1 /*
2  * OpenClonk, http://www.openclonk.org
3  *
4  * Copyright (c) 2008-2009, RedWolf Design GmbH, http://www.clonk.de/
5  * Copyright (c) 2009-2016, The OpenClonk Team and contributors
6  *
7  * Distributed under the terms of the ISC license; see accompanying file
8  * "COPYING" for details.
9  *
10  * "Clonk" is a registered trademark of Matthes Bender, used with permission.
11  * See accompanying file "TRADEMARK" for details.
12  *
13  * To redistribute this file separately, substitute the full license texts
14  * for the above references.
15  */
16 // game over dialog showing winners and losers
17 
18 #ifndef INC_C4GameOverDlg
19 #define INC_C4GameOverDlg
20 
21 #include "gui/C4Gui.h"
22 #include "control/C4RoundResults.h"
23 
24 // horizontal display of goal symbols; filfilled goals marked
25 // maybe to be reused for a game goal dialog?
26 class C4GoalDisplay : public C4GUI::Window
27 {
28 private:
29 	// element that draws one goal
30 	class GoalPicture : public C4GUI::Window
31 	{
32 	private:
33 		C4ID idGoal;
34 		bool fFulfilled;
35 		C4FacetSurface Picture;
36 
37 	public:
38 		GoalPicture(const C4Rect &rcBounds, C4ID idGoal, bool fFulfilled);
39 
40 	protected:
41 		void DrawElement(C4TargetFacet &cgo) override;
42 	};
43 
44 public:
C4GoalDisplay(const C4Rect & rcBounds)45 	C4GoalDisplay(const C4Rect &rcBounds) : C4GUI::Window() { SetBounds(rcBounds); }
46 	~C4GoalDisplay() override = default;
47 
48 	void SetGoals(const C4IDList &rAllGoals, const C4IDList &rFulfilledGoals, int32_t iGoalSymbolHeight);
49 };
50 
51 class C4GameOverDlg : public C4GUI::Dialog, private C4ApplicationSec1Timer
52 {
53 private:
54 	static bool is_shown;
55 	int32_t iPlrListCount;
56 	class C4PlayerInfoListBox **ppPlayerLists;
57 	C4GoalDisplay *pGoalDisplay;
58 	C4GUI::Label *pNetResultLabel{nullptr}; // label showing league result, disconnect, etc.
59 	C4GUI::Button *pBtnExit, *pBtnContinue;
60 	bool fIsNetDone{false}; // set if league is evaluated and round results arrived
61 	bool fIsQuitBtnVisible; // quit button available? set if not host or when fIsNetDone
62 	bool fHasNextMissionButton{false}; // continue button replaced by "next mission"-button?
63 
64 private:
65 	void OnExitBtn(C4GUI::Control *btn); // callback: exit button pressed
66 	void OnContinueBtn(C4GUI::Control *btn); // callback: continue button pressed
67 
68 	void Update();
69 	void SetNetResult(const char *szResultString, C4RoundResults::NetResult eResultType, size_t iPendingStreamingData, bool fIsStreaming);
70 
71 protected:
72 	void OnShown() override;
73 	void OnClosed(bool fOK) override;
74 
OnEnter()75 	bool OnEnter() override { if (fIsQuitBtnVisible) OnExitBtn(nullptr); return true; } // enter on non-button: Always quit
OnEscape()76 	bool OnEscape() override { if (fIsQuitBtnVisible) UserClose(false); return true; } // escape ignored if still streaming
77 
78 	// true for dialogs that should span the whole screen
79 	// not just the mouse-viewport
IsFreePlaceDialog()80 	bool IsFreePlaceDialog() override { return true; }
81 
82 	// true for dialogs that receive full keyboard and mouse input even in shared mode
IsExclusiveDialog()83 	bool IsExclusiveDialog() override { return true; }
84 
85 	// sec1 timer
OnSec1Timer()86 	void OnSec1Timer() override { Update(); }
87 
88 public:
89 	C4GameOverDlg();
90 	~C4GameOverDlg() override;
91 
IsShown()92 	static bool IsShown() { return is_shown; }
93 };
94 
95 
96 #endif // INC_C4GameOverDlg
97