1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // snd_main.c -- main control for any streaming sound output device
21 
22 #include "quakedef.h"
23 
24 #include "snd_main.h"
25 #include "snd_ogg.h"
26 #include "snd_modplug.h"
27 #include "csprogs.h"
28 
29 
30 #define SND_MIN_SPEED 8000
31 #define SND_MAX_SPEED 96000
32 #define SND_MIN_WIDTH 1
33 #define SND_MAX_WIDTH 2
34 #define SND_MIN_CHANNELS 1
35 #define SND_MAX_CHANNELS 8
36 #if SND_LISTENERS != 8
37 #	error this data only supports up to 8 channel, update it!
38 #endif
39 
40 speakerlayout_t snd_speakerlayout;
41 
42 // Our speaker layouts are based on ALSA. They differ from those
43 // Win32 and Mac OS X APIs use when there's more than 4 channels.
44 // (rear left + rear right, and front center + LFE are swapped).
45 #define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
46 static const speakerlayout_t snd_speakerlayouts[] =
47 {
48 	{
49 		"surround71", 8,
50 		{
51 			{0, 45, 0.2, 0.2, 0.5}, // front left
52 			{1, 315, 0.2, 0.2, 0.5}, // front right
53 			{2, 135, 0.2, 0.2, 0.5}, // rear left
54 			{3, 225, 0.2, 0.2, 0.5}, // rear right
55 			{4, 0, 0.2, 0.2, 0.5}, // front center
56 			{5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
57 			{6, 90, 0.2, 0.2, 0.5}, // side left
58 			{7, 180, 0.2, 0.2, 0.5}, // side right
59 		}
60 	},
61 	{
62 		"surround51", 6,
63 		{
64 			{0, 45, 0.2, 0.2, 0.5}, // front left
65 			{1, 315, 0.2, 0.2, 0.5}, // front right
66 			{2, 135, 0.2, 0.2, 0.5}, // rear left
67 			{3, 225, 0.2, 0.2, 0.5}, // rear right
68 			{4, 0, 0.2, 0.2, 0.5}, // front center
69 			{5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
70 			{0, 0, 0, 0, 0},
71 			{0, 0, 0, 0, 0},
72 		}
73 	},
74 	{
75 		// these systems sometimes have a subwoofer as well, but it has no
76 		// channel of its own
77 		"surround40", 4,
78 		{
79 			{0, 45, 0.3, 0.3, 0.8}, // front left
80 			{1, 315, 0.3, 0.3, 0.8}, // front right
81 			{2, 135, 0.3, 0.3, 0.8}, // rear left
82 			{3, 225, 0.3, 0.3, 0.8}, // rear right
83 			{0, 0, 0, 0, 0},
84 			{0, 0, 0, 0, 0},
85 			{0, 0, 0, 0, 0},
86 			{0, 0, 0, 0, 0},
87 		}
88 	},
89 	{
90 		// these systems sometimes have a subwoofer as well, but it has no
91 		// channel of its own
92 		"stereo", 2,
93 		{
94 			{0, 90, 0.5, 0.5, 1}, // side left
95 			{1, 270, 0.5, 0.5, 1}, // side right
96 			{0, 0, 0, 0, 0},
97 			{0, 0, 0, 0, 0},
98 			{0, 0, 0, 0, 0},
99 			{0, 0, 0, 0, 0},
100 			{0, 0, 0, 0, 0},
101 			{0, 0, 0, 0, 0},
102 		}
103 	},
104 	{
105 		"mono", 1,
106 		{
107 			{0, 0, 0, 1, 1}, // center
108 			{0, 0, 0, 0, 0},
109 			{0, 0, 0, 0, 0},
110 			{0, 0, 0, 0, 0},
111 			{0, 0, 0, 0, 0},
112 			{0, 0, 0, 0, 0},
113 			{0, 0, 0, 0, 0},
114 			{0, 0, 0, 0, 0},
115 		}
116 	}
117 };
118 
119 
120 // =======================================================================
121 // Internal sound data & structures
122 // =======================================================================
123 
124 channel_t channels[MAX_CHANNELS];
125 unsigned int total_channels;
126 
127 snd_ringbuffer_t *snd_renderbuffer = NULL;
128 static unsigned int soundtime = 0;
129 static unsigned int oldpaintedtime = 0;
130 static unsigned int extrasoundtime = 0;
131 static double snd_starttime = 0.0;
132 qboolean snd_threaded = false;
133 qboolean snd_usethreadedmixing = false;
134 
135 vec3_t listener_origin;
136 matrix4x4_t listener_matrix[SND_LISTENERS];
137 mempool_t *snd_mempool;
138 
139 // Linked list of known sfx
140 static sfx_t *known_sfx = NULL;
141 
142 static qboolean sound_spatialized = false;
143 
144 qboolean simsound = false;
145 
146 static qboolean recording_sound = false;
147 
148 int snd_blocked = 0;
149 static int current_swapstereo = false;
150 static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
151 static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
152 
153 static float spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
154 typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
155 spatialmethod_t spatialmethod;
156 
157 // Cvars declared in sound.h (part of the sound API)
158 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
159 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
160 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
161 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
162 cvar_t snd_soundradius = {CVAR_SAVE, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
163 cvar_t snd_spatialization_min_radius = {CVAR_SAVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
164 cvar_t snd_spatialization_max_radius = {CVAR_SAVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
165 cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"};
166 cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
167 cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
168 cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
169 cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world"};
170 
171 // Cvars declared in snd_main.h (shared with other snd_*.c files)
172 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.11", "how much sound to mix ahead of time"};
173 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
174 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
175 extern cvar_t v_flipped;
176 cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
177 cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
178 cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities"};
179 cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities"};
180 cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities"};
181 cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities"};
182 cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities"};
183 cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities"};
184 cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities"};
185 cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities"};
186 cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities"};
187 cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities"};
188 cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities"};
189 cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities"};
190 cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities"};
191 cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities"};
192 cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities"};
193 cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities"};
194 cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
195 cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
196 cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
197 cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
198 cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
199 cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
200 cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
201 cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
202 cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
203 cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
204 cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
205 cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
206 cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
207 cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
208 cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
209 cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
210 
211 // Local cvars
212 static cvar_t nosound = {0, "nosound", "0", "disables sound"};
213 static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
214 static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
215 static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
216 static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
217 static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"};
218 
219 // Default sound format is 48KHz, 16-bit, stereo
220 // (48KHz because a lot of onboard sound cards sucks at any other speed)
221 static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"};
222 static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"};
223 static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound ouput (2 for stereo; up to 8 supported for 3D sound)"};
224 
225 // Ambient sounds
226 static sfx_t* ambient_sfxs [2] = { NULL, NULL };
227 static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
228 
229 
230 // ====================================================================
231 // Functions
232 // ====================================================================
233 
234 void S_FreeSfx (sfx_t *sfx, qboolean force);
235 
S_Play_Common(float fvol,float attenuation)236 static void S_Play_Common (float fvol, float attenuation)
237 {
238 	int i, ch_ind;
239 	char name [MAX_QPATH];
240 	sfx_t *sfx;
241 
242 	i = 1;
243 	while (i < Cmd_Argc ())
244 	{
245 		// Get the name, and appends ".wav" as an extension if there's none
246 		strlcpy (name, Cmd_Argv (i), sizeof (name));
247 		if (!strrchr (name, '.'))
248 			strlcat (name, ".wav", sizeof (name));
249 		i++;
250 
251 		// If we need to get the volume from the command line
252 		if (fvol == -1.0f)
253 		{
254 			fvol = atof (Cmd_Argv (i));
255 			i++;
256 		}
257 
258 		sfx = S_PrecacheSound (name, true, true);
259 		if (sfx)
260 		{
261 			ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
262 
263 			// Free the sfx if the file didn't exist
264 			if (ch_ind < 0)
265 				S_FreeSfx (sfx, false);
266 			else
267 				channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
268 		}
269 	}
270 }
271 
S_Play_f(void)272 static void S_Play_f(void)
273 {
274 	S_Play_Common (1.0f, 1.0f);
275 }
276 
S_Play2_f(void)277 static void S_Play2_f(void)
278 {
279 	S_Play_Common (1.0f, 0.0f);
280 }
281 
S_PlayVol_f(void)282 static void S_PlayVol_f(void)
283 {
284 	S_Play_Common (-1.0f, 0.0f);
285 }
286 
S_SoundList_f(void)287 static void S_SoundList_f (void)
288 {
289 	unsigned int i;
290 	sfx_t *sfx;
291 	unsigned int total;
292 
293 	total = 0;
294 	for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
295 	{
296 		if (sfx->fetcher != NULL)
297 		{
298 			unsigned int size;
299 			const snd_format_t* format;
300 
301 			size = sfx->memsize;
302 			format = sfx->fetcher->getfmt(sfx);
303 			Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
304 						(sfx->loopstart < sfx->total_length) ? 'L' : ' ',
305 						(sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
306 						(sfx->locks > 0) ? 'K' : ' ',
307 						(sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
308 						format->width * 8,
309 						(format->channels == 1) ? "mono" : "stereo",
310 						size,
311 						sfx->name);
312 			total += size;
313 		}
314 		else
315 			Con_Printf ("    (  unknown  ) unloaded : %s\n", sfx->name);
316 	}
317 	Con_Printf("Total resident: %i\n", total);
318 }
319 
320 
S_SoundInfo_f(void)321 void S_SoundInfo_f(void)
322 {
323 	if (snd_renderbuffer == NULL)
324 	{
325 		Con_Print("sound system not started\n");
326 		return;
327 	}
328 
329 	Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
330 	Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
331 	Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
332 	Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
333 	Con_Printf("%5u total_channels\n", total_channels);
334 }
335 
336 
S_GetSoundRate(void)337 int S_GetSoundRate(void)
338 {
339 	return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
340 }
341 
S_GetSoundChannels(void)342 int S_GetSoundChannels(void)
343 {
344 	return snd_renderbuffer ? snd_renderbuffer->format.channels : 0;
345 }
346 
347 
S_ChooseCheaperFormat(snd_format_t * format,qboolean fixed_speed,qboolean fixed_width,qboolean fixed_channels)348 static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
349 {
350 	static const snd_format_t thresholds [] =
351 	{
352 		// speed			width			channels
353 		{ SND_MIN_SPEED,	SND_MIN_WIDTH,	SND_MIN_CHANNELS },
354 		{ 11025,			1,				2 },
355 		{ 22050,			2,				2 },
356 		{ 44100,			2,				2 },
357 		{ 48000,			2,				6 },
358 		{ 96000,			2,				6 },
359 		{ SND_MAX_SPEED,	SND_MAX_WIDTH,	SND_MAX_CHANNELS },
360 	};
361 	const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
362 	unsigned int speed_level, width_level, channels_level;
363 
364 	// If we have reached the minimum values, there's nothing more we can do
365 	if ((format->speed == thresholds[0].speed || fixed_speed) &&
366 		(format->width == thresholds[0].width || fixed_width) &&
367 		(format->channels == thresholds[0].channels || fixed_channels))
368 		return false;
369 
370 	// Check the min and max values
371 	#define CHECK_BOUNDARIES(param)								\
372 	if (format->param < thresholds[0].param)					\
373 	{															\
374 		format->param = thresholds[0].param;					\
375 		return true;											\
376 	}															\
377 	if (format->param > thresholds[nb_thresholds - 1].param)	\
378 	{															\
379 		format->param = thresholds[nb_thresholds - 1].param;	\
380 		return true;											\
381 	}
382 	CHECK_BOUNDARIES(speed);
383 	CHECK_BOUNDARIES(width);
384 	CHECK_BOUNDARIES(channels);
385 	#undef CHECK_BOUNDARIES
386 
387 	// Find the level of each parameter
388 	#define FIND_LEVEL(param)									\
389 	param##_level = 0;											\
390 	while (param##_level < nb_thresholds - 1)					\
391 	{															\
392 		if (format->param <= thresholds[param##_level].param)	\
393 			break;												\
394 																\
395 		param##_level++;										\
396 	}
397 	FIND_LEVEL(speed);
398 	FIND_LEVEL(width);
399 	FIND_LEVEL(channels);
400 	#undef FIND_LEVEL
401 
402 	// Decrease the parameter with the highest level to the previous level
403 	if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
404 	{
405 		format->channels = thresholds[channels_level - 1].channels;
406 		return true;
407 	}
408 	if (speed_level >= width_level && !fixed_speed)
409 	{
410 		format->speed = thresholds[speed_level - 1].speed;
411 		return true;
412 	}
413 
414 	format->width = thresholds[width_level - 1].width;
415 	return true;
416 }
417 
418 
419 #define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
420 
S_SetChannelLayout(void)421 static void S_SetChannelLayout (void)
422 {
423 	unsigned int i;
424 	listener_t swaplistener;
425 	listener_t *listeners;
426 	int layout;
427 
428 	for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
429 		if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
430 			break;
431 	if (i >= SND_SPEAKERLAYOUTS)
432 	{
433 		Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
434 				   snd_renderbuffer->format.channels);
435 		i = SND_SPEAKERLAYOUTS - 1;
436 	}
437 
438 	snd_speakerlayout = snd_speakerlayouts[i];
439 	listeners = snd_speakerlayout.listeners;
440 
441 	// Swap the left and right channels if snd_swapstereo is set
442 	if (boolxor(snd_swapstereo.integer, v_flipped.integer))
443 	{
444 		switch (snd_speakerlayout.channels)
445 		{
446 			case 8:
447 				SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
448 				// no break
449 			case 4:
450 			case 6:
451 				SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
452 				// no break
453 			case 2:
454 				SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
455 				break;
456 
457 			default:
458 			case 1:
459 				// Nothing to do
460 				break;
461 		}
462 	}
463 
464 	// Sanity check
465 	if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
466 		snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
467 		Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
468 
469 	if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
470 	{
471 		// If we're in the sound engine initialization
472 		if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
473 		{
474 			layout = SND_CHANNELLAYOUT_STANDARD;
475 			Cvar_SetValueQuick (&snd_channellayout, layout);
476 		}
477 		else
478 			layout = current_channellayout_used;
479 	}
480 	else
481 		layout = snd_channellayout.integer;
482 
483 	// Convert our layout (= ALSA) to the standard layout if necessary
484 	if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
485 	{
486 		if (layout == SND_CHANNELLAYOUT_STANDARD)
487 		{
488 			SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
489 			SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
490 		}
491 
492 		Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
493 				   (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
494 	}
495 
496 	current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
497 	current_channellayout = snd_channellayout.integer;
498 	current_channellayout_used = layout;
499 }
500 
501 
S_Startup(void)502 void S_Startup (void)
503 {
504 	qboolean fixed_speed, fixed_width, fixed_channels;
505 	snd_format_t chosen_fmt;
506 	static snd_format_t prev_render_format = {0, 0, 0};
507 	char* env;
508 #if _MSC_VER >= 1400
509 	size_t envlen;
510 #endif
511 	int i;
512 
513 	if (!snd_initialized.integer)
514 		return;
515 
516 	fixed_speed = false;
517 	fixed_width = false;
518 	fixed_channels = false;
519 
520 	// Get the starting sound format from the cvars
521 	chosen_fmt.speed = snd_speed.integer;
522 	chosen_fmt.width = snd_width.integer;
523 	chosen_fmt.channels = snd_channels.integer;
524 
525 	// Check the environment variables to see if the player wants a particular sound format
526 #if _MSC_VER >= 1400
527 	_dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
528 #else
529 	env = getenv("QUAKE_SOUND_CHANNELS");
530 #endif
531 	if (env != NULL)
532 	{
533 		chosen_fmt.channels = atoi (env);
534 #if _MSC_VER >= 1400
535 		free(env);
536 #endif
537 		fixed_channels = true;
538 	}
539 #if _MSC_VER >= 1400
540 	_dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
541 #else
542 	env = getenv("QUAKE_SOUND_SPEED");
543 #endif
544 	if (env != NULL)
545 	{
546 		chosen_fmt.speed = atoi (env);
547 #if _MSC_VER >= 1400
548 		free(env);
549 #endif
550 		fixed_speed = true;
551 	}
552 #if _MSC_VER >= 1400
553 	_dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
554 #else
555 	env = getenv("QUAKE_SOUND_SAMPLEBITS");
556 #endif
557 	if (env != NULL)
558 	{
559 		chosen_fmt.width = atoi (env) / 8;
560 #if _MSC_VER >= 1400
561 		free(env);
562 #endif
563 		fixed_width = true;
564 	}
565 
566 	// Parse the command line to see if the player wants a particular sound format
567 // COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
568 	if (COM_CheckParm ("-sndquad") != 0)
569 	{
570 		chosen_fmt.channels = 4;
571 		fixed_channels = true;
572 	}
573 // COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
574 	else if (COM_CheckParm ("-sndstereo") != 0)
575 	{
576 		chosen_fmt.channels = 2;
577 		fixed_channels = true;
578 	}
579 // COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
580 	else if (COM_CheckParm ("-sndmono") != 0)
581 	{
582 		chosen_fmt.channels = 1;
583 		fixed_channels = true;
584 	}
585 // COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
586 	i = COM_CheckParm ("-sndspeed");
587 	if (0 < i && i < com_argc - 1)
588 	{
589 		chosen_fmt.speed = atoi (com_argv[i + 1]);
590 		fixed_speed = true;
591 	}
592 // COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit sound output
593 	i = COM_CheckParm ("-sndbits");
594 	if (0 < i && i < com_argc - 1)
595 	{
596 		chosen_fmt.width = atoi (com_argv[i + 1]) / 8;
597 		fixed_width = true;
598 	}
599 
600 	// You can't change sound speed after start time (not yet supported)
601 	if (prev_render_format.speed != 0)
602 	{
603 		fixed_speed = true;
604 		if (chosen_fmt.speed != prev_render_format.speed)
605 		{
606 			Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
607 					   prev_render_format.speed);
608 			chosen_fmt.speed = prev_render_format.speed;
609 		}
610 	}
611 
612 	// Sanity checks
613 	if (chosen_fmt.speed < SND_MIN_SPEED)
614 	{
615 		chosen_fmt.speed = SND_MIN_SPEED;
616 		fixed_speed = false;
617 	}
618 	else if (chosen_fmt.speed > SND_MAX_SPEED)
619 	{
620 		chosen_fmt.speed = SND_MAX_SPEED;
621 		fixed_speed = false;
622 	}
623 
624 	if (chosen_fmt.width < SND_MIN_WIDTH)
625 	{
626 		chosen_fmt.width = SND_MIN_WIDTH;
627 		fixed_width = false;
628 	}
629 	else if (chosen_fmt.width > SND_MAX_WIDTH)
630 	{
631 		chosen_fmt.width = SND_MAX_WIDTH;
632 		fixed_width = false;
633 	}
634 
635 	if (chosen_fmt.channels < SND_MIN_CHANNELS)
636 	{
637 		chosen_fmt.channels = SND_MIN_CHANNELS;
638 		fixed_channels = false;
639 	}
640 	else if (chosen_fmt.channels > SND_MAX_CHANNELS)
641 	{
642 		chosen_fmt.channels = SND_MAX_CHANNELS;
643 		fixed_channels = false;
644 	}
645 
646 	// create the sound buffer used for sumitting the samples to the plaform-dependent module
647 	if (!simsound)
648 	{
649 		snd_format_t suggest_fmt;
650 		qboolean accepted;
651 
652 		accepted = false;
653 		do
654 		{
655 			Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
656 						chosen_fmt.speed, chosen_fmt.width * 8,
657 						chosen_fmt.channels);
658 
659 			memset(&suggest_fmt, 0, sizeof(suggest_fmt));
660 			accepted = SndSys_Init(&chosen_fmt, &suggest_fmt);
661 
662 			if (!accepted)
663 			{
664 				Con_Printf("S_Startup: sound output initialization FAILED\n");
665 
666 				// If the module is suggesting another one
667 				if (suggest_fmt.speed != 0)
668 				{
669 					memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt));
670 					Con_Printf ("           Driver has suggested %dHz, %d bit, %d channels. Retrying...\n",
671 								suggest_fmt.speed, suggest_fmt.width * 8,
672 								suggest_fmt.channels);
673 				}
674 				// Else, try to find a less resource-demanding format
675 				else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels))
676 					break;
677 			}
678 		} while (!accepted);
679 
680 		// If we haven't found a suitable format
681 		if (!accepted)
682 		{
683 			Con_Print("S_Startup: SndSys_Init failed.\n");
684 			sound_spatialized = false;
685 			return;
686 		}
687 	}
688 	else
689 	{
690 		snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
691 		Con_Print ("S_Startup: simulating sound output\n");
692 	}
693 
694 	memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
695 	Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
696 			   chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
697 
698 	// Update the cvars
699 	if (snd_speed.integer != (int)chosen_fmt.speed)
700 		Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
701 	if (snd_width.integer != chosen_fmt.width)
702 		Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
703 	if (snd_channels.integer != chosen_fmt.channels)
704 		Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
705 
706 	current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
707 	S_SetChannelLayout();
708 
709 	snd_starttime = realtime;
710 
711 	// If the sound module has already run, add an extra time to make sure
712 	// the sound time doesn't decrease, to not confuse playing SFXs
713 	if (oldpaintedtime != 0)
714 	{
715 		// The extra time must be a multiple of the render buffer size
716 		// to avoid modifying the current position in the buffer,
717 		// some modules write directly to a shared (DMA) buffer
718 		extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
719 		extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
720 		Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
721 
722 		soundtime = extrasoundtime;
723 	}
724 	else
725 		extrasoundtime = 0;
726 	snd_renderbuffer->startframe = soundtime;
727 	snd_renderbuffer->endframe = soundtime;
728 	recording_sound = false;
729 }
730 
S_Shutdown(void)731 void S_Shutdown(void)
732 {
733 	if (snd_renderbuffer == NULL)
734 		return;
735 
736 	oldpaintedtime = snd_renderbuffer->endframe;
737 
738 	if (simsound)
739 	{
740 		Mem_Free(snd_renderbuffer->ring);
741 		Mem_Free(snd_renderbuffer);
742 		snd_renderbuffer = NULL;
743 	}
744 	else
745 		SndSys_Shutdown();
746 
747 	sound_spatialized = false;
748 }
749 
S_Restart_f(void)750 void S_Restart_f(void)
751 {
752 	// NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
753 	// So, refuse to do this if we are connected.
754 	if(cls.state == ca_connected)
755 	{
756 		Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
757 		return;
758 	}
759 
760 	S_Shutdown();
761 	S_Startup();
762 }
763 
764 /*
765 ================
766 S_Init
767 ================
768 */
S_Init(void)769 void S_Init(void)
770 {
771 	Cvar_RegisterVariable(&volume);
772 	Cvar_RegisterVariable(&bgmvolume);
773 	Cvar_RegisterVariable(&snd_staticvolume);
774 	Cvar_RegisterVariable(&snd_entchannel0volume);
775 	Cvar_RegisterVariable(&snd_entchannel1volume);
776 	Cvar_RegisterVariable(&snd_entchannel2volume);
777 	Cvar_RegisterVariable(&snd_entchannel3volume);
778 	Cvar_RegisterVariable(&snd_entchannel4volume);
779 	Cvar_RegisterVariable(&snd_entchannel5volume);
780 	Cvar_RegisterVariable(&snd_entchannel6volume);
781 	Cvar_RegisterVariable(&snd_entchannel7volume);
782 	Cvar_RegisterVariable(&snd_worldchannel0volume);
783 	Cvar_RegisterVariable(&snd_worldchannel1volume);
784 	Cvar_RegisterVariable(&snd_worldchannel2volume);
785 	Cvar_RegisterVariable(&snd_worldchannel3volume);
786 	Cvar_RegisterVariable(&snd_worldchannel4volume);
787 	Cvar_RegisterVariable(&snd_worldchannel5volume);
788 	Cvar_RegisterVariable(&snd_worldchannel6volume);
789 	Cvar_RegisterVariable(&snd_worldchannel7volume);
790 	Cvar_RegisterVariable(&snd_playerchannel0volume);
791 	Cvar_RegisterVariable(&snd_playerchannel1volume);
792 	Cvar_RegisterVariable(&snd_playerchannel2volume);
793 	Cvar_RegisterVariable(&snd_playerchannel3volume);
794 	Cvar_RegisterVariable(&snd_playerchannel4volume);
795 	Cvar_RegisterVariable(&snd_playerchannel5volume);
796 	Cvar_RegisterVariable(&snd_playerchannel6volume);
797 	Cvar_RegisterVariable(&snd_playerchannel7volume);
798 	Cvar_RegisterVariable(&snd_csqcchannel0volume);
799 	Cvar_RegisterVariable(&snd_csqcchannel1volume);
800 	Cvar_RegisterVariable(&snd_csqcchannel2volume);
801 	Cvar_RegisterVariable(&snd_csqcchannel3volume);
802 	Cvar_RegisterVariable(&snd_csqcchannel4volume);
803 	Cvar_RegisterVariable(&snd_csqcchannel5volume);
804 	Cvar_RegisterVariable(&snd_csqcchannel6volume);
805 	Cvar_RegisterVariable(&snd_csqcchannel7volume);
806 
807 	Cvar_RegisterVariable(&snd_spatialization_min_radius);
808 	Cvar_RegisterVariable(&snd_spatialization_max_radius);
809 	Cvar_RegisterVariable(&snd_spatialization_min);
810 	Cvar_RegisterVariable(&snd_spatialization_max);
811 	Cvar_RegisterVariable(&snd_spatialization_power);
812 	Cvar_RegisterVariable(&snd_spatialization_control);
813 	Cvar_RegisterVariable(&snd_spatialization_occlusion);
814 
815 	Cvar_RegisterVariable(&snd_speed);
816 	Cvar_RegisterVariable(&snd_width);
817 	Cvar_RegisterVariable(&snd_channels);
818 	Cvar_RegisterVariable(&snd_mutewhenidle);
819 
820 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
821 	if (COM_CheckParm("-nosound"))
822 	{
823 		// dummy out Play and Play2 because mods stuffcmd that
824 		Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified");
825 		Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified");
826 		return;
827 	}
828 
829 	snd_mempool = Mem_AllocPool("sound", 0, NULL);
830 
831 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
832 	if (COM_CheckParm("-simsound"))
833 		simsound = true;
834 
835 	Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
836 	Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
837 	Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
838 	Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
839 	Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
840 	Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
841 	Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
842 	Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
843 
844 	Cvar_RegisterVariable(&nosound);
845 	Cvar_RegisterVariable(&snd_precache);
846 	Cvar_RegisterVariable(&snd_initialized);
847 	Cvar_RegisterVariable(&snd_streaming);
848 	Cvar_RegisterVariable(&ambient_level);
849 	Cvar_RegisterVariable(&ambient_fade);
850 	Cvar_RegisterVariable(&snd_noextraupdate);
851 	Cvar_RegisterVariable(&snd_show);
852 	Cvar_RegisterVariable(&_snd_mixahead);
853 	Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
854 	Cvar_RegisterVariable(&snd_channellayout);
855 	Cvar_RegisterVariable(&snd_soundradius);
856 
857 	Cvar_SetValueQuick(&snd_initialized, true);
858 
859 	known_sfx = NULL;
860 
861 	total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;	// no statics
862 	memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
863 
864 	OGG_OpenLibrary ();
865 	ModPlug_OpenLibrary ();
866 }
867 
868 
869 /*
870 ================
871 S_Terminate
872 
873 Shutdown and free all resources
874 ================
875 */
S_Terminate(void)876 void S_Terminate (void)
877 {
878 	S_Shutdown ();
879 	ModPlug_CloseLibrary ();
880 	OGG_CloseLibrary ();
881 
882 	// Free all SFXs
883 	while (known_sfx != NULL)
884 		S_FreeSfx (known_sfx, true);
885 
886 	Cvar_SetValueQuick (&snd_initialized, false);
887 	Mem_FreePool (&snd_mempool);
888 }
889 
890 
891 /*
892 ==================
893 S_UnloadAllSounds_f
894 ==================
895 */
S_UnloadAllSounds_f(void)896 void S_UnloadAllSounds_f (void)
897 {
898 	int i;
899 
900 	// NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
901 	// So, refuse to do this if we are connected.
902 	if(cls.state == ca_connected)
903 	{
904 		Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
905 		return;
906 	}
907 
908 	// stop any active sounds
909 	S_StopAllSounds();
910 
911 	// because the ambient sounds will be freed, clear the pointers
912 	for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
913 		ambient_sfxs[i] = NULL;
914 
915 	// now free all sounds
916 	while (known_sfx != NULL)
917 		S_FreeSfx (known_sfx, true);
918 }
919 
920 
921 /*
922 ==================
923 S_FindName
924 ==================
925 */
S_FindName(const char * name)926 sfx_t *S_FindName (const char *name)
927 {
928 	sfx_t *sfx;
929 
930 	if (!snd_initialized.integer)
931 		return NULL;
932 
933 	if (strlen (name) >= sizeof (sfx->name))
934 	{
935 		Con_Printf ("S_FindName: sound name too long (%s)\n", name);
936 		return NULL;
937 	}
938 
939 	// Look for this sound in the list of known sfx
940 	// TODO: hash table search?
941 	for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
942 		if(!strcmp (sfx->name, name))
943 			return sfx;
944 
945 	// Add a sfx_t struct for this sound
946 	sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
947 	memset (sfx, 0, sizeof(*sfx));
948 	strlcpy (sfx->name, name, sizeof (sfx->name));
949 	sfx->memsize = sizeof(*sfx);
950 	sfx->next = known_sfx;
951 	known_sfx = sfx;
952 
953 	return sfx;
954 }
955 
956 
957 /*
958 ==================
959 S_FreeSfx
960 ==================
961 */
S_FreeSfx(sfx_t * sfx,qboolean force)962 void S_FreeSfx (sfx_t *sfx, qboolean force)
963 {
964 	unsigned int i;
965 
966 	// Never free a locked sfx unless forced
967 	if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
968 		return;
969 
970 	if (developer_loading.integer)
971 		Con_Printf ("unloading sound %s\n", sfx->name);
972 
973 	// Remove it from the list of known sfx
974 	if (sfx == known_sfx)
975 		known_sfx = known_sfx->next;
976 	else
977 	{
978 		sfx_t *prev_sfx;
979 
980 		for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
981 			if (prev_sfx->next == sfx)
982 			{
983 				prev_sfx->next = sfx->next;
984 				break;
985 			}
986 		if (prev_sfx == NULL)
987 		{
988 			Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
989 			return;
990 		}
991 	}
992 
993 	// Stop all channels using this sfx
994 	for (i = 0; i < total_channels; i++)
995 		if (channels[i].sfx == sfx)
996 			S_StopChannel (i, true);
997 
998 	// Free it
999 	if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
1000 		sfx->fetcher->free (sfx->fetcher_data);
1001 	Mem_Free (sfx);
1002 }
1003 
1004 
1005 /*
1006 ==================
1007 S_ClearUsed
1008 ==================
1009 */
S_ClearUsed(void)1010 void S_ClearUsed (void)
1011 {
1012 	sfx_t *sfx;
1013 //	sfx_t *sfxnext;
1014 	unsigned int i;
1015 
1016 	// Start the ambient sounds and make them loop
1017 	for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
1018 	{
1019 		// Precache it if it's not done (request a lock to make sure it will never be freed)
1020 		if (ambient_sfxs[i] == NULL)
1021 			ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true);
1022 		if (ambient_sfxs[i] != NULL)
1023 		{
1024 			// Add a lock to the SFX while playing. It will be
1025 			// removed by S_StopAllSounds at the end of the level
1026 			S_LockSfx (ambient_sfxs[i]);
1027 
1028 			channels[i].sfx = ambient_sfxs[i];
1029 			channels[i].flags |= CHANNELFLAG_FORCELOOP;
1030 			channels[i].master_vol = 0;
1031 		}
1032 	}
1033 
1034 	// Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
1035 	for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
1036 		if (sfx->flags & SFXFLAG_SERVERSOUND)
1037 		{
1038 			S_UnlockSfx (sfx);
1039 			sfx->flags &= ~SFXFLAG_SERVERSOUND;
1040 		}
1041 }
1042 
1043 /*
1044 ==================
1045 S_PurgeUnused
1046 ==================
1047 */
S_PurgeUnused(void)1048 void S_PurgeUnused(void)
1049 {
1050 	sfx_t *sfx;
1051 	sfx_t *sfxnext;
1052 
1053 	// Free all unlocked sfx
1054 	for (sfx = known_sfx;sfx;sfx = sfxnext)
1055 	{
1056 		sfxnext = sfx->next;
1057 		S_FreeSfx (sfx, false);
1058 	}
1059 }
1060 
1061 
1062 /*
1063 ==================
1064 S_PrecacheSound
1065 ==================
1066 */
S_PrecacheSound(const char * name,qboolean complain,qboolean serversound)1067 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean serversound)
1068 {
1069 	sfx_t *sfx;
1070 
1071 	if (!snd_initialized.integer)
1072 		return NULL;
1073 
1074 	if (name == NULL || name[0] == 0)
1075 		return NULL;
1076 
1077 	sfx = S_FindName (name);
1078 
1079 	if (sfx == NULL)
1080 		return NULL;
1081 
1082 	// clear the FILEMISSING flag so that S_LoadSound will try again on a
1083 	// previously missing file
1084 	sfx->flags &= ~ SFXFLAG_FILEMISSING;
1085 
1086 	if (serversound && !(sfx->flags & SFXFLAG_SERVERSOUND))
1087 	{
1088 		S_LockSfx (sfx);
1089 		sfx->flags |= SFXFLAG_SERVERSOUND;
1090 	}
1091 
1092 	if (!nosound.integer && snd_precache.integer)
1093 		S_LoadSound(sfx, complain);
1094 
1095 	return sfx;
1096 }
1097 
1098 /*
1099 ==================
1100 S_IsSoundPrecached
1101 ==================
1102 */
S_IsSoundPrecached(const sfx_t * sfx)1103 qboolean S_IsSoundPrecached (const sfx_t *sfx)
1104 {
1105 	return (sfx != NULL && sfx->fetcher != NULL);
1106 }
1107 
1108 /*
1109 ==================
1110 S_LockSfx
1111 
1112 Add a lock to a SFX
1113 ==================
1114 */
S_LockSfx(sfx_t * sfx)1115 void S_LockSfx (sfx_t *sfx)
1116 {
1117 	sfx->locks++;
1118 }
1119 
1120 /*
1121 ==================
1122 S_UnlockSfx
1123 
1124 Remove a lock from a SFX
1125 ==================
1126 */
S_UnlockSfx(sfx_t * sfx)1127 void S_UnlockSfx (sfx_t *sfx)
1128 {
1129 	sfx->locks--;
1130 }
1131 
1132 
1133 /*
1134 ==================
1135 S_BlockSound
1136 ==================
1137 */
S_BlockSound(void)1138 void S_BlockSound (void)
1139 {
1140 	snd_blocked++;
1141 }
1142 
1143 
1144 /*
1145 ==================
1146 S_UnblockSound
1147 ==================
1148 */
S_UnblockSound(void)1149 void S_UnblockSound (void)
1150 {
1151 	snd_blocked--;
1152 }
1153 
1154 
1155 /*
1156 =================
1157 SND_PickChannel
1158 
1159 Picks a channel based on priorities, empty slots, number of channels
1160 =================
1161 */
SND_PickChannel(int entnum,int entchannel)1162 channel_t *SND_PickChannel(int entnum, int entchannel)
1163 {
1164 	int ch_idx;
1165 	int first_to_die;
1166 	int first_life_left, life_left;
1167 	channel_t* ch;
1168 
1169 // Check for replacement sound, or find the best one to replace
1170 	first_to_die = -1;
1171 	first_life_left = 0x7fffffff;
1172 
1173 	// entity channels try to replace the existing sound on the channel
1174 	if (entchannel != 0)
1175 	{
1176 		for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1177 		{
1178 			ch = &channels[ch_idx];
1179 			if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
1180 			{
1181 				// always override sound from same entity
1182 				S_StopChannel (ch_idx, true);
1183 				return &channels[ch_idx];
1184 			}
1185 		}
1186 	}
1187 
1188 	// there was no channel to override, so look for the first empty one
1189 	for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1190 	{
1191 		ch = &channels[ch_idx];
1192 		if (!ch->sfx)
1193 		{
1194 			// no sound on this channel
1195 			first_to_die = ch_idx;
1196 			goto emptychan_found;
1197 		}
1198 
1199 		// don't let monster sounds override player sounds
1200 		if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
1201 			continue;
1202 
1203 		// don't override looped sounds
1204 		if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length)
1205 			continue;
1206 		life_left = ch->sfx->total_length - ch->pos;
1207 
1208 		if (life_left < first_life_left)
1209 		{
1210 			first_life_left = life_left;
1211 			first_to_die = ch_idx;
1212 		}
1213 	}
1214 
1215 	if (first_to_die == -1)
1216 		return NULL;
1217 
1218 	S_StopChannel (first_to_die, true);
1219 
1220 emptychan_found:
1221 	return &channels[first_to_die];
1222 }
1223 
1224 /*
1225 =================
1226 SND_Spatialize
1227 
1228 Spatializes a channel
1229 =================
1230 */
1231 extern cvar_t cl_gameplayfix_soundsmovewithentities;
SND_Spatialize(channel_t * ch,qboolean isstatic)1232 void SND_Spatialize(channel_t *ch, qboolean isstatic)
1233 {
1234 	int i;
1235 	double f;
1236 	vec_t dist, mastervol, intensity, vol;
1237 	vec3_t source_vec;
1238 
1239 	// update sound origin if we know about the entity
1240 	if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
1241 	{
1242 		if (ch->entnum >= 32768)
1243 		{
1244 			//Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1245 
1246 			if (ch->entnum > 32768)
1247 				if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
1248 					ch->entnum = 32768; // entity was removed, disown sound
1249 		}
1250 		else if (cl.entities[ch->entnum].state_current.active)
1251 		{
1252 			//Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1253 			if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
1254 				VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin);
1255 			else
1256 				Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin);
1257 		}
1258 	}
1259 
1260 	mastervol = ch->master_vol;
1261 
1262 	// Adjust volume of static sounds
1263 	if (isstatic)
1264 		mastervol *= snd_staticvolume.value;
1265 	else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
1266 	{
1267 		if(ch->entnum >= 32768)
1268 		{
1269 			switch(ch->entchannel)
1270 			{
1271 				case 0: mastervol *= snd_csqcchannel0volume.value; break;
1272 				case 1: mastervol *= snd_csqcchannel1volume.value; break;
1273 				case 2: mastervol *= snd_csqcchannel2volume.value; break;
1274 				case 3: mastervol *= snd_csqcchannel3volume.value; break;
1275 				case 4: mastervol *= snd_csqcchannel4volume.value; break;
1276 				case 5: mastervol *= snd_csqcchannel5volume.value; break;
1277 				case 6: mastervol *= snd_csqcchannel6volume.value; break;
1278 				case 7: mastervol *= snd_csqcchannel7volume.value; break;
1279 				default:                                           break;
1280 			}
1281 		}
1282 		else if(ch->entnum == 0)
1283 		{
1284 			switch(ch->entchannel)
1285 			{
1286 				case 0: mastervol *= snd_worldchannel0volume.value; break;
1287 				case 1: mastervol *= snd_worldchannel1volume.value; break;
1288 				case 2: mastervol *= snd_worldchannel2volume.value; break;
1289 				case 3: mastervol *= snd_worldchannel3volume.value; break;
1290 				case 4: mastervol *= snd_worldchannel4volume.value; break;
1291 				case 5: mastervol *= snd_worldchannel5volume.value; break;
1292 				case 6: mastervol *= snd_worldchannel6volume.value; break;
1293 				case 7: mastervol *= snd_worldchannel7volume.value; break;
1294 				default:                                            break;
1295 			}
1296 		}
1297 		else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
1298 		{
1299 			switch(ch->entchannel)
1300 			{
1301 				case 0: mastervol *= snd_playerchannel0volume.value; break;
1302 				case 1: mastervol *= snd_playerchannel1volume.value; break;
1303 				case 2: mastervol *= snd_playerchannel2volume.value; break;
1304 				case 3: mastervol *= snd_playerchannel3volume.value; break;
1305 				case 4: mastervol *= snd_playerchannel4volume.value; break;
1306 				case 5: mastervol *= snd_playerchannel5volume.value; break;
1307 				case 6: mastervol *= snd_playerchannel6volume.value; break;
1308 				case 7: mastervol *= snd_playerchannel7volume.value; break;
1309 				default:                                             break;
1310 			}
1311 		}
1312 		else
1313 		{
1314 			switch(ch->entchannel)
1315 			{
1316 				case 0: mastervol *= snd_entchannel0volume.value; break;
1317 				case 1: mastervol *= snd_entchannel1volume.value; break;
1318 				case 2: mastervol *= snd_entchannel2volume.value; break;
1319 				case 3: mastervol *= snd_entchannel3volume.value; break;
1320 				case 4: mastervol *= snd_entchannel4volume.value; break;
1321 				case 5: mastervol *= snd_entchannel5volume.value; break;
1322 				case 6: mastervol *= snd_entchannel6volume.value; break;
1323 				case 7: mastervol *= snd_entchannel7volume.value; break;
1324 				default:                                          break;
1325 			}
1326 		}
1327 	}
1328 
1329 	// anything coming from the view entity will always be full volume
1330 	// LordHavoc: make sounds with ATTN_NONE have no spatialization
1331 	if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
1332 	{
1333 		for (i = 0;i < SND_LISTENERS;i++)
1334 		{
1335 			vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
1336 			ch->listener_volume[i] = (int)bound(0, vol, 255);
1337 		}
1338 	}
1339 	else
1340 	{
1341 		// calculate stereo seperation and distance attenuation
1342 		VectorSubtract(listener_origin, ch->origin, source_vec);
1343 		dist = VectorLength(source_vec);
1344 		intensity = mastervol * (1.0 - dist * ch->dist_mult);
1345 		if (intensity > 0)
1346 		{
1347 			for (i = 0;i < SND_LISTENERS;i++)
1348 			{
1349 				Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
1350 				VectorNormalize(source_vec);
1351 
1352 				switch(spatialmethod)
1353 				{
1354 					case SPATIAL_LOG:
1355 						if(dist == 0)
1356 							f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
1357 						else
1358 							f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
1359 						VectorScale(source_vec, f, source_vec);
1360 						break;
1361 					case SPATIAL_POW:
1362 						f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
1363 						f = spatialmin + spatialdiff * bound(0, f, 1);
1364 						VectorScale(source_vec, f, source_vec);
1365 						break;
1366 					case SPATIAL_THRESH:
1367 						f = spatialmin + spatialdiff * (dist < spatialoffset);
1368 						VectorScale(source_vec, f, source_vec);
1369 						break;
1370 					case SPATIAL_NONE:
1371 					default:
1372 						break;
1373 				}
1374 
1375 				vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
1376 
1377 				if (snd_spatialization_occlusion.integer)
1378 				{
1379 					if (cl.worldmodel
1380 					&& cl.worldmodel->brush.TraceLineOfSight
1381 					&& !cl.worldmodel->brush.TraceLineOfSight(cl.worldmodel, listener_origin, ch->origin))
1382 					{
1383 						vol *= 0.5f;
1384 					}
1385 				}
1386 
1387 				ch->listener_volume[i] = (int)bound(0, vol, 255);
1388 			}
1389 		}
1390 		else
1391 			for (i = 0;i < SND_LISTENERS;i++)
1392 				ch->listener_volume[i] = 0;
1393 	}
1394 }
1395 
1396 
1397 // =======================================================================
1398 // Start a sound effect
1399 // =======================================================================
1400 
S_PlaySfxOnChannel(sfx_t * sfx,channel_t * target_chan,unsigned int flags,vec3_t origin,float fvol,float attenuation,qboolean isstatic)1401 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
1402 {
1403 	if (!sfx)
1404 	{
1405 		Con_Printf("S_PlaySfxOnChannel called with NULL??\n");
1406 		return;
1407 	}
1408 	// Initialize the channel
1409 	// a crash was reported on an in-use channel, so check here...
1410 	if (target_chan->sfx)
1411 	{
1412 		int channelindex = (int)(target_chan - channels);
1413 		Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use??  Clearing.\n", sfx->name, channelindex);
1414 		S_StopChannel (channelindex, true);
1415 	}
1416 	// We MUST set sfx LAST because otherwise we could crash a threaded mixer
1417 	// (otherwise we'd have to call SndSys_LockRenderBuffer here)
1418 	memset (target_chan, 0, sizeof (*target_chan));
1419 	VectorCopy (origin, target_chan->origin);
1420 	target_chan->flags = flags;
1421 	target_chan->pos = 0; // start of the sound
1422 
1423 	// If it's a static sound
1424 	if (isstatic)
1425 	{
1426 		if (sfx->loopstart >= sfx->total_length)
1427 			Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
1428 		target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
1429 	}
1430 	else
1431 		target_chan->dist_mult = attenuation / snd_soundradius.value;
1432 
1433 	// Lock the SFX during play
1434 	S_LockSfx (sfx);
1435 
1436 	// finally, set the sfx pointer, so the channel becomes valid for playback
1437 	// and will be noticed by the mixer
1438 	target_chan->sfx = sfx;
1439 
1440 	// we have to set the channel volume AFTER the sfx because the function
1441 	// needs it for replaygain support
1442 	S_SetChannelVolume(target_chan - channels, fvol);
1443 }
1444 
1445 
S_StartSound(int entnum,int entchannel,sfx_t * sfx,vec3_t origin,float fvol,float attenuation)1446 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1447 {
1448 	channel_t *target_chan, *check;
1449 	int		ch_idx;
1450 
1451 	if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1452 		return -1;
1453 
1454 	if (sfx->fetcher == NULL)
1455 		return -1;
1456 
1457 	// Pick a channel to play on
1458 	target_chan = SND_PickChannel(entnum, entchannel);
1459 	if (!target_chan)
1460 		return -1;
1461 
1462 	S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
1463 	target_chan->entnum = entnum;
1464 	target_chan->entchannel = entchannel;
1465 
1466 	SND_Spatialize(target_chan, false);
1467 
1468 	// if an identical sound has also been started this frame, offset the pos
1469 	// a bit to keep it from just making the first one louder
1470 	check = &channels[NUM_AMBIENTS];
1471 	for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
1472 	{
1473 		if (check == target_chan)
1474 			continue;
1475 		if (check->sfx == sfx && !check->pos)
1476 		{
1477 			// use negative pos offset to delay this sound effect
1478 			target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
1479 			break;
1480 		}
1481 	}
1482 
1483 	return (target_chan - channels);
1484 }
1485 
S_StopChannel(unsigned int channel_ind,qboolean lockmutex)1486 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex)
1487 {
1488 	channel_t *ch;
1489 
1490 	if (channel_ind >= total_channels)
1491 		return;
1492 
1493 	// we have to lock an audio mutex to prevent crashes if an audio mixer
1494 	// thread is currently mixing this channel
1495 	// the SndSys_LockRenderBuffer function uses such a mutex in
1496 	// threaded sound backends
1497 	if (lockmutex && !simsound)
1498 		SndSys_LockRenderBuffer();
1499 
1500 	ch = &channels[channel_ind];
1501 	if (ch->sfx != NULL)
1502 	{
1503 		sfx_t *sfx = ch->sfx;
1504 
1505 		if (sfx->fetcher != NULL)
1506 		{
1507 			snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
1508 			if (fetcher_endsb != NULL)
1509 				fetcher_endsb (ch->fetcher_data);
1510 		}
1511 
1512 		// Remove the lock it holds
1513 		S_UnlockSfx (sfx);
1514 
1515 		ch->fetcher_data = NULL;
1516 		ch->sfx = NULL;
1517 	}
1518 	if (lockmutex && !simsound)
1519 		SndSys_UnlockRenderBuffer();
1520 }
1521 
1522 
S_SetChannelFlag(unsigned int ch_ind,unsigned int flag,qboolean value)1523 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
1524 {
1525 	if (ch_ind >= total_channels)
1526 		return false;
1527 
1528 	if (flag != CHANNELFLAG_FORCELOOP &&
1529 		flag != CHANNELFLAG_PAUSED &&
1530 		flag != CHANNELFLAG_FULLVOLUME &&
1531 		flag != CHANNELFLAG_LOCALSOUND)
1532 		return false;
1533 
1534 	if (value)
1535 		channels[ch_ind].flags |= flag;
1536 	else
1537 		channels[ch_ind].flags &= ~flag;
1538 
1539 	return true;
1540 }
1541 
S_StopSound(int entnum,int entchannel)1542 void S_StopSound(int entnum, int entchannel)
1543 {
1544 	unsigned int i;
1545 
1546 	for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
1547 		if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
1548 		{
1549 			S_StopChannel (i, true);
1550 			return;
1551 		}
1552 }
1553 
1554 extern void CDAudio_Stop(void);
S_StopAllSounds(void)1555 void S_StopAllSounds (void)
1556 {
1557 	unsigned int i;
1558 
1559 	// TOCHECK: is this test necessary?
1560 	if (snd_renderbuffer == NULL)
1561 		return;
1562 
1563 	// stop CD audio because it may be using a faketrack
1564 	CDAudio_Stop();
1565 
1566 	if (simsound || SndSys_LockRenderBuffer ())
1567 	{
1568 		int clear;
1569 		size_t memsize;
1570 
1571 		for (i = 0; i < total_channels; i++)
1572 			S_StopChannel (i, false);
1573 
1574 		total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;	// no statics
1575 		memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
1576 
1577 		// Mute the contents of the submittion buffer
1578 		clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1579 		memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1580 		memset(snd_renderbuffer->ring, clear, memsize);
1581 
1582 		if (!simsound)
1583 			SndSys_UnlockRenderBuffer ();
1584 	}
1585 }
1586 
S_PauseGameSounds(qboolean toggle)1587 void S_PauseGameSounds (qboolean toggle)
1588 {
1589 	unsigned int i;
1590 
1591 	for (i = 0; i < total_channels; i++)
1592 	{
1593 		channel_t *ch;
1594 
1595 		ch = &channels[i];
1596 		if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
1597 			S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
1598 	}
1599 }
1600 
S_SetChannelVolume(unsigned int ch_ind,float fvol)1601 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
1602 {
1603 	sfx_t *sfx = channels[ch_ind].sfx;
1604 	if(sfx->volume_peak > 0)
1605 	{
1606 		// Replaygain support
1607 		// Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
1608 		fvol *= sfx->volume_mult;
1609 		if(fvol * sfx->volume_peak > 1)
1610 			fvol = 1 / sfx->volume_peak;
1611 		// Con_DPrintf("%f\n", fvol);
1612 	}
1613 	channels[ch_ind].master_vol = (int)(fvol * 255.0f);
1614 }
1615 
S_GetChannelPosition(unsigned int ch_ind)1616 float S_GetChannelPosition (unsigned int ch_ind)
1617 {
1618 	// note: this is NOT accurate yet
1619 	int s;
1620 	channel_t *ch = &channels[ch_ind];
1621 	sfx_t *sfx = ch->sfx;
1622 
1623 	s = ch->pos;
1624 	/*
1625 	if(!snd_usethreadedmixing)
1626 		s += _snd_mixahead.value * S_GetSoundRate();
1627 	*/
1628 	return (s % sfx->total_length) / (float) S_GetSoundRate();
1629 }
1630 
1631 
1632 
1633 /*
1634 =================
1635 S_StaticSound
1636 =================
1637 */
S_StaticSound(sfx_t * sfx,vec3_t origin,float fvol,float attenuation)1638 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1639 {
1640 	channel_t	*target_chan;
1641 
1642 	if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1643 		return;
1644 	if (!sfx->fetcher)
1645 	{
1646 		Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
1647 		return;
1648 	}
1649 
1650 	if (total_channels == MAX_CHANNELS)
1651 	{
1652 		Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
1653 		return;
1654 	}
1655 
1656 	target_chan = &channels[total_channels++];
1657 	S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
1658 
1659 	SND_Spatialize (target_chan, true);
1660 }
1661 
1662 
1663 /*
1664 ===================
1665 S_UpdateAmbientSounds
1666 ===================
1667 */
S_UpdateAmbientSounds(void)1668 void S_UpdateAmbientSounds (void)
1669 {
1670 	int			i;
1671 	int			vol;
1672 	int			ambient_channel;
1673 	channel_t	*chan;
1674 	unsigned char		ambientlevels[NUM_AMBIENTS];
1675 
1676 	memset(ambientlevels, 0, sizeof(ambientlevels));
1677 	if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
1678 		cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
1679 
1680 	// Calc ambient sound levels
1681 	for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
1682 	{
1683 		chan = &channels[ambient_channel];
1684 		if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
1685 			continue;
1686 
1687 		vol = (int)ambientlevels[ambient_channel];
1688 		if (vol < 8)
1689 			vol = 0;
1690 
1691 		// Don't adjust volume too fast
1692 		// FIXME: this rounds off to an int each frame, meaning there is little to no fade at extremely high framerates!
1693 		if (cl.time > cl.oldtime)
1694 		{
1695 			if (chan->master_vol < vol)
1696 			{
1697 				chan->master_vol += (int)((cl.time - cl.oldtime) * ambient_fade.value);
1698 				if (chan->master_vol > vol)
1699 					chan->master_vol = vol;
1700 			}
1701 			else if (chan->master_vol > vol)
1702 			{
1703 				chan->master_vol -= (int)((cl.time - cl.oldtime) * ambient_fade.value);
1704 				if (chan->master_vol < vol)
1705 					chan->master_vol = vol;
1706 			}
1707 		}
1708 
1709 		for (i = 0;i < SND_LISTENERS;i++)
1710 			chan->listener_volume[i] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume);
1711 	}
1712 }
1713 
S_PaintAndSubmit(void)1714 static void S_PaintAndSubmit (void)
1715 {
1716 	unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
1717 	int usesoundtimehack;
1718 	static int soundtimehack = -1;
1719 	static int oldsoundtime = 0;
1720 
1721 	if (snd_renderbuffer == NULL || nosound.integer)
1722 		return;
1723 
1724 	// Update sound time
1725 	snd_usethreadedmixing = false;
1726 	usesoundtimehack = true;
1727 	if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
1728 	{
1729 		usesoundtimehack = 1;
1730 		newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
1731 	}
1732 	else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
1733 	{
1734 		usesoundtimehack = 2;
1735 		newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
1736 	}
1737 	else if (simsound)
1738 	{
1739 		usesoundtimehack = 3;
1740 		newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
1741 	}
1742 	else
1743 	{
1744 		snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
1745 		usesoundtimehack = 0;
1746 		newsoundtime = SndSys_GetSoundTime();
1747 	}
1748 	// if the soundtimehack state changes we need to reset the soundtime
1749 	if (soundtimehack != usesoundtimehack)
1750 	{
1751 		snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
1752 
1753 		// Mute the contents of the submission buffer
1754 		if (simsound || SndSys_LockRenderBuffer ())
1755 		{
1756 			int clear;
1757 			size_t memsize;
1758 
1759 			clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1760 			memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1761 			memset(snd_renderbuffer->ring, clear, memsize);
1762 
1763 			if (!simsound)
1764 				SndSys_UnlockRenderBuffer ();
1765 		}
1766 	}
1767 	soundtimehack = usesoundtimehack;
1768 
1769 	if (!soundtimehack && snd_blocked > 0)
1770 		return;
1771 
1772 	if (snd_usethreadedmixing)
1773 		return; // the audio thread will mix its own data
1774 
1775 	newsoundtime += extrasoundtime;
1776 	if (newsoundtime < soundtime)
1777 	{
1778 		if ((cls.capturevideo.soundrate != 0) != recording_sound)
1779 		{
1780 			unsigned int additionaltime;
1781 
1782 			// add some time to extrasoundtime make newsoundtime higher
1783 
1784 			// The extra time must be a multiple of the render buffer size
1785 			// to avoid modifying the current position in the buffer,
1786 			// some modules write directly to a shared (DMA) buffer
1787 			additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
1788 			additionaltime -= additionaltime % snd_renderbuffer->maxframes;
1789 
1790 			extrasoundtime += additionaltime;
1791 			newsoundtime += additionaltime;
1792 			Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
1793 						extrasoundtime);
1794 		}
1795 		else if (!soundtimehack)
1796 			Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
1797 					   newsoundtime, soundtime);
1798 	}
1799 	soundtime = newsoundtime;
1800 	recording_sound = (cls.capturevideo.soundrate != 0);
1801 
1802 	// Lock submitbuffer
1803 	if (!simsound && !SndSys_LockRenderBuffer())
1804 	{
1805 		// If the lock failed, stop here
1806 		Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
1807 		return;
1808 	}
1809 
1810 	// Check to make sure that we haven't overshot
1811 	paintedtime = snd_renderbuffer->endframe;
1812 	if (paintedtime < soundtime)
1813 		paintedtime = soundtime;
1814 
1815 	// mix ahead of current position
1816 	if (soundtimehack)
1817 		endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
1818 	else
1819 		endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
1820 	usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
1821 	maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
1822 	endtime = min(endtime, maxtime);
1823 
1824 	while (paintedtime < endtime)
1825 	{
1826 		unsigned int startoffset;
1827 		unsigned int nbframes;
1828 
1829 		// see how much we can fit in the paint buffer
1830 		nbframes = endtime - paintedtime;
1831 		// limit to the end of the ring buffer (in case of wrapping)
1832 		startoffset = paintedtime % snd_renderbuffer->maxframes;
1833 		nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
1834 
1835 		// mix into the buffer
1836 		S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
1837 
1838 		paintedtime += nbframes;
1839 		snd_renderbuffer->endframe = paintedtime;
1840 	}
1841 	if (!simsound)
1842 		SndSys_UnlockRenderBuffer();
1843 
1844 	// Remove outdated samples from the ring buffer, if any
1845 	if (snd_renderbuffer->startframe < soundtime)
1846 		snd_renderbuffer->startframe = soundtime;
1847 
1848 	if (simsound)
1849 		snd_renderbuffer->startframe = snd_renderbuffer->endframe;
1850 	else
1851 		SndSys_Submit();
1852 
1853 	oldsoundtime = soundtime;
1854 
1855 	cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
1856 }
1857 
1858 /*
1859 ============
1860 S_Update
1861 
1862 Called once each time through the main loop
1863 ============
1864 */
S_Update(const matrix4x4_t * listenermatrix)1865 void S_Update(const matrix4x4_t *listenermatrix)
1866 {
1867 	unsigned int i, j, k;
1868 	channel_t *ch, *combine;
1869 	matrix4x4_t basematrix, rotatematrix;
1870 
1871 	if (snd_renderbuffer == NULL || nosound.integer)
1872 		return;
1873 
1874 	{
1875 		double mindist_trans, maxdist_trans;
1876 
1877 		spatialmin = snd_spatialization_min.value;
1878 		spatialdiff = snd_spatialization_max.value - spatialmin;
1879 
1880 		if(snd_spatialization_control.value)
1881 		{
1882 			spatialpower = snd_spatialization_power.value;
1883 
1884 			if(spatialpower == 0)
1885 			{
1886 				spatialmethod = SPATIAL_LOG;
1887 				mindist_trans = log(max(1, snd_spatialization_min_radius.value));
1888 				maxdist_trans = log(max(1, snd_spatialization_max_radius.value));
1889 			}
1890 			else
1891 			{
1892 				spatialmethod = SPATIAL_POW;
1893 				mindist_trans = pow(snd_spatialization_min_radius.value, spatialpower);
1894 				maxdist_trans = pow(snd_spatialization_max_radius.value, spatialpower);
1895 			}
1896 
1897 			if(mindist_trans - maxdist_trans == 0)
1898 			{
1899 				spatialmethod = SPATIAL_THRESH;
1900 				mindist_trans = snd_spatialization_min_radius.value;
1901 			}
1902 			else
1903 			{
1904 				spatialoffset = mindist_trans;
1905 				spatialfactor = 1 / (maxdist_trans - mindist_trans);
1906 			}
1907 		}
1908 		else
1909 			spatialmethod = SPATIAL_NONE;
1910 
1911 	}
1912 
1913 	// If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
1914 	if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
1915 		current_channellayout != snd_channellayout.integer)
1916 		S_SetChannelLayout();
1917 
1918 	Matrix4x4_Invert_Simple(&basematrix, listenermatrix);
1919 	Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
1920 
1921 	// calculate the current matrices
1922 	for (j = 0;j < SND_LISTENERS;j++)
1923 	{
1924 		Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
1925 		Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &basematrix);
1926 		// I think this should now do this:
1927 		//   1. create a rotation matrix for rotating by e.g. -90 degrees CCW
1928 		//      (note: the matrix will rotate the OBJECT, not the VIEWER, so its
1929 		//       angle has to be taken negative)
1930 		//   2. create a transform which first rotates and moves its argument
1931 		//      into the player's view coordinates (using basematrix which is
1932 		//      an inverted "absolute" listener matrix), then applies the
1933 		//      rotation matrix for the ear
1934 		// Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
1935 		// does not actually refer to an entity?
1936 	}
1937 
1938 	// update general area ambient sound sources
1939 	S_UpdateAmbientSounds ();
1940 
1941 	combine = NULL;
1942 
1943 	// update spatialization for static and dynamic sounds
1944 	cls.soundstats.totalsounds = 0;
1945 	cls.soundstats.mixedsounds = 0;
1946 	ch = channels+NUM_AMBIENTS;
1947 	for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
1948 	{
1949 		if (!ch->sfx)
1950 			continue;
1951 		cls.soundstats.totalsounds++;
1952 
1953 		// respatialize channel
1954 		SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
1955 
1956 		// try to combine static sounds with a previous channel of the same
1957 		// sound effect so we don't mix five torches every frame
1958 		if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
1959 		{
1960 			// no need to merge silent channels
1961 			for (j = 0;j < SND_LISTENERS;j++)
1962 				if (ch->listener_volume[j])
1963 					break;
1964 			if (j == SND_LISTENERS)
1965 				continue;
1966 			// if the last combine chosen isn't suitable, find a new one
1967 			if (!(combine && combine != ch && combine->sfx == ch->sfx))
1968 			{
1969 				// search for one
1970 				combine = NULL;
1971 				for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
1972 				{
1973 					if (channels[j].sfx == ch->sfx)
1974 					{
1975 						combine = channels + j;
1976 						break;
1977 					}
1978 				}
1979 			}
1980 			if (combine && combine != ch && combine->sfx == ch->sfx)
1981 			{
1982 				for (j = 0;j < SND_LISTENERS;j++)
1983 				{
1984 					combine->listener_volume[j] += ch->listener_volume[j];
1985 					ch->listener_volume[j] = 0;
1986 				}
1987 			}
1988 		}
1989 		for (k = 0;k < SND_LISTENERS;k++)
1990 			if (ch->listener_volume[k])
1991 				break;
1992 		if (k < SND_LISTENERS)
1993 			cls.soundstats.mixedsounds++;
1994 	}
1995 
1996 	sound_spatialized = true;
1997 
1998 	// debugging output
1999 	if (snd_show.integer)
2000 		Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
2001 
2002 	S_PaintAndSubmit();
2003 }
2004 
S_ExtraUpdate(void)2005 void S_ExtraUpdate (void)
2006 {
2007 	if (snd_noextraupdate.integer || !sound_spatialized)
2008 		return;
2009 
2010 	S_PaintAndSubmit();
2011 }
2012 
S_LocalSound(const char * sound)2013 qboolean S_LocalSound (const char *sound)
2014 {
2015 	sfx_t	*sfx;
2016 	int		ch_ind;
2017 
2018 	if (!snd_initialized.integer || nosound.integer)
2019 		return true;
2020 
2021 	sfx = S_PrecacheSound (sound, true, false);
2022 	if (!sfx)
2023 	{
2024 		Con_Printf("S_LocalSound: can't precache %s\n", sound);
2025 		return false;
2026 	}
2027 
2028 	// Local sounds must not be freed
2029 	sfx->flags |= SFXFLAG_PERMANENTLOCK;
2030 
2031 	ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
2032 	if (ch_ind < 0)
2033 		return false;
2034 
2035 	channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
2036 	return true;
2037 }
2038