1Models Settings 2############### 3 4load unsupported nif files 5-------------------------- 6 7:Type: boolean 8:Range: True/False 9:Default: False 10 11Allow the engine to load arbitrary NIF files as long as they appear to be valid. 12 13OpenMW has limited and **experimental** support for NIF files 14that Morrowind itself cannot load, which normally goes unused. 15 16If enabled, this setting allows the NIF loader to make use of that functionality. 17 18.. warning:: 19 You must keep in mind that since the mentioned support is experimental, 20 loading unsupported NIF files may fail, and the degree of this failure may vary. 21 22 In milder cases, OpenMW will reject the file anyway because 23 it lacks a definition for a certain record type that the file may use. 24 25 In more severe cases OpenMW's incomplete understanding of a record type 26 can lead to memory corruption, freezes or even crashes. 27 28 **Do not enable** this if you're not so sure that you know what you're doing. 29 30To help debug possible issues OpenMW will log its progress in loading 31every file that uses an unsupported NIF version. 32 33xbaseanim 34--------- 35 36:Type: string 37:Range: 38:Default: meshes/xbase_anim.nif 39 40Path to the file used for 3rd person base animation model that looks also for the corresponding kf-file. 41 42.. note:: 43 If you are using the COLLADA format, you don't need to separate the files as they are separated between .nif and .kf files. It works if you plug the same COLLADA file into all animation-related entries, just make sure there is a corresponding textkeys file. You can read more about the textkeys in :doc:`../../modding/custom-models/pipeline-blender-collada`. 44 45baseanim 46-------- 47 48:Type: string 49:Range: 50:Default: meshes/base_anim.nif 51 52Path to the file used for 3rd person base model with textkeys-data. 53 54xbaseanim1st 55------------ 56 57:Type: string 58:Range: 59:Default: meshes/xbase_anim.1st.nif 60 61Path to the file used for 1st person base animation model that looks also for corresponding kf-file. 62 63baseanimkna 64----------- 65 66:Type: string 67:Range: 68:Default: meshes/base_animkna.nif 69 70Path to the file used for 3rd person beast race base model with textkeys-data. 71 72baseanimkna1st 73-------------- 74 75:Type: string 76:Range: 77:Default: meshes/base_animkna.1st.nif 78 79Path to the file used for 1st person beast race base animation model. 80 81xbaseanimfemale 82--------------- 83 84:Type: string 85:Range: 86:Default: meshes/xbase_anim_female.nif 87 88Path to the file used for 3rd person female base animation model. 89 90baseanimfemale 91-------------- 92 93:Type: string 94:Range: 95:Default: meshes/base_anim_female.nif 96 97Path to the file used for 3rd person female base model with textkeys-data. 98 99baseanimfemale1st 100----------------- 101 102:Type: string 103:Range: 104:Default: meshes/base_anim_female.1st.nif 105 106Path to the file used for 1st person female base model with textkeys-data. 107 108wolfskin 109-------- 110 111:Type: string 112:Range: 113:Default: meshes/wolf/skin.nif 114 115Path to the file used for 3rd person werewolf skin. 116 117wolfskin1st 118----------- 119 120:Type: string 121:Range: 122:Default: meshes/wolf/skin.1st.nif 123 124Path to the file used for 1st person werewolf skin. 125 126xargonianswimkna 127---------------- 128 129:Type: string 130:Range: 131:Default: meshes/xargonian_swimkna.nif 132 133Path to the file used for Argonian swimkna. 134 135xbaseanimkf 136----------- 137 138:Type: string 139:Range: 140:Default: meshes/xbase_anim.kf 141 142File to load xbaseanim 3rd person animations. 143 144xbaseanim1stkf 145-------------- 146 147:Type: string 148:Range: 149:Default: meshes/xbase_anim.1st.kf 150 151File to load xbaseanim 3rd person animations. 152 153xbaseanimfemalekf 154----------------- 155 156:Type: string 157:Range: 158:Default: meshes/xbase_anim_female.kf 159 160File to load xbaseanim animations from. 161 162xargonianswimknakf 163------------------ 164 165:Type: string 166:Range: 167:Default: meshes/xargonian_swimkna.kf 168 169File to load xargonianswimkna animations from. 170 171skyatmosphere 172------------- 173 174:Type: string 175:Range: 176:Default: meshes/sky_atmosphere.nif 177 178Path to the file used for the sky atmosphere mesh, which is one of the three meshes needed to render the sky. It's used to make the top half of the sky blue and renders in front of the background color. 179 180skyclouds 181--------- 182 183:Type: string 184:Range: 185:Default: meshes/sky_clouds_01.nif. 186 187Path to the file used for the sky clouds mesh, which is one of the three meshes needed to render the sky. It displays a scrolling texture of clouds in front of the atmosphere mesh and background color 188 189skynight01 190---------- 191 192:Type: string 193:Range: 194:Default: meshes/sky_night_01.nif 195 196Path to the file used for the sky stars mesh, which is one of the three meshes needed to render the sky. During night, it displays a texture with stars in front of the atmosphere and behind the clouds. If skynight02 is present, skynight01 will not be used. 197 198skynight02 199---------- 200 201:Type: string 202:Range: 203:Default: meshes/sky_night_02.nif 204 205Path to the file used for the sky stars mesh, which is one of the three meshes needed to render the sky. During night, it displays a texture with stars in front of the atmosphere and behind the clouds. If it's present it will be used instead of skynight01. 206 207weatherashcloud 208--------------- 209 210:Type: string 211:Range: 212:Default: meshes/ashcloud.nif 213 214Path to the file used for the ash clouds weather effect in Morrowind. OpenMW doesn't use this file, instead it renders a similar looking particle effect. Changing this won't have any effect. 215 216weatherblightcloud 217------------------ 218 219:Type: string 220:Range: 221:Default: meshes/blightcloud.nif 222 223Path to the file used for the blight clouds weather effect in Morrowind. OpenMW doesn't use this file, instead it renders a similar looking particle effect. Changing this won't have any effect. 224 225weathersnow 226----------- 227 228:Type: string 229:Range: 230:Default: meshes/snow.nif 231 232Path to the file used for the snow falling weather effect in Morrowind. OpenMW doesn't use this file, instead it renders a similar looking particle effect. Changing this won't have any effect. 233 234weatherblizzard 235--------------- 236 237:Type: string 238:Range: 239:Default: meshes/blizzard.nif 240 241Path to the file used for the blizzard clouds weather effect in Morrowind. OpenMW doesn't use this file, instead it renders a similar looking particle effect. Changing this won't have any effect. 242