1shaders = 6
2
3shader0 = shader-files/gb-pass0.glsl
4filter_linear0 = false
5scale_type0 = viewport
6scale0 = 1.0
7alias0 = "PASS0"
8
9shader1 = shader-files/gb-pass1.glsl
10filter_linear1 = false
11scale_type1 = source
12scale1 = 1.0
13alias1 = "PASS1"
14
15shader2 = shader-files/gb-pass2.glsl
16filter_linear2 = false
17scale_type2 = source
18scale2 = 1.0
19alias2 = "PASS2"
20
21shader3 = shader-files/gb-pass3.glsl
22filter_linear3 = false
23scale_type3 = source
24scale3 = 1.0
25alias3 = "PASS3"
26
27shader4 = shader-files/gb-pass4.glsl
28filter_linear4 = false
29scale_type4 = source
30scale4 = 1.0
31alias4 = "PASS4"
32
33shader5 = shader-files/gb-pass-5.glsl
34filter_linear5 = true
35
36parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity"
37video_scale = "4.0"
38SCALE = "1.5"
39OUT_X = "4800.0"
40OUT_Y = "2400.0"
41baseline_alpha = "0.03"
42grey_balance = "3.5"
43contrast = "0.8"
44screen_light = "0.9"
45pixel_opacity = "0.95"
46shadow_opacity = "0.9"
47
48textures = COLOR_PALETTE;BACKGROUND;BORDER
49COLOR_PALETTE = resources/pocket-palette.png
50COLOR_PALETTE_linear = false
51BACKGROUND = resources/pocket-background.png
52BACKGROUND_linear = true
53BORDER = resources/pocket-border-square-4x.png
54BORDER_linear = true
55