1 /***************************************************************************
2  *      Mechanized Assault and Exploration Reloaded Projectfile            *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
18  ***************************************************************************/
19 
20 #include "game/logic/turnclock.h"
21 
22 //------------------------------------------------------------------------------
cTurnClock(int turn_)23 cTurnClock::cTurnClock (int turn_) :
24 	turn (turn_)
25 {}
26 
27 //------------------------------------------------------------------------------
getTurn() const28 int cTurnClock::getTurn() const
29 {
30 	return turn;
31 }
32 
33 //------------------------------------------------------------------------------
setTurn(int turn_)34 void cTurnClock::setTurn (int turn_)
35 {
36 	std::swap (turn, turn_);
37 	if (turn != turn_) turnChanged();
38 }
39 
40 //------------------------------------------------------------------------------
increaseTurn()41 void cTurnClock::increaseTurn()
42 {
43 	++turn;
44 	turnChanged();
45 }
46