1# A '#' at the beginning of a line means the rest of the line is a comment. 2 3# This is an example configuration file. 4# If several people are to use it, don't specify "name" or personal 5# prefences like "dogname" or "packorder" in OPTIONS. 6 7# To change configuration, comment out the unwanted configurations, and 8# remove the comment from the configuration you want. 9 10# Some options to set personal preferences. If several people are to 11# use it, options like these should not be set here - use the command line 12#OPTIONS=name:Janet-V,female,dogname:Fido,fruit:apricot 13#OPTIONS=packorder:")[%?+/=!(*0_`,scores:10t/2a,noverbose 14#OPTIONS=gender:male 15#OPTIONS=role:random 16#OPTIONS=race:random 17#OPTIONS=align:chaotic 18# Other general options 19#OPTIONS=time,rest_on_space,noautopickup 20 21# The search path for files like record, help, opthelp, etc. 22PATH=NetHack: 23 24# My own setup 25#OPTIONS=nolegacy,fruit:lemon,time,autopickup,checkpoint,showexp,showscore,standout,nonews 26#OPTIONS=nomail,flush,eight_bit_tty,scores:10t/2a,pickup_types:$,suppress_alert:3.3.0,autoquiver 27 28# The windowtype option must be set before any options regarding colors and palette 29# are set otherwise previously set values will be overridden by the defaults 30# 31# The font version of the game 32OPTIONS=windowtype:amii 33# 34# New tile version of the game 35#OPTIONS=windowtype:amitile 36# 37# A hard disk configuration. 38# 39HACKDIR=NetHack: 40LEVELS=Nethack:Levels 41SAVE=Nethack:Save 42BONESDIR=Nethack:Levels 43SCOREDIR=Nethack: 44LOCKDIR=Nethack: 45CONFIGDIR=Nethack: 46DATADIR=Nethack: 47TROUBLEDIR=Nethack: 48 49# *** CHARACTER GRAPHICS *** 50# 51# See the on-line help or the Guidebook for which symbols are in which 52# positions. 53# 54# Note that the hack.font has special graphics characters from 192 on. 55 56# An example using the hack.font graphics character set: 57DUNGEON = 032 192 193 194 195 196 197 198 216 214 \ 58 215 213 217 145 146 147 148 035 035 217 \ 59 218 229 060 062 060 062 095 124 092 035 \ 60 123 125 042 125 042 042 035 035 046 035 \ 61 125 62 63TRAPS = 094 094 094 094 094 094 094 094 094 094 \ 64 094 094 094 094 094 094 094 034 094 094 \ 65 094 094 66 67EFFECTS = 241 240 242 243 042 033 123 125 \ 68 064 038 042 035 \ 69 244 245 246 247 239 248 249 250 \ 70 230 234 231 236 212 237 232 235 233 71 72WARNINGS = 048 049 050 051 052 053 73 74# Monitors vary greatly in their color response. If the default colors 75# are not good on your monitor, here are some other alternatives for the 76# font version of the game: 77# 78# Last color of the palette is always used for the cursor. 79# 80#CBM 1960, set color/contrast for good pure red, green, and blue. True colors. 81#PENS=000,fff,a61,7bb,0f0,e0c,00f,f00 82#CBM 1960, set color/contrast as above, better colors for NetHack. 83#PENS=667,fff,da1,7bb,2f0,e0d,0af,f42 84#and other suggestions: 85#PENS=888,ffc,840,0b8,4e4,e8b,7be,a04 86#PENS=000,fff,830,7ae,181,c06,23e,c00 87# 88# For an "interlaced"+ line screen, the default font is courier:13. If you want 89# a different font, set it here. The format is "fontname.font:size"; i.e. the 90# .font extension is required. 91#FONT=courier.font:13 92#FONT=topaz.font:8 93# 94# Proportional fonts such as CGTimes are probably not a good idea because they 95# result in many things not being spaced out correctly. 96#FONT=CGTimes.font:15 97# 98# This sized proportional font is readable, but still has spacing problems 99#FONT=CGTimes.font:21 100# 101# FOR AGA OR OTHER DISPLAYS CAPABLE OF 5 OR MORE PLANES... 102# 103# For a screen of depth 5 the following dripens provide a brown border 104# using pens 16-31. 105# 106# Pens 16-31 can be redefined with PENS= if you want different colors, 107# using the PENS= values below for a 4 plane screen as the first 16 colors. 108# 109#DEPTH=5 110#DRIPENS=0,0,0,17,27,23,1,23,15,0,23,27 111# 112# The APEN and BPEN values in the various types of windows can be set in 113# the manner shown below. These values are for the 16 color version of 114# the tile game. 115# 116# These values are specified as APEN,BPEN (foreground,background) 117# 118#MSGPENS=1,12 119#STATUSPENS=1,12 120#MENUPENS=1,23 121#TEXTPENS=1,23 122#OTHERPENS=1,23 123# 124# FOR ECS OR OTHERS ONLY CAPABLE OF 4 PLANES... 125# 126# These values work good for the TILE version of the game on ECS machines 127# These are the default values for reference purposes. 128# 129#DEPTH=4 130#defaults for tilemode: 131#PENS=000,fff,0bf,f60,00f,090,69b,f00,6f0,ff0,f0f,940,466,c40,ddb,fb9 132#DRIPENS=0,1,0,2,4,12,14,12,7,1,12,4 133#defaults for fontmode: 134#PENS=000,fff,830,7ac,181,c06,23e,c00 135#DRIPENS=0,6,2,1,6,3,1,3,7,1,3,6 136# 137# The APEN and BPEN values in the various types of windows can be set in 138# the manner shown below. These values are for a 32 color version of 139# the tile game. 140# 141# These values are specified as APEN,BPEN (foreground,background) 142# 143#MSGPENS=1,12 144#STATUSPENS=1,12 145#MENUPENS=0,14 146#TEXTPENS=0,14 147#OTHERPENS=1,12 148# 149# New alternative color scheme for 16 color font mode. 150# This changes the colors of monsters, objects etc. 151# 152# FGPENS and BGPENS define APEN and BPEN for objects and monsters on the map. 153# The colors are in the following order: 154# black, red, green, brown, blue, magenta, cyan, gray, no color, orange, 155# bright green, yellow, bright blue, bright magenta, bright cyan, white 156# 157DEPTH=4 158PENS=000,fff,830,7ac,181,c06,23e,c00,888,f60,4f4,ff0,4af,f8f,8ff,f00 159FGPENS= 0, 7, 4, 2, 6, 5, 3, 8, 1, 9,10,11,12,13,14, 1 160BGPENS= 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 161# 162# Screen mode selections below should all work for either the font or tile 163# version of the game. Other modes can be tried and as long as they are at 164# least 640x200, the game should adapt to them... 165# 166# Select screenmode with a requester 167#SCREENMODE=Req 168# NTSC_MONITOR_ID 169#SCREENMODE=0x00019000 170# PAL_MONITOR_ID 171#SCREENMODE=0x00029000 172# NTSC_MONITOR_ID+LACE 173#SCREENMODE=0x00019004 174# PAL_MONITOR_ID+LACE 175#SCREENMODE=0x00029004 176# NTSC_MONITOR_ID+HIRES+LACE 177#SCREENMODE=0x00019024 178# PAL_MONITOR_ID+HIRES+LACE 179#SCREENMODE=0x00029024 180# VGA_MONITOR_ID 181#SCREENMODE=0x00031000 182# VGAPRODUCT_KEY 183#SCREENMODE=0x00039024 184# A2024TENHERTZ_KEY 185#SCREENMODE=0x00041000 186# A2024FIFTEENHERTZ_KEY 187#SCREENMODE=0x00049000 188# EURO72_MONITOR_ID 189#SCREENMODE=0x00061000 190# EURO72PRODUCT_KEY 191#SCREENMODE=0x00069024 192# EURO72PRODUCTLACE_KEY 193#SCREENMODE=0x00069025 194# EURO72PRODUCTDBL_KEY 195#SCREENMODE=0x00069020 196# EURO36_MONITOR_ID 197#SCREENMODE=0x00071000 198# SUPER72HIRESDBL_KEY 199#SCREENMODE=0x00089008 200# SUPER72SUPERDBL_KEY 201#SCREENMODE=0x00089028 202# DBLNTSCHIRES_KEY 203#SCREENMODE=0x00099000 204# DBLNTSCHIRESFF_KEY 205#SCREENMODE=0x00099004 206# DBLNTSCHIRESLACE_KEY 207#SCREENMODE=0x00099005 208# DBLPALHIRES_KEY 209#SCREENMODE=0x000a9000 210# DBLPALHIRESFF_KEY 211#SCREENMODE=0x000a9004 212# DBLPALHIRESLACE_KEY 213#SCREENMODE=0x000a9005 214