1 namespace CsvRwRouteParser 2 { 3 enum StructureCommand 4 { 5 /// <summary>The object used for RailType N</summary> 6 Rail, 7 /// <summary>The object used for BeaconType N</summary> 8 Beacon, 9 /// <summary>The object used for PoleType N</summary> 10 Pole, 11 /// <summary>The object used for Ground N</summary> 12 Ground, 13 /// <summary>The left Wall object for type N</summary> 14 WallL, 15 /// <summary>The right Wall object for type N</summary> 16 WallR, 17 /// <summary>The left Dike object for type N</summary> 18 DikeL, 19 /// <summary>The right Dike object for type N</summary> 20 DikeR, 21 /// <summary>The left Form object for type N</summary> 22 FormL, 23 /// <summary>The right Form object for type N</summary> 24 FormR, 25 /// <summary>The left FormCenter object for type N</summary> 26 FormCL, 27 /// <summary>The right FormCenter object for type N</summary> 28 FormCR, 29 /// <summary>The left FormRoof object for type N</summary> 30 RoofL, 31 /// <summary>The right FormRoof object for type N</summary> 32 RoofR, 33 /// <summary>The left FormRoofCenter object for type N</summary> 34 RoofCL, 35 /// <summary>The right FormRoofCenter object for type N</summary> 36 RoofCR, 37 /// <summary>The left Crack object for type N</summary> 38 CrackL, 39 /// <summary>The right Crack object for type N</summary> 40 CrackR, 41 /// <summary>The object used for FreeObject N</summary> 42 FreeObj, 43 /// <summary>The image / object used for Background N</summary> 44 Background, 45 /// <summary>The image / object used for Background N</summary> 46 Back, 47 /// <summary>The image / object used for Background N</summary> 48 BackgroundX, 49 /// <summary>The image / object used for Background N</summary> 50 BackX, 51 /// <summary>If Background N is an image, sets the aspect ratio used in wrapping</summary> 52 BackgroundAspect, 53 /// <summary>If Background N is an image, sets the aspect ratio used in wrapping</summary> 54 BackAspect, 55 /// <summary>The object used for RainType N</summary> 56 Weather, 57 /// <summary>Loads a dynamic lighting set</summary> 58 DynamicLight, 59 60 /* 61 * HMMSIM 62 */ 63 /// <summary>The object used for Object N</summary> 64 /// <remarks>Equivilant to .FreeObj</remarks> 65 Object 66 67 } 68 } 69