1 #ifndef OPENMW_ESM_SNDG_H 2 #define OPENMW_ESM_SNDG_H 3 4 #include <string> 5 6 namespace ESM 7 { 8 9 class ESMReader; 10 class ESMWriter; 11 12 /* 13 * Sound generator. This describes the sounds a creature make. 14 */ 15 16 struct SoundGenerator 17 { 18 static unsigned int sRecordId; 19 /// Return a string descriptor for this record type. Currently used for debugging / error logs only. getRecordTypeESM::SoundGenerator20 static std::string getRecordType() { return "SoundGenerator"; } 21 22 enum Type 23 { 24 LeftFoot = 0, 25 RightFoot = 1, 26 SwimLeft = 2, 27 SwimRight = 3, 28 Moan = 4, 29 Roar = 5, 30 Scream = 6, 31 Land = 7 32 }; 33 34 // Type 35 int mType; 36 37 std::string mId, mCreature, mSound; 38 39 void load(ESMReader &esm, bool &isDeleted); 40 void save(ESMWriter &esm, bool isDeleted = false) const; 41 42 void blank(); 43 }; 44 } 45 #endif 46