1 /*	SCCS Id: @(#)mthrowu.c	3.4	2003/05/09	*/
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed.  See license for details. */
4 
5 #include "hack.h"
6 
7 STATIC_DCL int FDECL(drop_throw,(struct obj *,BOOLEAN_P,int,int));
8 
9 #define URETREATING(x,y) (distmin(u.ux,u.uy,x,y) > distmin(u.ux0,u.uy0,x,y))
10 
11 #define POLE_LIM 5	/* How far monsters can use pole-weapons */
12 
13 #ifndef OVLB
14 
15 STATIC_DCL const char *breathwep[];
16 
17 #else /* OVLB */
18 
19 /*
20  * Keep consistent with breath weapons in zap.c, and AD_* in monattk.h.
21  */
22 STATIC_OVL NEARDATA const char *breathwep[] = {
23 				"fragments",
24 				"fire",
25 				"frost",
26 				"sleep gas",
27 				"a disintegration blast",
28 				"lightning",
29 				"poison gas",
30 				"acid",
31 				"strange breath #8",
32 				"strange breath #9"
33 };
34 
35 /* hero is hit by something other than a monster */
36 int
thitu(tlev,dam,obj,name)37 thitu(tlev, dam, obj, name)
38 int tlev, dam;
39 struct obj *obj;
40 const char *name;	/* if null, then format `obj' */
41 {
42 	const char *onm, *knm;
43 	boolean is_acid;
44 	int kprefix = KILLED_BY_AN;
45 	char onmbuf[BUFSZ], knmbuf[BUFSZ];
46 
47 	if (!name) {
48 	    if (!obj) panic("thitu: name & obj both null?");
49 	    name = strcpy(onmbuf,
50 			 (obj->quan > 1L) ? doname(obj) : mshot_xname(obj));
51 	    knm = strcpy(knmbuf, killer_xname(obj));
52 	    kprefix = KILLED_BY;  /* killer_name supplies "an" if warranted */
53 	} else {
54 	    knm = name;
55 	    /* [perhaps ought to check for plural here to] */
56 	    if (!strncmpi(name, "the ", 4) ||
57 		    !strncmpi(name, "an ", 3) ||
58 		    !strncmpi(name, "a ", 2)) kprefix = KILLED_BY;
59 	}
60 	onm = (obj && obj_is_pname(obj)) ? the(name) :
61 			    (obj && obj->quan > 1L) ? name : an(name);
62 	is_acid = (obj && obj->otyp == ACID_VENOM);
63 
64 	if(u.uac + tlev <= rnd(20)) {
65 		if(Blind || !flags.verbose) pline("It misses.");
66 		else You("are almost hit by %s.", onm);
67 		return(0);
68 	} else {
69 		if(Blind || !flags.verbose) You("are hit!");
70 		else You("are hit by %s%s", onm, exclam(dam));
71 
72 		if (obj && objects[obj->otyp].oc_material == SILVER
73 				&& hates_silver(youmonst.data)) {
74 			dam += rnd(20);
75 			pline_The("silver sears your flesh!");
76 			exercise(A_CON, FALSE);
77 		}
78 		if (is_acid && Acid_resistance)
79 			pline("It doesn't seem to hurt you.");
80 		else {
81 			if (is_acid) pline("It burns!");
82 			if (Half_physical_damage) dam = (dam+1) / 2;
83 			losehp(dam, knm, kprefix);
84 			exercise(A_STR, FALSE);
85 		}
86 		return(1);
87 	}
88 }
89 
90 /* Be sure this corresponds with what happens to player-thrown objects in
91  * dothrow.c (for consistency). --KAA
92  * Returns 0 if object still exists (not destroyed).
93  */
94 
95 STATIC_OVL int
drop_throw(obj,ohit,x,y)96 drop_throw(obj, ohit, x, y)
97 register struct obj *obj;
98 boolean ohit;
99 int x,y;
100 {
101 	int retvalu = 1;
102 	int create;
103 	struct monst *mtmp;
104 	struct trap *t;
105 
106 	if (obj->otyp == CREAM_PIE || obj->oclass == VENOM_CLASS ||
107 		    (ohit && obj->otyp == EGG))
108 		create = 0;
109 	else if (ohit && (is_multigen(obj) || obj->otyp == ROCK))
110 		create = !rn2(3);
111 	else create = 1;
112 
113 	if (create && !((mtmp = m_at(x, y)) && (mtmp->mtrapped) &&
114 			(t = t_at(x, y)) && ((t->ttyp == PIT) ||
115 			(t->ttyp == SPIKED_PIT)))) {
116 		int objgone = 0;
117 
118 		if (down_gate(x, y) != -1)
119 			objgone = ship_object(obj, x, y, FALSE);
120 		if (!objgone) {
121 			if (!flooreffects(obj,x,y,"fall")) { /* don't double-dip on damage */
122 			    place_object(obj, x, y);
123 			    if (!mtmp && x == u.ux && y == u.uy)
124 				mtmp = &youmonst;
125 			    if (mtmp && ohit)
126 				passive_obj(mtmp, obj, (struct attack *)0);
127 			    stackobj(obj);
128 			    retvalu = 0;
129 			}
130 		}
131 	} else obfree(obj, (struct obj*) 0);
132 	return retvalu;
133 }
134 
135 #endif /* OVLB */
136 #ifdef OVL1
137 
138 /* an object launched by someone/thing other than player attacks a monster;
139    return 1 if the object has stopped moving (hit or its range used up) */
140 int
ohitmon(mtmp,otmp,range,verbose)141 ohitmon(mtmp, otmp, range, verbose)
142 struct monst *mtmp;	/* accidental target */
143 struct obj *otmp;	/* missile; might be destroyed by drop_throw */
144 int range;		/* how much farther will object travel if it misses */
145 			/* Use -1 to signify to keep going even after hit, */
146 			/* unless its gone (used for rolling_boulder_traps) */
147 boolean verbose;  /* give message(s) even when you can't see what happened */
148 {
149 	int damage, tmp;
150 	boolean vis, ismimic;
151 	int objgone = 1;
152 
153 	ismimic = mtmp->m_ap_type && mtmp->m_ap_type != M_AP_MONSTER;
154 	vis = cansee(bhitpos.x, bhitpos.y);
155 
156 	tmp = 5 + find_mac(mtmp) + omon_adj(mtmp, otmp, FALSE);
157 	if (tmp < rnd(20)) {
158 	    if (!ismimic) {
159 		if (vis) miss(distant_name(otmp, mshot_xname), mtmp);
160 		else if (verbose) pline("It is missed.");
161 	    }
162 	    if (!range) { /* Last position; object drops */
163 		(void) drop_throw(otmp, 0, mtmp->mx, mtmp->my);
164 		return 1;
165 	    }
166 	} else if (otmp->oclass == POTION_CLASS) {
167 	    if (ismimic) seemimic(mtmp);
168 	    mtmp->msleeping = 0;
169 	    if (vis) otmp->dknown = 1;
170 	    potionhit(mtmp, otmp, FALSE);
171 	    return 1;
172 	} else {
173 	    damage = dmgval(otmp, mtmp);
174 	    if (otmp->otyp == ACID_VENOM && resists_acid(mtmp))
175 		damage = 0;
176 	    if (ismimic) seemimic(mtmp);
177 	    mtmp->msleeping = 0;
178 	    if (vis) hit(distant_name(otmp,mshot_xname), mtmp, exclam(damage));
179 	    else if (verbose) pline("%s is hit%s", Monnam(mtmp), exclam(damage));
180 
181 	    if (otmp->opoisoned && is_poisonable(otmp)) {
182 		if (resists_poison(mtmp)) {
183 		    if (vis) pline_The("poison doesn't seem to affect %s.",
184 				   mon_nam(mtmp));
185 		} else {
186 		    if (rn2(30)) {
187 			damage += rnd(6);
188 		    } else {
189 			if (vis) pline_The("poison was deadly...");
190 			damage = mtmp->mhp;
191 		    }
192 		}
193 	    }
194 	    if (objects[otmp->otyp].oc_material == SILVER &&
195 		    hates_silver(mtmp->data)) {
196 		if (vis) pline_The("silver sears %s flesh!",
197 				s_suffix(mon_nam(mtmp)));
198 		else if (verbose) pline("Its flesh is seared!");
199 	    }
200 	    if (otmp->otyp == ACID_VENOM && cansee(mtmp->mx,mtmp->my)) {
201 		if (resists_acid(mtmp)) {
202 		    if (vis || verbose)
203 			pline("%s is unaffected.", Monnam(mtmp));
204 		    damage = 0;
205 		} else {
206 		    if (vis) pline_The("acid burns %s!", mon_nam(mtmp));
207 		    else if (verbose) pline("It is burned!");
208 		}
209 	    }
210 	    mtmp->mhp -= damage;
211 	    if (mtmp->mhp < 1) {
212 		if (vis || verbose)
213 		    pline("%s is %s!", Monnam(mtmp),
214 			(nonliving(mtmp->data) || !canspotmon(mtmp))
215 			? "destroyed" : "killed");
216 		/* don't blame hero for unknown rolling boulder trap */
217 		if (!flags.mon_moving &&
218 		    (otmp->otyp != BOULDER || range >= 0 || !otmp->otrapped))
219 		    xkilled(mtmp,0);
220 		else mondied(mtmp);
221 	    }
222 
223 	    if (can_blnd((struct monst*)0, mtmp,
224 		    (uchar)(otmp->otyp == BLINDING_VENOM ? AT_SPIT : AT_WEAP),
225 		    otmp)) {
226 		if (vis && mtmp->mcansee)
227 		    pline("%s is blinded by %s.", Monnam(mtmp), the(xname(otmp)));
228 		mtmp->mcansee = 0;
229 		tmp = (int)mtmp->mblinded + rnd(25) + 20;
230 		if (tmp > 127) tmp = 127;
231 		mtmp->mblinded = tmp;
232 	    }
233 
234 	    objgone = drop_throw(otmp, 1, bhitpos.x, bhitpos.y);
235 	    if (!objgone && range == -1) {  /* special case */
236 		    obj_extract_self(otmp); /* free it for motion again */
237 		    return 0;
238 	    }
239 	    return 1;
240 	}
241 	return 0;
242 }
243 
244 void
m_throw(mon,x,y,dx,dy,range,obj)245 m_throw(mon, x, y, dx, dy, range, obj)
246 	register struct monst *mon;
247 	register int x,y,dx,dy,range;		/* direction and range */
248 	register struct obj *obj;
249 {
250 	register struct monst *mtmp;
251 	struct obj *singleobj;
252 	char sym = obj->oclass;
253 	int hitu, blindinc = 0;
254 
255 	bhitpos.x = x;
256 	bhitpos.y = y;
257 
258 	if (obj->quan == 1L) {
259 	    /*
260 	     * Remove object from minvent.  This cannot be done later on;
261 	     * what if the player dies before then, leaving the monster
262 	     * with 0 daggers?  (This caused the infamous 2^32-1 orcish
263 	     * dagger bug).
264 	     *
265 	     * VENOM is not in minvent - it should already be OBJ_FREE.
266 	     * The extract below does nothing.
267 	     */
268 
269 	    /* not possibly_unwield, which checks the object's */
270 	    /* location, not its existence */
271 	    if (MON_WEP(mon) == obj) {
272 		    setmnotwielded(mon,obj);
273 		    MON_NOWEP(mon);
274 	    }
275 	    obj_extract_self(obj);
276 	    singleobj = obj;
277 	    obj = (struct obj *) 0;
278 	} else {
279 	    singleobj = splitobj(obj, 1L);
280 	    obj_extract_self(singleobj);
281 	}
282 
283 	singleobj->owornmask = 0; /* threw one of multiple weapons in hand? */
284 
285 	if (singleobj->cursed && (dx || dy) && !rn2(7)) {
286 	    if(canseemon(mon) && flags.verbose) {
287 		if(is_ammo(singleobj))
288 		    pline("%s misfires!", Monnam(mon));
289 		else
290 		    pline("%s as %s throws it!",
291 			  Tobjnam(singleobj, "slip"), mon_nam(mon));
292 	    }
293 	    dx = rn2(3)-1;
294 	    dy = rn2(3)-1;
295 	    /* check validity of new direction */
296 	    if (!dx && !dy) {
297 		(void) drop_throw(singleobj, 0, bhitpos.x, bhitpos.y);
298 		return;
299 	    }
300 	}
301 
302 	/* pre-check for doors, walls and boundaries.
303 	   Also need to pre-check for bars regardless of direction;
304 	   the random chance for small objects hitting bars is
305 	   skipped when reaching them at point blank range */
306 	if (!isok(bhitpos.x+dx,bhitpos.y+dy)
307 	    || IS_ROCK(levl[bhitpos.x+dx][bhitpos.y+dy].typ)
308 	    || closed_door(bhitpos.x+dx, bhitpos.y+dy)
309 	    || (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS &&
310 		hits_bars(&singleobj, bhitpos.x, bhitpos.y, 0, 0))) {
311 	    (void) drop_throw(singleobj, 0, bhitpos.x, bhitpos.y);
312 	    return;
313 	}
314 
315 	/* Note: drop_throw may destroy singleobj.  Since obj must be destroyed
316 	 * early to avoid the dagger bug, anyone who modifies this code should
317 	 * be careful not to use either one after it's been freed.
318 	 */
319 	if (sym) tmp_at(DISP_FLASH, obj_to_glyph(singleobj));
320 	while(range-- > 0) { /* Actually the loop is always exited by break */
321 		bhitpos.x += dx;
322 		bhitpos.y += dy;
323 		if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != 0) {
324 		    if (ohitmon(mtmp, singleobj, range, TRUE))
325 			break;
326 		} else if (bhitpos.x == u.ux && bhitpos.y == u.uy) {
327 		    if (multi) nomul(0);
328 
329 		    if (singleobj->oclass == GEM_CLASS &&
330 			    singleobj->otyp <= LAST_GEM+9 /* 9 glass colors */
331 			    && is_unicorn(youmonst.data)) {
332 			if (singleobj->otyp > LAST_GEM) {
333 			    You("catch the %s.", xname(singleobj));
334 			    You("are not interested in %s junk.",
335 				s_suffix(mon_nam(mon)));
336 			    makeknown(singleobj->otyp);
337 			    dropy(singleobj);
338 			} else {
339 			    You("accept %s gift in the spirit in which it was intended.",
340 				s_suffix(mon_nam(mon)));
341 			    (void)hold_another_object(singleobj,
342 				"You catch, but drop, %s.", xname(singleobj),
343 				"You catch:");
344 			}
345 			break;
346 		    }
347 		    if (singleobj->oclass == POTION_CLASS) {
348 			if (!Blind) singleobj->dknown = 1;
349 			potionhit(&youmonst, singleobj, FALSE);
350 			break;
351 		    }
352 		    switch(singleobj->otyp) {
353 			int dam, hitv;
354 			case EGG:
355 			    if (!touch_petrifies(&mons[singleobj->corpsenm])) {
356 				impossible("monster throwing egg type %d",
357 					singleobj->corpsenm);
358 				hitu = 0;
359 				break;
360 			    }
361 			    /* fall through */
362 			case CREAM_PIE:
363 			case BLINDING_VENOM:
364 			    hitu = thitu(8, 0, singleobj, (char *)0);
365 			    break;
366 			default:
367 			    dam = dmgval(singleobj, &youmonst);
368 			    hitv = 3 - distmin(u.ux,u.uy, mon->mx,mon->my);
369 			    if (hitv < -4) hitv = -4;
370 			    if (is_elf(mon->data) &&
371 				objects[singleobj->otyp].oc_skill == P_BOW) {
372 				hitv++;
373 				if (MON_WEP(mon) &&
374 				    MON_WEP(mon)->otyp == ELVEN_BOW)
375 				    hitv++;
376 				if(singleobj->otyp == ELVEN_ARROW) dam++;
377 			    }
378 			    if (bigmonst(youmonst.data)) hitv++;
379 			    hitv += 8 + singleobj->spe;
380 			    if (dam < 1) dam = 1;
381 			    hitu = thitu(hitv, dam, singleobj, (char *)0);
382 		    }
383 		    if (hitu && singleobj->opoisoned &&
384 			is_poisonable(singleobj)) {
385 			char onmbuf[BUFSZ], knmbuf[BUFSZ];
386 
387 			Strcpy(onmbuf, xname(singleobj));
388 			Strcpy(knmbuf, killer_xname(singleobj));
389 			poisoned(onmbuf, A_STR, knmbuf, -10);
390 		    }
391 		    if(hitu &&
392 		       can_blnd((struct monst*)0, &youmonst,
393 				(uchar)(singleobj->otyp == BLINDING_VENOM ?
394 					AT_SPIT : AT_WEAP), singleobj)) {
395 			blindinc = rnd(25);
396 			if(singleobj->otyp == CREAM_PIE) {
397 			    if(!Blind) pline("Yecch!  You've been creamed.");
398 			    else pline("There's %s sticky all over your %s.",
399 				       something,
400 				       body_part(FACE));
401 			} else if(singleobj->otyp == BLINDING_VENOM) {
402 			    int num_eyes = eyecount(youmonst.data);
403 			    /* venom in the eyes */
404 			    if(!Blind) pline_The("venom blinds you.");
405 			    else Your("%s sting%s.",
406 				      (num_eyes == 1) ? body_part(EYE) :
407 						makeplural(body_part(EYE)),
408 				      (num_eyes == 1) ? "s" : "");
409 			}
410 		    }
411 		    if (hitu && singleobj->otyp == EGG) {
412 			if (!Stone_resistance
413 			    && !(poly_when_stoned(youmonst.data) &&
414 				 polymon(PM_STONE_GOLEM))) {
415 			    Stoned = 5;
416 			    killer = (char *) 0;
417 			}
418 		    }
419 		    stop_occupation();
420 		    if (hitu || !range) {
421 			(void) drop_throw(singleobj, hitu, u.ux, u.uy);
422 			break;
423 		    }
424 		} else if (!range	/* reached end of path */
425 			/* missile hits edge of screen */
426 			|| !isok(bhitpos.x+dx,bhitpos.y+dy)
427 			/* missile hits the wall */
428 			|| IS_ROCK(levl[bhitpos.x+dx][bhitpos.y+dy].typ)
429 			/* missile hit closed door */
430 			|| closed_door(bhitpos.x+dx, bhitpos.y+dy)
431 			/* missile might hit iron bars */
432 			|| (levl[bhitpos.x+dx][bhitpos.y+dy].typ == IRONBARS &&
433 			hits_bars(&singleobj, bhitpos.x, bhitpos.y, !rn2(5), 0))
434 #ifdef SINKS
435 			/* Thrown objects "sink" */
436 			|| IS_SINK(levl[bhitpos.x][bhitpos.y].typ)
437 #endif
438 								) {
439 		    if (singleobj) /* hits_bars might have destroyed it */
440 			(void) drop_throw(singleobj, 0, bhitpos.x, bhitpos.y);
441 		    break;
442 		}
443 		tmp_at(bhitpos.x, bhitpos.y);
444 		delay_output();
445 	}
446 	tmp_at(bhitpos.x, bhitpos.y);
447 	delay_output();
448 	tmp_at(DISP_END, 0);
449 
450 	if (blindinc) {
451 		u.ucreamed += blindinc;
452 		make_blinded(Blinded + (long)blindinc, FALSE);
453 		if (!Blind) Your(vision_clears);
454 	}
455 }
456 
457 #endif /* OVL1 */
458 #ifdef OVLB
459 
460 /* Remove an item from the monster's inventory and destroy it. */
461 void
m_useup(mon,obj)462 m_useup(mon, obj)
463 struct monst *mon;
464 struct obj *obj;
465 {
466 	if (obj->quan > 1L) {
467 		obj->quan--;
468 		obj->owt = weight(obj);
469 	} else {
470 		obj_extract_self(obj);
471 		possibly_unwield(mon, FALSE);
472 		if (obj->owornmask) {
473 		    mon->misc_worn_check &= ~obj->owornmask;
474 		    update_mon_intrinsics(mon, obj, FALSE, FALSE);
475 		}
476 		obfree(obj, (struct obj*) 0);
477 	}
478 }
479 
480 #endif /* OVLB */
481 #ifdef OVL1
482 
483 /* monster attempts ranged weapon attack against player */
484 void
thrwmu(mtmp)485 thrwmu(mtmp)
486 struct monst *mtmp;
487 {
488 	struct obj *otmp, *mwep;
489 	xchar x, y;
490 	schar skill;
491 	int multishot;
492 	const char *onm;
493 
494 	/* Rearranged beginning so monsters can use polearms not in a line */
495 	if (mtmp->weapon_check == NEED_WEAPON || !MON_WEP(mtmp)) {
496 	    mtmp->weapon_check = NEED_RANGED_WEAPON;
497 	    /* mon_wield_item resets weapon_check as appropriate */
498 	    if(mon_wield_item(mtmp) != 0) return;
499 	}
500 
501 	/* Pick a weapon */
502 	otmp = select_rwep(mtmp);
503 	if (!otmp) return;
504 
505 	if (is_pole(otmp)) {
506 	    int dam, hitv;
507 
508 	    if (dist2(mtmp->mx, mtmp->my, mtmp->mux, mtmp->muy) > POLE_LIM ||
509 		    !couldsee(mtmp->mx, mtmp->my))
510 		return;	/* Out of range, or intervening wall */
511 
512 	    if (canseemon(mtmp)) {
513 		onm = xname(otmp);
514 		pline("%s thrusts %s.", Monnam(mtmp),
515 		      obj_is_pname(otmp) ? the(onm) : an(onm));
516 	    }
517 
518 	    dam = dmgval(otmp, &youmonst);
519 	    hitv = 3 - distmin(u.ux,u.uy, mtmp->mx,mtmp->my);
520 	    if (hitv < -4) hitv = -4;
521 	    if (bigmonst(youmonst.data)) hitv++;
522 	    hitv += 8 + otmp->spe;
523 	    if (dam < 1) dam = 1;
524 
525 	    (void) thitu(hitv, dam, otmp, (char *)0);
526 	    stop_occupation();
527 	    return;
528 	}
529 
530 	x = mtmp->mx;
531 	y = mtmp->my;
532 	/* If you are coming toward the monster, the monster
533 	 * should try to soften you up with missiles.  If you are
534 	 * going away, you are probably hurt or running.  Give
535 	 * chase, but if you are getting too far away, throw.
536 	 */
537 	if (!lined_up(mtmp) ||
538 		(URETREATING(x,y) &&
539 			rn2(BOLT_LIM - distmin(x,y,mtmp->mux,mtmp->muy))))
540 	    return;
541 
542 	skill = objects[otmp->otyp].oc_skill;
543 	mwep = MON_WEP(mtmp);		/* wielded weapon */
544 
545 	/* Multishot calculations */
546 	multishot = 1;
547 	if ((ammo_and_launcher(otmp, mwep) || skill == P_DAGGER ||
548 		skill == -P_DART || skill == -P_SHURIKEN) && !mtmp->mconf) {
549 	    /* Assumes lords are skilled, princes are expert */
550 	    if (is_prince(mtmp->data)) multishot += 2;
551 	    else if (is_lord(mtmp->data)) multishot++;
552 
553 	    switch (monsndx(mtmp->data)) {
554 	    case PM_RANGER:
555 		    multishot++;
556 		    break;
557 	    case PM_ROGUE:
558 		    if (skill == P_DAGGER) multishot++;
559 		    break;
560 	    case PM_NINJA:
561 	    case PM_SAMURAI:
562 		    if (otmp->otyp == YA && mwep &&
563 			mwep->otyp == YUMI) multishot++;
564 		    break;
565 	    default:
566 		break;
567 	    }
568 	    /* racial bonus */
569 	    if ((is_elf(mtmp->data) &&
570 		    otmp->otyp == ELVEN_ARROW &&
571 		    mwep && mwep->otyp == ELVEN_BOW) ||
572 		(is_orc(mtmp->data) &&
573 		    otmp->otyp == ORCISH_ARROW &&
574 		    mwep && mwep->otyp == ORCISH_BOW))
575 		multishot++;
576 
577 	    if ((long)multishot > otmp->quan) multishot = (int)otmp->quan;
578 	    if (multishot < 1) multishot = 1;
579 	    else multishot = rnd(multishot);
580 	}
581 
582 	if (canseemon(mtmp)) {
583 	    char onmbuf[BUFSZ];
584 
585 	    if (multishot > 1) {
586 		/* "N arrows"; multishot > 1 implies otmp->quan > 1, so
587 		   xname()'s result will already be pluralized */
588 		Sprintf(onmbuf, "%d %s", multishot, xname(otmp));
589 		onm = onmbuf;
590 	    } else {
591 		/* "an arrow" */
592 		onm = singular(otmp, xname);
593 		onm = obj_is_pname(otmp) ? the(onm) : an(onm);
594 	    }
595 	    m_shot.s = ammo_and_launcher(otmp,mwep) ? TRUE : FALSE;
596 	    pline("%s %s %s!", Monnam(mtmp),
597 		  m_shot.s ? "shoots" : "throws", onm);
598 	    m_shot.o = otmp->otyp;
599 	} else {
600 	    m_shot.o = STRANGE_OBJECT;	/* don't give multishot feedback */
601 	}
602 
603 	m_shot.n = multishot;
604 	for (m_shot.i = 1; m_shot.i <= m_shot.n; m_shot.i++)
605 	    m_throw(mtmp, mtmp->mx, mtmp->my, sgn(tbx), sgn(tby),
606 		    distmin(mtmp->mx, mtmp->my, mtmp->mux, mtmp->muy), otmp);
607 	m_shot.n = m_shot.i = 0;
608 	m_shot.o = STRANGE_OBJECT;
609 	m_shot.s = FALSE;
610 
611 	nomul(0);
612 }
613 
614 #endif /* OVL1 */
615 #ifdef OVLB
616 
617 int
spitmu(mtmp,mattk)618 spitmu(mtmp, mattk)		/* monster spits substance at you */
619 register struct monst *mtmp;
620 register struct attack *mattk;
621 {
622 	register struct obj *otmp;
623 
624 	if(mtmp->mcan) {
625 
626 	    if(flags.soundok)
627 		pline("A dry rattle comes from %s throat.",
628 		                      s_suffix(mon_nam(mtmp)));
629 	    return 0;
630 	}
631 	if(lined_up(mtmp)) {
632 		switch (mattk->adtyp) {
633 		    case AD_BLND:
634 		    case AD_DRST:
635 			otmp = mksobj(BLINDING_VENOM, TRUE, FALSE);
636 			break;
637 		    default:
638 			impossible("bad attack type in spitmu");
639 				/* fall through */
640 		    case AD_ACID:
641 			otmp = mksobj(ACID_VENOM, TRUE, FALSE);
642 			break;
643 		}
644 		if(!rn2(BOLT_LIM-distmin(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy))) {
645 		    if (canseemon(mtmp))
646 			pline("%s spits venom!", Monnam(mtmp));
647 		    m_throw(mtmp, mtmp->mx, mtmp->my, sgn(tbx), sgn(tby),
648 			distmin(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy), otmp);
649 		    nomul(0);
650 		    return 0;
651 		}
652 	}
653 	return 0;
654 }
655 
656 #endif /* OVLB */
657 #ifdef OVL1
658 
659 int
breamu(mtmp,mattk)660 breamu(mtmp, mattk)			/* monster breathes at you (ranged) */
661 	register struct monst *mtmp;
662 	register struct attack  *mattk;
663 {
664 	/* if new breath types are added, change AD_ACID to max type */
665 	int typ = (mattk->adtyp == AD_RBRE) ? rnd(AD_ACID) : mattk->adtyp ;
666 
667 	if(lined_up(mtmp)) {
668 
669 	    if(mtmp->mcan) {
670 		if(flags.soundok) {
671 		    if(canseemon(mtmp))
672 			pline("%s coughs.", Monnam(mtmp));
673 		    else
674 			You_hear("a cough.");
675 		}
676 		return(0);
677 	    }
678 	    if(!mtmp->mspec_used && rn2(3)) {
679 
680 		if((typ >= AD_MAGM) && (typ <= AD_ACID)) {
681 
682 		    if(canseemon(mtmp))
683 			pline("%s breathes %s!", Monnam(mtmp),
684 			      breathwep[typ-1]);
685 		    buzz((int) (-20 - (typ-1)), (int)mattk->damn,
686 			 mtmp->mx, mtmp->my, sgn(tbx), sgn(tby));
687 		    nomul(0);
688 		    /* breath runs out sometimes. Also, give monster some
689 		     * cunning; don't breath if the player fell asleep.
690 		     */
691 		    if(!rn2(3))
692 			mtmp->mspec_used = 10+rn2(20);
693 		    if(typ == AD_SLEE && !Sleep_resistance)
694 			mtmp->mspec_used += rnd(20);
695 		} else impossible("Breath weapon %d used", typ-1);
696 	    }
697 	}
698 	return(1);
699 }
700 
701 boolean
linedup(ax,ay,bx,by)702 linedup(ax, ay, bx, by)
703 register xchar ax, ay, bx, by;
704 {
705 	tbx = ax - bx;	/* These two values are set for use */
706 	tby = ay - by;	/* after successful return.	    */
707 
708 	/* sometimes displacement makes a monster think that you're at its
709 	   own location; prevent it from throwing and zapping in that case */
710 	if (!tbx && !tby) return FALSE;
711 
712 	if((!tbx || !tby || abs(tbx) == abs(tby)) /* straight line or diagonal */
713 	   && distmin(tbx, tby, 0, 0) < BOLT_LIM) {
714 	    if(ax == u.ux && ay == u.uy) return((boolean)(couldsee(bx,by)));
715 	    else if(clear_path(ax,ay,bx,by)) return TRUE;
716 	}
717 	return FALSE;
718 }
719 
720 boolean
lined_up(mtmp)721 lined_up(mtmp)		/* is mtmp in position to use ranged attack? */
722 	register struct monst *mtmp;
723 {
724 	return(linedup(mtmp->mux,mtmp->muy,mtmp->mx,mtmp->my));
725 }
726 
727 #endif /* OVL1 */
728 #ifdef OVL0
729 
730 /* Check if a monster is carrying a particular item.
731  */
732 struct obj *
m_carrying(mtmp,type)733 m_carrying(mtmp, type)
734 struct monst *mtmp;
735 int type;
736 {
737 	register struct obj *otmp;
738 
739 	for(otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
740 		if(otmp->otyp == type)
741 			return(otmp);
742 	return((struct obj *) 0);
743 }
744 
745 /* TRUE iff thrown/kicked/rolled object doesn't pass through iron bars */
746 boolean
hits_bars(obj_p,x,y,always_hit,whodidit)747 hits_bars(obj_p, x, y, always_hit, whodidit)
748 struct obj **obj_p;	/* *obj_p will be set to NULL if object breaks */
749 int x, y;
750 int always_hit;	/* caller can force a hit for items which would fit through */
751 int whodidit;	/* 1==hero, 0=other, -1==just check whether it'll pass thru */
752 {
753     struct obj *otmp = *obj_p;
754     int obj_type = otmp->otyp;
755     boolean hits = always_hit;
756 
757     if (!hits)
758 	switch (otmp->oclass) {
759 	case WEAPON_CLASS:
760 	    {
761 		int oskill = objects[obj_type].oc_skill;
762 
763 		hits = (oskill != -P_BOW  && oskill != -P_CROSSBOW &&
764 			oskill != -P_DART && oskill != -P_SHURIKEN &&
765 			oskill != P_SPEAR && oskill != P_JAVELIN &&
766 			oskill != P_KNIFE);	/* but not dagger */
767 		break;
768 	    }
769 	case ARMOR_CLASS:
770 		hits = (objects[obj_type].oc_armcat != ARM_GLOVES);
771 		break;
772 	case TOOL_CLASS:
773 		hits = (obj_type != SKELETON_KEY &&
774 			obj_type != LOCK_PICK &&
775 #ifdef TOURIST
776 			obj_type != CREDIT_CARD &&
777 #endif
778 			obj_type != TALLOW_CANDLE &&
779 			obj_type != WAX_CANDLE &&
780 			obj_type != LENSES &&
781 			obj_type != TIN_WHISTLE &&
782 			obj_type != MAGIC_WHISTLE);
783 		break;
784 	case ROCK_CLASS:	/* includes boulder */
785 		if (obj_type != STATUE ||
786 			mons[otmp->corpsenm].msize > MZ_TINY) hits = TRUE;
787 		break;
788 	case FOOD_CLASS:
789 		if (obj_type == CORPSE &&
790 			mons[otmp->corpsenm].msize > MZ_TINY) hits = TRUE;
791 		else
792 		    hits = (obj_type == MEAT_STICK ||
793 			    obj_type == HUGE_CHUNK_OF_MEAT);
794 		break;
795 	case SPBOOK_CLASS:
796 	case WAND_CLASS:
797 	case BALL_CLASS:
798 	case CHAIN_CLASS:
799 		hits = TRUE;
800 		break;
801 	default:
802 		break;
803 	}
804 
805     if (hits && whodidit != -1) {
806 	if (whodidit ? hero_breaks(otmp, x, y, FALSE) : breaks(otmp, x, y))
807 	    *obj_p = otmp = 0;		/* object is now gone */
808 	    /* breakage makes its own noises */
809 	else if (obj_type == BOULDER || obj_type == HEAVY_IRON_BALL)
810 	    pline("Whang!");
811 	else if (otmp->oclass == COIN_CLASS ||
812 		objects[obj_type].oc_material == GOLD ||
813 		objects[obj_type].oc_material == SILVER)
814 	    pline("Clink!");
815 	else
816 	    pline("Clonk!");
817     }
818 
819     return hits;
820 }
821 
822 #endif /* OVL0 */
823 
824 /*mthrowu.c*/
825