1 /*
2  * Copyright (c) 2002-2008 LWJGL Project
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'LWJGL' nor the names of
17  *   its contributors may be used to endorse or promote products derived
18  *   from this software without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package org.lwjgl.opengl;
33 
34 import org.lwjgl.util.generator.*;
35 import org.lwjgl.util.generator.opengl.GLenum;
36 import org.lwjgl.util.generator.opengl.GLfloat;
37 import org.lwjgl.util.generator.opengl.GLsizei;
38 
39 import java.nio.*;
40 
41 public interface EXT_vertex_weighting {
42 	int GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3;
43 	int GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502;
44 	int GL_MODELVIEW0_MATRIX_EXT = 0x0BA6;
45 	int GL_MODELVIEW1_MATRIX_EXT = 0x8506;
46 	int GL_VERTEX_WEIGHTING_EXT = 0x8509;
47 	int GL_MODELVIEW0_EXT = 0x1700;
48 	int GL_MODELVIEW1_EXT = 0x850A;
49 	int GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B;
50 	int GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C;
51 	int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D;
52 	int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E;
53 	int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F;
54 	int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510;
55 
56 	@NoErrorCheck
glVertexWeightfEXT(float weight)57 	void glVertexWeightfEXT(float weight);
58 
glVertexWeightPointerEXT(@Lsizei int size, @AutoType(R) @GLenum int type, @GLsizei int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLfloat Buffer pPointer)59 	void glVertexWeightPointerEXT(@GLsizei int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
60 	                              @CachedReference
61 	                              @BufferObject(BufferKind.ArrayVBO)
62 	                              @Check
63 	                              @Const
64 	                              @GLfloat Buffer pPointer);
65 }
66