1-- vessels/init.lua
2
3-- Minetest 0.4 mod: vessels
4-- See README.txt for licensing and other information.
5
6-- Load support for MT game translation.
7local S = minetest.get_translator("vessels")
8
9
10local vessels_shelf_formspec =
11	"size[8,7;]" ..
12	"list[context;vessels;0,0.3;8,2;]" ..
13	"list[current_player;main;0,2.85;8,1;]" ..
14	"list[current_player;main;0,4.08;8,3;8]" ..
15	"listring[context;vessels]" ..
16	"listring[current_player;main]" ..
17	default.get_hotbar_bg(0, 2.85)
18
19local function update_vessels_shelf(pos)
20	local meta = minetest.get_meta(pos)
21	local inv = meta:get_inventory()
22	local invlist = inv:get_list("vessels")
23
24	local formspec = vessels_shelf_formspec
25	-- Inventory slots overlay
26	local vx, vy = 0, 0.3
27	local n_items = 0
28	for i = 1, 16 do
29		if i == 9 then
30			vx = 0
31			vy = vy + 1
32		end
33		if not invlist or invlist[i]:is_empty() then
34			formspec = formspec ..
35				"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
36		else
37			local stack = invlist[i]
38			if not stack:is_empty() then
39				n_items = n_items + stack:get_count()
40			end
41		end
42		vx = vx + 1
43	end
44	meta:set_string("formspec", formspec)
45	if n_items == 0 then
46		meta:set_string("infotext", S("Empty Vessels Shelf"))
47	else
48		meta:set_string("infotext", S("Vessels Shelf (@1 items)", n_items))
49	end
50end
51
52minetest.register_node("vessels:shelf", {
53	description = S("Vessels Shelf"),
54	tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
55		"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
56	paramtype2 = "facedir",
57	is_ground_content = false,
58	groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
59	sounds = default.node_sound_wood_defaults(),
60
61	on_construct = function(pos)
62		local meta = minetest.get_meta(pos)
63		update_vessels_shelf(pos)
64		local inv = meta:get_inventory()
65		inv:set_size("vessels", 8 * 2)
66	end,
67	can_dig = function(pos,player)
68		local inv = minetest.get_meta(pos):get_inventory()
69		return inv:is_empty("vessels")
70	end,
71	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
72		if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
73			return stack:get_count()
74		end
75		return 0
76	end,
77	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
78		minetest.log("action", player:get_player_name() ..
79			   " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
80		update_vessels_shelf(pos)
81	end,
82	on_metadata_inventory_put = function(pos, listname, index, stack, player)
83		minetest.log("action", player:get_player_name() ..
84			   " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
85		update_vessels_shelf(pos)
86	end,
87	on_metadata_inventory_take = function(pos, listname, index, stack, player)
88		minetest.log("action", player:get_player_name() ..
89			   " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
90		update_vessels_shelf(pos)
91	end,
92	on_blast = function(pos)
93		local drops = {}
94		default.get_inventory_drops(pos, "vessels", drops)
95		drops[#drops + 1] = "vessels:shelf"
96		minetest.remove_node(pos)
97		return drops
98	end,
99})
100
101minetest.register_craft({
102	output = "vessels:shelf",
103	recipe = {
104		{"group:wood", "group:wood", "group:wood"},
105		{"group:vessel", "group:vessel", "group:vessel"},
106		{"group:wood", "group:wood", "group:wood"},
107	}
108})
109
110minetest.register_node("vessels:glass_bottle", {
111	description = S("Empty Glass Bottle"),
112	drawtype = "plantlike",
113	tiles = {"vessels_glass_bottle.png"},
114	inventory_image = "vessels_glass_bottle.png",
115	wield_image = "vessels_glass_bottle.png",
116	paramtype = "light",
117	is_ground_content = false,
118	walkable = false,
119	selection_box = {
120		type = "fixed",
121		fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
122	},
123	groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
124	sounds = default.node_sound_glass_defaults(),
125})
126
127minetest.register_craft( {
128	output = "vessels:glass_bottle 10",
129	recipe = {
130		{"default:glass", "", "default:glass"},
131		{"default:glass", "", "default:glass"},
132		{"", "default:glass", ""}
133	}
134})
135
136minetest.register_node("vessels:drinking_glass", {
137	description = S("Empty Drinking Glass"),
138	drawtype = "plantlike",
139	tiles = {"vessels_drinking_glass.png"},
140	inventory_image = "vessels_drinking_glass_inv.png",
141	wield_image = "vessels_drinking_glass.png",
142	paramtype = "light",
143	is_ground_content = false,
144	walkable = false,
145	selection_box = {
146		type = "fixed",
147		fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
148	},
149	groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
150	sounds = default.node_sound_glass_defaults(),
151})
152
153minetest.register_craft( {
154	output = "vessels:drinking_glass 14",
155	recipe = {
156		{"default:glass", "", "default:glass"},
157		{"default:glass", "", "default:glass"},
158		{"default:glass", "default:glass", "default:glass"}
159	}
160})
161
162minetest.register_node("vessels:steel_bottle", {
163	description = S("Empty Heavy Steel Bottle"),
164	drawtype = "plantlike",
165	tiles = {"vessels_steel_bottle.png"},
166	inventory_image = "vessels_steel_bottle.png",
167	wield_image = "vessels_steel_bottle.png",
168	paramtype = "light",
169	is_ground_content = false,
170	walkable = false,
171	selection_box = {
172		type = "fixed",
173		fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
174	},
175	groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
176	sounds = default.node_sound_defaults(),
177})
178
179minetest.register_craft( {
180	output = "vessels:steel_bottle 5",
181	recipe = {
182		{"default:steel_ingot", "", "default:steel_ingot"},
183		{"default:steel_ingot", "", "default:steel_ingot"},
184		{"", "default:steel_ingot", ""}
185	}
186})
187
188
189-- Glass and steel recycling
190
191minetest.register_craftitem("vessels:glass_fragments", {
192	description = S("Glass Fragments"),
193	inventory_image = "vessels_glass_fragments.png",
194})
195
196minetest.register_craft( {
197	type = "shapeless",
198	output = "vessels:glass_fragments",
199	recipe = {
200		"vessels:glass_bottle",
201		"vessels:glass_bottle",
202	},
203})
204
205minetest.register_craft( {
206	type = "shapeless",
207	output = "vessels:glass_fragments",
208	recipe = {
209		"vessels:drinking_glass",
210		"vessels:drinking_glass",
211	},
212})
213
214minetest.register_craft({
215	type = "cooking",
216	output = "default:glass",
217	recipe = "vessels:glass_fragments",
218})
219
220minetest.register_craft( {
221	type = "cooking",
222	output = "default:steel_ingot",
223	recipe = "vessels:steel_bottle",
224})
225
226minetest.register_craft({
227	type = "fuel",
228	recipe = "vessels:shelf",
229	burntime = 30,
230})
231
232-- Register glass fragments as dungeon loot
233if minetest.global_exists("dungeon_loot") then
234	dungeon_loot.register({
235		name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}
236	})
237end
238