1 
2 #ifndef _IRONHEAD_H
3 #define _IRONHEAD_H
4 #include "../../object.h"
5 #include "../../stageboss.h"
6 
7 class IronheadBoss : public StageBoss
8 {
9 public:
10   void OnMapEntry();
11   void OnMapExit();
12   void Run();
13 
14 private:
15   Object *o;
16   int hittimer;
17 };
18 
19 void ondeath_ironhead(Object *o);
20 void ai_ironh_fishy(Object *o);
21 void ai_ironh_shot(Object *o);
22 void ai_brick_spawner(Object *o);
23 void ai_ironh_brick(Object *o);
24 void ai_ikachan_spawner(Object *o);
25 void ai_ikachan(Object *o);
26 void ai_motion_wall(Object *o);
27 
28 #endif
29