear3 = "false"
25wrap_mode3 = "clamp_to_edge"
26scale_type_x3 = "source"
27scale_x3 = "1.000000"
28scale_type_y3 = "source"
29scale_y3 = "1.000000"
30shader4 = "../windowed/shaders/jinc2-sharper.glsl"
31filter_linear4 = "false"
32wrap_mode4 = "clamp_to_edge"
33
34