1 // Give the player a new boompack 2.5 seconds after launch.
2 
3 #appendto Boompack
4 
Launch(int angle,object clonk)5 func Launch(int angle, object clonk)
6 {
7 	if (clonk)
8 		clonk->AddEffect("RespawnBoom", clonk, 100, 90, nil, nil);
9 	return _inherited(angle, clonk);
10 }
11 
12