1 /*
2 * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty.  In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18 
19 #ifndef B2_GEAR_JOINT_H
20 #define B2_GEAR_JOINT_H
21 
22 #include <Box2D/Dynamics/Joints/b2Joint.h>
23 
24 /// Gear joint definition. This definition requires two existing
25 /// revolute or prismatic joints (any combination will work).
26 struct b2GearJointDef : public b2JointDef
27 {
b2GearJointDefb2GearJointDef28 	b2GearJointDef()
29 	{
30 		type = e_gearJoint;
31 		joint1 = NULL;
32 		joint2 = NULL;
33 		ratio = 1.0f;
34 	}
35 
36 	/// The first revolute/prismatic joint attached to the gear joint.
37 	b2Joint* joint1;
38 
39 	/// The second revolute/prismatic joint attached to the gear joint.
40 	b2Joint* joint2;
41 
42 	/// The gear ratio.
43 	/// @see b2GearJoint for explanation.
44 	float32 ratio;
45 };
46 
47 /// A gear joint is used to connect two joints together. Either joint
48 /// can be a revolute or prismatic joint. You specify a gear ratio
49 /// to bind the motions together:
50 /// coordinate1 + ratio * coordinate2 = constant
51 /// The ratio can be negative or positive. If one joint is a revolute joint
52 /// and the other joint is a prismatic joint, then the ratio will have units
53 /// of length or units of 1/length.
54 /// @warning You have to manually destroy the gear joint if joint1 or joint2
55 /// is destroyed.
56 class b2GearJoint : public b2Joint
57 {
58 public:
59 	b2Vec2 GetAnchorA() const;
60 	b2Vec2 GetAnchorB() const;
61 
62 	b2Vec2 GetReactionForce(float32 inv_dt) const;
63 	float32 GetReactionTorque(float32 inv_dt) const;
64 
65 	/// Get the first joint.
GetJoint1()66 	b2Joint* GetJoint1() { return m_joint1; }
67 
68 	/// Get the second joint.
GetJoint2()69 	b2Joint* GetJoint2() { return m_joint2; }
70 
71 	/// Set/Get the gear ratio.
72 	void SetRatio(float32 ratio);
73 	float32 GetRatio() const;
74 
75 	/// Dump joint to dmLog
76 	void Dump();
77 
78 protected:
79 
80 	friend class b2Joint;
81 	b2GearJoint(const b2GearJointDef* data);
82 
83 	void InitVelocityConstraints(const b2SolverData& data);
84 	void SolveVelocityConstraints(const b2SolverData& data);
85 	bool SolvePositionConstraints(const b2SolverData& data);
86 
87 	b2Joint* m_joint1;
88 	b2Joint* m_joint2;
89 
90 	b2JointType m_typeA;
91 	b2JointType m_typeB;
92 
93 	// Body A is connected to body C
94 	// Body B is connected to body D
95 	b2Body* m_bodyC;
96 	b2Body* m_bodyD;
97 
98 	// Solver shared
99 	b2Vec2 m_localAnchorA;
100 	b2Vec2 m_localAnchorB;
101 	b2Vec2 m_localAnchorC;
102 	b2Vec2 m_localAnchorD;
103 
104 	b2Vec2 m_localAxisC;
105 	b2Vec2 m_localAxisD;
106 
107 	float32 m_referenceAngleA;
108 	float32 m_referenceAngleB;
109 
110 	float32 m_constant;
111 	float32 m_ratio;
112 
113 	float32 m_impulse;
114 
115 	// Solver temp
116 	int32 m_indexA, m_indexB, m_indexC, m_indexD;
117 	b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
118 	float32 m_mA, m_mB, m_mC, m_mD;
119 	float32 m_iA, m_iB, m_iC, m_iD;
120 	b2Vec2 m_JvAC, m_JvBD;
121 	float32 m_JwA, m_JwB, m_JwC, m_JwD;
122 	float32 m_mass;
123 };
124 
125 #endif
126