1shaders = "2"
2
3shader0 = "../shaders/lcd-cgwg/lcd-grid.glsl"
4filter_linear0 = "false"
5wrap_mode0 = "clamp_to_border"
6scale_type_x0 = "source"
7scale_x0 = "6.000000"
8scale_type_y0 = "source"
9scale_y0 = "6.000000"
10
11shader1 = "shader-files/border.glsl"
12filter_linear1 = "true"
13wrap_mode1 = "clamp_to_border"
14
15parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
16GRID_STRENGTH = "0.150000"
17box_scale = "6.0"
18in_res_x = "160.0"
19in_res_y = "152.0"
20border_on_top = "0.000000"
21border_zoom_x = "0.35"
22border_zoom_y = "0.39"
23
24textures = "BORDER"
25BORDER = "resources/ngpc-border-square-4x.png"
26BORDER_linear = "true"
27BORDER_wrap_mode = "clamp_to_border"
28BORDER_mipmap = "false"
29