1 2 #ifndef _IRONHEAD_H 3 #define _IRONHEAD_H 4 #include "../../object.h" 5 #include "../../stageboss.h" 6 7 class IronheadBoss : public StageBoss 8 { 9 public: 10 void OnMapEntry(); 11 void OnMapExit(); 12 void Run(); 13 14 private: 15 Object *o; 16 int hittimer; 17 }; 18 19 void ondeath_ironhead(Object *o); 20 void ai_ironh_fishy(Object *o); 21 void ai_ironh_shot(Object *o); 22 void ai_brick_spawner(Object *o); 23 void ai_ironh_brick(Object *o); 24 void ai_ikachan_spawner(Object *o); 25 void ai_ikachan(Object *o); 26 void ai_motion_wall(Object *o); 27 28 #endif 29