1Atomic:
2	ValidTargets: Ground, Air, Trees
3	Report: nukemisl.aud
4	Warhead@1Dam_impact: SpreadDamage
5		Spread: 1c0
6		Damage: 15000
7		Falloff: 1000, 368, 135, 50, 18, 7, 0
8		ValidTargets: Ground, Air, Trees
9		AffectsParent: True
10		Versus:
11			None: 100
12			Wood: 100
13			Light: 60
14			Heavy: 50
15		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
16	Warhead@2Eff_impact: CreateEffect
17		Explosions: nuke_explosion
18		ImpactSounds: nukexplo.aud
19		ImpactActors: false
20	Warhead@3Dam_areanukea: SpreadDamage
21		Spread: 2c512
22		Damage: 11000
23		Falloff: 1000, 700, 500, 300, 150, 50, 0
24		Delay: 3
25		ValidTargets: Ground, Air
26		AffectsParent: True
27		Versus:
28			None: 100
29			Wood: 100
30			Light: 60
31			Heavy: 50
32		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
33	Warhead@4Res_areanukea: DestroyResource
34		Size: 3
35		Delay: 3
36	Warhead@5Smu_areanukea: LeaveSmudge
37		SmudgeType: Scorch
38		InvalidTargets: Vehicle, Structure, Wall
39		Size: 3
40		Delay: 3
41	Warhead@6Eff_areanukea: CreateEffect
42		ImpactSounds: xplobig4.aud
43		Delay: 3
44		ImpactActors: false
45	Warhead@7Dam_areanukeb: SpreadDamage
46		Spread: 3c768
47		Damage: 5000
48		Falloff: 1000, 368, 135, 50, 18, 7, 0
49		Delay: 6
50		ValidTargets: Ground, Air, Trees
51		AffectsParent: True
52		Versus:
53			None: 100
54			Wood: 100
55			Light: 60
56			Heavy: 50
57		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
58	Warhead@8Res_areanukeb: DestroyResource
59		Size: 4
60		Delay: 6
61	Warhead@9Smu_areanukeb: LeaveSmudge
62		SmudgeType: Scorch
63		InvalidTargets: Vehicle, Structure, Wall
64		Size: 4
65		Delay: 6
66	Warhead@10Dam_areanukec: SpreadDamage
67		Spread: 5c0
68		Damage: 2000
69		Falloff: 1000, 368, 135, 50, 18, 7, 0
70		Delay: 9
71		ValidTargets: Ground, Air, Trees
72		AffectsParent: True
73		Versus:
74			None: 100
75			Wood: 100
76			Light: 60
77			Heavy: 50
78		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
79	Warhead@11Res_areanukec: DestroyResource
80		Size: 5
81		Delay: 9
82	Warhead@12Smu_areanukec: LeaveSmudge
83		SmudgeType: Scorch
84		InvalidTargets: Vehicle, Structure, Wall
85		Size: 5
86		Delay: 9
87	Warhead@13Shake: ShakeScreen
88		Duration: 20
89		Intensity: 5
90		Multiplier: 1,1
91
92IonCannon:
93	ValidTargets: Ground, Air, Trees
94	Warhead@1Dam_impact: SpreadDamage
95		Range: 0, 1c1, 2c1, 2c512
96		Damage: 10000
97		Falloff: 1000, 1000, 250, 100
98		ValidTargets: Ground, Air, Trees
99		AffectsParent: True
100		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
101	Warhead@2Smu_impact: LeaveSmudge
102		SmudgeType: Scorch
103		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
104	Warhead@3Smu_area: LeaveSmudge
105		SmudgeType: Scorch
106		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
107		Size: 1
108		Delay: 3
109	Warhead@4Res_area2: DestroyResource
110		Size: 2
111		Delay: 6
112	Warhead@5Smu_area2: LeaveSmudge
113		SmudgeType: Scorch
114		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
115		Size: 2,1
116		Delay: 6
117