1 namespace CsvRwRouteParser
2 {
3 	enum StructureCommand
4 	{
5 		/// <summary>The object used for RailType N</summary>
6 		Rail,
7 		/// <summary>The object used for BeaconType N</summary>
8 		Beacon,
9 		/// <summary>The object used for PoleType N</summary>
10 		Pole,
11 		/// <summary>The object used for Ground N</summary>
12 		Ground,
13 		/// <summary>The left Wall object for type N</summary>
14 		WallL,
15 		/// <summary>The right Wall object for type N</summary>
16 		WallR,
17 		/// <summary>The left Dike object for type N</summary>
18 		DikeL,
19 		/// <summary>The right Dike object for type N</summary>
20 		DikeR,
21 		/// <summary>The left Form object for type N</summary>
22 		FormL,
23 		/// <summary>The right Form object for type N</summary>
24 		FormR,
25 		/// <summary>The left FormCenter object for type N</summary>
26 		FormCL,
27 		/// <summary>The right FormCenter object for type N</summary>
28 		FormCR,
29 		/// <summary>The left FormRoof object for type N</summary>
30 		RoofL,
31 		/// <summary>The right FormRoof object for type N</summary>
32 		RoofR,
33 		/// <summary>The left FormRoofCenter object for type N</summary>
34 		RoofCL,
35 		/// <summary>The right FormRoofCenter object for type N</summary>
36 		RoofCR,
37 		/// <summary>The left Crack object for type N</summary>
38 		CrackL,
39 		/// <summary>The right Crack object for type N</summary>
40 		CrackR,
41 		/// <summary>The object used for FreeObject N</summary>
42 		FreeObj,
43 		/// <summary>The image / object used for Background N</summary>
44 		Background,
45 		/// <summary>The image / object used for Background N</summary>
46 		Back,
47 		/// <summary>The image / object used for Background N</summary>
48 		BackgroundX,
49 		/// <summary>The image / object used for Background N</summary>
50 		BackX,
51 		/// <summary>If Background N is an image, sets the aspect ratio used in wrapping</summary>
52 		BackgroundAspect,
53 		/// <summary>If Background N is an image, sets the aspect ratio used in wrapping</summary>
54 		BackAspect,
55 		/// <summary>The object used for RainType N</summary>
56 		Weather,
57 		/// <summary>Loads a dynamic lighting set</summary>
58 		DynamicLight,
59 
60 		/*
61 		 * HMMSIM
62 		 */
63 		/// <summary>The object used for Object N</summary>
64 		/// <remarks>Equivilant to .FreeObj</remarks>
65 		Object
66 
67 	}
68 }
69