1 /***************************************************************************
2  *      Mechanized Assault and Exploration Reloaded Projectfile            *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
18  ***************************************************************************/
19 #ifndef ui_graphical_menu_windows_windowload_savegamedataH
20 #define ui_graphical_menu_windows_windowload_savegamedataH
21 
22 #include <string>
23 
24 class cSaveGameData
25 {
26 public:
27 	cSaveGameData();
28 	cSaveGameData (std::string fileName, std::string gameName, std::string type, std::string date, int number);
29 
30 	const std::string& getFileName() const;
31 	void setFileName (std::string name);
32 
33 	const std::string& getGameName() const;
34 	void setGameName (std::string name);
35 
36 	const std::string& getType() const;
37 	void setType (std::string type);
38 
39 	const std::string& getDate() const;
40 	void setDate (std::string date);
41 
42 	int getNumber() const;
43 	void setNumber (int number);
44 
45 private:
46 	/** the file name of the save game */
47 	std::string fileName;
48 	/** the displayed name of the save game */
49 	std::string gameName;
50 	/** the type of the save game (SIN, HOT, NET) */
51 	std::string type;
52 	/** the date and time when this save game was saved */
53 	std::string date;
54 
55 	/** the number of the save game */
56 	int number;
57 };
58 
59 #endif // ui_graphical_menu_windows_windowload_savegamedataH
60