1Models Settings
2###############
3
4load unsupported nif files
5--------------------------
6
7:Type:		boolean
8:Range:		True/False
9:Default:	False
10
11Allow the engine to load arbitrary NIF files as long as they appear to be valid.
12
13OpenMW has limited and **experimental** support for NIF files
14that Morrowind itself cannot load, which normally goes unused.
15
16If enabled, this setting allows the NIF loader to make use of that functionality.
17
18.. warning::
19	You must keep in mind that since the mentioned support is experimental,
20	loading unsupported NIF files may fail, and the degree of this failure may vary.
21
22	In milder cases, OpenMW will reject the file anyway because
23	it lacks a definition for a certain record type that the file may use.
24
25	In more severe cases OpenMW's incomplete understanding of a record type
26	can lead to memory corruption, freezes or even crashes.
27
28	**Do not enable** this if you're not so sure that you know what you're doing.
29
30To help debug possible issues OpenMW will log its progress in loading
31every file that uses an unsupported NIF version.
32
33xbaseanim
34---------
35
36:Type:		string
37:Range:
38:Default:	meshes/xbase_anim.nif
39
40Path to the file used for 3rd person base animation model that looks also for the corresponding kf-file.
41
42.. note::
43	If you are using the COLLADA format, you don't need to separate the files as they are separated between .nif and .kf files. It works if you plug the same COLLADA file into all animation-related entries, just make sure there is a corresponding textkeys file. You can read more about the textkeys in :doc:`../../modding/custom-models/pipeline-blender-collada`.
44
45baseanim
46--------
47
48:Type:		string
49:Range:
50:Default:	meshes/base_anim.nif
51
52Path to the file used for 3rd person base model with textkeys-data.
53
54xbaseanim1st
55------------
56
57:Type:		string
58:Range:
59:Default:	meshes/xbase_anim.1st.nif
60
61Path to the file used for 1st person base animation model that looks also for corresponding kf-file.
62
63baseanimkna
64-----------
65
66:Type:		string
67:Range:
68:Default:	meshes/base_animkna.nif
69
70Path to the file used for 3rd person beast race base model with textkeys-data.
71
72baseanimkna1st
73--------------
74
75:Type:		string
76:Range:
77:Default:	meshes/base_animkna.1st.nif
78
79Path to the file used for 1st person beast race base animation model.
80
81xbaseanimfemale
82---------------
83
84:Type:		string
85:Range:
86:Default:	meshes/xbase_anim_female.nif
87
88Path to the file used for 3rd person female base animation model.
89
90baseanimfemale
91--------------
92
93:Type:		string
94:Range:
95:Default:	meshes/base_anim_female.nif
96
97Path to the file used for 3rd person female base model with textkeys-data.
98
99baseanimfemale1st
100-----------------
101
102:Type:		string
103:Range:
104:Default:	meshes/base_anim_female.1st.nif
105
106Path to the file used for 1st person female base model with textkeys-data.
107
108wolfskin
109--------
110
111:Type:		string
112:Range:
113:Default:	meshes/wolf/skin.nif
114
115Path to the file used for 3rd person werewolf skin.
116
117wolfskin1st
118-----------
119
120:Type:		string
121:Range:
122:Default:	meshes/wolf/skin.1st.nif
123
124Path to the file used for 1st person werewolf skin.
125
126xargonianswimkna
127----------------
128
129:Type:		string
130:Range:
131:Default:	meshes/xargonian_swimkna.nif
132
133Path to the file used for Argonian swimkna.
134
135xbaseanimkf
136-----------
137
138:Type:		string
139:Range:
140:Default:	meshes/xbase_anim.kf
141
142File to load xbaseanim 3rd person animations.
143
144xbaseanim1stkf
145--------------
146
147:Type:		string
148:Range:
149:Default:	meshes/xbase_anim.1st.kf
150
151File to load xbaseanim 3rd person animations.
152
153xbaseanimfemalekf
154-----------------
155
156:Type:		string
157:Range:
158:Default:	meshes/xbase_anim_female.kf
159
160File to load xbaseanim animations from.
161
162xargonianswimknakf
163------------------
164
165:Type:		string
166:Range:
167:Default:	meshes/xargonian_swimkna.kf
168
169File to load xargonianswimkna animations from.
170
171skyatmosphere
172-------------
173
174:Type:		string
175:Range:
176:Default:	meshes/sky_atmosphere.nif
177
178Path to the file used for the sky atmosphere mesh, which is one of the three meshes needed to render the sky. It's used to make the top half of the sky blue and renders in front of the background color.
179
180skyclouds
181---------
182
183:Type:		string
184:Range:
185:Default:	meshes/sky_clouds_01.nif.
186
187Path to the file used for the sky clouds mesh, which is one of the three meshes needed to render the sky. It displays a scrolling texture of clouds in front of the atmosphere mesh and background color
188
189skynight01
190----------
191
192:Type:		string
193:Range:
194:Default:	meshes/sky_night_01.nif
195
196Path to the file used for the sky stars mesh, which is one of the three meshes needed to render the sky. During night, it displays a texture with stars in front of the atmosphere and behind the clouds. If skynight02 is present, skynight01 will not be used.
197
198skynight02
199----------
200
201:Type:		string
202:Range:
203:Default:	meshes/sky_night_02.nif
204
205Path to the file used for the sky stars mesh, which is one of the three meshes needed to render the sky. During night, it displays a texture with stars in front of the atmosphere and behind the clouds. If it's present it will be used instead of skynight01.
206
207weatherashcloud
208---------------
209
210:Type:		string
211:Range:
212:Default:	meshes/ashcloud.nif
213
214Path to the file used for the ash clouds weather effect in Morrowind. OpenMW doesn't use this file, instead it renders a similar looking particle effect. Changing this won't have any effect.
215
216weatherblightcloud
217------------------
218
219:Type:		string
220:Range:
221:Default:	meshes/blightcloud.nif
222
223Path to the file used for the blight clouds weather effect in Morrowind. OpenMW doesn't use this file, instead it renders a similar looking particle effect. Changing this won't have any effect.
224
225weathersnow
226-----------
227
228:Type:		string
229:Range:
230:Default:	meshes/snow.nif
231
232Path to the file used for the snow falling weather effect in Morrowind. OpenMW doesn't use this file, instead it renders a similar looking particle effect. Changing this won't have any effect.
233
234weatherblizzard
235---------------
236
237:Type:		string
238:Range:
239:Default:	meshes/blizzard.nif
240
241Path to the file used for the blizzard clouds weather effect in Morrowind. OpenMW doesn't use this file, instead it renders a similar looking particle effect. Changing this won't have any effect.
242