1shaders = 6 2 3shader0 = shader-files/gb-pass0.glsl 4filter_linear0 = false 5scale_type0 = viewport 6scale0 = 1.0 7alias0 = "PASS0" 8 9shader1 = shader-files/gb-pass1.glsl 10filter_linear1 = false 11scale_type1 = source 12scale1 = 1.0 13alias1 = "PASS1" 14 15shader2 = shader-files/gb-pass2.glsl 16filter_linear2 = false 17scale_type2 = source 18scale2 = 1.0 19alias2 = "PASS2" 20 21shader3 = shader-files/gb-pass3.glsl 22filter_linear3 = false 23scale_type3 = source 24scale3 = 1.0 25alias3 = "PASS3" 26 27shader4 = shader-files/gb-pass4.glsl 28filter_linear4 = false 29scale_type4 = source 30scale4 = 1.0 31alias4 = "PASS4" 32 33shader5 = shader-files/gb-pass-5.glsl 34filter_linear5 = true 35 36parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;contrast;screen_light;pixel_opacity" 37video_scale = "4.0" 38SCALE = "1.5" 39OUT_X = "4800.0" 40OUT_Y = "2400.0" 41baseline_alpha = "0.03" 42grey_balance = "3.5" 43contrast = "0.8" 44screen_light = "0.9" 45pixel_opacity = "0.95" 46shadow_opacity = "0.9" 47 48textures = COLOR_PALETTE;BACKGROUND;BORDER 49COLOR_PALETTE = resources/pocket-palette.png 50COLOR_PALETTE_linear = false 51BACKGROUND = resources/pocket-background.png 52BACKGROUND_linear = true 53BORDER = resources/pocket-border-square-4x.png 54BORDER_linear = true 55