1 /* Configure library by modifying this file */ 2 3 #ifndef SNES_NTSC_CONFIG_H 4 #define SNES_NTSC_CONFIG_H 5 6 #if !defined(SNES9X_GTK) && !defined(_WIN32) && !defined(__LIBRETRO__) 7 /* Format of source pixels */ 8 #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB15 9 /* #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16 */ 10 /* #define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15 */ 11 12 /* The following affect the built-in blitter only; a custom blitter can 13 handle things however it wants. */ 14 15 /* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */ 16 #define SNES_NTSC_OUT_DEPTH 15 17 #else 18 #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16 19 #define SNES_NTSC_OUT_DEPTH 16 20 #endif 21 22 /* Type of input pixel values */ 23 #define SNES_NTSC_IN_T unsigned short 24 25 /* Each raw pixel input value is passed through this. You might want to mask 26 the pixel index if you use the high bits as flags, etc. */ 27 #define SNES_NTSC_ADJ_IN( in ) in 28 29 /* For each pixel, this is the basic operation: 30 output_color = SNES_NTSC_ADJ_IN( SNES_NTSC_IN_T ) */ 31 32 #endif 33