1 // Give the player a new boompack 2.5 seconds after launch. 2 3 #appendto Boompack 4 Launch(int angle,object clonk)5 func Launch(int angle, object clonk) 6 { 7 if (clonk) 8 clonk->AddEffect("RespawnBoom", clonk, 100, 90, nil, nil); 9 return _inherited(angle, clonk); 10 } 11 12