1shaders = "2" 2 3shader0 = "../shaders/lcd-cgwg/lcd-grid.glsl" 4filter_linear0 = "false" 5wrap_mode0 = "clamp_to_border" 6scale_type_x0 = "source" 7scale_x0 = "6.000000" 8scale_type_y0 = "source" 9scale_y0 = "6.000000" 10 11shader1 = "shader-files/border.glsl" 12filter_linear1 = "true" 13wrap_mode1 = "clamp_to_border" 14 15parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y" 16GRID_STRENGTH = "0.150000" 17box_scale = "6.0" 18in_res_x = "160.0" 19in_res_y = "152.0" 20border_on_top = "0.000000" 21border_zoom_x = "0.35" 22border_zoom_y = "0.39" 23 24textures = "BORDER" 25BORDER = "resources/ngpc-border-square-4x.png" 26BORDER_linear = "true" 27BORDER_wrap_mode = "clamp_to_border" 28BORDER_mipmap = "false" 29