1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 
22 #include <string>
23 #include <vector>
24 #include "irrlichttypes.h"
25 
26 class IItemDefManager;
27 class NodeDefManager;
28 class ICraftDefManager;
29 class ITextureSource;
30 class IShaderSource;
31 class IRollbackManager;
32 class EmergeManager;
33 class Camera;
34 class ModChannel;
35 class ModMetadata;
36 
37 namespace irr { namespace scene {
38 	class IAnimatedMesh;
39 	class ISceneManager;
40 }}
41 
42 struct ModSpec;
43 /*
44 	An interface for fetching game-global definitions like tool and
45 	mapnode properties
46 */
47 
48 class IGameDef
49 {
50 public:
51 	// These are thread-safe IF they are not edited while running threads.
52 	// Thus, first they are set up and then they are only read.
53 	virtual IItemDefManager* getItemDefManager()=0;
54 	virtual const NodeDefManager* getNodeDefManager()=0;
55 	virtual ICraftDefManager* getCraftDefManager()=0;
56 
57 	// Used for keeping track of names/ids of unknown nodes
58 	virtual u16 allocateUnknownNodeId(const std::string &name)=0;
59 
60 	// Only usable on the server, and NOT thread-safe. It is usable from the
61 	// environment thread.
getRollbackManager()62 	virtual IRollbackManager* getRollbackManager() { return NULL; }
63 
64 	// Shorthands
idef()65 	IItemDefManager  *idef()     { return getItemDefManager(); }
ndef()66 	const NodeDefManager  *ndef() { return getNodeDefManager(); }
cdef()67 	ICraftDefManager *cdef()     { return getCraftDefManager(); }
rollback()68 	IRollbackManager *rollback() { return getRollbackManager(); }
69 
70 	virtual const std::vector<ModSpec> &getMods() const = 0;
71 	virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
getWorldPath()72 	virtual std::string getWorldPath() const { return ""; }
73 	virtual std::string getModStoragePath() const = 0;
74 	virtual bool registerModStorage(ModMetadata *storage) = 0;
75 	virtual void unregisterModStorage(const std::string &name) = 0;
76 
77 	virtual bool joinModChannel(const std::string &channel) = 0;
78 	virtual bool leaveModChannel(const std::string &channel) = 0;
79 	virtual bool sendModChannelMessage(const std::string &channel,
80 		const std::string &message) = 0;
81 	virtual ModChannel *getModChannel(const std::string &channel) = 0;
82 };
83