1 /* 2 * Copyright (c) 2002-2008 LWJGL Project 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'LWJGL' nor the names of 17 * its contributors may be used to endorse or promote products derived 18 * from this software without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package org.lwjgl.opengl; 33 34 import org.lwjgl.util.generator.*; 35 import org.lwjgl.util.generator.opengl.*; 36 37 import java.nio.*; 38 39 public interface ARB_vertex_shader { 40 41 /** 42 * Accepted by the <shaderType> argument of CreateShaderObjectARB and 43 * returned by the <params> parameter of GetObjectParameter{if}vARB: 44 */ 45 int GL_VERTEX_SHADER_ARB = 0x8B31; 46 47 /** 48 * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, 49 * GetFloatv, and GetDoublev: 50 */ 51 int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A; 52 int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B; 53 int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869; 54 int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872; 55 int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C; 56 int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D; 57 int GL_MAX_TEXTURE_COORDS_ARB = 0x8871; 58 59 /** 60 * Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and 61 * by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and 62 * GetDoublev: 63 */ 64 int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642; 65 int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643; 66 67 /** Accepted by the <pname> parameter GetObjectParameter{if}vARB: */ 68 int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89; 69 int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A; 70 71 /** Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB: */ 72 int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622; 73 int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623; 74 int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624; 75 int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625; 76 int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A; 77 int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626; 78 79 /** Accepted by the <pname> parameter of GetVertexAttribPointervARB: */ 80 int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645; 81 82 /** Returned by the <type> parameter of GetActiveAttribARB: */ 83 int GL_FLOAT_VEC2_ARB = 0x8B50; 84 int GL_FLOAT_VEC3_ARB = 0x8B51; 85 int GL_FLOAT_VEC4_ARB = 0x8B52; 86 int GL_FLOAT_MAT2_ARB = 0x8B5A; 87 int GL_FLOAT_MAT3_ARB = 0x8B5B; 88 int GL_FLOAT_MAT4_ARB = 0x8B5C; 89 90 @NoErrorCheck glVertexAttrib1sARB(@Luint int index, short v0)91 void glVertexAttrib1sARB(@GLuint int index, short v0); 92 93 @NoErrorCheck glVertexAttrib1fARB(@Luint int index, float v0)94 void glVertexAttrib1fARB(@GLuint int index, float v0); 95 96 @NoErrorCheck glVertexAttrib1dARB(@Luint int index, double v0)97 void glVertexAttrib1dARB(@GLuint int index, double v0); 98 99 @NoErrorCheck glVertexAttrib2sARB(@Luint int index, short v0, short v1)100 void glVertexAttrib2sARB(@GLuint int index, short v0, short v1); 101 102 @NoErrorCheck glVertexAttrib2fARB(@Luint int index, float v0, float v1)103 void glVertexAttrib2fARB(@GLuint int index, float v0, float v1); 104 105 @NoErrorCheck glVertexAttrib2dARB(@Luint int index, double v0, double v1)106 void glVertexAttrib2dARB(@GLuint int index, double v0, double v1); 107 108 @NoErrorCheck glVertexAttrib3sARB(@Luint int index, short v0, short v1, short v2)109 void glVertexAttrib3sARB(@GLuint int index, short v0, short v1, short v2); 110 111 @NoErrorCheck glVertexAttrib3fARB(@Luint int index, float v0, float v1, float v2)112 void glVertexAttrib3fARB(@GLuint int index, float v0, float v1, float v2); 113 114 @NoErrorCheck glVertexAttrib3dARB(@Luint int index, double v0, double v1, double v2)115 void glVertexAttrib3dARB(@GLuint int index, double v0, double v1, double v2); 116 117 @NoErrorCheck glVertexAttrib4sARB(@Luint int index, short v0, short v1, short v2, short v3)118 void glVertexAttrib4sARB(@GLuint int index, short v0, short v1, short v2, short v3); 119 120 @NoErrorCheck glVertexAttrib4fARB(@Luint int index, float v0, float v1, float v2, float v3)121 void glVertexAttrib4fARB(@GLuint int index, float v0, float v1, float v2, float v3); 122 123 @NoErrorCheck glVertexAttrib4dARB(@Luint int index, double v0, double v1, double v2, double v3)124 void glVertexAttrib4dARB(@GLuint int index, double v0, double v1, double v2, double v3); 125 126 @NoErrorCheck glVertexAttrib4NubARB(@Luint int index, @GLubyte byte x, @GLubyte byte y, @GLubyte byte z, @GLubyte byte w)127 void glVertexAttrib4NubARB(@GLuint int index, @GLubyte byte x, @GLubyte byte y, @GLubyte byte z, @GLubyte byte w); 128 glVertexAttribPointerARB(@Luint int index, int size, @AutoType(R) @GLenum int type, boolean normalized, @GLsizei int stride, @CachedReference(index = R, name = R) @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLbyte @GLubyte @GLshort @GLushort @GLint @GLuint @GLfloat @GLdouble Buffer buffer)129 void glVertexAttribPointerARB(@GLuint int index, int size, @AutoType("buffer") @GLenum int type, boolean normalized, @GLsizei int stride, 130 @CachedReference(index = "index", name = "glVertexAttribPointer_buffer") 131 @BufferObject(BufferKind.ArrayVBO) 132 @Check 133 @Const 134 @GLbyte 135 @GLubyte 136 @GLshort 137 @GLushort 138 @GLint 139 @GLuint 140 @GLfloat 141 @GLdouble Buffer buffer); 142 143 @Alternate("glVertexAttribPointerARB") glVertexAttribPointerARB(@Luint int index, int size, @GLenum int type, boolean normalized, @GLsizei int stride, @CachedReference(index = R, name = R) @BufferObject(BufferKind.ArrayVBO) @Check @Const ByteBuffer buffer)144 void glVertexAttribPointerARB(@GLuint int index, int size, @GLenum int type, boolean normalized, @GLsizei int stride, 145 @CachedReference(index = "index", name = "glVertexAttribPointer_buffer") 146 @BufferObject(BufferKind.ArrayVBO) 147 @Check 148 @Const ByteBuffer buffer); 149 glEnableVertexAttribArrayARB(@Luint int index)150 void glEnableVertexAttribArrayARB(@GLuint int index); 151 glDisableVertexAttribArrayARB(@Luint int index)152 void glDisableVertexAttribArrayARB(@GLuint int index); 153 glBindAttribLocationARB(@LhandleARB int programObj, @GLuint int index, @NullTerminated @Const @GLcharARB ByteBuffer name)154 void glBindAttribLocationARB(@GLhandleARB int programObj, @GLuint int index, @NullTerminated @Const @GLcharARB ByteBuffer name); 155 156 @Alternate("glBindAttribLocationARB") glBindAttribLocationARB(@LhandleARB int programObj, @GLuint int index, @NullTerminated CharSequence name)157 void glBindAttribLocationARB(@GLhandleARB int programObj, @GLuint int index, @NullTerminated CharSequence name); 158 glGetActiveAttribARB(@LhandleARB int programObj, @GLuint int index, @AutoSize(R) @GLsizei int maxLength, @OutParameter @GLsizei @Check(value = R, canBeNull = true) IntBuffer length, @OutParameter @Check(R) IntBuffer size, @OutParameter @GLenum @Check(R) IntBuffer type, @OutParameter @GLcharARB ByteBuffer name)159 void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @AutoSize("name") @GLsizei int maxLength, 160 @OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length, 161 @OutParameter @Check("1") IntBuffer size, 162 @OutParameter @GLenum @Check("1") IntBuffer type, 163 @OutParameter @GLcharARB ByteBuffer name); 164 165 /** Overloads glGetActiveAttribARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */ 166 @Alternate("glGetActiveAttribARB") 167 @GLreturn(value = "name", maxLength = "maxLength") glGetActiveAttribARB2(@LhandleARB int programObj, @GLuint int index, @GLsizei int maxLength, @OutParameter @GLsizei @Constant(R) IntBuffer length, @OutParameter @Check(R) IntBuffer sizeType, @OutParameter @GLenum @Constant(R) IntBuffer type, @OutParameter @GLcharARB ByteBuffer name)168 void glGetActiveAttribARB2(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength, 169 @OutParameter @GLsizei @Constant("MemoryUtil.getAddress0(name_length)") IntBuffer length, 170 @OutParameter @Check("2") IntBuffer sizeType, 171 @OutParameter @GLenum @Constant("MemoryUtil.getAddress(sizeType, sizeType.position() + 1)") IntBuffer type, 172 @OutParameter @GLcharARB ByteBuffer name); 173 174 /** Overloads glGetActiveAttribARB. This version returns only the attrib name. */ 175 @Alternate(value = "glGetActiveAttribARB", javaAlt = true) 176 @GLreturn(value = "name", maxLength = "maxLength") glGetActiveAttribARB(@LhandleARB int programObj, @GLuint int index, @GLsizei int maxLength, @OutParameter @GLsizei @Constant(R) IntBuffer length, @OutParameter @GLcharARB ByteBuffer name)177 void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength, 178 @OutParameter @GLsizei @Constant("MemoryUtil.getAddress0(name_length), MemoryUtil.getAddress0(APIUtil.getBufferInt(caps)), MemoryUtil.getAddress(APIUtil.getBufferInt(caps), 1)") IntBuffer length, 179 @OutParameter @GLcharARB ByteBuffer name); 180 181 /** Overloads glGetActiveAttribARB. This version returns only the attrib size. */ 182 @Alternate(value = "glGetActiveAttribARB", javaAlt = true) 183 @GLreturn(value = "size") glGetActiveAttribSizeARB(@LhandleARB int programObj, @GLuint int index, @Constant(R) @GLsizei int maxLength, @OutParameter @GLsizei @Constant(R) IntBuffer length, @OutParameter IntBuffer size, @OutParameter @GLenum @Constant(R) IntBuffer type, @OutParameter @GLcharARB @Constant(R) ByteBuffer name)184 void glGetActiveAttribSizeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength, 185 @OutParameter @GLsizei @Constant("0L") IntBuffer length, 186 @OutParameter IntBuffer size, 187 @OutParameter @GLenum @Constant("MemoryUtil.getAddress(size, 1)") IntBuffer type, // Reuse size buffer and ignore 188 @OutParameter @GLcharARB @Constant("APIUtil.getBufferByte0(caps)") ByteBuffer name); 189 190 /** Overloads glGetActiveAttribARB. This version returns only the attrib type. */ 191 @Alternate(value = "glGetActiveAttribARB", javaAlt = true) 192 @GLreturn(value = "type") glGetActiveAttribTypeARB(@LhandleARB int programObj, @GLuint int index, @Constant(R) @GLsizei int maxLength, @OutParameter @GLsizei @Constant(R) IntBuffer length, @OutParameter @Constant(R) IntBuffer size, @OutParameter @GLenum IntBuffer type, @OutParameter @GLcharARB @Constant(R) ByteBuffer name)193 void glGetActiveAttribTypeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength, 194 @OutParameter @GLsizei @Constant("0L") IntBuffer length, 195 @OutParameter @Constant("MemoryUtil.getAddress(type, 1)") IntBuffer size, // Reuse type buffer and ignore 196 @OutParameter @GLenum IntBuffer type, 197 @OutParameter @GLcharARB @Constant("APIUtil.getBufferByte0(caps)") ByteBuffer name); 198 glGetAttribLocationARB(@LhandleARB int programObj, @NullTerminated @Const @GLcharARB ByteBuffer name)199 int glGetAttribLocationARB(@GLhandleARB int programObj, @NullTerminated @Const @GLcharARB ByteBuffer name); 200 201 @Alternate("glGetAttribLocationARB") glGetAttribLocationARB(@LhandleARB int programObj, @NullTerminated CharSequence name)202 int glGetAttribLocationARB(@GLhandleARB int programObj, @NullTerminated CharSequence name); 203 204 @StripPostfix("params") glGetVertexAttribfvARB(@Luint int index, @GLenum int pname, @OutParameter @Check(R) FloatBuffer params)205 void glGetVertexAttribfvARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); 206 207 @StripPostfix("params") glGetVertexAttribdvARB(@Luint int index, @GLenum int pname, @OutParameter @Check(R) DoubleBuffer params)208 void glGetVertexAttribdvARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") DoubleBuffer params); 209 210 @StripPostfix("params") glGetVertexAttribivARB(@Luint int index, @GLenum int pname, @OutParameter @Check(R) IntBuffer params)211 void glGetVertexAttribivARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); 212 213 @StripPostfix("result") glGetVertexAttribPointervARB(@Luint int index, @GLenum int pname, @Result @GLvoid ByteBuffer result)214 void glGetVertexAttribPointervARB(@GLuint int index, @GLenum int pname, @Result @GLvoid ByteBuffer result); 215 216 } 217