1Atomic: 2 ValidTargets: Ground, Air, Trees 3 Report: nukemisl.aud 4 Warhead@1Dam_impact: SpreadDamage 5 Spread: 1c0 6 Damage: 15000 7 Falloff: 1000, 368, 135, 50, 18, 7, 0 8 ValidTargets: Ground, Air, Trees 9 AffectsParent: True 10 Versus: 11 None: 100 12 Wood: 100 13 Light: 60 14 Heavy: 50 15 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 16 Warhead@2Eff_impact: CreateEffect 17 Explosions: nuke_explosion 18 ImpactSounds: nukexplo.aud 19 ImpactActors: false 20 Warhead@3Dam_areanukea: SpreadDamage 21 Spread: 2c512 22 Damage: 11000 23 Falloff: 1000, 700, 500, 300, 150, 50, 0 24 Delay: 3 25 ValidTargets: Ground, Air 26 AffectsParent: True 27 Versus: 28 None: 100 29 Wood: 100 30 Light: 60 31 Heavy: 50 32 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 33 Warhead@4Res_areanukea: DestroyResource 34 Size: 3 35 Delay: 3 36 Warhead@5Smu_areanukea: LeaveSmudge 37 SmudgeType: Scorch 38 InvalidTargets: Vehicle, Structure, Wall 39 Size: 3 40 Delay: 3 41 Warhead@6Eff_areanukea: CreateEffect 42 ImpactSounds: xplobig4.aud 43 Delay: 3 44 ImpactActors: false 45 Warhead@7Dam_areanukeb: SpreadDamage 46 Spread: 3c768 47 Damage: 5000 48 Falloff: 1000, 368, 135, 50, 18, 7, 0 49 Delay: 6 50 ValidTargets: Ground, Air, Trees 51 AffectsParent: True 52 Versus: 53 None: 100 54 Wood: 100 55 Light: 60 56 Heavy: 50 57 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 58 Warhead@8Res_areanukeb: DestroyResource 59 Size: 4 60 Delay: 6 61 Warhead@9Smu_areanukeb: LeaveSmudge 62 SmudgeType: Scorch 63 InvalidTargets: Vehicle, Structure, Wall 64 Size: 4 65 Delay: 6 66 Warhead@10Dam_areanukec: SpreadDamage 67 Spread: 5c0 68 Damage: 2000 69 Falloff: 1000, 368, 135, 50, 18, 7, 0 70 Delay: 9 71 ValidTargets: Ground, Air, Trees 72 AffectsParent: True 73 Versus: 74 None: 100 75 Wood: 100 76 Light: 60 77 Heavy: 50 78 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 79 Warhead@11Res_areanukec: DestroyResource 80 Size: 5 81 Delay: 9 82 Warhead@12Smu_areanukec: LeaveSmudge 83 SmudgeType: Scorch 84 InvalidTargets: Vehicle, Structure, Wall 85 Size: 5 86 Delay: 9 87 Warhead@13Shake: ShakeScreen 88 Duration: 20 89 Intensity: 5 90 Multiplier: 1,1 91 92IonCannon: 93 ValidTargets: Ground, Air, Trees 94 Warhead@1Dam_impact: SpreadDamage 95 Range: 0, 1c1, 2c1, 2c512 96 Damage: 10000 97 Falloff: 1000, 1000, 250, 100 98 ValidTargets: Ground, Air, Trees 99 AffectsParent: True 100 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 101 Warhead@2Smu_impact: LeaveSmudge 102 SmudgeType: Scorch 103 InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep 104 Warhead@3Smu_area: LeaveSmudge 105 SmudgeType: Scorch 106 InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep 107 Size: 1 108 Delay: 3 109 Warhead@4Res_area2: DestroyResource 110 Size: 2 111 Delay: 6 112 Warhead@5Smu_area2: LeaveSmudge 113 SmudgeType: Scorch 114 InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep 115 Size: 2,1 116 Delay: 6 117